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  1. Effects=AmbientLight.fx,Clarity.fx,Colourfulness.fx,Levels.fx
  2. Techniques=Border,Clarity,Curves,FilmGrain,Tint
  3. TechniqueSorting=LeiFx_Tech,AdaptiveFog,AdaptiveSharpen,AmbientLight,ASCII,BloomAndLensFlares,Border,Cartoon,CA,Clarity,ColorMatrix,Colourfulness,AdvancedCRT,Curves,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,DepthHaze,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,Emphasize,HDR,MotionBlur,FilmGrain,FilmGrain2,FilmicPass,Mode1,Mode2,Mode3,FXAA,GaussianBlur,GlitchB,HighPassSharp,HQ4X,Levels,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,MagicBloom,Monochrome,MultiLUT,MXAO,Nightvision,Nostalgia,ReflectiveBumpmapping,Tint,SMAA,SurfaceBlur,Technicolor,Technicolor2,TiltShift,Tonemap,UIMask_Top,UIMask_Bottom,Vibrance,Vignette,LevelsPlus,Crosshair,CinematicDOF,PerfectPerspective,PPFXBloom,PPFX_Godrays,PPFXSSDO,Layer,EyeAdaption,FilmicAnamorphSharpen,StageDepth,After,AspectRatioPS,Before,HSLShift,TriDither,UIDetect,UIDetect_After,UIDetect_Before,Chromakey,ChromaticAberration,Depth3D
  4. PreprocessorDefinitions=
  5.  
  6. [Clarity.fx]
  7. ClarityRadius=4
  8. ClarityBlendMode=2
  9. ClarityOffset=2.000000
  10. ClarityDarkIntensity=0.400000
  11. ClarityBlendIfDark=50
  12. ClarityBlendIfLight=205
  13. ClarityViewBlendIfMask=0
  14. ClarityStrength=0.400000
  15. ClarityLightIntensity=0.000000
  16. ClarityViewMask=0
  17.  
  18. [Colourfulness.fx]
  19. lim_luma=0.700000
  20. colourfulness=0.350000
  21. enable_dither=0
  22. col_noise=1
  23. backbuffer_bits=8.000000
  24.  
  25. [ColorMatrix.fx]
  26. ColorMatrix_Red=1.000000,0.183000,0.000000
  27. ColorMatrix_Green=0.333000,0.748000,0.000000
  28. ColorMatrix_Blue=0.000000,0.125000,0.858000
  29. Strength=1.000000
  30.  
  31. [MXAO.fx]
  32. MXAO_SAMPLE_NORMAL_BIAS=0.200000
  33. bMXAOSmoothNormalsEnable=0
  34. fMXAOAmbientOcclusionAmount=0.150000
  35. fMXAONormalBias=0.200000
  36. fMXAOFadeoutStart=0.200000
  37. iMXAOBayerDitherLevel=3
  38. MXAO_SAMPLE_RADIUS=2.500000
  39. fMXAOIndirectLightingAmount=3.000000
  40. iMXAOSampleCount=8
  41. fMXAOIndirectLightingSaturation=1.500000
  42. fMXAOSampleRadius=2.400000
  43. MXAO_SSAO_AMOUNT=1.000000
  44. fMXAOBlurSharpness=2.000000
  45. fMXAOBlurSteps=2
  46. bMXAODebugViewEnable=0
  47. fMXAOFadeoutEnd=0.400000
  48. MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2
  49. MXAO_GLOBAL_RENDER_SCALE=1.000000
  50. MXAO_GAMMA=1.000000
  51. MXAO_DEBUG_VIEW_ENABLE=0
  52. MXAO_BLEND_TYPE=0
  53. MXAO_FADE_DEPTH_START=0.050000
  54. MXAO_FADE_DEPTH_END=0.400000
  55.  
  56. [CRT.fx]
  57. ScanlineGaussian=1
  58. Amount=1.000000
  59. Resolution=1.150000
  60. Curvature=0
  61. Gamma=2.400000
  62. Brightness=0.900000
  63. MonitorGamma=2.200000
  64. ScanlineIntensity=2
  65. CurvatureRadius=1.500000
  66. CornerSize=0.010000
  67. ViewerDistance=2.000000
  68. Angle=0.000000,0.000000
  69. Overscan=1.010000
  70. Oversample=1
  71.  
  72. [Bloom.fx]
  73. bGodrayEnable=0
  74. iBloomMixmode=2
  75. fBloomSaturation=1.420000
  76. bAnamFlareEnable=0
  77. fBloomThreshold=0.883000
  78. fBloomAmount=2.000000
  79. fLensdirtSaturation=2.000000
  80. fBloomTint=0.700000,0.800000,1.000000
  81. fLensdirtIntensity=0.400000
  82. bLensdirtEnable=0
  83. fFlareLuminance=0.095000
  84. iLensdirtMixmode=1
  85. fLensdirtTint=1.000000,1.000000,1.000000
  86. bLenzEnable=4294967295
  87. fAnamFlareThreshold=0.946000
  88. fAnamFlareWideness=2.500000
  89. fAnamFlareAmount=1.380000
  90. fAnamFlareCurve=1.000000
  91. fAnamFlareColor=0.012000,0.313000,0.588000
  92. fLenzIntensity=0.200000
  93. fLenzThreshold=0.948000
  94. bChapFlareEnable=0
  95. fChapFlareTreshold=0.900000
  96. iChapFlareCount=15
  97. fChapFlareDispersal=0.250000
  98. fChapFlareSize=0.450000
  99. fFlareIntensity=2.070000
  100. fChapFlareCA=0.000000,0.010000,0.020000
  101. fChapFlareIntensity=100.000000
  102. fGodrayDecay=0.990000
  103. fGodrayExposure=1.000000
  104. fGodrayWeight=1.250000
  105. fGodrayDensity=1.000000
  106. fGodrayThreshold=0.900000
  107. iGodraySamples=128
  108. fFlareBlur=200.000000
  109. fFlareTint=0.137000,0.216000,1.000000
  110.  
  111. [FXAA.fx]
  112. Subpix=0.160000
  113. EdgeThreshold=0.270000
  114. EdgeThresholdMin=1.000000
  115.  
  116. [ChromaticAberration.fx]
  117. Shift=2.500000,-0.500000
  118. Strength=0.500000
  119.  
  120. [FilmicPass.fx]
  121. Linearization=0.500000
  122. Strength=0.850000
  123. Contrast=1.000000
  124. Fade=0.400000
  125. Bleach=0.000000
  126. Saturation=-0.150000
  127. GreenCurve=1.000000
  128. RedCurve=1.000000
  129. BlueCurve=1.000000
  130. BaseCurve=1.500000
  131. BaseGamma=1.000000
  132. EffectGamma=0.650000
  133. EffectGammaR=1.000000
  134. EffectGammaG=1.000000
  135. EffectGammaB=1.000000
  136. LumCoeff=0.212656,0.715158,0.072186
  137.  
  138. [ReflectiveBumpMapping.fx]
  139. iRBM_SampleCount=32
  140. fRBM_LowerThreshold=0.100000
  141. fRBM_BlurWidthPixels=100.000000
  142. fRBM_ColorMask_Orange=1.000000
  143. fRBM_ReliefHeight=0.300000
  144. fRBM_FresnelMult=0.500000
  145. fRBM_FresnelReflectance=0.300000
  146. fRBM_UpperThreshold=0.200000
  147. fRBM_ColorMask_Red=1.000000
  148. fRBM_ColorMask_Yellow=1.000000
  149. fRBM_ColorMask_Green=1.000000
  150. fRBM_ColorMask_Cyan=1.000000
  151. fRBM_ColorMask_Blue=1.000000
  152. fRBM_ColorMask_Magenta=1.000000
  153.  
  154. [LUT.fx]
  155. fLUT_AmountChroma=1.000000
  156. fLUT_AmountLuma=1.000000
  157.  
  158. [Levels.fx]
  159. BlackPoint=2
  160. WhitePoint=255
  161. HighlightClipping=0
  162.  
  163. [AdaptiveFog.fx]
  164. FogColor=0.900000,0.900000,0.900000
  165. FogCurve=22.750002
  166. MaxFogFactor=0.510000
  167. FogStart=0.250000
  168. BloomPower=4.000000
  169. BloomThreshold=18.000000
  170. BloomWidth=0.000000
  171.  
  172. [AmbientLight.fx]
  173. alAdaptBaseMult=1.000000
  174. alDebug=0
  175. AL_DirtTex=0
  176. alInt=6.469000
  177. alThreshold=15.000000
  178. AL_Adaptation=1
  179. AL_Dirt=1
  180. alAdapt=0.700000
  181. alLensThresh=0.500000
  182. alAdaptBaseBlackLvL=2
  183. AL_Vibrance=0
  184. AL_Adaptive=1
  185. alDirtInt=1.000000
  186. alLensInt=2.000000
  187. alDirtOVInt=1.000000
  188. AL_Lens=0
  189.  
  190. [Sepia.fx]
  191. Tint=0.242647,0.286759,0.500000
  192. Strength=0.218000
  193.  
  194. [Cartoon.fx]
  195. Power=1.500000
  196. EdgeSlope=1.500000
  197.  
  198. [Deband.fx]
  199. threshold_preset=0
  200. custom_avgdiff=1.800000
  201. range=24.000000
  202. iterations=1
  203. custom_maxdiff=4.000000
  204. debug_output=0
  205. custom_middiff=2.000000
  206.  
  207. [FilmicAnamorphSharpen.fx]
  208. DepthMaskContrast=128
  209. Strength=60.000000
  210. Coefficient=0
  211. DepthMask=0
  212. Offset=0.100000
  213. UseMask=0
  214. Clamp=0.650000
  215. Preview=0
  216.  
  217. [DOF.fx]
  218. DOF_FARBLURCURVE=2.000000
  219. fADOF_ShapeCurvatureAmount=0.300000
  220. DOF_AUTOFOCUS=1
  221. DOF_MOUSEDRIVEN_AF=0
  222. fGPDOFChromaAmount=0.150000
  223. DOF_INFINITEFOCUS=1.000000
  224. fGPDOFBiasCurve=2.000000
  225. DOF_FOCUSPOINT=0.500000,0.500000
  226. bADOF_ShapeApertureEnable=0
  227. DOF_FOCUSSAMPLES=6
  228. DOF_MANUALFOCUSDEPTH=0.020000
  229. DOF_NEARBLURCURVE=1.600000
  230. fGPDOFBrightnessMultiplier=2.000000
  231. bGPDOFPolygonalBokeh=1
  232. fRingDOFFringe=0.500000
  233. DOF_FOCUSRADIUS=0.050000
  234. DOF_BLURRADIUS=15.000000
  235. fADOF_BokehCurve=4.000000
  236. iRingDOFSamples=6
  237. iRingDOFRings=4
  238. fGPDOFBrightnessThreshold=0.500000
  239. fRingDOFThreshold=0.700000
  240. bADOF_ShapeCurvatureEnable=0
  241. fRingDOFGain=27.000000
  242. fRingDOFBias=0.000000
  243. bADOF_ImageChromaEnable=0
  244. iMagicDOFBlurQuality=8
  245. fMagicDOFColorCurve=4.000000
  246. iGPDOFQuality=6
  247. fADOF_ShapeChromaAmount=0.125000
  248. fADOF_ShapeRotation=0.000000
  249. iGPDOFPolygonCount=5
  250. fGPDOFBias=10.000000
  251. fADOF_SmootheningAmount=1.000000
  252. bMatsoDOFChromaEnable=1
  253. fMatsoDOFChromaPow=1.400000
  254. fMatsoDOFBokehCurve=8.000000
  255. iADOF_ShapeQuality=17
  256. iMatsoDOFBokehQuality=2
  257. fMatsoDOFBokehAngle=0.000000
  258. bADOF_RotAnimationEnable=0
  259. fADOF_RotAnimationSpeed=2.000000
  260. fADOF_ShapeWeightAmount=1.000000
  261. fADOF_ShapeApertureAmount=0.010000
  262. bADOF_ShapeAnamorphEnable=0
  263. fADOF_ShapeAnamorphRatio=0.200000
  264. bADOF_ShapeDistortEnable=0
  265. bADOF_ShapeChromaEnable=0
  266. fADOF_ShapeWeightCurve=4.000000
  267. fADOF_ShapeDistortAmount=0.200000
  268. bADOF_ShapeDiffusionEnable=0
  269. fADOF_ShapeDiffusionAmount=0.100000
  270. bADOF_ShapeWeightEnable=0
  271. iADOF_ImageChromaHues=5
  272. iADOF_ShapeChromaMode=3
  273. fADOF_ImageChromaCurve=1.000000
  274. fADOF_ImageChromaAmount=3.000000
  275.  
  276. [FakeHDR.fx]
  277. HDRPower=1.300000
  278. radius1=0.793000
  279. radius2=0.870000
  280.  
  281. [FilmGrain.fx]
  282. Intensity=0.500000
  283. Variance=0.400000
  284. Mean=0.500000
  285. SignalToNoiseRatio=6
  286.  
  287. [Emphasize.fx]
  288. FocusDepth=0.026000
  289. Sphere_FocusVertical=0.500000
  290. FocusRangeDepth=0.010000
  291. BlendColor=0.000000,0.000000,0.000000
  292. FocusEdgeDepth=0.050000
  293. Spherical=0
  294. BlendFactor=0.000000
  295. Sphere_FocusHorizontal=0.500000
  296. Sphere_FieldOfView=75
  297. EffectFactor=0.900000
  298.  
  299. [SMAA.fx]
  300. EdgeDetectionType=1
  301. EdgeDetectionThreshold=0.100000
  302. MaxSearchSteps=98
  303. MaxSearchStepsDiagonal=16
  304. CornerRounding=0
  305. DebugOutput=0
  306.  
  307. [MagicBloom.fx]
  308. f2Adapt_Clip=0.000000,1.000000
  309. fBloom_Intensity=1.000000
  310. fBloom_Threshold=2.000000
  311. fDirt_Intensity=0.000000
  312. fExposure=0.500000
  313. fAdapt_Sensitivity=1.000000
  314. fAdapt_Speed=0.100000
  315. iDebug=0
  316. iAdapt_Precision=1076677837
  317.  
  318. [FineSharp.fx]
  319. cstr=0.900000
  320. sstr=2.000000
  321. pstr=1.272000
  322. xstr=0.190000
  323. lstr=1.490000
  324. xrep=0.250000
  325.  
  326. [FakeMotionBlur.fx]
  327. mbRecall=0.150000
  328. mbSoftness=2.000000
  329.  
  330. [Glitch.fx]
  331. Amount=1.700000
  332. bUseUV=4294967295
  333.  
  334. [FilmGrain2.fx]
  335. grainamount=0.050000
  336. coloramount=0.600000
  337. lumamount=1.000000
  338. grainsize=1.600000
  339.  
  340. [Curves.fx]
  341. Mode=0
  342. Formula=4
  343. Contrast=0.240000
  344.  
  345. [HSLShift.fx]
  346. HUEGreen=0.250000,0.750000,0.250000
  347. HUERed=0.750000,0.250000,0.250000
  348. HUEOrange=0.750000,0.500000,0.250000
  349. HUEYellow=0.750000,0.750000,0.250000
  350. HUECyan=0.250000,0.750000,0.750000
  351. HUEBlue=0.250000,0.250000,0.750000
  352. HUEPurple=0.500000,0.250000,0.750000
  353. HUEMagenta=0.750000,0.250000,0.750000
  354.  
  355. [Nostalgia.fx]
  356. Nostalgia_color_13=0.666667,1.000000,0.400000
  357. Nostalgia_color_0=0.000000,0.000000,0.000000
  358. Nostalgia_dither=0
  359. Nostalgia_color_8=0.866667,0.533333,0.333333
  360. Nostalgia_scanlines=1
  361. Nostalgia_color_10=1.000000,0.466667,0.466667
  362. Nostalgia_color_3=0.666667,1.000000,0.933333
  363. Nostalgia_color_reduction=1
  364. Nostalgia_palette=0
  365. Nostalgia_color_12=0.466667,0.466667,0.466667
  366. Nostalgia_color_1=1.000000,1.000000,1.000000
  367. Nostalgia_color_11=0.200000,0.200000,0.200000
  368. Nostalgia_color_2=0.533333,0.000000,0.000000
  369. Nostalgia_color_4=0.800000,0.266667,0.800000
  370. Nostalgia_color_5=0.000000,0.800000,0.333333
  371. Nostalgia_color_15=0.733333,0.733333,0.733333
  372. Nostalgia_color_6=0.000000,0.000000,0.666667
  373. Nostalgia_color_14=0.000000,0.533333,1.000000
  374. Nostalgia_color_7=0.933333,0.933333,0.466667
  375. Nostalgia_color_9=0.400000,0.266667,0.000000
  376.  
  377. [Border.fx]
  378. border_width=0.000000,19.000000
  379. border_ratio=2.350000
  380. border_color=0.000000,0.000000,0.000000
  381.  
  382. [HQ4X.fx]
  383. k=-1.100000
  384. s=1.500000
  385. mx=1.000000
  386. max_w=0.750000
  387. lum_add=0.330000
  388. min_w=0.030000
  389.  
  390. [AdaptiveSharpen.fx]
  391. curve_height=0.273000
  392. L_compr_low=0.167000
  393. D_compr_low=0.250000
  394. curveslope=0.500000
  395. L_overshoot=0.003000
  396. D_overshoot=0.009000
  397. L_compr_high=0.334000
  398. D_compr_high=0.500000
  399. scale_lim=0.100000
  400. scale_cs=0.056000
  401. pm_p=0.700000
  402.  
  403. [3DFX.fx]
  404. DITHERAMOUNT=0.500000
  405. LEIFX_PIXELWIDTH=1.500000
  406. DITHERBIAS=-1
  407. LEIFX_LINES=1.000000
  408. GAMMA_LEVEL=1.000000
  409.  
  410. [GaussianBlur.fx]
  411. GaussianBlurRadius=1
  412. GaussianBlurOffset=1.000000
  413. GaussianBlurStrength=0.300000
  414.  
  415. [HighPassSharpen.fx]
  416. HighPassSharpRadius=1
  417. HighPassSharpOffset=1.000000
  418. HighPassViewBlendIfMask=0
  419. HighPassBlendIfDark=0
  420. HighPassBlendMode=1
  421. HighPassBlendIfLight=255
  422. HighPassSharpStrength=0.400000
  423. HighPassDarkIntensity=1.000000
  424. HighPassLightIntensity=1.000000
  425. HighPassViewSharpMask=0
  426.  
  427. [Technicolor2.fx]
  428. Saturation=1.000000
  429. ColorStrength=0.200000,0.200000,0.200000
  430. Brightness=1.000000
  431. Strength=1.000000
  432.  
  433. [Technicolor.fx]
  434. Power=4.000000
  435. RGBNegativeAmount=0.880000,0.880000,0.880000
  436. Strength=0.400000
  437.  
  438. [TiltShift.fx]
  439. BlurMultiplier=10.000000
  440. Line=0
  441. Axis=0
  442. Offset=0.000000
  443. BlurCurve=1.000000
  444.  
  445. [LiftGammaGain.fx]
  446. RGB_Lift=1.000000,1.000000,1.000000
  447. RGB_Gamma=1.000000,1.000000,1.000000
  448. RGB_Gain=1.000000,1.000000,1.000000
  449.  
  450. [Tonemap.fx]
  451. Defog=0.000000
  452. Bleach=0.000000
  453. Gamma=1.000000
  454. Exposure=0.000000
  455. Saturation=0.000000
  456. FogColor=0.000000,0.000000,1.000000
  457.  
  458. [Vignette.fx]
  459. Type=0
  460. Center=0.500000,0.500000
  461. Ratio=1.000000
  462. Radius=2.000000
  463. Amount=-1.000000
  464. Slope=2
  465.  
  466. [DPX.fx]
  467. RGB_Curve=8.000000,8.000000,8.000000
  468. Strength=0.200000
  469. RGB_C=0.360000,0.360000,0.340000
  470. Contrast=0.100000
  471. Saturation=3.000000
  472. Colorfulness=2.500000
  473.  
  474. [DisplayDepth.fx]
  475. bUIUsePreprocessorDefs=0
  476. fUIFarPlane=1000.000000
  477. iUIReversed=1
  478. iUIUpsideDown=0
  479. iUIPresentType=2
  480. iUILogarithmic=0
  481.  
  482. [DepthHaze.fx]
  483. FogStart=0.200000
  484. EffectStrength=0.900000
  485. FogColor=0.800000,0.800000,0.800000
  486. FogFactor=0.200000
  487.  
  488. [Denoise.fx]
  489. LerpCoefficeint=0.800000
  490. NoiseLevel=0.150000
  491. WeightThreshold=0.030000
  492. CounterThreshold=0.050000
  493. GaussianSigma=50.000000
  494.  
  495. [Daltonize.fx]
  496. Type=0
  497.  
  498. [ASCII.fx]
  499. Ascii_spacing=0
  500. Ascii_font_color=1.000000,1.000000,1.000000
  501. Ascii_font=1
  502. Ascii_font_color_mode=1
  503. Ascii_invert_brightness=0
  504. Ascii_background_color=0.000000,0.000000,0.000000
  505. Ascii_dithering=1
  506. Ascii_swap_colors=0
  507. Ascii_dithering_intensity=2.000000
  508. Ascii_dithering_debug_gradient=0
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