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- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
- local Sea = Instance.new("Part")
- Sea.FormFactor = "Custom"
- Sea.BrickColor = BrickColor.new("Bright blue")
- Sea.Transparency = 0.4
- Sea.Reflectance = 0
- Sea.Size = Vector3.new(1, 1, 1)
- Sea.Anchored = true
- Sea.CanCollide = false
- Sea.Name = "Sea"
- local Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Brick"
- Mesh.Parent = Sea
- Sea.Parent = Workspace
- local tideWaver = 0
- local tideWaverMult = 50
- local tideLow = 100
- local tideHigh = 250
- local tidePosition = 0
- tide = math.random(tideLow, tideHigh)
- while true do
- if Sea == nil then break end
- if Sea.Parent == nil then break end
- if math.random(1, 500) == 1 then tide = math.random(tideLow, tideHigh) end
- if tidePosition < tide then
- tidePosition = tidePosition + 0.1
- elseif tidePosition > tide then
- tidePosition = tidePosition - 0.1
- else
- tidePosition = tide
- end
- tideWaver = tideWaver + 0.01
- Sea.CFrame = CFrame.new(0, (tidePosition / 2) + ((math.sin(tideWaver) * tideWaverMult) / 2), 0)
- Mesh.Scale = Vector3.new(10000, tidePosition + (math.sin(tideWaver) * tideWaverMult), 10000)
- for _, p in pairs(game:GetService("Players"):GetPlayers()) do
- if p.Character ~= nil then
- if p.Character:FindFirstChild("Head") ~= nil then
- local pg = p:FindFirstChild("PlayerGui")
- if pg == nil then pg = Instance.new("PlayerGui", p) end
- if p.Character.Head.Position.y < tidePosition + (math.sin(tideWaver) * tideWaverMult) then
- if pg:FindFirstChild("Sea") == nil then
- local s = Instance.new("ScreenGui")
- s.Name = "Sea"
- f = Instance.new("Frame")
- f.BackgroundTransparency = 1
- f.BackgroundColor3 = Color3.new(0, 0, 1)
- f.Size = UDim2.new(2, 0, 2, 0)
- f.Position = UDim2.new(-1, 0, -1, 0)
- f.Parent = s
- s.Parent = pg
- coroutine.resume(coroutine.create(function()
- local t = Sea.Transparency
- for x = 1, t, -0.05 do
- f.BackgroundTransparency = x
- wait()
- end
- f.BackgroundTransparency = t
- end))
- end
- else
- if pg:FindFirstChild("Sea") ~= nil then
- coroutine.resume(coroutine.create(function()
- local s = pg.Sea
- for x = s.Frame.BackgroundTransparency, 1, 0.05 do
- s.Frame.BackgroundTransparency = x
- wait()
- end
- s:Remove()
- end))
- end
- end
- end
- if p.Character:FindFirstChild("Torso") ~= nil then
- if p.Character.Torso.Position.y + 0.5 < tidePosition + (math.sin(tideWaver) * tideWaverMult) then
- p.Character.Torso.Velocity = p.Character.Torso.Velocity + Vector3.new(0, 7.5 * (function() local vel = (math.abs(p.Character.Torso.Velocity.y - tidePosition) / 30) if vel > 25 then return 25 else return vel end end)(), 0)
- end
- end
- end
- end
- wait()
- end
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