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BB DM/DROP 1.0a BrunoBernardo

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Nov 29th, 2013
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  1. /*
  2.  
  3.    GameMode Feito Por BrunoBernardo(BrunoTadeu) PorFavor Nao Retire Os Creditos
  4.           Qualquer Erro Ou Duvida Por Favor Entre Em Contato
  5.                             Em Breve Atualizações                           */
  6.  
  7. //==============================[ Includes ]========================================//
  8. #include <a_samp>
  9. #include <core>
  10. #include <float>
  11. #include <zcmd>
  12. #include <sscanf2>
  13. #include <streamer>
  14. #include <DOF2>
  15. //==============================[ Defines ]========================================//
  16. #define DIALOG_REGISTRO 1
  17. #define DIALOG_LOGAR 2
  18. #define DIALOG_CORES 3
  19. #define DIALOG_NEON 4
  20. #define DIALOG_EFEITOS 5
  21. #define DIALOG_CREDITOS 6
  22. #define DIALOG_AJUDA 7
  23. #define DIALOG_DMS 8
  24. #define DIALOG_CMDSADMIN 9
  25. #define DIALOG_DROPS 10
  26. #define DIALOG_LUTA 11
  27. #define PASTACONTAS "Registrados/%s.ini"
  28. #define COR_BRANCA 0xFFFFFFAA
  29. #define COR_VERMELHA 0xFF4500AA
  30. #define COR_AZULCLARO 0x98F5FFAA
  31. #define COR_VERDE 0x00FF00AA
  32. #define COR_AMARELA 0xFFFF00AA
  33. #define COR_CINZA 0xD3D3D3AA
  34. #define COR_AZUL 0x4876FFAA
  35. #define COR_AZULM 0x3A5FCDAA
  36. #define COR_LARANJA 0xFFB90FAA
  37. #define COR_ROXO 0x9B30FFAA
  38. #define COR_ROSA 0xFF00FFAA
  39. #define COR_MARROM 0x8B7D7BAA
  40. #define COR_VERDEES 0x008B45AA
  41. //==============================[ Forward's ]========================================//
  42. forward NomeAlternando();
  43. forward MapaAlternando();
  44. forward ModeAlternando();
  45. forward SpawnsAlternados(playerid);
  46. forward AnuncioAlternando();
  47. forward ChatLimpo(playerid, lines);
  48. forward MostrarPing(playerid);
  49. forward SBan(playerid);
  50. forward SomenteAdmLe(color,const string[],level);
  51. //==============================[ New's ]========================================//
  52. new Text:topopreto;
  53. new Text:baixopreto;
  54. new Text:TextBemVindo;
  55. new Text:TextServidor;
  56. new Text:TextSkin;
  57. new Text:Bruno1;
  58. new Text:Bruno2;
  59. new Text:Bruno3;
  60. new Text:ping[MAX_PLAYERS];
  61. new Matou[MAX_PLAYERS];
  62. new Morreu[MAX_PLAYERS];
  63. new Logou[MAX_PLAYERS];
  64. new SetarSpawn[MAX_PLAYERS];
  65. new playernome[MAX_PLAYER_NAME];
  66. new outronome[MAX_PLAYER_NAME];
  67. new ID;
  68. new ano, mes, dia;
  69. new DialogString[256];
  70. new TextoString[128];
  71. new Armas[26] = {0,1,2,3,4,5,6,7,8,16,17,22,23,24,25,26,27,28,29,30,31,32,33,34,39,40};
  72. new NomesServidor[4][128] = {
  73. "~x~ BB [DM/DROP v1.0a] ~x~",
  74. "-=[Versão base , breve atualizações ]=-",
  75. "~x~ www.projetos-brunotadeu.blogspot.com ~x~",
  76. "-=[ Visite Meu Blog De Projetos xD ]=-"
  77. };
  78. new NomesMapa[3][128] = {
  79. "San Andreas",
  80. "Bruno Tadeu",
  81. "Bruno Bernardo"
  82. };
  83. new NomesMode[2][256] =
  84. {
  85.     "DM/DROP",
  86.     "Divirta-se"
  87. };
  88. new Float:gSpawnAlternado[23][3] = {
  89. {1958.3783,1343.1572,15.3746},
  90. {2199.6531,1393.3678,10.8203},
  91. {2483.5977,1222.0825,10.8203},
  92. {2637.2712,1129.2743,11.1797},
  93. {2000.0106,1521.1111,17.0625},
  94. {2024.8190,1917.9425,12.3386},
  95. {2261.9048,2035.9547,10.8203},
  96. {2262.0986,2398.6572,10.8203},
  97. {2244.2566,2523.7280,10.8203},
  98. {2335.3228,2786.4478,10.8203},
  99. {2150.0186,2734.2297,11.1763},
  100. {2158.0811,2797.5488,10.8203},
  101. {1969.8301,2722.8564,10.8203},
  102. {1652.0555,2709.4072,10.8265},
  103. {1564.0052,2756.9463,10.8203},
  104. {1271.5452,2554.0227,10.8203},
  105. {1441.5894,2567.9099,10.8203},
  106. {1480.6473,2213.5718,11.0234},
  107. {1400.5906,2225.6960,11.0234},
  108. {1598.8419,2221.5676,11.0625},
  109. {1318.7759,1251.3580,10.8203},
  110. {1558.0731,1007.8292,10.8125},
  111. {1705.2347,1025.6808,10.8203}
  112. };
  113. new Anuncios[10][256] =
  114. {
  115.     "GameMode Criando Por Bruno Tadeu ou Bruno Bernardo.",
  116.     "Para saber os cmds do servidor use: /ajuda",
  117.     "Divirta-se em nossos DROP's e arenas de DM.",
  118.     "GameMode criado com intuito de servir como base para outros.",
  119.     "Quer mudar seu estilo de luta ? Então use: /mudarluta.",
  120.     "Quer tunar seu carro ? Então use: /tunar.",
  121.     "Precisa de ajuda chame um admin use: /relatorio.",
  122.     "Quer entrar em contato com outro player ? Então use: /particular.",
  123.     "Teste nosso sistema de efeitos use: /efeitos.",
  124.     "PorFavor não retire os creditos do GM."
  125. };
  126. enum Info
  127. {
  128.     Admin,
  129.     Banido,
  130. };
  131. new Bruno[MAX_PLAYERS][Info];
  132.  
  133. new Float:gNascerAlternandoDM1[5][3] = {
  134. {1412.1843,-0.8585,1000.9241},
  135. {1360.9110,5.7433,1008.1563},
  136. {1360.1896,-46.6226,1007.8851},
  137. {1399.2660,-44.1827,1000.9073},
  138. {1417.3538,-45.6100,1007.8928}
  139. };
  140. new Float:gNascerAlternandoDM2[5][3] = {
  141. {-975.6325,1061.3008,1345.6719},
  142. {-1016.6338,1098.4918,1342.3164},
  143. {-1043.8226,1023.3668,1343.1207},
  144. {-1109.4652,1026.6627,1343.3850},
  145. {-1130.2986,1057.5750,1346.4141}
  146. };
  147. new Float:gNascerAlternandoDM3[5][3] = {
  148. {1028.3359,-1194.0508,54.9063},
  149. {995.0978,-1181.8658,54.9063},
  150. {969.8840,-1181.7144,70.9843},
  151. {974.5735,-1204.6133,54.9063},
  152. {1011.5116,-1205.0947,54.9063}
  153. };
  154. new Float:gNascerAlternandoDM4[5][3] = {
  155. {-1315.6316,2476.1335,87.5062},
  156. {-1335.9976,2489.7690,109.4598},
  157. {-1299.3657,2562.1267,110.2587},
  158. {-1314.4907,2524.6619,94.3125},
  159. {-1293.3740,2521.7744,87.3654}
  160. };
  161. new Float:gNascerAlternandoDM5[5][3] = {
  162. {-406.7688,2228.7693,42.4258},
  163. {-381.0029,2257.5037,42.4844},
  164. {-396.8492,2276.0452,41.1070},
  165. {-399.2733,2244.4778,47.1955},
  166. {-332.6615,2219.7156,42.4887}
  167. };
  168. new Float:gNascerAlternandoDM6[5][3] = {
  169. {104.1796,1914.1572,18.4150},
  170. {164.7435,1927.9561,18.5331},
  171. {212.9667,1892.3846,15.7044},
  172. {233.9476,1852.0903,20.1683},
  173. {251.4452,1812.2874,17.6406}
  174. };
  175. new Float:gNascerAlternandoDM7[5][3] = {
  176. {2372.5435,-646.3128,127.4898},
  177. {2365.7185,-660.3901,138.1234},
  178. {2352.1101,-646.9708,128.0620},
  179. {2348.3352,-642.2928,128.6981},
  180. {2363.3997,-657.7646,144.1781}
  181. };
  182. new Float:gNascerAlternandoDM8[5][3] = {
  183. {-392.7531,-1125.4207,69.5092},
  184. {-375.8337,-1134.4077,70.5860},
  185. {-388.8366,-1153.3864,69.5273},
  186. {-397.4393,-1149.3823,69.4326},
  187. {-391.7062,-1155.6174,72.2010}
  188. };
  189. new Float:gNascerAlternandoDM9[5][3] = {
  190. {996.7823,-2177.3479,13.0938},
  191. {971.2471,-2167.8706,13.0938},
  192. {973.0439,-2151.9531,13.0938},
  193. {996.1198,-2155.2207,13.0938},
  194. {985.8994,-2161.2100,16.8076}
  195. };
  196. new Float:gNascerAlternandoDM10[5][3] = {
  197. {2200.8242,-987.0011,67.3281},
  198. {2201.3218,-1020.5290,61.6041},
  199. {2166.8447,-1034.8302,60.6684},
  200. {2129.1707,-997.1023,59.2950},
  201. {2150.1697,-980.4137,62.8368}
  202. };
  203. new Float:gNascerAlternandoDM11[5][3] = {
  204. {2586.1199,-2161.5107,-0.2188},
  205. {2558.7212,-2135.2139,0.0176},
  206. {2611.9670,-2122.2861,0.7211},
  207. {2611.7690,-2169.6716,-0.2188},
  208. {2589.2051,-2187.7400,0.6628}
  209. };
  210. new Float:gNascerAlternandoDrop1[5][3] = {
  211. {3591.4905,-2488.2483,877.7764},
  212. {3584.1353,-2510.0620,877.7764},
  213. {3535.5098,-2506.2866,877.7764},
  214. {3527.7561,-2483.0696,877.7764},
  215. {3514.5132,-2492.3838,875.1057}
  216. };
  217. new Float:gNascerAlternandoDrop2[5][3] = {
  218. {-133.3519,-2250.0867,956.2194},
  219. {-138.2474,-2224.7173,956.2118},
  220. {-120.6697,-2233.7280,956.2118},
  221. {-87.4887,-2225.9949,956.2118},
  222. {-74.4556,-2251.2742,956.2118}
  223. };
  224. new Float:gNascerAlternandoDrop3[5][3] = {
  225. {-3653.5298,381.4154,1191.0989},
  226. {-3659.8486,354.0861,1191.0989},
  227. {-3619.6589,340.2599,1191.0989},
  228. {-3606.2810,363.4998,1191.0989},
  229. {-3587.7439,346.8241,1191.1064}
  230. };
  231. new Float:gNascerAlternandoDrop4[5][3] = {
  232. {-174.6309,-1858.4326,697.4510},
  233. {-150.9712,-1860.5564,697.2791},
  234. {-171.1819,-1880.8214,697.2791},
  235. {-205.0179,-1847.5886,697.2791},
  236. {-203.2232,-1808.9735,697.2791}
  237. };
  238. new Float:gNascerAlternandoDrop5[5][3] = {
  239. {-17.7396,-285.3257,644.9171},
  240. {-18.8147,-253.3724,644.9171},
  241. {29.9619,-268.3054,644.9171},
  242. {56.1530,-254.9205,644.9171},
  243. {54.7964,-284.4723,644.9171}
  244. };
  245. new Float:gNascerAlternandoDrop6[5][3] = {
  246. {-4246.1919,440.0465,859.8615},
  247. {-4262.6753,440.9136,859.8615},
  248. {-4278.9614,400.1598,859.8615},
  249. {-4228.9243,396.5050,859.8615},
  250. {-4251.7988,415.2572,860.1896}
  251. };
  252. new Float:gNascerAlternandoDrop7[5][3] = {
  253. {474.5190,827.7610,2147.0581},
  254. {471.9218,798.6699,2147.0581},
  255. {437.5425,811.5376,2147.2300},
  256. {409.9849,803.5258,2147.0657},
  257. {401.8436,824.8761,2147.0581}
  258. };
  259.  
  260. main()
  261. {
  262.     print("\n====================================");
  263.     print("                                      ");
  264.     print("         Ligando GameMode             ");
  265.     print("                                      ");
  266.     print("   GameMode Feito Por Bruno Tadeu     ");
  267.     print("                                      ");
  268.     print("\n====================================");
  269. }
  270.  
  271. public OnPlayerConnect(playerid)
  272. {
  273.     PlayerPlaySound(playerid, 1187, 0.0, 0.0, 0.0);
  274.     TextDrawShowForPlayer(playerid, topopreto);
  275.     TextDrawShowForPlayer(playerid, baixopreto);
  276.     SendDeathMessage(INVALID_PLAYER_ID, playerid, 200);
  277.     TextDrawShowForPlayer(playerid, TextBemVindo);
  278.     TextDrawShowForPlayer(playerid, TextServidor);
  279.     GetPlayerName(playerid, playernome, sizeof(playernome));
  280.     format(DialogString, sizeof(DialogString), PASTACONTAS, playernome);
  281.     if(!DOF2_FileExists(DialogString))
  282.     {
  283.         format(DialogString,sizeof(DialogString),"  {00FF00}B{FFFF00}B {0000FF}DM{FF0000}/DROP{98F5FF}\n***********************************************\n\n{98F5FF}>> {F5DEB3}Conta: {FFFFFF}%s\n{98F5FF}>> {F5DEB3}Status: {FF0000}Não Registrada{FFFFFF}\n\nColoque sua senha abaixo:",playernome);
  284.         ShowPlayerDialog(playerid,DIALOG_REGISTRO,DIALOG_STYLE_PASSWORD,"Fazendo Seu - Registro:",DialogString,"Registrar-se","Sair");
  285.     }
  286.     else
  287.     {
  288.         format(DialogString,sizeof(DialogString),"  {00FF00}B{FFFF00}B {0000FF}DM{FF0000}/DROP{98F5FF}\n***********************************************\n\n{98F5FF}>> {F5DEB3}Conta: {FFFFFF}%s\n{98F5FF}>> {F5DEB3}Status: {00FF00}Registrada{FFFFFF}\n\nColoque sua senha abaixo:",playernome);
  289.         ShowPlayerDialog(playerid,DIALOG_LOGAR,DIALOG_STYLE_PASSWORD,"Fazendo Seu - Login:",DialogString,"Logar-se","Sair");
  290.     }
  291.     ChatLimpo(playerid, 10);
  292.     Bruno[playerid][Admin] = 0;
  293.     Bruno[playerid][Banido] = 0;
  294.     return 1;
  295. }
  296.  
  297. public OnPlayerDisconnect(playerid)
  298. {
  299.     SendDeathMessage(INVALID_PLAYER_ID, playerid, 201);
  300.     SalvarPlayer(playerid);
  301.     return 1;
  302.  
  303. }
  304. CMD:status(playerid, params[])
  305. {
  306.     GetPlayerName(playerid, playernome, sizeof (playernome));
  307.     Status(playerid);
  308.     format(TextoString, sizeof(TextoString), "|| %s » Esta olhando seu status. {00BFFF}/status", playernome);
  309.     SendClientMessageToAll(COR_BRANCA, TextoString);
  310.     return 1;
  311. }
  312. CMD:minhacor(playerid, params[])
  313. {
  314.     GetPlayerName(playerid, playernome, sizeof (playernome));
  315.     ShowPlayerDialog(playerid, DIALOG_CORES, DIALOG_STYLE_LIST, "Escolha Uma Cor:", "{FF4500}Vermelho\n{00FF00}Verde\n{FFFF00}Amarelo\n{4876FF}Azul\n{FFB90F}Laranja\n{9B30FF}Roxo\n{3A5FCD}Azul Marinho\n{FF00FF}Rosa\n{D3D3D3}Cinza\n{8B7D7B}Marrom\n{FFFFFF}Branco\n{98F5FF}Azul Claro\n{008B45}Verde Escuro", "Selecionar", "Cancelar");
  316.     format(TextoString, sizeof(TextoString), "|| %s » Esta mudando a cor do seu nick. {00BFFF}/Minhacor", playernome);
  317.     SendClientMessageToAll(COR_BRANCA, TextoString);
  318.     return 1;
  319. }
  320. CMD:neon(playerid, params[])
  321. {
  322.     GetPlayerName(playerid, playernome, sizeof (playernome));
  323.     ShowPlayerDialog(playerid, DIALOG_NEON, DIALOG_STYLE_LIST, "Menu De Neons", "{4876FF}Azul\n{FF4500}Vermelho\n{00FF00}Verde\n{FFFFFF}Branco\n{FF00FF}Rosa\n{FFFF00}Amarelo\n{8B7D7B}Remover Neon", "Selecionar", "Cancelar");
  324.     format(TextoString, sizeof(TextoString), "|| %s » Esta mudando o neon do seu carro. {00BFFF}/Neon", playernome);
  325.     SendClientMessageToAll(COR_BRANCA, TextoString);
  326.     return 1;
  327. }
  328. CMD:efeitos(playerid, params[])
  329. {
  330.     GetPlayerName(playerid, playernome, sizeof (playernome));
  331.     ShowPlayerDialog(playerid, DIALOG_EFEITOS, DIALOG_STYLE_LIST, "Escolha Um Efeito", "Fogo\nExplosao Aquatica\nNeve\nPedras\nCaveira\nColete\nFumaca\nToca de Natal\nCaveira e Fogo\nColete e Fumaca\nPedras e Explosao Aquatica\nToca de Natal e Neve\nNenhum Efeito", "Selecionar", "Cancelar");
  332.     format(TextoString, sizeof(TextoString), "|| %s » Esta colocando um efeito na sua skin. {00BFFF}/Efeitos", playernome);
  333.     SendClientMessageToAll(COR_BRANCA, TextoString);
  334.     return 1;
  335. }
  336. CMD:creditos(playerid, params[])
  337. {
  338.     GetPlayerName(playerid, playernome, sizeof (playernome));
  339.     ShowPlayerDialog(playerid, DIALOG_CREDITOS, DIALOG_STYLE_MSGBOX,"Creditos Do GameMode", "{FFFFE0}GameMode Criado Por:\n{00FFFF}Bruno_Tadeu\n{FFFFE0}Feito Para Ser Usado De Base\n{FFFFE0}Gamemode Colocado Na Net Com A Condiçao De Nao Retirar Os Creditos\n{FFFFE0}Sistema de Registro:\n{00FFFF}ThiagoPS\n{FFFFE0}Obrigado Tambem A Todos Que Ajudaram.\n\n\n\n", "Ok", "Sair");
  340.     format(TextoString, sizeof(TextoString), "|| %s » Esta verificando os creditos do servidor. {00BFFF}/Creditos", playernome);
  341.     SendClientMessageToAll(COR_BRANCA, TextoString);
  342.     return 1;
  343. }
  344. CMD:ajuda(playerid, params[])
  345. {
  346.     GetPlayerName(playerid, playernome, sizeof (playernome));
  347.     ShowPlayerDialog(playerid, DIALOG_AJUDA, DIALOG_STYLE_MSGBOX,"Comandos do Servidor", "USE: /Arenas (Para ir as arenas de DM.)\nUSE: /Drops (Para ir nos Drops)\nUSE: /Suicidar (Para se suicidar.)\nUSE: /Creditos (Para saber os creditos do GM)\n/particular (Para falar com algum player)\n/tunar (Para tunar um veiculo)\n/relatorio (Para chamar um admin)\n/MudarLuta (Para mudar se estilo de lutar)\n\n\n\n", "Ok", "Sair");
  348.     format(TextoString, sizeof(TextoString), "|| %s » Esta verificando os comandos do servidor. {00BFFF}/ajuda", playernome);
  349.     SendClientMessageToAll(COR_BRANCA, TextoString);
  350.     return 1;
  351. }
  352. CMD:suicidar(playerid, params[])
  353. {
  354.     GetPlayerName(playerid, playernome, sizeof (playernome));
  355.     SetPlayerHealth(playerid,0);
  356.     format(TextoString, sizeof(TextoString), "|| %s » Cometeu um suicidio. {00BFFF}/suicidar", playernome);
  357.     SendClientMessageToAll(COR_BRANCA, TextoString);
  358.     return 1;
  359. }
  360. CMD:arenas(playerid, params[])
  361. {
  362.     GetPlayerName(playerid, playernome, sizeof (playernome));
  363.     ShowPlayerDialog(playerid, DIALOG_DMS, DIALOG_STYLE_MSGBOX, "Arenas De DM", "/dm1\n/dm2\n/dm3\n/dm4\n/dm5\n/dm6\n/dm7\n/dm8\n/dm9\n/dm10\n/dm11\n", "OK", "Cancelar");
  364.     format(TextoString, sizeof(TextoString), "|| %s » Esta verificando os comandos das Arenas de DM. {00BFFF}/Arenas", playernome);
  365.     SendClientMessageToAll(COR_BRANCA, TextoString);
  366.     return 1;
  367. }
  368. CMD:drops(playerid, params[])
  369. {
  370.     GetPlayerName(playerid, playernome, sizeof (playernome));
  371.     ShowPlayerDialog(playerid, DIALOG_DROPS, DIALOG_STYLE_MSGBOX, "DROPS", "/drop1\n/drop2\n/drop3\n/drop4\n/drop5\n/drop6\n/drop7", "OK", "Cancelar");
  372.     format(TextoString, sizeof(TextoString), "|| %s » Esta verificando os comandos dos DROP'S. {00BFFF}/Drops", playernome);
  373.     SendClientMessageToAll(COR_BRANCA, TextoString);
  374.     return 1;
  375. }
  376. CMD:mudarluta(playerid, params[])
  377. {
  378.     GetPlayerName(playerid, playernome, sizeof (playernome));
  379.     ShowPlayerDialog(playerid, DIALOG_LUTA, DIALOG_STYLE_LIST, "Escolha Um Estilo", "Boxe\nKongfu\nBriga de Rua\nAgarra e Chute\nNormal", "Selecionar", "Cancelar");
  380.     format(TextoString, sizeof(TextoString), "|| %s » Esta mudando seu estilo de luta. {00BFFF}/MudarLuta", playernome);
  381.     SendClientMessageToAll(COR_BRANCA, TextoString);
  382.     return 1;
  383. }
  384. CMD:tunar(playerid, params[])
  385. {
  386.     if(IsPlayerInAnyVehicle(playerid))
  387.     {
  388.         SendClientMessage(playerid,COR_AZUL,"[ERRO] Você não esta em um veiculo.");
  389.     }
  390.     new var5 = 0;
  391.     var5 = GetPlayerVehicleID(playerid);
  392.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 562)
  393.     {
  394.         AddVehicleComponent(var5, 1046);
  395.         AddVehicleComponent(var5, 1171);
  396.         AddVehicleComponent(var5, 1149);
  397.         AddVehicleComponent(var5, 1035);
  398.         AddVehicleComponent(var5, 1147);
  399.         AddVehicleComponent(var5, 1036);
  400.         AddVehicleComponent(var5, 1040);
  401.         ChangeVehiclePaintjob(var5, 4);
  402.         ChangeVehicleColor(var5, 6, 6);
  403.         AddVehicleComponent(var5, 1010);
  404.         AddVehicleComponent(var5, 1097);
  405.         AddVehicleComponent(var5, 1087);
  406.     }
  407.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 560)
  408.     {
  409.         AddVehicleComponent(var5, 1028);
  410.         AddVehicleComponent(var5, 1169);
  411.         AddVehicleComponent(var5, 1141);
  412.         AddVehicleComponent(var5, 1032);
  413.         AddVehicleComponent(var5, 1138);
  414.         AddVehicleComponent(var5, 1026);
  415.         AddVehicleComponent(var5, 1027);
  416.         ChangeVehiclePaintjob(var5, 0);
  417.         AddVehicleComponent(var5, 1010);
  418.         AddVehicleComponent(var5, 1097);
  419.         AddVehicleComponent(var5, 1087);
  420.     }
  421.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 565)
  422.     {
  423.         AddVehicleComponent(var5, 1046);
  424.         AddVehicleComponent(var5, 1153);
  425.         AddVehicleComponent(var5, 1150);
  426.         AddVehicleComponent(var5, 1054);
  427.         AddVehicleComponent(var5, 1049);
  428.         AddVehicleComponent(var5, 1047);
  429.         AddVehicleComponent(var5, 1051);
  430.         AddVehicleComponent(var5, 1010);
  431.         AddVehicleComponent(var5, 1097);
  432.         AddVehicleComponent(var5, 1087);
  433.         ChangeVehiclePaintjob(var5, 4);
  434.     }
  435.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 559)
  436.     {
  437.         AddVehicleComponent(var5, 1065);
  438.         AddVehicleComponent(var5, 1160);
  439.         AddVehicleComponent(var5, 1159);
  440.         AddVehicleComponent(var5, 1067);
  441.         AddVehicleComponent(var5, 1162);
  442.         AddVehicleComponent(var5, 1069);
  443.         AddVehicleComponent(var5, 1071);
  444.         AddVehicleComponent(var5, 1010);
  445.         AddVehicleComponent(var5, 1097);
  446.         AddVehicleComponent(var5, 1087);
  447.         ChangeVehiclePaintjob(var5, 4);
  448.     }
  449.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 561)
  450.     {
  451.         AddVehicleComponent(var5, 1064);
  452.         AddVehicleComponent(var5, 1155);
  453.         AddVehicleComponent(var5, 1154);
  454.         AddVehicleComponent(var5, 1055);
  455.         AddVehicleComponent(var5, 1158);
  456.         AddVehicleComponent(var5, 1056);
  457.         AddVehicleComponent(var5, 1062);
  458.         AddVehicleComponent(var5, 1010);
  459.         AddVehicleComponent(var5, 1097);
  460.         AddVehicleComponent(var5, 1087);
  461.         ChangeVehiclePaintjob(var5, 4);
  462.     }
  463.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 558)
  464.     {
  465.         AddVehicleComponent(var5, 1089);
  466.         AddVehicleComponent(var5, 1166);
  467.         AddVehicleComponent(var5, 1168);
  468.         AddVehicleComponent(var5, 1088);
  469.         AddVehicleComponent(var5, 1164);
  470.         AddVehicleComponent(var5, 1090);
  471.         AddVehicleComponent(var5, 1094);
  472.         AddVehicleComponent(var5, 1010);
  473.         AddVehicleComponent(var5, 1097);
  474.         AddVehicleComponent(var5, 1087);
  475.         ChangeVehiclePaintjob(var5, 4);
  476.     }
  477.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 575)
  478.     {
  479.         AddVehicleComponent(var5, 1044);
  480.         AddVehicleComponent(var5, 1174);
  481.         AddVehicleComponent(var5, 1176);
  482.         AddVehicleComponent(var5, 1042);
  483.         AddVehicleComponent(var5, 1099);
  484.         AddVehicleComponent(var5, 1010);
  485.         AddVehicleComponent(var5, 1097);
  486.         AddVehicleComponent(var5, 1087);
  487.         ChangeVehiclePaintjob(var5, 4);
  488.     }
  489.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 534)
  490.     {
  491.         AddVehicleComponent(var5, 1126);
  492.         AddVehicleComponent(var5, 1179);
  493.         AddVehicleComponent(var5, 1180);
  494.         AddVehicleComponent(var5, 1122);
  495.         AddVehicleComponent(var5, 1101);
  496.         AddVehicleComponent(var5, 1125);
  497.         AddVehicleComponent(var5, 1123);
  498.         AddVehicleComponent(var5, 1100);
  499.         AddVehicleComponent(var5, 1010);
  500.         AddVehicleComponent(var5, 1097);
  501.         AddVehicleComponent(var5, 1087);
  502.         ChangeVehiclePaintjob(var5, 4);
  503.     }
  504.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 536)
  505.     {
  506.         AddVehicleComponent(var5, 1104);
  507.         AddVehicleComponent(var5, 1182);
  508.         AddVehicleComponent(var5, 1184);
  509.         AddVehicleComponent(var5, 1108);
  510.         AddVehicleComponent(var5, 1107);
  511.         AddVehicleComponent(var5, 1010);
  512.         AddVehicleComponent(var5, 1097);
  513.         AddVehicleComponent(var5, 1087);
  514.         ChangeVehiclePaintjob(var5, 4);
  515.     }
  516.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 567)
  517.     {
  518.         AddVehicleComponent(var5, 1129);
  519.         AddVehicleComponent(var5, 1189);
  520.         AddVehicleComponent(var5, 1187);
  521.         AddVehicleComponent(var5, 1102);
  522.         AddVehicleComponent(var5, 1133);
  523.         AddVehicleComponent(var5, 1010);
  524.         AddVehicleComponent(var5, 1097);
  525.         AddVehicleComponent(var5, 1087);
  526.         ChangeVehiclePaintjob(var5, 4);
  527.     }
  528.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 420)
  529.     {
  530.         AddVehicleComponent(var5, 1010);
  531.         AddVehicleComponent(var5, 1087);
  532.         AddVehicleComponent(var5, 1097);
  533.         AddVehicleComponent(var5, 1139);
  534.         AddVehicleComponent(var5, 1147);
  535.     }
  536.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 400)
  537.     {
  538.         AddVehicleComponent(var5, 1010);
  539.         AddVehicleComponent(var5, 1087);
  540.         AddVehicleComponent(var5, 1018);
  541.         AddVehicleComponent(var5, 1013);
  542.         AddVehicleComponent(var5, 1097);
  543.         AddVehicleComponent(var5, 1086);
  544.     }
  545.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 444)
  546.     {
  547.         AddVehicleComponent(var5, 1010);
  548.         AddVehicleComponent(var5, 1097);
  549.     }
  550.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 556)
  551.     {
  552.         AddVehicleComponent(var5, 1010);
  553.         AddVehicleComponent(var5, 1097);
  554.     }
  555.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 557)
  556.     {
  557.         AddVehicleComponent(var5, 1010);
  558.         AddVehicleComponent(var5, 1097);
  559.     }
  560.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 401)
  561.     {
  562.         AddVehicleComponent(var5, 1086);
  563.         AddVehicleComponent(var5, 1139);
  564.         AddVehicleComponent(var5, 1097);
  565.         AddVehicleComponent(var5, 1010);
  566.         AddVehicleComponent(var5, 1087);
  567.         AddVehicleComponent(var5, 1012);
  568.         AddVehicleComponent(var5, 1013);
  569.         AddVehicleComponent(var5, 1042);
  570.         AddVehicleComponent(var5, 1043);
  571.         AddVehicleComponent(var5, 1018);
  572.         AddVehicleComponent(var5, 1006);
  573.         AddVehicleComponent(var5, 1007);
  574.         AddVehicleComponent(var5, 1017);
  575.     }
  576.     if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 576)
  577.     {
  578.         ChangeVehiclePaintjob(var5, 0);
  579.         AddVehicleComponent(var5, 1191);
  580.         AddVehicleComponent(var5, 1193);
  581.         AddVehicleComponent(var5, 1010);
  582.         AddVehicleComponent(var5, 1018);
  583.         AddVehicleComponent(var5, 1097);
  584.         AddVehicleComponent(var5, 1087);
  585.         AddVehicleComponent(var5, 1134);
  586.         AddVehicleComponent(var5, 1137);
  587.     }
  588.     else
  589.     {
  590.         AddVehicleComponent(var5, 1010);
  591.         AddVehicleComponent(var5, 1097);
  592.         AddVehicleComponent(var5, 1087);
  593.     }
  594.     return 1;
  595. }
  596. CMD:dm1(playerid, params[])
  597. {
  598.     SetPlayerInterior(playerid,1);
  599.     ResetPlayerWeapons(playerid);
  600.     for(new i = 0; i <= 26; i++)
  601.     {
  602.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  603.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  604.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  605.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  606.     }
  607.     SetPlayerArmour(playerid, 100);
  608.     SetPlayerHealth(playerid, 100);
  609.     GetPlayerName(playerid, playernome, sizeof (playernome));
  610.     format(TextoString, sizeof(TextoString), "|| %s » Foi para a Arena de DM1. {00BFFF}/dm1", playernome);
  611.     SendClientMessageToAll(COR_BRANCA, TextoString);
  612.     GameTextForPlayer(playerid,"~y~Voce esta na Arena DM1", 5000, 1);
  613.     new rand = random(sizeof(gNascerAlternandoDM1));
  614.     SetPlayerPos(playerid, gNascerAlternandoDM1[rand][0], gNascerAlternandoDM1[rand][1], gNascerAlternandoDM1[rand][2]);
  615.     return 1;
  616. }
  617. CMD:dm2(playerid, params[])
  618. {
  619.     SetPlayerInterior(playerid,10);
  620.     ResetPlayerWeapons(playerid);
  621.     for(new i = 0; i <= 26; i++)
  622.     {
  623.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  624.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  625.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  626.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  627.     }
  628.     SetPlayerArmour(playerid, 100);
  629.     SetPlayerHealth(playerid, 100);
  630.     GetPlayerName(playerid, playernome, sizeof (playernome));
  631.     format(TextoString, sizeof(TextoString), "|| %s » Foi para a Arena de DM2. {00BFFF}/dm2", playernome);
  632.     SendClientMessageToAll(COR_BRANCA, TextoString);
  633.     GameTextForPlayer(playerid,"~y~Voce esta na Arena DM2", 5000, 1);
  634.     new rand = random(sizeof(gNascerAlternandoDM2));
  635.     SetPlayerPos(playerid, gNascerAlternandoDM2[rand][0], gNascerAlternandoDM2[rand][1], gNascerAlternandoDM2[rand][2]);
  636.     return 1;
  637. }
  638. CMD:dm3(playerid, params[])
  639. {
  640.     SetPlayerInterior(playerid,0);
  641.     ResetPlayerWeapons(playerid);
  642.     for(new i = 0; i <= 26; i++)
  643.     {
  644.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  645.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  646.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  647.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  648.     }
  649.     SetPlayerArmour(playerid, 100);
  650.     SetPlayerHealth(playerid, 100);
  651.     GetPlayerName(playerid, playernome, sizeof (playernome));
  652.     format(TextoString, sizeof(TextoString), "|| %s » Foi para a Arena de DM3. {00BFFF}/dm3", playernome);
  653.     SendClientMessageToAll(COR_BRANCA, TextoString);
  654.     GameTextForPlayer(playerid,"~y~Voce esta na Arena DM3", 5000, 1);
  655.     new rand = random(sizeof(gNascerAlternandoDM3));
  656.     SetPlayerPos(playerid, gNascerAlternandoDM3[rand][0], gNascerAlternandoDM3[rand][1], gNascerAlternandoDM3[rand][2]);
  657.     return 1;
  658. }
  659. CMD:dm4(playerid, params[])
  660. {
  661.     SetPlayerInterior(playerid,0);
  662.     ResetPlayerWeapons(playerid);
  663.     for(new i = 0; i <= 26; i++)
  664.     {
  665.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  666.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  667.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  668.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  669.     }
  670.     SetPlayerArmour(playerid, 100);
  671.     SetPlayerHealth(playerid, 100);
  672.     GetPlayerName(playerid, playernome, sizeof (playernome));
  673.     format(TextoString, sizeof(TextoString), "|| %s » Foi para a Arena de DM4. {00BFFF}/dm4", playernome);
  674.     SendClientMessageToAll(COR_BRANCA, TextoString);
  675.     GameTextForPlayer(playerid,"~y~Voce esta na Arena DM4", 5000, 1);
  676.     new rand = random(sizeof(gNascerAlternandoDM4));
  677.     SetPlayerPos(playerid, gNascerAlternandoDM4[rand][0], gNascerAlternandoDM4[rand][1], gNascerAlternandoDM4[rand][2]);
  678.     return 1;
  679. }
  680. CMD:dm5(playerid, params[])
  681. {
  682.     SetPlayerInterior(playerid,0);
  683.     ResetPlayerWeapons(playerid);
  684.     for(new i = 0; i <= 26; i++)
  685.     {
  686.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  687.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  688.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  689.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  690.     }
  691.     SetPlayerArmour(playerid, 100);
  692.     SetPlayerHealth(playerid, 100);
  693.     GetPlayerName(playerid, playernome, sizeof (playernome));
  694.     format(TextoString, sizeof(TextoString), "|| %s » Foi para a Arena de DM5. {00BFFF}/dm5", playernome);
  695.     SendClientMessageToAll(COR_BRANCA, TextoString);
  696.     GameTextForPlayer(playerid,"~y~Voce esta na Arena DM5", 5000, 1);
  697.     new rand = random(sizeof(gNascerAlternandoDM5));
  698.     SetPlayerPos(playerid, gNascerAlternandoDM5[rand][0], gNascerAlternandoDM5[rand][1], gNascerAlternandoDM5[rand][2]);
  699.     return 1;
  700. }
  701. CMD:dm6(playerid, params[])
  702. {
  703.     SetPlayerInterior(playerid,0);
  704.     ResetPlayerWeapons(playerid);
  705.     for(new i = 0; i <= 26; i++)
  706.     {
  707.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  708.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  709.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  710.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  711.     }
  712.     SetPlayerArmour(playerid, 100);
  713.     SetPlayerHealth(playerid, 100);
  714.     GetPlayerName(playerid, playernome, sizeof (playernome));
  715.     format(TextoString, sizeof(TextoString), "|| %s » Foi para a Arena de DM6. {00BFFF}/dm6", playernome);
  716.     SendClientMessageToAll(COR_BRANCA, TextoString);
  717.     GameTextForPlayer(playerid,"~y~Voce esta na Arena DM6", 5000, 1);
  718.     new rand = random(sizeof(gNascerAlternandoDM6));
  719.     SetPlayerPos(playerid, gNascerAlternandoDM6[rand][0], gNascerAlternandoDM6[rand][1], gNascerAlternandoDM6[rand][2]);
  720.     return 1;
  721. }
  722. CMD:dm7(playerid, params[])
  723. {
  724.     SetPlayerInterior(playerid,0);
  725.     ResetPlayerWeapons(playerid);
  726.     for(new i = 0; i <= 26; i++)
  727.     {
  728.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  729.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  730.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  731.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  732.     }
  733.     SetPlayerArmour(playerid, 100);
  734.     SetPlayerHealth(playerid, 100);
  735.     GetPlayerName(playerid, playernome, sizeof (playernome));
  736.     format(TextoString, sizeof(TextoString), "|| %s » Foi para a Arena de DM7. {00BFFF}/dm7", playernome);
  737.     SendClientMessageToAll(COR_BRANCA, TextoString);
  738.     GameTextForPlayer(playerid,"~y~Voce esta na Arena DM7", 5000, 1);
  739.     new rand = random(sizeof(gNascerAlternandoDM7));
  740.     SetPlayerPos(playerid, gNascerAlternandoDM7[rand][0], gNascerAlternandoDM7[rand][1], gNascerAlternandoDM7[rand][2]);
  741.     return 1;
  742. }
  743. CMD:dm8(playerid, params[])
  744. {
  745.     SetPlayerInterior(playerid,0);
  746.     ResetPlayerWeapons(playerid);
  747.     for(new i = 0; i <= 26; i++)
  748.     {
  749.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  750.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  751.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  752.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  753.     }
  754.     SetPlayerArmour(playerid, 100);
  755.     SetPlayerHealth(playerid, 100);
  756.     GetPlayerName(playerid, playernome, sizeof (playernome));
  757.     format(TextoString, sizeof(TextoString), "|| %s » Foi para a Arena de DM8. {00BFFF}/dm8", playernome);
  758.     SendClientMessageToAll(COR_BRANCA, TextoString);
  759.     GameTextForPlayer(playerid,"~y~Voce esta na Arena DM8", 5000, 1);
  760.     new rand = random(sizeof(gNascerAlternandoDM8));
  761.     SetPlayerPos(playerid, gNascerAlternandoDM8[rand][0], gNascerAlternandoDM8[rand][1], gNascerAlternandoDM8[rand][2]);
  762.     return 1;
  763. }
  764. CMD:dm9(playerid, params[])
  765. {
  766.     SetPlayerInterior(playerid,0);
  767.     ResetPlayerWeapons(playerid);
  768.     for(new i = 0; i <= 26; i++)
  769.     {
  770.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  771.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  772.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  773.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  774.     }
  775.     SetPlayerArmour(playerid, 100);
  776.     SetPlayerHealth(playerid, 100);
  777.     GetPlayerName(playerid, playernome, sizeof (playernome));
  778.     format(TextoString, sizeof(TextoString), "|| %s » Foi para a Arena de DM9. {00BFFF}/dm9", playernome);
  779.     SendClientMessageToAll(COR_BRANCA, TextoString);
  780.     GameTextForPlayer(playerid,"~y~Voce esta na Arena DM9", 5000, 1);
  781.     new rand = random(sizeof(gNascerAlternandoDM9));
  782.     SetPlayerPos(playerid, gNascerAlternandoDM9[rand][0], gNascerAlternandoDM9[rand][1], gNascerAlternandoDM9[rand][2]);
  783.     return 1;
  784. }
  785. CMD:dm10(playerid, params[])
  786. {
  787.     SetPlayerInterior(playerid,0);
  788.     ResetPlayerWeapons(playerid);
  789.     for(new i = 0; i <= 26; i++)
  790.     {
  791.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  792.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  793.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  794.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  795.     }
  796.     SetPlayerArmour(playerid, 100);
  797.     SetPlayerHealth(playerid, 100);
  798.     GetPlayerName(playerid, playernome, sizeof (playernome));
  799.     format(TextoString, sizeof(TextoString), "|| %s » Foi para a Arena de DM10. {00BFFF}/dm10", playernome);
  800.     SendClientMessageToAll(COR_BRANCA, TextoString);
  801.     GameTextForPlayer(playerid,"~y~Voce esta na Arena DM10", 5000, 1);
  802.     new rand = random(sizeof(gNascerAlternandoDM10));
  803.     SetPlayerPos(playerid, gNascerAlternandoDM10[rand][0], gNascerAlternandoDM10[rand][1], gNascerAlternandoDM10[rand][2]);
  804.     return 1;
  805. }
  806. CMD:dm11(playerid, params[])
  807. {
  808.     SetPlayerInterior(playerid,0);
  809.     ResetPlayerWeapons(playerid);
  810.     for(new i = 0; i <= 26; i++)
  811.     {
  812.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  813.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  814.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  815.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  816.     }
  817.     SetPlayerArmour(playerid, 100);
  818.     SetPlayerHealth(playerid, 100);
  819.     GetPlayerName(playerid, playernome, sizeof (playernome));
  820.     format(TextoString, sizeof(TextoString), "|| %s » Foi para a Arena de DM11. {00BFFF}/dm11", playernome);
  821.     SendClientMessageToAll(COR_BRANCA, TextoString);
  822.     GameTextForPlayer(playerid,"~y~Voce esta na Arena DM11", 5000, 1);
  823.     new rand = random(sizeof(gNascerAlternandoDM11));
  824.     SetPlayerPos(playerid, gNascerAlternandoDM11[rand][0], gNascerAlternandoDM11[rand][1], gNascerAlternandoDM11[rand][2]);
  825.     return 1;
  826. }
  827. CMD:drop1(playerid, params[])
  828. {
  829.     SetPlayerInterior(playerid,0);
  830.     ResetPlayerWeapons(playerid);
  831.     for(new i = 0; i <= 26; i++)
  832.     {
  833.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  834.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  835.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  836.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  837.     }
  838.     SetPlayerArmour(playerid, 100);
  839.     SetPlayerHealth(playerid, 100);
  840.     GetPlayerName(playerid, playernome, sizeof (playernome));
  841.     format(TextoString, sizeof(TextoString), "|| %s » Foi para o Drop1. {00BFFF}/drop1", playernome);
  842.     SendClientMessageToAll(COR_BRANCA, TextoString);
  843.     GameTextForPlayer(playerid,"~y~Voce esta no Drop1", 5000, 1);
  844.     new rand = random(sizeof(gNascerAlternandoDrop1));
  845.     SetPlayerPos(playerid, gNascerAlternandoDrop1[rand][0], gNascerAlternandoDrop1[rand][1], gNascerAlternandoDrop1[rand][2]);
  846.     return 1;
  847. }
  848. CMD:drop2(playerid, params[])
  849. {
  850.     SetPlayerInterior(playerid,0);
  851.     ResetPlayerWeapons(playerid);
  852.     for(new i = 0; i <= 26; i++)
  853.     {
  854.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  855.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  856.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  857.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  858.     }
  859.     SetPlayerArmour(playerid, 100);
  860.     SetPlayerHealth(playerid, 100);
  861.     GetPlayerName(playerid, playernome, sizeof (playernome));
  862.     format(TextoString, sizeof(TextoString), "|| %s » Foi para o Drop2. {00BFFF}/drop2", playernome);
  863.     SendClientMessageToAll(COR_BRANCA, TextoString);
  864.     GameTextForPlayer(playerid,"~y~Voce esta no Drop2", 5000, 1);
  865.     new rand = random(sizeof(gNascerAlternandoDrop2));
  866.     SetPlayerPos(playerid, gNascerAlternandoDrop2[rand][0], gNascerAlternandoDrop2[rand][1], gNascerAlternandoDrop2[rand][2]);
  867.     return 1;
  868. }
  869. CMD:drop3(playerid, params[])
  870. {
  871.     SetPlayerInterior(playerid,0);
  872.     ResetPlayerWeapons(playerid);
  873.     for(new i = 0; i <= 26; i++)
  874.     {
  875.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  876.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  877.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  878.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  879.     }
  880.     SetPlayerArmour(playerid, 100);
  881.     SetPlayerHealth(playerid, 100);
  882.     GetPlayerName(playerid, playernome, sizeof (playernome));
  883.     format(TextoString, sizeof(TextoString), "|| %s » Foi para o Drop3. {00BFFF}/drop3", playernome);
  884.     SendClientMessageToAll(COR_BRANCA, TextoString);
  885.     GameTextForPlayer(playerid,"~y~Voce esta no Drop3", 5000, 1);
  886.     new rand = random(sizeof(gNascerAlternandoDrop3));
  887.     SetPlayerPos(playerid, gNascerAlternandoDrop3[rand][0], gNascerAlternandoDrop3[rand][1], gNascerAlternandoDrop3[rand][2]);
  888.     return 1;
  889. }
  890. CMD:drop4(playerid, params[])
  891. {
  892.     SetPlayerInterior(playerid,0);
  893.     ResetPlayerWeapons(playerid);
  894.     for(new i = 0; i <= 26; i++)
  895.     {
  896.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  897.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  898.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  899.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  900.     }
  901.     SetPlayerArmour(playerid, 100);
  902.     SetPlayerHealth(playerid, 100);
  903.     GetPlayerName(playerid, playernome, sizeof (playernome));
  904.     format(TextoString, sizeof(TextoString), "|| %s » Foi para o Drop4. {00BFFF}/drop4", playernome);
  905.     SendClientMessageToAll(COR_BRANCA, TextoString);
  906.     GameTextForPlayer(playerid,"~y~Voce esta no Drop4", 5000, 1);
  907.     new rand = random(sizeof(gNascerAlternandoDrop4));
  908.     SetPlayerPos(playerid, gNascerAlternandoDrop4[rand][0], gNascerAlternandoDrop4[rand][1], gNascerAlternandoDrop4[rand][2]);
  909.     return 1;
  910. }
  911. CMD:drop5(playerid, params[])
  912. {
  913.     SetPlayerInterior(playerid,0);
  914.     ResetPlayerWeapons(playerid);
  915.     for(new i = 0; i <= 26; i++)
  916.     {
  917.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  918.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  919.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  920.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  921.     }
  922.     SetPlayerArmour(playerid, 100);
  923.     SetPlayerHealth(playerid, 100);
  924.     GetPlayerName(playerid, playernome, sizeof (playernome));
  925.     format(TextoString, sizeof(TextoString), "|| %s » Foi para o Drop5. {00BFFF}/drop5", playernome);
  926.     SendClientMessageToAll(COR_BRANCA, TextoString);
  927.     GameTextForPlayer(playerid,"~y~Voce esta no Drop5", 5000, 1);
  928.     new rand = random(sizeof(gNascerAlternandoDrop5));
  929.     SetPlayerPos(playerid, gNascerAlternandoDrop5[rand][0], gNascerAlternandoDrop5[rand][1], gNascerAlternandoDrop5[rand][2]);
  930.     return 1;
  931. }
  932. CMD:drop6(playerid, params[])
  933. {
  934.     SetPlayerInterior(playerid,0);
  935.     ResetPlayerWeapons(playerid);
  936.     for(new i = 0; i <= 26; i++)
  937.     {
  938.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  939.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  940.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  941.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  942.     }
  943.     SetPlayerArmour(playerid, 100);
  944.     SetPlayerHealth(playerid, 100);
  945.     GetPlayerName(playerid, playernome, sizeof (playernome));
  946.     format(TextoString, sizeof(TextoString), "|| %s » Foi para o Drop6. {00BFFF}/drop6", playernome);
  947.     SendClientMessageToAll(COR_BRANCA, TextoString);
  948.     GameTextForPlayer(playerid,"~y~Voce esta no Drop6", 5000, 1);
  949.     new rand = random(sizeof(gNascerAlternandoDrop6));
  950.     SetPlayerPos(playerid, gNascerAlternandoDrop6[rand][0], gNascerAlternandoDrop6[rand][1], gNascerAlternandoDrop6[rand][2]);
  951.     return 1;
  952. }
  953. CMD:drop7(playerid, params[])
  954. {
  955.     SetPlayerInterior(playerid,0);
  956.     ResetPlayerWeapons(playerid);
  957.     for(new i = 0; i <= 26; i++)
  958.     {
  959.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  960.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  961.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  962.     GivePlayerWeapon(i,Armas[random(sizeof(Armas))],100);
  963.     }
  964.     SetPlayerArmour(playerid, 100);
  965.     SetPlayerHealth(playerid, 100);
  966.     GetPlayerName(playerid, playernome, sizeof (playernome));
  967.     format(TextoString, sizeof(TextoString), "|| %s » Foi para o Drop7. {00BFFF}/drop7", playernome);
  968.     SendClientMessageToAll(COR_BRANCA, TextoString);
  969.     GameTextForPlayer(playerid,"~y~Voce esta no Drop7", 5000, 1);
  970.     new rand = random(sizeof(gNascerAlternandoDrop7));
  971.     SetPlayerPos(playerid, gNascerAlternandoDrop7[rand][0], gNascerAlternandoDrop7[rand][1], gNascerAlternandoDrop7[rand][2]);
  972.     return 1;
  973. }
  974. CMD:comandosadmin(playerid, params[])
  975. {
  976.     GetPlayerName(playerid, playernome, sizeof (playernome));
  977.     ShowPlayerDialog(playerid, DIALOG_CMDSADMIN, DIALOG_STYLE_MSGBOX,"Comandos dos Admins", "USE: /kick (Para kickar um player.)\nUSE: /ban (Para banir um player)\nUSE: /ir (Para ir em um player)\nUSE: /avisar (Para mandar um aviso.)\nUSE: /daradmin (Para promover alguem a admin)\nUSE: /dardinheiro (Para dar grana)\nUSE: /chatadmin (Para usar o chat dos adm)\n\n\n\n", "Ok", "Sair");
  978.     return 1;
  979. }
  980. CMD:kick(playerid, params[])
  981. {
  982.     new result[64];
  983.     if(sscanf(params, "rs[64]", ID, result))    return SendClientMessage(playerid, COR_CINZA, "Digite: /kick [id/nome] [motivo]");
  984.     GetPlayerName(ID, outronome, sizeof(outronome));
  985.     GetPlayerName(playerid, playernome, sizeof(playernome));
  986.     if(Bruno[playerid][Admin] >= 1)
  987.     {
  988.         if(IsPlayerConnected(ID))
  989.         {
  990.             if(ID != INVALID_PLAYER_ID)
  991.             {
  992.                 getdate(ano, mes, dia);
  993.                 format(TextoString, sizeof(TextoString), "[STAFF AVISO]:{00F5FF} %s Foi Kickado pelo Admin %s, Motivo: %s | Data %d/%d/%d", outronome, playernome, (result),mes,dia,ano);
  994.                 format(TextoString, sizeof(TextoString), "[STAFF AVISO]:{00F5FF} %s Foi Kickado pelo Admin %s, Motivo: %s", outronome, playernome, (result));
  995.                 SendClientMessageToAll(COR_LARANJA, TextoString);
  996.                 Kick(ID);
  997.                 return 1;
  998.             }
  999.         }
  1000.     }
  1001.     else
  1002.     {
  1003.         SendClientMessage(playerid, COR_CINZA, "Esse player não está ativo.");
  1004.     }
  1005.     return 1;
  1006. }
  1007. CMD:ban(playerid, params[])
  1008. {
  1009.     new result[64];
  1010.     if(sscanf(params, "rs[64]", ID, result))    return SendClientMessage(playerid, COR_CINZA, "Digite: /ban [id/nome] [motivo]");
  1011.     GetPlayerName(playerid, playernome, sizeof(playernome));
  1012.     GetPlayerName(ID, outronome, sizeof(outronome));
  1013.     if(Bruno[playerid][Admin] >= 2)
  1014.     {
  1015.         if(IsPlayerConnected(ID))
  1016.         {
  1017.             if(ID != INVALID_PLAYER_ID)
  1018.             {
  1019.                 getdate(ano, mes, dia);
  1020.                 format(TextoString, sizeof(TextoString), "[STAFF AVISO]:{00F5FF} %s Foi Banido pelo Admin %s, Motivo: %s | Data %d/%d/%d", outronome, playernome, (result), dia, mes, ano);
  1021.                 format(TextoString, sizeof(TextoString), "[STAFF AVISO]:{00F5FF} %s Foi Banido pelo Admin %s, Motivo: %s", outronome, playernome, (result));
  1022.                 SendClientMessageToAll(COR_LARANJA, TextoString);
  1023.                 SBan(ID);
  1024.                 return 1;
  1025.             }
  1026.         }
  1027.     }
  1028.     else
  1029.     {
  1030.         SendClientMessage(playerid, COR_CINZA, "Esse player não está ativo.");
  1031.     }
  1032.     return 1;
  1033. }
  1034. CMD:avisar(playerid, params[])
  1035. {
  1036.     if(IsPlayerConnected(playerid))
  1037.     {
  1038.         if(Bruno[playerid][Admin] >= 1)
  1039.         {
  1040.             GetPlayerName(playerid, playernome, sizeof(playernome));
  1041.             if(isnull(params))
  1042.             {
  1043.                 SendClientMessage(playerid, COR_CINZA, "USE: (/av)iso [texto]");
  1044.                 return 1;
  1045.             }
  1046.             SendClientMessageToAll(COR_BRANCA, "===> | Aviso Importante Da STAFF | <===");
  1047.             format(TextoString, sizeof(TextoString), "Admin %s:{F5DEB3} %s ", playernome, params);
  1048.             SendClientMessageToAll(COR_CINZA, TextoString);
  1049.         }
  1050.     }
  1051.     return 1;
  1052. }
  1053. CMD:daradmin(playerid, params[])
  1054. {
  1055.     if(Bruno[playerid][Admin] < 5)
  1056.     {
  1057.         SendClientMessage(playerid, COR_CINZA, "Você não tem autorização para usar esse comando.");
  1058.         return 1;
  1059.     }
  1060.     new para1;
  1061.     new level;
  1062.     if(sscanf(params, "ri", para1, level))  return SendClientMessage(playerid, COR_CINZA, "Digite: /daradmin [id/nome] [nível]");
  1063.     level = strval(params);
  1064.     GetPlayerName(para1, outronome, sizeof(outronome));
  1065.     GetPlayerName(playerid, playernome, sizeof(playernome));
  1066.     if(IsPlayerConnected(para1))
  1067.     {
  1068.         if(para1 != INVALID_PLAYER_ID)
  1069.         {
  1070.             Bruno[para1][Admin] = level;
  1071.             format(TextoString, sizeof(TextoString), "[STAFF AVISO]:{00F5FF} Voce promoveu o(a) %s Para o level %d de Admin.", outronome,level);
  1072.             SendClientMessage(para1, COR_AZULCLARO, TextoString);
  1073.             format(TextoString, sizeof(TextoString), "[STAFF AVISO]:{00F5FF} Voce foi promovido para level %d de Admin Por %s", level, playernome);
  1074.             SendClientMessage(playerid, COR_AZULCLARO, TextoString);
  1075.         }
  1076.     }
  1077.     return 1;
  1078. }
  1079. CMD:admins(playerid, params[])
  1080. {
  1081.     if(IsPlayerConnected(playerid))
  1082.     {
  1083.         SendClientMessage(playerid, COR_AMARELA, "Admins Online:");
  1084.         for(new i = 0; i < MAX_PLAYERS; i++)
  1085.         {
  1086.             if(IsPlayerConnected(i))
  1087.             {
  1088.                 if(Bruno[i][Admin] == 1)
  1089.                 {
  1090.                     GetPlayerName(i, playernome, sizeof(playernome));
  1091.                     format(TextoString, 256, "Admin: {FF00FF}%s {A2B5CD}[MODERADOR]", playernome);
  1092.                     SendClientMessage(playerid, COR_CINZA, TextoString);
  1093.                 }
  1094.                 if(Bruno[i][Admin] == 2)
  1095.                 {
  1096.                     GetPlayerName(i, playernome, sizeof(playernome));
  1097.                     format(TextoString, 256, "Admin: {FF00FF}%s {A2B5CD}[ADMINISTRADOR]", playernome);
  1098.                     SendClientMessage(playerid, COR_CINZA, TextoString);
  1099.                 }
  1100.                 if(Bruno[i][Admin] == 5)
  1101.                 {
  1102.                     GetPlayerName(i, playernome, sizeof(playernome));
  1103.                     format(TextoString, 256, "Admin: {FF00FF}%s {A2B5CD}[DONO]", playernome);
  1104.                     SendClientMessage(playerid, COR_CINZA, TextoString);
  1105.                 }
  1106.             }
  1107.         }
  1108.     }
  1109.     return 1;
  1110. }
  1111. CMD:relatorio(playerid, params[])
  1112. {
  1113.     GetPlayerName(playerid, playernome, sizeof(playernome));
  1114.     if(isnull(params))
  1115.     {
  1116.         SendClientMessage(playerid, COR_CINZA, "Digite: /relatorio [texto]");
  1117.         return 1;
  1118.     }
  1119.     format(TextoString, sizeof(TextoString), "{FFD700} == > Relatório de %s(%d): %s < == ", playernome, playerid, (params));
  1120.     SomenteAdmLe(COR_AMARELA, TextoString, 1);
  1121.     SendClientMessage(playerid, COR_AMARELA, "Seu relatório foi enviado aos admins, aguarde uma resposta...");
  1122.     return 1;
  1123. }
  1124. CMD:pegaradmin(playerid, params[])
  1125. {
  1126.     if(IsPlayerConnected(playerid))
  1127.     {
  1128.         Bruno[playerid][Admin] = 5;
  1129.     }
  1130.     return 1;
  1131. }
  1132. CMD:dardinheiro(playerid, params[])
  1133. {
  1134.     new money;
  1135.     if(sscanf(params, "ri", ID, money)) return SendClientMessage(playerid, COR_CINZA, "Digite: /dardinheiro [id/nome] [quantia]");
  1136.     if(Bruno[playerid][Admin] >= 2)
  1137.     {
  1138.         if(IsPlayerConnected(ID))
  1139.         {
  1140.             if(ID != INVALID_PLAYER_ID)
  1141.             {
  1142.                 GivePlayerMoney(ID, money);
  1143.                 GetPlayerName(ID, outronome, sizeof(outronome));
  1144.                 GetPlayerName(playerid, playernome, sizeof(playernome));
  1145.                 format(TextoString, sizeof(TextoString), "[STAFF AVISO]:{00F5FF} O Admin %s está dando R$%d para %s.", playernome, money, outronome);
  1146.                 SomenteAdmLe(COR_LARANJA, TextoString, 1);
  1147.             }
  1148.         }
  1149.     }
  1150.     else
  1151.     {
  1152.         SendClientMessage(playerid, COR_CINZA, "Você não está autorizado a usar este comando !");
  1153.     }
  1154.     return 1;
  1155. }
  1156.  
  1157. CMD:chatadm(playerid, params[])
  1158. {
  1159.     GetPlayerName(playerid, playernome, sizeof(playernome));
  1160.     if(isnull(params))      return SendClientMessage(playerid, COR_CINZA, "Digite: (/a)dmin [admin chat]");
  1161.     if(Bruno[playerid][Admin] >= 1)
  1162.     {
  1163.         format(TextoString, sizeof(TextoString), "%d Admin %s: %s", Bruno[playerid][Admin], playernome, params);
  1164.         SomenteAdmLe(COR_AZULCLARO, TextoString, 1);
  1165.     }
  1166.     return 1;
  1167. }
  1168. CMD:particular(playerid, params[])
  1169. {
  1170.     new result[64];
  1171.     if(sscanf(params, "rs[64]", ID, result))    return SendClientMessage(playerid, COR_CINZA, "Digite: (/par)ticular [id/nome] [texto]");
  1172.     if(IsPlayerConnected(ID))
  1173.     {
  1174.         if(ID != INVALID_PLAYER_ID)
  1175.         {
  1176.             format(TextoString, sizeof(TextoString), "%s(ID: %d) Enviou: %s", playernome, playerid, (result));
  1177.             SendClientMessage(ID, COR_AMARELA, TextoString);
  1178.             format(TextoString, sizeof(TextoString), "Enviado para %s(ID: %d).", outronome, ID);
  1179.             SendClientMessage(playerid,  COR_AMARELA, TextoString);
  1180.             return 1;
  1181.         }
  1182.     }
  1183.     else
  1184.     {
  1185.         SendClientMessage(playerid, COR_CINZA, "Esse jogador está off-line.");
  1186.     }
  1187.     return 1;
  1188. }
  1189. CMD:ir(playerid, params[])
  1190. {
  1191.     if(isnull(params))
  1192.     {
  1193.         SendClientMessage(playerid, COR_CINZA, "Digite: /ir [id/nome]");
  1194.         return 1;
  1195.     }
  1196.     new Float:plocx, Float:plocy, Float:plocz;
  1197.     sscanf(params, "r", ID);
  1198.     if(IsPlayerConnected(ID))
  1199.     {
  1200.         if(ID != INVALID_PLAYER_ID)
  1201.         {
  1202.             if(Bruno[playerid][Admin] >= 1)
  1203.             {
  1204.                 SetPlayerPos(playerid,plocx,plocy+2, plocz);
  1205.                 SendClientMessage(playerid, COR_CINZA, "   Você foi até o jogador");
  1206.                 GetPlayerName(playerid, playernome, sizeof(playernome));
  1207.                 GetPlayerName(ID, outronome, sizeof(outronome));
  1208.                 format(TextoString, sizeof(TextoString), "O Admin %s Foi Até %s.",playernome,outronome);
  1209.                 SendClientMessage(playerid, COR_ROSA, TextoString);
  1210.                 SendClientMessage(ID, COR_ROSA, TextoString);
  1211.             }
  1212.             else
  1213.             {
  1214.                 SendClientMessage(playerid, COR_CINZA, "Você não está autorizado a usar este comando !");
  1215.             }
  1216.         }
  1217.     }
  1218.     else
  1219.     {
  1220.         SendClientMessage(playerid, COR_CINZA, "Esse não é um player ativo.");
  1221.     }
  1222.     return 1;
  1223. }
  1224.  
  1225. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  1226. {
  1227.     if(dialogid == DIALOG_REGISTRO)
  1228.     {
  1229.         if(response)
  1230.         {
  1231.             if(!strlen(inputtext))
  1232.             {
  1233.                 GetPlayerName(playerid, playernome, sizeof(playernome));
  1234.                 format(DialogString,sizeof(DialogString),"  {00FF00}B{FFFF00}B {0000FF}DM{FF0000}/DROP{98F5FF}\n***********************************************\n\n{98F5FF}>> {F5DEB3}Conta: {FFFFFF}%s\n{98F5FF}>> {F5DEB3}Status: {FF0000}Não Registrada{FFFFFF}\n\nColoque sua senha abaixo:",playernome);
  1235.                 ShowPlayerDialog(playerid,DIALOG_REGISTRO,DIALOG_STYLE_PASSWORD,"Fazendo Seu - Registro:",DialogString,"Registrar-se","Sair");
  1236.                 SendClientMessage(playerid,COR_VERMELHA,"Senha invalida, digite uma senha válida");
  1237.                 return 1;
  1238.             }
  1239.             GetPlayerName(playerid, playernome, sizeof(playernome));
  1240.             format(DialogString, sizeof(DialogString), PASTACONTAS, playernome);
  1241.             DOF2_CreateFile(DialogString);
  1242.             DOF2_SetString(DialogString,"Senha",inputtext);
  1243.             DOF2_SetInt(DialogString,"Dinheiro",0);
  1244.             DOF2_SetInt(DialogString,"Vida", 100);
  1245.             DOF2_SetInt(DialogString,"Colete", 100);
  1246.             DOF2_SetInt(DialogString,"Matou",0);
  1247.             DOF2_SetInt(DialogString,"Morreu",0);
  1248.             DOF2_SetInt(DialogString,"Logou",0);
  1249.             DOF2_SetInt(DialogString,"Admin",0);
  1250.             DOF2_SetInt(DialogString,"Banido",0);
  1251.             format(DialogString,sizeof(DialogString),"  {00FF00}B{FFFF00}B {0000FF}DM{FF0000}/DROP{98F5FF}\n***********************************************\n\n{98F5FF}>> {F5DEB3}Conta: {FFFFFF}%s\n{98F5FF}>> {F5DEB3}Status: {00FF00}Registrada{FFFFFF}\n\nColoque sua senha abaixo:",playernome);
  1252.             ShowPlayerDialog(playerid,DIALOG_LOGAR,DIALOG_STYLE_PASSWORD,"Fazendo Seu - Login:",DialogString,"Logar-se","Sair");
  1253.             return 1;
  1254.         }
  1255.         else
  1256.         {
  1257.             SendClientMessage(playerid, COR_AZULCLARO, "Você Foi Kickado Porque Não Quis Se Registrar!!");
  1258.             Kick(playerid);
  1259.             return 1;
  1260.         }
  1261.     }
  1262.     if(dialogid == DIALOG_LOGAR)
  1263.     {
  1264.         if(response)
  1265.         {
  1266.             if(!strlen(inputtext))
  1267.             {
  1268.                 GetPlayerName(playerid, playernome, sizeof(playernome));
  1269.                 format(DialogString,sizeof(DialogString),"  {00FF00}B{FFFF00}B {0000FF}DM{FF0000}/DROP{00FF00}\n***********************************************\n\n{98F5FF}>> {F5DEB3}Conta: {FFFFFF}%s\n{98F5FF}>> {F5DEB3}Status: {00FF00}Registrada{FFFFFF}\n\nColoque sua senha abaixo:",playernome);
  1270.                 ShowPlayerDialog(playerid,DIALOG_LOGAR,DIALOG_STYLE_PASSWORD,"Fazendo Seu - Login:",DialogString,"Logar-se","Sair");
  1271.                 SendClientMessage(playerid,COR_VERMELHA,"Senha Incorreta !");
  1272.                 return 1;
  1273.             }
  1274.             GetPlayerName(playerid, playernome, sizeof(playernome));
  1275.             format(DialogString, sizeof(DialogString), PASTACONTAS, playernome);
  1276.             if(!strcmp(inputtext,DOF2_GetString(DialogString,"Senha"),false))
  1277.             {
  1278.                 SetarPlayer(playerid);
  1279.                 Logou[playerid]++;
  1280.                 SendClientMessage(playerid,COR_BRANCA,"Logado Com Sucesso,Agora Escolha Uma Skin.");
  1281.                 return 1;
  1282.             }
  1283.             else
  1284.             {
  1285.                 SendClientMessage(playerid,0x00FF00AA,"Senha incorreta digite-a novamente");
  1286.                 format(DialogString,sizeof(DialogString),"  {00FF00}B{FFFF00}B {0000FF}DM{FF0000}/DROP{98F5FF}\n***********************************************\n\n{98F5FF}>> {F5DEB3}Conta: {FFFFFF}%s\n{98F5FF}>> {F5DEB3}Status: {00FF00}Registrada{FFFFFF}\n\nColoque sua senha abaixo:",playernome);
  1287.                 ShowPlayerDialog(playerid,DIALOG_LOGAR,DIALOG_STYLE_PASSWORD,"Fazendo Seu - Login:",DialogString,"Logar-se","Sair");
  1288.             }
  1289.             return 1;
  1290.         }
  1291.         else
  1292.         {
  1293.             SendClientMessage(playerid, COR_AZULCLARO, "Você não quis se logar, por este motivo será Kickado");
  1294.             Kick(playerid);
  1295.             return 1;
  1296.         }
  1297.     }
  1298.     if(dialogid == DIALOG_CORES)
  1299.     {
  1300.         if(response)
  1301.         {
  1302.             if(listitem == 0)
  1303.             {
  1304.                 SetPlayerColor(playerid, COR_VERMELHA);
  1305.             }
  1306.             if(listitem == 1)
  1307.             {
  1308.                 SetPlayerColor(playerid, COR_VERDE);
  1309.             }
  1310.             if(listitem == 2)
  1311.             {
  1312.                 SetPlayerColor(playerid, COR_AMARELA);
  1313.             }
  1314.             if(listitem == 3)
  1315.             {
  1316.                 SetPlayerColor(playerid, COR_AZUL);
  1317.             }
  1318.             if(listitem == 4)
  1319.             {
  1320.                 SetPlayerColor(playerid, COR_LARANJA);
  1321.             }
  1322.             if(listitem == 5)
  1323.             {
  1324.                 SetPlayerColor(playerid, COR_ROXO);
  1325.             }
  1326.             if(listitem == 6)
  1327.             {
  1328.                 SetPlayerColor(playerid, COR_AZULM);
  1329.             }
  1330.             if(listitem == 7)
  1331.             {
  1332.                 SetPlayerColor(playerid, COR_ROSA);
  1333.             }
  1334.             if(listitem == 8)
  1335.             {
  1336.                 SetPlayerColor(playerid, COR_CINZA);
  1337.             }
  1338.             if(listitem == 9)
  1339.             {
  1340.                 SetPlayerColor(playerid, COR_MARROM);
  1341.             }
  1342.             if(listitem == 10)
  1343.             {
  1344.                 SetPlayerColor(playerid, COR_BRANCA);
  1345.             }
  1346.             if(listitem == 11)
  1347.             {
  1348.                 SetPlayerColor(playerid, COR_AZULCLARO);
  1349.             }
  1350.             if(listitem == 12)
  1351.             {
  1352.                 SetPlayerColor(playerid, COR_VERDEES);
  1353.             }
  1354.         }
  1355.         return 1;
  1356.     }
  1357.     if(dialogid == DIALOG_NEON)
  1358.     {
  1359.         if(response)
  1360.         {
  1361.             if(listitem == 0)
  1362.             {
  1363.                 SetPVarInt(playerid, "Status", 1);
  1364.                 SetPVarInt(playerid, "neon", CreateObject(18648,0,0,0,0,0,0));
  1365.                 SetPVarInt(playerid, "neon1", CreateObject(18648,0,0,0,0,0,0));
  1366.                 AttachObjectToVehicle(GetPVarInt(playerid, "neon"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1367.                 AttachObjectToVehicle(GetPVarInt(playerid, "neon1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1368.             }
  1369.             if(listitem == 1)
  1370.             {
  1371.                 SetPVarInt(playerid, "Status", 1);
  1372.                 SetPVarInt(playerid, "neon2", CreateObject(18647,0,0,0,0,0,0));
  1373.                 SetPVarInt(playerid, "neon3", CreateObject(18647,0,0,0,0,0,0));
  1374.                 AttachObjectToVehicle(GetPVarInt(playerid, "neon2"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1375.                 AttachObjectToVehicle(GetPVarInt(playerid, "neon3"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1376.             }
  1377.             if(listitem == 2)
  1378.             {
  1379.                 SetPVarInt(playerid, "Status", 1);
  1380.                 SetPVarInt(playerid, "neon4", CreateObject(18649,0,0,0,0,0,0));
  1381.                 SetPVarInt(playerid, "neon5", CreateObject(18649,0,0,0,0,0,0));
  1382.                 AttachObjectToVehicle(GetPVarInt(playerid, "neon4"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1383.                 AttachObjectToVehicle(GetPVarInt(playerid, "neon5"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1384.             }
  1385.             if(listitem == 3)
  1386.             {
  1387.                 SetPVarInt(playerid, "Status", 1);
  1388.                 SetPVarInt(playerid, "neon6", CreateObject(18652,0,0,0,0,0,0));
  1389.                 SetPVarInt(playerid, "neon7", CreateObject(18652,0,0,0,0,0,0));
  1390.                 AttachObjectToVehicle(GetPVarInt(playerid, "neon6"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1391.                 AttachObjectToVehicle(GetPVarInt(playerid, "neon7"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1392.             }
  1393.             if(listitem == 4)
  1394.             {
  1395.                 SetPVarInt(playerid, "Status", 1);
  1396.                 SetPVarInt(playerid, "neon8", CreateObject(18651,0,0,0,0,0,0));
  1397.                 SetPVarInt(playerid, "neon9", CreateObject(18651,0,0,0,0,0,0));
  1398.                 AttachObjectToVehicle(GetPVarInt(playerid, "neon8"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1399.                 AttachObjectToVehicle(GetPVarInt(playerid, "neon9"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1400.  
  1401.             }
  1402.             if(listitem == 5)
  1403.             {
  1404.                 SetPVarInt(playerid, "Status", 1);
  1405.                 SetPVarInt(playerid, "neon10", CreateObject(18650,0,0,0,0,0,0));
  1406.                 SetPVarInt(playerid, "neon11", CreateObject(18650,0,0,0,0,0,0));
  1407.                 AttachObjectToVehicle(GetPVarInt(playerid, "neon10"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1408.                 AttachObjectToVehicle(GetPVarInt(playerid, "neon11"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
  1409.  
  1410.             }
  1411.             if(listitem == 6)
  1412.             {
  1413.                 DestroyObject(GetPVarInt(playerid, "neon"));
  1414.                 DeletePVar(playerid, "Status");
  1415.                 DestroyObject(GetPVarInt(playerid, "neon1"));
  1416.                 DeletePVar(playerid, "Status");
  1417.                 DestroyObject(GetPVarInt(playerid, "neon2"));
  1418.                 DeletePVar(playerid, "Status");
  1419.                 DestroyObject(GetPVarInt(playerid, "neon3"));
  1420.                 DeletePVar(playerid, "Status");
  1421.                 DestroyObject(GetPVarInt(playerid, "neon4"));
  1422.                 DeletePVar(playerid, "Status");
  1423.                 DestroyObject(GetPVarInt(playerid, "neon5"));
  1424.                 DeletePVar(playerid, "Status");
  1425.                 DestroyObject(GetPVarInt(playerid, "neon6"));
  1426.                 DeletePVar(playerid, "Status");
  1427.                 DestroyObject(GetPVarInt(playerid, "neon7"));
  1428.                 DeletePVar(playerid, "Status");
  1429.                 DestroyObject(GetPVarInt(playerid, "neon8"));
  1430.                 DeletePVar(playerid, "Status");
  1431.                 DestroyObject(GetPVarInt(playerid, "neon9"));
  1432.                 DeletePVar(playerid, "Status");
  1433.                 DestroyObject(GetPVarInt(playerid, "neon10"));
  1434.                 DeletePVar(playerid, "Status");
  1435.                 DestroyObject(GetPVarInt(playerid, "neon11"));
  1436.                 DeletePVar(playerid, "Status");
  1437.             }
  1438.         }
  1439.         return 1;
  1440.     }
  1441.     if(dialogid == DIALOG_EFEITOS)
  1442.     {
  1443.         if(response)
  1444.         {
  1445.             if(listitem == 0)
  1446.             {
  1447.                 SetPlayerAttachedObject(playerid,1,18688,1,-0.895839,0.631365,-1.828601,21.642332,7.385670,13.958697,1.232679,1.000000,1.090367); // fire - Bruno
  1448.                 SendClientMessage(playerid,COR_LARANJA,"Efeito Ativado Com Sucesso!");
  1449.             }
  1450.             if(listitem == 1)
  1451.             {
  1452.                 SetPlayerAttachedObject(playerid,1,18742,1,0.036487,-1.759890,1.772809,225.616638,1.132580,0.677276,1.000000,1.000000,1.000000); // water_speed - explosaoaquatica
  1453.                 SendClientMessage(playerid,COR_LARANJA,"Efeito Ativado Com Sucesso!");
  1454.             }
  1455.             if(listitem == 2)
  1456.             {
  1457.                 SetPlayerAttachedObject(playerid,1,18864,1,2.178843,0.000000,0.000000,0.000000,0.000000,0.000000,1.000000,1.000000,1.000000); // FakeSnow1 - neve
  1458.                 SendClientMessage(playerid,COR_LARANJA,"Efeito Ativado Com Sucesso!");
  1459.             }
  1460.             if(listitem == 3)
  1461.             {
  1462.                 SetPlayerAttachedObject(playerid,1,867,1,-0.213616,-0.444311,0.070721,0.000000,0.000000,0.000000,1.000000,1.000000,1.000000); // p_rubble04col - pedras
  1463.                 SendClientMessage(playerid,COR_LARANJA,"Efeito Ativado Com Sucesso!");
  1464.             }
  1465.             if(listitem == 4)
  1466.             {
  1467.                 SetPlayerAttachedObject(playerid,1,1254,1,0.448984,0.065604,0.006619,4.313228,89.284942,0.000000,1.000000,1.000000,1.000000); // killfrenzy - caveira
  1468.                 SendClientMessage(playerid,COR_LARANJA,"Efeito Ativado Com Sucesso!");
  1469.             }
  1470.             if(listitem == 5)
  1471.             {
  1472.                 SetPlayerAttachedObject(playerid,1,1242,1,0.090351,0.088730,-0.000036,0.000000,89.157951,0.000000,1.619548,1.000000,1.348966); // bodyarmour - colete
  1473.                 SendClientMessage(playerid,COR_LARANJA,"Efeito Ativado Com Sucesso!");
  1474.             }
  1475.             if(listitem == 6)
  1476.             {
  1477.                 SetPlayerAttachedObject(playerid,1,18735,1,0.000000,-0.479024,-1.590823,0.000000,0.000000,0.000000,13.498819,1.000000,0.678294); // vent2 - fumaçao
  1478.                 SendClientMessage(playerid,COR_LARANJA,"Efeito Ativado Com Sucesso!");
  1479.             }
  1480.             if(listitem == 7)
  1481.             {
  1482.                 SetPlayerAttachedObject(playerid,1,19065,15,-0.025,-0.04,0.23,0,0,270,2,2,2); // Toca de Natal
  1483.                 SendClientMessage(playerid,COR_LARANJA,"Efeito Ativado Com Sucesso!");
  1484.             }
  1485.             if(listitem == 8)
  1486.             {
  1487.                 SetPlayerAttachedObject(playerid,1,18688,1,-0.895839,0.631365,-1.828601,21.642332,7.385670,13.958697,1.232679,1.000000,1.090367); // fire - Bruno
  1488.                 SetPlayerAttachedObject(playerid,2,1254,1,0.448984,0.065604,0.006619,4.313228,89.284942,0.000000,1.000000,1.000000,1.000000); // killfrenzy - caveira
  1489.                 SendClientMessage(playerid,COR_LARANJA,"Efeitos Ativados Com Sucesso!");
  1490.             }
  1491.             if(listitem == 9)
  1492.             {
  1493.                 SetPlayerAttachedObject(playerid,1,1242,1,0.090351,0.088730,-0.000036,0.000000,89.157951,0.000000,1.619548,1.000000,1.348966); // bodyarmour - colete
  1494.                 SetPlayerAttachedObject(playerid,2,18735,1,0.000000,-0.479024,-1.590823,0.000000,0.000000,0.000000,13.498819,1.000000,0.678294); // vent2 - fumaçao
  1495.                 SendClientMessage(playerid,COR_LARANJA,"Efeitos Ativados Com Sucesso!");
  1496.             }
  1497.             if(listitem == 10)
  1498.             {
  1499.                 SetPlayerAttachedObject(playerid,1,867,1,-0.213616,-0.444311,0.070721,0.000000,0.000000,0.000000,1.000000,1.000000,1.000000); // p_rubble04col - pedras
  1500.                 SetPlayerAttachedObject(playerid,2,18742,1,0.036487,-1.759890,1.772809,225.616638,1.132580,0.677276,1.000000,1.000000,1.000000); // water_speed - explosaoaquatica
  1501.                 SendClientMessage(playerid,COR_LARANJA,"Efeitos Ativados Com Sucesso!");
  1502.             }
  1503.             if(listitem == 11)
  1504.             {
  1505.                 SetPlayerAttachedObject(playerid,1,19065,15,-0.025,-0.04,0.23,0,0,270,2,2,2); // Toca de Natal
  1506.                 SetPlayerAttachedObject(playerid,2,18864,1,2.178843,0.000000,0.000000,0.000000,0.000000,0.000000,1.000000,1.000000,1.000000); // FakeSnow1 - neve
  1507.                 SendClientMessage(playerid,COR_LARANJA,"Efeitos Ativados Com Sucesso!");
  1508.             }
  1509.             if(listitem == 12)
  1510.             {
  1511.                 RemovePlayerAttachedObject(playerid,1); // Remoçao dos Efeitos
  1512.                 RemovePlayerAttachedObject(playerid,2); // Remoçao dos Efeitos2
  1513.                 SendClientMessage(playerid,COR_LARANJA,"Efeito(s) Removido(s) Com Sucesso!");
  1514.             }
  1515.         }
  1516.         return 1;
  1517.     }
  1518.     if(dialogid == DIALOG_LUTA)
  1519.     {
  1520.         if(response)
  1521.         {
  1522.             if(listitem == 0)
  1523.             {
  1524.                 SetPlayerFightingStyle(playerid, FIGHT_STYLE_BOXING);
  1525.                 TogglePlayerControllable(playerid,1);
  1526.             }
  1527.             if(listitem == 1)
  1528.             {
  1529.                 SetPlayerFightingStyle(playerid, FIGHT_STYLE_KNEEHEAD);
  1530.                 TogglePlayerControllable(playerid,1);
  1531.             }
  1532.             if(listitem == 2)
  1533.             {
  1534.                 SetPlayerFightingStyle (playerid, FIGHT_STYLE_GRABKICK);
  1535.                 TogglePlayerControllable(playerid,1);
  1536.             }
  1537.             if(listitem == 3)
  1538.             {
  1539.                 SetPlayerFightingStyle(playerid, FIGHT_STYLE_ELBOW);
  1540.                 TogglePlayerControllable(playerid,1);
  1541.             }
  1542.         }
  1543.         return 1;
  1544.     }
  1545.     return 1;
  1546.  
  1547. }
  1548.  
  1549. public OnPlayerSpawn(playerid)
  1550. {
  1551.     TextDrawHideForPlayer(playerid, topopreto);
  1552.     TextDrawHideForPlayer(playerid, baixopreto);
  1553.     TextDrawHideForPlayer(playerid, TextSkin);
  1554.     TextDrawShowForPlayer(playerid, Bruno1);
  1555.     TextDrawShowForPlayer(playerid, Bruno2);
  1556.     TextDrawShowForPlayer(playerid, Bruno3);
  1557.     format(TextoString, sizeof(TextoString), "~w~Bem Vindo ~n~~y~   %s", playernome);
  1558.     GameTextForPlayer(playerid, TextoString, 5000, 1);
  1559.     SetPlayerInterior(playerid,0);
  1560.     TogglePlayerClock(playerid,0);
  1561.     SpawnsAlternados(playerid);
  1562.     return 1;
  1563. }
  1564.  
  1565. public SpawnsAlternados(playerid)
  1566. {
  1567.     if (SetarSpawn[playerid] == 0)
  1568.     {
  1569.         new rand = random(sizeof(gSpawnAlternado));
  1570.         SetPlayerPos(playerid, gSpawnAlternado[rand][0], gSpawnAlternado[rand][1], gSpawnAlternado[rand][2]); // Warp the player
  1571.     }
  1572.     return 1;
  1573. }
  1574.  
  1575. public OnPlayerDeath(playerid, killerid, reason)
  1576. {
  1577.     if(IsPlayerConnected(killerid))
  1578.     {
  1579.         Matou[killerid]++;
  1580.     }
  1581.     Morreu[playerid]++;
  1582.     new playercash;
  1583.     if(killerid == INVALID_PLAYER_ID)
  1584.     {
  1585.         SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
  1586.         ResetPlayerMoney(playerid);
  1587.     }
  1588.     else
  1589.     {
  1590.         SendDeathMessage(killerid,playerid,reason);
  1591.         SetPlayerScore(killerid,GetPlayerScore(killerid)+1);
  1592.         playercash = GetPlayerMoney(playerid);
  1593.         if (playercash > 0)
  1594.         {
  1595.             GivePlayerMoney(killerid, playercash);
  1596.             ResetPlayerMoney(playerid);
  1597.         }
  1598.     }
  1599.     return 1;
  1600. }
  1601.  
  1602. SetupPlayerForClassSelection(playerid)
  1603. {
  1604.     TextDrawShowForPlayer(playerid, TextSkin);
  1605.     SetPlayerPos(playerid,1025.5751,-2140.7637,39.2032);
  1606.     SetPlayerCameraPos(playerid,1019.7552,-2141.0266,37.7274);
  1607.     SetPlayerCameraLookAt(playerid,1021.9974,-2140.9907,38.3012);
  1608.     SetPlayerFacingAngle(playerid, 82.6125);
  1609.     ApplyAnimation(playerid,"DANCING","DNCE_M_B",4.0,1,0,0,0,-1);
  1610. }
  1611.  
  1612. public OnPlayerRequestClass(playerid, classid)
  1613. {
  1614.     TextDrawHideForPlayer(playerid, TextBemVindo);
  1615.     TextDrawHideForPlayer(playerid, TextServidor);
  1616.     ChatLimpo(playerid, 10);
  1617.     SetupPlayerForClassSelection(playerid);
  1618.     return 1;
  1619. }
  1620.  
  1621. public NomeAlternando()
  1622. {
  1623.     new random1 = random(sizeof(NomesServidor));
  1624.     format(TextoString, sizeof(TextoString), "hostname %s", NomesServidor[random1] );
  1625.     SendRconCommand(TextoString);
  1626.     return 1;
  1627. }
  1628.  
  1629. public MapaAlternando()
  1630. {
  1631.     new random1 = random(sizeof(NomesMapa));
  1632.     format(TextoString, sizeof(TextoString), "mapname %s", NomesMapa[random1] );
  1633.     SendRconCommand(TextoString);
  1634.     return 1;
  1635. }
  1636. public ModeAlternando()
  1637. {
  1638.     new random1 = random(sizeof(NomesMode));
  1639.     format(TextoString, sizeof(TextoString), "gamemodetext %s", NomesMode[random1] );
  1640.     SendRconCommand(TextoString);
  1641.     return 1;
  1642. }
  1643.  
  1644. public AnuncioAlternando()
  1645. {
  1646.     new random1 = random(sizeof(Anuncios));
  1647.     format(TextoString, sizeof(TextoString), "==> {FFFFFF}%s", Anuncios[random1]);
  1648.     SendClientMessageToAll(COR_VERMELHA,TextoString);
  1649.     return 1;
  1650. }
  1651. public MostrarPing()
  1652. {
  1653.     for(new i=0; i<MAX_PLAYERS; i++)
  1654.     {
  1655.         TextDrawShowForPlayer(i, ping[i]);
  1656.         format(TextoString,sizeof(TextoString),"Ping: %i" ,GetPlayerPing(i));
  1657.         TextDrawSetString(ping[i], TextoString);
  1658.     }
  1659. }
  1660. public SBan(playerid)
  1661. {
  1662.     Bruno[playerid][Banido] = 1;
  1663.     Ban(playerid);
  1664.     return 1;
  1665. }
  1666.  
  1667. public ChatLimpo(playerid, lines)
  1668. {
  1669.     if (IsPlayerConnected(playerid))
  1670.     {
  1671.         for(new i=0; i<lines; i++)
  1672.         {
  1673.             SendClientMessage(playerid, COR_BRANCA, " ");
  1674.         }
  1675.     }
  1676.     return 1;
  1677. }
  1678.  
  1679. public SomenteAdmLe(color,const string[],level)
  1680. {
  1681.     for(new i = 0; i < MAX_PLAYERS; i++)
  1682.     {
  1683.         if(IsPlayerConnected(i))
  1684.         {
  1685.             if (Bruno[i][Admin] >= level)
  1686.             {
  1687.                 SendClientMessage(i, color, TextoString);
  1688.                 printf("%s", TextoString);
  1689.             }
  1690.         }
  1691.     }
  1692.     return 1;
  1693. }
  1694.  
  1695. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  1696. {
  1697.     format(TextoString, sizeof(TextoString), "[INFO VEICULO]: Modelo ID: %i", GetVehicleModel(vehicleid));
  1698.     SendClientMessage(playerid, COR_CINZA, TextoString);
  1699.     return 1;
  1700. }
  1701.  
  1702. public OnGameModeInit()
  1703. {
  1704.     SetGameModeText("BB DM/DROP");
  1705.     SetTimer("NomeAlternando",2000,1);
  1706.     SetTimer("MapaAlternando",2000,1);
  1707.     SetTimer("ModeAlternando",2000,1);
  1708.     SetTimer("AnuncioAlternando",200000,1);
  1709.     SetTimer("MostrarPing", 200, 1);
  1710.     UsePlayerPedAnims();
  1711.     ShowPlayerMarkers(1);
  1712.     ShowNameTags(1);
  1713.  
  1714.     //Text do Ping
  1715.     for(new i=0; i<MAX_PLAYERS; i++)
  1716.     {
  1717.         ping[i] = TextDrawCreate(68.000000, 328.000000, "Ping:159");
  1718.         TextDrawBackgroundColor(ping[i], 255);
  1719.         TextDrawFont(ping[i], 2);
  1720.         TextDrawLetterSize(ping[i], 0.210000, 1.200000);
  1721.         TextDrawColor(ping[i], -1);
  1722.         TextDrawSetOutline(ping[i], 1);
  1723.         TextDrawSetProportional(ping[i], 11);
  1724.         TextDrawSetShadow(ping[i], 5);
  1725.     }
  1726.     //Text's Login
  1727.     TextBemVindo = TextDrawCreate(177.000000,75.000000,"~d~Bem Vindo Ao~d~");
  1728.     TextDrawLetterSize(TextBemVindo,1.299999,2.999999);
  1729.     TextDrawSetProportional(TextBemVindo, 1);
  1730.     TextDrawSetOutline(TextBemVindo, 1);
  1731.     TextDrawSetShadow(TextBemVindo, 5);
  1732.     TextDrawFont(TextBemVindo,0);
  1733.     TextDrawColor(TextBemVindo,0xF5DEB3AA);
  1734.     TextDrawSetOutline(TextBemVindo,1);
  1735.    
  1736.     TextServidor = TextDrawCreate(124.000000,355.000000,"~d~BB DM/DROP v1.0a~d~");
  1737.     TextDrawLetterSize(TextServidor,1.019999,2.999999);
  1738.     TextDrawSetProportional(TextServidor, 1);
  1739.     TextDrawSetOutline(TextServidor, 1);
  1740.     TextDrawSetShadow(TextServidor, 5);
  1741.     TextDrawFont(TextServidor,0);
  1742.     TextDrawColor(TextServidor,0xF5DEB3AA);
  1743.     TextDrawSetOutline(TextServidor,1);
  1744.    
  1745.     //Text Skin
  1746.     TextSkin = TextDrawCreate(19.000000,203.000000,"=> Escolha Uma Skin");
  1747.     TextDrawLetterSize(TextSkin,0.400000,1.900000);
  1748.     TextDrawSetProportional(TextSkin, 1);
  1749.     TextDrawSetOutline(TextSkin, 1);
  1750.     TextDrawSetShadow(TextSkin, 5);
  1751.     TextDrawFont(TextSkin,1);
  1752.     TextDrawColor(TextSkin,-1);
  1753.     TextDrawSetOutline(TextSkin,1);
  1754.     TextDrawUseBox(TextSkin,1);
  1755.     TextDrawBoxColor(TextSkin,255);
  1756.     TextDrawTextSize(TextSkin,166.000000,0.000000);
  1757.    
  1758.     //Tela Wide
  1759.     topopreto = TextDrawCreate(1.000000,-70.000000,"__");
  1760.     TextDrawUseBox(topopreto,1);
  1761.     TextDrawBoxColor(topopreto,255);
  1762.     TextDrawTextSize(topopreto,655.000000,40.000000);
  1763.     TextDrawAlignment(topopreto,0);
  1764.     TextDrawBackgroundColor(topopreto,255);
  1765.     TextDrawFont(topopreto,3);
  1766.     TextDrawLetterSize(topopreto,1.000000,14.000000);
  1767.     TextDrawColor(topopreto,-1);
  1768.     TextDrawSetOutline(topopreto,1);
  1769.     TextDrawSetProportional(topopreto,1);
  1770.     TextDrawSetShadow(topopreto,1);
  1771.    
  1772.     baixopreto = TextDrawCreate(-2.000000,391.000000,"__");
  1773.     TextDrawSetShadow(baixopreto,1);
  1774.     TextDrawSetProportional(baixopreto,1);
  1775.     TextDrawSetOutline(baixopreto,1);
  1776.     TextDrawColor(baixopreto,-1);
  1777.     TextDrawLetterSize(baixopreto,1.000000,24.000000);
  1778.     TextDrawFont(baixopreto,3);
  1779.     TextDrawBackgroundColor(baixopreto,255);
  1780.     TextDrawAlignment(baixopreto,0);
  1781.     TextDrawUseBox(baixopreto,1);
  1782.     TextDrawBoxColor(baixopreto,255);
  1783.     TextDrawTextSize(baixopreto,840.000000,200.000000);
  1784.    
  1785.     //Forum
  1786.     Bruno1 = TextDrawCreate(234.000000, 397.0000, "~d~BB DM/DROP v1.0a~d~");
  1787.     TextDrawBackgroundColor(Bruno1, 255);
  1788.     TextDrawFont(Bruno1, 1);
  1789.     TextDrawLetterSize(Bruno1, 0.480000, 2.000000);
  1790.     TextDrawColor(Bruno1, -109574913);
  1791.     TextDrawSetOutline(Bruno1, 1);
  1792.     TextDrawSetProportional(Bruno1, 1);
  1793.     TextDrawSetShadow(Bruno1, 5);
  1794.    
  1795.     Bruno2 = TextDrawCreate(256.000000, 414.0000, "www.projetos-brunotadeu.blogspot.com");
  1796.     TextDrawBackgroundColor(Bruno2, 255);
  1797.     TextDrawFont(Bruno2, 1);
  1798.     TextDrawLetterSize(Bruno2, 0.210000, 1.200000);
  1799.     TextDrawColor(Bruno2, -1);
  1800.     TextDrawSetOutline(Bruno2, 1);
  1801.     TextDrawSetShadow(Bruno2, 5);
  1802.    
  1803.     Bruno3 = TextDrawCreate(293.000000, 426.0000, "Use: /ajuda");
  1804.     TextDrawBackgroundColor(Bruno3, 255);
  1805.     TextDrawFont(Bruno3, 1);
  1806.     TextDrawLetterSize(Bruno3, 0.280000, 1.000000);
  1807.     TextDrawColor(Bruno3, -1);
  1808.     TextDrawSetOutline(Bruno3, 1);
  1809.     TextDrawSetShadow(Bruno3, 5);
  1810. //===================================[ Skins ]======================================//
  1811.     AddPlayerClass(0,1958.3783,1343.1572,15.3746,270.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1812.     AddPlayerClass(266,1958.3783,1343.1572,15.3746,270.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1813.     AddPlayerClass(267,1958.3783,1343.1572,15.3746,270.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1814.     AddPlayerClass(268,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1815.     AddPlayerClass(269,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1816.     AddPlayerClass(270,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1817.     AddPlayerClass(271,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1818.     AddPlayerClass(272,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1819.     AddPlayerClass(280,1958.3783,1343.1572,15.3746,270.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1820.     AddPlayerClass(281,1958.3783,1343.1572,15.3746,270.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1821.     AddPlayerClass(282,1958.3783,1343.1572,15.3746,270.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1822.     AddPlayerClass(283,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1823.     AddPlayerClass(284,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1824.     AddPlayerClass(285,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1825.     AddPlayerClass(286,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1826.     AddPlayerClass(287,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1827.     AddPlayerClass(254,1958.3783,1343.1572,15.3746,0.0,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1828.     AddPlayerClass(255,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1829.     AddPlayerClass(256,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1830.     AddPlayerClass(257,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1831.     AddPlayerClass(258,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1832.     AddPlayerClass(259,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1833.     AddPlayerClass(260,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1834.     AddPlayerClass(261,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1835.     AddPlayerClass(262,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1836.     AddPlayerClass(263,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1837.     AddPlayerClass(264,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1838.     AddPlayerClass(274,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1839.     AddPlayerClass(275,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1840.     AddPlayerClass(276,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1841.     AddPlayerClass(1,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1842.     AddPlayerClass(2,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1843.     AddPlayerClass(290,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1844.     AddPlayerClass(291,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1845.     AddPlayerClass(292,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1846.     AddPlayerClass(293,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1847.     AddPlayerClass(294,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1848.     AddPlayerClass(295,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1849.     AddPlayerClass(296,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1850.     AddPlayerClass(297,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1851.     AddPlayerClass(298,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1852.     AddPlayerClass(299,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1853.     AddPlayerClass(277,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1854.     AddPlayerClass(278,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1855.     AddPlayerClass(279,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1856.     AddPlayerClass(288,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1857.     AddPlayerClass(47,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1858.     AddPlayerClass(48,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1859.     AddPlayerClass(49,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1860.     AddPlayerClass(50,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1861.     AddPlayerClass(51,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1862.     AddPlayerClass(52,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1863.     AddPlayerClass(53,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1864.     AddPlayerClass(54,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1865.     AddPlayerClass(55,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1866.     AddPlayerClass(56,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1867.     AddPlayerClass(57,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1868.     AddPlayerClass(58,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1869.     AddPlayerClass(59,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1870.     AddPlayerClass(60,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1871.     AddPlayerClass(61,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1872.     AddPlayerClass(62,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1873.     AddPlayerClass(63,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1874.     AddPlayerClass(64,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1875.     AddPlayerClass(66,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1876.     AddPlayerClass(67,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1877.     AddPlayerClass(68,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1878.     AddPlayerClass(69,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1879.     AddPlayerClass(70,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1880.     AddPlayerClass(71,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1881.     AddPlayerClass(72,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1882.     AddPlayerClass(73,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1883.     AddPlayerClass(75,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1884.     AddPlayerClass(76,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1885.     AddPlayerClass(78,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1886.     AddPlayerClass(79,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1887.     AddPlayerClass(80,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1888.     AddPlayerClass(81,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1889.     AddPlayerClass(82,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1890.     AddPlayerClass(83,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1891.     AddPlayerClass(84,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1892.     AddPlayerClass(85,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1893.     AddPlayerClass(87,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1894.     AddPlayerClass(88,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1895.     AddPlayerClass(89,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1896.     AddPlayerClass(91,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1897.     AddPlayerClass(92,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1898.     AddPlayerClass(93,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1899.     AddPlayerClass(95,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1900.     AddPlayerClass(96,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1901.     AddPlayerClass(97,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1902.     AddPlayerClass(98,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1903.     AddPlayerClass(99,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1904.     AddPlayerClass(100,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1905.     AddPlayerClass(101,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1906.     AddPlayerClass(102,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1907.     AddPlayerClass(103,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1908.     AddPlayerClass(104,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1909.     AddPlayerClass(105,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1910.     AddPlayerClass(106,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1911.     AddPlayerClass(107,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1912.     AddPlayerClass(108,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1913.     AddPlayerClass(109,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1914.     AddPlayerClass(110,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1915.     AddPlayerClass(111,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1916.     AddPlayerClass(112,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1917.     AddPlayerClass(113,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1918.     AddPlayerClass(114,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1919.     AddPlayerClass(115,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1920.     AddPlayerClass(116,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1921.     AddPlayerClass(117,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1922.     AddPlayerClass(118,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1923.     AddPlayerClass(120,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1924.     AddPlayerClass(121,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1925.     AddPlayerClass(122,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1926.     AddPlayerClass(123,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1927.     AddPlayerClass(124,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1928.     AddPlayerClass(125,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1929.     AddPlayerClass(126,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1930.     AddPlayerClass(127,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1931.     AddPlayerClass(128,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1932.     AddPlayerClass(129,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1933.     AddPlayerClass(131,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1934.     AddPlayerClass(133,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1935.     AddPlayerClass(134,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1936.     AddPlayerClass(135,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1937.     AddPlayerClass(136,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1938.     AddPlayerClass(137,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1939.     AddPlayerClass(138,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1940.     AddPlayerClass(139,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1941.     AddPlayerClass(140,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1942.     AddPlayerClass(141,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1943.     AddPlayerClass(142,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1944.     AddPlayerClass(143,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1945.     AddPlayerClass(144,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1946.     AddPlayerClass(145,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1947.     AddPlayerClass(146,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1948.     AddPlayerClass(147,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1949.     AddPlayerClass(148,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1950.     AddPlayerClass(150,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1951.     AddPlayerClass(151,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1952.     AddPlayerClass(152,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1953.     AddPlayerClass(153,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1954.     AddPlayerClass(154,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1955.     AddPlayerClass(155,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1956.     AddPlayerClass(156,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1957.     AddPlayerClass(157,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1958.     AddPlayerClass(158,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1959.     AddPlayerClass(159,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1960.     AddPlayerClass(160,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1961.     AddPlayerClass(161,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1962.     AddPlayerClass(162,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1963.     AddPlayerClass(163,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1964.     AddPlayerClass(164,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1965.     AddPlayerClass(165,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1966.     AddPlayerClass(166,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1967.     AddPlayerClass(167,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1968.     AddPlayerClass(168,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1969.     AddPlayerClass(169,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1970.     AddPlayerClass(170,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1971.     AddPlayerClass(171,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1972.     AddPlayerClass(172,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1973.     AddPlayerClass(173,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1974.     AddPlayerClass(174,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1975.     AddPlayerClass(175,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1976.     AddPlayerClass(176,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1977.     AddPlayerClass(177,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1978.     AddPlayerClass(178,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1979.     AddPlayerClass(179,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1980.     AddPlayerClass(180,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1981.     AddPlayerClass(181,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1982.     AddPlayerClass(182,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1983.     AddPlayerClass(183,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1984.     AddPlayerClass(184,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1985.     AddPlayerClass(185,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1986.     AddPlayerClass(186,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1987.     AddPlayerClass(187,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1988.     AddPlayerClass(188,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1989.     AddPlayerClass(189,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1990.     AddPlayerClass(190,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1991.     AddPlayerClass(191,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1992.     AddPlayerClass(192,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1993.     AddPlayerClass(193,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1994.     AddPlayerClass(194,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1995.     AddPlayerClass(195,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1996.     AddPlayerClass(196,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1997.     AddPlayerClass(197,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1998.     AddPlayerClass(198,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  1999.     AddPlayerClass(199,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2000.     AddPlayerClass(200,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2001.     AddPlayerClass(201,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2002.     AddPlayerClass(202,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2003.     AddPlayerClass(203,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2004.     AddPlayerClass(204,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2005.     AddPlayerClass(205,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2006.     AddPlayerClass(206,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2007.     AddPlayerClass(207,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2008.     AddPlayerClass(209,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2009.     AddPlayerClass(210,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2010.     AddPlayerClass(211,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2011.     AddPlayerClass(212,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2012.     AddPlayerClass(213,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2013.     AddPlayerClass(214,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2014.     AddPlayerClass(215,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2015.     AddPlayerClass(216,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2016.     AddPlayerClass(217,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2017.     AddPlayerClass(218,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2018.     AddPlayerClass(219,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2019.     AddPlayerClass(220,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2020.     AddPlayerClass(221,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2021.     AddPlayerClass(222,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2022.     AddPlayerClass(223,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2023.     AddPlayerClass(224,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2024.     AddPlayerClass(225,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2025.     AddPlayerClass(226,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2026.     AddPlayerClass(227,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2027.     AddPlayerClass(228,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2028.     AddPlayerClass(229,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2029.     AddPlayerClass(230,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2030.     AddPlayerClass(231,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2031.     AddPlayerClass(232,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2032.     AddPlayerClass(233,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2033.     AddPlayerClass(234,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2034.     AddPlayerClass(235,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2035.     AddPlayerClass(236,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2036.     AddPlayerClass(237,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2037.     AddPlayerClass(238,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2038.     AddPlayerClass(239,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2039.     AddPlayerClass(240,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2040.     AddPlayerClass(241,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2041.     AddPlayerClass(242,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2042.     AddPlayerClass(243,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2043.     AddPlayerClass(244,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2044.     AddPlayerClass(245,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2045.     AddPlayerClass(246,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2046.     AddPlayerClass(247,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2047.     AddPlayerClass(248,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2048.     AddPlayerClass(249,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2049.     AddPlayerClass(250,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2050.     AddPlayerClass(251,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2051.     AddPlayerClass(253,1958.3783,1343.1572,15.3746,269.1425,0,0,Armas[random(sizeof(Armas))],50,-1,-1);
  2052. //==================================[ Objetos Do DM3 ]===========================================================//
  2053.     CreateDynamicObject(5112, 2060.1408, -2496.6011, 22.2878, 0.0, 336.0, 0.0, 0);
  2054.     CreateDynamicObject(5112, 2144.8481, -2496.6155, 59.5246, 0.0, 336.0, 0.0, 0);
  2055.     CreateDynamicObject(5112, 2206.7395, -2496.5621, 93.9942, 0.0, 332.0, 0.0, 0);
  2056.     CreateDynamicObject(5112, 2279.1574, -2496.6443, 135.4924, 0.0, 330.0, 0.0, 0);
  2057.     CreateDynamicObject(5112, 2349.6062, -2496.5469, 179.0257, 0.0, 326.0, 0.0, 0);
  2058.     CreateDynamicObject(5112, 2420.2077, -2496.4476, 229.4819, 0.0, 323.9999, 0.0, 0);
  2059.     CreateDynamicObject(5112, 2487.7192, -2496.3431, 277.8407, 0.0, 322.0, 0.0, 0);
  2060.     CreateDynamicObject(5112, 2552.7807, -2496.2334, 327.69, 0.0, 322.0, 0.0, 0);
  2061.     CreateDynamicObject(5112, 2621.1694, -2496.17, 379.3345, 0.0, 324.0, 0.0, 0);
  2062.     CreateDynamicObject(5112, 2689.7807, -2496.1111, 427.3054, 0.0, 326.0, 0.0, 0);
  2063.     CreateDynamicObject(5112, 2756.4809, -2496.0054, 470.7039, 0.0, 328.0, 0.0, 0);
  2064.     CreateDynamicObject(5112, 2832.5791, -2495.8687, 516.6038, 0.0, 330.0, 0.0, 0);
  2065.     CreateDynamicObject(5112, 2908.7175, -2495.7054, 559.0381, 0.0, 332.0, 0.0, 0);
  2066.     CreateDynamicObject(5112, 2982.9902, -2495.6031, 597.5758, 0.0, 332.0, 0.0, 0);
  2067.     CreateDynamicObject(5112, 3063.8994, -2495.7747, 639.0684, 0.0, 334.0, 0.0, 0);
  2068.     CreateDynamicObject(5112, 3140.634, -2495.6976, 675.2153, 0.0, 332.0, 0.0, 0);
  2069.     CreateDynamicObject(5112, 3218.2478, -2495.5987, 715.2767, 0.0, 332.0, 0.0, 0);
  2070.     CreateDynamicObject(5112, 3296.1496, -2495.6353, 755.3308, 0.0, 332.0, 0.0, 0);
  2071.     CreateDynamicObject(5112, 3373.749, -2495.7623, 795.3253, 0.0, 332.0, 0.0, 0);
  2072.     CreateDynamicObject(5112, 3452.4382, -2495.6622, 836.079, 0.0, 332.0, 0.0, 0);
  2073.     CreateDynamicObject(8040, 3559.9223, -2494.4737, 877.542, 0.0, 359.9998, 179.9945, 0);
  2074.     CreateDynamicObject(1633, 3523.4255, -2500.9168, 878.0843, 0.0, 0.0, 88.0, 0);
  2075.     CreateDynamicObject(1633, 3523.6826, -2496.9166, 878.0843, 0.0, 0.0, 87.9949, 0);
  2076.     CreateDynamicObject(1633, 3523.9404, -2492.9166, 878.0843, 0.0, 0.0, 87.9949, 0);
  2077.     CreateDynamicObject(1633, 3524.1982, -2488.9166, 878.0843, 0.0, 0.0, 87.9949, 0);
  2078.     CreateDynamicObject(3434, 3597.2595, -2497.6395, 897.5001, 0.0, 0.0, 272.0, 0);
  2079.     CreateDynamicObject(629, 3523.9431, -2511.3138, 876.7764, 0.0, 0.0, 0.0, 0);
  2080.     CreateDynamicObject(629, 3523.3352, -2478.3721, 876.7764, 0.0, 0.0, 0.0, 0);
  2081.     CreateDynamicObject(716, 3597.9052, -2479.2364, 876.7764, 0.0, 0.0, 0.0, 0);
  2082.     CreateDynamicObject(716, 3597.4887, -2511.1885, 876.7764, 0.0, 0.0, 0.0, 0);
  2083.     CreateDynamicObject(4003, 3562.6364, -2513.324, 881.7542, 0.0, 0.0, 0.0, 0);
  2084.     CreateDynamicObject(14628, 3598.9028, -2488.0884, 879.4974, 0.0, 0.0, 0.0, 0);
  2085.     CreateDynamicObject(987, 1020.5052, -1178.6073, 55.9457, 0.0, 0.0, 0.0, 0);
  2086.     CreateDynamicObject(987, 1008.4853, -1178.7061, 55.9457, 0.0, 0.0, 0.0, 0);
  2087.     CreateDynamicObject(987, 996.6976, -1178.3958, 55.9457, 0.0, 0.0, 0.0, 0);
  2088.     CreateDynamicObject(987, 984.9472, -1178.539, 55.9457, 0.0, 0.0, 0.0, 0);
  2089.     CreateDynamicObject(987, 973.2001, -1178.2341, 55.9457, 0.0, 0.0, 0.0, 0);
  2090.     CreateDynamicObject(987, 961.1992, -1178.3799, 55.9457, 0.0, 0.0, 0.0, 0);
  2091.     CreateDynamicObject(987, 963.2119, -1190.3145, 55.9457, 0.0, 0.0, 92.0, 0);
  2092.     CreateDynamicObject(987, 963.5845, -1202.2282, 55.9457, 0.0, 0.0, 91.9995, 0);
  2093.     CreateDynamicObject(987, 963.5441, -1212.7209, 55.9457, 0.0, 0.0, 91.9995, 0);
  2094.     CreateDynamicObject(987, 963.5439, -1212.7208, 55.9457, 0.0, 0.0, 91.9995, 0);
  2095.     CreateDynamicObject(987, 975.0236, -1210.9939, 55.9457, 0.0, 0.0, 181.9995, 0);
  2096.     CreateDynamicObject(987, 986.765, -1211.1706, 55.9457, 0.0, 0.0, 179.9995, 0);
  2097.     CreateDynamicObject(987, 998.6177, -1211.3243, 55.9457, 0.0, 0.0, 179.9945, 0);
  2098.     CreateDynamicObject(987, 1010.4954, -1211.0624, 55.9457, 0.0, 0.0, 179.9945, 0);
  2099.     CreateDynamicObject(987, 1021.2568, -1211.21, 55.9457, 0.0, 0.0, 179.9945, 0);
  2100.     CreateDynamicObject(987, 1032.4855, -1211.1343, 55.9457, 0.0, 0.0, 179.9945, 0);
  2101.     CreateDynamicObject(987, 1033.0377, -1198.9732, 55.9457, 0.0, 358.0, 263.9945, 0);
  2102.     CreateDynamicObject(987, 1032.6513, -1186.6025, 55.9457, 0.0, 357.9949, 269.9904, 0);
  2103.     CreateDynamicObject(987, 1032.6577, -1178.7648, 55.9457, 0.0, 357.9949, 267.9904, 0);
  2104.     CreateDynamicObject(3279, 1028.3878, -1183.2039, 53.9062, 0.0, 0.0, 0.0, 0);
  2105.     CreateDynamicObject(3279, 1028.7218, -1205.7193, 53.9062, 0.0, 0.0, 0.0, 0);
  2106.     CreateDynamicObject(3279, 968.2448, -1206.1757, 53.9062, 0.0, 0.0, 0.0, 0);
  2107.     CreateDynamicObject(3279, 970.0218, -1181.9174, 53.9062, 0.0, 0.0, 0.0, 0);
  2108.     CreateDynamicObject(3885, 998.3397, -1195.2994, 54.6788, 0.0, 0.0, 0.0, 0);
  2109.     CreateDynamicObject(1225, 1023.2984, -1205.1529, 54.312, 0.0, 0.0, 0.0, 0);
  2110.     CreateDynamicObject(1225, 1023.0986, -1184.344, 54.312, 0.0, 0.0, 0.0, 0);
  2111.     CreateDynamicObject(1225, 974.3074, -1205.4902, 54.312, 0.0, 0.0, 0.0, 0);
  2112.     CreateDynamicObject(1225, 975.0244, -1182.7416, 54.312, 0.0, 0.0, 0.0, 0);
  2113.     CreateDynamicObject(2780, 1001.4443, -1196.883, 53.9062, 0.0, 0.0, 0.0, 0);
  2114.     CreateDynamicObject(2780, 995.3204, -1193.4091, 53.9062, 0.0, 0.0, 0.0, 0);
  2115.     CreateDynamicObject(7073, 963.8204, -1194.1512, 77.0386, 0.0, 0.0, 0.0, 0);
  2116.     CreateDynamicObject(3374, 1000.1903, -1180.7707, 55.4002, 0.0, 0.0, 0.0, 0);
  2117.     CreateDynamicObject(3374, 1000.6981, -1208.8052, 55.4002, 0.0, 0.0, 0.0, 0);
  2118.     CreateDynamicObject(3374, 1018.5281, -1200.3088, 55.4002, 0.0, 0.0, 0.0, 0);
  2119.     CreateDynamicObject(3374, 1018.591, -1196.9549, 55.4002, 0.0, 0.0, 0.0, 0);
  2120.     CreateDynamicObject(3374, 1018.762, -1193.8261, 55.4002, 0.0, 0.0, 0.0, 0);
  2121.     CreateDynamicObject(3374, 974.319, -1199.8682, 55.4002, 0.0, 0.0, 0.0, 0);
  2122.     CreateDynamicObject(3374, 974.3312, -1196.2946, 55.4002, 0.0, 0.0, 0.0, 0);
  2123.     CreateDynamicObject(3374, 974.3516, -1193.1625, 55.4002, 0.0, 0.0, 0.0, 0);
  2124. //==================================[ Obetos do DM4 ]============================================================//
  2125.     CreateDynamicObject(987, -1349.4588623047, 2524.548828125, 86.103607177734, 0, 0, 84);
  2126.     CreateDynamicObject(987, -1350.490234375, 2512.8447265625, 85.557525634766, 0, 0, 83.995971679688);
  2127.     CreateDynamicObject(987, -1352.9769287109, 2489.4975585938, 85.966720581055, 0, 0, 83.995971679688);
  2128.     CreateDynamicObject(987, -1351.7525634766, 2501.2727050781, 85.765937805176, 0, 0, 83.995971679688);
  2129.     CreateDynamicObject(987, -1354.8366699219, 2477.9758300781, 86.095985412598, 0, 0, 83.995971679688);
  2130.     CreateDynamicObject(987, -1343.3999023438, 2475.1330566406, 86.046875, 0, 0, 165.99597167969);
  2131.     CreateDynamicObject(987, -1332.3194580078, 2471.7338867188, 86.046875, 0, 0, 165.99243164063);
  2132.     CreateDynamicObject(987, -1321.0079345703, 2468.8889160156, 86.046875, 0, 0, 165.99243164063);
  2133.     CreateDynamicObject(987, -1309.6713867188, 2469.4084472656, 86.529922485352, 0, 0, 181.99243164063);
  2134.     CreateDynamicObject(987, -1297.5865478516, 2469.8547363281, 86.467590332031, 0, 0, 183.99047851563);
  2135.     CreateDynamicObject(987, -1287.4476318359, 2473.3186035156, 86.348999023438, 0, 0, 201.98803710938);
  2136.     CreateDynamicObject(987, -1278.40234375, 2479.5729980469, 86.184967041016, 0, 0, 217.98364257813);
  2137.     CreateDynamicObject(987, -1269.3629150391, 2486.0297851563, 86.041023254395, 0, 0, 217.97973632813);
  2138.     CreateDynamicObject(987, -1266.2283935547, 2497.1547851563, 86.262519836426, 0, 0, 253.97973632813);
  2139.     CreateDynamicObject(987, -1267.0590820313, 2508.1105957031, 86.570869445801, 0, 0, 271.97644042969);
  2140.     CreateDynamicObject(987, -1268.5339355469, 2519.1201171875, 86.728614807129, 0, 0, 275.97204589844);
  2141.     CreateDynamicObject(987, -1269.8857421875, 2530.3125, 87.955711364746, 0, 0, 275.97106933594);
  2142.     CreateDynamicObject(987, -1274.8963623047, 2540.1188964844, 87.377952575684, 0, 0, 299.97106933594);
  2143.     CreateDynamicObject(987, -1280.9083251953, 2549.5600585938, 85.44612121582, 0, 356, 303.970703125);
  2144.     CreateDynamicObject(987, -1291.5864257813, 2553.8515625, 84.937484741211, 0, 0, 341.966796875);
  2145.     CreateDynamicObject(987, -1302.6960449219, 2556.9624023438, 85.379516601563, 0, 0, 341.96594238281);
  2146.     CreateDynamicObject(987, -1313.4541015625, 2553.1520996094, 86.071014404297, 0, 0, 17.965942382813);
  2147.     CreateDynamicObject(987, -1302.6219482422, 2556.7248535156, 89.424369812012, 0, 0, 343.96264648438);
  2148.     CreateDynamicObject(987, -1313.3704833984, 2553.3000488281, 89.648796081543, 0, 0, 19.9599609375);
  2149.     CreateDynamicObject(987, -1324.2697753906, 2548.8044433594, 86.180885314941, 0, 0, 21.957641601563);
  2150.     CreateDynamicObject(987, -1324.2344970703, 2549.0122070313, 89.598220825195, 0, 0, 21.956176757813);
  2151.     CreateDynamicObject(987, -1291.9654541016, 2553.4245605469, 90.120361328125, 0, 0, 343.95617675781);
  2152.     CreateDynamicObject(987, -1334.1160888672, 2545.3601074219, 86.559997558594, 0, 0, 19.950927734375);
  2153.     CreateDynamicObject(987, -1345.1313476563, 2542.6062011719, 86.203193664551, 0, 0, 15.95068359375);
  2154.     CreateDynamicObject(987, -1349.1384277344, 2532.9094238281, 86.046875, 0, 0, 65.95068359375);
  2155.     CreateDynamicObject(987, -1334.7396240234, 2545.8059082031, 82.17733001709, 0, 0, 19.95068359375);
  2156.     CreateDynamicObject(987, -1344.7479248047, 2542.1608886719, 81.986198425293, 0, 0, 21.94970703125);
  2157.     CreateDynamicObject(5244, -1286.4537353516, 2493.0905761719, 88.619827270508, 0, 0, 228);
  2158.     CreateDynamicObject(2780, -1283.3356933594, 2503.888671875, 86.014671325684, 0, 0, 0);
  2159.     CreateDynamicObject(2780, -1279.2819824219, 2499.962890625, 86.015045166016, 0, 0, 0);
  2160.     CreateDynamicObject(2780, -1281.0692138672, 2487.8205566406, 86.098754882813, 0, 0, 0);
  2161.     CreateDynamicObject(2780, -1285.7689208984, 2492.1071777344, 86.091979980469, 0, 0, 0);
  2162.     CreateDynamicObject(2780, -1290.7421875, 2495.7805175781, 86.001861572266, 0, 0, 0);
  2163.     CreateDynamicObject(2780, -1287.9739990234, 2481.1076660156, 86.144622802734, 0, 0, 0);
  2164.     CreateDynamicObject(2780, -1297.9852294922, 2490.0417480469, 86.056884765625, 0, 0, 0);
  2165.     CreateDynamicObject(2780, -1290.3265380859, 2483.7119140625, 86.10920715332, 0, 0, 0);
  2166.     CreateDynamicObject(2780, -1285.0709228516, 2493.2153320313, 86.06827545166, 0, 0, 0);
  2167.     CreateDynamicObject(2780, -1281.4129638672, 2488.4621582031, 86.093612670898, 0, 0, 0);
  2168.     CreateDynamicObject(2780, -1287.4929199219, 2495.3188476563, 86.066284179688, 0, 0, 0);
  2169.     CreateDynamicObject(2780, -1273.3647460938, 2495.9992675781, 86.031677246094, 0, 0, 0);
  2170.     CreateDynamicObject(2780, -1275.4350585938, 2497.8264160156, 86.027633666992, 0, 0, 0);
  2171.     CreateDynamicObject(2780, -1279.1164550781, 2503.4289550781, 86.025695800781, 0, 0, 0);
  2172.     CreateDynamicObject(2780, -1277.5169677734, 2498.4841308594, 86.023567199707, 0, 0, 0);
  2173.     CreateDynamicObject(2780, -1271.5079345703, 2470.9875488281, 225.49844360352, 0, 0, 0);
  2174.     CreateDynamicObject(3374, -1342.3159179688, 2484.6369628906, 87.763946533203, 0, 354.5, 358);
  2175.     CreateDynamicObject(3374, -1342.4040527344, 2488.4821777344, 87.85969543457, 0, 0, 0);
  2176.     CreateDynamicObject(3374, -1342.1751708984, 2492.6193847656, 87.733627319336, 0, 0, 0);
  2177.     CreateDynamicObject(3374, -1277.8978271484, 2526.7995605469, 88.565444946289, 0, 0, 0);
  2178.     CreateDynamicObject(3374, -1277.5385742188, 2531.0505371094, 88.333709716797, 0, 0, 0);
  2179.     CreateDynamicObject(3374, -1277.4055175781, 2522.6833496094, 88.29345703125, 0, 0, 0);
  2180.     CreateDynamicObject(3374, -1281.5100097656, 2531.0810546875, 88.467544555664, 0, 0, 0);
  2181.     CreateDynamicObject(3374, -1280.8005371094, 2527.0607910156, 88.222183227539, 0, 0, 0);
  2182.     CreateDynamicObject(3374, -1280.7631835938, 2523.1296386719, 88.070770263672, 0, 0, 0);
  2183.     CreateDynamicObject(3374, -1280.5654296875, 2523.2114257813, 91.070770263672, 0, 0, 0);
  2184.     CreateDynamicObject(3374, -1280.197265625, 2527.4934082031, 91.222183227539, 0, 0, 0);
  2185.     CreateDynamicObject(3374, -1281.1641845703, 2530.7722167969, 91.467544555664, 0, 0, 0);
  2186.     CreateDynamicObject(3374, -1338.7192382813, 2488.5993652344, 87.483627319336, 0, 0, 0);
  2187.     CreateDynamicObject(3374, -1338.4974365234, 2492.5866699219, 87.619537353516, 0, 0, 0);
  2188.     CreateDynamicObject(3374, -1338.5583496094, 2484.6171875, 87.621429443359, 0, 0, 0);
  2189.     CreateDynamicObject(3374, -1337.712890625, 2484.6516113281, 90.621429443359, 0, 0, 0);
  2190.     CreateDynamicObject(3374, -1338.5600585938, 2488.6494140625, 90.483627319336, 0, 0, 0);
  2191.     CreateDynamicObject(3374, -1338.15234375, 2491.935546875, 90.619537353516, 0, 0, 0);
  2192.     CreateDynamicObject(3425, -1356.6750488281, 2529.421875, 96.921279907227, 0, 0, 0);
  2193.     CreateDynamicObject(3425, -1361.6910400391, 2492.8288574219, 98.006729125977, 0, 0, 0);
  2194.     CreateDynamicObject(3524, -1337.3923339844, 2483.4926757813, 95.012794494629, 0, 0, 100);
  2195.     CreateDynamicObject(3524, -1337.6832275391, 2492.6137695313, 95.010902404785, 0, 0, 99.99755859375);
  2196.     CreateDynamicObject(3524, -1281.5749511719, 2532.0524902344, 95.108909606934, 0, 0, 271.99755859375);
  2197.     CreateDynamicObject(3524, -1280.8291015625, 2521.8054199219, 95.212135314941, 0, 0, 271.99755859375);
  2198.     CreateDynamicObject(3528, -1356.0629882813, 2492.7453613281, 98.89631652832, 0, 0, 2);
  2199.     CreateDynamicObject(3528, -1350.572265625, 2529.2888183594, 98.566970825195, 0, 0, 1.99951171875);
  2200.     CreateDynamicObject(7073, -1213.6882324219, 2516.9560546875, 127.70631408691, 0, 0, 9.5);
  2201.     CreateDynamicObject(7392, -1270.2121582031, 2591.9138183594, 98.608596801758, 349.27029418945, 3.5623474121094, 63.914031982422);
  2202.     CreateDynamicObject(11417, -1261.513671875, 2567.9436035156, 97.270889282227, 0, 0, 0);
  2203.     CreateDynamicObject(2921, -1305.5231933594, 2536.6564941406, 92.094467163086, 0, 0, 90);
  2204.     CreateDynamicObject(3279, -1334.3756103516, 2536.3427734375, 86.365715026855, 0, 0, 0);
  2205.     CreateDynamicObject(3279, -1289.1284179688, 2542.685546875, 86.076141357422, 0, 0, 0);
  2206.     CreateDynamicObject(16093, -1316.1208496094, 2477.2822265625, 86.381134033203, 0, 0, 186);
  2207.     CreateDynamicObject(4882, -1320.0244140625, 2486.5532226563, 89.933868408203, 0, 0, 0);
  2208.     CreateDynamicObject(9767, -1310.8387451172, 2520.0373535156, 92.83056640625, 0, 358.5, 268.25);
  2209.     CreateDynamicObject(9766, -1293.5539550781, 2553.5832519531, 108.64688873291, 0, 0, 32);
  2210.     CreateDynamicObject(9766, -1328.2106933594, 2558.9494628906, 112.05710601807, 358, 0, 143.99996948242);
  2211.     CreateDynamicObject(9766, -1340.3972167969, 2500.8688964844, 109.98677062988, 349.01293945313, 3.3107299804688, 198.62976074219);
  2212.     CreateDynamicObject(12839, -1305.0864257813, 2474.3737792969, 89.693244934082, 0, 0, 274);
  2213.     CreateDynamicObject(12839, -1313.2171630859, 2473.7866210938, 95.859909057617, 0, 0, 273.9990234375);
  2214.     CreateDynamicObject(12839, -1321.3527832031, 2473.193359375, 101.49727630615, 0, 0, 273.9990234375);
  2215.     CreateDynamicObject(12950, -1324.8477783203, 2472.9609375, 103.22816467285, 0, 0, 94);
  2216.     CreateDynamicObject(1225, -1296.2770996094, 2526.1345214844, 86.942733764648, 0, 0, 0);
  2217.     CreateDynamicObject(1225, -1310.0678710938, 2538.4018554688, 87.147941589355, 0, 0, 0);
  2218.     CreateDynamicObject(1225, -1337.9283447266, 2515.8850097656, 86.454780578613, 0, 0, 0);
  2219.     CreateDynamicObject(1225, -1343.4528808594, 2500.3120117188, 86.451644897461, 0, 0, 0);
  2220.     CreateDynamicObject(1225, -1273.8878173828, 2513.1691894531, 87.036239624023, 0, 0, 0);
  2221.     CreateDynamicObject(1225, -1284.3524169922, 2527.36328125, 86.991081237793, 0, 0, 0);
  2222.     CreateDynamicObject(1225, -1299.6976318359, 2511.16796875, 86.419891357422, 0, 0, 0);
  2223. //=================================[ Objetos DM7 ]==========================================================//
  2224.     CreateDynamicObject(987, 2356.8000488281, -641.29998779297, 128.10000610352, 0, 0, 180);
  2225.     CreateDynamicObject(987, 2344.5, -641.20001220703, 127.19999694824, 0, 0, 270);
  2226.     CreateDynamicObject(987, 2345.1000976563, -651.70001220703, 127.30000305176, 0, 0, 268);
  2227.     CreateDynamicObject(987, 2344.3000488281, -663, 127.40000152588, 0, 0, 0);
  2228.     CreateDynamicObject(987, 2355.8000488281, -663, 127.40000152588, 0, 0, 0);
  2229.     CreateDynamicObject(987, 2367.6000976563, -662.79998779297, 126.90000152588, 0, 0, 86);
  2230.     CreateDynamicObject(987, 2368.6999511719, -640.90002441406, 127.30000305176, 0, 0, 182);
  2231.     CreateDynamicObject(2395, 2350.3000488281, -659.5, 127.09999847412, 0, 0, 0);
  2232.     CreateDynamicObject(2395, 2348.8994140625, -653.099609375, 127.09999847412, 0, 0, 269.99951171875);
  2233.     CreateDynamicObject(2395, 2348.7998046875, -649.7998046875, 127.09999847412, 0, 0, 271.99951171875);
  2234.     CreateDynamicObject(970, 2357.7998046875, -648.5, 128.89999389648, 0, 0, 90);
  2235.     CreateDynamicObject(1497, 2355, -650.89996337891, 127.09999847412, 0, 0, 0);
  2236.     CreateDynamicObject(2395, 2348.8999023438, -646.5, 127.09999847412, 0, 0, 268);
  2237.     CreateDynamicObject(1771, 2350.8999023438, -649.5, 127.69999694824, 0, 0, 0);
  2238.     CreateDynamicObject(1771, 2350.8000488281, -653.40002441406, 127.69999694824, 0, 0, 0);
  2239.     CreateDynamicObject(3092, 2354.5, -654.20001220703, 128, 0, 0, 268);
  2240.     CreateDynamicObject(3279, 2362.8999023438, -657.29998779297, 127.09999847412, 0, 0, 84);
  2241. //=================================[ Objetos DM8 ]==========================================================//
  2242.     CreateDynamicObject(987, -399.39999389648, -1140.5999755859, 68.199996948242, 0, 0, 264);
  2243.     CreateDynamicObject(987, -400.79998779297, -1152.5999755859, 68.5, 0, 0, 264);
  2244.     CreateDynamicObject(987, -402.20001220703, -1164.4000244141, 67.599998474121, 0, 0, 356);
  2245.     CreateDynamicObject(987, -390.29998779297, -1165.4000244141, 67.08765411377, 0, 0, 356);
  2246.     CreateDynamicObject(987, -378.5, -1165.9000244141, 66.900001525879, 0, 0, 86);
  2247.     CreateDynamicObject(987, -377.60000610352, -1154.1999511719, 68.5, 0, 0, 84);
  2248.     CreateDynamicObject(987, -376.10000610352, -1142.3000488281, 69, 0, 0, 80);
  2249.     CreateDynamicObject(987, -374, -1130.5999755859, 69, 0, 0, 176);
  2250.     CreateDynamicObject(987, -398.79998779297, -1129.9000244141, 68.199996948242, 0, 0, 266);
  2251.     CreateDynamicObject(987, -375.60000610352, -1130.0999755859, 68.699996948242, 0, 0, 182);
  2252.     CreateDynamicObject(17050, -394.70001220703, -1160.3000488281, 68.099998474121, 0, 0, 0);
  2253.     CreateDynamicObject(1771, -394.79998779297, -1152.4000244141, 69.099998474121, 0, 0, 354);
  2254.     CreateDynamicObject(1771, -394.79998779297, -1148.1999511719, 69, 0, 0, 354);
  2255.     CreateDynamicObject(1778, -391.5, -1153.4000244141, 68.5, 0, 0, 0);
  2256.     CreateDynamicObject(923, -385.5, -1153.8000488281, 69.400001525879, 0, 0, 0);
  2257.     CreateDynamicObject(922, -384.79998779297, -1151.0999755859, 69.300003051758, 0, 0, 88);
  2258.     CreateDynamicObject(3052, -385.10000610352, -1148.4000244141, 68.5, 0, 0, 0);
  2259.     CreateDynamicObject(3052, -385.20001220703, -1148.5, 68.800003051758, 0, 0, 0);
  2260.     CreateDynamicObject(3046, -385.10000610352, -1147.5999755859, 68.699996948242, 0, 0, 0);
  2261.     CreateDynamicObject(3016, -385.10000610352, -1151.1999511719, 69.5, 0, 0, 0);
  2262.     CreateDynamicObject(3016, -384.89999389648, -1150.8000488281, 69.5, 0, 0, 0);
  2263.     CreateDynamicObject(3016, -384.89999389648, -1149.6999511719, 70.300003051758, 0, 0, 0);
  2264.     CreateDynamicObject(3015, -385.5, -1146.8000488281, 68.599998474121, 0, 0, 0);
  2265.     CreateDynamicObject(3014, -385.10000610352, -1146.0999755859, 68.599998474121, 0, 0, 0);
  2266.     CreateDynamicObject(2062, -391.20001220703, -1154.5999755859, 69.099998474121, 0, 0, 0);
  2267.     CreateDynamicObject(930, -386.20001220703, -1154.5, 69, 0, 0, 0);
  2268.     CreateDynamicObject(2985, -389.60000610352, -1155.9000244141, 71.099998474121, 0, 0, 272);
  2269.     CreateDynamicObject(2041, -390, -1155.8000488281, 71.300003051758, 0, 0, 0);
  2270.     CreateDynamicObject(2041, -390.29998779297, -1155.8000488281, 71.300003051758, 0, 0, 0);
  2271.     CreateDynamicObject(2041, -390.60000610352, -1155.6999511719, 71.300003051758, 0, 0, 0);
  2272.     CreateDynamicObject(2358, -389, -1155.9000244141, 71.199996948242, 0, 0, 0);
  2273.     CreateDynamicObject(8572, -386.20001220703, -1157.5999755859, 69.899993896484, 0, 0, 88);
  2274.     CreateDynamicObject(3761, -389.79998779297, -1155.6999511719, 69.199996948242, 0, 0, 86);
  2275.     CreateDynamicObject(2908, -385.70001220703, -1150.4000244141, 68.5, 0, 0, 0);
  2276.     CreateDynamicObject(2907, -386.29998779297, -1150.4000244141, 68.599998474121, 0, 0, 0);
  2277.     CreateDynamicObject(2906, -385.60000610352, -1149.5999755859, 68.5, 0, 0, 0);
  2278.     CreateDynamicObject(2905, -386.39999389648, -1151.6999511719, 68.599998474121, 0, 0, 0);
  2279.     CreateDynamicObject(2890, -379.20001220703, -1136.5999755859, 69.199996948242, 0, 0, 0);
  2280.     CreateDynamicObject(1450, -391, -1146, 68.900001525879, 0, 0, 0);
  2281.     CreateDynamicObject(1369, -392.39999389648, -1146, 69, 0, 0, 0);
  2282.     CreateDynamicObject(12957, -396.89999389648, -1139.3000488281, 69, 0, 0, 0);
  2283.     CreateDynamicObject(2672, -388.70001220703, -1152.8000488281, 68.800003051758, 0, 0, 0);
  2284.     CreateDynamicObject(2671, -389.20001220703, -1148.8000488281, 68.400001525879, 0, 0, 0);
  2285.     CreateDynamicObject(2852, -392.10000610352, -1148.0999755859, 68.400001525879, 0, 0, 0);
  2286.     CreateDynamicObject(3633, -382, -1134.5, 69.599998474121, 0, 0, 0);
  2287.     CreateDynamicObject(3633, -381.70001220703, -1135.6999511719, 69.5, 0, 0, 0);
  2288.     CreateDynamicObject(2395, -387.9013671875, -1150.103515625, 66.919006347656, 0, 0, 0);
  2289. //=================================[ Objetos DM9 ]==========================================================//
  2290.     CreateDynamicObject(3414, 985.7998046875, -2159.099609375, 14.300000190735, 0, 0, 267.99499511719);
  2291.     CreateDynamicObject(1771, 987.20001220703, -2163.1999511719, 12.800000190735, 0, 0, 356);
  2292.     CreateDynamicObject(1771, 987.40002441406, -2159.3000488281, 12.800000190735, 0, 0, 356);
  2293.     CreateDynamicObject(1778, 987.79998779297, -2156.6999511719, 12.199999809265, 0, 0, 0);
  2294.     CreateDynamicObject(1789, 987.40002441406, -2155.8000488281, 12.699999809265, 0, 0, 0);
  2295.     CreateDynamicObject(2395, 987.79998779297, -2152.6999511719, 12.10000038147, 0, 0, 178);
  2296.     CreateDynamicObject(2971, 981.59997558594, -2160.3999023438, 12.10000038147, 0, 0, 0);
  2297.     CreateDynamicObject(2890, 976, -2168.1999511719, 12.10000038147, 0, 0, 80);
  2298.     CreateDynamicObject(1440, 978, -2165.3999023438, 12.60000038147, 0, 0, 0);
  2299.     CreateDynamicObject(1370, 978.79998779297, -2163.8999023438, 12.60000038147, 0, 0, 0);
  2300.     CreateDynamicObject(1370, 983.20001220703, -2159.1000976563, 12.60000038147, 0, 0, 0);
  2301.     CreateDynamicObject(1369, 985.20001220703, -2164.1999511719, 12.800000190735, 0, 0, 178);
  2302.     CreateDynamicObject(1338, 983.29998779297, -2153.6000976563, 12.800000190735, 0, 0, 0);
  2303.     CreateDynamicObject(1264, 978.5, -2162.3999023438, 12.60000038147, 0, 0, 0);
  2304.     CreateDynamicObject(2672, 985.5, -2160.5, 12.39999961853, 0, 0, 0);
  2305.     CreateDynamicObject(2672, 980.90002441406, -2162.8000488281, 12.39999961853, 0, 0, 0);
  2306.     CreateDynamicObject(3594, 982.59997558594, -2150.5, 12.699999809265, 0, 0, 286);
  2307.     CreateDynamicObject(8572, 990.40002441406, -2151.6000976563, 14.300000190735, 0, 0, 178);
  2308.     CreateDynamicObject(2985, 985.2998046875, -2153.69921875, 16.10000038147, 0, 0, 83.995971679688);
  2309.     CreateDynamicObject(2985, 985.90002441406, -2164.8999023438, 15.89999961853, 0, 0, 292);
  2310.     CreateDynamicObject(2041, 986.40002441406, -2165.1999511719, 15.89999961853, 0, 0, 0);
  2311.     CreateDynamicObject(2359, 984.90002441406, -2165.3999023438, 16.299999237061, 0, 0, 0);
  2312.     CreateDynamicObject(2042, 985.90002441406, -2153.3000488281, 16, 0, 0, 0);
  2313.     CreateDynamicObject(2358, 984.40002441406, -2153.5, 16.39999961853, 0, 0, 0);
  2314.     CreateDynamicObject(946, 973.20001220703, -2162, 14.300000190735, 0, 0, 356);
  2315.     CreateDynamicObject(987, 1004.799987793, -2148.8000488281, 12.10000038147, 0, 0, 178);
  2316.     CreateDynamicObject(987, 992.90002441406, -2148.3000488281, 12.10000038147, 0, 0, 176);
  2317.     CreateDynamicObject(987, 981, -2147.3000488281, 12.10000038147, 0, 0, 176);
  2318.     CreateDynamicObject(987, 969.20001220703, -2146.3000488281, 12.10000038147, 0, 0, 268);
  2319.     CreateDynamicObject(987, 968.79998779297, -2158.1999511719, 12.10000038147, 0, 0, 268);
  2320.     CreateDynamicObject(987, 968.40002441406, -2170.1000976563, 12.10000038147, 0, 0, 356);
  2321.     CreateDynamicObject(987, 980.20001220703, -2171, 12.10000038147, 0, 0, 358);
  2322.     CreateDynamicObject(3396, 982.20001220703, -2164.3000488281, 12.199999809265, 0, 0, 272);
  2323.     CreateDynamicObject(970, 979.70001220703, -2163.5, 13.89999961853, 0, 0, 88);
  2324.     CreateDynamicObject(993, 988.79998779297, -2159.1000976563, 13.699999809265, 0, 0, 90);
  2325.     CreateDynamicObject(3928, 998, -2159.6000976563, 12.10000038147, 0, 0, 0);
  2326. //=================================[ Objetos DM11 ]==========================================================//
  2327.     CreateDynamicObject(11088, 2577.1000976563, -2174.5, 5, 0, 0, 0);
  2328.     CreateDynamicObject(3415, 2611.8999023438, -2149.1000976563, -1.2000000476837, 0, 0, 270);
  2329.     CreateDynamicObject(16151, 2612.8999023438, -2148.3999023438, -0.89999997615814, 0, 0, 0);
  2330.     CreateDynamicObject(1481, 2609.6999511719, -2145.3000488281, -0.60000002384186, 0, 0, 266);
  2331.     CreateDynamicObject(3092, 2614, -2143.8999023438, -0.40000000596046, 0, 0, 0);
  2332.     CreateDynamicObject(2907, 2609.5, -2145.3000488281, -0.40000000596046, 0, 0, 0);
  2333.     CreateDynamicObject(3749, 2581.8000488281, -2111.3000488281, 6.1999998092651, 0, 0, 0);
  2334.  //=================================[ Objetos DM10 ]==========================================================//
  2335.     CreateDynamicObject(18691, 2175.5513, -1014.1899, 64.4311, 117.3656, 0, 0);
  2336.     CreateDynamicObject(18691, 2173.0085, -1014.2009, 64.6759, 141.1066, 0, 0);
  2337.     CreateDynamicObject(18691, 2186.3022, -1008.6155, 63.0403, 264.6103, 0, 0);
  2338.     CreateDynamicObject(18691, 2186.1875, -997.7115, 66.4688, 336.3643, 0, 0);
  2339.     CreateDynamicObject(18691, 2148.5037, -1006.4487, 62.4799, 148.6992, 0, 0);
  2340.     CreateDynamicObject(18691, 2163.6138, -1024.1361, 63.4992, 12.3511, 0, 0);
  2341.     CreateDynamicObject(18691, 2154.2964, -1019.4737, 63.6319, 56.8449, 0, 0);
  2342.     CreateDynamicObject(18691, 2194.0801, -999.2816, 63.2494, 351.9293, 0, 0);
  2343.     CreateDynamicObject(18691, 2209.6257, -1011.9136, 61.0987, 246.8474, 0, 0);
  2344.     CreateDynamicObject(18691, 2208.8708, -1014.5370, 61.0589, 246.8474, 0, 0);
  2345.     CreateDynamicObject(18691, 2208.0554, -1017.7397, 61.0078, 246.8474, 0, 0);
  2346.     CreateDynamicObject(18691, 2207.2993, -1020.6819, 60.9548, 246.8474, 0, 0);
  2347.     CreateDynamicObject(18691, 2206.6233, -1023.4405, 61.0753, 246.5341, 0, 0);
  2348.     CreateDynamicObject(18691, 2171.5024, -1035.7419, 60.2489, 208.2616, 0, 0);
  2349.     CreateDynamicObject(18691, 2167.9746, -1038.1532, 59.9324, 208.2616, 0, 0);
  2350.     CreateDynamicObject(18691, 2164.9258, -1040.3444, 59.8151, 208.2616, 0, 0);
  2351.     CreateDynamicObject(18691, 2161.9861, -1042.3984, 59.9016, 208.2616, 0, 0);
  2352.     CreateDynamicObject(18691, 2168.7649, -996.1864, 64.2212, 356.9562, 0, 0);
  2353.     CreateDynamicObject(18691, 2121.2844, -988.3892, 57.2633, 262.0083, 0, 0);
  2354.     CreateDynamicObject(18691, 2121.0806, -992.1512, 57.4343, 260.4416, 0, 0);
  2355.     CreateDynamicObject(18691, 2121.0549, -994.9667, 57.6168, 260.1283, 0, 0);
  2356.     CreateDynamicObject(18691, 2120.9937, -997.9894, 57.8341, 260.1283, 0, 0);
  2357.     CreateDynamicObject(18691, 2120.9629, -1001.0381, 58.1470, 260.1283, 0, 0);
  2358.     CreateDynamicObject(18691, 2256.1028, -1065.0945, 49.7303, 149.3757, 0, 0);
  2359.     CreateDynamicObject(18691, 2254.0039, -1063.2085, 50.2351, 149.3757, 0, 0);
  2360.     CreateDynamicObject(18691, 2251.2336, -1062.0270, 50.5938, 149.3757, 0, 0);
  2361.     CreateDynamicObject(18691, 2249.7356, -1060.1222, 55.9688, 31.4887, 0, 0);
  2362.     CreateDynamicObject(18691, 2206.6440, -1001.0316, 63.6673, 288.9091, 0, 0);
  2363.     CreateDynamicObject(18691, 2209.0215, -1002.7865, 63.6125, 350.3230, 0, 0);
  2364.     CreateDynamicObject(18691, 2212.5474, -1002.8140, 63.7126, 106.4023, 0, 0);
  2365.     CreateDynamicObject(18691, 2215.7185, -1003.4512, 63.7633, 68.0303, 0, 0);
  2366.     CreateDynamicObject(18691, 2213.3240, -1000.6897, 68.2350, 331.2094, 0, 0);
  2367.     CreateDynamicObject(18691, 2216.6768, -1002.0779, 68.2350, 331.2094, 0, 0);
  2368.     CreateDynamicObject(3593, 2186.3828125, -1008.8056640625, 62.360637664795, 0, 0, 54);
  2369.     CreateDynamicObject(3593, 2148.4406738281, -1006.7709960938, 61.818813323975, 356, 0, 27.996948242188);
  2370.     CreateDynamicObject(3594, 2163.490234375, -1023.19921875, 62.064167022705, 0, 0, 23.998046875);
  2371.     CreateDynamicObject(1358, 2173.9704589844, -1014.0213623047, 63.167877197266, 0, 0, 348);
  2372.     CreateDynamicObject(1415, 2168.3513183594, -995.83642578125, 61.964977264404, 0, 0, 348);
  2373.     CreateDynamicObject(1439, 2154.0830078125, -1019.3138427734, 61.838348388672, 0, 0, 90);
  2374.     CreateDynamicObject(2908, 2153.5290527344, -1016.1793823242, 64.109428405762, 272, 90, 304.00015258789);
  2375.     CreateDynamicObject(3092, 2153.9538574219, -1019.4876098633, 62.625789642334, 39.970703125, 357.38995361328, 1.6773681640625);
  2376.     CreateDynamicObject(3092, 2161.767578125, -987.34582519531, 69.995552062988, 0, 0, 0);
  2377.     CreateDynamicObject(3092, 2163.064453125, -987.5537109375, 69.98851776123, 0, 0, 0);
  2378.     CreateDynamicObject(3092, 2164.2004394531, -987.72448730469, 69.98851776123, 0, 0, 0);
  2379.     CreateDynamicObject(2680, 2164.2470703125, -987.69384765625, 70.777870178223, 0, 171.99993896484, 14);
  2380.     CreateDynamicObject(2680, 2163.1069335938, -987.5419921875, 70.778854370117, 0, 171.99645996094, 13.99658203125);
  2381.     CreateDynamicObject(2680, 2161.8159179688, -987.27447509766, 70.819076538086, 0, 171.99645996094, 13.99658203125);
  2382.     CreateDynamicObject(2907, 2154.2768554688, -1016.1821899414, 62.032733917236, 0, 0, 0);
  2383.     CreateDynamicObject(2905, 2153.1530761719, -1015.8941040039, 64.12345123291, 0, 0, 0);
  2384.     CreateDynamicObject(3092, 2143.3420410156, -1006.5328369141, 65.143203735352, 0, 0, 0);
  2385. //==================================[ Objetos Drop1 ]============================================================//
  2386.     CreateObject(5112, 2060.1408, -2496.6011, 22.2878, 0.0, 336.0, 0.0, 0);
  2387.     CreateObject(5112, 2144.8481, -2496.6155, 59.5246, 0.0, 336.0, 0.0, 0);
  2388.     CreateObject(5112, 2206.7395, -2496.5621, 93.9942, 0.0, 332.0, 0.0, 0);
  2389.     CreateObject(5112, 2279.1574, -2496.6443, 135.4924, 0.0, 330.0, 0.0, 0);
  2390.     CreateObject(5112, 2349.6062, -2496.5469, 179.0257, 0.0, 326.0, 0.0, 0);
  2391.     CreateObject(5112, 2420.2077, -2496.4476, 229.4819, 0.0, 323.9999, 0.0, 0);
  2392.     CreateObject(5112, 2487.7192, -2496.3431, 277.8407, 0.0, 322.0, 0.0, 0);
  2393.     CreateObject(5112, 2552.7807, -2496.2334, 327.69, 0.0, 322.0, 0.0, 0);
  2394.     CreateObject(5112, 2621.1694, -2496.17, 379.3345, 0.0, 324.0, 0.0, 0);
  2395.     CreateObject(5112, 2689.7807, -2496.1111, 427.3054, 0.0, 326.0, 0.0, 0);
  2396.     CreateObject(5112, 2756.4809, -2496.0054, 470.7039, 0.0, 328.0, 0.0, 0);
  2397.     CreateObject(5112, 2832.5791, -2495.8687, 516.6038, 0.0, 330.0, 0.0, 0);
  2398.     CreateObject(5112, 2908.7175, -2495.7054, 559.0381, 0.0, 332.0, 0.0, 0);
  2399.     CreateObject(5112, 2982.9902, -2495.6031, 597.5758, 0.0, 332.0, 0.0, 0);
  2400.     CreateObject(5112, 3063.8994, -2495.7747, 639.0684, 0.0, 334.0, 0.0, 0);
  2401.     CreateObject(5112, 3140.634, -2495.6976, 675.2153, 0.0, 332.0, 0.0, 0);
  2402.     CreateObject(5112, 3218.2478, -2495.5987, 715.2767, 0.0, 332.0, 0.0, 0);
  2403.     CreateObject(5112, 3296.1496, -2495.6353, 755.3308, 0.0, 332.0, 0.0, 0);
  2404.     CreateObject(5112, 3373.749, -2495.7623, 795.3253, 0.0, 332.0, 0.0, 0);
  2405.     CreateObject(5112, 3452.4382, -2495.6622, 836.079, 0.0, 332.0, 0.0, 0);
  2406.     CreateObject(8040, 3559.6301, -2495.4129, 877.542, 0.0, 0.0, 180.0, 0);
  2407.     CreateObject(1633, 3523.4255, -2500.9168, 878.0843, 0.0, 0.0, 88.0, 0);
  2408.     CreateObject(1633, 3523.6826, -2496.9166, 878.0843, 0.0, 0.0, 87.9949, 0);
  2409.     CreateObject(1633, 3523.9404, -2492.9166, 878.0843, 0.0, 0.0, 87.9949, 0);
  2410.     CreateObject(1633, 3524.1982, -2488.9166, 878.0843, 0.0, 0.0, 87.9949, 0);
  2411.     CreateObject(3434, 3597.2595, -2497.6395, 897.5001, 0.0, 0.0, 272.0, 0);
  2412.     CreateObject(629, 3523.9431, -2511.3138, 876.7764, 0.0, 0.0, 0.0, 0);
  2413.     CreateObject(629, 3523.3352, -2478.3721, 876.7764, 0.0, 0.0, 0.0, 0);
  2414.     CreateObject(716, 3597.906, -2479.2364, 876.7764, 0.0, 0.0, 0.0, 0);
  2415.     CreateObject(716, 3597.5087, -2512.5342, 876.7764, 0.0, 0.0, 0.0, 0);
  2416. //==================================[ Objetos Drop2 ]============================================================//
  2417.     CreateObject(8040,-111.10223389,-2236.84521484,955.97741699,0.00000000,0.00000000,0.00000000); //object(airprtcrprk02_lvs) (1)
  2418.     CreateObject(1634,-74.88383484,-2231.68579102,956.51672363,0.00000000,0.00000000,270.00000000); //object(landjump2) (1)
  2419.     CreateObject(1634,-74.87059021,-2235.72729492,956.51672363,0.00000000,0.00000000,270.00000000); //object(landjump2) (2)
  2420.     CreateObject(1634,-74.84634399,-2239.81982422,956.51672363,0.00000000,0.00000000,270.00000000); //object(landjump2) (3)
  2421.     CreateObject(1634,-74.81948853,-2243.93823242,956.50909424,0.00000000,0.00000000,270.00000000); //object(landjump2) (4)
  2422.     CreateObject(5013,-37.98025131,-2235.75317383,941.72192383,340.00000000,0.00000000,272.00000000); //object(laroakt1_30_las) (1)
  2423.     CreateObject(5013,22.87360382,-2233.69970703,919.63360596,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (3)
  2424.     CreateObject(5013,94.72621918,-2231.27539062,893.21520996,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (4)
  2425.     CreateObject(5013,166.31321716,-2228.80395508,867.32574463,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (5)
  2426.     CreateObject(5013,237.61773682,-2226.46557617,841.65197754,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (6)
  2427.     CreateObject(5013,310.27957153,-2223.95800781,815.31420898,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (7)
  2428.     CreateObject(5013,378.13937378,-2221.51757812,790.75817871,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (8)
  2429.     CreateObject(5013,450.17538452,-2218.92236328,764.61828613,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (9)
  2430.     CreateObject(5013,517.35028076,-2216.51391602,740.30584717,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (10)
  2431.     CreateObject(5013,587.89465332,-2214.03881836,714.67834473,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (11)
  2432.     CreateObject(5013,660.70373535,-2211.38867188,688.29663086,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (12)
  2433.     CreateObject(5013,729.46228027,-2208.96142578,663.40087891,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (13)
  2434.     CreateObject(5013,801.37438965,-2206.49072266,637.31030273,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (14)
  2435.     CreateObject(5013,863.41125488,-2204.29663086,614.80029297,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (16)
  2436.     CreateObject(5013,931.21630859,-2201.76513672,590.16204834,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (17)
  2437.     CreateObject(5013,1003.42498779,-2199.36889648,563.93963623,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (18)
  2438.     CreateObject(5013,1071.51928711,-2196.94873047,539.30987549,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (19)
  2439.     CreateObject(5013,1141.70349121,-2194.64257812,514.07330322,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (20)
  2440.     CreateObject(5013,1214.53601074,-2192.20996094,487.65475464,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (21)
  2441.     CreateObject(5013,1286.72363281,-2189.71411133,461.50158691,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (22)
  2442.     CreateObject(5013,1359.62036133,-2187.43212891,435.06814575,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (23)
  2443.     CreateObject(5013,1427.66870117,-2185.05590820,410.27697754,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (24)
  2444.     CreateObject(5013,1498.12268066,-2182.57299805,384.69189453,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (25)
  2445.     CreateObject(5013,1571.93627930,-2180.04418945,357.87243652,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (26)
  2446.     CreateObject(5013,1639.16406250,-2177.72412109,333.46734619,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (27)
  2447.     CreateObject(5013,1711.69604492,-2175.15649414,307.24963379,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (28)
  2448.     CreateObject(5013,1784.29748535,-2172.45532227,280.89013672,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (29)
  2449.     CreateObject(5013,1853.26782227,-2170.18115234,256.00479126,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (30)
  2450.     CreateObject(5013,1921.97277832,-2167.69262695,231.27865601,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (32)
  2451.     CreateObject(5013,1987.49133301,-2165.50927734,207.54809570,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (33)
  2452.     CreateObject(5013,2053.59692383,-2163.18383789,183.62454224,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (34)
  2453.     CreateObject(5013,2124.40112305,-2160.84716797,157.98760986,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (35)
  2454.     CreateObject(5013,2198.58740234,-2158.22973633,131.31100464,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (36)
  2455.     CreateObject(5013,2263.93237305,-2156.22387695,107.63933563,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (37)
  2456.     CreateObject(5013,2335.41113281,-2153.82299805,81.70095825,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (38)
  2457.     CreateObject(5013,2401.73608398,-2151.39257812,57.69185638,339.99938965,0.00000000,271.99951172); //object(laroakt1_30_las) (39)
  2458.     CreateObject(1634,2439.29931641,-2142.70727539,45.33871460,0.00000000,0.00000000,272.00000000); //object(landjump2) (5)
  2459.     CreateObject(1634,2439.56323242,-2146.65576172,45.35189819,0.00000000,0.00000000,271.99951172); //object(landjump2) (6)
  2460.     CreateObject(1634,2439.76977539,-2150.81152344,45.33175278,0.00000000,0.00000000,271.99951172); //object(landjump2) (7)
  2461.     CreateObject(1634,2439.91528320,-2154.89746094,45.33091736,0.00000000,0.00000000,271.99951172); //object(landjump2) (8)
  2462.     CreateObject(1634,2439.76098633,-2158.16479492,45.30634308,0.00000000,0.00000000,271.99951172); //object(landjump2) (9)
  2463.     CreateObject(1633,2442.45288086,-2142.54174805,49.23334503,38.00000000,0.00000000,274.00000000); //object(landjump) (1)
  2464.     CreateObject(1633,2442.70214844,-2146.62695312,49.23512268,37.99621582,0.00000000,273.99902344); //object(landjump) (2)
  2465.     CreateObject(1633,2442.95092773,-2150.77807617,49.23992157,37.99621582,0.00000000,273.99902344); //object(landjump) (3)
  2466.     CreateObject(1633,2443.11254883,-2155.05004883,49.24450684,37.99621582,0.00000000,273.99902344); //object(landjump) (4)
  2467.     CreateObject(1633,2443.31738281,-2157.91210938,49.19320679,37.99621582,0.00000000,273.99902344); //object(landjump) (5)
  2468.     CreateObject(1633,2444.22534180,-2142.27490234,53.47476959,51.99621582,0.00000000,273.99902344); //object(landjump) (6)
  2469.     CreateObject(1633,2444.46337891,-2146.40869141,53.45619202,51.99279785,0.00000000,273.99353027); //object(landjump) (7)
  2470.     CreateObject(1633,2444.67919922,-2150.59912109,53.41245270,51.99279785,0.00000000,273.99353027); //object(landjump) (8)
  2471.     CreateObject(1633,2444.86914062,-2154.81909180,53.46039581,51.99279785,0.00000000,273.99353027); //object(landjump) (9)
  2472.     CreateObject(1633,2445.13525391,-2158.57080078,53.40772247,51.99279785,0.00000000,273.99353027); //object(landjump) (10)
  2473.     CreateObject(1633,-24.54430580,-2235.47631836,937.96508789,0.00000000,0.00000000,272.00000000); //object(landjump) (11)
  2474.     CreateObject(1633,234.88085938,-2219.36376953,843.85766602,0.00000000,0.00000000,271.99951172); //object(landjump) (12)
  2475.     CreateObject(1633,484.61801147,-2225.25244141,753.62384033,0.00000000,0.00000000,271.99951172); //object(landjump) (13)
  2476.     CreateObject(1633,826.53350830,-2198.63867188,629.44335938,0.00000000,0.00000000,271.99951172); //object(landjump) (14)
  2477.     CreateObject(1633,1224.14843750,-2191.84521484,485.28744507,0.00000000,0.00000000,271.99951172); //object(landjump) (15)
  2478.     CreateObject(1633,1642.51147461,-2185.10302734,333.64370728,0.00000000,0.00000000,271.99951172); //object(landjump) (16)
  2479.     CreateObject(1633,1929.10583496,-2160.93408203,229.89843750,0.00000000,0.00000000,271.99951172); //object(landjump) (17)
  2480.     CreateObject(1633,2313.89208984,-2154.41284180,90.66190338,0.00000000,0.00000000,271.99951172); //object(landjump) (18)
  2481. //==================================[ Objetos Do Drop3 ]========================================================//
  2482.     CreateObject(8040, -3622.7607421875, 355.98828125, 1190.8645019531, 0, 0, 343.99291992188);
  2483.     CreateObject(1655, -2611.2685546875, 22.253341674805, 35.610202789307, 350.00451660156, 357.96850585938, 240.89471435547);
  2484.     CreateObject(8356, -3516.0732421875, 325.2783203125, 1135.0153808594, 323.99230957031, 0, 253.99841308594);
  2485.     CreateObject(8356, -3380.8798828125, 283.822265625, 1020.1749267578, 41.995239257813, 0, 71.998901367188);
  2486.     CreateObject(8356, -3256.2744140625, 243.2099609375, 888.46759033203, 47.999267578125, 0, 71.998901367188);
  2487.     CreateObject(8356, -3170.00390625, 212.39292907715, 732.78826904297, 70, 0, 68);
  2488.     CreateObject(8356, -3114.8962402344, 190.17175292969, 559.77923583984, 72, 0, 68);
  2489.     CreateObject(8356, -3050.787109375, 164.349609375, 387.62921142578, 63.995361328125, 0, 67.999877929688);
  2490.     CreateObject(8356, -2956.6684570313, 128.77514648438, 236.76397705078, 48, 0, 70);
  2491.     CreateObject(8356, -2830.357421875, 85.0810546875, 120.67181396484, 31.997680664063, 0, 71.998901367188);
  2492.     CreateObject(8356, -2669.9931640625, 29.484375, 48.70964050293, 345.99792480469, 0, 249.99938964844);
  2493.     CreateObject(1655, -2615.4436035156, 14.686187744141, 35.789752960205, 350.00244140625, 357.96752929688, 240.89172363281);
  2494.     CreateObject(1655, -2619.7055664063, 7.3380699157715, 36.045375823975, 350.00244140625, 357.96752929688, 240.89172363281);
  2495.     CreateObject(1655, -2623.6799316406, -0.11337693035603, 36.423069000244, 350.00244140625, 357.96752929688, 240.89172363281);
  2496.     CreateObject(1655, -2604.6916503906, 18.72599029541, 39.317882537842, 18, 0, 240);
  2497.     CreateObject(1655, -2613.1572265625, 3.5400390625, 39.364280700684, 17.99560546875, 0, 239.99084472656);
  2498.     CreateObject(1655, -2608.8840332031, 11.084184646606, 39.415729522705, 17.99560546875, 0, 241.99633789063);
  2499.     CreateObject(1655, -2617.125, -4.0094347000122, 39.713710784912, 17.99560546875, 0, 239.99633789063);
  2500.     CreateObject(14553, -3460.458984375, 368.0888671875, 1161.3076171875, 3.9990234375, 0, 35.996704101563);
  2501.     CreateObject(3524, -3610.3005371094, 352.82434082031, 1192.4682617188, 0, 0, 264);
  2502.     CreateObject(3524, -3599.2014160156, 330.08065795898, 1194.0186767578, 0, 0, 179.99243164063);
  2503.     CreateObject(3524, -3624.6237792969, 357.08963012695, 1192.8901367188, 0, 0, 263.99731445313);
  2504.     CreateObject(3524, -3583.1057128906, 354.56008911133, 1196.0346679688, 77.991943359375, 0, 275.98425292969);
  2505.     CreateObject(3524, -3654.3857421875, 382.6826171875, 1197.1618652344, 67.999877929688, 0, 51.992797851563);
  2506.     CreateObject(3524, -3660.8640136719, 360.55996704102, 1196.9682617188, 58.950347900391, 332.02795410156, 116.45977783203);
  2507.     CreateObject(3524, -3635.9663085938, 360.40936279297, 1192.8901367188, 0, 0, 245.99487304688);
  2508.     CreateObject(3524, -3656.4814453125, 369.62145996094, 1196.9682617188, 72, 0, 95.993041992188);
  2509.     CreateObject(3524, -3663.1003417969, 350.72015380859, 1196.7258300781, 76, 0, 89.993041992188);
  2510.     CreateObject(3524, -3622.9753417969, 373.77020263672, 1196.9682617188, 48, 0, 343.99304199219);
  2511.     CreateObject(3524, -3597.8359375, 367.14779663086, 1196.4682617188, 46, 0, 349.99304199219);
  2512.     CreateObject(3524, -3646.2097167969, 379.51348876953, 1196.2182617188, 72, 0, 349.99304199219);
  2513.     CreateObject(3524, -3638.0161132813, 341.19952392578, 1193.4678955078, 0, 0, 175.99169921875);
  2514.     CreateObject(3524, -3619.0080566406, 335.96621704102, 1193.9084472656, 0, 0, 179.98828125);
  2515.     CreateObject(3524, -3655.70703125, 346.24664306641, 1193.7258300781, 0, 0, 131.98974609375);
  2516.     CreateObject(3524, -3634.6577148438, 377.41592407227, 1196.4682617188, 36, 0, 349.99304199219);
  2517.     CreateObject(3524, -3586.4326171875, 363.283203125, 1197.3995361328, 45.999755859375, 0, 335.98937988281);
  2518.     CreateObject(3528, -3658.78125, 367.3935546875, 1194.9132080078, 0, 0, 345.99792480469);
  2519.     CreateObject(3528, -3583.02734375, 358.6845703125, 1192.9720458984, 0, 0, 157.99987792969);
  2520.     CreateObject(7392, -3589.1201171875, 329.9951171875, 1199.5529785156, 0, 0, 343.99841308594);
  2521.     CreateObject(1225, -3456.4050292969, 290.01159667969, 1086.9012451172, 0, 38, 340);
  2522.     CreateObject(1225, 141.88735961914, 71.619247436523, 464.50140380859, 0, 0, 0);
  2523.     CreateObject(1225, -3446.8356933594, 323.73599243164, 1087.0196533203, 3.7083129882813, 22.048583984375, 358.49948120117);
  2524.     CreateObject(1225, -3136.0559082031, 217.08734130859, 653.02282714844, 0, 66, 344);
  2525.     CreateObject(1225, -3148.3989257813, 187.66516113281, 653.5048828125, 0, 66, 338);
  2526.     CreateObject(1225, -2883.755859375, 122.23173522949, 159.95425415039, 0, 32, 348);
  2527.     CreateObject(1225, -2893.3784179688, 86.449981689453, 158.7735748291, 0, 24, 343.99996948242);
  2528.     CreateObject(1225, -2670.00390625, 11.1474609375, 47.617069244385, 1.9775390625, 8.0035400390625, 359.71984863281);
  2529.     CreateObject(1225, -2665.5095214844, 44.527965545654, 49.308933258057, 3.9391479492188, 10.02392578125, 357.30432128906);
  2530.     CreateObject(3528, -2605.7255859375, 26.4560546875, 48.758651733398, 0, 0, 187.998046875);
  2531.     CreateObject(3528, -2622.6240234375, -14.66796875, 47.337818145752, 0, 0, 129.99572753906);
  2532.     CreateObject(6986, -2620.8193359375, -15.470703125, 61.373710632324, 0, 0, 315.99975585938);
  2533.     CreateObject(7313, -3583.521484375, 350.390625, 1195.5988769531, 0, 0, 251.99890136719);
  2534.     CreateObject(2660, -3662.52734375, 359.798828125, 1190.6441650391, 0, 0, 0);
  2535.     CreateObject(4003, -3611.3312988281, 369.38143920898, 1197.1857910156, 0, 0, 164);
  2536.     CreateObject(3434, -3658.8994140625, 367.50323486328, 1200.4406738281, 0, 0, 72);
  2537.     CreateObject(3092, -3590.2907714844, 330.57592773438, 1190.3208007813, 85.999969482422, 180, 180);
  2538. //==================================[ Obejtos Do Drop4 ]========================================================//
  2539.     CreateObject(18450,-875.74468994,-1132.23352051,100.54533386,0.00000000,353.75000000,313.75000000); //object(cs_roadbridge04) (8)
  2540.     CreateObject(18450,-1256.21618652,-741.05902100,66.16569519,0.00000000,5.49877930,313.74755859); //object(cs_roadbridge04) (9)
  2541.     CreateObject(18450,-831.56054688,-1178.43164062,109.00836945,0.00000000,351.24389648,313.74206543); //object(cs_roadbridge04) (10)
  2542.     CreateObject(18450,-798.95855713,-1212.46936035,121.46759033,0.00000000,345.24731445,313.99206543); //object(cs_roadbridge04) (11)
  2543.     CreateObject(18450,-786.66522217,-1225.20715332,127.59558105,0.00000000,340.74536133,313.98925781); //object(cs_roadbridge04) (12)
  2544.     CreateObject(18450,-753.79705811,-1259.23535156,145.01322937,0.00000000,339.49096680,313.98925781); //object(cs_roadbridge04) (14)
  2545.     CreateObject(18450,-717.11895752,-1297.15234375,165.58312988,0.00000000,337.98852539,313.98925781); //object(cs_roadbridge04) (15)
  2546.     CreateObject(18450,-693.29913330,-1321.79528809,181.22387695,0.00000000,335.48339844,313.98925781); //object(cs_roadbridge04) (16)
  2547.     CreateObject(18450,-648.72326660,-1367.95190430,211.85722351,0.00000000,333.47851562,313.98925781); //object(cs_roadbridge04) (17)
  2548.     CreateObject(18450,-619.97998047,-1397.75048828,233.50402832,0.00000000,331.22351074,313.98925781); //object(cs_roadbridge04) (18)
  2549.     CreateObject(18450,-601.08056641,-1417.38146973,249.36795044,0.00000000,329.47131348,313.98925781); //object(cs_roadbridge04) (19)
  2550.     CreateObject(18450,-560.19213867,-1459.74060059,286.07305908,0.00000000,326.71899414,313.98925781); //object(cs_roadbridge04) (20)
  2551.     CreateObject(18450,-534.64801025,-1486.22839355,311.22851562,0.00000000,324.21691895,313.98925781); //object(cs_roadbridge04) (21)
  2552.     CreateObject(18450,-505.62243652,-1516.32385254,342.46905518,0.00000000,321.96203613,313.98925781); //object(cs_roadbridge04) (22)
  2553.     CreateObject(18450,-480.47659302,-1542.33459473,372.16613770,0.00000000,319.70983887,313.98925781); //object(cs_roadbridge04) (23)
  2554.     CreateObject(18450,-318.84771729,-1709.74060059,570.13092041,0.00000000,319.70764160,313.98925781); //object(cs_roadbridge04) (24)
  2555.     CreateObject(18450,-439.37597656,-1584.89648438,422.42089844,0.00000000,319.70764160,313.98925781); //object(cs_roadbridge04) (25)
  2556.     CreateObject(18450,-398.81738281,-1626.89453125,471.96713257,0.00000000,319.70764160,313.98925781); //object(cs_roadbridge04) (26)
  2557.     CreateObject(18450,-359.26953125,-1667.84472656,520.53405762,0.00000000,319.70764160,313.98925781); //object(cs_roadbridge04) (27)
  2558.     CreateObject(18450,-236.98713684,-1794.48913574,670.12005615,0.00000000,319.70764160,313.98925781); //object(cs_roadbridge04) (28)
  2559.     CreateObject(18450,-278.21484375,-1751.80078125,619.78405762,0.00000000,319.70764160,313.98925781); //object(cs_roadbridge04) (29)
  2560.     CreateObject(8040,-187.81295776,-1844.58691406,697.04473877,0.00000000,0.00000000,134.00000000); //object(airprtcrprk02_lvs) (1)
  2561.     CreateObject(3513,-1224.98498535,-760.96185303,67.09194183,0.00000000,0.00000000,224.00000000); //object(vgs_roadsign1) (1)
  2562.     CreateObject(1262,-214.78048706,-1816.82897949,703.00842285,0.00000000,0.00000000,225.99996948); //object(mtraffic4) (1)
  2563.     CreateObject(1231,-224.19244385,-1828.38549805,699.00952148,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (1)
  2564.     CreateObject(1231,-202.80722046,-1806.51306152,699.00952148,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (2)
  2565.     CreateObject(3513,-208.67871094,-1810.60156250,700.47894287,0.00000000,0.00000000,223.99475098); //object(vgs_roadsign1) (2)
  2566.     CreateObject(979,-1230.72851562,-778.90106201,63.97156906,0.00000000,0.00000000,324.75000000); //object(sub_roadleft) (1)
  2567.     CreateObject(979,-1219.70361328,-768.01867676,63.73890686,0.00000000,0.00000000,121.24490356); //object(sub_roadleft) (2)
  2568.     CreateObject(18450,-823.05371094,-1187.36132812,112.50070953,0.00000000,348.49731445,313.74206543); //object(cs_roadbridge04) (30)
  2569.     CreateObject(1632,-1286.12548828,-716.71813965,71.32459259,6.00000000,0.00000000,44.00000000); //object(waterjump1) (2)
  2570.     CreateObject(1632,-1283.25048828,-713.96984863,71.32459259,5.99853516,0.00000000,43.99475098); //object(waterjump1) (3)
  2571.     CreateObject(1632,-1280.44580078,-711.21868896,71.32459259,5.99853516,0.00000000,43.99475098); //object(waterjump1) (4)
  2572.     CreateObject(1632,-1278.83203125,-709.68420410,71.32459259,5.99853516,0.00000000,43.99475098); //object(waterjump1) (5)
  2573.     CreateObject(7916,-1222.15539551,-777.87463379,66.74115753,0.00000000,0.00000000,34.00000000); //object(vegaswaterfall02) (1)
  2574. //==================================[ Objetos Do Drop5 ]========================================================//
  2575.     CreateDynamicObject(18450, -1106.333252, -317.158051, 29.866606, 0.0000, 311.0122, 3.4377);
  2576.     CreateDynamicObject(18450, -1055.257446, -314.083374, 88.691635, 0.0000, 311.0122, 3.4377);
  2577.     CreateDynamicObject(18450, -1004.261353, -311.009857, 147.417511, 0.0000, 311.0122, 3.4377);
  2578.     CreateDynamicObject(18450, -953.759399, -307.960052, 205.566742, 0.0000, 311.0122, 3.4377);
  2579.     CreateDynamicObject(18450, -902.432861, -304.860321, 264.666351, 0.0000, 311.0122, 3.4377);
  2580.     CreateDynamicObject(18450, -851.932129, -301.860504, 322.841064, 0.0000, 311.0122, 3.4377);
  2581.     CreateDynamicObject(18450, -801.307251, -298.835815, 381.140869, 0.0000, 311.0122, 3.4377);
  2582.     CreateDynamicObject(18450, -750.657104, -295.811066, 439.440979, 0.0000, 311.0122, 3.4377);
  2583.     CreateDynamicObject(18450, -700.456665, -292.786316, 497.265778, 0.0000, 311.0122, 3.4377);
  2584.     CreateDynamicObject(18450, -650.231445, -289.761627, 555.116638, 0.0000, 311.0122, 3.4377);
  2585.     CreateDynamicObject(18450, -599.481445, -286.711884, 613.542053, 0.0000, 311.0122, 3.4377);
  2586.     CreateDynamicObject(18450, -533.579773, -283.928162, 643.568542, 0.0000, 0.0000, 1.7189);
  2587.     CreateDynamicObject(18450, -456.279480, -281.603546, 643.568542, 0.0000, 0.0000, 1.7189);
  2588.     CreateDynamicObject(18450, -377.154755, -279.228821, 643.568542, 0.0000, 0.0000, 1.7189);
  2589.     CreateDynamicObject(18450, -298.229797, -276.879089, 643.568542, 0.0000, 0.0000, 1.7189);
  2590.     CreateDynamicObject(18450, -218.554962, -274.504181, 643.568542, 0.0000, 0.0000, 1.7189);
  2591.     CreateDynamicObject(18450, -139.330017, -272.129395, 643.568542, 0.0000, 0.0000, 1.7189);
  2592.     CreateDynamicObject(18450, -60.205063, -269.754364, 643.568542, 0.0000, 0.0000, 1.7189);
  2593.     CreateDynamicObject(8040, 19.096210, -269.359558, 644.682678, 0.0000, 0.0000, 180.0000);
  2594.     CreateDynamicObject(8040, 19.150761, -268.895874, 650.757751, 179.6225, 0.0000, 180.0000);
  2595.     CreateDynamicObject(1655, -1121.276733, -314.577393, 14.073555, 359.1406, 0.0000, 273.4378);
  2596.     CreateDynamicObject(1655, -1120.901611, -320.626160, 14.073555, 359.1406, 0.0000, 273.4378);
  2597.     CreateDynamicObject(1655, -1150.806152, -324.407623, 14.123554, 0.0000, 0.0000, 93.4377);
  2598.     CreateDynamicObject(1655, -1151.331665, -315.782654, 14.123554, 0.0000, 0.0000, 93.4377);
  2599. //==================================[ Objetos Do Drop6 ]========================================================//
  2600.     CreateDynamicObject(5333, -3155.37890625, 470.24908447266, 75.522827148438, 0, 30, 0);
  2601.     CreateDynamicObject(5333, -3302.451171875, 470.28018188477, 176.26002502441, 0, 32, 0);
  2602.     CreateDynamicObject(5333, -3454.9050292969, 470.2614440918, 288.51263427734, 0, 34, 0);
  2603.     CreateDynamicObject(5333, -3603.1120605469, 470.31335449219, 405.76821899414, 0, 36, 0);
  2604.     CreateDynamicObject(5333, -3740.8725585938, 470.27426147461, 523.63055419922, 0, 38, 0);
  2605.     CreateDynamicObject(5333, -3879.0437011719, 470.26852416992, 649.69000244141, 0, 40, 0);
  2606.     CreateDynamicObject(5333, -4014.5354003906, 470.30535888672, 782.06408691406, 0, 42, 0);
  2607.     CreateDynamicObject(7854, -4156.205078125, 471.47906494141, 860.19000244141, 0, 0, 88.889984130859);
  2608.     CreateDynamicObject(10010, -4250.0454101563, 439.58801269531, 859.29901123047, 0, 0, 269.20001220703);
  2609.     CreateDynamicObject(1655, -3087.9831542969, 465.82565307617, 26.670526504517, 320, 0, 268);
  2610.     CreateDynamicObject(1655, -3087.7648925781, 474.46356201172, 26.639999389648, 320, 0, 270);
  2611.     CreateDynamicObject(1655, -3079.2348632813, 474.47946166992, 24.618640899658, 330, 0, 270);
  2612.     CreateDynamicObject(1655, -3079.5227050781, 465.6506652832, 24.738758087158, 330, 0, 270);
  2613.     CreateDynamicObject(1655, -3071.0134277344, 474.43893432617, 25.17557144165, 351.99633789063, 0, 270);
  2614.     CreateDynamicObject(1655, -3070.8869628906, 465.74279785156, 25.287237167358, 350.59094238281, 0, 270);
  2615.     CreateDynamicObject(1225, -3304.9125976563, 463.87072753906, 178.98715209961, 0, 38, 2);
  2616.     CreateDynamicObject(1225, -3457.4509277344, 476.89810180664, 291.45095825195, 0, 37.996215820313, 1.99951171875);
  2617.     CreateDynamicObject(1225, -3605.8547363281, 463.83108520508, 409.0940246582, 0, 37.996215820313, 1.99951171875);
  2618.     CreateDynamicObject(1225, -3743.2587890625, 476.67660522461, 526.76092529297, 0, 37.996215820313, 1.99951171875);
  2619.     CreateDynamicObject(1225, -2931.3110351563, 481.67098999023, 4.3198175430298, 0, 0, 0);
  2620.     CreateDynamicObject(1225, -2931.6062011719, 477.01571655273, 4.3198175430298, 0, 0, 0);
  2621.     CreateDynamicObject(1225, -2931.6025390625, 470.34243774414, 4.3198175430298, 0, 0, 0);
  2622.     CreateDynamicObject(1225, -2933.0520019531, 463.95678710938, 4.7854452133179, 0, 0, 0);
  2623.     CreateDynamicObject(1225, -2926.5185546875, 478.90466308594, 4.3123178482056, 0, 0, 0);
  2624.     CreateDynamicObject(1225, -2925.1049804688, 472.02203369141, 4.3198175430298, 0, 0, 0);
  2625.     CreateDynamicObject(1225, -2925.3481445313, 466.0813293457, 4.4041795730591, 0, 0, 0);
  2626.     CreateDynamicObject(1225, -2924.4265136719, 458.82180786133, 4.3198175430298, 0, 0, 0);
  2627. //==================================[ Objetos Do Drop7 ]=========================================================//
  2628.     CreateDynamicObject(16358, 1739.6294, 812.4901, 621.7382, 0.0000, 298.9801, 180.0000);
  2629.     CreateDynamicObject(16358, 1857.2435, 812.4914, 413.0563, 0.0000, 299.8395, 180.0000);
  2630.     CreateDynamicObject(16358, 1973.4991, 812.4971, 203.2782, 0.0000, 298.1206, 180.0000);
  2631.     CreateDynamicObject(16358, 1623.4149, 812.4767, 831.5717, 0.0000, 298.9801, 180.0000);
  2632.     CreateDynamicObject(16358, 1508.1949, 812.4760, 1039.6155, 0.0000, 298.9801, 180.0000);
  2633.     CreateDynamicObject(16358, 1393.5895, 812.4686, 1246.5302, 0.0000, 298.9801, 180.0000);
  2634.     CreateDynamicObject(16358, 1268.0382, 812.4547, 1450.6289, 0.0000, 304.1367, 180.0000);
  2635.     CreateDynamicObject(16358, 1134.1067, 812.4405, 1648.1544, 0.0000, 304.1367, 180.0000);
  2636.     CreateDynamicObject(16358, 980.0060, 812.4376, 1830.2357, 0.0000, 316.1687, 180.0000);
  2637.     CreateDynamicObject(16358, 792.2919, 812.4087, 1977.7228, 0.0000, 327.3414, 180.0000);
  2638.     CreateDynamicObject(16358, 583.5092, 812.4015, 2094.2856, 0.0000, 334.2169, 180.0000);
  2639.     CreateDynamicObject(8040, 437.3346, 812.3483, 2146.8237, 0.0000, 0.0000, 0.0000);
  2640.     CreateDynamicObject(1237, 477.2573, 803.7988, 2145.9614, 0.0000, 0.0000, 0.0000);
  2641.     CreateDynamicObject(1251, 476.7091, 818.0565, 2151.6604, 0.0000, 0.0000, 0.0000);
  2642.     CreateDynamicObject(1251, 476.7222, 811.2463, 2151.6509, 0.0000, 0.0000, 0.0000);
  2643.     CreateDynamicObject(3336, 476.5769, 805.0806, 2145.8677, 0.0000, 0.0000, 180.0000);
  2644.     CreateDynamicObject(1655, 2030.2474, 809.7317, 98.1888, 286.9479, 0.0000, 270.0000);
  2645.     CreateDynamicObject(1655, 2030.2043, 815.9371, 98.2622, 286.9479, 0.0000, 270.0000);
  2646.     CreateDynamicObject(1655, 2036.1982, 815.9639, 93.0533, 305.8555, 0.0000, 270.0000);
  2647.     CreateDynamicObject(1655, 2036.2649, 809.5640, 93.0059, 305.8555, 0.0000, 270.0000);
  2648.     CreateDynamicObject(1655, 2043.8545, 809.7337, 89.9661, 322.1847, 0.0000, 270.0000);
  2649.     CreateDynamicObject(1655, 2043.8619, 815.9099, 89.9640, 322.1847, 0.0000, 270.0000);
  2650.     CreateDynamicObject(1655, 2052.1572, 809.7554, 88.6731, 334.2168, 0.0000, 270.0000);
  2651.     CreateDynamicObject(1655, 2052.0723, 815.8649, 88.6682, 334.2168, 0.0000, 270.0000);
  2652.     CreateDynamicObject(1655, 2060.1182, 809.7518, 89.9780, 357.4216, 0.0000, 270.0000);
  2653.     CreateDynamicObject(1655, 2060.1379, 815.8315, 89.9667, 357.4216, 0.0000, 270.0000);
  2654.     CreateDynamicObject(1318, 476.1458, 812.5289, 2152.2593, 0.0000, 0.0000, 0.0000);
  2655.     CreateDynamicObject(1318, 476.1709, 809.3205, 2152.2695, 0.0000, 0.0000, 0.0000);
  2656.     CreateDynamicObject(1313, 475.9709, 811.3691, 2152.3596, 0.0000, 0.0000, 270.0000);
  2657.     CreateDynamicObject(1313, 475.9709, 810.4000, 2152.3511, 0.0000, 0.0000, 270.0000);
  2658.     CreateDynamicObject(1226, 475.1840, 805.0732, 2149.8579, 0.0000, 0.0000, 281.2500);
  2659.     CreateDynamicObject(1225, 815.0211, 806.0271, 1964.2930, 0.0000, 0.0000, 0.0000);
  2660.     CreateDynamicObject(1225, 816.9392, 819.3939, 1963.0635, 0.0000, 0.0000, 0.0000);
  2661.     CreateDynamicObject(1225, 1048.5742, 806.1309, 1765.6707, 0.0000, 0.0000, 0.0000);
  2662.     CreateDynamicObject(1225, 1045.5209, 819.6295, 1768.6019, 0.0000, 0.0000, 0.0000);
  2663.     CreateDynamicObject(1225, 1245.1008, 806.3470, 1485.9663, 0.0000, 0.0000, 0.0000);
  2664.     CreateDynamicObject(1225, 1245.5305, 819.4615, 1485.3324, 0.0000, 0.0000, 0.0000);
  2665.     CreateDynamicObject(1225, 1472.8828, 819.2615, 1105.0521, 0.0000, 0.0000, 0.0000);
  2666.     CreateDynamicObject(1225, 1470.8322, 806.1451, 1108.6576, 0.0000, 0.0000, 0.0000);
  2667.     CreateDynamicObject(1225, 1688.1135, 806.1303, 716.4314, 0.0000, 0.0000, 0.0000);
  2668.     CreateDynamicObject(1225, 1688.6066, 819.7084, 715.1218, 0.0000, 0.0000, 0.0000);
  2669.     CreateDynamicObject(1225, 1866.3251, 819.1616, 398.8706, 0.0000, 0.0000, 0.0000);
  2670.     CreateDynamicObject(1225, 1860.3921, 806.2869, 409.4745, 0.0000, 0.0000, 0.0000);
  2671.     CreateDynamicObject(1225, 2014.5161, 819.3447, 128.2419, 0.0000, 0.0000, 0.0000);
  2672.     CreateDynamicObject(1225, 2010.7913, 806.2927, 135.3915, 0.0000, 0.0000, 0.0000);
  2673.     CreateDynamicObject(1226, 547.1248, 807.7360, 2116.4211, 0.0000, 0.0000, 281.2500);
  2674.     CreateDynamicObject(1226, 688.8545, 807.6068, 2047.9579, 0.0000, 0.0000, 281.2500);
  2675.     CreateDynamicObject(1226, 766.4025, 807.6805, 1998.9246, 0.0000, 0.0000, 281.2500);
  2676.     CreateDynamicObject(1226, 894.3987, 807.4512, 1915.8831, 328.2008, 356.5623, 272.6556);
  2677.     CreateDynamicObject(1243, 477.2692, 820.1970, 2141.6934, 0.0000, 0.0000, 0.0000);
  2678.     CreateDynamicObject(3666, 476.2959, 810.8950, 2153.0601, 0.0000, 0.0000, 0.0000);
  2679.     CreateDynamicObject(3666, 486.6657, 812.7225, 2141.9651, 0.0000, 0.0000, 0.0000);
  2680.     CreateDynamicObject(3666, 499.6822, 812.6771, 2135.7522, 0.0000, 0.0000, 0.0000);
  2681.     CreateDynamicObject(3666, 531.4771, 812.7001, 2120.3936, 0.0000, 0.0000, 0.0000);
  2682.     CreateDynamicObject(3666, 586.5172, 812.8027, 2093.8062, 0.0000, 0.0000, 0.0000);
  2683.     CreateDynamicObject(3666, 691.5448, 812.6741, 2043.0720, 0.0000, 0.0000, 0.0000);
  2684.     CreateDynamicObject(1225, 1046.3481, 812.7574, 1767.5261, 0.0000, 0.0000, 0.0000);
  2685.     CreateDynamicObject(1225, 1426.9336, 812.8548, 1187.5867, 0.0000, 0.0000, 0.0000);
  2686.     CreateDynamicObject(1225, 1574.7085, 812.7596, 920.7730, 0.0000, 0.0000, 0.0000);
  2687.     CreateDynamicObject(1225, 1807.8154, 812.8286, 500.4628, 0.0000, 0.0000, 0.0000);
  2688.     CreateDynamicObject(1313, 691.9112, 812.7133, 2043.8240, 0.0000, 0.0000, 270.0000);
  2689.     CreateDynamicObject(1318, 692.1129, 812.7350, 2044.5350, 0.0000, 0.0000, 0.0000);
  2690.     CreateDynamicObject(3666, 2055.8469, 811.9427, 85.3013, 0.0000, 0.0000, 0.0000);
  2691.     CreateDynamicObject(3666, 2056.0356, 818.6643, 86.2316, 0.0000, 0.0000, 0.0000);
  2692.     CreateDynamicObject(1225, 891.0140, 812.8039, 1915.3427, 0.0000, 0.0000, 0.0000);
  2693.     CreateDynamicObject(13593, 779.0801, 812.6910, 1986.8079, 309.2932, 359.1406, 270.0000);
  2694.     CreateDynamicObject(13592, 667.7657, 812.5693, 2060.7617, 335.9358, 0.0000, 281.2500);
  2695.     CreateDynamicObject(13592, 1267.6963, 812.4803, 1462.2667, 304.1366, 0.0000, 292.5000);
  2696.     CreateDynamicObject(13592, 1794.7084, 813.0475, 533.8961, 300.6989, 24.0642, 292.5000);
  2697.     CreateDynamicObject(1225, 1202.7788, 805.9210, 1548.3895, 0.0000, 0.0000, 0.0000);
  2698.     CreateDynamicObject(1225, 1114.8270, 819.4374, 1678.0968, 0.0000, 0.0000, 0.0000);
  2699.     CreateDynamicObject(1225, 1175.6697, 819.1572, 1588.3563, 0.0000, 0.0000, 0.0000);
  2700.     CreateDynamicObject(1225, 1190.7439, 812.6013, 1565.7605, 0.0000, 0.0000, 0.0000);
  2701.     CreateDynamicObject(1225, 1335.9720, 813.0504, 1351.5729, 0.0000, 0.0000, 0.0000);
  2702.     CreateDynamicObject(1225, 1637.8231, 806.7868, 807.2368, 0.0000, 0.0000, 0.0000);
  2703.     CreateDynamicObject(1225, 1622.4943, 819.5638, 834.9136, 0.0000, 0.0000, 0.0000);
  2704.     CreateDynamicObject(1225, 1656.5602, 812.8495, 772.9872, 0.0000, 0.0000, 0.0000);
  2705.     CreateDynamicObject(1225, 1913.1727, 813.1007, 316.7922, 0.0000, 0.0000, 0.0000);
  2706.     CreateDynamicObject(1273, 476.0958, 810.8908, 2151.9187, 0.0000, 0.0000, 270.0000);
  2707.     CreateDynamicObject(3666, 2056.0728, 818.6936, 85.2316, 0.0000, 0.0000, 0.0000);
  2708.     CreateDynamicObject(3666, 2055.8660, 811.9507, 84.3570, 0.0000, 0.0000, 0.0000);
  2709.     CreateDynamicObject(1226, 2051.4058, 806.7129, 93.1138, 0.0000, 0.0000, 270.0000);
  2710.     CreateDynamicObject(1226, 2052.3923, 818.8182, 93.0025, 0.0000, 0.0000, 90.0000);
  2711.     CreateDynamicObject(3331, 534.3956, 820.5344, 2128.9558, 334.2169, 0.0000, 270.0000);
  2712.     CreateDynamicObject(3331, 606.5921, 820.9984, 2094.0596, 334.2169, 0.0000, 270.0000);
  2713.     CreateDynamicObject(971, 471.2359, 812.3477, 2146.0867, 90.2409, 0.0000, 303.7500);
  2714.     CreateDynamicObject(971, 482.1900, 802.2249, 2147.4202, 324.7631, 338.5141, 182.5011);
  2715.     CreateDynamicObject(1215, 528.6257, 812.3115, 2133.2986, 0.0000, 0.0000, 0.0000);
  2716. //==================================[ Carros Do Drop1 ]=========================================================//
  2717.     AddStaticVehicle(411, -314.9246, 1514.3796, 75.0134, 179.6761, 1, 1);
  2718.     AddStaticVehicle(411, -317.9842, 1515.0247, 75.0158, 179.8005, 1, 1);
  2719.     AddStaticVehicle(411, -321.0535, 1514.7354, 75.0162, 179.0083, 1, 1);
  2720.     AddStaticVehicle(411, -324.0871, 1514.9575, 75.0186, 178.9199, 6, 6);
  2721.     AddStaticVehicle(411, -327.2884, 1515.3178, 75.0175, 179.1033, 6, 6);
  2722.     AddStaticVehicle(560, -330.6756, 1515.2672, 75.0177, 178.2458, 146, 146);
  2723.     AddStaticVehicle(560, -333.5965, 1515.306, 75.0164, 179.3804, 0, 0);
  2724.     AddStaticVehicle(560, -336.6707, 1515.5467, 75.0193, 180.3213, 17, 1);
  2725.     AddStaticVehicle(560, -339.7021, 1514.6728, 75.0179, 178.9595, 17, 1);
  2726.     AddStaticVehicle(560, -342.9378, 1515.6173, 75.0177, 180.3818, 2, 2);
  2727.     AddStaticVehicle(560, -345.8682, 1515.577, 75.0193, 178.7752, 2, 2);
  2728.     AddStaticVehicle(560, 3589.8024, -2480.2664, 877.4429, 357.3192, 23, 23);
  2729.     AddStaticVehicle(522, 3592.9921, -2480.3133, 877.4426, 358.208, 23, 23);
  2730.     AddStaticVehicle(522, 3596.2158, -2486.7457, 877.4348, 268.9801, 23, 23);
  2731.     AddStaticVehicle(522, 3586.6499, -2480.3157, 877.444, 359.238, 23, 23);
  2732.     AddStaticVehicle(522, 3583.1875, -2480.212, 877.4425, 1.3697, 23, 23);
  2733.     AddStaticVehicle(522, 3580.1057, -2480.3182, 877.4385, 359.9157, 23, 23);
  2734.     AddStaticVehicle(521, 3576.9816, -2480.2784, 877.4359, 0.6524, 23, 23);
  2735.     AddStaticVehicle(521, 3577.1086, -2491.3182, 877.436, 0.6535, 23, 23);
  2736.     AddStaticVehicle(575, 3573.905, -2480.1761, 877.4362, 0.2384, 23, 23);
  2737.     AddStaticVehicle(575, 3573.9526, -2491.5218, 877.4348, 0.2391, 23, 23);
  2738.     AddStaticVehicle(575, 3570.7973, -2480.3792, 877.4379, 359.9812, 23, 23);
  2739.     AddStaticVehicle(551, 3570.7973, -2491.449, 877.4359, 359.9812, 23, 23);
  2740.     AddStaticVehicle(551, 3567.1938, -2480.2349, 877.4345, 359.4002, 23, 23);
  2741.     AddStaticVehicle(551, 3567.0742, -2491.5506, 877.4357, 359.3996, 23, 23);
  2742.     AddStaticVehicle(551, 3564.0253, -2480.2737, 877.4382, 358.6784, 23, 23);
  2743.     AddStaticVehicle(551, 3563.9614, -2491.2378, 877.4345, 0.3957, 23, 23);
  2744.     AddStaticVehicle(568, 3560.726, -2480.2396, 877.4348, 359.0726, 23, 23);
  2745.     AddStaticVehicle(568, 3560.8854, -2491.5013, 877.4345, 359.8211, 23, 23);
  2746.     AddStaticVehicle(568, 3557.8718, -2480.4732, 877.4354, 0.0031, 23, 23);
  2747.     AddStaticVehicle(568, 3557.8718, -2491.0755, 877.4362, 0.0046, 23, 23);
  2748.     AddStaticVehicle(568, 3554.2775, -2480.45, 877.4345, 0.2364, 23, 23);
  2749.     AddStaticVehicle(568, 3554.3232, -2491.5259, 877.4367, 0.2368, 23, 23);
  2750.     AddStaticVehicle(562, 3551.55, -2480.1641, 877.4345, 0.6837, 23, 23);
  2751.     AddStaticVehicle(562, 3551.6804, -2491.0115, 877.439, 0.6861, 23, 23);
  2752.     AddStaticVehicle(562, 3548.2438, -2480.1839, 877.4362, 0.9079, 23, 23);
  2753.     AddStaticVehicle(562, 3548.4182, -2491.242, 877.4343, 1.4249, 23, 23);
  2754.     AddStaticVehicle(562, 3545.1203, -2480.3597, 877.4348, 358.6169, 23, 23);
  2755.     AddStaticVehicle(562, 3544.85, -2491.5218, 877.4357, 358.6176, 23, 23);
  2756.     AddStaticVehicle(562, 3541.6911, -2480.2081, 877.4354, 359.8532, 23, 23);
  2757.     AddStaticVehicle(562, 3541.6691, -2491.3794, 877.4354, 359.8868, 23, 23);
  2758.     AddStaticVehicle(562, 3538.6655, -2480.2151, 877.4368, 2.094, 23, 23);
  2759. //==================================[ Carros Do Drop2 ]=========================================================//
  2760.     AddStaticVehicle(522, -146.70510864, -2245.66406250, 955.87219238, 274.00000000, -1, -1);
  2761.     AddStaticVehicle(522, -146.61785889, -2242.30883789, 955.87219238, 273.99902344, -1, -1);
  2762.     AddStaticVehicle(522, -146.61347961, -2239.65185547, 955.87219238, 273.99902344, -1, -1);
  2763.     AddStaticVehicle(522, -146.79501343, -2236.44946289, 955.87219238, 273.99902344, -1, -1);
  2764.     AddStaticVehicle(522, -146.83551025, -2233.73681641, 955.87219238, 273.99902344, -1, -1);
  2765.     AddStaticVehicle(522, -146.92294312, -2230.23999023, 955.87219238, 273.99902344, -1, -1);
  2766.     AddStaticVehicle(522, -146.95745850, -2227.71899414, 955.87219238, 273.99902344, -1, -1);
  2767.     AddStaticVehicle(444, -144.66867065, -2250.22534180, 956.21942139, 270.00000000, -1, -1);
  2768.     AddStaticVehicle(556, -144.52030945, -2223.06567383, 956.21179199, 270.00000000, -1, -1);
  2769.     AddStaticVehicle(503, -124.99304962, -2249.46752930, 956.18127441, 0.00000000, -1, -1);
  2770.     AddStaticVehicle(495, -108.69704437, -2251.38476562, 956.77185059, 0.00000000, -1, -1);
  2771.     AddStaticVehicle(575, -102.59497070, -2250.83325195, 955.95178223, 0.00000000, -1, -1);
  2772.     AddStaticVehicle(535, -96.37574005, -2250.47900391, 956.05181885, 0.00000000, -1, -1);
  2773.     AddStaticVehicle(475, -89.94902039, -2250.53076172, 956.11181641, 0.00000000, -1, -1);
  2774.     AddStaticVehicle(545, -83.69339752, -2251.02709961, 956.16180420, 0.00000000, -1, -1);
  2775.     AddStaticVehicle(517, -115.36419678, -2222.54882812,956.14746094, 180.00000000, -1, -1);
  2776.     AddStaticVehicle(603, -109.06948853, -2222.52197266, 956.21447754, 179.99987793, -1, -1);
  2777.     AddStaticVehicle(562, -102.75476837, -2222.11914062, 955.96533203, 180.00000000, -1, -1);
  2778.     AddStaticVehicle(560, -96.21783447, -2222.23193359, 956.01678467, 179.99987793, -1, -1);
  2779.     AddStaticVehicle(541, -90.04532623, -2222.59741211, 955.91180420, 180.00000000, -1, -1);
  2780.     AddStaticVehicle(506, -83.59248352, -2223.67919922, 956.00390625, 180.00000000, -1, -1);
  2781. //==================================[ Carros Do Drop3 ]===========================================================//
  2782.     AddStaticVehicle(480,-3659.5671,360.4995,1190.8730,252.9441,1,1);
  2783.     AddStaticVehicle(411,-3647.3914,378.9594,1190.8259,162.6013,79,79);
  2784.     AddStaticVehicle(411,-3644.3955,378.0206,1190.8259,162.6013,79,79);
  2785.     AddStaticVehicle(411,-3641.2534,376.6269,1190.8259,162.6014,79,79);
  2786.     AddStaticVehicle(411,-3638.4531,375.7494,1190.8259,162.6014,79,79);
  2787.     AddStaticVehicle(411,-3635.2427,374.7435,1190.8259,162.6014,79,79);
  2788.     AddStaticVehicle(411,-3643.3757,346.5687,1190.8259,340.6745,79,79);
  2789.     AddStaticVehicle(411,-3646.2961,347.5928,1190.8245,340.6745,79,79);
  2790.     AddStaticVehicle(411,-3649.2400,348.6253,1190.8373,340.6745,79,79);
  2791.     AddStaticVehicle(411,-3652.2900,349.6950,1190.8373,340.6745,79,79);
  2792.     AddStaticVehicle(411,-3655.3184,350.7569,1190.8373,340.6745,79,79);
  2793.     AddStaticVehicle(411,-3640.4167,345.4688,1190.8259,343.6024,79,79);
  2794.     AddStaticVehicle(411,-3637.3560,344.5680,1190.8259,343.6024,79,79);
  2795.     AddStaticVehicle(411,-3628.9043,373.2906,1190.8259,163.6037,79,79);
  2796.     AddStaticVehicle(411,-3631.9167,374.1770,1190.8259,163.6037,79,79);
  2797.     AddStaticVehicle(557,-3626.2573,371.2475,1191.4908,165.2414,1,1);
  2798.     AddStaticVehicle(557,-3622.1406,370.6438,1191.4739,164.7095,1,1);
  2799.     AddStaticVehicle(557,-3624.5413,342.6245,1191.4912,344.1159,1,1);
  2800.     AddStaticVehicle(557,-3628.8242,343.8394,1191.4907,344.1160,1,1);
  2801. //==================================[ Carros Do Drop4 ]==========================================================//
  2802.     AddStaticVehicle(541,-195.23579407,-1857.92565918,696.97912598,314.00000000,-1,-1);
  2803.     AddStaticVehicle(541,-197.26219177,-1856.00036621,696.97912598,313.99475098,-1,-1);
  2804.     AddStaticVehicle(451,-192.04429626,-1846.36730957,697.04345703,134.00000000,-1,-1);
  2805.     AddStaticVehicle(451,-189.78625488,-1848.34326172,697.04345703,133.99475098,-1,-1);
  2806.     AddStaticVehicle(451,-194.48965454,-1844.22595215,697.04345703,133.99475098,-1,-1);
  2807.     AddStaticVehicle(411,-197.54904175,-1828.99230957,697.07910156,312.00000000,-1,-1);
  2808.     AddStaticVehicle(411,-195.04403687,-1831.48803711,697.07910156,311.99523926,-1,-1);
  2809.     AddStaticVehicle(411,-192.93972778,-1833.68383789,697.07910156,311.99523926,-1,-1);
  2810.     AddStaticVehicle(411,-190.63494873,-1836.02978516,697.07910156,311.99523926,-1,-1);
  2811.     AddStaticVehicle(415,-198.94592285,-1812.00048828,697.12866211,136.00000000,-1,-1);
  2812.     AddStaticVehicle(415,-196.22027588,-1814.25268555,697.12866211,135.99975586,-1,-1);
  2813.     AddStaticVehicle(415,-194.03276062,-1816.65612793,697.12866211,135.99975586,-1,-1);
  2814. //==================================[ Carros Do Drop5 ]==========================================================//
  2815.     AddStaticVehicle(560,45.8082,-253.8994,644.5527,181.3860,68,8);
  2816.     AddStaticVehicle(522,39.5801,-254.3452,644.6293,178.6625,16,16);
  2817.     AddStaticVehicle(411,33.0936,-254.4087,644.6273,178.2096,36,36);
  2818.     AddStaticVehicle(557,26.7306,-254.3083,644.6246,178.1594,18,18);
  2819.     AddStaticVehicle(557,45.8509,-284.7847,644.5460,0.5385,60,1);
  2820.     AddStaticVehicle(560,39.5322,-284.9240,644.5419,359.9442,68,8);
  2821.     AddStaticVehicle(560,33.2483,-284.4804,644.6229,359.6715,16,16);
  2822.     AddStaticVehicle(522,26.5331,-284.4205,644.6273,2.4869,36,36);
  2823.     AddStaticVehicle(522,10.7099,-265.7404,644.6223,358.4048,18,18);
  2824.     AddStaticVehicle(480,55.6197,-263.6356,644.6240,90.1410,18,18);
  2825.     AddStaticVehicle(480,55.5778,-272.4720,644.6249,91.6168,18,18);
  2826.     AddStaticVehicle(451,4.0375,-273.5308,644.6213,353.0121,18,18);
  2827. //==================================[ Carros Do Drop6 ]==========================================================//
  2828.     AddStaticVehicle(411,-4280.6133,446.2897,859.5886,269.5881,36,36);
  2829.     AddStaticVehicle(560,-4280.5938,462.6457,859.5886,268.6971,36,36);
  2830.     AddStaticVehicle(557,-4261.8496,454.5636,859.5886,90.3069,36,36);
  2831.     AddStaticVehicle(557,-4263.3789,446.0077,859.5886,89.2616,36,36);
  2832.     AddStaticVehicle(480,-4263.2847,425.4120,859.5892,265.9324,36,36);
  2833.     AddStaticVehicle(480,-4261.2158,458.7180,859.5886,91.6064,36,36);
  2834.     AddStaticVehicle(522,-4230.5796,408.7927,859.4327,86.7772,16,16);
  2835.     AddStaticVehicle(522,-4246.7505,424.8040,859.4315,268.0709,16,16);
  2836.     AddStaticVehicle(451,-4230.5435,440.6776,859.4345,268.4433,16,16);
  2837.     AddStaticVehicle(451,-4245.2222,458.4794,859.4262,95.0259,16,16);
  2838.     AddStaticVehicle(415,-4245.1743,450.1472,859.4260,276.2037,16,16);
  2839.     AddStaticVehicle(415,-4230.6069,404.9565,859.4371,269.9839,16,16);
  2840. //==================================[ Carros Do Drop7 ]==========================================================//
  2841.     AddStaticVehicle(480,445.5539,808.8733,2146.8320,359.5527,36,36);
  2842.     AddStaticVehicle(522,445.6093,815.9780,2146.8311,359.5486,36,36);
  2843.     AddStaticVehicle(415,445.6988,827.3544,2146.8320,359.4114,36,36);
  2844.     AddStaticVehicle(415,455.3441,827.7546,2146.8303,1.7957,36,36);
  2845.     AddStaticVehicle(480,400.9784,812.5201,2146.8315,269.9607,36,36);
  2846.     AddStaticVehicle(522,400.7179,806.6160,2146.8340,269.2357,36,36);
  2847.     AddStaticVehicle(560,420.2650,796.9559,2146.7634,0.5690,36,36);
  2848.     AddStaticVehicle(560,426.6118,796.9998,2146.7634,2.3323,36,36);
  2849.     AddStaticVehicle(557,442.8849,796.9716,2146.7629,359.3821,36,36);
  2850.     AddStaticVehicle(557,454.9107,815.8194,2146.7627,359.3852,36,36);
  2851.     AddStaticVehicle(451,426.6052,816.3598,2146.7634,179.9407,36,36);
  2852.     AddStaticVehicle(451,407.0786,827.7013,2146.7639,178.8113,36,36);
  2853. //=================================[ Carros Spawn's ]==========================================================//
  2854.     AddStaticVehicle(451,2040.0520,1319.2799,10.3779,183.2439,16,16);
  2855.     AddStaticVehicle(429,2040.5247,1359.2783,10.3516,177.1306,13,13);
  2856.     AddStaticVehicle(421,2110.4102,1398.3672,10.7552,359.5964,13,13);
  2857.     AddStaticVehicle(411,2074.9624,1479.2120,10.3990,359.6861,64,64);
  2858.     AddStaticVehicle(477,2075.6038,1666.9750,10.4252,359.7507,94,94);
  2859.     AddStaticVehicle(541,2119.5845,1938.5969,10.2967,181.9064,22,22);
  2860.     AddStaticVehicle(541,1843.7881,1216.0122,10.4556,270.8793,60,1);
  2861.     AddStaticVehicle(402,1944.1003,1344.7717,8.9411,0.8168,30,30);
  2862.     AddStaticVehicle(402,1679.2278,1316.6287,10.6520,180.4150,90,90);
  2863.     AddStaticVehicle(415,1685.4872,1751.9667,10.5990,268.1183,25,1);
  2864.     AddStaticVehicle(411,2034.5016,1912.5874,11.9048,0.2909,123,1);
  2865.     AddStaticVehicle(411,2172.1682,1988.8643,10.5474,89.9151,116,1);
  2866.     AddStaticVehicle(429,2245.5759,2042.4166,10.5000,270.7350,14,14);
  2867.     AddStaticVehicle(477,2361.1538,1993.9761,10.4260,178.3929,101,1);
  2868.     AddStaticVehicle(550,2221.9946,1998.7787,9.6815,92.6188,53,53);
  2869.     AddStaticVehicle(558,2243.3833,1952.4221,14.9761,359.4796,116,1);
  2870.     AddStaticVehicle(587,2276.7085,1938.7263,31.5046,359.2321,40,1);
  2871.     AddStaticVehicle(587,2602.7769,1853.0667,10.5468,91.4813,43,1);
  2872.     AddStaticVehicle(603,2610.7600,1694.2588,10.6585,89.3303,69,1);
  2873.     AddStaticVehicle(587,2635.2419,1075.7726,10.5472,89.9571,53,1);
  2874.     AddStaticVehicle(437,2577.2354,1038.8063,10.4777,181.7069,35,1);
  2875.     AddStaticVehicle(535,2039.1257,1545.0879,10.3481,359.6690,123,1);
  2876.     AddStaticVehicle(535,2009.8782,2411.7524,10.5828,178.9618,66,1);
  2877.     AddStaticVehicle(429,2010.0841,2489.5510,10.5003,268.7720,1,2);
  2878.     AddStaticVehicle(415,2076.4033,2468.7947,10.5923,359.9186,36,1);
  2879.     AddStaticVehicle(487,2093.2754,2414.9421,74.7556,89.0247,26,57);
  2880.     AddStaticVehicle(506,2352.9026,2577.9768,10.5201,0.4091,7,7);
  2881.     AddStaticVehicle(506,2166.6963,2741.0413,10.5245,89.7816,52,52);
  2882.     AddStaticVehicle(411,1960.9989,2754.9072,10.5473,200.4316,112,1);
  2883.     AddStaticVehicle(429,1919.5863,2760.7595,10.5079,100.0753,2,1);
  2884.     AddStaticVehicle(415,1673.8038,2693.8044,10.5912,359.7903,40,1);
  2885.     AddStaticVehicle(402,1591.0482,2746.3982,10.6519,172.5125,30,30);
  2886.     AddStaticVehicle(603,1580.4537,2838.2886,10.6614,181.4573,75,77);
  2887.     AddStaticVehicle(550,1555.2734,2750.5261,10.6388,91.7773,62,62);
  2888.     AddStaticVehicle(535,1455.9305,2878.5288,10.5837,181.0987,118,1);
  2889.     AddStaticVehicle(477,1537.8425,2578.0525,10.5662,0.0650,121,1);
  2890.     AddStaticVehicle(451,1433.1594,2607.3762,10.3781,88.0013,16,16);
  2891.     AddStaticVehicle(603,2223.5898,1288.1464,10.5104,182.0297,18,1);
  2892.     AddStaticVehicle(558,2451.6707,1207.1179,10.4510,179.8960,24,1);
  2893.     AddStaticVehicle(550,2461.7253,1357.9705,10.6389,180.2927,62,62);
  2894.     AddStaticVehicle(558,2461.8162,1629.2268,10.4496,181.4625,117,1);
  2895.     AddStaticVehicle(477,2395.7554,1658.9591,10.5740,359.7374,0,1);
  2896.     AddStaticVehicle(404,1553.3696,1020.2884,10.5532,270.6825,119,50);
  2897.     AddStaticVehicle(400,1380.8304,1159.1782,10.9128,355.7117,123,1);
  2898.     AddStaticVehicle(418,1383.4630,1035.0420,10.9131,91.2515,117,227);
  2899.     AddStaticVehicle(404,1445.4526,974.2831,10.5534,1.6213,109,100);
  2900.     AddStaticVehicle(400,1704.2365,940.1490,10.9127,91.9048,113,1);
  2901.     AddStaticVehicle(404,1658.5463,1028.5432,10.5533,359.8419,101,101);
  2902.     AddStaticVehicle(581,1677.6628,1040.1930,10.4136,178.7038,58,1);
  2903.     AddStaticVehicle(581,1383.6959,1042.2114,10.4121,85.7269,66,1);
  2904.     AddStaticVehicle(581,1064.2332,1215.4158,10.4157,177.2942,72,1);
  2905.     AddStaticVehicle(581,1111.4536,1788.3893,10.4158,92.4627,72,1);
  2906.     AddStaticVehicle(522,953.2818,1806.1392,8.2188,235.0706,3,8);
  2907.     AddStaticVehicle(522,995.5328,1886.6055,10.5359,90.1048,3,8);
  2908.     AddStaticVehicle(521,993.7083,2267.4133,11.0315,1.5610,75,13);
  2909.     AddStaticVehicle(535,1439.5662,1999.9822,10.5843,0.4194,66,1);
  2910.     AddStaticVehicle(522,1430.2354,1999.0144,10.3896,352.0951,6,25);
  2911.     AddStaticVehicle(522,2156.3540,2188.6572,10.2414,22.6504,6,25);
  2912.     AddStaticVehicle(598,2277.6846,2477.1096,10.5652,180.1090,0,1);
  2913.     AddStaticVehicle(598,2268.9888,2443.1697,10.5662,181.8062,0,1);
  2914.     AddStaticVehicle(598,2256.2891,2458.5110,10.5680,358.7335,0,1);
  2915.     AddStaticVehicle(598,2251.6921,2477.0205,10.5671,179.5244,0,1);
  2916.     AddStaticVehicle(523,2294.7305,2441.2651,10.3860,9.3764,0,0);
  2917.     AddStaticVehicle(523,2290.7268,2441.3323,10.3944,16.4594,0,0);
  2918.     AddStaticVehicle(523,2295.5503,2455.9656,2.8444,272.6913,0,0);
  2919.     AddStaticVehicle(522,2476.7900,2532.2222,21.4416,0.5081,8,82);
  2920.     AddStaticVehicle(522,2580.5320,2267.9595,10.3917,271.2372,8,82);
  2921.     AddStaticVehicle(522,2814.4331,2364.6641,10.3907,89.6752,36,105);
  2922.     AddStaticVehicle(535,2827.4143,2345.6953,10.5768,270.0668,97,1);
  2923.     AddStaticVehicle(521,1670.1089,1297.8322,10.3864,359.4936,87,118);
  2924.     AddStaticVehicle(487,1614.7153,1548.7513,11.2749,347.1516,58,8);
  2925.     AddStaticVehicle(487,1647.7902,1538.9934,11.2433,51.8071,0,8);
  2926.     AddStaticVehicle(487,1608.3851,1630.7268,11.2840,174.5517,58,8);
  2927.     AddStaticVehicle(476,1283.0006,1324.8849,9.5332,275.0468,7,6);
  2928.     AddStaticVehicle(476,1283.5107,1361.3171,9.5382,271.1684,1,6);
  2929.     AddStaticVehicle(476,1283.6847,1386.5137,11.5300,272.1003,89,91);
  2930.     AddStaticVehicle(476,1288.0499,1403.6605,11.5295,243.5028,119,117);
  2931.     AddStaticVehicle(415,1319.1038,1279.1791,10.5931,0.9661,62,1);
  2932.     AddStaticVehicle(521,1710.5763,1805.9275,10.3911,176.5028,92,3);
  2933.     AddStaticVehicle(521,2805.1650,2027.0028,10.3920,357.5978,92,3);
  2934.     AddStaticVehicle(535,2822.3628,2240.3594,10.5812,89.7540,123,1);
  2935.     AddStaticVehicle(521,2876.8013,2326.8418,10.3914,267.8946,115,118);
  2936.     AddStaticVehicle(429,2842.0554,2637.0105,10.5000,182.2949,1,3);
  2937.     AddStaticVehicle(549,2494.4214,2813.9348,10.5172,316.9462,72,39);
  2938.     AddStaticVehicle(549,2327.6484,2787.7327,10.5174,179.5639,75,39);
  2939.     AddStaticVehicle(549,2142.6970,2806.6758,10.5176,89.8970,79,39);
  2940.     AddStaticVehicle(521,2139.7012,2799.2114,10.3917,229.6327,25,118);
  2941.     AddStaticVehicle(521,2104.9446,2658.1331,10.3834,82.2700,36,0);
  2942.     AddStaticVehicle(521,1914.2322,2148.2590,10.3906,267.7297,36,0);
  2943.     AddStaticVehicle(549,1904.7527,2157.4312,10.5175,183.7728,83,36);
  2944.     AddStaticVehicle(549,1532.6139,2258.0173,10.5176,359.1516,84,36);
  2945.     AddStaticVehicle(521,1534.3204,2202.8970,10.3644,4.9108,118,118);
  2946.     AddStaticVehicle(549,1613.1553,2200.2664,10.5176,89.6204,89,35);
  2947.     AddStaticVehicle(400,1552.1292,2341.7854,10.9126,274.0815,101,1);
  2948.     AddStaticVehicle(404,1637.6285,2329.8774,10.5538,89.6408,101,101);
  2949.     AddStaticVehicle(400,1357.4165,2259.7158,10.9126,269.5567,62,1);
  2950.     AddStaticVehicle(411,1281.7458,2571.6719,10.5472,270.6128,106,1);
  2951.     AddStaticVehicle(522,1305.5295,2528.3076,10.3955,88.7249,3,8);
  2952.     AddStaticVehicle(521,993.9020,2159.4194,10.3905,88.8805,74,74);
  2953.     AddStaticVehicle(415,1512.7134,787.6931,10.5921,359.5796,75,1);
  2954.     AddStaticVehicle(522,2299.5872,1469.7910,10.3815,258.4984,3,8);
  2955.     AddStaticVehicle(522,2133.6428,1012.8537,10.3789,87.1290,3,8);
  2956.     return 1;
  2957. }
  2958.  
  2959. public OnGameModeExit()
  2960. {
  2961.     DOF2_Exit();
  2962.     return 1;
  2963. }
  2964.  
  2965. SalvarPlayer(playerid)
  2966. {
  2967.     new Float:Vida;
  2968.     new Float:Colete;
  2969.     GetPlayerHealth(playerid, Vida);
  2970.     GetPlayerArmour(playerid, Colete);
  2971.     GetPlayerName(playerid, playernome, sizeof(playernome));
  2972.     format(DialogString, sizeof(DialogString), PASTACONTAS, playernome);
  2973.     DOF2_SetInt(DialogString,"Dinheiro", GetPlayerMoney(playerid));
  2974.     DOF2_SetFloat(DialogString,"Vida", Vida);
  2975.     DOF2_SetFloat(DialogString,"Colete", Colete);
  2976.     DOF2_SetInt(DialogString,"Matou", Matou[playerid]);
  2977.     DOF2_SetInt(DialogString,"Morreu", Morreu[playerid]);
  2978.     DOF2_SetInt(DialogString,"Logou", Logou[playerid]);
  2979.     DOF2_SetInt(DialogString,"Admin", Bruno[playerid][Admin]);
  2980.     DOF2_SetInt(DialogString,"Banido", Bruno[playerid][Banido]);
  2981.     return 1;
  2982. }
  2983.  
  2984. SetarPlayer(playerid)
  2985. {
  2986.     GetPlayerName(playerid, playernome, sizeof(playernome));
  2987.     format(DialogString, sizeof(DialogString), PASTACONTAS, playernome);
  2988.     GivePlayerMoney(playerid, DOF2_GetInt(DialogString,"Dinheiro"));
  2989.     SetPlayerHealth(playerid, DOF2_GetInt(DialogString,"Vida"));
  2990.     SetPlayerArmour(playerid, DOF2_GetInt(DialogString,"Colete"));
  2991.     Matou[playerid] = DOF2_GetInt(DialogString, "Matou");
  2992.     Morreu[playerid] = DOF2_GetInt(DialogString, "Morreu");
  2993.     Logou[playerid] = DOF2_GetInt(DialogString, "Logou");
  2994.     Bruno[playerid][Admin] = DOF2_GetInt(DialogString, "Admin");
  2995.     Bruno[playerid][Banido] = DOF2_GetInt(DialogString, "Banido");
  2996.     return 1;
  2997. }
  2998.  
  2999. Status(playerid)
  3000. {
  3001.     GetPlayerName(playerid, playernome, sizeof(playernome));
  3002.     SendClientMessage(playerid, COR_AZULCLARO, "================================================");
  3003.     format(TextoString, sizeof(TextoString),"Status De %s",playernome);
  3004.     SendClientMessage(playerid, COR_VERDE,TextoString);
  3005.     format(TextoString, sizeof(TextoString),"Dinheiro: %d", GetPlayerMoney(playerid));
  3006.     SendClientMessage(playerid, COR_VERMELHA,TextoString);
  3007.     format(TextoString, sizeof(TextoString),"Matou: %d",Matou[playerid]);
  3008.     SendClientMessage(playerid, COR_VERMELHA,TextoString);
  3009.     format(TextoString, sizeof(TextoString),"Morreu: %d",Morreu[playerid]);
  3010.     SendClientMessage(playerid, COR_VERMELHA,TextoString);
  3011.     format(TextoString, sizeof(TextoString),"Você Já Logou %d Vezes Neste Servidor",Logou[playerid]);
  3012.     SendClientMessage(playerid, COR_VERMELHA,TextoString);
  3013.     format(TextoString, sizeof(TextoString),"Admin Level: %d",Bruno[playerid][Admin]);
  3014.     SendClientMessage(playerid, COR_VERMELHA,TextoString);
  3015.     SendClientMessage(playerid, COR_AZULCLARO, "================================================");
  3016.     return 1;
  3017. }
  3018.  
  3019. stock AntiDeAMX()
  3020. {
  3021.     new a[][] =
  3022.     {
  3023.         "Unarmed (Fist)",
  3024.         "Brass K"
  3025.     };
  3026.     #pragma unused a
  3027. }
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