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- on first join:
- teleport player to location at -66.6, 29, -34.7 in world "world"
- set {customer::%player%} to 1
- set {stock::%player%} to 100
- set {rebirth::%player%} to 1
- set {rebirthtotal::%player%} to 0
- set {cashsec::%player%} to 0
- set {autostock::%player%} to 0
- message "&bWelcome to Nifty Shop Simulator!"
- wait 3 seconds
- message "&bWhat you do is buy customers and stock, 1 customer buys 1 stock per second. You will need to restock your shop by buying more stock with /Nifty"
- wait 10 seconds
- message "&bYour customers will not give you anything if you dont have stock. Now go out there and become the most powerful person!"
- wait 7 seconds
- message "&bIf you ever need help do /help and make sure to read the rules!"
- on death:
- victim is a player
- damager is a player
- add 1000 to {balance::%damager%}
- message "&bYou killed %victim% and got &a$1,000&b!" to damager
- on death:
- teleport player to location at -66.6, 29, -34.7 in world "world"
- on respawn:
- teleport player to location at -66.6, 29, -34.7 in world "world"
- on right click with flint and steel:
- if targeted block is obsidian:
- cancel event
- on join:
- teleport player to location at -66.6, 29, -34.7 in world "world"
- if {autostock::%player%} is not set:
- set {autostock::%player%} to 0
- on explosion:
- if blast radius of event-entity is greater than or equal to 1:
- loop all blocks in radius 1 of event-entity:
- if loop-block is bedrock:
- set loop-block to air
- if blast radius of event-entity is greater than or equal to 2:
- loop all blocks in radius 2 of event-entity:
- if loop-block is bedrock:
- set loop-block to air
- command /prefix:
- trigger:
- open virtual chest inventory with size 3 named "&8&lNifty Shop Simulator" to player
- format gui slot 13 of player with paper named "&e&lTry&6&lHard &bPrefix" with lore "&7Give you the &e&lTry&6&lHard &7prefix in-game" and "&7Costs: &a$100,000,000,000,000,000,000 &7 A.K.A a 20 digit number" to run:
- if {balance::%player%} is greater than 10000000000000000000:
- subtract 10000000000000000000 from {balance::%player%}
- give player 1 paper named "&e&lTry&6&lHard &bPrefix"
- message "&bTo be honest im a little disappointed that you bought this but good for you &e&lTry&6&lHard&b!"
- else:
- message "&cYou don't have enough money!"
- on right click:
- if player is holding a paper named "&e&lTry&6&lHard &bPrefix":
- execute console command "pex user %player% group add TryHard"
- wait 1 tick
- remove player's held item from player's inventory
- if player is holding a boat:
- cancel event
- wait 1 tick
- remove 1 boat from player's inventory
- command /Customers:
- trigger:
- message "&bYou have &7%{customer::%player%}%&b customer's!"
- command /Stock:
- trigger:
- message "&bYou have &7%{stock::%player%}%&b stock!"
- command /Rebirths:
- trigger:
- message "&bYou have &7%{rebirth::%player%}%&b rebirth's!"
- command /spawn:
- trigger:
- teleport player to location at -66.6, 29, -34.7 in world "world"
- command /reset:
- trigger:
- set {customer::%player%} to 1
- set {stock::%player%} to 100
- set {balance::%player%} to 0
- set {rebirth::%player%} to 1
- set {rebirthtotal::%player%} to 0
- set {cashsec::%player%} to 0
- set {autostock::%player%} to 0
- message "&cYou have reset everything!"
- command /nifty:
- aliases: /shop
- trigger:
- open virtual chest inventory with size 3 named "&8&lNifty Shop Simulator" to player
- format gui slot 10 of player with player head named "&b&lCustomer Shop" to run:
- make player execute command "customershop"
- format gui slot 12 of player with grass block named "&b&lBlock Shop" to run:
- make player execute command "blockshop"
- format gui slot 14 of player with diamond sword named "&b&lPvP Shop" to run:
- make player execute command "pvpshop"
- format gui slot 16 of player with sea lantern named "&b&lStock Shop" to run:
- make player execute command "stockshop"
- format gui slot 11 of player with enchanting table named "&b&lEnchanting Shop" to run:
- make player execute command "enchantshop"
- format gui slot 15 of player with glowstone named "&b&lAuto Stock" to run:
- make player execute command "autoshop"
- format gui slot 4 of player with diamond block named "&b&lRebirth Shop" to run:
- if {rebirth::%player%} is greater than 4:
- make player execute command "rebirthshop"
- else:
- message "&cYou need to be rebirth 5 or higher to access this shop!"
- command /rebirthshop:
- trigger:
- open virtual chest inventory with size 4 named "&8&lNifty Shop Simulator" to player
- format gui slot 35 of player with redstone block named "&4Go Back" to run:
- make player execute command "shop"
- format gui slot 10 of player with shulker box named "&bShulker Box" with lore "&7Price: &a$100,000,000" to run:
- if {balance::%player%} is greater than 100000000:
- subtract 100000000 from {balance::%player%}
- give player 1 shulker box
- message "&bYou bought a Shulker Box for &a$100,000,000&b!"
- else:
- message "&cYou don't have enough money!"
- format gui slot 11 of player with ender chest named "&bEnder Chest" with lore "&7Price: &a$50,000,000" to run:
- if {balance::%player%} is greater than 50000000:
- subtract 50000000 from {balance::%player%}
- give player 1 ender chest
- message "&bYou bought an Ender Chest for &a$50,000,000&b!"
- else:
- message "&cYou don't have enough money!"
- format gui slot 12 of player with netherrack named "&bNetherrack" with lore "&7Price: &a$1,000,000" and "&7Amount: 8" to run:
- if {balance::%player%} is greater than 1000000:
- subtract 1000000 from {balance::%player%}
- give player 8 netherrack
- message "&bYou bought 8 Netherrack for &a$1,000,000&b!"
- else:
- message "&cYou don't have enough money!"
- format gui slot 13 of player with totem of undying named "&bTotem of Undying" with lore "&7Price: &a$500,000,000,000,000,000" to run:
- if {balance::%player%} is greater than 500000000000000000:
- subtract 500000000000000000 from {balance::%player%}
- give player 1 totem of undying
- message "&bYou have bought a Totem of Undying for &a$500,000,000,000,000,000&b!"
- else:
- message "&cYou don't have enough money!"
- format gui slot 14 of player with nether bricks named "&bNether Bricks" with lore "&7Price: &a$1,000,000" and "&7Amount: 8" to run:
- if {balance::%player%} is greater than 1000000:
- subtract 1000000 from {balance::%player%}
- give player 8 nether bricks
- message "&bYou bought 8 Nether Bricks for &a$1,000,000&b!"
- else:
- message "&cYou don't have enough money!"
- format gui slot 15 of player with grindstone named "&bGrindstone" with lore "&7Price: &a$25,000,000" to run:
- if {balance::%player%} is greater than 25000000:
- subtract 25000000 from {balance::%player%}
- give player 1 grindstone
- message "&bYou bought 1 Grindstone for &a$25,000,000&b!"
- else:
- message "&cYou don't have enough money!"
- format gui slot 16 of player with diamond sword named "&bSharpness 10" with lore "&7Price: 1,000,000,000,000,000,000,000" to run:
- if {balance::%player%} is greater than 1000000000000000000000:
- give player 1 diamond sword of sharpness 10
- subtract 1000000000000000000000 from {balance::%player%}
- message "&bHere is an OP sword"
- else:
- message "&cYou don't have enough money!"
- command /autoshop:
- trigger:
- open virtual chest inventory with size 5 named "&8&lNifty Shop Simulator" to player
- format gui slot 44 of player with redstone block named "&4Go back" to run:
- make player execute command "nifty"
- format gui slot 30 of player with end stone named "&c+20,000,000 Auto Stock" with lore "&7Adds 20,000,000 stock to your shop every second" and "&7Costs: &a$800,000,000,000" to run:
- if {balance::%player%} is greater than 800000000000:
- subtract 800000000000 from {balance::%player%}
- add 20000000 to {autostock::%player%}
- else:
- message "&cYou don't have enough money!"
- format gui slot 31 of player with end stone bricks named "&c+100,000,000 Auto Stock" with lore "&7Adds 100,000,000 stock to your shop every second" and "&7Costs: &a$45,000,000,000,000" to run:
- if {balance::%player%} is greater than 45000000000000:
- subtract 45000000000000 from {balance::%player%}
- add 100000000 to {autostock::%player%}
- else:
- message "&cYou don't have enough money!"
- format gui slot 32 of player with end portal frame named "&c+1,000,000,000 Auto Stock" with lore "&7Adds 1,000,000,000 stock to your shop every second" and "&7Costs: &a$500,000,000,000,000" to run:
- if {balance::%player%} is greater than 500000000000000:
- subtract 500000000000000 from {balance::%player%}
- add 1000000000 to {autostock::%player%}
- else:
- message "&cYou don't have enough money!"
- format gui slot 10 of player with coarse dirt named "&c+1 Auto Stock" with lore "&7Adds 1 stock to your shop every second" and "&7Costs: &a$10,000" to run:
- if {balance::%player%} is greater than 10000:
- add 1 to {autostock::%player%}
- subtract 10000 from {balance::%player%}
- else:
- message "&4You dont have enough money!"
- format gui slot 11 of player with grass named "&c+5 Auto Stock" with lore "&7Adds 5 stock to your shop every second" and "&7Costs: &a$60,000" to run:
- if {balance::%player%} is greater than 60000:
- add 5 to {autostock::%player%}
- subtract 60000 from {balance::%player%}
- else:
- message "&4You dont have enough money!"
- format gui slot 12 of player with oak log named "&c+10 Auto Stock" with lore "&7Adds 10 stock to your shop every second" and "&7Costs: &a$125,000" to run:
- if {balance::%player%} is greater than 125000:
- add 10 to {autostock::%player%}
- subtract 125000 from {balance::%player%}
- else:
- message "&4You dont have enough money!"
- format gui slot 13 of player with stone named "&c+25 Auto Stock" with lore "&7Adds 25 stock to your shop every second" and "&7Costs: &a$275,000" to run:
- if {balance::%player%} is greater than 275000:
- add 25 to {autostock::%player%}
- subtract 275000 from {balance::%player%}
- else:
- message "&4You dont have enough money!"
- format gui slot 14 of player with glass named "&c+50 Auto Stock" with lore "&7Adds 50 stock to your shop every second" and "&7Costs: &a$625,000" to run:
- if {balance::%player%} is greater than 625000:
- add 50 to {autostock::%player%}
- subtract 625000 from {balance::%player%}
- else:
- message "&4You dont have enough money!"
- format gui slot 15 of player with coal block named "&c+100 Auto Stock" with lore "&7Adds 100 stock to your shop every second" and "&7Costs: &a$1,500,000" to run:
- if {balance::%player%} is greater than 1500000:
- add 100 to {autostock::%player%}
- subtract 1500000 from {balance::%player%}
- else:
- message "&4You dont have enough money!"
- format gui slot 16 of player with iron block named "&c+250 Auto Stock" with lore "&7Adds 250 stock to your shop every second" and "&7Costs: &a$3,800,000" to run:
- if {balance::%player%} is greater than 3800000:
- add 250 to {autostock::%player%}
- subtract 3800000 from {balance::%player%}
- else:
- message "&4You dont have enough money!"
- format gui slot 20 of player with lapis block named "&c+500 Auto Stock" with lore "&7Adds 500 stock to your shop every second" and "&7Costs: &a$7,500,000" to run:
- if {balance::%player%} is greater than 7500000:
- add 500 to {autostock::%player%}
- subtract 7500000 from {balance::%player%}
- else:
- message "&4You dont have enough money!"
- format gui slot 21 of player with gold block named "&c+1,000 Auto Stock" with lore "&7Adds 1,000 stock to your shop every second" and "&7Costs: &a16,000,000" to run:
- if {balance::%player%} is greater than 16000000:
- add 1000 to {autostock::%player%}
- subtract 16000000 from {balance::%player%}
- else:
- message "&4You dont have enough money!"
- format gui slot 22 of player with diamond block named "&c+100,000 Auto Stock" with lore "&7Adds 100,000 stock to your shop every second" and "&7Costs: &a2,000,000,000" to run:
- if {balance::%player%} is greater than 2000000000:
- add 100000 to {autostock::%player%}
- subtract 2000000000 from {balance::%player%}
- else:
- message "&4You dont have enough money!"
- format gui slot 23 of player with emerald block named "&c+750,000 Auto Stock" with lore "&7Adds 750,000 stock to your shop every second" and "&7Costs: &a20,000,000,000" to run:
- if {balance::%player%} is greater than 20000000000:
- add 750000 to {autostock::%player%}
- subtract 20000000000 from {balance::%player%}
- else:
- message "&4You dont have enough money!"
- format gui slot 24 of player with quartz block named "&c+5,000,000 Auto Stock" with lore "&7Adds 5,000,000 stock to your shop every second" and "&7Costs: &a170,000,000,000" to run:
- if {balance::%player%} is greater than 170000000000:
- add 5000000 to {autostock::%player%}
- subtract 170000000000 from {balance::%player%}
- else:
- message "&4You dont have enough money!"
- command /blockshop:
- trigger:
- open virtual chest inventory with size 4 named "&8&lNifty Shop Simulator" to player
- format gui slot 35 of player with redstone block named "&4Go back" to run:
- make player execute command "nifty"
- make gui slot 10 of player with grass named "&bGrass" with lore "&7Price: &a$5,000" and "&7Amount: 8" to run:
- if {balance::%player%} is greater than 5000:
- subtract 5000 from {balance::%player%}
- give player 8 grass
- message "&7You bought 8 grass for &a$5,000&7!"
- else:
- message "&cYou dont have enough money!"
- make gui slot 11 of player with stone named "&bStone" with lore "&7Price: &a$5,000" and "&7Amount: 8" to run:
- if {balance::%player%} is greater than 5000:
- subtract 5000 from {balance::%player%}
- give player 8 stone
- message "&7You bought 8 stone for &a$5,000&7!"
- else:
- message "&cYou dont have enough money!"
- make gui slot 12 of player with cobblestone named "&bCobble" with lore "&7Price: &a$5,000" and "&7Amount: 8" to run:
- if {balance::%player%} is greater than 5000:
- subtract 5000 from {balance::%player%}
- give player 8 cobblestone
- message "&7You bought 8 cobble for &a$5,000&7!"
- else:
- message "&cYou dont have enough money!"
- make gui slot 13 of player with dirt named "&bDirt" with lore "&7Price: &a$5,000" and "&7Amount: 8" to run:
- if {balance::%player%} is greater than 5000:
- subtract 5000 from {balance::%player%}
- give player 8 dirt
- message "&7You bought 8 dirt for &a$5,000&7!"
- else:
- message "&cYou dont have enough money!"
- make gui slot 14 of player with oak log named "&bWood" with lore "&7Price: &a$5,000" and "&7Amount: 8" to run:
- if {balance::%player%} is greater than 5000:
- subtract 5000 from {balance::%player%}
- give player 8 oak log
- message "&7You bought 8 wood for &a$5,000&7!"
- else:
- message "&cYou dont have enough money!"
- make gui slot 15 of player with oak plank named "&bWood Plank" with lore "&7Price: &a$5,000" and "&7Amount: 8" to run:
- if {balance::%player%} is greater than 5000:
- subtract 5000 from {balance::%player%}
- give player 8 oak planks
- message "&7You bought 8 wood planks for &a$5,000&7!"
- else:
- message "&cYou dont have enough money!"
- make gui slot 16 of player with white wool named "&bWool" with lore "&7Price: &a$5,000" and "&7Amount: 8" to run:
- if {balance::%player%} is greater than 5000:
- subtract 5000 from {balance::%player%}
- give player 8 white wool
- message "&7You bought 8 wool for &a$5,000&7!"
- else:
- message "&cYou dont have enough money!"
- make gui slot 19 of player with glass named "&bGlass" with lore "&7Price: &a$10,000" and "&7Amount: 8" to run:
- if {balance::%player%} is greater than 10000:
- subtract 10000 from {balance::%player%}
- give player 8 glass
- message "&7You bought 8 grass for &a$10,000&7!"
- else:
- message "&cYou dont have enough money!"
- make gui slot 20 of player with obsidian named "&bObsidian" with lore "&7Price: &a$20,000" and "&7Amount: 8" to run:
- if {balance::%player%} is greater than 20000:
- subtract 20000 from {balance::%player%}
- give player 8 obsidian
- message "&7You bought 8 obsidian for &a$20,000&7!"
- else:
- message "&cYou dont have enough money!"
- make gui slot 21 of player with white terracotta named "&bTerracotta" with lore "&7Price: &a$5,000" and "&7Amount: 8" to run:
- if {balance::%player%} is greater than 5000:
- subtract 5000 from {balance::%player%}
- give player 8 white terracotta
- message "&7You bought 8 terracotta for &a$5,000&7!"
- else:
- message "&cYou dont have enough money!"
- make gui slot 23 of player with slime block named "&bSlime Block" with lore "&7Price: &a$10,000" and "&7Amount: 8" to run:
- if {balance::%player%} is greater than 10000:
- subtract 10000 from {balance::%player%}
- give player 8 slime blocks
- message "&7You bought 8 slime blocks for &a$10,000&7!"
- else:
- message "&cYou dont have enough money!"
- make gui slot 24 of player with sea lantern named "&bSea Lantern" with lore "&7Price: &a$5,000" and "&7Amount: 8" to run:
- if {balance::%player%} is greater than 5000:
- subtract 5000 from {balance::%player%}
- give player 8 sea lanterns
- message "&7You bought 8 sea lanterns for &a$5,000&7!"
- else:
- message "&cYou dont have enough money!"
- make gui slot 22 of player with glowstone named "&bGlowstone" with lore "&7Price: &a$5,000" and "&7Amount: 8" to run:
- if {balance::%player%} is greater than 5000:
- subtract 5000 from {balance::%player%}
- give player 8 glowstone
- message "&7You bought 8 glowstone for &a$5,000&7!"
- else:
- message "&cYou dont have enough money!"
- make gui slot 25 of player with bedrock named "&7Bedrock" with lore "&7Price: &a$10,000,000,000" and "&7Amount: 8" to run:
- if {balance::%player%} is greater than 10000000000:
- subtract 10000000000 from {balance::%player%}
- give player 8 Bedrock
- message "&7You bought 8 bedrock for &a$10,000,000,000&7!"
- else:
- message "&cYou dont have enough money!"
- command /pvpshop:
- trigger:
- set {elytra2} to an elytra named "&b&lLevel 2 Elytra"
- enchant {elytra2} with unbreaking 1
- set {elytra3} to an elytra named "&b&lLevel 3 Elytra"
- enchant {elytra3} with unbreaking 2
- set {elytra4} to an elytra named "&b&lLevel 4 Elytra"
- enchant {elytra4} with unbreaking 3
- set {elytra5} to an elytra named "&b&lLevel 5 Elytra"
- enchant {elytra5} with unbreaking 3 and mending
- open virtual chest inventory with size 5 named "&c&lNifty Shop Simulator" to player
- make gui slot 7 of player with fishing rod named "&bFishing Rod" with lore "&7Price: &a$10,000,000" to run:
- if {balance::%player%} is greater than 10000000:
- subtract 10000000 from {balance::%player%}
- give player 1 fishing rod
- message "&bYou bought a fishing rod for &a$10,000,000&b!"
- else:
- message "&cYou don't have enough money!"
- make gui slot 2 of player with wooden axe named "&bWooden Axe" with lore "&7Price: &a$1,000" to run:
- if {balance::%player%} is greater than 1000:
- subtract 1000 from {balance::%player%}
- give player 1 wooden axe
- message "&bYou bought a Wooden axe for &a$1,000&b!"
- else:
- message "&cYou don't have enough money!"
- make gui slot 11 of player with stone axe named "&bStone Axe" with lore "&7Price: &a$2,500" to run:
- if {balance::%player%} is greater than 2500:
- subtract 2500 from {balance::%player%}
- give player 1 stone axe
- message "&bYou bought a Stone Axe for &a$2,500&b!"
- else:
- message "&cYou don't have enough money!"
- make gui slot 20 of player with iron axe named "&bIron Axe" with lore "&7Price: &a$5,000" to run:
- if {balance::%player%} is greater than 5000:
- subtract 5000 from {balance::%player%}
- give player 1 iron axe
- message "&bYou bought a Iron Axe for &a$5,000&b!"
- else:
- message "&cYou don't have enough money!"
- make gui slot 29 of player with gold axe named "&bGold Axe" with lore "&7Price: &a$10,000" to run:
- if {balance::%player%} is greater than 10000:
- subtract 10000 from {balance::%player%}
- give player 1 gold axe
- message "&bYou bought a Gold Axe for &a$10,000&b!"
- else:
- message "&cYou don't have enough money!"
- make gui slot 38 of player with diamond axe named "&bDiamond Axe" with lore "&7Price: &a25,000" to run:
- if {balance::%player%} is greater than 25000:
- subtract 25000 from {balance::%player%}
- give player 1 diamond axe
- message "&bYou bought a Diamond Axe for &a$25,000&b!"
- else:
- message "&cYou don't have enough money!"
- make gui slot 26 of player with enchanted golden apple named "&bEnchanted Golden Apple" with lore "&7Price: &a$7,500,000,000" and "&7Amount: 64" to run:
- if {balance::%player%} is greater than 7500000000:
- subtract 7500000000 from {balance::%player%}
- give player 64 enchanted golden apple
- message "&bYou bought 64 Enchanted Golden Apples for &a$7,500,000,000&b!"
- else:
- message "&cYou don't have enough money!"
- make gui slot 25 of player with tnt named "&bTNT" with lore "&7Price: &a$500,000,000,000,000" to run:
- if {balance::%player%} is greater than 500000000000000:
- subtract 500000000000000 from {balance::%player%}
- give player 1 tnt
- message "&bYou bought 1 TNT for &a$500,000,000,000,000&b!"
- else:
- message "&cYou don't have enough money!"
- make gui slot 16 of player with steak named "&bSteak" with lore "&7Price: &a$50,000" and "&7Amount: 64" to run:
- if {balance::%player%} is greater than 50000:
- subtract 50000 from {balance::%player%}
- give player 64 steak
- message "&bYou bought 64 Steak for &a$50,500&b!"
- else:
- message "&cYou don't have enough money!"
- make gui slot 34 of player with redstone torch named "&bRedstone torch" with lore "&7Price: &a$1,000,000" to run:
- if {balance::%player%} is greater than 1000000:
- subtract 1000000 from {balance::%player%}
- give player 1 redstone torch
- message "&bYou bought a Redstone Torch for &a$1,000,000&b!"
- else:
- message "&cYou don't have enough money!"
- make gui slot 0 of player with leather chestplate named "&bLeather Armour Set" with lore "&7Price: &a$10,000" to run:
- if {balance::%player%} is greater than 10000:
- subtract 10000 from {balance::%player%}
- give player leather helmet
- give player leather chestplate
- give player leather leggings
- give player leather boots
- message "&7You bought a leather armour set for &a$10,000&7!"
- else:
- message "&cYou dont have enough money!"
- make gui slot 9 of player with chainmail chestplate named "&bChainmail Armour Set" with lore "&7Price: &a$25,000" to run:
- if {balance::%player%} is greater than 25000:
- subtract 25000 from {balance::%player%}
- give player chainmail helmet
- give player chainmail chestplate
- give player chainmail leggings
- give player chainmail boots
- message "&7You have bought a chainmail armour set for &a$25,000&7!"
- else:
- message "&cYou dont have enough money!"
- make gui slot 18 of player with iron chestplate named "&bIron Armour Set" with lore "&7Price: &a$50,000" to run:
- if {balance::%player%} is greater than 50000:
- subtract 50000 from {balance::%player%}
- give player iron helmet
- give player iron chestplate
- give player iron leggings
- give player iron boots
- message "&7You have bought a iron armour set for &a$50,000&7!"
- else:
- message "&cYou dont have enough money!"
- make gui slot 27 of player with gold chestplate named "&bGold Armour Set" with lore "&7Price: &a$100,000" to run:
- if {balance::%player%} is greater than 100000:
- subtract 100000 from {balance::%player%}
- give player gold helmet
- give player gold chestplate
- give player gold leggings
- give player gold boots
- message "&7You have bought a gold armour set for &a$100,000&7!"
- else:
- message "&cYou dont have enough money!"
- make gui slot 36 of player with diamond chestplate named "&bDiamond Armour Set" with lore "&7Price: &a$200,000" to run:
- if {balance::%player%} is greater than 200000:
- subtract 200000 from {balance::%player%}
- give player diamond helmet
- give player diamond chestplate
- give player diamond leggings
- give player diamond boots
- message "&7You have bought a diamond armour set for &a$200,000&7!"
- else:
- message "&cYou dont have enough money!"
- make gui slot 1 of player with wooden sword named "&bWood Sword" with lore "&7Price: &a$1,000" and "&7Amount: 1" to run:
- if {balance::%player%} is greater than 1000:
- subtract 1000 from {balance::%player%}
- give player wooden sword
- message "&7You have bought a wood sword for &a$1,000&7!"
- else:
- message "&cYou dont have enough money!"
- make gui slot 10 of player with stone sword named "&bStone Sword" with lore "&7Price: &a$2,500" and "&7Amount: 1" to run:
- if {balance::%player%} is greater than 2500:
- subtract 2500 from {balance::%player%}
- give player stone sword
- message "&7You have bought a stone sword for &a$2,500&7!"
- else:
- message "&cYou dont have enough money!"
- make gui slot 19 of player with iron sword named "&bIron Sword" with lore "&7Price: &a$5,000" and "&7Amount: 1" to run:
- if {balance::%player%} is greater than 5000:
- subtract 5000 from {balance::%player%}
- give player iron sword
- message "&7You have bought a iron sword for &a$5,000&7!"
- else:
- message "&cYou dont have enough money!"
- make gui slot 28 of player with gold sword named "&bGold Sword" with lore "&7Price: &a$10,000" and "&7Amount: 1" to run:
- if {balance::%player%} is greater than 10000:
- subtract 10000 from {balance::%player%}
- give player gold sword
- message "&7You have bought a gold sword for &a$10,000&7!"
- else:
- message "&cYou dont have enough money!"
- make gui slot 37 of player with diamond sword named "&bDiamond Sword" with lore "&7Price: &a$25,000" and "&7Amount: 1" to run:
- if {balance::%player%} is greater than 25000:
- subtract 25000 from {balance::%player%}
- give player diamond sword
- message "&7You have bought a diamond sword for &a$25,000&7!"
- else:
- message "&cYou dont have enough money!"
- make gui slot 3 of player with wooden pickaxe named "&bWood Pickaxe" with lore "&7Price: &a$1,000" and "&7Amount: 1" to run:
- if {balance::%player%} is greater than 1000:
- subtract 1000 from {balance::%player%}
- give player wooden pickaxe
- message "&7You have bought a wood pickaxe for &a$1,000&7!"
- else:
- message "&cYou dont have enough money!"
- make gui slot 12 of player with stone pickaxe named "&bStone Pickaxe" with lore "&7Price: &a$2,500" and "&7Amount: 1" to run:
- if {balance::%player%} is greater than 2500:
- subtract 2500 from {balance::%player%}
- give player stone pickaxe
- message "&7You have bought a stone pickaxe for &a$2,500&7!"
- else:
- message "&cYou dont have enough money!"
- make gui slot 21 of player with iron pickaxe named "&bIron Pickaxe" with lore "&7Price: &a$5,000" and "&7Amount: 1" to run:
- if {balance::%player%} is greater than 5000:
- subtract 5000 from {balance::%player%}
- give player iron pickaxe
- message "&7You have bought a iron pickaxe for &a$5,000&7!"
- else:
- message "&cYou dont have enough money!"
- make gui slot 30 of player with gold pickaxe named "&bGold Pickaxe" with lore "&7Price: &a$10,000" and "&7Amount: 1" to run:
- if {balance::%player%} is greater than 10000:
- subtract 10000 from {balance::%player%}
- give player gold pickaxe
- message "&7You have bought a gold pickaxe for &a$10,000&7!"
- else:
- message "&cYou dont have enough money!"
- make gui slot 39 of player with diamond pickaxe named "&bDiamond Pickaxe" with lore "&7Price: &a$25,000" and "&7Amount: 1" to run:
- if {balance::%player%} is greater than 25000:
- subtract 25000 from {balance::%player%}
- give player diamond pickaxe
- message "&7You have bought a diamond pickaxe for &a$25,000&7!"
- else:
- message "&cYou dont have enough money!"
- make gui slot 4 of player with wooden shovel named "&bWood Shovel" with lore "&7Price: &a$1,000" and "&7Amount: 1" to run:
- if {balance::%player%} is greater than 1000:
- subtract 1000 from {balance::%player%}
- give player wooden shovel
- message "&7You have bought a wood shovel for &a$1,000&7!"
- else:
- message "&cYou dont have enough money!"
- make gui slot 13 of player with stone shovel named "&bStone Shovel" with lore "&7Price: &a$2,500" and "&7Amount: 1" to run:
- if {balance::%player%} is greater than 2500:
- subtract 2500 from {balance::%player%}
- give player stone shovel
- message "&7You have bought a stone shovel for &a$2,500&7!"
- else:
- message "&cYou dont have enough money!"
- make gui slot 22 of player with iron shovel named "&bIron Shovel" with lore "&7Price: &a$5,000" and "&7Amount: 1" to run:
- if {balance::%player%} is greater than 5000:
- subtract 5000 from {balance::%player%}
- give player iron shovel
- message "&7You have bought a iron shovel for &a$5,000&7!"
- else:
- message "&cYou dont have enough money!"
- make gui slot 31 of player with gold shovel named "&bGold Shovel" with lore "&7Price: &a$10,000" and "&7Amount: 1" to run:
- if {balance::%player%} is greater than 10000:
- subtract 10000 from {balance::%player%}
- give player gold shovel
- message "&7You have bought a gold shovel for &a$10,000&7!"
- else:
- message "&cYou dont have enough money!"
- make gui slot 40 of player with diamond shovel named "&bDiamond Shovel" with lore "&7Price: &a$25,000" and "&7Amount: 1" to run:
- if {balance::%player%} is greater than 25000:
- subtract 25000 from {balance::%player%}
- give player diamond shovel
- message "&7You have bought a diamond shovel for &a$25,000&7!"
- else:
- message "&cYou dont have enough money!"
- make gui slot 44 of player with redstone block named "&4Go Back" to run:
- make player execute command "nifty"
- make gui slot 5 of player with elytra named "&bLevel 1 Elytra" with lore "&7Price: &a$50,000" and "&7Amount: 1" to run:
- if {balance::%player%} is greater than 50000:
- subtract 50000 from {balance::%player%}
- give player elytra named "&b&lLevel 1 Elytra"
- message "&7You have bought an elytra for &a50,000&7!"
- else:
- message "&cYou dont have enough money!"
- make gui slot 14 of player with elytra named "&bLevel 2 Elytra" with lore "&7Price: &a$75,000" and "&7Amount: 1" to run:
- if {balance::%player%} is greater than 75000:
- subtract 75000 from {balance::%player%}
- give player {elytra2}
- message "&7You have bought an elytra for &a75,000&7!"
- else:
- message "&cYou dont have enough money!"
- make gui slot 23 of player with elytra named "&bLevel 3 Elytra" with lore "&7Price: &a$100,000" and "&7Amount: 1" to run:
- if {balance::%player%} is greater than 100000:
- subtract 100000 from {balance::%player%}
- give player {elytra3}
- message "&7You have bought an elytra for &a100,000&7!"
- else:
- message "&cYou dont have enough money!"
- make gui slot 32 of player with elytra named "&bLevel 4 Elytra" with lore "&7Price: &a$125,000" and "&7Amount: 1" to run:
- if {balance::%player%} is greater than 125000:
- subtract 125000 from {balance::%player%}
- give player {elytra4}
- message "&7You have bought an elytra for &a125,000&7!"
- else:
- message "&cYou dont have enough money!"
- make gui slot 41 of player with elytra named "&bLevel 5 Elytra" with lore "&7Price: &a$200,000" and "&7Amount: 1" to run:
- if {balance::%player%} is greater than 200000:
- subtract 200000 from {balance::%player%}
- give player {elytra5}
- message "&7You have bought an elytra for &a200,000&7!"
- else:
- message "&cYou dont have enough money!"
- make gui slot 6 of player with bow named "&bBow" with lore "&7Price: &a$10,000" and "&7Amount: 1" to run:
- if {balance::%player%} is greater than 10000:
- subtract 10000 from {balance::%player%}
- give player bow
- message "&7You have bought a bow for &a$10,000&7!"
- else:
- message "&cYou dont have enough money!"
- make gui slot 15 of player with arrow named "&bArrow" with lore "&7Price: &a$1,000" and "&7Amount: 8" to run:
- if {balance::%player%} is greater than 1000:
- subtract 1000 from {balance::%player%}
- give player 8 arrows
- message "&7You have bought 8 arrows for &a$1,000&7!"
- else:
- message "&cYou dont have enough money!"
- make gui slot 24 of player with crossbow named "&bCrossbow" with lore "&7Price: &a$20,000" and "&7Amount: 1" to run:
- if {balance::%player%} is greater than 20000:
- subtract 20000 from {balance::%player%}
- give player crossbow
- message "&7You have bought a crossbow for &a$20,000&7!"
- else:
- message "&cYou dont have enough money!"
- make gui slot 33 of player with trident named "&bTrident" with lore "&7Price: &a$500,000" and "&7Amount: 1" to run:
- if {balance::%player%} is greater than 500000:
- subtract 500000 from {balance::%player%}
- give player trident
- message "&7You have bought a trident for &a$500,000&7!"
- else:
- message "&cYou dont have enough money!"
- make gui slot 42 of player with firework named "&bFireworks" with lore "&7Price: &a$10,000" and "&7Amount: 8" to run:
- if {balance::%player%} is greater than 10000:
- subtract 10000 from {balance::%player%}
- give player 8 fireworks
- message "&7You have bought 8 fireworks for &a$10,000&7!"
- else:
- message "&cYou dont have enough money!"
- command /customershop:
- trigger:
- open virtual chest inventory with size 5 named "&8&lNifty Shop Simulator" to player
- format gui slot 10 of player with coarse dirt named "&c+1 Customer" with lore "&7Adds 1 customer to your shop" and "&7Costs: &a$10" to run:
- if {balance::%player%} is greater than 10:
- add 1 to {customer::%player%}
- subtract 10 from {balance::%player%}
- else:
- message "&4You dont have enough money!"
- format gui slot 11 of player with grass named "&c+5 Customers" with lore "&7Adds 5 customers to your shop" and "&7Costs: &a$60" to run:
- if {balance::%player%} is greater than 60:
- add 5 to {customer::%player%}
- subtract 60 from {balance::%player%}
- else:
- message "&4You dont have enough money!"
- format gui slot 12 of player with oak log named "&c+25 Customers" with lore "&7Adds 25 customers to your shop" and "&7Costs: &a$325" to run:
- if {balance::%player%} is greater than 325:
- add 25 to {customer::%player%}
- subtract 325 from {balance::%player%}
- else:
- message "&4You dont have enough money!"
- format gui slot 13 of player with stone named "&c+100 Customers" with lore "&7Adds 100 customers to your shop" and "&7Costs: &a$1,300" to run:
- if {balance::%player%} is greater than 1300:
- add 100 to {customer::%player%}
- subtract 1300 from {balance::%player%}
- else:
- message "&4You dont have enough money!"
- format gui slot 14 of player with glass named "&c+250 Customers" with lore "&7Adds 250 customers to your shop" and "&7Costs: &a$3,000" to run:
- if {balance::%player%} is greater than 3000:
- add 250 to {customer::%player%}
- subtract 3000 from {balance::%player%}
- else:
- message "&4You dont have enough money!"
- format gui slot 15 of player with coal block named "&c+500 Customers" with lore "&7Adds 500 customers to your shop" and "&7Costs: &a$6,500" to run:
- if {balance::%player%} is greater than 6500:
- add 500 to {customer::%player%}
- subtract 6500 from {balance::%player%}
- else:
- message "&4You dont have enough money!"
- format gui slot 16 of player with iron block named "&c+1,000 Customers" with lore "&7Adds 1,000 customers to your shop" and "&7Costs: &a$14,000" to run:
- if {balance::%player%} is greater than 14000:
- add 1000 to {customer::%player%}
- subtract 14000 from {balance::%player%}
- else:
- message "&4You dont have enough money!"
- format gui slot 20 of player with lapis block named "&c+20,000 Customers" with lore "&7Adds 20,000 customers to your shop" and "&7Costs: &a$250,000" to run:
- if {balance::%player%} is greater than 250000:
- add 20000 to {customer::%player%}
- subtract 250000 from {balance::%player%}
- else:
- message "&4You dont have enough money!"
- format gui slot 21 of player with gold block named "&c+100,000 Customers" with lore "&7Adds 100,000 customers to your shop" and "&7Costs: &a1,500,000" to run:
- if {balance::%player%} is greater than 1500000:
- add 100000 to {customer::%player%}
- subtract 1500000 from {balance::%player%}
- else:
- message "&4You dont have enough money!"
- format gui slot 22 of player with diamond block named "&c+500,000 Customers" with lore "&7Adds 500,000 customers to your shop" and "&7Costs: &a8,000,000" to run:
- if {balance::%player%} is greater than 8000000:
- add 500000 to {customer::%player%}
- subtract 8000000 from {balance::%player%}
- else:
- message "&4You dont have enough money!"
- format gui slot 23 of player with emerald block named "&c+2,000,000 Customers" with lore "&7Adds 2,000,000 customers to your shop" and "&7Costs: &a28,000,000" to run:
- if {balance::%player%} is greater than 28000000:
- add 2000000 to {customer::%player%}
- subtract 28000000 from {balance::%player%}
- else:
- message "&4You dont have enough money!"
- format gui slot 24 of player with quartz block named "&c+5,000,000 Customers" with lore "&7Adds 5,000,000 customers to your shop" and "&7Costs: &a75,000,000" to run:
- if {balance::%player%} is greater than 75000000:
- add 5000000 to {customer::%player%}
- subtract 75000000 from {balance::%player%}
- else:
- message "&4You dont have enough money!"
- format gui slot 44 of player with redstone block named "&4Go back" to run:
- make player execute command "nifty"
- format gui slot 30 of player with end stone named "&c+50,000,000 Customers" with lore "&7Adds 50,000,000 customers to your shop" and "&7Costs: &a$1,600,000,000" to run:
- if {balance::%player%} is greater than 1600000000:
- subtract 1600000000 from {balance::%player%}
- add 50000000 to {customer::%player%}
- else:
- message "&4You dont have enough money!"
- format gui slot 31 of player with end stone brick named "&c+300,000,000 Customers" with lore "&7Adds 300,000,000 customers to your shop" and "&7Costs: &a$10,000,000,000" to run:
- if {balance::%player%} is greater than 10000000000:
- subtract 10000000000 from {balance::%player%}
- add 300000000 to {customer::%player%}
- else:
- message "&4You dont have enough money!"
- format gui slot 32 of player with end portal frame named "&c+1,000,000,000 Customers" with lore "&7Adds 1,000,000,000 customers to your shop" and "&7Costs: &a$50,000,000,000" to run:
- if {balance::%player%} is greater than 50000000000:
- subtract 50000000000 from {balance::%player%}
- add 1000000000 to {customer::%player%}
- else:
- message "&4You dont have enough money!"
- format gui slot 39 of player with eye of ender named "&c+100,000,000,000 Customers" with lore "&7Adds 100,000,000,000 customers to your shop" and "&7Costs: &a$700,000,000,000" to run:
- if {balance::%player%} is greater than 700000000000:
- subtract 700000000000 from {balance::%player%}
- add 100000000000 to {customer::%player%}
- else:
- message "&4You dont have enough money!"
- format gui slot 40 of player with end crystal named "&c+1,000,000,000,000 Customers" with lore "&7Adds 1,000,000,000,000 customers to your shop" and "&7Costs: &a$2,500,000,000,000" to run:
- if {balance::%player%} is greater than 2500000000000:
- subtract 2500000000000 from {balance::%player%}
- add 1000000000000 to {customer::%player%}
- else:
- message "&4You dont have enough money!"
- format gui slot 41 of player with dragon head named "&c+100,000,000,000,000,000 Customers" with lore "&7Adds 100,000,000,000,000,000 customers to your shop!" and "&7Costs: &a$50,000,000,000,000,000" to run:
- if {balance::%player%} is greater than 50000000000000000:
- subtract 50000000000000000 from {balance::%player%}
- add 100000000000000000 to {customer::%player%}
- else:
- message "&cYou don't have enough money!"
- command /stockshop:
- trigger:
- open virtual chest inventory with size 5 named "&8&lNifty Shop Simulator" to player
- format gui slot 41 of player with dragon head named "&c+10,000,000,000,000,000,000 Stock" with lore "&7Adds 10,000,000,000,000,000,000 stock to your shop" and "&7Costs: &a$100,000,000,000,000,000" to run:
- if {balance::%player%} is greater than 100000000000000000:
- subtract 100000000000000000 from {balance::%player%}
- add 10000000000000000000 to {stock::%player%}
- else:
- message "&cYou don't have enough money!"
- format gui slot 39 of player with eye of ender named "&c+100,000,000,000 Stock" with lore "&7Adds 100,000,000,000 stock to your shop" and "&7Costs: &a$50,000,000,000" to run:
- if {balance::%player%} is greater than 50000000000:
- subtract 50000000000 from {balance::%player%}
- add 100000000000 to {stock::%player%}
- else:
- message "&cYou don't have enough money!"
- format gui slot 40 of player with end crystal named "&c+10,000,000,000,000 Stock" with lore "&7Adds 10,000,000,000,000 stock to your shop" and "&7Costs: &a$500,000,000,000" to run:
- if {balance::%player%} is greater than 500000000000:
- subtract 500000000000 from {balance::%player%}
- add 10000000000000 to {stock::%player%}
- else:
- message "&cYou don't have enough money!"
- format gui slot 30 of player with end stone named "&c+20,000,000 Stock" with lore "&7Adds 20,000,000 stock to your shop" and "&7Costs: &a$10,000,000" to run:
- if {balance::%player%} is greater than 10000000:
- subtract 10000000 from {balance::%player%}
- add 20000000 to {stock::%player%}
- else:
- message "&cYou don't have enough money!"
- format gui slot 31 of player with end stone bricks named "&c+100,000,000 Stock" with lore "&7Adds 100,000,000 stock to your shop" and "&7Costs: &a$50,000,000" to run:
- if {balance::%player%} is greater than 50000000:
- subtract 50000000 from {balance::%player%}
- add 100000000 to {stock::%player%}
- else:
- message "&cYou don't have enough money!"
- format gui slot 32 of player with end portal frame named "&c+1,000,000,000 Stock" with lore "&7Adds 1,000,000,000 stock to your shop" and "&7Costs: &a$500,000,000" to run:
- if {balance::%player%} is greater than 500000000:
- subtract 500000000 from {balance::%player%}
- add 1000000000 to {stock::%player%}
- else:
- message "&cYou don't have enough money!"
- format gui slot 10 of player with coarse dirt named "&c+10 Stock" with lore "&7Adds 10 stock to your shop" and "&7Costs: &a$5" to run:
- if {balance::%player%} is greater than 5:
- add 10 to {stock::%player%}
- subtract 5 from {balance::%player%}
- else:
- message "&4You dont have enough money!"
- format gui slot 11 of player with grass named "&c+25 Stock" with lore "&7Adds 25 stock to your shop" and "&7Costs: &a$13" to run:
- if {balance::%player%} is greater than 13:
- add 25 to {stock::%player%}
- subtract 13 from {balance::%player%}
- else:
- message "&4You dont have enough money!"
- format gui slot 12 of player with oak log named "&c+50 Stock" with lore "&7Adds 50 stock to your shop" and "&7Costs: &a$25" to run:
- if {balance::%player%} is greater than 25:
- add 50 to {stock::%player%}
- subtract 25 from {balance::%player%}
- else:
- message "&4You dont have enough money!"
- format gui slot 13 of player with stone named "&c+100 Stock" with lore "&7Adds 100 stock to your shop" and "&7Costs: &a$50" to run:
- if {balance::%player%} is greater than 50:
- add 100 to {stock::%player%}
- subtract 50 from {balance::%player%}
- else:
- message "&4You dont have enough money!"
- format gui slot 14 of player with glass named "&c+250 Stock" with lore "&7Adds 250 stock to your shop" and "&7Costs: &a$125" to run:
- if {balance::%player%} is greater than 125:
- add 250 to {stock::%player%}
- subtract 125 from {balance::%player%}
- else:
- message "&4You dont have enough money!"
- format gui slot 15 of player with coal block named "&c+500 Stock" with lore "&7Adds 500 stock to your shop" and "&7Costs: &a$250" to run:
- if {balance::%player%} is greater than 250:
- add 500 to {stock::%player%}
- subtract 250 from {balance::%player%}
- else:
- message "&4You dont have enough money!"
- format gui slot 16 of player with iron block named "&c+1,000 Stock" with lore "&7Adds 1,000 stock to your shop" and "&7Costs: &a$500" to run:
- if {balance::%player%} is greater than 500:
- add 1000 to {stock::%player%}
- subtract 500 from {balance::%player%}
- else:
- message "&4You dont have enough money!"
- format gui slot 20 of player with lapis block named "&c+20,000 Stock" with lore "&7Adds 20,000 stock to your shop" and "&7Costs: &a$10,000" to run:
- if {balance::%player%} is greater than 10000:
- add 20000 to {stock::%player%}
- subtract 10000 from {balance::%player%}
- else:
- message "&4You dont have enough money!"
- format gui slot 21 of player with gold block named "&c+100,000 Stock" with lore "&7Adds 100,000 stock to your shop" and "&7Costs: &a50,000" to run:
- if {balance::%player%} is greater than 50000:
- add 100000 to {stock::%player%}
- subtract 50000 from {balance::%player%}
- else:
- message "&4You dont have enough money!"
- format gui slot 22 of player with diamond block named "&c+500,000 Stock" with lore "&7Adds 500,000 stock to your shop" and "&7Costs: &a250,000" to run:
- if {balance::%player%} is greater than 250000:
- add 500000 to {stock::%player%}
- subtract 250000 from {balance::%player%}
- else:
- message "&4You dont have enough money!"
- format gui slot 23 of player with emerald block named "&c+2,000,000 Stock" with lore "&7Adds 2,000,000 stock to your shop" and "&7Costs: &a1,000,000" to run:
- if {balance::%player%} is greater than 1000000:
- add 2000000 to {stock::%player%}
- subtract 1000000 from {balance::%player%}
- else:
- message "&4You dont have enough money!"
- format gui slot 24 of player with quartz block named "&c+5,000,000 Stock" with lore "&7Adds 5,000,000 stock to your shop" and "&7Costs: &a2,500,000" to run:
- if {balance::%player%} is greater than 2500000:
- add 5000000 to {stock::%player%}
- subtract 2500000 from {balance::%player%}
- else:
- message "&4You dont have enough money!"
- format gui slot 44 of player with redstone block named "&4Go back" to run:
- make player execute command "nifty"
- options:
- combatlog.seconds: 15
- message.attacker: You are in combatlog with %{_player}%
- message.victim: You are in combatlog with %{_player}%
- combatlog.no.commands: You are not allowed to use commands in combatlog!
- combatlog.quit: %{_player}% quit when he was in combatlog.
- combatlog.end: Your combatlog was finished!
- combatlog.accepted.commands: "ct" or "report"
- combatlog.command.true: You must wait %{_time}% seconds!
- combatlog.command.false: You are not in combatlog!
- combatlog.command.bypass: You have the bypass permission!
- # Do not edit - Created by kratess #
- command /combatlog:
- aliases: /ct, /cl, combattag
- trigger:
- set {_time} to {combatlog.check.%player%}
- if player doesn't have permission "combatlog.bypass":
- if {_time} is set:
- send "{@combatlog.command.true}"
- else:
- send "{@combatlog.command.false}"
- else:
- send "{@combatlog.command.bypass}"
- on damage:
- if attacker is a player:
- if victim is a player:
- if {combatlog.check.%attacker%} is not set:
- if attacker doesn't have permission "combatlog.bypass":
- set {_player} to attacker
- send "{@message.attacker}" to attacker
- if {combatlog.check.%victim%} is not set:
- if victim doesn't have permission "combatlog.bypass":
- set {_player} to victim
- send "{@message.victim}" to victim
- if attacker doesn't have permission "combatlog.bypass":
- set {combatlog.check.%attacker%} to {@combatlog.seconds}
- loop {comabtlog::*}:
- if loop-value is victim:
- set {_is.victim} to true
- stop loop
- if {_is.victim} is not set:
- add name of victim to {combatlog::*}
- if victim doesn't have permission "combatlog.bypass":
- set {combatlog.check.%victim%} to {@combatlog.seconds}
- loop {comabtlog::*}:
- if loop-value is attacker:
- set {_is.attacker} to true
- stop loop
- if {_is.attacker} is not set:
- add name of attacker to {combatlog::*}
- every second:
- loop {combatlog::*}:
- remove 1 from {combatlog.check.%loop-value%}
- if {combatlog.check.%loop-value%} is less than 1:
- delete {combatlog.check.%loop-value%}
- send "{@combatlog.end}" to loop-value
- remove loop-value from {combatlog::*}
- on command:
- if {combatlog.check.%player%} is set:
- if command is not {@combatlog.accepted.commands}:
- cancel event
- send "{@combatlog.no.commands}"
- on quit:
- if {combatlog.check.%player%} is set:
- set {_player} to player
- delete {combatlog.check.%player%}
- remove player from {combatlog::*}
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