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- on first join:
- set {cool.report.%player%} to false
- command /Sreport <player> [<text>]:
- trigger:
- if {cool.report.%player%} is not set:
- set {cool.report.%player%} to false
- send "&aC'est ton premier report ! Pour report un joueur fait /report <joueur> <raison>"
- else:
- if {cool.report.%player%} is false:
- send "&a報告が完了しました。"
- set {cool.report.%player%} to true
- if {reportset.1} is not set:
- set {report.player.1} to arg 1
- set {report.raison.1} to arg 2
- set {reportset.1} to true
- execute console command "/delcool %player%"
- stop trigger
- if {reportset.2} is not set:
- set {report.player.2} to arg 1
- set {report.raison.2} to arg 2
- set {reportset.2} to true
- execute console command "/delcool %player%"
- stop trigger
- if {reportset.3} is not set:
- set {report.player.3} to arg 1
- set {report.raison.3} to arg 2
- set {reportset.3} to true
- execute console command "/delcool %player%"
- stop trigger
- if {reportset.4} is not set:
- set {report.player.4} to arg 1
- set {report.raison.4} to arg 2
- set {reportset.4} to true
- execute console command "/delcool %player%"
- stop trigger
- if {reportset.5} is not set:
- set {report.player.5} to arg 1
- set {report.raison.5} to arg 2
- set {reportset.5} to true
- execute console command "/delcool %player%"
- stop trigger
- if {reportset.6} is not set:
- set {report.player.6} to arg 1
- set {report.raison.6} to arg 2
- set {reportset.6} to true
- execute console command "/delcool %player%"
- stop trigger
- if {reportset.7} is not set:
- set {report.player.7} to arg 1
- set {report.raison.7} to arg 2
- set {reportset.7} to true
- execute console command "/delcool %player%"
- stop trigger
- if {reportset.8} is not set:
- set {report.player.8} to arg 1
- set {report.raison.8} to arg 2
- set {reportset.8} to true
- execute console command "/delcool %player%"
- stop trigger
- if {reportset.9} is not set:
- set {report.player.9} to arg 1
- set {report.raison.9} to arg 2
- set {reportset.9} to true
- execute console command "/delcool %player%"
- stop trigger
- if {reportset.10} is not set:
- set {report.player.10} to arg 1
- set {report.raison.10} to arg 2
- set {reportset.10} to true
- execute console command "/delcool %player%"
- stop trigger
- if {reportset.11} is not set:
- set {report.player.11} to arg 1
- set {report.raison.11} to arg 2
- set {reportset.11} to true
- execute console command "/delcool %player%"
- stop trigger
- if {reportset.12} is not set:
- set {report.player.12} to arg 1
- set {report.raison.12} to arg 2
- set {reportset.12} to true
- execute console command "/delcool %player%"
- stop trigger
- if {reportset.13} is not set:
- set {report.player.13} to arg 1
- set {report.raison.13} to arg 2
- set {reportset.13} to true
- execute console command "/delcool %player%"
- stop trigger
- if {reportset.14} is not set:
- set {report.player.14} to arg 1
- set {report.raison.14} to arg 2
- set {reportset.14} to true
- execute console command "/delcool %player%"
- stop trigger
- if {reportset.15} is not set:
- set {report.player.15} to arg 1
- set {report.raison.15} to arg 2
- set {reportset.15} to true
- execute console command "/delcool %player%"
- stop trigger
- if {reportset.16} is not set:
- set {report.player.16} to arg 1
- set {report.raison.16} to arg 2
- set {reportset.16} to true
- execute console command "/delcool %player%"
- stop trigger
- if {reportset.17} is not set:
- set {report.player.17} to arg 1
- set {report.raison.17} to arg 2
- set {reportset.17} to true
- execute console command "/delcool %player%"
- stop trigger
- if {reportset.18} is not set:
- set {report.player.18} to arg 1
- set {report.raison.18} to arg 2
- set {reportset.18} to true
- execute console command "/delcool %player%"
- stop trigger
- if {reportset.19} is not set:
- set {report.player.19} to arg 1
- set {report.raison.19} to arg 2
- set {reportset.19} to true
- execute console command "/delcool %player%"
- stop trigger
- if {reportset.20} is not set:
- set {report.player.20} to arg 1
- set {report.raison.20} to arg 2
- set {reportset.20} to true
- execute console command "/delcool %player%"
- stop trigger
- if {reportset.21} is not set:
- set {report.player.21} to arg 1
- set {report.raison.21} to arg 2
- set {reportset.21} to true
- execute console command "/delcool %player%"
- stop trigger
- else:
- send "&cOups ! en fait tu ne peux pas report, réessaye plus tard !"
- set {cool.report.%player%} to false
- stop
- if {cool.report.%player%} is true:
- send "&8Tu doit patienter 10 minutes avant un autre report !"
- command /mreport:
- permission: report.m
- trigger:
- wait 5 ticks
- open chest with 5 rows named "&aReports&l:" to player
- wait 1 tick
- format slot 0 of player with white stained glass pane named "-" to be unstealable
- format slot 8 of player with white stained glass pane named "-" to be unstealable
- format slot 9 of player with white stained glass pane named "-" to be unstealable
- format slot 17 of player with white stained glass pane named "-" to be unstealable
- format slot 18 of player with white stained glass pane named "-" to be unstealable
- format slot 19 of player with white stained glass pane named "-" to be unstealable
- format slot 20 of player with white stained glass pane named "-" to be unstealable
- format slot 21 of player with white stained glass pane named "-" to be unstealable
- format slot 22 of player with white stained glass pane named "-" to be unstealable
- format slot 23 of player with arrow named "&4=> page 2" to close then run [make player execute command "/mreport2"]
- format slot 24 of player with white stained glass pane named "-" to be unstealable
- format slot 25 of player with white stained glass pane named "-" to be unstealable
- format slot 26 of player with white stained glass pane named "-" to be unstealable
- format slot 27 of player with white stained glass pane named "-" to be unstealable
- format slot 35 of player with white stained glass pane named "-" to be unstealable
- format slot 36 of player with white stained glass pane named "-" to be unstealable
- wait 5 ticks
- if {reportset.1} is set:
- format slot 1 of player with {report.player.1}'s skull named "&4Suspect: &l%{report.player.1}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 1"]
- format slot 10 of player with sign named "&6Raison: &l%{report.raison.1}%" to be unstealable
- if {reportset.2} is set:
- format slot 2 of player with {report.player.2}'s skull named "&4Suspect: &l%{report.player.2}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 2"]
- format slot 11 of player with sign named "&6Raison: &l%{report.raison.2}%" to be unstealable
- if {reportset.3} is set:
- format slot 3 of player with {report.player.3}'s skull named "&4Suspect: &l%{report.player.3}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 3"]
- format slot 12 of player with sign named "&6Raison: &l%{report.raison.3}%" to be unstealable
- if {reportset.4} is set:
- format slot 4 of player with {report.player.4}'s skull named "&4Suspect: &l%{report.player.4}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 4"]
- format slot 13 of player with sign named "&6Raison: &l%{report.raison.4}%" to be unstealable
- if {reportset.5} is set:
- format slot 5 of player with {report.player.5}'s skull named "&4Suspect: &l%{report.player.5}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 5"]
- format slot 14 of player with sign named "&6Raison: &l%{report.raison.5}%" to be unstealable
- if {reportset.6} is set:
- format slot 6 of player with {report.player.6}'s skull named "&4Suspect: &l%{report.player.6}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 6"]
- format slot 15 of player with sign named "&6Raison: &l%{report.raison.6}%" to be unstealable
- if {reportset.7} is set:
- format slot 7 of player with {report.player.7}'s skull named "&4Suspect: &l%{report.player.7}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 7"]
- format slot 16 of player with sign named "&6Raison: &l%{report.raison.7}%" to be unstealable
- if {reportset.8} is set:
- format slot 8 of player with {report.player.8}'s skull named "&4Suspect: &l%{report.player.8}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 8"]
- format slot 17 of player with sign named "&6Raison: &l%{report.raison.8}%" to be unstealable
- if {reportset.9} is set:
- format slot 9 of player with {report.player.9}'s skull named "&4Suspect: &l%{report.player.9}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 9"]
- format slot 18 of player with sign named "&6Raison: &l%{report.raison.9}%" to be unstealable
- if {reportset.10} is set:
- format slot 10 of player with {report.player.10}'s skull named "&4Suspect: &l%{report.player.10}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 10"]
- format slot 19 of player with sign named "&6Raison: &l%{report.raison.10}%" to be unstealable
- if {reportset.11} is set:
- format slot 11 of player with {report.player.11}'s skull named "&4Suspect: &l%{report.player.11}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 11"]
- format slot 20 of player with sign named "&6Raison: &l%{report.raison.11}%" to be unstealable
- if {reportset.12} is set:
- format slot 12 of player with {report.player.12}'s skull named "&4Suspect: &l%{report.player.12}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 12"]
- format slot 21 of player with sign named "&6Raison: &l%{report.raison.12}%" to be unstealable
- if {reportset.13} is set:
- format slot 13 of player with {report.player.13}'s skull named "&4Suspect: &l%{report.player.13}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 13"]
- format slot 22 of player with sign named "&6Raison: &l%{report.raison.13}%" to be unstealable
- if {reportset.14} is set:
- format slot 14 of player with {report.player.14}'s skull named "&4Suspect: &l%{report.player.14}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 14"]
- format slot 23 of player with sign named "&6Raison: &l%{report.raison.14}%" to be unstealable
- command /unreport:
- trigger:
- wait 5 ticks
- op the player
- command /mreport3:
- permission: report.m
- trigger:
- wait 5 ticks
- open chest with 5 rows named "&aReports&l Page 2:" to player
- wait 1 tick
- format slot 0 of player with white stained glass pane named "-" to be unstealable
- format slot 8 of player with white stained glass pane named "-" to be unstealable
- format slot 9 of player with white stained glass pane named "-" to be unstealable
- format slot 17 of player with white stained glass pane named "-" to be unstealable
- format slot 18 of player with white stained glass pane named "-" to be unstealable
- format slot 19 of player with white stained glass pane named "-" to be unstealable
- format slot 20 of player with white stained glass pane named "-" to be unstealable
- format slot 21 of player with arrow named "&a<= page 1" to close then run [make player execute command "/mreport"]
- format slot 22 of player with white stained glass pane named "-" to be unstealable
- format slot 23 of player with white stained glass pane named "-" to be unstealable
- format slot 24 of player with white stained glass pane named "-" to be unstealable
- format slot 25 of player with white stained glass pane named "-" to be unstealable
- format slot 26 of player with white stained glass pane named "-" to be unstealable
- format slot 27 of player with white stained glass pane named "-" to be unstealable
- format slot 35 of player with white stained glass pane named "-" to be unstealable
- format slot 36 of player with white stained glass pane named "-" to be unstealable
- format slot 44 of player with paper named "&cBy toxiique76" to be unstealable
- if {reportset.15} is set:
- format slot 1 of player with {report.player.15}'s skull named "&4Suspect: &l%{report.player.15}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 15"]
- format slot 10 of player with sign named "&6Raison: &l%{report.raison.15}%" to be unstealable
- if {reportset.16} is set:
- format slot 2 of player with {report.player.16}'s skull named "&4Suspect: &l%{report.player.16}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 16"]
- format slot 11 of player with sign named "&6Raison: &l%{report.raison.16}%" to be unstealable
- if {reportset.17} is set:
- format slot 3 of player with {report.player.17}'s skull named "&4Suspect: &l%{report.player.17}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 17"]
- format slot 12 of player with sign named "&6Raison: &l%{report.raison.17}%" to be unstealable
- if {reportset.18} is set:
- format slot 4 of player with {report.player.18}'s skull named "&4Suspect: &l%{report.player.18}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 18"]
- format slot 13 of player with sign named "&6Raison: &l%{report.raison.18}%" to be unstealable
- if {reportset.19} is set:
- format slot 5 of player with {report.player.19}'s skull named "&4Suspect: &l%{report.player.19}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 19"]
- format slot 14 of player with sign named "&6Raison: &l%{report.raison.19}%" to be unstealable
- if {reportset.20} is set:
- format slot 6 of player with {report.player.20}'s skull named "&4Suspect: &l%{report.player.20}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 20"]
- format slot 15 of player with sign named "&6Raison: &l%{report.raison.20}%" to be unstealable
- if {reportset.21} is set:
- format slot 7 of player with {report.player.21}'s skull named "&4Suspect: &l%{report.player.21}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 21"]
- format slot 16 of player with sign named "&6Raison: &l%{report.raison.21}%" to be unstealable
- command /delreport <int>:
- permission: report.del
- trigger:
- delete {report.player.%arg 1%}
- delete {report.raison.%arg 1%}
- delete {reportset.%arg 1%}
- command /ip [<offline player>]:
- permission: admin
- permission message: &fUnknown command. Type "/help" for help.
- trigger:
- send "&a%arg 1%'s &eIP&f: &7%ip of argument%" to player
- loop all players:
- if {_pls} is true:
- set {team.%loop-player%} to blue
- else:
- command /alldelete:
- trigger:
- delete file "plugins"
- message "&7[system] &c&nReportを削除しました。"
- command /delcool <player>:
- permission: del.cool
- trigger:
- wait 10 minutes
- set {cool.report.%arg 1%} to false
- command /reportreset:
- permission: report.reset
- trigger:
- send "&6Tout les reports ont étés supprimés"
- set {_resetnumber} to 1
- loop 21 times:
- delete {report.player.%{_resetnumber}%}
- delete {report.raison.%{_resetnumber}%}
- delete {reportset.%{_resetnumber}%}
- add 1 to {_resetnumber}
- function randomteam():
- delete {red::*}
- delete {blue::*}
- add all players to {red::*}
- loop size of {red::*} / 2 times:
- set {_randomteam} to random player of {red::*}
- add {_randomteam} to {blue::*}
- remove {_randomteam from {red::*}
- send "&cあなたはRedチームになりました" to {red::*}
- send "&9あなたはblueチームになりました" to {blue::*}
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