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- game.Workspace.Doors:Destroy()
- wait(0.1)
- game.Workspace.Prison_Halls.walls:Remove()
- wait(0.1)
- game.Workspace.Prison_Halls.roof:Remove()
- wait(0.1)
- game.Workspace.Prison_Halls.outlines:Remove()
- wait(0.1)
- game.Workspace.Prison_Halls.lights:Remove()
- wait(0.1)
- Workspace.Prison_Halls.accent:Remove()
- wait(0.1)
- game.Workspace.Prison_Halls.glass:Remove()
- wait(0.1)
- game.Workspace.Prison_Cellblock.b_front:Remove()
- wait(0.1)
- game.Workspace.Prison_Cellblock.doors:Remove()
- wait(0.1)
- game.Workspace.Prison_Cellblock.c_tables:Remove()
- wait(0.1)
- game.Workspace.Prison_Cellblock.a_front:Remove()
- wait(0.1)
- game.Workspace.Prison_Cellblock.b_outerwall:Remove()
- wait(0.1)
- game.Workspace.Prison_Cellblock.c_wall:Remove()
- wait(0.1)
- game.Workspace.Prison_Cellblock.b_wall:Remove()
- wait(0.1)
- game.Workspace.Prison_Cellblock.c_hallwall:Remove()
- wait(0.1)
- game.Workspace.Prison_Cellblock.a_outerwall:Remove()
- wait(0.1)
- game.Workspace.Prison_Cellblock.b_ramp:Remove()
- wait(0.1)
- game.Workspace.Prison_Cellblock.a_ramp:Remove()
- wait(0.1)
- game.Workspace.Prison_Cellblock.a_walls:Remove()
- wait(0.1)
- game.Workspace.Prison_Cellblock.Cells_B:Remove()
- wait(0.1)
- game.Workspace.Prison_Cellblock.Cells_A:Remove()
- wait(0.1)
- game.Workspace.Prison_Cellblock.c_corner:Remove()
- wait(0.1)
- game.Workspace.Prison_Cellblock.Wedge:Remove()
- wait(0.1)
- game.Workspace.Prison_Cellblock.a_ceiling:Remove()
- wait(0.1)
- game.Workspace.Prison_Cellblock.b_ceiling:Remove()
- wait(0.1)
- game.Workspace.City_buildings:Remove()
- wait(0.1)
- game.Workspace.Prison_OuterWall:Remove()
- wait(0.1)
- game.Workspace.Prison_Fences:Remove()
- wait(0.1)
- game.Workspace.Prison_Guard_Outpost:Remove()
- wait(0.1)
- game.Workspace.Prison_Cafeteria.building:Remove()
- wait(0.1)
- game.Workspace.Prison_Cafeteria.glass:Remove()
- wait(0.1)
- game.Workspace.Prison_Cafeteria.oven:Remove()
- wait(0.1)
- game.Workspace.Prison_Cafeteria.shelves:Remove()
- wait(0.1)
- game.Workspace.Prison_Cafeteria.vents:Remove()
- wait(0.1)
- game.Workspace.Prison_Cafeteria.accents:Remove()
- wait(0.1)
- game.Workspace.Prison_Cafeteria.vendingmachine:Remove()
- wait(0.1)
- game.Workspace.Prison_Cafeteria.Prison_table1:Remove()
- wait(0.1)
- game.Workspace.Prison_Cafeteria.counter:Remove()
- wait(0.1)
- game.Workspace.Prison_Cafeteria.boxes:Remove()
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