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- # Dang Yo! Filter by Chewingnom
- # SpeedFarm Version
- # Don't forget this version is meant for speedfarming with as fewer items shown as possible.
- # This filter is based on Sovereign Filter by StupidFatHobbit, thanks to him !
- # Thanks to LouLou for feedbacks !
- # Disclaimer : Meanwhile most commonly used filters are very complete overall, they're often overwhelming and sometimes tricky to customize because of some weird exceptions blocks and conflict avoidance rules. Despite being based on another filter, this filter has been heavily recoded and has been built specifically to be exhaustive, accurate, efficient but also HEAVILY and EASILY customizable. It's absolutely user-friendly, the filter has been divided into alot of sections, with sections being heavily commented, tiered and well-organized.
- # LeagueStart Filter : https://pastebin.com/huibQPZn
- # - Show All Currencies
- # - Show Little/Medium RGB Items (Chromatic Recipe)
- # - Show Gavel/Hammer (Chisel Recipe)
- # - Show Quality Flasks (Glassblower Recipe)
- # - Show more Uniques as T1 Uniques
- # - Show All Drop-Only Gems
- # Strict Filter : https://pastebin.com/WqCe4jP3
- # - Hide Worthless Currencies
- # - Show Scrap/Whetstone/Portal Scroll
- # - Show Little RGB Items (Chromatic Recipe)
- # - Hide Gavel/Hammer (Chisel Recipe)
- # - Hide Low Quality Flasks (Glassblower Recipe)
- # - Hide Worthless Drop-Only Gems (Added Chaos/Detonate)
- # - Hide Some Trash Divination Cards
- # - No Sound for Maps < T9 Except Shaped
- # - No sound for 5-Links Items
- # SpeedFarm Filter : https://pastebin.com/JU7tVVQk
- # - Hide All Low Currencies
- # - Hide All RGB Items (Chromatic Recipe)
- # - Hide All Crafting Bases besides
- # Chancing/Atlas/Sai/Prismatic Ring
- # - Hide Most Rare Items
- # - Hide More Trash Divination Cards
- # - Hide All Maps < T9 Except Shaped
- # - Hide Random 5-Links Items
- # Background Color Code :
- # Red: 6L Items
- # Cyan: 5L/6S Items
- # Grey: Recipe Items
- # Darklue: Magic jewels
- # Yellow: Rare jewels
- # Lime: Leaguestones
- # Black w/ Golden Border/Text: Low Currencies
- # Yellow/Orange: Mid Currencies
- # Light Red: Good Currencies (Sextant)
- # Orange/Brown: Uniques
- # Skyblue: Div. Cards
- # Lavender: T2 Div. Cards
- # Teal: Essences
- # Blue: Breach Related
- # Magenta: Harbinger Orbs/Shards
- # Tan (Tiered w/ Borders/Text): Maps
- # Brown/Golden: Best 84+ basetypes
- # White w/ Various Border/Text: T1 Uniques, Worthy Currencies & Items
- # To customize leveling/racing, go to Section 15 and read the instructions there. Chancing Bases are located in Section 10.
- #####################################################
- # Soundlist:
- #1 - Clashgong (Leveling 4L, 5L, T16 Maps)
- #2 - Stone Hallway Drop
- #3 - Sourdrop (Mid-tier currency, includes alchs b/c racing)
- #4 - Rising Wind (Possibly good unique, Okay uniques)
- #5 - Rising Metal
- #6 - Sharper Rising Metal (Everything highly valuable)
- #7 - Aliens? (Unique maps & jewels)
- #8 - Dadadadada (Shaped T10/T11+ maps)
- #9 - Quieter #8 (Maps)
- # New Sounds
- #10 - Hard Metal Drop
- #11 - Soft Metal Drop
- # Some new sounds are currently bugged (3.0.1d)
- #12 - Crystal drop (Harbinger Currencies Shards)
- #13 - Synth Metal Reverb (Leveling/Quality Flasks)
- #14 - Metal Echo - REVERTED 4
- #15 - Rapid Metal Echo (Pantheon) - REVERTED 4
- #16 - Muffled echo (Gems & Harbinger Currencies Orbs)
- ###################################################
- ############ --- Table of Contents --- ############
- ###################################################
- # Note: Ctrl+F a section to jump to that area.
- # High Priority Blocks :
- #Section 1 - Priority Highlight
- #Section 2 - League & Zone Specific
- #Section 3.1 - Map Fragments
- #Section 3.2 - Maps
- #Section 4 - Sockets & Links
- #Section 5 - Currencies
- #Section 5.1 - Low Currencies
- #Section 5.2 - Chisel Recipe (Gavel / Hammer)
- #Section 6 - Divination Cards
- #Section 7 - Jewels
- #Section 8.1 - T1 Uniques
- #Section 8.2 - Others Uniques
- # Basetype Highlighting Blocks :
- #Section 9 - Atlas Bases
- #Section 10 - Rare Highlighting
- #Section 11 - Chancing Bases
- #Section 12 - High Crafting Bases
- #Section 12.1 - Second Tier Craft (Defunct)
- #Section 13 - Alch Bases
- #Section 14 - Misc Part I - Priority & Oddballs
- # Leveling Blocks :
- #Section 15 - Racing Options & Class Configuration
- #Section 15.1 - Chromatic Recipe (RGB Items)
- #Section 16 - Leveling I - Jewellery & Basics
- #Section 17 - Caster Weapons
- #Section 18 - Melee Weapons
- #Section 19 - Ranged Weapons
- #Section 20 - Armour
- #Section 21 - Flasks Highlight & Glassblower Recipe
- #Section 22 - Leveling II - Worst-Case Scenario Insurance
- # Other Blocks :
- #Section 23 - Gems
- #Section 24 - Misc Part II - Low Priority & Catch-Alls
- #Section 25 - Warbands Crafting Bases
- #Section 26 - Corrupted Bases (Lab Darkshrine)
- #Section 27 - Animate Weapon Builds
- #Section 28 - Global Hide
- ##################################################
- ######### Section 1 - Priority Highlight #########
- ##################################################
- # Note: Quick way to add something unusual that may not be in the filter or make something temporarily bigger
- #Show
- # BaseType "Rubber Ducky"
- # ItemLevel >= 1
- # SetTextColor 0 0 0
- # SetBorderColor 255 0 0
- # SetBackgroundColor 255 255 255
- # PlayAlertSound 2 150
- #Show
- # BaseType "Lithe Blade"
- # Sockets = 6
- # SetTextColor 0 0 0
- # SetBorderColor 255 0 0
- # SetBackgroundColor 255 255 255
- # SetFontSize 40
- # PlayAlertSound 2 150
- #Show
- # BaseType "Crude Bow"
- # Rarity Normal Magic Rare
- # ItemLevel >= 50
- # SetTextColor 0 0 0
- # SetBorderColor 255 0 0
- # SetBackgroundColor 255 255 255
- # PlayAlertSound 2 150
- ##################################################
- ####### Section 2 - League & Zone Specific #######
- ##################################################
- # Note: White Text/Border, Solid Color Backgrounds
- # Talisman - Maroon
- Show
- BaseType "Talisman"
- Class Amulet
- SetBackgroundColor 100 0 0
- SetBorderColor 200 200 200
- SetFontSize 36
- # Perandus - Orange
- Show
- BaseType "Perandus Coin"
- Class Currency
- SetTextColor 200 200 200
- SetBorderColor 200 200 200
- SetBackgroundColor 150 50 0
- SetFontSize 40
- # Prophecy - Purple
- Show
- BaseType "Silver Coin" "Prophecy"
- Class Currency
- SetTextColor 200 200 200
- SetBorderColor 200 200 200
- SetBackgroundColor 75 0 125
- SetFontSize 40
- Show
- BaseType "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
- SetTextColor 200 200 200
- SetBorderColor 200 200 200
- SetBackgroundColor 75 0 125
- SetFontSize 45
- PlayAlertSound 2 300
- # Essence - Teal
- Show # Corrupted Essences & Remnant (Pink Text)
- BaseType "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Remnant of Corruption"
- Class Currency
- SetBackgroundColor 0 75 100
- SetBorderColor 200 200 200
- SetTextColor 232 69 122
- SetFontSize 45
- Show # High Tier Essences (Yellow Text)
- BaseType "Shrieking Essence" "Deafening Essence"
- Class Currency
- SetBackgroundColor 0 75 100
- SetBorderColor 200 200 200
- SetTextColor 255 204 102
- SetFontSize 45
- Show
- BaseType "Screaming Essence" "Wailing Essence"
- Class Currency
- SetBackgroundColor 0 100 125
- SetBorderColor 200 200 200
- SetTextColor 200 200 200
- SetFontSize 40
- Show
- BaseType "Essence"
- Class Currency
- SetBackgroundColor 0 100 125
- SetBorderColor 200 200 200
- SetTextColor 200 200 200
- SetFontSize 35
- # Breach - Blue
- Show
- BaseType "Breach Ring"
- SetBackgroundColor 0 100 175
- SetBorderColor 200 200 200
- SetTextColor 200 200 200
- Show
- BaseType "Blessing of Xoph" "Blessing of Tul" "Blessing of Esh" "Blessing of Uul-Netol" "Xoph's Breachstone" "Tul's Breachstone" "Esh's Breachstone" "Uul-Netol's Breachstone"
- SetBackgroundColor 0 100 175
- SetBorderColor 200 200 200
- SetTextColor 255 204 102
- SetFontSize 45
- Show
- BaseType "Splinter of Xoph" "Splinter of Tul" "Splinter of Esh" "Splinter of Uul-Netol"
- SetBackgroundColor 0 100 175
- SetBorderColor 200 200 200
- SetTextColor 200 200 200
- SetFontSize 40
- # Breach Chayula - Blue w/ White Background
- Show
- BaseType "Blessing of Chayula" "Chayula's Breachstone"
- SetBackgroundColor 245 245 245
- SetBorderColor 0 100 195
- SetTextColor 0 100 195
- SetFontSize 45
- PlayAlertSound 6 300
- Show
- BaseType "Splinter of Chayula"
- SetBackgroundColor 240 240 240
- SetBorderColor 0 100 195
- SetTextColor 0 100 195
- SetFontSize 40
- # Legacy - Lime/Green
- Show
- Class Leaguestone
- SetBackgroundColor 150 250 50
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- PlayAlertSound 3 50
- SetFontSize 40
- Show
- BaseType "Ancient Reliquary Key"
- SetBackgroundColor 255 255 255
- SetBorderColor 66 170 102
- SetTextColor 66 170 102
- SetFontSize 45
- PlayAlertSound 6 300
- # Labyrinth - Green
- Show
- Class "Labyrinth Item" "Labyrinth Map Item" "Labyrinth Trinket"
- SetTextColor 200 200 200
- SetBorderColor 200 200 200
- SetBackgroundColor 0 100 0
- SetFontSize 42
- # Harbinger - Orange Pieces, Magenta Orbs
- Show # Tempest's Binding Pieces
- Class "Piece"
- BaseType "Callous Mask Piece"
- SetBackgroundColor 255 255 255
- SetBorderColor 175 96 37 255
- SetTextColor 175 96 37 255
- SetFontSize 45
- PlayAlertSound 6 200
- Show # Other Pieces
- Class "Piece"
- SetBackgroundColor 0 0 0
- SetBorderColor 175 96 37 255
- SetTextColor 175 96 37 255
- SetFontSize 45
- PlayAlertSound 4 100
- Show
- BaseType "Ancient Orb"
- SetTextColor 200 0 100
- SetBackgroundColor 242 203 222
- SetBorderColor 200 0 100
- PlayAlertSound 16 200
- SetFontSize 45
- Show
- BaseType "Orb of Annulment" "Orb of Horizons" "Harbinger's Orb" "Engineer's Orb"
- SetTextColor 0 0 0
- SetBackgroundColor 200 0 100
- SetBorderColor 0 0 0
- PlayAlertSound 16 200
- SetFontSize 45
- Show
- BaseType "Annulment Shard" "Harbinger's Shard" "Ancient Shard" "Orb of Binding"
- SetTextColor 200 0 100
- SetBackgroundColor 0 0 0
- SetBorderColor 200 0 100
- PlayAlertSound 12 150
- SetFontSize 40
- Show
- BaseType "Binding Shard" "Horizon Shard" "Engineer's Shard"
- SetBorderColor 200 0 100
- PlayAlertSound 12 150
- SetFontSize 40
- # Pantheon - Skyblue
- Show
- BaseType "Divine Vessel"
- SetBackgroundColor 50 75 100
- SetBorderColor 250 250 250
- SetTextColor 150 200 250
- SetFontSize 45
- PlayAlertSound 4 100
- Show
- Class "Pantheon Soul"
- SetBackgroundColor 50 75 100
- SetBorderColor 250 250 250
- SetTextColor 150 200 250
- SetFontSize 45
- PlayAlertSound 4 100
- ##################################################
- ######### Section 3.1 - Map Fragments ###########
- ##################################################
- # Shaper Fragments / Breachstone "Catch-All"
- Show
- Class "Map Fragments"
- BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
- SetBorderColor 255 221 153
- SetTextColor 255 221 153
- SetFontSize 40
- PlayAlertSound 2 200
- # Atziri - Sacrifice Fragments
- Show
- Class "Map Fragments"
- BaseType "Sacrifice at Midnight"
- SetBorderColor 180 0 0
- SetTextColor 180 0 0
- SetFontSize 42
- PlayAlertSound 2 250
- Show
- Class "Map Fragments"
- BaseType "Sacrifice"
- SetBorderColor 180 0 0
- SetTextColor 180 0 0
- SetFontSize 40
- PlayAlertSound 2 200
- # Uber Atziri - Mortal Fragments
- Show
- Class "Map Fragments"
- BaseType "Mortal Ignorance" "Mortal Hope"
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetBackgroundColor 255 255 255 255
- SetFontSize 45
- PlayAlertSound 6 300
- Show
- Class "Map Fragments"
- BaseType "Mortal"
- SetBorderColor 0 0 0
- SetTextColor 0 0 0
- SetBackgroundColor 255 255 255 255
- SetFontSize 42
- PlayAlertSound 2 300
- # Any other Fragments
- Show
- Class "Map Fragments"
- SetBorderColor 255 221 153
- SetTextColor 255 221 153
- SetFontSize 40
- PlayAlertSound 2 200
- ##################################################
- ############# Section 3.2 - Maps ################
- ##################################################
- # Unique Maps
- Show # T1 Unique Maps (Putrid Cloister)
- Class Maps
- BaseType "Chateau Map" "Museum Map" "Courtyard Map" "Harbinger Map"
- Rarity Unique
- SetFontSize 45
- SetTextColor 175 96 37 255
- SetBorderColor 175 96 37 255
- SetBackgroundColor 255 255 255 255
- PlayAlertSound 6 300
- Show # Unique Maps Worth around 10c (Mao Kun / Poorjoy)
- Class Maps
- BaseType "Reef Map" "Temple Map"
- Rarity Unique
- SetFontSize 42
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 175 96 37 255
- PlayAlertSound 7 150
- Show # Any Unique Map
- Class Maps
- Rarity Unique
- SetFontSize 40
- SetBorderColor 175 96 37 255
- PlayAlertSound 7 150
- # Top Tier Maps
- Show # T16 Maps
- Class Map
- DropLevel >= 83
- SetTextColor 100 0 122 255
- SetBackgroundColor 255 255 255
- SetBorderColor 100 0 122 255
- SetFontSize 45
- PlayAlertSound 1 300
- Show # T14-T15 Maps
- Class Map
- DropLevel >= 81
- SetTextColor 22 92 23 255
- SetBackgroundColor 255 221 153
- SetBorderColor 22 92 23 255
- SetFontSize 42
- PlayAlertSound 8 150
- Show # T11-T13 Maps
- Class Map
- DropLevel >= 78
- SetTextColor 255 0 0
- SetBackgroundColor 255 221 153
- SetBorderColor 255 0 0
- SetFontSize 40
- PlayAlertSound 8 150
- # Shaped map exceptions
- Show # Good Shaped T10
- BaseType "Shaped Dunes Map" "Shaped Primordial Pool Map" "Shaped Burial Chambers Map"
- Class Map
- SetTextColor 255 0 0
- SetBackgroundColor 255 221 153
- SetBorderColor 255 0 0
- SetFontSize 40
- PlayAlertSound 8 150
- Show
- BaseType "Shaped "
- Class Map
- SetTextColor 0 200 200
- SetBackgroundColor 255 221 153
- SetBorderColor 0 200 200
- SetFontSize 38
- # PlayAlertSound 8 100
- # Mid-tier Maps (3 blue and 2 purple)
- Show # T9-10 Maps
- Class Map
- DropLevel >= 76
- SetTextColor 150 0 255
- SetBackgroundColor 255 221 153
- SetBorderColor 150 0 255
- SetFontSize 38
- # PlayAlertSound 9 100
- Hide # T6-8 Maps
- Class Map
- DropLevel >= 73
- ItemLevel <= 79
- SetTextColor 0 150 250
- SetBackgroundColor 255 221 153
- SetBorderColor 0 150 250
- # PlayAlertSound 9 100
- Hide
- Class Map
- DropLevel >= 73
- SetTextColor 0 150 250
- SetBackgroundColor 255 221 153
- SetBorderColor 0 150 250
- # PlayAlertSound 9 100
- # Bottom Tier Maps (3 black and 2 green)
- Hide # T4-5 Maps
- Class Map
- DropLevel >= 71
- ItemLevel <= 79
- SetTextColor 0 175 0
- SetBackgroundColor 255 221 153
- SetBorderColor 0 175 0
- # PlayAlertSound 9 100
- Hide
- Class Map
- DropLevel >= 71
- SetTextColor 0 175 0
- SetBackgroundColor 255 221 153
- SetBorderColor 0 175 0
- Hide
- Class Map
- ItemLevel <= 74
- SetTextColor 0 0 0
- SetBackgroundColor 255 221 153
- SetBorderColor 0 0 0
- # PlayAlertSound 9 100
- Hide
- Class Map
- SetTextColor 0 0 0
- SetBackgroundColor 255 221 153
- SetBorderColor 0 0 0
- ##################################################
- ######### Section 4 - Sockets & Links ############
- ##################################################
- # 6-Links Items (6L)
- Show
- LinkedSockets = 6
- SetTextColor 255 255 255
- SetBackgroundColor 195 0 0
- SetBorderColor 255 255 255
- SetFontSize 45
- PlayAlertSound 6 300
- # 5-Links Items (5L)
- Show
- LinkedSockets >= 5
- Rarity Unique
- SetBackgroundColor 0 150 150
- SetTextColor 225 100 0
- SetBorderColor 225 100 0
- PlayAlertSound 4 100
- SetFontSize 45
- Show
- LinkedSockets >= 5
- BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia" "Vaal Axe" "Fleshripper" "Coronal Maul" "Reaver Sword" "Exquisite Blade" "Harbinger Bow" "Thicket Bow"
- ItemLevel >= 84
- SetBorderColor 255 255 255
- SetBackgroundColor 0 150 150
- SetTextColor 150 100 0
- PlayAlertSound 1 200
- SetFontSize 45
- # Staff/Body armour 5L exception, currently not used/set to same as weapons
- Hide
- Class "Staves" "Body Armour"
- LinkedSockets >= 5
- Sockets = 5
- SetBorderColor 0 250 250
- SetBackgroundColor 0 150 150
- # PlayAlertSound 1 100
- SetFontSize 45
- Hide
- LinkedSockets >= 5
- Sockets = 5
- SetBorderColor 0 250 250
- SetBackgroundColor 0 150 150
- # PlayAlertSound 1 100
- SetFontSize 45
- # 6-Sockets Items (Jewellers Recipe)
- Show
- Sockets = 6
- Rarity Unique
- SetBackgroundColor 46 184 184
- SetBorderColor 225 100 0
- SetTextColor 225 100 0
- PlayAlertSound 4 100
- SetFontSize 45
- Show
- Sockets = 6
- BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather" "Vaal Regalia" "Vaal Axe" "Fleshripper" "Coronal Maul" "Reaver Sword" "Exquisite Blade" "Harbinger Bow" "Thicket Bow"
- ItemLevel >= 84
- SetBorderColor 255 255 255
- SetBackgroundColor 46 184 184
- SetTextColor 0 0 0
- PlayAlertSound 3 65
- SetFontSize 45
- Show
- Sockets = 6
- SetTextColor 0 0 0
- SetBackgroundColor 46 184 184
- SetBorderColor 0 0 0
- PlayAlertSound 3 65
- SetFontSize 45
- ##################################################
- ############ Section 5 - Currencies ##############
- ##################################################
- # Currencies worth around 0.1 - 0.2c
- Show
- BaseType "Chromatic Orb" "Orb of Alteration" "Glassblower's Bauble" "Jeweller's Orb" "Orb of Chance"
- SetBackgroundColor 0 0 0 255
- SetTextColor 210 178 135 255
- SetBorderColor 213 159 100 200
- SetFontSize 40
- # Currencies worth around 0.2 - 0.5c + White Sextant
- Show
- BaseType "Orb of Fusing" "Orb of Alchemy" "Blessed Orb" "Cartographer's Chisel" "Apprentice Cartographer's Sextant"
- SetTextColor 0 0 0 255
- SetBackgroundColor 213 159 0 255
- SetBorderColor 0 0 0
- PlayAlertSound 3 65
- SetFontSize 45
- # Currencies worth between 0.5c and 3c
- Show
- BaseType "Chaos Orb" "Regal Orb" "Gemcutter's Prism" "Orb of Regret" "Orb of Scouring" "Stacked Deck" "Exalted Shard" "Vaal Orb"
- SetTextColor 0 0 0
- SetBackgroundColor 249 135 25 255
- SetBorderColor 0 0 0
- PlayAlertSound 3 65
- SetFontSize 45
- # Currencies worth ~3c and higher + Atlas Recipes
- Show
- BaseType "Cartographer's Sextant" "Cartographer's Seal" "Unshaping Orb"
- SetTextColor 0 0 0
- SetBackgroundColor 223 106 85 255
- SetBorderColor 0 0 0
- PlayAlertSound 3 65
- SetFontSize 45
- # Currencies worth alot
- Show
- BaseType "Divine Orb"
- SetTextColor 255 0 0
- SetBorderColor 255 0 0 255
- SetBackgroundColor 255 200 188 255
- PlayAlertSound 6 300
- SetFontSize 45
- Show
- BaseType "Eternal Orb" "Exalted Orb" "Mirror of Kalandra" "Fishing Rod" "Albino Rhoa Feather" "Mirror Shard"
- SetTextColor 255 0 0
- SetBorderColor 255 0 0 255
- SetBackgroundColor 255 255 255 255
- PlayAlertSound 6 300
- SetFontSize 45
- ##################################################
- ######### Section 5.1 - Low Currencies ###########
- ##################################################
- # Shards
- Show
- BaseType "Chaos Shard" "Regal Shard"
- SetBorderColor 0 225 225
- SetFontSize 40
- PlayAlertSound 12 150
- # Worthless Currencies
- Hide
- BaseType "Blacksmith's Whetstone"
- SetFontSize 40
- SetBackgroundColor 0 0 0 255
- SetTextColor 170 158 130 255
- SetBorderColor 60 50 30 200
- Hide
- BaseType "Portal Scroll"
- SetFontSize 36
- SetBackgroundColor 0 0 0 255
- SetTextColor 170 158 130 255
- SetBorderColor 60 50 30 200
- Hide
- BaseType "Armourer's Scrap"
- SetFontSize 40
- SetBackgroundColor 0 0 0 255
- SetTextColor 170 158 130 255
- SetBorderColor 60 50 30 200
- Hide
- BaseType "Orb of Transmutation" "Orb of Augmentation"
- SetFontSize 36
- SetBackgroundColor 0 0 0 255
- SetTextColor 170 158 130 255
- SetBorderColor 60 50 30 200
- Hide
- BaseType "Scroll of Wisdom"
- SetFontSize 32
- ##################################################
- ######### Section 5.2 - Chisel Recipe ############
- ##################################################
- # 1 Whetstone Max. to use for Recipe
- Hide
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- ItemLevel > 42
- Quality >= 15
- Rarity Normal
- SetTextColor 200 200 200 255
- SetBorderColor 250 250 250
- SetBackgroundColor 75 75 75
- Hide
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- ItemLevel > 42
- Quality >= 18
- Rarity Magic
- SetTextColor 200 200 200 255
- SetBorderColor 250 250 250
- SetBackgroundColor 75 75 75
- # 4 Whetstones Max. to use for Recipe
- Hide
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- ItemLevel > 42
- Rarity Normal
- SetTextColor 200 200 200 255
- SetBorderColor 0 0 0
- SetBackgroundColor 75 75 75
- Hide
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- ItemLevel > 42
- Quality >= 12
- Rarity Magic
- SetTextColor 200 200 200 255
- SetBorderColor 0 0 0
- SetBackgroundColor 75 75 75
- ##################################################
- ######### Section 6 - Divination Cards ###########
- ##################################################
- #------------------------------------
- # [6.0] Exceptions to prevent ident. mistakes
- #------------------------------------
- Show # Exceptions
- Class "Divination"
- BaseType "The Wolf's Shadow"
- SetFontSize 38
- SetTextColor 0 0 0 255
- SetBorderColor 0 100 150 255
- SetBackgroundColor 187 227 246 225
- #------------------------------------
- # [6.1] T0 - Godlike Cards : Worth several exalts
- #------------------------------------
- Show # T0 Cards
- Class "Divination"
- BaseType "House of Mirrors" "The Doctor" "The Fiend"
- SetFontSize 45
- SetTextColor 255 0 0
- SetBorderColor 255 0 0
- SetBackgroundColor 255 255 255 255
- PlayAlertSound 6 300
- #------------------------------------
- # [6.2] T1 - Top Tier Cards : Worth at least ~8c
- #------------------------------------
- Show # T1 Cards
- Class "Divination"
- BaseType "The Wolven King's Bite" "The Queen" "The Spark and the Flame" "Hunter's Reward" "The Immortal" "Mawr Blaidd" "The Standoff" "Pride Before the Fall" "The Wolf" "The King's Heart" "Abandoned Wealth" "The Dragon's Heart" "The Last One Standing" "The Celestial Justicar" "The Hunger" "Wealth and Power" "Last Hope" "The Brittle Emperor" "Bowyer's Dream" "The Saint's Treasure" "The Valkyrie" "The Artist" "The Thaumaturgist" "The Sephirot" "The Polymath" "Heterochromia"
- SetFontSize 45
- SetTextColor 0 0 255 255
- SetBorderColor 0 0 255 255
- SetBackgroundColor 255 255 255 255
- PlayAlertSound 6 250
- #------------------------------------
- # [6.3] T2 - Great Cards : Worth around 5-8c
- #------------------------------------
- Show # T2 Cards
- Class "Divination"
- BaseType "The Fletcher" "The Enlightened" "The Formless Sea" "Time-Lost Relic" "The Dapper Prodigy" "The Ethereal" "The Void" "The Hoarder" "The Offering" "The Vast" "Chaotic Disposition" "The Cartographer"
- SetFontSize 42
- SetTextColor 0 0 0 255
- SetBorderColor 0 0 0
- SetBackgroundColor 200 150 255
- PlayAlertSound 2 200
- #------------------------------------
- # [6.4.0] T3 - Decent Cards : Worth around 2-5c
- #------------------------------------
- Show # T3 Cards
- Class "Divination"
- BaseType "Emperor of Purity" "Lucky Deck" "The Chains that Bind" "The Risk" "The Stormcaller" "The Valley of Steel Boxes" "Jack in the Box" "Merciless Armament" "The Body" "The Cursed King" "The Dark Mage" "The Lion" "The Porcupine" "The Soul" "The Warlord" "The Wind" "The Wretched" "Humility" "Lucky Connections" "Lingering Remnants" "Merciless Armament" "Scholar of the Seas" "Vinia's Token" "The Union" "The Aesthete" "The Warlord"
- SetFontSize 40
- SetTextColor 0 0 0 255
- SetBorderColor 0 0 0 255
- SetBackgroundColor 97 169 212 235
- PlayAlertSound 2 100
- #------------------------------------
- # [6.4.1] T3 - Decent Cards : "Must Pickup" Cards
- #------------------------------------
- Show # T3 Cards
- Class "Divination"
- BaseType "Her Mask" "The Encroaching Darkness" "The Gambler" "Emperor's Luck" "Gemcutter's Promise" "The Gemcutter" "Rain of Chaos" "Three Faces in the Dark"
- SetFontSize 40
- SetTextColor 0 0 0 255
- SetBorderColor 0 0 0 255
- SetBackgroundColor 97 169 212 235
- # PlayAlertSound 2 100
- #------------------------------------
- # [6.5] T5 - Format trash tier cards...
- #------------------------------------
- Show # Trash Cards
- Class "Divination"
- BaseType "Dying Anguish" "The Oath" "The Rabid Rhoa" "The Surgeon"
- SetFontSize 32
- SetTextColor 0 0 0 255
- SetBorderColor 0 0 0
- SetBackgroundColor 175 215 230 180
- Hide # Trash Cards
- Class "Divination"
- BaseType "Carrion Crow" "Other Cheek" "Hermit" "King's Blade" "Thunderous Skies" "Metalsmith's Gift" "Prosperity" "The Incantation" "The Lunaris Priestess" "Cartographer's Delight" "Boundless Realms" "Death"
- SetFontSize 32
- SetTextColor 0 0 0 255
- SetBorderColor 0 0 0
- SetBackgroundColor 175 215 230 180
- #------------------------------------
- # [6.6] T4 - ... Showing the remaining cards
- #------------------------------------
- Show # Common Cards
- Class "Divination"
- SetFontSize 38
- SetTextColor 0 0 0 255
- SetBorderColor 0 100 150 255
- SetBackgroundColor 187 227 246 225
- ##################################################
- ############## Section 7 - Jewels ################
- ##################################################
- Show
- Class Jewel
- Rarity Unique
- SetTextColor 1 1 1
- SetBackgroundColor 200 100 0
- SetBorderColor 0 0 0
- SetFontSize 38
- PlayAlertSound 7 150
- Show
- Class Jewel
- Rarity Rare
- SetTextColor 255 255 0 255
- SetBackgroundColor 120 120 0 255
- SetBorderColor 255 255 0 255
- SetFontSize 38
- Show
- Class Jewel
- Rarity Magic
- SetBackgroundColor 0 20 40 255
- SetTextColor 0 100 255
- SetBorderColor 0 75 250
- SetFontSize 38
- Show
- Class Jewel
- ##################################################
- ########### Section 8.1 - T1 Uniques #############
- ##################################################
- # Top Tier - Basetypes with guaranteed valuable uniques. Should be worth ~8-10c minimum.
- # Amulets
- Show
- BaseType "Citrine Amulet" "Onyx Amulet" "Ruby Amulet"
- Rarity Unique
- SetTextColor 195 121 29
- SetBorderColor 195 121 29 255
- SetBackgroundColor 255 255 255 255
- PlayAlertSound 6 300
- SetFontSize 45
- # Body Armours
- Show
- BaseType "Glorious Plate" "Occultist's Vestment" "Full Wyrmscale" "Assassin's Garb" "Savant's Robe" "Wyrmscale Doublet" "Varnished Coat" "Exquisite Leather"
- Rarity Unique
- SetTextColor 195 121 29
- SetBorderColor 195 121 29 255
- SetBackgroundColor 255 255 255 255
- PlayAlertSound 6 300
- SetFontSize 45
- # Boots / Gloves / Belts / Rings
- Show
- BaseType "Sorcerer Boots" "Crusader Boots" "Arcanist Slippers" "Vanguard Belt"
- Rarity Unique
- SetTextColor 195 121 29
- SetBorderColor 195 121 29 255
- SetBackgroundColor 255 255 255 255
- PlayAlertSound 6 300
- SetFontSize 45
- # Helmets
- Show
- BaseType "Nightmare Bascinet" "Deicide Mask" "Close Helmet" "Ezomyte Burgonet" "Ursine Pelt" "Callous Mask"
- Rarity Unique
- SetTextColor 195 121 29
- SetBorderColor 195 121 29 255
- SetBackgroundColor 255 255 255 255
- PlayAlertSound 6 300
- SetFontSize 45
- # Weapons
- Show
- BaseType "Imperial Maul" "Cutlass" "Siege Axe" "Vaal Sceptre" "Imperial Staff" "Prophecy Wand" "Void Axe" "Abyssal Axe" "Jewelled Foil" "Highborn Staff" "Carnal Sceptre"
- Rarity Unique
- SetTextColor 195 121 29
- SetBorderColor 195 121 29 255
- SetBackgroundColor 255 255 255 255
- PlayAlertSound 6 300
- SetFontSize 45
- # Starforge
- Show
- BaseType "Infernal Sword"
- Rarity Unique
- ItemLevel >= 86
- SetTextColor 195 121 29
- SetBorderColor 195 121 29 255
- SetBackgroundColor 255 255 255 255
- PlayAlertSound 6 300
- SetFontSize 45
- # Shields / Quivers
- Show
- BaseType "Champion Kite Shield" "Jingling Spirit Shield" "Penetrating Arrow Quiver" "Rawhide Tower Shield"
- Rarity Unique
- SetTextColor 195 121 29
- SetBorderColor 195 121 29 255
- SetBackgroundColor 255 255 255 255
- PlayAlertSound 6 300
- SetFontSize 45
- # Flasks
- Show
- BaseType "Sapphire Flask" "Topaz Flask" "Granite Flask" "Bismuth Flask" "Stibnite Flask"
- Rarity Unique
- SetTextColor 195 121 29
- SetBorderColor 195 121 29 255
- SetBackgroundColor 255 255 255 255
- PlayAlertSound 6 300
- SetFontSize 45
- # Dying Sun
- Show
- BaseType "Ruby Flask"
- Rarity Unique
- ItemLevel >= 86
- SetTextColor 195 121 29
- SetBorderColor 195 121 29 255
- SetBackgroundColor 255 255 255 255
- PlayAlertSound 6 300
- SetFontSize 45
- # Nemesis-Specific Flasks
- Show
- BaseType "Sanctified Life Flask" "Sanctified Mana Flask"
- Rarity Unique
- SetTextColor 195 121 29
- SetBorderColor 195 121 29 255
- SetBackgroundColor 255 255 255 255
- PlayAlertSound 6 300
- SetFontSize 45
- # Talismans
- Show
- BaseType "Talisman" "Wereclaw Talisman" "Rotfeather Talisman" "Greatwolf Talisman" "Clutching Talisman" "Black Maw Talisman"
- Rarity Unique
- SetTextColor 195 121 29
- SetBorderColor 195 121 29 255
- SetBackgroundColor 255 255 255 255
- PlayAlertSound 6 300
- SetFontSize 45
- # League-Specific Items
- Show
- BaseType "Raven Mask" "Ritual Sceptre" "Steelhead" "Legion Gloves" "Clasped Mitts" "Ironscale Gauntlets" "Hubris Circlet" "Cedar Tower Shield" "Rawhide Boots"
- Rarity Unique
- SetTextColor 195 121 29
- SetFontSize 45
- SetBorderColor 195 121 29 255
- SetBackgroundColor 255 255 255 255
- PlayAlertSound 6 300
- ##################################################
- ######### Section 8.2 - Others Uniques ###########
- ##################################################
- # Others Uniques :
- # Multiple Basetype Tier - Valuable and worthless uniques
- # Easily Sellable Uniques for a few chaos
- # Potentially Good (Corruption / Rolls / Early League)
- # Helmets
- Show
- BaseType "Ursine Pelt" "Hubris Circlet" "Vaal Mask" "Leather Cap" "Sinner Tricorne" "Praetor Crown" "Royal Burgonet" "Prophet Crown"
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 175 96 37 255
- SetFontSize 40
- PlayAlertSound 4 100
- # Rings / Amulets
- Show
- BaseType "Gold Ring" "Paua Ring" "Ruby Ring" "Sapphire Ring" "Two-Stone Ring" "Prismatic Ring" "Unset Ring" "Moonstone Ring" "Diamond Ring" "Iron Ring" "Amber Amulet" "Jade Amulet" "Gold Amulet"
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 175 96 37 255
- SetFontSize 40
- PlayAlertSound 4 100
- # Boots
- Show
- BaseType "Conjurer Boots" "Wool Shoes" "Crusader Boots" "Dragonscale Boots" "Titan Greaves" "Stealth Boots" "Ancient Greaves" "Goathide Boots"
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 175 96 37 255
- SetFontSize 40
- PlayAlertSound 4 100
- # Gloves
- Show
- BaseType "Steelscale Gauntlets" "Crusader Gloves" "Iron Gauntlets" "Arcanist Gloves" "Deerskin Gloves" "Conjurer Gloves" "Strapped Mitts" "Vaal Gauntlets" "Sorcerer Gloves" "Ancient Gauntlets" "Serpentscale Gauntlets" "Goathide Gloves"
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 175 96 37 255
- SetFontSize 40
- PlayAlertSound 4 100
- # Weapons
- Show
- BaseType "Siege Axe" "Vaal Axe" "Imperial Bow" "Coiled Staff" "Slaughter Knife" "Gavel" "Opal Wand" "Spine Bow" "Sage Wand" "Imperial Claw" "Triumphant Lamellar" "Eternal Sword" "War Sword" "Terror Maul" "Driftwood Wand" "War Hammer" "Judgement Staff" "Fiend Dagger" "Imperial Skean" "Abyssal Axe" "Auric Mace" "Gladius"
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 175 96 37 255
- SetFontSize 40
- PlayAlertSound 4 100
- # Shields / Quivers
- Show
- BaseType "Mosaic Kite Shield" "Corrugated Buckler" "Archon Kite Shield" "Rawhide Tower Shield" "Pinnacle Tower Shield" "Ezomyte Tower Shield" "Ebony Tower Shield" "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 175 96 37 255
- SetFontSize 40
- PlayAlertSound 4 100
- # Misc. (Chests / Belts / Flasks)
- Show
- BaseType "Sacrificial Garb" "Vaal Regalia" "Lacquered Garb" "Leather Belt" "Crystal Belt" "Vanguard Belt" "Heavy Belt" "Silver Flask" "Ruby Flask" "Hallowed Hybrid Flask" "Bismuth Flask"
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 175 96 37 255
- SetFontSize 40
- PlayAlertSound 4 100
- # League-Specific Blocks
- Show
- BaseType "Vaal Blade" "Rustic Sash" "Agate Amulet" "Turquoise Amulet" "Amethyst Ring" "Leather Belt" "Lapis Amulet" "Blinder" "Cutlass" "Spiraled Wand" "Thorium Spirit Shield" "Praetor Crown" "Bronzescale Gauntlets" "Ezomyte Tower Shield" "Sanctified Life Flask" "Grand Mana Flask" "Shadow Sceptre"
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 175 96 37 255
- SetFontSize 40
- PlayAlertSound 4 100
- Show
- BaseType "Raven Mask" "Sharkskin Tunic" "Ritual Sceptre" "Jasper Chopper" "Ironscale Gauntlets" "Clasped Mitts" "Legion Gloves" "Topaz Ring" "Cedar Tower Shield" "Regicide Mask" "Steelhead" "Trapper Boots" "Labrys" "Bone Bow" "Great Mallet"
- Rarity Unique
- SetTextColor 0 0 0
- SetBorderColor 0 0 0
- SetBackgroundColor 175 96 37 255
- SetFontSize 40
- PlayAlertSound 4 100
- # Maelstrom staves are fun (Taryn's)
- Show
- BaseType Staff
- Rarity Unique
- DropLevel = 64
- SetTextColor 175 96 37 255
- SetBorderColor 175 96 37 255
- SetBackgroundColor 0 0 0 255
- SetFontSize 38
- PlayAlertSound 4 100
- # Leveling Uniques w/sound at lower ilvls only (Only valuable day 1, 1c or less after that)
- Show
- Rarity Unique
- ItemLevel <= 70
- BaseType "Goat's Horn" "Spiraled Wand" "Bronze Sceptre" "Crystal Sceptre" "Long Bow" "Recurve Bow" "Death Bow" "Poleaxe" "Jade Amulet" "Rustic Sash" "Karui Maul"
- SetTextColor 175 96 37 255
- SetBorderColor 175 96 37 255
- SetBackgroundColor 0 0 0 255
- SetFontSize 38
- PlayAlertSound 4 80
- # Fated-capable uniques have a purple border
- Show
- Rarity Unique
- BaseType "Coral Ring" "Jade Amulet" "Plate Vest" "Scholar Boots" "Death Bow" "Iron Ring" "Serrated Arrow Quiver" "Fire Arrow Quiver" "Coral Amulet" "Goathide Gloves" "Vine Circlet" "Iron Hat" "Gilded Sallet" "War Buckler" "Plank Kite Shield" "Painted Buckler" "Jade Hatchet" "Woodsplitter" "Royal Bow" "Crude Bow" "Long Bow" "Sledgehammer" "Spiraled Wand" "Iron Staff" "Ornate Sword"
- SetTextColor 175 96 37 255
- SetBorderColor 100 37 255 200
- SetBackgroundColor 15 0 25 255
- SetFontSize 38
- # All other low value, mostly shit uniques (No sound)
- Show
- Rarity Unique
- SetFontSize 38
- SetTextColor 175 96 37 255
- SetBorderColor 175 96 37 255
- SetBackgroundColor 0 0 0 255
- ##################################################
- ############ Section 9 - Atlas Bases #############
- ##################################################
- # Scarce Atlas jewellery bases in top tier despite not 84+ because they're worth a fucking shitload, also code priority issues with putting them any lower
- # Atlas Bases worth alot
- Show
- BaseType "Steel Ring" "Opal Ring" "Marble Amulet"
- SetTextColor 255 125 0
- SetBorderColor 255 125 0 255
- SetBackgroundColor 255 255 255 255
- PlayAlertSound 6 200
- SetFontSize 45
- Show
- BaseType "Spiked Gloves" "Gripped Gloves"
- ItemLevel >= 82
- SetTextColor 255 125 0
- SetBorderColor 255 125 0 255
- SetBackgroundColor 255 255 255 255
- PlayAlertSound 6 200
- SetFontSize 45
- # Less valuable Atlas Bases
- Show
- BaseType "Crystal Belt"
- SetBorderColor 200 0 200
- SetBackgroundColor 75 0 75
- SetFontSize 40
- PlayAlertSound 4 100
- Show
- BaseType "Blue Pearl Amulet" "Vanguard Belt"
- ItemLevel >= 84
- SetBorderColor 200 0 200
- SetBackgroundColor 75 0 75
- SetFontSize 40
- # PlayAlertSound 4 100
- Show
- BaseType "Bone Helmet" "Two-Toned Boots" "Fingerless Silk Gloves"
- ItemLevel >= 84
- SetBorderColor 200 0 200
- SetBackgroundColor 75 0 75
- SetFontSize 40
- # PlayAlertSound 4 100
- Show
- BaseType "Bone Helmet"
- ItemLevel >= 79
- SetBorderColor 200 0 200
- SetBackgroundColor 75 0 75
- SetFontSize 40
- # PlayAlertSound 4 100
- ##################################################
- ######### Section 10 - Rare Highlighting #########
- ##################################################
- # Violet borders on best bases, blue borders on regal 2x2's, yellow borders on all other 2x2's.
- # Body Armours
- Show
- BaseType "Glorious Plate" "Sorcerer Boots" "Slink Boots"
- Rarity Rare
- SetBorderColor 150 0 255
- SetFontSize 35
- Hide
- BaseType "Vaal Regalia" "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather"
- Rarity Rare
- SetBorderColor 150 0 255
- SetFontSize 35
- # Shields
- Hide
- BaseType "Archon Kite Shield" "Titanium Spirit Shield" "Ezomyte Tower Shield"
- Rarity Rare
- SetBorderColor 150 0 255
- # Helmets / Boots / Gloves
- Hide
- BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
- Rarity Rare
- SetBorderColor 150 0 255
- SetFontSize 35
- # Atlas Bases
- Show
- BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- Rarity Rare
- SetBorderColor 200 0 200
- SetFontSize 35
- # Light blue borders on caster weapons
- Show
- BaseType "Copper Kris" "Golden Kris" "Platinum Kris"
- Rarity Rare
- SetBorderColor 150 200 250
- Show
- BaseType "Profane Wand" "Prophecy Wand" "Tornado Wand" "Opal Wand" "Sambar Sceptre" "Opal Sceptre" "Void Sceptre"
- Rarity Rare
- SetBorderColor 150 200 250
- # Lime green on ranged weapons
- Show
- BaseType "Imbued Wand"
- Rarity Rare
- SetBorderColor 125 200 40
- SetFontSize 35
- Hide
- BaseType "Harbinger Bow"
- Rarity Rare
- SetBorderColor 125 200 40
- # Maroon on melee weapons
- # Removed Sai (Mainly used for Delirium Crafting)
- Hide
- BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Piledriver"
- Rarity Rare
- SetBorderColor 128 0 0
- Show
- BaseType "Ambusher" "Imperial Skean" "Jewelled Foil" "Spiraled Foil" "Siege Axe" "Runic Hatchet" "Eternal Sword"
- Rarity Rare
- SetBorderColor 128 0 0
- # Jewellery is blue border at low level, nested blue for chaos jewellery, nested purple for regal jewellery
- Show
- BaseType "Ring" "Amulet" "Belt" "Rustic Sash"
- Height = 1
- ItemLevel >= 75
- Rarity Rare
- SetBorderColor 175 75 255
- SetBackgroundColor 50 0 100
- SetFontSize 35
- Show
- BaseType "Ring" "Amulet" "Belt" "Rustic Sash"
- Height = 1
- ItemLevel <= 74
- ItemLevel >= 60
- Rarity Rare
- SetBorderColor 75 150 255
- SetBackgroundColor 0 50 100
- SetFontSize 35
- Show
- BaseType "Ring" "Amulet" "Belt" "Rustic Sash"
- Height = 1
- Rarity Rare
- SetBorderColor 75 175 255
- SetFontSize 35
- # Second-Tier 2x2 highlighting
- # Blue border exceptions (Only applies in strict version)
- Hide
- BaseType "Dragonscale" "Hydrascale" "Vaal Greaves" "Vaal Gauntlets" "Stealth Boots" "Stealth Gloves" "Fossilised Spirit Shield" "Lacquered Buckler" "Crusader Buckler" "Nightmare Bascinet" "Crusader Gloves" "Murder Mitts"
- Rarity Rare
- Height = 2
- Width = 2
- SetBorderColor 75 150 255
- # Blue borders on 75+ 2x2 items
- # Experimental: Abolishing itemlevel based filtering in favor of better base filtering, as ilvl distinction applies only to 73-74 maps
- # New: blue borders on 60+ droplevel bases / second tier rares
- #Show
- # Class "Boots"
- # Rarity Rare
- # DropLevel >= 60
- # SetBorderColor 75 150 255
- #Show
- # BaseType "Mind Cage" "Sinner Tricorne" "Ezomyte Burgonet"
- # Class "Helm"
- # Rarity Rare
- # DropLevel >= 60
- # SetBorderColor 75 150 255
- ###############################################
- ########## Section 11 - Chancing Bases ########
- ###############################################
- # Chancing Bases which Potential Unique is 8-10+ ex
- Show
- BaseType "Sorcerer Boots"
- Rarity Normal
- SetTextColor 255 255 255 255
- SetBorderColor 0 150 0 150
- ItemLevel >= 48
- SetFontSize 35
- # HeadHunter Chancing (Leather Belt)
- Show
- BaseType "Leather Belt"
- Rarity Normal
- SetTextColor 255 255 255 255
- SetBorderColor 0 150 0 150
- ItemLevel >= 48
- SetFontSize 35
- ##################################################
- ########## Section 12 - Crafting Bases ###########
- ##################################################
- # Brown backgrounds on the super valuable basetypes, always redundant with lower blocks.
- #Show
- # BaseType "Eternal Burgonet" "Royal Burgonet"
- # ItemLevel >= 84
- # Rarity < Rare
- # SetBackgroundColor 100 66 0
- # SetBorderColor 255 255 255
- Show
- BaseType "Prismatic Ring"
- ItemLevel >= 84
- Rarity < Rare
- SetBackgroundColor 100 66 0
- SetBorderColor 255 255 255
- # Brown borders on all other crafting basetypes
- # Belts / Rings / Amulets
- Hide
- BaseType "Leather Belt" "Heavy Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Unset Ring" "Moonstone Ring" "Prismatic Ring"
- ItemLevel >= 84
- Rarity < Rare
- SetBorderColor 150 100 0
- # Life Body Armours
- Hide
- BaseType "Saintly Chainmail" "Astral Plate" "Glorious Plate" "Carnal Armour" "Assassin's Garb" "Zodiac Leather"
- ItemLevel >= 84
- Rarity < Rare
- SetBorderColor 150 100 0
- # Life-Meta Items
- Hide
- BaseType "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots" "Eternal Burgonet" "Royal Burgonet"
- ItemLevel >= 84
- Rarity < Rare
- SetBorderColor 150 100 0
- # ES-Meta Items
- Hide
- BaseType "Hubris Circlet" "Sorcerer Gloves" "Vaal Regalia" "Sorcerer Boots"
- ItemLevel >= 84
- Rarity < Rare
- SetBorderColor 150 100 0
- # Weapons & Shields
- Hide
- BaseType "Sambar Sceptre" "Copper Kris" "Platinum Kris" "Profane Wand" "Eclipse Staff" "Imbued Wand" "Opal Wand" "Opal Sceptre" "Void Sceptre"
- ItemLevel >= 84
- Rarity < Rare
- SetBorderColor 150 100 0
- Hide
- BaseType "Vaal Axe" "Fleshripper" "Coronal Maul" "Reaver Sword" "Exquisite Blade" "Harbinger Bow" "Thicket Bow" "Ambusher" "Imperial Skean" "Gemini Claw" "Vaal Rapier" "Harpy Rapier" "Jewelled Foil" "Corsair Sword" "Siege Axe" "Runic Hatchet" "Behemoth Mace"
- ItemLevel >= 83
- Rarity < Rare
- SetBorderColor 150 100 0
- Hide
- BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" "Archon Kite Shield" "Lacquered Buckler" "Ezomyte Tower Shield"
- ItemLevel >= 84
- Rarity < Rare
- SetBorderColor 150 100 0
- # Odd/off bases
- Hide
- BaseType "Imperial Claw"
- ItemLevel >= 83
- Rarity < Rare
- SetBorderColor 150 100 0
- # Awkward items (Maelstrom staff)
- Hide
- BaseType Staff
- DropLevel = 64
- ItemLevel >= 84
- Rarity < Rare
- SetBorderColor 150 100 0
- # Sai (Crafted with Delirium Essence)
- Show
- BaseType "Sai"
- Class Dagger
- ItemLevel >= 84
- Rarity Normal
- SetBorderColor 150 100 0
- ##################################################
- ######## Section 12.1 - Second Tier Craft ########
- ##################################################
- # Ilvl 80 = t0 life for chests, everything else is best t1. 78 for ES rolls, 77 for attack speed caster weapons.
- # Note: currently completely disabled for the forseeable future due to zero demand for such items in the current meta, but the blocks are here if you need them
- #Show
- # BaseType "Hubris Circlet" "Vaal Regalia" "Sorcerer Gloves" "Sorcerer Boots" "Titanium Spirit Shield"
- # ItemLevel >= 78
- # SetBorderColor 100 50 0
- #Show
- # BaseType "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
- # ItemLevel >= 80
- # SetBorderColor 100 50 0
- #Show
- # BaseType "Astral Plate" "Glorious Plate" "Saintly Chainmail"
- # ItemLevel >= 80
- # SetBorderColor 100 50 0
- #Show
- # BaseType "Samber Sceptre" "Copper Kris" "Golden Kris" "Platinum Kris"
- # ItemLevel >= 77
- # SetBorderColor 100 50 0
- #Show
- # BaseType "Fossilised Spirit Shield" "Profane Wand" "Eclipse Staff"
- # ItemLevel >= 79
- # SetBorderColor 100 50 0
- #Show
- # BaseType Staff
- # DropLevel = 64
- # ItemLevel >= 79
- # SetBorderColor 100 50 0
- #Show
- # BaseType "Imbued Wand" "Ambusher" "Imperial Skean" "Gemini Claw"
- # ItemLevel >= 77
- # SetBorderColor 100 50 0
- ################################################
- ########### Section 13 - Alch Bases ############
- ################################################
- # Note: Removed border on jewellery below 75, it's too easy to get to high maps in current meta so the 72-75 border isn't needed
- # Note: Disabled 2x2 rare base highlighting for the forseeable future but leaving blocks in for any who may want them
- #Show
- # BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
- # Rarity = Normal
- # ItemLevel >= 72
- # LinkedSockets >= 4
- # SetBorderColor 255 255 119
- #Show
- # BaseType "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Sorcerer Gloves" "Sorcerer Boots" "Titan Gauntlets" "Titan Greaves" "Slink Gloves" "Slink Boots"
- # Rarity Normal
- # ItemLevel >= 72
- #Show
- # BaseType "Titanium Spirit Shield"
- # Rarity Normal
- # ItemLevel >= 72
- # SetBorderColor 0 255 255
- # SetFontSize 45
- # Lavender border around i75+ Jewellery
- Hide
- BaseType "Coral Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Two-Stone Ring" "Unset Ring"
- ItemLevel >= 75
- Rarity Normal
- SetBorderColor 150 120 255
- Hide
- BaseType "Coral Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Diamond Ring" "Two-Stone Ring" "Unset Ring"
- ItemLevel >= 72
- Rarity Normal
- # Common Atlas Bases Catch-All (Magic included due to rarity)
- Show
- BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt"
- Rarity Normal Magic
- SetBorderColor 200 0 200
- Show
- BaseType "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- Rarity Normal Magic
- SetBorderColor 200 0 200
- ##################################################
- ########### Section 14 - Misc Part I #############
- ##################################################
- # Oddball items & items that should never normally drop
- Show
- Class "Quest Items"
- SetBorderColor 74 230 58
- SetFontSize 45
- Show
- Class "Amulet"
- Identified True
- Corrupted True
- SetBorderColor 175 0 0
- Show
- BaseType "Avian Slippers" "Sacrificial Garb" "Ruby Amulet"
- SetFontSize 42
- SetBackgroundColor 100 66 0
- SetBorderColor 0 255 255
- Show
- BaseType "Jet Amulet" "Golden Obi" "Golden Mantle" "Golden Bracers" "Golden Caligae" "Golden Hoop" "Golden Wreath" "Golden Flame"
- SetFontSize 42
- SetBackgroundColor 100 66 0
- SetBorderColor 0 255 255
- ###########################################################
- #### Section 15 - Racing Options / Class Configuration ####
- ###########################################################
- # Link Filter Blocks - To set an archetype remove the #'s in front of the SocketGroup lines and change the colors (to GG,RR,BB, etc)
- Hide #Strict Filter Only
- Class "Gloves" "Helm"
- ItemLevel <= 47
- LinkedSockets = 4
- # SocketGroup BB
- SetBorderColor 0 255 255
- SetBackgroundColor 0 60 60
- PlayAlertSound 1 50
- Hide #Strict Filter Only
- Class "Gloves" "Helm" "Boots" "Body Armour"
- ItemLevel <= 47
- LinkedSockets = 4
- # SocketGroup BB
- SetBorderColor 0 255 255
- SetBackgroundColor 0 60 60
- SetFontSize 35
- PlayAlertSound 1 50
- Hide #Strict Filter Only
- Class "Gloves" "Helm"
- ItemLevel <= 69
- LinkedSockets = 4
- # SocketGroup BB
- SetBorderColor 0 255 255
- SetBackgroundColor 0 60 60
- Hide #Strict Filter Only
- Class "Gloves" "Helm"
- ItemLevel <= 14
- LinkedSockets >= 3
- # SocketGroup BB
- SetBorderColor 0 225 225
- SetBackgroundColor 0 60 60
- Hide #Strict Filter Only
- Class "Gloves" "Helm"
- ItemLevel <= 47
- LinkedSockets >= 3
- # SocketGroup BB
- SetBorderColor 0 225 225
- Hide #Strict Filter Only
- Class "Gloves" "Helm"
- ItemLevel <= 14
- LinkedSockets >= 2
- # SocketGroup BB
- SetBorderColor 0 200 200
- # Endless Ledge / Descent Starting Gem Extra Highlighting - Makes these gems slightly brighter for faster pickup. Note: will affect all gem drops of those types since there's no way to filter gems by ilvl/droplevel
- #Remove the #'s in front of the class gems you want to use and the quality/textcolor lines. Off by default.
- #Show
- # BaseType "Fire Trap" "Freezing Pulse" "Lightning Tendrils" "Magma Orb"
- # BaseType "Shrapnel Shot" "Puncture" "Burning Arrow"
- # BaseType "Ground Slam" "Molten Strike" "Double Strike" "Dual Strike"
- # Quality = 0
- # SetTextColor 0 255 255
- # SetFontSize 40
- #####################################################
- ########## Section 15.1 - Chromatic Recipe ##########
- #####################################################
- # Chromatic Recipe - Ridiculously specific spot b/c of code prioritization: DO NOT MOVE THESE OR THINGS WILL BREAK!
- Hide
- Sockets >= 3
- SocketGroup RGB
- Width = 2
- Height = 2
- SetBorderColor 0 200 0
- SetBackgroundColor 75 75 75
- Hide
- Sockets >= 3
- SocketGroup RGB
- Width = 1
- Height = 3
- SetBorderColor 0 200 0
- SetBackgroundColor 75 75 75
- Hide
- Sockets >= 3
- ItemLevel <= 74
- SocketGroup RGB
- SetBorderColor 0 150 0
- SetBackgroundColor 75 75 75
- #####################################################
- # Low Level Exceptions (starter weapons, hillock items, shields for brutus kill races). These only engage if Class Selection is enabled and are otherwise redundant with worst case scenario filtering at the bottom of the filter.
- Show
- Rarity Normal
- ItemLevel = 1
- Sockets = 3
- Hide #Strict Filter Only
- Class Shield
- ItemLevel <= 11
- #ADVANCED - OPTIONAL CLASS SELECTION - Comment out the lines of the levelling type being USED (you want to hide what you're NOT using).
- #Comment out all six blocks to have all archetypes shown and nothing hidden. Default is all shown (nothing hidden).
- #Alternate method: Delete the levelling blocks (17-19) that you do not want to see, and save as a separate filter.
- #Hide
- # Class "Wand" "Sceptre"
- # ItemLevel > 5
- # ItemLevel <= 70
- # Rarity Normal
- #Hide
- # Class "Wand" "Sceptre"
- # ItemLevel > 47
- # ItemLevel <= 70
- # Rarity Magic
- #Hide
- # Class "Axe" "Sword" "Mace" "Claw" "Staves" "Shields"
- # ItemLevel > 5
- # ItemLevel <= 70
- # Rarity Normal
- #Hide
- # Class "Axe" "Sword" "Mace" "Claw" "Staves" "Shields"
- # ItemLevel > 47
- # ItemLevel <= 70
- # Rarity Magic
- #Hide
- # Class "Bow" "Quiver"
- # ItemLevel > 5
- # ItemLevel <= 70
- # Rarity Normal
- #Hide
- # Class "Bow" "Quiver"
- # ItemLevel > 47
- # ItemLevel <= 70
- # Rarity Magic
- ######################################
- ######## END OF OPTIONS BLOCK ########
- ######################################
- ##################################################
- ######## Section 16 - Global Leveling I ##########
- ##################################################
- Hide #Strict Filter Only
- ItemLevel <= 47
- BaseType "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Two-Stone Ring"
- SetBorderColor 150 120 255
- Hide #Strict Filter Only
- ItemLevel <= 24
- BaseType "Leather Belt" "Coral Ring"
- SetBorderColor 255 204 102
- Hide #Strict Filter Only
- ItemLevel <= 14
- BaseType "Rustic Sash"
- SetBorderColor 200 80 0
- Hide #Strict Filter Only
- ItemLevel <= 24
- BaseType "Iron Ring"
- SetBorderColor 200 80 0
- Hide #Strict Filter Only
- ItemLevel <= 24
- BaseType "Jade Amulet" "Lapis Amulet" "Amber Amulet"
- SetBorderColor 150 0 150
- Hide #Strict Filter Only
- ItemLevel <= 24
- BaseType "Heavy Belt"
- SetBorderColor 150 0 150
- Hide #Strict Filter Only
- ItemLevel <= 33
- BaseType "Citrine Amulet" "Turquoise Amulet" "Agate Amulet"
- SetBorderColor 200 0 200
- Hide #Strict Filter Only
- ItemLevel <= 47
- BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet" "Jade Amulet" "Amber Amulet" "Lapis Amulet"
- Rarity Normal Magic
- Hide #Strict Filter Only
- ItemLevel <= 69
- BaseType "Coral Ring" "Two-Stone Ring" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Leather Belt" "Agate Amulet" "Turquoise Amulet" "Citrine Amulet"
- Rarity Normal Magic
- Hide #Strict Filter Only
- ItemLevel <= 47
- BaseType "Heavy Belt" "Rustic Sash"
- Rarity Normal
- Hide #Strict Filter Only
- ItemLevel <= 69
- BaseType "Rustic Sash"
- Rarity Magic
- Hide #Strict Filter Only
- ItemLevel <= 47
- BaseType "Iron Ring"
- Hide #Strict Filter Only
- ItemLevel <= 14
- BaseType "Ring" "Amulet"
- Hide #Strict Filter Only
- Class "Gloves" "Helm" "Body Armour"
- ItemLevel <= 59
- LinkedSockets = 4
- SetBorderColor 0 200 200
- Hide #Strict Filter Only
- Class "Boots"
- ItemLevel < 47
- Rarity Magic
- SetBorderColor 255 204 102
- SetFontSize 35
- # Note: Tan border for leveling boots (Consistent w/magic ms boots)
- Hide
- Class "Boots"
- ItemLevel < 47
- Rarity Magic
- SetBorderColor 255 204 102
- SetFontSize 35
- Hide
- Class "Boots"
- Rarity Rare
- ItemLevel < 67
- SetBorderColor 255 204 102
- SetFontSize 35
- ##################################################
- ########## Section 17 - Caster Weapons ###########
- ##################################################
- Hide #Strict Filter Only
- BaseType "Quartz Sceptre" "Shadow Sceptre"
- ItemLevel <= 47
- LinkedSockets = 3
- SetBorderColor 150 200 250
- SetBackgroundColor 50 60 70
- Hide #Strict Filter Only
- BaseType "Crystal Sceptre" "Abyssal Sceptre"
- ItemLevel <= 61
- LinkedSockets = 3
- SetBorderColor 150 200 250
- SetBackgroundColor 50 60 70
- Hide #Strict Filter Only
- BaseType "Opal Sceptre" "Void Sceptre"
- ItemLevel <= 69
- LinkedSockets = 3
- SetBorderColor 150 200 250
- SetBackgroundColor 50 60 70
- Hide #Strict Filter Only
- Class "Wand" "Sceptre"
- ItemLevel <= 25
- LinkedSockets = 3
- SetBorderColor 150 200 250
- SetBackgroundColor 50 60 70
- Hide #Strict Filter Only
- Class "Wand" "Sceptre"
- ItemLevel <= 47
- LinkedSockets = 3
- SetBorderColor 150 200 250
- Hide #Strict Filter Only
- BaseType "Quartz Sceptre" "Shadow Sceptre"
- ItemLevel <= 47
- SetBorderColor 100 150 200
- Hide #Strict Filter Only
- BaseType "Crystal Sceptre" "Abyssal Sceptre"
- ItemLevel <= 59
- SetBorderColor 100 150 200
- Hide #Strict Filter Only
- BaseType "Opal Sceptre" "Void Sceptre" "Profane Wand" "Opal Wand"
- ItemLevel <= 72
- SetBorderColor 100 150 200
- Hide #Strict Filter Only
- Class "Wand" "Sceptre"
- Rarity Rare
- ItemLevel <= 47
- SetBorderColor 150 200 250
- Hide #Strict Filter Only
- Class "Wand" "Sceptre" "Dagger"
- Rarity Magic
- ItemLevel <= 25
- SetBorderColor 150 200 250
- Hide #Strict Filter Only
- Class "Wand" "Sceptre"
- ItemLevel <= 47
- #Show
- # BaseType "Copper Kris" "Golden Kris" "Platinum Kris"
- ##################################################
- ######## Section 18.1 - 2H Melee Weapons #########
- ##################################################
- # Axes are the only ones ever given borders after the start. Mace/Sword are shown as the backups. Level ranges are much tighter than the other blocks as it's better to use offtype than a lower base
- # Only 2h are shown after brutus as 1h builds level w/2h anyways. this may change in oriath and needs to be seen
- #favors axes, shows swords, and hides maces by end of levelling phase
- Hide #Strict Filter Only
- BaseType "Corroded Blade" "Driftwood Maul"
- ItemLevel < 8
- Hide #Strict Filter Only
- BaseType "Stone Axe"
- ItemLevel < 9
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Longsword" "Tribal Maul"
- ItemLevel < 12
- Hide #Strict Filter Only
- BaseType "Jade Chopper"
- ItemLevel < 13
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Bastard Sword" "Mallet"
- ItemLevel < 17
- Hide #Strict Filter Only
- BaseType "Woodsplitter"
- ItemLevel < 18
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Two-Handed Sword" "Sledgehammer"
- ItemLevel < 22
- Hide #Strict Filter Only
- BaseType "Poleaxe"
- ItemLevel < 23
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Etched Greatsword" "Jagged Maul"
- ItemLevel < 27
- Hide #Strict Filter Only
- BaseType "Double Axe"
- ItemLevel < 28
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Gilded Axe"
- ItemLevel < 33
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Shadow Axe"
- ItemLevel < 37
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Jasper Chopper"
- ItemLevel < 41
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Timber Axe"
- ItemLevel < 45
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Headsman Axe"
- ItemLevel < 49
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Labrys"
- ItemLevel < 53
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Noble Axe"
- ItemLevel < 57
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Abyssal Axe"
- ItemLevel < 58
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Karui Chopper" "Sundering Axe" "Ezomyte Axe"
- ItemLevel < 63
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Vaal Axe" "Coronal Maul"
- ItemLevel <= 72
- SetBorderColor 128 0 0
- ##################################################
- ######## Section 18.2 - 1H Melee Weapons #########
- ##################################################
- # Note: highly subject to change depending on how race meta shapes up. only axes shown atm, will add maces if necessary. sunder meta means swords useless?
- Hide #Strict Filter Only
- BaseType "Copper Sword" "Sabre"
- ItemLevel <= 11
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- Class "One Hand"
- ItemLevel <= 5
- Hide #Strict Filter Only
- Class "One Hand"
- ItemLevel <= 11
- DropLevel >= 4
- Hide #Strict Filter Only
- BaseType "Jade Hatchet"
- ItemLevel < 11
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Boarding Axe"
- ItemLevel < 16
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Cleaver"
- ItemLevel < 21
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Broad Axe"
- ItemLevel < 25
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Arming Axe"
- ItemLevel < 29
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Decorative Axe"
- ItemLevel < 33
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Jasper Axe" "Etched Hatchet"
- ItemLevel < 39
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Tomahawk"
- ItemLevel < 42
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Wrist Chopper"
- ItemLevel < 45
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "War Axe"
- ItemLevel < 48
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Chest Splitter"
- ItemLevel < 51
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Ceremonial Axe"
- ItemLevel < 57
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Wraith Axe"
- ItemLevel < 58
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Engraved Hatchet" "Karui Axe"
- ItemLevel < 59
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Vaal Hatchet"
- ItemLevel < 69
- SetBorderColor 128 0 0
- Hide #Strict Filter Only
- BaseType "Siege Axe" "Runic Hatchet"
- ItemLevel <= 72
- SetBorderColor 128 0 0
- ##################################################
- ########## Section 19 - Ranged Weapons ###########
- ##################################################
- Hide #Strict Filter Only
- BaseType "Serrated Arrow Quiver"
- ItemLevel <= 14
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Broadhead Arrow Quiver"
- ItemLevel <= 60
- Hide #Strict Filter Only
- BaseType "Spike-Point Arrow Quiver"
- ItemLevel <= 67
- Hide #Strict Filter Only
- BaseType "Quiver"
- Rarity Magic
- ItemLevel <= 20
- Hide #Strict Filter Only
- BaseType "Short Bow"
- ItemLevel < 9
- # SetBorderColor 150 250 50
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Long Bow"
- ItemLevel < 14
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Composite Bow"
- ItemLevel < 18
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Recurve Bow"
- ItemLevel < 23
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Bone Bow"
- ItemLevel < 28
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Royal Bow"
- ItemLevel < 32
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Death Bow"
- ItemLevel < 38
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Grove Bow"
- ItemLevel < 38
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Reflex Bow"
- ItemLevel < 38
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Decurve Bow"
- ItemLevel < 44
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Compound Bow"
- ItemLevel < 44
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Sniper Bow"
- ItemLevel < 47
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Ivory Bow"
- ItemLevel < 50
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Highborn Bow"
- ItemLevel < 53
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Steelwood Bow"
- ItemLevel < 60
- Hide #Strict Filter Only
- BaseType "Citadel Bow"
- ItemLevel < 61
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Assassin Bow"
- ItemLevel < 67
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Spine Bow"
- ItemLevel < 67
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Decimation Bow"
- ItemLevel < 67
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Thicket Bow"
- ItemLevel <= 72
- SetBorderColor 125 200 40
- Hide #Strict Filter Only
- BaseType "Harbinger Bow"
- ItemLevel <= 72
- SetBorderColor 125 200 40
- ##################################################
- ############## Section 20 - Armour ###############
- ##################################################
- # Pure ES basetypes hidden until merc lake, hybrid ES basetypes always hidden
- # Effectively ends at 68 maps, other sections take over.
- Hide #Strict Filter Only
- BaseType "Iron Hat" "Iron Gauntlets" "Iron Greaves"
- ItemLevel <= 3
- Hide #Strict Filter Only
- BaseType "Leather Cap" "Rawhide Gloves" "Rawhide Boots"
- ItemLevel <= 6
- Hide #Strict Filter Only
- BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots" "Chestplate"
- ItemLevel <= 8
- SetBorderColor 150 100 0
- #note: extended to 11 over 9 for brutus worst case scenarios
- Hide #Strict Filter Only
- BaseType "Battered Helm" "Fishscale Gauntlets" "Scale Vest" "Leatherscale Boots" "Chestplate"
- ItemLevel <= 11
- Hide #Strict Filter Only
- BaseType "Cone Helmet" "Steel Greaves"
- ItemLevel <= 11
- SetBorderColor 150 100 0
- #note: extended to 13 over 12 to smooth things out after brutus
- Hide #Strict Filter Only
- BaseType "Cone Helmet" "Steel Greaves"
- ItemLevel <= 13
- Hide #Strict Filter Only
- BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
- ItemLevel <= 13
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Goathide Gloves" "Plated Gauntlets" "Strapped Leather" "Light Brigandine"
- ItemLevel <= 15
- Hide #Strict Filter Only
- BaseType "Tricorne" "Sallet" "Goathide Boots"
- ItemLevel <= 15
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Tricorne" "Sallet" "Goathide Boots"
- ItemLevel <= 18
- Hide #Strict Filter Only
- BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots" "Copper Plate"
- ItemLevel <= 18
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Ironscale Gauntlets" "Buckskin Tunic" "Scale Doublet" "Ironscale Boots" "Copper Plate"
- ItemLevel <= 21
- Hide #Strict Filter Only
- BaseType "Barbute Helmet"
- ItemLevel <= 21
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Barbute Helmet"
- ItemLevel <= 24
- Hide #Strict Filter Only
- BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots" "War Plate"
- ItemLevel <= 24
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Leather Hood" "Deerskin Gloves" "Infantry Brigandine" "Deerskin Boots" "War Plate"
- ItemLevel <= 27
- Hide #Strict Filter Only
- BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
- ItemLevel <= 27
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Visored Sallet" "Bronze Gauntlets" "Wild Leather" "Plated Greaves"
- ItemLevel <= 30
- #note - docks/lunaris normal 29
- Hide #Strict Filter Only
- BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
- ItemLevel <= 30
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Close Helmet" "Bronzescale Gauntlets" "Full Scale Armour" "Full Leather" "Full Plate"
- ItemLevel <= 33
- Hide #Strict Filter Only
- BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
- ItemLevel <= 33
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Wolf Pelt" "Soldier's Brigandine" "Arena Plate" "Sun Leather" "Bronzescale Boots"
- ItemLevel <= 36
- Hide #Strict Filter Only
- BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
- ItemLevel <= 36
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Gilded Sallet" "Nubuck Gloves" "Field Lamellar" "Thief's Garb" "Lordly Plate" "Reinforced Greaves" "Nubuck Boots"
- ItemLevel <= 39
- Hide #Strict Filter Only
- BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
- ItemLevel <= 39
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Gladiator Helmet" "Secutor Helm" "Steel Gauntlets" "Steelscale Gauntlets" "Eelskin Gloves" "Bronze Plate" "Wyrmscale Doublet" "Eelskin Tunic" "Steelscale Boots" "Antique Greaves"
- ItemLevel <= 42
- Hide #Strict Filter Only
- BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
- ItemLevel <= 42
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Reaver Helmet" "Hunter Hood" "Antique Gauntlets" "Battle Plate" "Frontier Leather" "Eelskin Boots"
- ItemLevel <= 45
- Hide #Strict Filter Only
- BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
- ItemLevel <= 45
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Fencer Helm" "Serpentscale Gauntlets" "Hussar Brigandine" "Glorious Leather" "Serpentscale Boots"
- ItemLevel <= 48
- Hide #Strict Filter Only
- BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
- ItemLevel <= 48
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Noble Tricorne" "Sharkskin Gloves" "Sun Plate" "Full Wyrmscale" "Ancient Greaves"
- ItemLevel <= 51
- #note - cruel docks is 51
- Hide #Strict Filter Only
- BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
- ItemLevel <= 51
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Siege Helmet" "Ancient Gauntlets" "Coronal Leather"
- ItemLevel <= 53
- Hide #Strict Filter Only
- BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
- ItemLevel <= 53
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Lacquered Helmet" "Wyrmscale Gauntlets" "Colosseum Plate" "Commander's Brigandine" "Wyrmscale Boots"
- ItemLevel <= 56
- #note - cruel ducts is 54
- Hide #Strict Filter Only
- BaseType "Ursine Pelt" "Samite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
- ItemLevel <= 56
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Ursine Pelt" "Samite Helmet" "Goliath Gauntlets" "Shagreen Gloves" "Majestic Plate" "Battle Lamellar" "Goliath Greaves" "Cutthroat's Garb"
- ItemLevel <= 59
- Hide #Strict Filter Only
- BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
- ItemLevel <= 59
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Fluted Bascinet" "Golden Plate" "Dragonscale Doublet" "Hydrascale Boots" "Sharkskin Tunic"
- ItemLevel <= 62
- #note - merc docks is 64 - EV/AR chests phase out entirely here (desert brigandine last one), ES is finally added in so only pure basetypes are shown
- Hide #Strict Filter Only
- BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Stealth Gloves" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
- ItemLevel <= 62
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Silken Hood" "Ezomyte Burgonet" "Hydrascale Gauntlets" "Stealth Gloves" "Crusader Plate" "Desert Brigandine" "Vaal Greaves" "Destiny Leather"
- ItemLevel <= 66
- Hide #Strict Filter Only
- BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate" "Dragonscale Boots" "Exquisite Leather"
- ItemLevel <= 70
- SetBorderColor 150 100 0
- #note - merc ducts/lake are 67
- Hide #Strict Filter Only
- BaseType "Pig-Faced Bascinet" "Sinner Tricorne" "Vaal Gauntlets" "Gladiator Plate"
- ItemLevel <= 70
- #Pre-Map Basetypes: RADICALLY CHANGING IN ORIATH
- Hide #Strict Filter Only
- BaseType "Vaal Regalia" "Astral Plate" "Glorious Plate" "Assassin's Garb" "Zodiac Leather"
- ItemLevel <= 72
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Nightmare Bascinet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Hubris Circlet" "Dragonscale Gauntlets" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Dragonscale Boots"
- ItemLevel <= 72
- SetBorderColor 150 100 0
- Hide #Strict Filter Only
- BaseType "Nightmare Bascinet" "Eternal Burgonet" "Royal Burgonet" "Lion Pelt" "Hubris Circlet" "Dragonscale Gauntlets" "Titan Gauntlets" "Slink Gloves" "Sorcerer Gloves" "Titan Greaves" "Slink Boots" "Sorcerer Boots" "Dragonscale Boots"
- Rarity Normal
- ItemLevel <= 72
- SetBorderColor 150 100 0
- ##################################################
- ############## Section 21 - Flasks ###############
- ##################################################
- # Leveling Flasks w/ Sound
- Show
- BaseType "Quicksilver Flask"
- SetTextColor 0 255 255
- ItemLevel <= 66
- PlayAlertSound 13 100
- SetTextColor 0 255 255
- SetBorderColor 75 150 255
- SetBackgroundColor 75 75 75
- Show
- BaseType "Basalt Flask" "Granite Flask" "Silver Flask" "Diamond Flask"
- ItemLevel <= 66
- SetTextColor 0 255 255
- PlayAlertSound 13 100
- SetTextColor 0 255 255
- SetBorderColor 75 150 255
- SetBackgroundColor 75 75 75
- Show
- BaseType "Bismuth Flask"
- ItemLevel <= 66
- SetTextColor 0 255 255
- PlayAlertSound 13 100
- SetTextColor 0 255 255
- SetBorderColor 75 150 255
- SetBackgroundColor 75 75 75
- # Glassblower Recipe
- Show
- BaseType "Divine Life Flask" "Hallowed Life Flask" "Granite Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask" "Quicksilver Flask" "Quartz Flask" "Stibnite Flask" "Silver Flask" "Basalt Flask" "Diamond Flask" "Sulphur Flask"
- Quality = 20
- SetTextColor 0 255 255
- SetBorderColor 75 150 255
- SetBackgroundColor 75 75 75
- Hide
- Class Flask
- ItemLevel >= 75
- Quality > 0
- SetBorderColor 75 150 255
- SetBackgroundColor 75 75 75
- Hide
- Class Flask
- ItemLevel >= 43
- ItemLevel <= 74
- Quality > 0
- SetBorderColor 75 150 255
- SetBackgroundColor 75 75 75
- # Leveling Flask Highlighting
- Hide
- ItemLevel <= 42
- BaseType "Ruby Flask" "Sapphire Flask" "Topaz Flask"
- SetBorderColor 150 25 250
- Hide
- BaseType "Bismuth Flask" "Aquamarine Flask" "Stibnite Flask"
- ItemLevel < 72
- Hide
- BaseType "Granite Flask" "Ruby Flask" "Topaz Flask" "Sapphire Flask" "Diamond Flask" "Quartz Flask" "Jade Flask" "Basalt Flask" "Silver Flask" "Sulphur Flask"
- ItemLevel < 79
- # Level-Based Flask Highlighting
- Show
- Class "Life Flasks"
- DropLevel >= 0
- ItemLevel <= 5
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 0
- ItemLevel <= 5
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks"
- DropLevel >= 3
- ItemLevel <= 12
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 3
- ItemLevel <= 12
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks"
- DropLevel >= 6
- ItemLevel <= 18
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 6
- ItemLevel <= 18
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks"
- DropLevel >= 12
- ItemLevel <= 24
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 12
- ItemLevel <= 24
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks"
- DropLevel >= 18
- ItemLevel <= 30
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 18
- ItemLevel <= 30
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks"
- DropLevel >= 24
- ItemLevel <= 36
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 24
- ItemLevel <= 36
- SetBorderColor 75 150 255
- Show
- Class "Life Flasks"
- DropLevel >= 30
- ItemLevel <= 42
- SetBorderColor 200 0 0
- Show
- Class "Mana Flasks"
- DropLevel >= 30
- ItemLevel <= 42
- SetBorderColor 75 150 255
- # Note: Hallowed starts at 42 and is prioritized until harbor bridge, others are shown but not bordered
- Show
- BaseType "Hallowed Life Flask"
- DropLevel >= 42
- ItemLevel <= 61
- SetBorderColor 200 0 0
- Show
- Class "Life Flasks"
- DropLevel >= 36
- ItemLevel <= 50
- Show
- Class "Mana Flasks"
- DropLevel >= 36
- ItemLevel <= 50
- Show
- Class "Life Flasks" "Mana Flasks"
- DropLevel >= 42
- ItemLevel <= 66
- Show
- ItemLevel < 72
- BaseType "Divine Life Flask" "Hallowed Life Flask" "Quicksilver Flask"
- Show
- ItemLevel < 75
- Rarity Magic
- BaseType "Divine Life Flask" "Hallowed Life Flask" "Quicksilver Flask"
- ##################################################
- ######## Section 22 - Global Leveling II #########
- ##################################################
- # Note: Worst Case Scenario Insurance
- # Note: 47 kitava cutoff, 59 pre harbor bridge cutoff. (may change)
- Hide #Strict Filter Only
- Class "Gloves" "Helm"
- ItemLevel <= 69
- LinkedSockets = 4
- Hide #Strict Filter Only
- Class "Gloves" "Helm"
- ItemLevel <= 59
- LinkedSockets >= 3
- Hide #Strict Filter Only
- Class "Gloves" "Helm"
- ItemLevel <= 33
- LinkedSockets >= 2
- Hide #Strict Filter Only
- Class "Gloves" "Helm"
- ItemLevel <= 59
- Sockets = 4
- # Note: Cutoff reverted back to 36 to include dried lake in oriath, may revert later
- Hide #Strict Filter Only
- Class "Gloves" "Helm"
- ItemLevel <= 36
- Sockets >= 3
- Hide #Strict Filter Only
- Class "Body Armour"
- LinkedSockets >= 3
- ItemLevel <= 36
- Hide #Strict Filter Only
- Class "Body Armour" "Boots"
- LinkedSockets = 4
- ItemLevel <= 62
- Show
- Class Flask
- ItemLevel <= 11
- Hide #Strict Filter Only
- ItemLevel <= 47
- Rarity Magic
- Hide #Strict Filter Only
- ItemLevel > 47
- ItemLevel <= 66
- Rarity Magic
- Height 1
- Width 1
- # Yellow borders on low level 2x2 items (this must be placed below Section 20 - Armour or it takes priority on rares)
- Hide #Strict Filter Only
- Class "Gloves" "Boots"
- Rarity Rare
- SetBorderColor 150 150 75
- Hide #Strict Filter Only
- Class "Helm"
- Rarity Rare
- SetBorderColor 150 150 75
- #################################################
- ############## Section 23 - Gems ################
- #################################################
- # Valuable Gems
- Show
- BaseType "Portal" "Empower" "Enlighten" "Vaal Haste"
- Class Gem
- SetTextColor 30 200 200 255
- SetBorderColor 30 150 180 255
- SetFontSize 45
- PlayAlertSound 16 200
- # Super-valuable Gems
- Show
- Class Gem
- BaseType "Vaal Breach" "Item Quantity"
- SetFontSize 45
- SetTextColor 30 200 200 255
- SetBorderColor 30 150 180 255
- SetBackgroundColor 255 255 255 255
- PlayAlertSound 6 250
- # Gems with +18% quality
- Show
- Class Gem
- Quality >= 18
- SetFontSize 45
- SetTextColor 30 200 200 255
- SetBorderColor 30 150 180 255
- SetBackgroundColor 255 255 255 255
- PlayAlertSound 16 250
- # Quality Gems >10%
- Show
- Class Gem
- Quality >= 10
- SetFontSize 45
- SetTextColor 30 200 200 255
- SetBorderColor 30 150 180 255
- PlayAlertSound 16 150
- # Quality Gems
- Show
- Class Gem
- Quality >= 1
- SetFontSize 40
- SetTextColor 27 162 155 255
- SetBorderColor 30 150 180 255
- PlayAlertSound 16 150
- # Worthless Drop-only Gems
- Hide
- BaseType "Enhance" "Added Chaos" "Detonate Mines"
- Class Gem
- SetTextColor 27 162 155 255
- Hide #Strict Filter Only
- Class Gem
- SetTextColor 27 162 155 255
- ##################################################
- ######### Section 24 - Miscellaneous II ##########
- ##################################################
- # Note: Low priority odd items and catch-alls
- # Race Whetstone Recipe Toggle - On by default.
- Hide #Strict Filter Only
- Class "One Hand" "Two Hand" "Bow"
- ItemLevel <= 42
- Quality > 0
- Hide #Strict Filter Only
- BaseType " Ring" "Amulet" "Belt" "Rustic Sash"
- Height = 1
- Rarity Magic
- ItemLevel <= 66
- Hide
- BaseType "Scroll Fragment" "Transmutation Shard" "Alteration Shard" "Alchemy Shard"
- Show
- ItemLevel <= 5
- Show
- Class Currency
- Hide #Strict Filter Only
- Rarity Rare
- #Show
- # Class "Hideout Doodads" "Microtransactions"
- ##################################################
- ############# Section 25 - Warbands ##############
- ##################################################
- # When you kill a warbands pack, press alt and the Warbands items will have a faint blue background if any dropped.
- Hide
- Identified True
- ItemLevel >= 68
- Rarity Magic
- Class "Boots" "Gloves" "Helmets"
- SetBackgroundColor 0 0 50
- Hide
- Identified True
- ItemLevel >= 68
- Rarity Magic
- Class "Axes" "Swords" "Maces" "Daggers" "Claws" "Staves" "Sceptres" "Wands" "Bows"
- SetBackgroundColor 0 0 50
- ##################################################
- ########## Section 26 - Corrupted Bases ##########
- ##################################################
- # The labyrinth may sometimes contain the 'Lead to Gold' darkshrine. This shrine turns one normal item in your inventory to a rare one - even if it's corrupted.
- # With this entry you can search for items with rare corruption, such as +1 additional curse amulets.
- Hide
- Corrupted True
- Rarity Normal
- Class "Amulet" "Belt"
- SetFontSize 38
- SetBorderColor 175 0 0
- ##################################################
- ########## Section 27 - Animate Weapon ###########
- ##################################################
- # Note: Always disabled by default. When enabled, press alt and your selected weapon types will have a red background.
- # Recommended enabling only the middle block for 1x3 weapons as they are the most efficient to pick up.
- # Note: To enable these blocks, remove the #'s but do not change "Hide" to "Show" as you actually want these in the hide layer.
- #Hide
- # Class "Wands"
- # Rarity Normal
- # SetFontSize 24
- # SetBorderColor 100 100 100
- # SetBackgroundColor 50 0 0
- #Hide
- # Height >= 3
- # Width = 1
- # Rarity Normal
- # SetFontSize 24
- # SetBorderColor 100 100 100
- # SetBackgroundColor 50 0 0
- #Hide
- # Class "Axes" "Swords" "Maces" "Claws" "Staves" "Sceptres" "Bows"
- # Rarity Normal
- # SetFontSize 24
- # SetBorderColor 100 100 100
- # SetBackgroundColor 50 0 0
- ##################################################
- ########### Section 28 - Global Hide #############
- ##################################################
- # Global Hide Block - Comment out next line in order to never hide anything (unless you choose to hide an archetype in class options)
- Hide
- Rarity Normal Magic
- SetFontSize 25
- SetBackgroundColor 0 0 0 200
- Hide
- ##################################################
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