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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\HammerMap\Terminé\Map Serveur\rp_scp_newfondation_v2.vmf"
- Valve Software - vbsp.exe (Jun 30 2019)
- 12 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading C:\HammerMap\Terminé\Map Serveur\rp_scp_newfondation_v2.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Can't find surfaceprop concretegrit for material CONCRETE/CONCRETEFLOOR027A, using default
- Can't find surfaceprop marble for material MAPS/RP_TOWNSEND_V2_D/AGENCY/WALL/MARBLE01_-1883_-306_-181, using default
- Can't find surfaceprop asphalt for material CONCRETE/ROAD06_SMALL_NOBUMP, using default
- Error! Variable "1" is multiply defined in material "iw/genesis/t7_metal_graphite_matte_black_c"!
- Patching WVT material: maps/rp_scp_newfondation_v2/ttt_foundation/blend_forest_pathfloor_wvt_patch
- Patching WVT material: maps/rp_scp_newfondation_v2/nature/blendsandgrass008a_wvt_patch
- Patching WVT material: maps/rp_scp_newfondation_v2/nature/blendsandrock004a_wvt_patch
- Patching WVT material: maps/rp_scp_newfondation_v2/nature/blendrockdirt002a_wvt_patch
- Patching WVT material: maps/rp_scp_newfondation_v2/resort/rockwall01_wvt_patch
- Patching WVT material: maps/rp_scp_newfondation_v2/custom/nature/blend_grass_forestdirt_wvt_patch
- Patching WVT material: maps/rp_scp_newfondation_v2/nature/blendrocksgrass006a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 788 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (2)
- writing C:\HammerMap\Terminé\Map Serveur\rp_scp_newfondation_v2.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/fof01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/fof01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (1) (14912195 bytes)
- WARNING! model "models/props_unique/hospitalcurtain02.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_unique/hospital/hospital_bed.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_wasteland/controlroom_desk001b.mdl" has mismatching model version (49, expected 48)! Expect problems.
- WARNING! model "models/props_lab/freightelevatorbutton.mdl" has mismatching model version (49, expected 48)! Expect problems.
- Error! prop_static using model "models/props_lab/labcupboard_tall01a_door.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model STATIC "models/props_lab/labcupboard_tall01a_door.mdl"!
- Error! prop_static using model "models/props_lab/labcupboard_tall01b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model STATIC "models/props_lab/labcupboard_tall01b.mdl"!
- Error! prop_static using model "models/props_lab/labcupboard_tall01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model STATIC "models/props_lab/labcupboard_tall01a.mdl"!
- Error! prop_static using model "models/props_lab/labcupboard_tall01b_door.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model STATIC "models/props_lab/labcupboard_tall01b_door.mdl"!
- WARNING! model "models/props_interior/trashcan01.mdl" has mismatching model version (49, expected 48)! Expect problems.
- Error Vertex File models/props_interiors\TrashCan01.vvd checksum -534336359 should be 1812019615
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -fast "C:\HammerMap\Terminé\Map Serveur\rp_scp_newfondation_v2"
- Valve Software - vvis.exe (Jun 30 2019)
- fastvis = true
- 12 threads
- reading c:\hammermap\terminé\map serveur\rp_scp_newfondation_v2.bsp
- reading c:\hammermap\terminé\map serveur\rp_scp_newfondation_v2.prt
- 5024 portalclusters
- 13448 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Optimized: 435885 visible clusters (11.83%)
- Total clusters visible: 3685773
- Average clusters visible: 733
- Building PAS...
- Average clusters audible: 1776
- visdatasize:2267182 compressed from 6350336
- writing c:\hammermap\terminé\map serveur\rp_scp_newfondation_v2.bsp
- 1 second elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -noextra "C:\HammerMap\Terminé\Map Serveur\rp_scp_newfondation_v2"
- Valve Software - vrad.exe SSE (Jun 30 2019)
- Valve Radiosity Simulator
- 12 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\hammermap\terminé\map serveur\rp_scp_newfondation_v2.bsp
- PREP OK
- Setting up ray-trace acceleration structure... Done (1.18 seconds)
- 2979 faces
- 1 degenerate faces
- 107176 square feet [15433399.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 2978 patches before subdivision
- 18050 patches after subdivision
- 67 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (5)
- transfers 2156819, max 681
- transfer lists: 16.5 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(54011, 52358, 49844)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(19357, 18322, 16636)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(8485, 7877, 6890)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(3963, 3620, 3062)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(1929, 1736, 1424)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(960, 852, 678)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(485, 424, 327)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(247, 213, 159)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(127, 108, 78)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(65, 55, 38)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(34, 28, 19)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(18, 14, 9)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #13 added RGB(9, 7, 5)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #14 added RGB(5, 4, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #15 added RGB(2, 2, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #16 added RGB(1, 1, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #17 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0042 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 64/1024 3072/49152 ( 6.3%)
- brushes 712/16384 8544/196608 ( 4.3%)
- brushsides 5856/65536 46848/524288 ( 8.9%)
- planes 4680/65536 93600/1310720 ( 7.1%)
- vertexes 5327/65536 63924/786432 ( 8.1%)
- nodes 1971/65536 63072/2097152 ( 3.0%)
- texinfos 871/12288 62712/884736 ( 7.1%)
- texdata 45/2048 1440/65536 ( 2.2%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 2979/65536 166824/3670016 ( 4.5%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1744/65536 97664/3670016 ( 2.7%)
- leaves 2036/65536 65152/2097152 ( 3.1%)
- leaffaces 3312/65536 6624/131072 ( 5.1%)
- leafbrushes 1683/65536 3366/131072 ( 2.6%)
- areas 5/1024 40/8192 ( 0.5%)
- surfedges 22092/512000 88368/2048000 ( 4.3%)
- edges 12937/256000 51748/1024000 ( 5.1%)
- LDR worldlights 67/8192 5896/720896 ( 0.8%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 375/32768 3750/327680 ( 1.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 6564/65536 13128/131072 (10.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 20/512 7040/180224 ( 3.9%)
- LDR lightdata [variable] 610028/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 2267182/16777216 (13.5%)
- entdata [variable] 138118/393216 (35.1%)
- LDR ambient table 2036/65536 8144/262144 ( 3.1%)
- HDR ambient table 2036/65536 8144/262144 ( 3.1%)
- LDR leaf ambient 6053/65536 169484/1835008 ( 9.2%)
- HDR leaf ambient 2036/65536 57008/1835008 ( 3.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/13980 ( 0.0%)
- pakfile [variable] 164459/0 ( 0.0%)
- physics [variable] 288133/4194304 ( 6.9%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 8962
- Writing c:\hammermap\terminé\map serveur\rp_scp_newfondation_v2.bsp
- 7 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\HammerMap\Terminé\Map Serveur\rp_scp_newfondation_v2.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_scp_newfondation_v2.bsp"
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