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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\HammerMap\Terminé\Map Serveur\rp_scp_newfondation_v2.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jun 30 2019)
  7. 12 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  9. Loading C:\HammerMap\Terminé\Map Serveur\rp_scp_newfondation_v2.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Can't find surfaceprop concretegrit for material CONCRETE/CONCRETEFLOOR027A, using default
  12. Can't find surfaceprop marble for material MAPS/RP_TOWNSEND_V2_D/AGENCY/WALL/MARBLE01_-1883_-306_-181, using default
  13. Can't find surfaceprop asphalt for material CONCRETE/ROAD06_SMALL_NOBUMP, using default
  14. Error! Variable "1" is multiply defined in material "iw/genesis/t7_metal_graphite_matte_black_c"!
  15. Patching WVT material: maps/rp_scp_newfondation_v2/ttt_foundation/blend_forest_pathfloor_wvt_patch
  16. Patching WVT material: maps/rp_scp_newfondation_v2/nature/blendsandgrass008a_wvt_patch
  17. Patching WVT material: maps/rp_scp_newfondation_v2/nature/blendsandrock004a_wvt_patch
  18. Patching WVT material: maps/rp_scp_newfondation_v2/nature/blendrockdirt002a_wvt_patch
  19. Patching WVT material: maps/rp_scp_newfondation_v2/resort/rockwall01_wvt_patch
  20. Patching WVT material: maps/rp_scp_newfondation_v2/custom/nature/blend_grass_forestdirt_wvt_patch
  21. Patching WVT material: maps/rp_scp_newfondation_v2/nature/blendrocksgrass006a_wvt_patch
  22. fixing up env_cubemap materials on brush sides...
  23. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  24. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  25. Processing areas...done (0)
  26. Building Faces...done (0)
  27. Chop Details...done (0)
  28. Find Visible Detail Sides...
  29. Merged 788 detail faces...done (0)
  30. Merging details...done (0)
  31. FixTjuncs...
  32. PruneNodes...
  33. WriteBSP...
  34. done (2)
  35. writing C:\HammerMap\Terminé\Map Serveur\rp_scp_newfondation_v2.prt...Building visibility clusters...
  36. done (0)
  37. Creating default LDR cubemaps for env_cubemap using skybox materials:
  38. skybox/fof01*.vmt
  39. ! Run buildcubemaps in the engine to get the correct cube maps.
  40. Creating default HDR cubemaps for env_cubemap using skybox materials:
  41. skybox/fof01*.vmt
  42. ! Run buildcubemaps in the engine to get the correct cube maps.
  43. Finding displacement neighbors...
  44. Found a displacement edge abutting multiple other edges.
  45. Finding lightmap sample positions...
  46. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  47. Building Physics collision data...
  48. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  49. done (1) (14912195 bytes)
  50. WARNING! model "models/props_unique/hospitalcurtain02.mdl" has mismatching model version (49, expected 48)! Expect problems.
  51. WARNING! model "models/props_unique/hospital/hospital_bed.mdl" has mismatching model version (49, expected 48)! Expect problems.
  52. WARNING! model "models/props_wasteland/controlroom_desk001b.mdl" has mismatching model version (49, expected 48)! Expect problems.
  53. WARNING! model "models/props_lab/freightelevatorbutton.mdl" has mismatching model version (49, expected 48)! Expect problems.
  54. Error! prop_static using model "models/props_lab/labcupboard_tall01a_door.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  55. Error loading studio model STATIC "models/props_lab/labcupboard_tall01a_door.mdl"!
  56. Error! prop_static using model "models/props_lab/labcupboard_tall01b.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  57. Error loading studio model STATIC "models/props_lab/labcupboard_tall01b.mdl"!
  58. Error! prop_static using model "models/props_lab/labcupboard_tall01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  59. Error loading studio model STATIC "models/props_lab/labcupboard_tall01a.mdl"!
  60. Error! prop_static using model "models/props_lab/labcupboard_tall01b_door.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  61. Error loading studio model STATIC "models/props_lab/labcupboard_tall01b_door.mdl"!
  62. WARNING! model "models/props_interior/trashcan01.mdl" has mismatching model version (49, expected 48)! Expect problems.
  63. Error Vertex File models/props_interiors\TrashCan01.vvd checksum -534336359 should be 1812019615
  64.  
  65.  
  66. ** Executing...
  67. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
  68. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -fast "C:\HammerMap\Terminé\Map Serveur\rp_scp_newfondation_v2"
  69.  
  70. Valve Software - vvis.exe (Jun 30 2019)
  71. fastvis = true
  72. 12 threads
  73. reading c:\hammermap\terminé\map serveur\rp_scp_newfondation_v2.bsp
  74. reading c:\hammermap\terminé\map serveur\rp_scp_newfondation_v2.prt
  75. 5024 portalclusters
  76. 13448 numportals
  77. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
  78. Optimized: 435885 visible clusters (11.83%)
  79. Total clusters visible: 3685773
  80. Average clusters visible: 733
  81. Building PAS...
  82. Average clusters audible: 1776
  83. visdatasize:2267182 compressed from 6350336
  84. writing c:\hammermap\terminé\map serveur\rp_scp_newfondation_v2.bsp
  85. 1 second elapsed
  86.  
  87. ** Executing...
  88. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
  89. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -noextra "C:\HammerMap\Terminé\Map Serveur\rp_scp_newfondation_v2"
  90.  
  91. Valve Software - vrad.exe SSE (Jun 30 2019)
  92.  
  93. Valve Radiosity Simulator
  94. 12 threads
  95. [Reading texlights from 'lights.rad']
  96. [45 texlights parsed from 'lights.rad']
  97.  
  98. Loading c:\hammermap\terminé\map serveur\rp_scp_newfondation_v2.bsp
  99. PREP OK
  100. Setting up ray-trace acceleration structure... Done (1.18 seconds)
  101. 2979 faces
  102. 1 degenerate faces
  103. 107176 square feet [15433399.00 square inches]
  104. 0 Displacements
  105. 0 Square Feet [0.00 Square Inches]
  106. 2978 patches before subdivision
  107. 18050 patches after subdivision
  108. 67 direct lights
  109. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  110. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (5)
  111. transfers 2156819, max 681
  112. transfer lists: 16.5 megs
  113. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  114. Bounce #1 added RGB(54011, 52358, 49844)
  115. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  116. Bounce #2 added RGB(19357, 18322, 16636)
  117. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  118. Bounce #3 added RGB(8485, 7877, 6890)
  119. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  120. Bounce #4 added RGB(3963, 3620, 3062)
  121. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  122. Bounce #5 added RGB(1929, 1736, 1424)
  123. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  124. Bounce #6 added RGB(960, 852, 678)
  125. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  126. Bounce #7 added RGB(485, 424, 327)
  127. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  128. Bounce #8 added RGB(247, 213, 159)
  129. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  130. Bounce #9 added RGB(127, 108, 78)
  131. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  132. Bounce #10 added RGB(65, 55, 38)
  133. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  134. Bounce #11 added RGB(34, 28, 19)
  135. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  136. Bounce #12 added RGB(18, 14, 9)
  137. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  138. Bounce #13 added RGB(9, 7, 5)
  139. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  140. Bounce #14 added RGB(5, 4, 2)
  141. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  142. Bounce #15 added RGB(2, 2, 1)
  143. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  144. Bounce #16 added RGB(1, 1, 1)
  145. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  146. Bounce #17 added RGB(1, 1, 0)
  147. Build Patch/Sample Hash Table(s).....Done<0.0042 sec>
  148. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  149. FinalLightFace Done
  150. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  151. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  152. Writing leaf ambient...done
  153. Ready to Finish
  154.  
  155. Object names Objects/Maxobjs Memory / Maxmem Fullness
  156. ------------ --------------- --------------- --------
  157. models 64/1024 3072/49152 ( 6.3%)
  158. brushes 712/16384 8544/196608 ( 4.3%)
  159. brushsides 5856/65536 46848/524288 ( 8.9%)
  160. planes 4680/65536 93600/1310720 ( 7.1%)
  161. vertexes 5327/65536 63924/786432 ( 8.1%)
  162. nodes 1971/65536 63072/2097152 ( 3.0%)
  163. texinfos 871/12288 62712/884736 ( 7.1%)
  164. texdata 45/2048 1440/65536 ( 2.2%)
  165. dispinfos 0/0 0/0 ( 0.0%)
  166. disp_verts 0/0 0/0 ( 0.0%)
  167. disp_tris 0/0 0/0 ( 0.0%)
  168. disp_lmsamples 0/0 0/0 ( 0.0%)
  169. faces 2979/65536 166824/3670016 ( 4.5%)
  170. hdr faces 0/65536 0/3670016 ( 0.0%)
  171. origfaces 1744/65536 97664/3670016 ( 2.7%)
  172. leaves 2036/65536 65152/2097152 ( 3.1%)
  173. leaffaces 3312/65536 6624/131072 ( 5.1%)
  174. leafbrushes 1683/65536 3366/131072 ( 2.6%)
  175. areas 5/1024 40/8192 ( 0.5%)
  176. surfedges 22092/512000 88368/2048000 ( 4.3%)
  177. edges 12937/256000 51748/1024000 ( 5.1%)
  178. LDR worldlights 67/8192 5896/720896 ( 0.8%)
  179. HDR worldlights 0/8192 0/720896 ( 0.0%)
  180. leafwaterdata 0/32768 0/393216 ( 0.0%)
  181. waterstrips 375/32768 3750/327680 ( 1.1%)
  182. waterverts 0/65536 0/786432 ( 0.0%)
  183. waterindices 6564/65536 13128/131072 (10.0%)
  184. cubemapsamples 0/1024 0/16384 ( 0.0%)
  185. overlays 20/512 7040/180224 ( 3.9%)
  186. LDR lightdata [variable] 610028/0 ( 0.0%)
  187. HDR lightdata [variable] 0/0 ( 0.0%)
  188. visdata [variable] 2267182/16777216 (13.5%)
  189. entdata [variable] 138118/393216 (35.1%)
  190. LDR ambient table 2036/65536 8144/262144 ( 3.1%)
  191. HDR ambient table 2036/65536 8144/262144 ( 3.1%)
  192. LDR leaf ambient 6053/65536 169484/1835008 ( 9.2%)
  193. HDR leaf ambient 2036/65536 57008/1835008 ( 3.1%)
  194. occluders 0/0 0/0 ( 0.0%)
  195. occluder polygons 0/0 0/0 ( 0.0%)
  196. occluder vert ind 0/0 0/0 ( 0.0%)
  197. detail props [variable] 1/12 ( 8.3%)
  198. static props [variable] 1/13980 ( 0.0%)
  199. pakfile [variable] 164459/0 ( 0.0%)
  200. physics [variable] 288133/4194304 ( 6.9%)
  201. physics terrain [variable] 2/1048576 ( 0.0%)
  202.  
  203. Level flags = 0
  204.  
  205. Total triangle count: 8962
  206. Writing c:\hammermap\terminé\map serveur\rp_scp_newfondation_v2.bsp
  207. 7 seconds elapsed
  208.  
  209. ** Executing...
  210. ** Command: Copy File
  211. ** Parameters: "C:\HammerMap\Terminé\Map Serveur\rp_scp_newfondation_v2.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\rp_scp_newfondation_v2.bsp"
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