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- Helios Valerian, Some Tactical Ultramarine Guy
- WS: 51 (Ultramarine bonus +5)
- BS: 39
- S: 41
- - 61 in armor
- - SB: 10, or 8 without armor
- T: 44 (Simple Advance +5)
- - TB: 8,
- - DR: 16/17 in armor
- - +20% against poison, +30% against gases and may reroll
- - reroll drowning and asphyxiation, or poisons and toxins, or temperature extremes
- Ag: 38
- Int: 37
- Per: 45
- - +10 sight and sound, another +5 in armor
- WP: 52 (Simple Advance +5)
- - +10 fear
- Fel: 62 (Ultramarine bonus +5, Intermediate Advance +10)
- - +10 to other Marines, but -10 to Inquisitors and the like
- - Cohesion: 7
- Wounds: 24
- Fate Points: 3 (4 with the armor)
- Movement: 6 (7 in armor)
- Favoured son thingy
- Past: Chaos Gate
- Demeanor: Honour the Codex, Gregarious
- Experience (spent/total): 14,775/15,625
- Renown: Initiated (10)
- Special Ability: Tactical Expertise
- Deeds: Battle Damage
- Skills: Awareness, Ciphers (Ultramarine Runes), Climb, Command, Dodge, Common Lore (Adeptus Astartes, Imperium, War), Concealment, Drive (Ground Vehicles), Intimidate, Literacy, Navigation (Surface), Performer (Storyteller), Scholastic Lore (Codex Astartes), Silent Move, Speak Language (High Gothic, Low Gothic), Tactics (Orbital Drop Procedures), Tracking
- Talents: Ambidextrous, Astartes Weapons Training, Bulging Biceps, Enemy (Eldar), Heightened Senses (Hearing, Sight), Killing Strike, Nerves of Steel, Quick Draw, Resistance (Psychic Powers), Sound Constitution (x1), Swift Attack, True Grit, Unarmed Master, Unarmed Warrior
- Traits: Unnatural Strength (x2), Unnatural Toughness (x2)
- Gear:
- Astartes Power Armor Mk5, "Heresy" Armor: AP 8(head, arms, legs)/9(body), 200 kg, +20 S, Dark Sight and Heightened Senses for sight and sound (+5 to relevant skills), immunity to flash and stun grenades, called shot is half-action, +10 resist Toxic and similar, 6 painkillers, Magboots, +1 movement, +10 Fel against other Marines, -10 to Inquisitors and their agents, Fear (1) trait in melee (Terror be thy friend!), +10 Corruption and Fear (Warp Taint), +1 temporary Fate Points at the start of each mission (Last Survivor)
- Astartes Bolt Pistol: 1d10+9 X, 30m, S/3/-, Pen 5, Clip 14, Tearing, Wt 5.5
- Astartes Bolter with fire selector and red dot laser sight (Req 10): 1d10+9 X, 100m, S/3/-, Pen 4, Clip 28, Tearing, WT 18
- Astartes Combat Knife: 1d10+10 R, Pen 2, Wt 2
- Astartes Chainsword with maglock: 1d10+13 R, Pen 3, Balanced, Tearing, Req 5+5
- Hellfire rounds: ignore natural armor, Fury on 9-10. Kraken rounds: Pen 8, +50% range, Req 5
- Astartes Flamer: 1d10+9 E, 20m, Pen 4, Clip 6, Flame, Req 10
- Astartes Soundstrike Launcher: 300m, S/2/-, Clip 8, Req 10
- Astartes Frag Missile (8): 2d10 X, Pen 4, Blast (5), Devastating (1). Krak Missile (8): 3d10+10, Pen 8.
- Incendiary Missile (8): 1d10+3 E, Blast (5), Req 15
- 3 Astartes frag grenades (2d10+2 X, Blast (4)), 3 krak grenades (3d10+4 X, Pen 6), Range 30
- repair cement, Cingulum, Codex Astartes
- Codex Solo Mode abilities:
- Burst of Speed
- Feat of Strength
- Ultramarine Solo Mode abilities:
- Favoured Son
- Ultramarine Attack Patterns:
- Lead by Example
- Ultramarine Defensive Stances:
- Rally Cry
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