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- #### from 16E25CBC this=16CC5950 a1="Look at" a2="None" a3=0
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- #### from 16D4D9AF this=16CC8F90 a1="Priority" a2="Low" a3=2
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- #### from 16D4DB8C this=16CC8F90 a1="Action" a2="eMoveForwardBackward" a3=0
- #### from 16D4DB9F this=16CC8F90 a1="Action" a2="eStrafeLeftRight" a3=1
- #### from 16D4DBB3 this=16CC8F90 a1="Action" a2="eContextualAction" a3=2
- #### from 16D4DBC7 this=16CC8F90 a1="Action" a2="eRegroupCommand" a3=3
- #### from 16D4DBDB this=16CC8F90 a1="Action" a2="eFireWeapon" a3=4
- #### from 16D4DBEF this=16CC8F90 a1="Action" a2="eAimWeapon" a3=5
- #### from 16D4DC03 this=16CC8F90 a1="Action" a2="eSelectPreviousItem" a3=6
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- #### from 16D4DC2B this=16CC8F90 a1="Action" a2="eReloadWeapon" a3=8
- #### from 16D4DC3F this=16CC8F90 a1="Action" a2="eGrenade" a3=9
- #### from 16D4DC53 this=16CC8F90 a1="Action" a2="eSwitchToPrimaryWeapon" a3=A
- #### from 16D4DC67 this=16CC8F90 a1="Action" a2="eSwitchToSecondaryWeapon" a3=B
- #### from 16D4DC7B this=16CC8F90 a1="Action" a2="eGrenadeLauncher" a3=C
- #### from 16D4DC8F this=16CC8F90 a1="Action" a2="eInventory" a3=D
- #### from 16D4DCA3 this=16CC8F90 a1="Action" a2="eDoClassAction1" a3=E
- #### from 16D4DCB7 this=16CC8F90 a1="Action" a2="eDoClassAction2" a3=F
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- #### from 16D4DCDF this=16CC8F90 a1="Action" a2="eDroneAltitudeControl" a3=11
- #### from 16D4DCF3 this=16CC8F90 a1="Action" a2="eChatAll" a3=12
- #### from 16D4DD07 this=16CC8F90 a1="Action" a2="eChatTeam" a3=13
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- #### from 16D4DD2F this=16CC8F90 a1="Action" a2="eInGameLoadout" a3=15
- #### from 16D4DD43 this=16CC8F90 a1="Action" a2="eActivateInGameChat" a3=16
- #### from 16D4DD57 this=16CC8F90 a1="Action" a2="eToggleConsole" a3=17
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- #### from 16D4DD7F this=16CC8F90 a1="Action" a2="eTakeScreenshot" a3=19
- #### from 16D4DD93 this=16CC8F90 a1="Action" a2="eSprint" a3=1A
- #### from 16D4DDA7 this=16CC8F90 a1="Action" a2="eSelectItem" a3=1B
- #### from 16D4DDBB this=16CC8F90 a1="Action" a2="eEvasive" a3=1C
- #### from 16D4DDCF this=16CC8F90 a1="Action" a2="eCrouch" a3=1D
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- #### from 16D4DDF7 this=16CC8F90 a1="Action" a2="eChangeStance" a3=1F
- #### from 16D4DE0B this=16CC8F90 a1="Action" a2="eDropMine" a3=20
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- #### from 16D4DE5B this=16CC8F90 a1="Action" a2="eCycleAmmoBoosts" a3=24
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- #### from 16D4DED3 this=16CC8F90 a1="Action" a2="eMeleeAttack" a3=2A
- #### from 16D4DEE7 this=16CC8F90 a1="Action" a2="eActivatePushToTalk" a3=2B
- #### from 16D4ABA3 this=16CC9150 a1="GameMode" a2="Capture" a3=7
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- #### from 16D4AC5F this=16CC9150 a1="GameMode" a2="None" a3=0
- #### from 16D4ACDB this=16CC9150 a1="Layer Type" a2="Win US" a3=0
- #### from 16D4ACEF this=16CC9150 a1="Layer Type" a2="Win GRU" a3=1
- #### from 16D4AD03 this=16CC9150 a1="Layer Type" a2="Draw" a3=2
- #### from 16D4AD17 this=16CC9150 a1="Layer Type" a2="Loose" a3=3
- #### from 16D4AD2B this=16CC9150 a1="Layer Type" a2="GameMode Good" a3=4
- #### from 16D4AD3F this=16CC9150 a1="Layer Type" a2="GameMode Bad" a3=5
- #### from 16D4ADF9 this=16CC9150 a1="FadeInType" a2="Linear" a3=0
- #### from 16D4AE0D this=16CC9150 a1="FadeInType" a2="Log" a3=1
- #### from 16D4AE91 this=16CC9150 a1="FadeOutType" a2="Linear" a3=0
- #### from 16D4AEA5 this=16CC9150 a1="FadeOutType" a2="Log" a3=1
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