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- local get = game.ServerStorage:WaitForChild("getmaterial")
- local debounce = false
- function luckydraw()
- if debounce == false then
- debounce = true
- local luckynumber = math.random(1,131)
- print (luckynumber)
- local prize = {}
- if luckynumber <= 50 then
- prize = {"wood"}
- elseif 50< luckynumber and luckynumber <= 90
- then prize = {"stone"}
- elseif 90 < luckynumber and luckynumber <= 100 then
- prize = {"diamonds"}
- elseif 100< luckynumber and luckynumber<=120 then
- prize = {"wood","stone"}
- elseif 120< luckynumber and luckynumber<=125 then
- prize = {"wood","diamond"}
- elseif 125 < luckynumber and luckynumber <= 129 then
- prize = {"stone","diamonds"}
- end
- print(unpack(prize))
- wait()
- debounce = false
- return (prize)
- end
- end
- script.Parent.Humanoid.Died:Connect(function(luckydraw)
- print("killed a npc")
- local prizesget = luckydraw()
- print(prizesget)
- get.Value = ("Congrats,you got"..(unpack(luckydraw())))
- --print(unpack(prizesget))
- end)
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