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- --[[
- © 2011 CloudSixteen.com do not share, re-distribute or modify
- without permission of its author (kurozael@gmail.com).
- --]]
- ITEM = Clockwork.item:New(nil, true);
- ITEM.name = "Weapon Base";
- ITEM.useText = "Equip";
- ITEM.useSound = false;
- ITEM.category = "Firearms";
- ITEM.useInVehicle = false;
- local defaultWeapons = {
- ["weapon_357"] = {"357", nil, true},
- ["weapon_ar2"] = {"ar2", "ar2altfire", 30},
- ["weapon_rpg"] = {"rpg_round", nil, 3},
- ["weapon_smg1"] = {"smg1", "smg1_grenade", true},
- ["weapon_slam"] = {"slam", nil, 2},
- ["weapon_frag"] = {"grenade", nil, 1},
- ["weapon_pistol"] = {"pistol", nil, true},
- ["weapon_shotgun"] = {"buckshot", nil, true},
- ["weapon_crossbow"] = {"xbowbolt", nil, 4}
- };
- ITEM:AddData(ITEM, "ClipOne", 0, true);
- ITEM:AddData(ITEM, "ClipTwo", 0, true);
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