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- class Board{
- public:
- void CreateBoard(int boardSize, bool userUsed = false, int firstVar, int secondVar)
- {
- Brick bricksOnBoard[boardSize][boardSize];
- //this -> sizeOfBoard = boardSize;
- cout << " ";
- for (int i = 0; i < sizeOfBoard; i++)
- {
- cout << " " << i << " ";
- }
- cout << endl;
- int row = 0;
- for (int i = 0; i < sizeOfBoard; i++)
- {
- bool firstTime = true;
- for (int j = 0; j < sizeOfBoard; j++)
- {
- if (j == 0)
- cout << row;
- Brick *brick;
- brick = new Brick();
- brick = bricksOnBoard[i][j];
- firstTime = false;
- if(j == firstVar && i = secondVar && userUsed)
- {
- brick.ShootBrick();
- }
- }
- row++;
- cout << endl;
- }
- }
- };
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