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Oct 13th, 2019
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  1. on first join:
  2. teleport player to location at -66.6, 29, -34.7 in world "world"
  3. set {customer::%player%} to 1
  4. set {stock::%player%} to 100
  5. set {rebirth::%player%} to 1
  6. set {rebirthtotal::%player%} to 0
  7. set {cashsec::%player%} to 0
  8. set {autostock::%player%} to 0
  9. message "&bWelcome to Nifty Shop Simulator!"
  10. wait 3 seconds
  11. message "&bWhat you do is buy customers and stock, 1 customer buys 1 stock per second. You will need to restock your shop by buying more stock with /Nifty"
  12. wait 10 seconds
  13. message "&bYour customers will not give you anything if you dont have stock. Now go out there and become the most powerful person!"
  14. wait 7 seconds
  15. message "&bIf you ever need help do /help and make sure to read the rules!"
  16.  
  17. on death:
  18. victim is a player
  19. damager is a player
  20. add 1000 to {balance::%damager%}
  21. message "&bYou killed %victim% and got &a$1,000&b!" to damager
  22.  
  23. on death:
  24. teleport player to location at -66.6, 29, -34.7 in world "world"
  25.  
  26. on respawn:
  27. teleport player to location at -66.6, 29, -34.7 in world "world"
  28.  
  29. on right click with flint and steel:
  30. if targeted block is obsidian:
  31. cancel event
  32.  
  33. on join:
  34. teleport player to location at -66.6, 29, -34.7 in world "world"
  35. if {autostock::%player%} is not set:
  36. set {autostock::%player%} to 0
  37.  
  38. on explosion:
  39. if blast radius of event-entity is greater than or equal to 1:
  40. loop all blocks in radius 1 of event-entity:
  41. if loop-block is bedrock:
  42. set loop-block to air
  43. if blast radius of event-entity is greater than or equal to 2:
  44. loop all blocks in radius 2 of event-entity:
  45. if loop-block is bedrock:
  46. set loop-block to air
  47.  
  48. command /prefix:
  49. trigger:
  50. open virtual chest inventory with size 3 named "&8&lNifty Shop Simulator" to player
  51. format gui slot 13 of player with paper named "&e&lTry&6&lHard &bPrefix" with lore "&7Give you the &e&lTry&6&lHard &7prefix in-game" and "&7Costs: &a$100,000,000,000,000,000,000 &7 A.K.A a 20 digit number" to run:
  52. if {balance::%player%} is greater than 10000000000000000000:
  53. subtract 10000000000000000000 from {balance::%player%}
  54. give player 1 paper named "&e&lTry&6&lHard &bPrefix"
  55. message "&bTo be honest im a little disappointed that you bought this but good for you &e&lTry&6&lHard&b!"
  56. else:
  57. message "&cYou don't have enough money!"
  58.  
  59. on right click:
  60. if player is holding a paper named "&e&lTry&6&lHard &bPrefix":
  61. execute console command "pex user %player% group add TryHard"
  62. wait 1 tick
  63. remove player's held item from player's inventory
  64. if player is holding a boat:
  65. cancel event
  66. wait 1 tick
  67. remove 1 boat from player's inventory
  68.  
  69.  
  70. command /Customers:
  71. trigger:
  72. message "&bYou have &7%{customer::%player%}%&b customer's!"
  73.  
  74. command /Stock:
  75. trigger:
  76. message "&bYou have &7%{stock::%player%}%&b stock!"
  77.  
  78. command /Rebirths:
  79. trigger:
  80. message "&bYou have &7%{rebirth::%player%}%&b rebirth's!"
  81.  
  82. command /spawn:
  83. trigger:
  84. teleport player to location at -66.6, 29, -34.7 in world "world"
  85.  
  86. command /reset:
  87. trigger:
  88. set {customer::%player%} to 1
  89. set {stock::%player%} to 100
  90. set {balance::%player%} to 0
  91. set {rebirth::%player%} to 1
  92. set {rebirthtotal::%player%} to 0
  93. set {cashsec::%player%} to 0
  94. set {autostock::%player%} to 0
  95. message "&cYou have reset everything!"
  96.  
  97. command /nifty:
  98. aliases: /shop
  99. trigger:
  100. open virtual chest inventory with size 3 named "&8&lNifty Shop Simulator" to player
  101. format gui slot 10 of player with player head named "&b&lCustomer Shop" to run:
  102. make player execute command "customershop"
  103. format gui slot 12 of player with grass block named "&b&lBlock Shop" to run:
  104. make player execute command "blockshop"
  105. format gui slot 14 of player with diamond sword named "&b&lPvP Shop" to run:
  106. make player execute command "pvpshop"
  107. format gui slot 16 of player with sea lantern named "&b&lStock Shop" to run:
  108. make player execute command "stockshop"
  109. format gui slot 11 of player with enchanting table named "&b&lEnchanting Shop" to run:
  110. make player execute command "enchantshop"
  111. format gui slot 15 of player with glowstone named "&b&lAuto Stock" to run:
  112. make player execute command "autoshop"
  113. format gui slot 4 of player with diamond block named "&b&lRebirth Shop" to run:
  114. if {rebirth::%player%} is greater than 4:
  115. make player execute command "rebirthshop"
  116. else:
  117. message "&cYou need to be rebirth 5 or higher to access this shop!"
  118.  
  119. command /rebirthshop:
  120. trigger:
  121. open virtual chest inventory with size 4 named "&8&lNifty Shop Simulator" to player
  122. format gui slot 35 of player with redstone block named "&4Go Back" to run:
  123. make player execute command "shop"
  124. format gui slot 10 of player with shulker box named "&bShulker Box" with lore "&7Price: &a$100,000,000" to run:
  125. if {balance::%player%} is greater than 100000000:
  126. subtract 100000000 from {balance::%player%}
  127. give player 1 shulker box
  128. message "&bYou bought a Shulker Box for &a$100,000,000&b!"
  129. else:
  130. message "&cYou don't have enough money!"
  131. format gui slot 11 of player with ender chest named "&bEnder Chest" with lore "&7Price: &a$50,000,000" to run:
  132. if {balance::%player%} is greater than 50000000:
  133. subtract 50000000 from {balance::%player%}
  134. give player 1 ender chest
  135. message "&bYou bought an Ender Chest for &a$50,000,000&b!"
  136. else:
  137. message "&cYou don't have enough money!"
  138. format gui slot 12 of player with netherrack named "&bNetherrack" with lore "&7Price: &a$1,000,000" and "&7Amount: 8" to run:
  139. if {balance::%player%} is greater than 1000000:
  140. subtract 1000000 from {balance::%player%}
  141. give player 8 netherrack
  142. message "&bYou bought 8 Netherrack for &a$1,000,000&b!"
  143. else:
  144. message "&cYou don't have enough money!"
  145. format gui slot 13 of player with totem of undying named "&bTotem of Undying" with lore "&7Price: &a$500,000,000,000,000,000" to run:
  146. if {balance::%player%} is greater than 500000000000000000:
  147. subtract 500000000000000000 from {balance::%player%}
  148. give player 1 totem of undying
  149. message "&bYou have bought a Totem of Undying for &a$500,000,000,000,000,000&b!"
  150. else:
  151. message "&cYou don't have enough money!"
  152. format gui slot 14 of player with nether bricks named "&bNether Bricks" with lore "&7Price: &a$1,000,000" and "&7Amount: 8" to run:
  153. if {balance::%player%} is greater than 1000000:
  154. subtract 1000000 from {balance::%player%}
  155. give player 8 nether bricks
  156. message "&bYou bought 8 Nether Bricks for &a$1,000,000&b!"
  157. else:
  158. message "&cYou don't have enough money!"
  159. format gui slot 15 of player with grindstone named "&bGrindstone" with lore "&7Price: &a$25,000,000" to run:
  160. if {balance::%player%} is greater than 25000000:
  161. subtract 25000000 from {balance::%player%}
  162. give player 1 grindstone
  163. message "&bYou bought 1 Grindstone for &a$25,000,000&b!"
  164. else:
  165. message "&cYou don't have enough money!"
  166. format gui slot 16 of player with diamond sword named "&bSharpness 10" with lore "&7Price: 1,000,000,000,000,000,000,000" to run:
  167. if {balance::%player%} is greater than 1000000000000000000000:
  168. give player 1 diamond sword of sharpness 10
  169. subtract 1000000000000000000000 from {balance::%player%}
  170. message "&bHere is an OP sword"
  171. else:
  172. message "&cYou don't have enough money!"
  173.  
  174. command /autoshop:
  175. trigger:
  176. open virtual chest inventory with size 5 named "&8&lNifty Shop Simulator" to player
  177. format gui slot 44 of player with redstone block named "&4Go back" to run:
  178. make player execute command "nifty"
  179. format gui slot 30 of player with end stone named "&c+20,000,000 Auto Stock" with lore "&7Adds 20,000,000 stock to your shop every second" and "&7Costs: &a$800,000,000,000" to run:
  180. if {balance::%player%} is greater than 800000000000:
  181. subtract 800000000000 from {balance::%player%}
  182. add 20000000 to {autostock::%player%}
  183. else:
  184. message "&cYou don't have enough money!"
  185. format gui slot 31 of player with end stone bricks named "&c+100,000,000 Auto Stock" with lore "&7Adds 100,000,000 stock to your shop every second" and "&7Costs: &a$45,000,000,000,000" to run:
  186. if {balance::%player%} is greater than 45000000000000:
  187. subtract 45000000000000 from {balance::%player%}
  188. add 100000000 to {autostock::%player%}
  189. else:
  190. message "&cYou don't have enough money!"
  191. format gui slot 32 of player with end portal frame named "&c+1,000,000,000 Auto Stock" with lore "&7Adds 1,000,000,000 stock to your shop every second" and "&7Costs: &a$500,000,000,000,000" to run:
  192. if {balance::%player%} is greater than 500000000000000:
  193. subtract 500000000000000 from {balance::%player%}
  194. add 1000000000 to {autostock::%player%}
  195. else:
  196. message "&cYou don't have enough money!"
  197. format gui slot 10 of player with coarse dirt named "&c+1 Auto Stock" with lore "&7Adds 1 stock to your shop every second" and "&7Costs: &a$10,000" to run:
  198. if {balance::%player%} is greater than 10000:
  199. add 1 to {autostock::%player%}
  200. subtract 10000 from {balance::%player%}
  201. else:
  202. message "&4You dont have enough money!"
  203. format gui slot 11 of player with grass named "&c+5 Auto Stock" with lore "&7Adds 5 stock to your shop every second" and "&7Costs: &a$60,000" to run:
  204. if {balance::%player%} is greater than 60000:
  205. add 5 to {autostock::%player%}
  206. subtract 60000 from {balance::%player%}
  207. else:
  208. message "&4You dont have enough money!"
  209. format gui slot 12 of player with oak log named "&c+10 Auto Stock" with lore "&7Adds 10 stock to your shop every second" and "&7Costs: &a$125,000" to run:
  210. if {balance::%player%} is greater than 125000:
  211. add 10 to {autostock::%player%}
  212. subtract 125000 from {balance::%player%}
  213. else:
  214. message "&4You dont have enough money!"
  215. format gui slot 13 of player with stone named "&c+25 Auto Stock" with lore "&7Adds 25 stock to your shop every second" and "&7Costs: &a$275,000" to run:
  216. if {balance::%player%} is greater than 275000:
  217. add 25 to {autostock::%player%}
  218. subtract 275000 from {balance::%player%}
  219. else:
  220. message "&4You dont have enough money!"
  221. format gui slot 14 of player with glass named "&c+50 Auto Stock" with lore "&7Adds 50 stock to your shop every second" and "&7Costs: &a$625,000" to run:
  222. if {balance::%player%} is greater than 625000:
  223. add 50 to {autostock::%player%}
  224. subtract 625000 from {balance::%player%}
  225. else:
  226. message "&4You dont have enough money!"
  227. format gui slot 15 of player with coal block named "&c+100 Auto Stock" with lore "&7Adds 100 stock to your shop every second" and "&7Costs: &a$1,500,000" to run:
  228. if {balance::%player%} is greater than 1500000:
  229. add 100 to {autostock::%player%}
  230. subtract 1500000 from {balance::%player%}
  231. else:
  232. message "&4You dont have enough money!"
  233. format gui slot 16 of player with iron block named "&c+250 Auto Stock" with lore "&7Adds 250 stock to your shop every second" and "&7Costs: &a$3,800,000" to run:
  234. if {balance::%player%} is greater than 3800000:
  235. add 250 to {autostock::%player%}
  236. subtract 3800000 from {balance::%player%}
  237. else:
  238. message "&4You dont have enough money!"
  239. format gui slot 20 of player with lapis block named "&c+500 Auto Stock" with lore "&7Adds 500 stock to your shop every second" and "&7Costs: &a$7,500,000" to run:
  240. if {balance::%player%} is greater than 7500000:
  241. add 500 to {autostock::%player%}
  242. subtract 7500000 from {balance::%player%}
  243. else:
  244. message "&4You dont have enough money!"
  245. format gui slot 21 of player with gold block named "&c+1,000 Auto Stock" with lore "&7Adds 1,000 stock to your shop every second" and "&7Costs: &a16,000,000" to run:
  246. if {balance::%player%} is greater than 16000000:
  247. add 1000 to {autostock::%player%}
  248. subtract 16000000 from {balance::%player%}
  249. else:
  250. message "&4You dont have enough money!"
  251. format gui slot 22 of player with diamond block named "&c+100,000 Auto Stock" with lore "&7Adds 100,000 stock to your shop every second" and "&7Costs: &a2,000,000,000" to run:
  252. if {balance::%player%} is greater than 2000000000:
  253. add 100000 to {autostock::%player%}
  254. subtract 2000000000 from {balance::%player%}
  255. else:
  256. message "&4You dont have enough money!"
  257. format gui slot 23 of player with emerald block named "&c+750,000 Auto Stock" with lore "&7Adds 750,000 stock to your shop every second" and "&7Costs: &a20,000,000,000" to run:
  258. if {balance::%player%} is greater than 20000000000:
  259. add 750000 to {autostock::%player%}
  260. subtract 20000000000 from {balance::%player%}
  261. else:
  262. message "&4You dont have enough money!"
  263. format gui slot 24 of player with quartz block named "&c+5,000,000 Auto Stock" with lore "&7Adds 5,000,000 stock to your shop every second" and "&7Costs: &a170,000,000,000" to run:
  264. if {balance::%player%} is greater than 170000000000:
  265. add 5000000 to {autostock::%player%}
  266. subtract 170000000000 from {balance::%player%}
  267. else:
  268. message "&4You dont have enough money!"
  269.  
  270.  
  271. command /blockshop:
  272. trigger:
  273. open virtual chest inventory with size 4 named "&8&lNifty Shop Simulator" to player
  274. format gui slot 35 of player with redstone block named "&4Go back" to run:
  275. make player execute command "nifty"
  276. make gui slot 10 of player with grass named "&bGrass" with lore "&7Price: &a$5,000" and "&7Amount: 8" to run:
  277. if {balance::%player%} is greater than 5000:
  278. subtract 5000 from {balance::%player%}
  279. give player 8 grass
  280. message "&7You bought 8 grass for &a$5,000&7!"
  281. else:
  282. message "&cYou dont have enough money!"
  283. make gui slot 11 of player with stone named "&bStone" with lore "&7Price: &a$5,000" and "&7Amount: 8" to run:
  284. if {balance::%player%} is greater than 5000:
  285. subtract 5000 from {balance::%player%}
  286. give player 8 stone
  287. message "&7You bought 8 stone for &a$5,000&7!"
  288. else:
  289. message "&cYou dont have enough money!"
  290. make gui slot 12 of player with cobblestone named "&bCobble" with lore "&7Price: &a$5,000" and "&7Amount: 8" to run:
  291. if {balance::%player%} is greater than 5000:
  292. subtract 5000 from {balance::%player%}
  293. give player 8 cobblestone
  294. message "&7You bought 8 cobble for &a$5,000&7!"
  295. else:
  296. message "&cYou dont have enough money!"
  297. make gui slot 13 of player with dirt named "&bDirt" with lore "&7Price: &a$5,000" and "&7Amount: 8" to run:
  298. if {balance::%player%} is greater than 5000:
  299. subtract 5000 from {balance::%player%}
  300. give player 8 dirt
  301. message "&7You bought 8 dirt for &a$5,000&7!"
  302. else:
  303. message "&cYou dont have enough money!"
  304. make gui slot 14 of player with oak log named "&bWood" with lore "&7Price: &a$5,000" and "&7Amount: 8" to run:
  305. if {balance::%player%} is greater than 5000:
  306. subtract 5000 from {balance::%player%}
  307. give player 8 oak log
  308. message "&7You bought 8 wood for &a$5,000&7!"
  309. else:
  310. message "&cYou dont have enough money!"
  311. make gui slot 15 of player with oak plank named "&bWood Plank" with lore "&7Price: &a$5,000" and "&7Amount: 8" to run:
  312. if {balance::%player%} is greater than 5000:
  313. subtract 5000 from {balance::%player%}
  314. give player 8 oak planks
  315. message "&7You bought 8 wood planks for &a$5,000&7!"
  316. else:
  317. message "&cYou dont have enough money!"
  318. make gui slot 16 of player with white wool named "&bWool" with lore "&7Price: &a$5,000" and "&7Amount: 8" to run:
  319. if {balance::%player%} is greater than 5000:
  320. subtract 5000 from {balance::%player%}
  321. give player 8 white wool
  322. message "&7You bought 8 wool for &a$5,000&7!"
  323. else:
  324. message "&cYou dont have enough money!"
  325. make gui slot 19 of player with glass named "&bGlass" with lore "&7Price: &a$10,000" and "&7Amount: 8" to run:
  326. if {balance::%player%} is greater than 10000:
  327. subtract 10000 from {balance::%player%}
  328. give player 8 glass
  329. message "&7You bought 8 grass for &a$10,000&7!"
  330. else:
  331. message "&cYou dont have enough money!"
  332. make gui slot 20 of player with obsidian named "&bObsidian" with lore "&7Price: &a$20,000" and "&7Amount: 8" to run:
  333. if {balance::%player%} is greater than 20000:
  334. subtract 20000 from {balance::%player%}
  335. give player 8 obsidian
  336. message "&7You bought 8 obsidian for &a$20,000&7!"
  337. else:
  338. message "&cYou dont have enough money!"
  339. make gui slot 21 of player with white terracotta named "&bTerracotta" with lore "&7Price: &a$5,000" and "&7Amount: 8" to run:
  340. if {balance::%player%} is greater than 5000:
  341. subtract 5000 from {balance::%player%}
  342. give player 8 white terracotta
  343. message "&7You bought 8 terracotta for &a$5,000&7!"
  344. else:
  345. message "&cYou dont have enough money!"
  346. make gui slot 23 of player with slime block named "&bSlime Block" with lore "&7Price: &a$10,000" and "&7Amount: 8" to run:
  347. if {balance::%player%} is greater than 10000:
  348. subtract 10000 from {balance::%player%}
  349. give player 8 slime blocks
  350. message "&7You bought 8 slime blocks for &a$10,000&7!"
  351. else:
  352. message "&cYou dont have enough money!"
  353. make gui slot 24 of player with sea lantern named "&bSea Lantern" with lore "&7Price: &a$5,000" and "&7Amount: 8" to run:
  354. if {balance::%player%} is greater than 5000:
  355. subtract 5000 from {balance::%player%}
  356. give player 8 sea lanterns
  357. message "&7You bought 8 sea lanterns for &a$5,000&7!"
  358. else:
  359. message "&cYou dont have enough money!"
  360. make gui slot 22 of player with glowstone named "&bGlowstone" with lore "&7Price: &a$5,000" and "&7Amount: 8" to run:
  361. if {balance::%player%} is greater than 5000:
  362. subtract 5000 from {balance::%player%}
  363. give player 8 glowstone
  364. message "&7You bought 8 glowstone for &a$5,000&7!"
  365. else:
  366. message "&cYou dont have enough money!"
  367. make gui slot 25 of player with bedrock named "&7Bedrock" with lore "&7Price: &a$10,000,000,000" and "&7Amount: 8" to run:
  368. if {balance::%player%} is greater than 10000000000:
  369. subtract 10000000000 from {balance::%player%}
  370. give player 8 Bedrock
  371. message "&7You bought 8 bedrock for &a$10,000,000,000&7!"
  372. else:
  373. message "&cYou dont have enough money!"
  374.  
  375. command /pvpshop:
  376. trigger:
  377. set {elytra2} to an elytra named "&b&lLevel 2 Elytra"
  378. enchant {elytra2} with unbreaking 1
  379. set {elytra3} to an elytra named "&b&lLevel 3 Elytra"
  380. enchant {elytra3} with unbreaking 2
  381. set {elytra4} to an elytra named "&b&lLevel 4 Elytra"
  382. enchant {elytra4} with unbreaking 3
  383. set {elytra5} to an elytra named "&b&lLevel 5 Elytra"
  384. enchant {elytra5} with unbreaking 3 and mending
  385. open virtual chest inventory with size 5 named "&c&lNifty Shop Simulator" to player
  386. make gui slot 7 of player with fishing rod named "&bFishing Rod" with lore "&7Price: &a$10,000,000" to run:
  387. if {balance::%player%} is greater than 10000000:
  388. subtract 10000000 from {balance::%player%}
  389. give player 1 fishing rod
  390. message "&bYou bought a fishing rod for &a$10,000,000&b!"
  391. else:
  392. message "&cYou don't have enough money!"
  393. make gui slot 2 of player with wooden axe named "&bWooden Axe" with lore "&7Price: &a$1,000" to run:
  394. if {balance::%player%} is greater than 1000:
  395. subtract 1000 from {balance::%player%}
  396. give player 1 wooden axe
  397. message "&bYou bought a Wooden axe for &a$1,000&b!"
  398. else:
  399. message "&cYou don't have enough money!"
  400. make gui slot 11 of player with stone axe named "&bStone Axe" with lore "&7Price: &a$2,500" to run:
  401. if {balance::%player%} is greater than 2500:
  402. subtract 2500 from {balance::%player%}
  403. give player 1 stone axe
  404. message "&bYou bought a Stone Axe for &a$2,500&b!"
  405. else:
  406. message "&cYou don't have enough money!"
  407. make gui slot 20 of player with iron axe named "&bIron Axe" with lore "&7Price: &a$5,000" to run:
  408. if {balance::%player%} is greater than 5000:
  409. subtract 5000 from {balance::%player%}
  410. give player 1 iron axe
  411. message "&bYou bought a Iron Axe for &a$5,000&b!"
  412. else:
  413. message "&cYou don't have enough money!"
  414. make gui slot 29 of player with gold axe named "&bGold Axe" with lore "&7Price: &a$10,000" to run:
  415. if {balance::%player%} is greater than 10000:
  416. subtract 10000 from {balance::%player%}
  417. give player 1 gold axe
  418. message "&bYou bought a Gold Axe for &a$10,000&b!"
  419. else:
  420. message "&cYou don't have enough money!"
  421. make gui slot 38 of player with diamond axe named "&bDiamond Axe" with lore "&7Price: &a25,000" to run:
  422. if {balance::%player%} is greater than 25000:
  423. subtract 25000 from {balance::%player%}
  424. give player 1 diamond axe
  425. message "&bYou bought a Diamond Axe for &a$25,000&b!"
  426. else:
  427. message "&cYou don't have enough money!"
  428. make gui slot 26 of player with enchanted golden apple named "&bEnchanted Golden Apple" with lore "&7Price: &a$7,500,000,000" and "&7Amount: 64" to run:
  429. if {balance::%player%} is greater than 7500000000:
  430. subtract 7500000000 from {balance::%player%}
  431. give player 64 enchanted golden apple
  432. message "&bYou bought 64 Enchanted Golden Apples for &a$7,500,000,000&b!"
  433. else:
  434. message "&cYou don't have enough money!"
  435. make gui slot 25 of player with tnt named "&bTNT" with lore "&7Price: &a$500,000,000,000,000" to run:
  436. if {balance::%player%} is greater than 500000000000000:
  437. subtract 500000000000000 from {balance::%player%}
  438. give player 1 tnt
  439. message "&bYou bought 1 TNT for &a$500,000,000,000,000&b!"
  440. else:
  441. message "&cYou don't have enough money!"
  442. make gui slot 16 of player with steak named "&bSteak" with lore "&7Price: &a$50,000" and "&7Amount: 64" to run:
  443. if {balance::%player%} is greater than 50000:
  444. subtract 50000 from {balance::%player%}
  445. give player 64 steak
  446. message "&bYou bought 64 Steak for &a$50,500&b!"
  447. else:
  448. message "&cYou don't have enough money!"
  449. make gui slot 34 of player with redstone torch named "&bRedstone torch" with lore "&7Price: &a$1,000,000" to run:
  450. if {balance::%player%} is greater than 1000000:
  451. subtract 1000000 from {balance::%player%}
  452. give player 1 redstone torch
  453. message "&bYou bought a Redstone Torch for &a$1,000,000&b!"
  454. else:
  455. message "&cYou don't have enough money!"
  456. make gui slot 0 of player with leather chestplate named "&bLeather Armour Set" with lore "&7Price: &a$10,000" to run:
  457. if {balance::%player%} is greater than 10000:
  458. subtract 10000 from {balance::%player%}
  459. give player leather helmet
  460. give player leather chestplate
  461. give player leather leggings
  462. give player leather boots
  463. message "&7You bought a leather armour set for &a$10,000&7!"
  464. else:
  465. message "&cYou dont have enough money!"
  466. make gui slot 9 of player with chainmail chestplate named "&bChainmail Armour Set" with lore "&7Price: &a$25,000" to run:
  467. if {balance::%player%} is greater than 25000:
  468. subtract 25000 from {balance::%player%}
  469. give player chainmail helmet
  470. give player chainmail chestplate
  471. give player chainmail leggings
  472. give player chainmail boots
  473. message "&7You have bought a chainmail armour set for &a$25,000&7!"
  474. else:
  475. message "&cYou dont have enough money!"
  476. make gui slot 18 of player with iron chestplate named "&bIron Armour Set" with lore "&7Price: &a$50,000" to run:
  477. if {balance::%player%} is greater than 50000:
  478. subtract 50000 from {balance::%player%}
  479. give player iron helmet
  480. give player iron chestplate
  481. give player iron leggings
  482. give player iron boots
  483. message "&7You have bought a iron armour set for &a$50,000&7!"
  484. else:
  485. message "&cYou dont have enough money!"
  486. make gui slot 27 of player with gold chestplate named "&bGold Armour Set" with lore "&7Price: &a$100,000" to run:
  487. if {balance::%player%} is greater than 100000:
  488. subtract 100000 from {balance::%player%}
  489. give player gold helmet
  490. give player gold chestplate
  491. give player gold leggings
  492. give player gold boots
  493. message "&7You have bought a gold armour set for &a$100,000&7!"
  494. else:
  495. message "&cYou dont have enough money!"
  496. make gui slot 36 of player with diamond chestplate named "&bDiamond Armour Set" with lore "&7Price: &a$200,000" to run:
  497. if {balance::%player%} is greater than 200000:
  498. subtract 200000 from {balance::%player%}
  499. give player diamond helmet
  500. give player diamond chestplate
  501. give player diamond leggings
  502. give player diamond boots
  503. message "&7You have bought a diamond armour set for &a$200,000&7!"
  504. else:
  505. message "&cYou dont have enough money!"
  506. make gui slot 1 of player with wooden sword named "&bWood Sword" with lore "&7Price: &a$1,000" and "&7Amount: 1" to run:
  507. if {balance::%player%} is greater than 1000:
  508. subtract 1000 from {balance::%player%}
  509. give player wooden sword
  510. message "&7You have bought a wood sword for &a$1,000&7!"
  511. else:
  512. message "&cYou dont have enough money!"
  513. make gui slot 10 of player with stone sword named "&bStone Sword" with lore "&7Price: &a$2,500" and "&7Amount: 1" to run:
  514. if {balance::%player%} is greater than 2500:
  515. subtract 2500 from {balance::%player%}
  516. give player stone sword
  517. message "&7You have bought a stone sword for &a$2,500&7!"
  518. else:
  519. message "&cYou dont have enough money!"
  520. make gui slot 19 of player with iron sword named "&bIron Sword" with lore "&7Price: &a$5,000" and "&7Amount: 1" to run:
  521. if {balance::%player%} is greater than 5000:
  522. subtract 5000 from {balance::%player%}
  523. give player iron sword
  524. message "&7You have bought a iron sword for &a$5,000&7!"
  525. else:
  526. message "&cYou dont have enough money!"
  527. make gui slot 28 of player with gold sword named "&bGold Sword" with lore "&7Price: &a$10,000" and "&7Amount: 1" to run:
  528. if {balance::%player%} is greater than 10000:
  529. subtract 10000 from {balance::%player%}
  530. give player gold sword
  531. message "&7You have bought a gold sword for &a$10,000&7!"
  532. else:
  533. message "&cYou dont have enough money!"
  534. make gui slot 37 of player with diamond sword named "&bDiamond Sword" with lore "&7Price: &a$25,000" and "&7Amount: 1" to run:
  535. if {balance::%player%} is greater than 25000:
  536. subtract 25000 from {balance::%player%}
  537. give player diamond sword
  538. message "&7You have bought a diamond sword for &a$25,000&7!"
  539. else:
  540. message "&cYou dont have enough money!"
  541. make gui slot 3 of player with wooden pickaxe named "&bWood Pickaxe" with lore "&7Price: &a$1,000" and "&7Amount: 1" to run:
  542. if {balance::%player%} is greater than 1000:
  543. subtract 1000 from {balance::%player%}
  544. give player wooden pickaxe
  545. message "&7You have bought a wood pickaxe for &a$1,000&7!"
  546. else:
  547. message "&cYou dont have enough money!"
  548. make gui slot 12 of player with stone pickaxe named "&bStone Pickaxe" with lore "&7Price: &a$2,500" and "&7Amount: 1" to run:
  549. if {balance::%player%} is greater than 2500:
  550. subtract 2500 from {balance::%player%}
  551. give player stone pickaxe
  552. message "&7You have bought a stone pickaxe for &a$2,500&7!"
  553. else:
  554. message "&cYou dont have enough money!"
  555. make gui slot 21 of player with iron pickaxe named "&bIron Pickaxe" with lore "&7Price: &a$5,000" and "&7Amount: 1" to run:
  556. if {balance::%player%} is greater than 5000:
  557. subtract 5000 from {balance::%player%}
  558. give player iron pickaxe
  559. message "&7You have bought a iron pickaxe for &a$5,000&7!"
  560. else:
  561. message "&cYou dont have enough money!"
  562. make gui slot 30 of player with gold pickaxe named "&bGold Pickaxe" with lore "&7Price: &a$10,000" and "&7Amount: 1" to run:
  563. if {balance::%player%} is greater than 10000:
  564. subtract 10000 from {balance::%player%}
  565. give player gold pickaxe
  566. message "&7You have bought a gold pickaxe for &a$10,000&7!"
  567. else:
  568. message "&cYou dont have enough money!"
  569. make gui slot 39 of player with diamond pickaxe named "&bDiamond Pickaxe" with lore "&7Price: &a$25,000" and "&7Amount: 1" to run:
  570. if {balance::%player%} is greater than 25000:
  571. subtract 25000 from {balance::%player%}
  572. give player diamond pickaxe
  573. message "&7You have bought a diamond pickaxe for &a$25,000&7!"
  574. else:
  575. message "&cYou dont have enough money!"
  576. make gui slot 4 of player with wooden shovel named "&bWood Shovel" with lore "&7Price: &a$1,000" and "&7Amount: 1" to run:
  577. if {balance::%player%} is greater than 1000:
  578. subtract 1000 from {balance::%player%}
  579. give player wooden shovel
  580. message "&7You have bought a wood shovel for &a$1,000&7!"
  581. else:
  582. message "&cYou dont have enough money!"
  583. make gui slot 13 of player with stone shovel named "&bStone Shovel" with lore "&7Price: &a$2,500" and "&7Amount: 1" to run:
  584. if {balance::%player%} is greater than 2500:
  585. subtract 2500 from {balance::%player%}
  586. give player stone shovel
  587. message "&7You have bought a stone shovel for &a$2,500&7!"
  588. else:
  589. message "&cYou dont have enough money!"
  590. make gui slot 22 of player with iron shovel named "&bIron Shovel" with lore "&7Price: &a$5,000" and "&7Amount: 1" to run:
  591. if {balance::%player%} is greater than 5000:
  592. subtract 5000 from {balance::%player%}
  593. give player iron shovel
  594. message "&7You have bought a iron shovel for &a$5,000&7!"
  595. else:
  596. message "&cYou dont have enough money!"
  597. make gui slot 31 of player with gold shovel named "&bGold Shovel" with lore "&7Price: &a$10,000" and "&7Amount: 1" to run:
  598. if {balance::%player%} is greater than 10000:
  599. subtract 10000 from {balance::%player%}
  600. give player gold shovel
  601. message "&7You have bought a gold shovel for &a$10,000&7!"
  602. else:
  603. message "&cYou dont have enough money!"
  604. make gui slot 40 of player with diamond shovel named "&bDiamond Shovel" with lore "&7Price: &a$25,000" and "&7Amount: 1" to run:
  605. if {balance::%player%} is greater than 25000:
  606. subtract 25000 from {balance::%player%}
  607. give player diamond shovel
  608. message "&7You have bought a diamond shovel for &a$25,000&7!"
  609. else:
  610. message "&cYou dont have enough money!"
  611. make gui slot 44 of player with redstone block named "&4Go Back" to run:
  612. make player execute command "nifty"
  613. make gui slot 5 of player with elytra named "&bLevel 1 Elytra" with lore "&7Price: &a$50,000" and "&7Amount: 1" to run:
  614. if {balance::%player%} is greater than 50000:
  615. subtract 50000 from {balance::%player%}
  616. give player elytra named "&b&lLevel 1 Elytra"
  617. message "&7You have bought an elytra for &a50,000&7!"
  618. else:
  619. message "&cYou dont have enough money!"
  620. make gui slot 14 of player with elytra named "&bLevel 2 Elytra" with lore "&7Price: &a$75,000" and "&7Amount: 1" to run:
  621. if {balance::%player%} is greater than 75000:
  622. subtract 75000 from {balance::%player%}
  623. give player {elytra2}
  624. message "&7You have bought an elytra for &a75,000&7!"
  625. else:
  626. message "&cYou dont have enough money!"
  627. make gui slot 23 of player with elytra named "&bLevel 3 Elytra" with lore "&7Price: &a$100,000" and "&7Amount: 1" to run:
  628. if {balance::%player%} is greater than 100000:
  629. subtract 100000 from {balance::%player%}
  630. give player {elytra3}
  631. message "&7You have bought an elytra for &a100,000&7!"
  632. else:
  633. message "&cYou dont have enough money!"
  634. make gui slot 32 of player with elytra named "&bLevel 4 Elytra" with lore "&7Price: &a$125,000" and "&7Amount: 1" to run:
  635. if {balance::%player%} is greater than 125000:
  636. subtract 125000 from {balance::%player%}
  637. give player {elytra4}
  638. message "&7You have bought an elytra for &a125,000&7!"
  639. else:
  640. message "&cYou dont have enough money!"
  641. make gui slot 41 of player with elytra named "&bLevel 5 Elytra" with lore "&7Price: &a$200,000" and "&7Amount: 1" to run:
  642. if {balance::%player%} is greater than 200000:
  643. subtract 200000 from {balance::%player%}
  644. give player {elytra5}
  645. message "&7You have bought an elytra for &a200,000&7!"
  646. else:
  647. message "&cYou dont have enough money!"
  648. make gui slot 6 of player with bow named "&bBow" with lore "&7Price: &a$10,000" and "&7Amount: 1" to run:
  649. if {balance::%player%} is greater than 10000:
  650. subtract 10000 from {balance::%player%}
  651. give player bow
  652. message "&7You have bought a bow for &a$10,000&7!"
  653. else:
  654. message "&cYou dont have enough money!"
  655. make gui slot 15 of player with arrow named "&bArrow" with lore "&7Price: &a$1,000" and "&7Amount: 8" to run:
  656. if {balance::%player%} is greater than 1000:
  657. subtract 1000 from {balance::%player%}
  658. give player 8 arrows
  659. message "&7You have bought 8 arrows for &a$1,000&7!"
  660. else:
  661. message "&cYou dont have enough money!"
  662. make gui slot 24 of player with crossbow named "&bCrossbow" with lore "&7Price: &a$20,000" and "&7Amount: 1" to run:
  663. if {balance::%player%} is greater than 20000:
  664. subtract 20000 from {balance::%player%}
  665. give player crossbow
  666. message "&7You have bought a crossbow for &a$20,000&7!"
  667. else:
  668. message "&cYou dont have enough money!"
  669. make gui slot 33 of player with trident named "&bTrident" with lore "&7Price: &a$500,000" and "&7Amount: 1" to run:
  670. if {balance::%player%} is greater than 500000:
  671. subtract 500000 from {balance::%player%}
  672. give player trident
  673. message "&7You have bought a trident for &a$500,000&7!"
  674. else:
  675. message "&cYou dont have enough money!"
  676. make gui slot 42 of player with firework named "&bFireworks" with lore "&7Price: &a$10,000" and "&7Amount: 8" to run:
  677. if {balance::%player%} is greater than 10000:
  678. subtract 10000 from {balance::%player%}
  679. give player 8 fireworks
  680. message "&7You have bought 8 fireworks for &a$10,000&7!"
  681. else:
  682. message "&cYou dont have enough money!"
  683.  
  684. command /customershop:
  685. trigger:
  686. open virtual chest inventory with size 5 named "&8&lNifty Shop Simulator" to player
  687. format gui slot 10 of player with coarse dirt named "&c+1 Customer" with lore "&7Adds 1 customer to your shop" and "&7Costs: &a$10" to run:
  688. if {balance::%player%} is greater than 10:
  689. add 1 to {customer::%player%}
  690. subtract 10 from {balance::%player%}
  691. else:
  692. message "&4You dont have enough money!"
  693. format gui slot 11 of player with grass named "&c+5 Customers" with lore "&7Adds 5 customers to your shop" and "&7Costs: &a$60" to run:
  694. if {balance::%player%} is greater than 60:
  695. add 5 to {customer::%player%}
  696. subtract 60 from {balance::%player%}
  697. else:
  698. message "&4You dont have enough money!"
  699. format gui slot 12 of player with oak log named "&c+25 Customers" with lore "&7Adds 25 customers to your shop" and "&7Costs: &a$325" to run:
  700. if {balance::%player%} is greater than 325:
  701. add 25 to {customer::%player%}
  702. subtract 325 from {balance::%player%}
  703. else:
  704. message "&4You dont have enough money!"
  705. format gui slot 13 of player with stone named "&c+100 Customers" with lore "&7Adds 100 customers to your shop" and "&7Costs: &a$1,300" to run:
  706. if {balance::%player%} is greater than 1300:
  707. add 100 to {customer::%player%}
  708. subtract 1300 from {balance::%player%}
  709. else:
  710. message "&4You dont have enough money!"
  711. format gui slot 14 of player with glass named "&c+250 Customers" with lore "&7Adds 250 customers to your shop" and "&7Costs: &a$3,000" to run:
  712. if {balance::%player%} is greater than 3000:
  713. add 250 to {customer::%player%}
  714. subtract 3000 from {balance::%player%}
  715. else:
  716. message "&4You dont have enough money!"
  717. format gui slot 15 of player with coal block named "&c+500 Customers" with lore "&7Adds 500 customers to your shop" and "&7Costs: &a$6,500" to run:
  718. if {balance::%player%} is greater than 6500:
  719. add 500 to {customer::%player%}
  720. subtract 6500 from {balance::%player%}
  721. else:
  722. message "&4You dont have enough money!"
  723. format gui slot 16 of player with iron block named "&c+1,000 Customers" with lore "&7Adds 1,000 customers to your shop" and "&7Costs: &a$14,000" to run:
  724. if {balance::%player%} is greater than 14000:
  725. add 1000 to {customer::%player%}
  726. subtract 14000 from {balance::%player%}
  727. else:
  728. message "&4You dont have enough money!"
  729. format gui slot 20 of player with lapis block named "&c+20,000 Customers" with lore "&7Adds 20,000 customers to your shop" and "&7Costs: &a$250,000" to run:
  730. if {balance::%player%} is greater than 250000:
  731. add 20000 to {customer::%player%}
  732. subtract 250000 from {balance::%player%}
  733. else:
  734. message "&4You dont have enough money!"
  735. format gui slot 21 of player with gold block named "&c+100,000 Customers" with lore "&7Adds 100,000 customers to your shop" and "&7Costs: &a1,500,000" to run:
  736. if {balance::%player%} is greater than 1500000:
  737. add 100000 to {customer::%player%}
  738. subtract 1500000 from {balance::%player%}
  739. else:
  740. message "&4You dont have enough money!"
  741. format gui slot 22 of player with diamond block named "&c+500,000 Customers" with lore "&7Adds 500,000 customers to your shop" and "&7Costs: &a8,000,000" to run:
  742. if {balance::%player%} is greater than 8000000:
  743. add 500000 to {customer::%player%}
  744. subtract 8000000 from {balance::%player%}
  745. else:
  746. message "&4You dont have enough money!"
  747. format gui slot 23 of player with emerald block named "&c+2,000,000 Customers" with lore "&7Adds 2,000,000 customers to your shop" and "&7Costs: &a28,000,000" to run:
  748. if {balance::%player%} is greater than 28000000:
  749. add 2000000 to {customer::%player%}
  750. subtract 28000000 from {balance::%player%}
  751. else:
  752. message "&4You dont have enough money!"
  753. format gui slot 24 of player with quartz block named "&c+5,000,000 Customers" with lore "&7Adds 5,000,000 customers to your shop" and "&7Costs: &a75,000,000" to run:
  754. if {balance::%player%} is greater than 75000000:
  755. add 5000000 to {customer::%player%}
  756. subtract 75000000 from {balance::%player%}
  757. else:
  758. message "&4You dont have enough money!"
  759. format gui slot 44 of player with redstone block named "&4Go back" to run:
  760. make player execute command "nifty"
  761. format gui slot 30 of player with end stone named "&c+50,000,000 Customers" with lore "&7Adds 50,000,000 customers to your shop" and "&7Costs: &a$1,600,000,000" to run:
  762. if {balance::%player%} is greater than 1600000000:
  763. subtract 1600000000 from {balance::%player%}
  764. add 50000000 to {customer::%player%}
  765. else:
  766. message "&4You dont have enough money!"
  767. format gui slot 31 of player with end stone brick named "&c+300,000,000 Customers" with lore "&7Adds 300,000,000 customers to your shop" and "&7Costs: &a$10,000,000,000" to run:
  768. if {balance::%player%} is greater than 10000000000:
  769. subtract 10000000000 from {balance::%player%}
  770. add 300000000 to {customer::%player%}
  771. else:
  772. message "&4You dont have enough money!"
  773. format gui slot 32 of player with end portal frame named "&c+1,000,000,000 Customers" with lore "&7Adds 1,000,000,000 customers to your shop" and "&7Costs: &a$50,000,000,000" to run:
  774. if {balance::%player%} is greater than 50000000000:
  775. subtract 50000000000 from {balance::%player%}
  776. add 1000000000 to {customer::%player%}
  777. else:
  778. message "&4You dont have enough money!"
  779. format gui slot 39 of player with eye of ender named "&c+100,000,000,000 Customers" with lore "&7Adds 100,000,000,000 customers to your shop" and "&7Costs: &a$700,000,000,000" to run:
  780. if {balance::%player%} is greater than 700000000000:
  781. subtract 700000000000 from {balance::%player%}
  782. add 100000000000 to {customer::%player%}
  783. else:
  784. message "&4You dont have enough money!"
  785. format gui slot 40 of player with end crystal named "&c+1,000,000,000,000 Customers" with lore "&7Adds 1,000,000,000,000 customers to your shop" and "&7Costs: &a$2,500,000,000,000" to run:
  786. if {balance::%player%} is greater than 2500000000000:
  787. subtract 2500000000000 from {balance::%player%}
  788. add 1000000000000 to {customer::%player%}
  789. else:
  790. message "&4You dont have enough money!"
  791. format gui slot 41 of player with dragon head named "&c+100,000,000,000,000,000 Customers" with lore "&7Adds 100,000,000,000,000,000 customers to your shop!" and "&7Costs: &a$50,000,000,000,000,000" to run:
  792. if {balance::%player%} is greater than 50000000000000000:
  793. subtract 50000000000000000 from {balance::%player%}
  794. add 100000000000000000 to {customer::%player%}
  795. else:
  796. message "&cYou don't have enough money!"
  797.  
  798. command /stockshop:
  799. trigger:
  800. open virtual chest inventory with size 5 named "&8&lNifty Shop Simulator" to player
  801. format gui slot 41 of player with dragon head named "&c+10,000,000,000,000,000,000 Stock" with lore "&7Adds 10,000,000,000,000,000,000 stock to your shop" and "&7Costs: &a$100,000,000,000,000,000" to run:
  802. if {balance::%player%} is greater than 100000000000000000:
  803. subtract 100000000000000000 from {balance::%player%}
  804. add 10000000000000000000 to {stock::%player%}
  805. else:
  806. message "&cYou don't have enough money!"
  807. format gui slot 39 of player with eye of ender named "&c+100,000,000,000 Stock" with lore "&7Adds 100,000,000,000 stock to your shop" and "&7Costs: &a$50,000,000,000" to run:
  808. if {balance::%player%} is greater than 50000000000:
  809. subtract 50000000000 from {balance::%player%}
  810. add 100000000000 to {stock::%player%}
  811. else:
  812. message "&cYou don't have enough money!"
  813. format gui slot 40 of player with end crystal named "&c+10,000,000,000,000 Stock" with lore "&7Adds 10,000,000,000,000 stock to your shop" and "&7Costs: &a$500,000,000,000" to run:
  814. if {balance::%player%} is greater than 500000000000:
  815. subtract 500000000000 from {balance::%player%}
  816. add 10000000000000 to {stock::%player%}
  817. else:
  818. message "&cYou don't have enough money!"
  819. format gui slot 30 of player with end stone named "&c+20,000,000 Stock" with lore "&7Adds 20,000,000 stock to your shop" and "&7Costs: &a$10,000,000" to run:
  820. if {balance::%player%} is greater than 10000000:
  821. subtract 10000000 from {balance::%player%}
  822. add 20000000 to {stock::%player%}
  823. else:
  824. message "&cYou don't have enough money!"
  825. format gui slot 31 of player with end stone bricks named "&c+100,000,000 Stock" with lore "&7Adds 100,000,000 stock to your shop" and "&7Costs: &a$50,000,000" to run:
  826. if {balance::%player%} is greater than 50000000:
  827. subtract 50000000 from {balance::%player%}
  828. add 100000000 to {stock::%player%}
  829. else:
  830. message "&cYou don't have enough money!"
  831. format gui slot 32 of player with end portal frame named "&c+1,000,000,000 Stock" with lore "&7Adds 1,000,000,000 stock to your shop" and "&7Costs: &a$500,000,000" to run:
  832. if {balance::%player%} is greater than 500000000:
  833. subtract 500000000 from {balance::%player%}
  834. add 1000000000 to {stock::%player%}
  835. else:
  836. message "&cYou don't have enough money!"
  837. format gui slot 10 of player with coarse dirt named "&c+10 Stock" with lore "&7Adds 10 stock to your shop" and "&7Costs: &a$5" to run:
  838. if {balance::%player%} is greater than 5:
  839. add 10 to {stock::%player%}
  840. subtract 5 from {balance::%player%}
  841. else:
  842. message "&4You dont have enough money!"
  843. format gui slot 11 of player with grass named "&c+25 Stock" with lore "&7Adds 25 stock to your shop" and "&7Costs: &a$13" to run:
  844. if {balance::%player%} is greater than 13:
  845. add 25 to {stock::%player%}
  846. subtract 13 from {balance::%player%}
  847. else:
  848. message "&4You dont have enough money!"
  849. format gui slot 12 of player with oak log named "&c+50 Stock" with lore "&7Adds 50 stock to your shop" and "&7Costs: &a$25" to run:
  850. if {balance::%player%} is greater than 25:
  851. add 50 to {stock::%player%}
  852. subtract 25 from {balance::%player%}
  853. else:
  854. message "&4You dont have enough money!"
  855. format gui slot 13 of player with stone named "&c+100 Stock" with lore "&7Adds 100 stock to your shop" and "&7Costs: &a$50" to run:
  856. if {balance::%player%} is greater than 50:
  857. add 100 to {stock::%player%}
  858. subtract 50 from {balance::%player%}
  859. else:
  860. message "&4You dont have enough money!"
  861. format gui slot 14 of player with glass named "&c+250 Stock" with lore "&7Adds 250 stock to your shop" and "&7Costs: &a$125" to run:
  862. if {balance::%player%} is greater than 125:
  863. add 250 to {stock::%player%}
  864. subtract 125 from {balance::%player%}
  865. else:
  866. message "&4You dont have enough money!"
  867. format gui slot 15 of player with coal block named "&c+500 Stock" with lore "&7Adds 500 stock to your shop" and "&7Costs: &a$250" to run:
  868. if {balance::%player%} is greater than 250:
  869. add 500 to {stock::%player%}
  870. subtract 250 from {balance::%player%}
  871. else:
  872. message "&4You dont have enough money!"
  873. format gui slot 16 of player with iron block named "&c+1,000 Stock" with lore "&7Adds 1,000 stock to your shop" and "&7Costs: &a$500" to run:
  874. if {balance::%player%} is greater than 500:
  875. add 1000 to {stock::%player%}
  876. subtract 500 from {balance::%player%}
  877. else:
  878. message "&4You dont have enough money!"
  879. format gui slot 20 of player with lapis block named "&c+20,000 Stock" with lore "&7Adds 20,000 stock to your shop" and "&7Costs: &a$10,000" to run:
  880. if {balance::%player%} is greater than 10000:
  881. add 20000 to {stock::%player%}
  882. subtract 10000 from {balance::%player%}
  883. else:
  884. message "&4You dont have enough money!"
  885. format gui slot 21 of player with gold block named "&c+100,000 Stock" with lore "&7Adds 100,000 stock to your shop" and "&7Costs: &a50,000" to run:
  886. if {balance::%player%} is greater than 50000:
  887. add 100000 to {stock::%player%}
  888. subtract 50000 from {balance::%player%}
  889. else:
  890. message "&4You dont have enough money!"
  891. format gui slot 22 of player with diamond block named "&c+500,000 Stock" with lore "&7Adds 500,000 stock to your shop" and "&7Costs: &a250,000" to run:
  892. if {balance::%player%} is greater than 250000:
  893. add 500000 to {stock::%player%}
  894. subtract 250000 from {balance::%player%}
  895. else:
  896. message "&4You dont have enough money!"
  897. format gui slot 23 of player with emerald block named "&c+2,000,000 Stock" with lore "&7Adds 2,000,000 stock to your shop" and "&7Costs: &a1,000,000" to run:
  898. if {balance::%player%} is greater than 1000000:
  899. add 2000000 to {stock::%player%}
  900. subtract 1000000 from {balance::%player%}
  901. else:
  902. message "&4You dont have enough money!"
  903. format gui slot 24 of player with quartz block named "&c+5,000,000 Stock" with lore "&7Adds 5,000,000 stock to your shop" and "&7Costs: &a2,500,000" to run:
  904. if {balance::%player%} is greater than 2500000:
  905. add 5000000 to {stock::%player%}
  906. subtract 2500000 from {balance::%player%}
  907. else:
  908. message "&4You dont have enough money!"
  909. format gui slot 44 of player with redstone block named "&4Go back" to run:
  910. make player execute command "nifty"
  911.  
  912.  
  913. options:
  914. combatlog.seconds: 15
  915.  
  916. message.attacker: You are in combatlog with %{_player}%
  917. message.victim: You are in combatlog with %{_player}%
  918.  
  919. combatlog.no.commands: You are not allowed to use commands in combatlog!
  920. combatlog.quit: %{_player}% quit when he was in combatlog.
  921. combatlog.end: Your combatlog was finished!
  922.  
  923. combatlog.accepted.commands: "ct" or "report"
  924.  
  925. combatlog.command.true: You must wait %{_time}% seconds!
  926. combatlog.command.false: You are not in combatlog!
  927. combatlog.command.bypass: You have the bypass permission!
  928.  
  929. # Do not edit - Created by kratess #
  930.  
  931. command /combatlog:
  932. aliases: /ct, /cl, combattag
  933. trigger:
  934. set {_time} to {combatlog.check.%player%}
  935. if player doesn't have permission "combatlog.bypass":
  936. if {_time} is set:
  937. send "{@combatlog.command.true}"
  938. else:
  939. send "{@combatlog.command.false}"
  940. else:
  941. send "{@combatlog.command.bypass}"
  942. on damage:
  943. if attacker is a player:
  944. if victim is a player:
  945. if {combatlog.check.%attacker%} is not set:
  946. if attacker doesn't have permission "combatlog.bypass":
  947. set {_player} to attacker
  948. send "{@message.attacker}" to attacker
  949. if {combatlog.check.%victim%} is not set:
  950. if victim doesn't have permission "combatlog.bypass":
  951. set {_player} to victim
  952. send "{@message.victim}" to victim
  953. if attacker doesn't have permission "combatlog.bypass":
  954. set {combatlog.check.%attacker%} to {@combatlog.seconds}
  955. loop {comabtlog::*}:
  956. if loop-value is victim:
  957. set {_is.victim} to true
  958. stop loop
  959. if {_is.victim} is not set:
  960. add name of victim to {combatlog::*}
  961. if victim doesn't have permission "combatlog.bypass":
  962. set {combatlog.check.%victim%} to {@combatlog.seconds}
  963. loop {comabtlog::*}:
  964. if loop-value is attacker:
  965. set {_is.attacker} to true
  966. stop loop
  967. if {_is.attacker} is not set:
  968. add name of attacker to {combatlog::*}
  969. every second:
  970. loop {combatlog::*}:
  971. remove 1 from {combatlog.check.%loop-value%}
  972. if {combatlog.check.%loop-value%} is less than 1:
  973. delete {combatlog.check.%loop-value%}
  974. send "{@combatlog.end}" to loop-value
  975. remove loop-value from {combatlog::*}
  976. on command:
  977. if {combatlog.check.%player%} is set:
  978. if command is not {@combatlog.accepted.commands}:
  979. cancel event
  980. send "{@combatlog.no.commands}"
  981. on quit:
  982. if {combatlog.check.%player%} is set:
  983. set {_player} to player
  984. delete {combatlog.check.%player%}
  985. remove player from {combatlog::*}
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