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- It is translating.
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- [F00F] uses [F175].[F002]
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- [F00F] got[000A][F175]!
- [F00F] is in the clutches of a curse![F002]
- [F00F] got[000A][F175]![F008]7
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- [F012][F002]
- Not enough PP! [F002]
- [F012]...[F001]But nothing happened...[F002]
- Use [F012]?[F003]
- [F012] doesn't work here.[F002]
- Monsters won't attack so often now.[F002]
- [F012]'s effects have worn off.[F002]
- Use [F011]?[F003]
- The [F011] has worn off.[F002]
- Change Target
- Pivot to Aim
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- But nothing happened...[F002]
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- [F00D] opened the chest...[F001]
- [F00D] checked the jar...[F001]
- [F00D] checked the barrel...[F001]
- [F00D] checked the wall...[F001]
- [F00D] took a closer look...[F001]
- [F00D] examined the rock...[F001]
- [F00D] peered into the hole...[F001]
- [F00D] examined the grave...[F001]
- [F00D] checked the tree...[F001]
- [F00D] searched the underbrush...[F001]
- [F00D] checked the door...[F001]
- [F00D] looked up the chimney...[F001]
- [F00D] opened the wooden box...[F001]
- [F00D] checked the bed...[F001]
- [F00D] checked the bookcase... [F001]
- [F00D] inspected the sarcophagus...[F001]
- [F00D] checked the fireplace...[F001]
- [F00D] peered into the water...[F001]
- [F00D] checked the stone pillar...[F001]
- [F00D] examined the stalactite...[F001]
- [F00D] checked the boards...[F001]
- [F00D] peered into the fountain...[F001]
- [F00D] looked in the oven...[F001]
- [F00D] looked on the table...[F001]
- [F00D] checked the stone statue...[F001]
- [F00D] examined the stone tablet...[F001]
- [F00D] searched the shelf...[F001]
- [F00D] peeked into the wardrobe...[F001]
- [F00D] checked the firewood...[F001]
- [F00D] looked through the books...[F001]
- [F00D] peered into the well...[F001]
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- This chest is empty.[F002]
- It's just an empty pot.[F002]
- It's a barrel. Unremarkable and empty.[F002]
- There's nothing really unusual about it.[F002]
- There's nothing really unusual about it.[F002]
- It looks like a very hard rock...[F002]
- Seems like there may be something there...[F002]
- The gravestone feels cool to the touch. [F002]
- Its thick roots are visible. [F002]
- There isn't anything there.[F002]
- The door is tightly locked. [F002]
- It's a beautiful painting.[F002]
- A well-built wooden box.[F002]
- Ugh... It's really dusty.[F002]
- They're all very scholarly books.[F002]
- It's just a sarcophagus.[F002]
- It looks hot. [F002]
- It's rippling.[F002]
- It's just a stone pillar. [F002]
- It's cool to the touch. [F002]
- It seems impossible to get through. [F002]
- There might be something here...[F002]
- This oven is well maintained. Very clean.[F002]
- There's nothing unusual about it. [F002]
- This statue looks like it could[000A]spring to life at any moment. [F002]
- It has some writing on it. [F002]
- Everything is kept very tidily.[F002]
- There's nothing in the drawers.[F002]
- [F00D] found nothing of interest. [F002]
- They don't seem to contain[000A]anything very interesting. [F002]
- It's a long way down. [F002]
- This is a beautiful hanging scroll.[F002]
- It's a hanging scroll covered in writing.[F002]
- [F00D] found[000A][F175].[F001]
- [F00D] got [F013] coin[F164].[F002]
- [F00D] got[000A][F175].[F002]
- [F00D] gave [F175][000A]to [F00F].[F002]
- [F00D] found[000A][F175][000A]but can't carry any more. [F002]
- [F00D] checked the chest again. [F001]
- There's something strange about it... [F002]
- but [F00D] can't open it...[F002]
- [F00D] touched[000A]the Psynergy Stone. [F001]
- The party's Psynergy Points[000A]are fully restored! [F001]
- The Psynergy Stone shattered![F002]
- The treasure chest was actually a Mimic! [F002]
- The party's Psynergy Points[000A]are fully restored! [F002]
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- [F00D]'s Psynergy Points are at maximum! [F001]
- [F00D] and party[000A]got [F175].[F002]
- [F00D] checked on the ground...[F001]
- [F00D] didn't find anything...[F002]
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- What do you want to drop?[F002]
- Discard [F175]?[F019]
- [F00D] dropped[000A][F175].[F002]
- [F00D] has a full backpack and[000A]can't carry the [F011].[F002]
- This [F011] seems important.[000A]You should hold on to it.[F002]
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- [F00F] joined your party. [F003]
- [F00F] left your party. [F002]
- [F015]?The Venus Djinni [F024];[F012][F007][000A]joined you! It's set to [F00F]![F003]
- [F015]?The Mercury Djinni [F024]<[F012][F007][000A]joined you! It's set to [F00F]![F003]
- [F015]?The Mars Djinni [F024]=[F012][F007][000A]joined you! It's set to [F00F]![F003]
- [F015]?The Jupiter Djinni [F024]>[F012][F007][000A]joined you! It's set to [F00F]![F003]
- [F015]?[F00D] can now summon[000A][F012]![F001]
- [F015]?To summon [F012], you need[000A]the following Djinn on standby:[F001]
- [F024];[F013] Venus [F007]
- [F024]<[F013] Mercury [F007]
- [F024]=[F013] Mars [F007]
- [F024]>[F013] Jupiter [F007]
- [F001]
- [F015]?[F00A]
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- [F015]<[F014][F003]
- [F015]<[F014] [F00A][F003]
- [F015]=This shows a pirate treasure's location.[000A]Coming from the south, go west when[000A]you reach a reef shaped like a hand.[F002]
- [F175] is resonating...[000A]The other one is that way![F002]
- [F175] stops[000A]responding.[F002]
- [F00F] decided that now[000A]is not the time to use that.[F002]
- [F015]=To Ku-Tsung, general of the Kaocho army:[000A]The courier of this letter, [F00E]0,[000A]has pledged his loyalty to our royal cause.[F001]This loyal servant and his companions have[000A]sworn to use their Psynergy to help you[000A]crush Ayuthay. [2014]Wo, King of Kaocho[F002]
- [F015]=Dear Mr. Kraden,[000A]I bet you're surprised to get this[000A]letter. I'm surprised I'm writing it.[F001]I don't have a lot of time, so I'll[000A]make this short and to the point.[000A]I need your help.[F001]My son was captured in Morgal.[000A]They're planning to execute him[000A]by boiling at the next full moon.[F001]I heard the kids of the Vale warriors[000A]are running around Ei-Jei. Please get[000A]them to help.[F001]I wouldn't be asking, but he's[000A]my son and I'm desperate.[000A] [2014]Briggs[F002]
- You can't just sit around [000A]reading books all day![F002]
- [F00F] took a close look[000A]at [F011].[F002]
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- Settings
- Travel Log
- Psynergy
- Djinn
- Items
- Status
- Encyclopedia
- Djinn Guide
- Atlas
- Load
- Use
- Equip
- Remove
- Give
- Drop
- ???
- Buy
- Sell
- Artifacts
- Repair
- ???
- ???
- Yes
- No
- Revive
- Cure Poison
- Repel Evil
- Remove Curse
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- Change game settings.
- Save your quest.
- Use Psynergy outside of battle.
- Set or trade Djinn among the party.
- Use or equip an item.
- Check characters' status or change order.
- Open the Encyclopedia of Weyard.
- Open the Djinn Guide.
- Open the atlas and look at a map.
- Load data from the Travel Log.
- Use [F011].
- Equip [F011].
- Remove [F011].
- Give [F011].
- Drop [F011].
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- Buy an item.
- Sell an item.
- Buy an artifact.
- Repair an item.
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- Return a downed character to the fight.
- Cleanse the body of poison or venom.
- Exorcise spirits haunting a character.
- Remove a cursed item.
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- Whose Psynergy do you want to use?
- Whom will you use the Psynergy on?
- Set shortcuts for [F017]2 and [F017]3.
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- You don't have enough Psynergy Points!
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- Whose item?
- Whom will you use the item on?
- To whom will you give this item?
- Exchange with which item?
- How many do you want to drop?
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- How many do you want to give?
- Equip [F011]?
- Drop [F175]?
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- Can't remove
- [F00F] has reached the limit for items[000A]carried. Please choose an item to replace.
- You can't use that right now.
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- Can't drop
- Can't remove
- Artifacts
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- 0 in stock
- [F013] in stock
- [F013]
- Coins
- Attack factor
- Defense factor
- Attack factor varies with class, Djinn, and weapon skill.
- Defense factor varies with class and Djinn.
- Give to [F00F].
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- Check whose status?
- Check the status of [F00F].
- Switch out [F00F] and [F00F].
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- Recovering
- Weapon Skill
- Item Details
- Items Equipped
- Character Stats
- Change Page
- Change Page
- Select the Items option to access your items.
- Select the Travel Log to save your game.
- First, open the Psynergy menu.
- Then select the Psynergy you want to use.
- You may use certain kinds of Psynergy often...
- Assign those to [F017]2 and [F017]3.
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- To equip yourself with weapons[000A]and armor, touch the [F017]? icon on the[000A]bottom right to open the menu.
- To use Psynergy outside of battle,[000A]touch the [F017]? icon on the bottom right[000A]to open the menu.
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- [F011]: 0 in stock
- [F011]: [F013] in stock
- Sell [F00F]'s item.
- Repair [F00F]'s item.
- Forge [F00F]'s item.
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- [F013] coin[F164]
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- Use
- Equip
- Remove
- Give
- Drop
- Exchange
- Weapons
- Armor
- Shield
- Head
- Boots
- Ring
- Other
- Set
- Standby
- Give
- [F017]4Set/Standby
- [F017]5Set All/Standby
- Trading Djinn with[000A]yourself will not[000A]change your status.
- Djinn can't be traded[000A]during their recovery.
- Use
- [F017]7Weapon Skill
- [F017]7Show item details
- [F017]7Show items equipped
- [F017]7Character Stats
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- Class will not change.
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- [F00F]'s Psynergy
- This is [F00F]'s inventory.
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- Weapon Skill
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- [F00F] dropped [F175].
- [F00F] got [F013] [F1D5].
- [F00F] got [F175].[F001]
- [F00F] equipped [F175].
- [F00F] removed [F011].
- You equipped an item you can't remove!
- [F00F] has been cursed!
- This item can't be removed!
- Can't give any more [F011].
- [F1C5] was broken!
- The Djinni was given.
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- The Djinn were switched.[F002]
- All of [F00F]'s Djinn are now set.
- All of [F00F]'s Djinn are now on standby.
- The Djinni has been set.
- All Djinn on standby are now set.
- The Djinni is on standby.
- All set Djinn have been put on standby.
- Cursed! [F002]
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- No effect.
- Maximum HP
- Restore HP
- Maximum PP
- Restore PP
- Agility
- Luck
- Maximum HP
- Restore HP
- Maximum PP
- Restore PP
- Attack
- Defense
- Agility
- Luck
- Power
- Power
- Power
- Power
- Resist
- Resist
- Resist
- Resist
- More critical hits
- More counters
- Curse is removable
- Turns
- More encounters
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- Multiple uses
- Single-use
- May break when used
- Bestows Psynergy
- Item will change
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- Equip Effect
- Effect
- Number
- [F013] in stock
- It might break
- if used in battle.
- It's broken, so
- it can't be used.
- X [F013].[F013]
- Can't remove
- 0 in stock
- Unleash
- Can't equip
- Equippable
- Equipped
- No item
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- No effect
- Downed
- Antidote
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- Max HP
- Max PP
- Attack
- Defense
- Agility
- Luck
- Your status is normal.[000A]Carry on adventuring!
- You are down. Recover at a Sanctum, with[000A]the Water of Life, or with Revive Psynergy.
- You're afflicted with poison. Remove it[000A]with Antidote or Cure Poison.
- You're afflicted with venom. Remove it[000A]with Antidote or Cure Poison.
- A cursed item has immobilized you.[000A]Visit a Sanctum to remove it.
- You're being damaged by evil spirits.[000A]Have them exorcised at a Sanctum.
- Your name and level.[000A]Experience points increase your level.
- Experience points.[000A]You need [F013] more to gain a level.
- Your current and maximum Hit Points.[000A]At 0 HP, you are down and cannot fight.
- Your current and maximum Psynergy Points.[000A]You regain PP as you travel.
- The number of Djinn set to you,[000A]and total Djinn per element.
- Your elemental levels indicate your[000A]skill with each element.
- Power reflects the damage you can inflict[000A]with effects from each element.
- Resistance reflects your defensive [000A]strength against each element.
- This is your experience-point total.
- In recovery. Djinn will set themselves[000A]automatically when they're ready.
- You recovered all Hit Points!
- You recovered Hit Points!
- You couldn't recover Hit Points.
- Everyone recovered Hit Points!
- Your Hit Points are at maximum!
- You recovered all Psynergy Points!
- You recovered some Psynergy Points!
- Your Psynergy Points are at maximum!
- Everyone recovered Psynergy Points!
- Your Psynergy Points are at maximum!
- The poison was purged!
- You're not poisoned.
- You were revived!
- You're not down.
- The curse was removed.
- You are not cursed.
- Your maximum Hit Points increased!
- Your maximum Psynergy Points increased!
- Your Agility increased!
- Your Luck increased!
- Your Attack increased!
- Your Defense increased!
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- [F013] / [F013]
- Map List
- Now in: [F00A]
- Map Legend
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- Map Legend
- Weapons
- Armor
- Inn
- Items
- General Store
- Weapons/Armor
- Temple
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- Ext.
- 1F
- 2F
- 3F
- 4F
- 5F
- 6F
- 7F
- 8F
- 9F
- 10F
- B1
- B2
- B3
- B4
- B5
- B6
- B7
- B8
- B9
- B10
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- Would you like to use Retreat?[F019]
- Settings
- Message Speed
- Speech Sounds
- Furigana Display
- Quick Select
- Set message display speed.
- Turn speech sounds on or off.
- Set how to display Japanese furigana.
- Change how to select commands.
- Messages will be displayed at this speed.
- Sounds will play during dialog.
- No sound will play during dialog.
- Display furigana above the text.
- Display furigana only when text is tapped.
- Make selection when tapped once.
- Make selection when tapped twice.
- Confirm by tapping the middle command.
- Confirm by tapping the command once.
- Confirm by tapping the Psynergy in the middle.
- Confirm by tapping your choice once.
- Confirm by tapping the middle option.
- Confirm by tapping your choice once.
- Confirm by tapping the character in the middle.
- Confirm by tapping your choice once.
- [F022]0 Menu Controls: [F022]2 If using a stylus, select commands by sliding. [F00A] Tap[F017]1 to return. [F022]1 If using buttons, select commands with[F017]8 and confirm your choice with[F017]0. Press[F017]1 to return. [F022]3
- [F022]0 Character Selection: [F022]2 If using a stylus, select a character by sliding. [F00A] Tap[F017]1 to return. [F022]1 If using buttons, select a character with[F017]8 Confirm your choice with[F017]0. Press[F017]1 to return. [F022]3
- [F022]0 Psynergy Selection: [F022]2 If using a stylus, select a Psynergy by sliding. [F00A] Tap [F017]2 or [F017]3 to create a shortcut. Tap[F017]1 to return. [F022]1 If using buttons, select a Psynergy with[F017]8. Confirm your choice with[F017]0. Use [F017]2 or [F017]3 to create a shortcut. Press[F017]1 to return. [F022]3
- [F022]0 Character Selection: [F022]2 If using a stylus, select a character by sliding. [F00A] Tap[F017]1 to return. [F022]1 If using buttons, select a character with[F017]8. Confirm your choice with[F017]0. Press[F017]1 to return. [F022]3
- [F022]0 Item Selection: [F022]2 If using a stylus, select an item by sliding. [F00A] Tap[F017]1 to return. [F022]1 If using buttons, select an item with[F017]8. Confirm your choice with[F017]0. Press[F017]1 to return. [F022]3
- [F022]0 Item Command Selection: [F022]2 If using a stylus, select a command by sliding. [F00A] Tap [F017]7 to toggle item information. Tap[F017]1 to return. [F022]1 If using buttons, select a command with[F017]8. Confirm your choice with[F017]0. Press [F017]7 to toggle item information. Press[F017]1 to return. [F022]3
- [F022]0 Character Selection: [F022]2 If using a stylus, select a character by sliding. [F00A] Tap [F017]7 to toggle information for the selected character. Tap[F017]1 to return. [F022]1 If using buttons, select a character with[F017]8. Confirm your choice with[F017]0. Press [F017]7 to toggle information for the selected character. Press[F017]1 to return. [F022]3
- [F022]0 Character Selection: [F022]2 If using a stylus, select a character by sliding. [F00A] Tap [F017]7 to toggle information for the selected character. Tap[F017]1 to return. [F022]1 If using buttons, select a character with[F017]8. Confirm your choice with[F017]0. Press [F017]7 to toggle information for the selected character. Press[F017]1 to return. [F022]3
- [F022]0 Yes/No Controls: [F022]2 If using a stylus, select [Yes] or [No] by tapping. Tap again to confirm your choice. Tap [F017]7 to toggle information for the selected item. Tap[F017]1 to return. [F022]1 If using buttons, select [Yes] or [No] with[F017]8. Confirm your choice with[F017]0. Press [F017]7 to toggle information for the selected item. Press[F017]1 to return. [F022]3
- [F022]0 Selecting No. of Items: [F022]2 If using a stylus, tap [F017]; or [F017]< to change the number of items and tap to confirm your choice. Tap [F017]7 to toggle information for the selected item. Tap[F017]1 to return. [F022]1 If using buttons, change the number of items with[F017]8. Confirm your choice with[F017]0. Press [F017]7 to toggle information for the selected item. Press[F017]1 to return. [F022]3
- [F022]0 Djinn Controls: [F022]2 If using a stylus, select a Djinni by tapping. Tap again to toggle between Set and Standby. Trade Djinn by sliding. Tap a character's icon to toggle all of that character's Djinn between Set and Standby. Tap[F017]1 to return. [F022]1 If using buttons, move the cursor with[F017]8. Press[F017]0 to select a Djinni. Press[F017]0 again to toggle between Set and Standby. Move the cursor and press[F017]0 to switch the Djinni to another character. Press[F017]4 to toggle between Quick Set and Standby. Press[F017]5 to toggle all Djinn between Set and Standby. Press[F017]1 to return. [F022]3
- [F022]0 Yes/No Controls: [F022]2 If using a stylus, select [Yes] or [No] by tapping. Tap again to confirm your choice. [F022]1 If using buttons, select [Yes] or [No] with[F017]8. Confirm your choice with[F017]0. [F022]3
- [F022]0 Status Controls: [F022]2 If using a stylus, select a character by tapping. Tap again to display detailed status. Switch between characters by sliding. Tap[F017]1 to return. [F022]1 If using buttons, move the cursor with[F017]8. Select a character with[F017]0. Press[F017]0 to display detailed status. Move the cursor and press[F017]0 to switch characters. You can also switch characters with [F017]2 or [F017]3. Press[F017]1 to return. [F022]3
- [F022]0 Detailed Status Controls: [F022]2 If using a stylus, switch tabs by tapping. Tap [F017]2 or [F017]3 to change characters. Tap[F017]1 to return. [F022]1 If using buttons, switch tabs using[F017]8. Press [F017]2 or [F017]3 to change characters. Press[F017]1 to return. [F022]3
- [F022]0 Encyclopedia Controls: [F022]2 If using a stylus, choose an entry by tapping. Tap [F017]2 or [F017]3 to switch tabs. Change pages by tapping [F017]; or [F017]<. Tap [F017]= or [F017]> to jump to the next entry. Tap[F017]1 to return. [F022]1 If using buttons, move the cursor with[F017]8. Press[F017]0 to confirm your choice. Press [F017]2 or [F017]3 to switch tabs. Use[F017]8 to change pages. Press and hold up or down on[F017]8 to jump to the next entry. Press[F017]1 to return. [F022]3
- [F022]0 Atlas Controls: [F022]2 If using a stylus, tap to choose a map. Tap again to display your choice. Tap[F017]1 to return. [F022]1 If using buttons, use[F017]8 to choose a map. Press[F017]0 to confirm your choice. Press[F017]1 to return. [F022]3
- [F022]0 Map Controls: [F022]2 If using a stylus, change the map level and display area by tapping. Tap[F017]1 to return. [F022]1 If using buttons, select a map level using[F017]8. Confirm your choice with[F017]0. Use[F017]8 again to change the displayed area. Press[F017]1 to return. [F022]3
- [F022]0 Settings Controls: [F022]2 If using a stylus, tap to select an item. Tap the item again to change its setting. Tap[F017]1 to return. [F022]1 If using buttons, use up and down on[F017]8 to select an item. Use left and right on[F017]8 to change settings. Press[F017]1 to return. [F022]3
- [F022]0 Travel Log Controls: [F022]2 If using a stylus, tap to select an item. Tap again to save in the chosen slot. Tap[F017]1 to return. [F022]1 If using buttons, use[F017]8 to select an item. Press[F017]0 to save in the chosen slot. Press[F017]1 to return. [F022]3
- [F022]0 Yes/No Controls: [F022]2 If using a stylus, select [Yes] or [No] by tapping. Tap again to confirm your choice. [F022]1 If using buttons, use[F017]8 to select [Yes] or [No]. Press[F017]0 to confirm your choice. [F022]3
- It is translating.
- It is translating.
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- It is translating.
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- It is translating.
- Grow small plants into a climbing rope.
- Freeze pools of water into ice.
- Summon a downpour that extinguishes fires.
- Burn an object with a blazing fireball.
- Evaporate a water source with great heat.
- Send things flying with a tornado's power.
- Send things flying with a wind god's power.
- People - [F013]
- Venus Djinn - [F013]
- Mercury Djinn - [F013]
- Mars Djinn - [F013]
- Jupiter Djinn - [F013]
- Tap on any underlined word to find out more [000A]about it. You can refer back to this[000A]information anytime in the encyclopedia.
- Entries read
- Entries obtained
- /
- ????
- Encyclopedia
- Djinn Guide
- Contents
- Adepts
- Alchemy
- Alchemy Dynamo
- Alchemy Forge
- Alchemy Well
- Anemos
- Angara
- Apollo Lens
- Arangoa Prelude
- Arid Heat Psynergy
- Ayuthay
- Barai Pond
- Beastmen
- Belinsk
- Bilibin
- Border Town
- Carver's Camp
- Champa
- Cold Snap Psynergy
- Craggy Peak
- Crush Psynergy
- Crush Tusk
- Djinni
- Douse Psynergy
- Dream Leaf
- Dream Tree
- Eastern Sea
- Echo Gems
- Eclipse Tower
- Ei-Jei
- Elemental Lighthouse
- Elemental Star
- Elements
- Endless Wall
- Exathi
- Fireball Psynergy
- Fori
- Gabomba Statue
- Glyph Book
- Golden Sun
- Goma Mountains
- Gondowan
- Grave Eclipse
- Great Serpent
- Grip Crystal
- Grip Psynergy
- Growth Psynergy
- Harapa
- Harun Village
- Hermes' Water
- Ice Queen
- Ice Queen Stone
- Imil
- Indra
- Insight Glass
- Insight Psynergy
- Izumo
- Jenei
- Jupiter Lighthouse
- Kaocho
- Karagol Sea
- Khiren Mountains
- Kolima Forest
- Kolima Village
- Konpa Ruins
- Kraken
- Laurel
- Lemuria
- Luna Mask
- Magma Orb
- Mars Lighthouse
- Mercury Lighthouse
- Mind Read Psynergy
- Morgal
- Mount Aleph
- Mountain Roc
- Mourning Moon
- Move Psynergy
- Neox
- Nihan
- Osenia
- Otka Sea
- Ouroboros
- Passaj
- Patcher's Place
- Port Rago
- Poseidon
- Psynergy
- Psynergy Stone
- Psynergy Vortex
- Saha
- Sana
- Sanan People
- Sanan Sea
- Sand Prince
- Sand Prince Stone
- Search Psynergy
- Slap Glove
- Slap Psynergy
- Sludge
- Soarwing
- Sol Mask
- Sol Sanctum
- Spirit Sense Psynergy
- Tanglewood
- Te Rya
- Teppe Ruins
- Thermal Psynergy
- Third Eye
- Tonfon
- Track Psynergy
- Tree Flute
- Tret
- Tuaparang
- Umbra Gear
- Umbra Map
- Vale
- Venus Lighthouse
- Waelda
- Wards
- Warriors of Vale
- Watchtower
- Weyard
- Whirlwind Psynergy
- Wise One
- Yamata City
- Zol
- [F00E]0
- [F00E]1
- [F00E]2
- Isaac
- Garet
- Ivan
- Felix
- Patcher
- Kraden
- Carver
- Nowell
- [F00E]3
- Blados
- Nhamu
- Nhemo
- Sheba
- Bogho
- Baghi
- [F00E]4
- Ku-Embra
- Ku-Tsung
- King Wo
- Kan-Shuku
- Meisa
- Chalis
- Paithos
- Veriti
- Ryu Kou
- Hou Zan
- Hou Ju
- [F00E]5
- Volechek
- Lord McCoy
- [F00E]6
- Vande
- Jenna
- Briggs
- Piers
- Mia
- Arcanus
- Ikan
- Kaba
- [F00E]7
- Susa
- Kushinada
- Takeru
- Uzume
- Emperor Unan
- Emperor Ko
- Lady Hinechou
- Lord Kuan
- Obaba
- Mountain Rocs
- Fireball
- King Paithos
- Paith
- Unan
- Kuan
- Hinechou
- Khiren range
- Goma range
- Echo Gem
- Elemental Stars
- Elemental Lighthouses
- Djinn
- Psynergy Vortexes
- vortex
- vortexes
- Sanans
- Beastman
- Mourning Moons
- Mt Aleph
- Those who can use Psynergy are[000A]known as Adepts.[000A][000A]Adepts are the rare descendants of[000A]an ancient culture that has long[000A]since passed. Wind Adepts are[000A]especially rare.
- The force of the four elemental powers[000A]and the study of how they combine[000A]to create reality is known as Alchemy.[000A][000A]The ancients sealed away the force of[000A]Alchemy, and the Warriors of Vale went on[000A]their Golden Sun quest to restore Alchemy.
- This ancient machine is found in the Belinsk[000A]ruins. It is said to be dangerous but is not[000A]currently functioning.
- This ancient machine was built by the Neox[000A]and is powered by the element of fire. It is[000A]thought to create wondrous things.
- This ancient machine was built by the[000A]Neox to produce water in vast quantities.
- This tribe of Wind Adepts is said to have[000A]raised its ancient city into the sky, where[000A]its underside is still visible as the moon.[000A][000A]All modern Wind Adepts are thought to[000A]be descended from the Anemos.
- This continent is in upper Weyard. It is[000A]divided by long mountain ranges that make[000A]travel between its regions difficult.[000A][000A]The northern side of Angara is cold, while[000A]the southern part is very dry. Mount Aleph[000A]and the Goma Plateau are in the west.
- This ancient machine amplifies light.[000A]In theory, it has the ability to end[000A]an eclipse.
- This ancient musical incantation has no[000A]sheet music[2014]each of the six parts is given[000A]by a master musician to one apprentice.[000A][000A]While it is extremely demanding to play,[000A]properly performed the piece is said to[000A]cause miracles.
- This fire-based[000A]Psynergy can[000A]evaporate a water[000A]source in the[000A]blink of an eye.
- This country is[000A]well known for its[000A]beautiful stonework.[000A]Its towers, walls, and[000A]courtyards are the[000A]envy of all Ei-Jei.
- This man-made pool was built by the[000A]Ayuthay. It serves as a reservoir for[000A]runoff water from the Alchemy Well.[000A][000A]At the bottom is an underwater temple[000A]containing untold treasures.
- This is the term applied to the people and[000A]animals that were transformed into hybrid[000A]forms by the Golden Sun.[000A][000A]Besides their altered appearance, some[000A]beastmen are said to possess strange[000A]powers that humans cannot gain.
- This fortress city is the[000A]capital of Morgal, the[000A]country of beastmen.[000A]It is a bastion of both[000A]military might and[000A]cultural sophistication.
- Once a small town, Bilibin has grown[000A]since the time of the Golden Sun[000A]to the point that it's now a country. [000A][000A]While supposedly governed by the[000A]McCoy men, it's rumored that the[000A]queen actually is ruling the realm.
- This town is the major[000A]crossing point between[000A]Morgal and Bilibin.
- This lumberjack camp[000A]stands at one end of[000A]a valley that leads[000A]through the Goma[000A]Mountains to Bilibin[000A]and the rest of the[000A]continent beyond.
- This seafaring nation[000A]has a long tradition of[000A]piracy. Despite their[000A]reputation as seagoing[000A]thugs, the Champa[000A]people have a strong[000A]national pride.
- This water-based[000A]Psynergy produces an[000A]arctic chill. By focusing[000A]its power on a specific[000A]point, the user can[000A]turn a water source[000A]into a pillar of ice.
- This mountain was once home to the Neox.[000A]Their ancient but highly advanced civilization[000A]created many remarkable devices.
- This fire-based[000A]Psynergy strikes an[000A]object with great force.[000A]It can be used on[000A]cracked boulders and[000A]weakened floors to[000A]shatter them.
- This relic of Sludge[000A]retains some of his[000A]destructive power.[000A]It can be worn to[000A]gain the Crush[000A]Psynergy.
- A Djinni is a creature of pure elemental[000A]energy. Adepts use Djinn to enhance[000A]their own powers and summon spirits.[000A][000A]Djinn fall into four elemental[000A]categories: Mars (fire), Mercury (water),[000A]Venus (earth), and Jupiter (wind).
- This water-based[000A]Psynergy conjures[000A]a small storm cloud[000A]that can extinguish[000A]fires and fill small[000A]cavities with water.
- These leaves grant[000A]pleasant dreams to[000A]those who eat them.[000A]They grow from a[000A]rare tree in Kolima,[000A]and people travel[000A]far to buy them.
- This is the source of the dream leaves that[000A]grant pleasant dreams. It is also one of the[000A]great trees that Kolima Village is built into.[000A][000A]Because of an unknown disease, the[000A]Dream Tree's leaves have been altered[000A]to cause nightmares.
- This great sea lies to the east of Angara[000A]and includes both the Otka Sea and[000A]the Sanan Sea within its expanse.[000A][000A]In the wake of the Golden Sun event,[000A]it was separated into northern and[000A]southern regions.
- These gems are only[000A]useful in pairs. Each[000A]taps into its holder's[000A]life force to emit light[000A]and communicate[000A]with the other stone.
- This lighthouse-like structure is hidden[000A]away in the Belinsk ruins.
- This is a general term for the region in[000A]the southeast part of Angara that includes[000A]Ayuthay, Kaocho, Sana, and Champa.[000A][000A]It is generally a sophisticated and[000A]prosperous area.
- There are four of these towers that sent[000A]their beams of elemental energy over Mount[000A]Aleph to cause the Golden Sun event.[000A][000A]This released the force of Alchemy,[000A]which had been sealed away by the[000A]ancients, back into the world of Weyard.
- These four crystals, the keys to starting[000A]the Elemental Lighthouses, were once[000A]sealed up in Sol Sanctum by the ancients.[000A][000A]Thirty years ago, the crystals were taken[000A]from the sanctum and used in the quest[000A]to cause the Golden Sun event.
- The elements of earth, wind, water, and[000A]fire are the building blocks of matter,[000A]and also promote the growth of all things.[000A][000A]When the Elemental Lighthouses were lit,[000A]elemental power surged back into the world,[000A]making the use of Alchemy possible again.
- This massive, ancient edifice divides[000A]Ei-Jei and Morgal. Its origin and purpose[000A]are largely unknown.
- This ancient people gained the respect[000A]of the world[2014]and even the Jenei[2014]with[000A]their great craftsmanship.[000A][000A]Though the Exathi had no Psynergy, their[000A]skill made them partners with the Jenei in[000A]creating things that used elemental power.
- This fire-based[000A]Psynergy focuses[000A]heat energy into a[000A]ball of flame that[000A]the user can throw[000A]to incinerate a target.
- In ancient days, the Fori were those[000A]who had neither Psynergy of the Jenei[000A]nor the craftsmanship of the Exathi.[000A][000A]The word itself[2014]Fori[2014]even seems to[000A]be an ancient insult that meant[000A]"simple people."
- This huge statue was revered by a[000A]village in central Gondowan.[000A][000A]The statue was the entrance to a[000A]vast clockwork labyrinth that was[000A]powered by Psynergy.
- This tome is a primer to[000A]the lost language of the[000A]ancients. It was kept[000A]safe in Konpa so that[000A]future generations[000A]could learn its legacy.
- This powerful explosion happened above[000A]Mount Aleph 30 years ago, releasing[000A]elemental energy throughout Weyard.[000A][000A]Though the Golden Sun event brought the[000A]dying world back to life, the magnitude of[000A]the power released has caused disasters.
- This range divides the[000A]Vale refugees from the[000A]rest of Angara. Isaac's[000A]cabin is on a plateau[000A]that is part of the[000A]new highlands raised[000A]up by the Golden Sun.
- This vast continent is south of Angara.[000A]The Warriors of Vale famously traveled to[000A]Gondowan to light the Venus Lighthouse.[000A][000A]This continent, once joined by land to[000A]Angara, has since split away due to the[000A]seismic effects of the Golden Sun.
- This terrifying phenomenon is caused by[000A]the Eclipse Tower. While the tower swallows[000A]up all light, monsters of shadow reign.[000A][000A]The Eclipse Tower doesn't merely obstruct[000A]light, it actually absorbs it, though what[000A]this might portend is unclear.
- This fierce dragon, more formally known[000A]as the Great Serpent of Mikage, slept in[000A]Mount Mikage on the island of Nihan.[000A][000A]When the Venus Lighthouse was lit, the[000A]dragon awoke. Using sunlight to weaken it,[000A]the Warriors of Vale slew the beast.
- This Jenei artifact was[000A]hidden in the Konpa[000A]ruins. It must be[000A]equipped to gain[000A]Grip Psynergy.
- This earth-based[000A]Psynergy can grasp[000A]faraway objects and[000A]bring them close.[000A]It can also carry the[000A]user across some gaps.
- This earth-based[000A]Psynergy causes plants[000A]to grow rapidly,[000A]sometimes creating[000A]climbable vines to new[000A]locations.
- This former ruin has[000A]been rejuvenated[000A]into a thriving city[000A]since the Golden[000A]Sun event. Elemental[000A]energy now flows[000A]throughout Harapa.
- This small village on[000A]Harun Island is home[000A]to some ancient[000A]ruins with a legacy of[000A]traditions. It is famous[000A]for the local seaweed.
- This water is from a[000A]spring in Imil. It has[000A]the power to heal and[000A]revive any living thing.
- This cruel woman was once imprisoned in a[000A]gemstone, luring men who were foolish[000A]enough to be attracted by her beauty.[000A][000A]Her freezing powers helped revive the[000A]Harapa area from near ruin.
- This gem was created[000A]by the ancient Neox.
- This snowy northern land is home to the[000A]Mercury Lighthouse and its protectors,[000A]the Mercury Clan.[000A][000A]Hermes' Water flows naturally[000A]from the local springs, a product of[000A]the lighthouse's elemental influence.
- This continent was where the Warriors of[000A]Vale found the ship that allowed them[000A]to sail around the world.[000A][000A]Indra was once east of Gondowan,[000A]but the seismic effects of the Golden Sun[000A]have pushed it far from that continent.
- This ancient Jenei[000A]artifact is Ayuthay's[000A]most treasured[000A]possession.
- This water-based[000A]Psynergy allows the[000A]user to view the[000A]true solution[000A]required, among[000A]other deeper views.
- This village once rested upon Nihan,[000A]but it was destroyed by massive[000A]tsunamis that flooded it.[000A][000A]It was once terrorized by a monstrous[000A]dragon called the Great Serpent until[000A]the Warriors of Vale slew the beast.
- In ancient times, those who could use[000A]Psynergy were known as the Jenei.[000A][000A]With their powers and their understanding[000A]of Alchemy, the Jenei created a great[000A]civilization, which all faded when Alchemy[000A]proved too dangerous for the ancient world.
- This lighthouse provided the wind energy[000A]that combined with the other three[000A]elements to power the force of Alchemy.[000A][000A]This tower is now in western Gondowan's[000A]Atteka region and was one of the four that[000A]were lit to trigger the Golden Sun event.
- This powerful nation[000A]was founded by[000A]King Wo, who wages[000A]war against Passaj[000A]and Ayuthay from[000A]its rich palace.
- This vast inland sea once was a vital[000A]crossing between Angara and Gondowan.[000A][000A]After the two continents were split from[000A]each other by the Golden Sun, the[000A]Karagol Sea became joined to the ocean.
- This massive mountain range separates[000A]Ei-Jei in the south of Angara from[000A]Morgal in the north.[000A][000A]Its tall, snowcapped ridge seems to[000A]go on forever, and the Khiren Glacier[000A]is nestled among its highest peaks.
- This mysterious forest is in northeastern[000A]Angara. Isaac's old friend, Tret, can be[000A]found somewhere among its trees.
- This town is essentially[000A]built into the four great[000A]trees that comprise it.[000A]Its troubled history[000A]leads neighboring folk[000A]to think of it as cursed.
- These ruins are thought to have been[000A]a major center where ancient Adepts[000A]could share ideas with visitors.[000A][000A]Little else is known about this[000A]mysterious location, which only came[000A]to light after the Golden Sun.
- This giant squid plagued the Karagol Sea,[000A]capsizing all ships that fell into its grip.[000A][000A]While sailing across the Karagol, the[000A]Warriors of Vale slew the vicious squid.
- This member of the Waelda tribe is one[000A]of the guardians of Kolima Forest, along[000A]with Tret.[000A][000A]Her emissary, Pewter, has some trouble[000A]remembering his manners.
- This legendary island city is home to an[000A]advanced civilization isolated from the world[000A]by surrounding and ever-present mists.[000A][000A]Time passes slowly for its citizens, who[000A]sometimes travel the world in powerful[000A]ships of distinctive design.
- This ancient artifact[000A]puts the Alchemy Well[000A]into operation.[000A]It is a silvery, shining[000A]mask crafted by the[000A]ancient people of[000A]Passaj.
- This object is a power[000A]source strong enough[000A]to fuel the Alchemy[000A]Dynamo.
- This lighthouse provided the fire energy[000A]that combined with the other three[000A]elements to power the force of Alchemy.[000A][000A]This tower is now in the lands north of[000A]Angara and was one of the four that were[000A]lit to trigger the Golden Sun event.
- This lighthouse provided the water energy[000A]that combined with the other three[000A]elements to power the force of Alchemy.[000A][000A]This tower is in the Imil region of Angara[000A]and was one of the four that were lit to[000A]trigger the Golden Sun event.
- This wind-based Psynergy allows the user[000A]to listen to the thoughts and strong[000A]emotions of people and animals.[000A][000A]Only very specialized Wind Adepts such as[000A]Ivan and Sheba can master this esoteric[000A]technique.
- This country occupies the northeastern[000A]part of Angara, with the capital city of[000A]Belinsk at the center.[000A][000A]Morgal is home to many wonders, from[000A]the tree village of Kolima to the ancient[000A]dock facilities of Port Rago.
- This mountain, home to Sol Sanctum,[000A]was mostly destroyed when the[000A]Golden Sun effect exploded above it.[000A][000A]The mountain once stood over the town[000A]of Vale, which was obliterated by that[000A]cataclysmic event 30 years ago.
- These gigantic birds are so rarely seen[000A]that they're beyond legendary.[000A][000A]A single feather can provide enough[000A]material to help craft a soarwing.
- This immense Psynergy Vortex once[000A]unleashed unimaginable destruction[000A]in the center of Angara.[000A][000A]The misery it caused was so widespread,[000A]it became known as the Mourning Moon.
- This earth-based[000A]Psynergy allows the[000A]user to move objects[000A]along the ground. [000A]Objects far too heavy[000A]for human hands can be[000A]moved with little effort.
- The Jenei ruled all civilization with their[000A]powers. Those who lived in what is now[000A]called Craggy Peak were called the Neox.[000A][000A]The Neox worked with the Exathi to create[000A]the Alchemy Machines. But when Alchemy[000A]vanished from the world, so did the Neox.
- This eastern island was once home to[000A]the village of Izumo before it was flooded.[000A]The surviving villagers founded Yamata City.[000A][000A]The dominant feature of the island was[000A]Mount Mikage (also called Gaia Rock),[000A]which was home to the Great Serpent.
- This large continent is far to the south,[000A]across the ocean from Angara.[000A][000A]The Warriors of Vale crossed its desert[000A]expanse and scaled its immense Air's Rock[000A]plateau using wind-based Psynergy.
- This eastern sea lies between Port Rago[000A]and Yamata City. It is quite dangerous,[000A]with rough waters and deadly monsters.[000A][000A]The only ships that consistently survive[000A]crossing it are those made in Port Rago.
- This legendary labyrinth is said to be[000A]quite serpentine, ensnaring those[000A]who dare to enter its twists and turns.
- This mountain town is[000A]home to craftsmen.[000A]Though atop a remote[000A]peak, Passaj is said to[000A]have gotten its name[000A]because it is, or was,[000A]a passage of some sort.
- This general store[000A]serves up just about[000A]everything refugees[000A]from Vale might need[000A]to survive. A small[000A]settlement is huddled[000A]around the store.
- This harbor is home to[000A]proud shipwrights in[000A]the ancient Exathi[000A]tradition. The docks[000A]there are a beautiful[000A]heirloom of the town's[000A]distant past.
- This sea god stood in the way of all those[000A]who tried to sail past him.[000A][000A]The Warriors of Vale had to acquire the[000A]Trident of Ankohl in order to breach[000A]Poseidon's invulnerability.
- Controlling the elements with the[000A]mind is known as using Psynergy.[000A][000A]Those who use Psynergy are called[000A]Adepts[2014]masters over earth, wind,[000A]fire, and water. Many effects are[000A]possible through the use of Psynergy.
- This is a Psynergy-rich mineral that[000A]forms over many years as elemental[000A]power slowly crystallizes.[000A][000A]Adepts can regain Psynergy Points by[000A]touching a stone, which then shatters.
- These are distortions in space that[000A]suck the elemental energy out of[000A]the world[2014]and from Adepts.[000A][000A]They're thought to be an aftereffect[000A]caused by the Golden Sun event.
- This town rests on the[000A]former marshland made[000A]habitable by Kolima[000A]Village's migration.[000A]It is a popular stop for[000A]people wanting to buy[000A]dream leaves.
- This country makes up the eastern part[000A]of the Ei-Jei region. It used to be a[000A]fearsome and aggressive colonial power.
- The Sanan people have spread from their[000A]homeland, Sana, throughout much of[000A]Angara[2014]including Kaocho and Morgal.[000A][000A]Their original country has been both an[000A]aggressor and a peacekeeper throughout[000A]the history of Angara.
- This body of water in the southeast of[000A]Morgal borders Sana and Champa. A number[000A]of valuable trade routes run through it.[000A][000A]Where there are trade ships, there is[000A]piracy. [F00E]6 in particular has made[000A]himself the scourge of the region.
- This legendary man, whose powers are[000A]based in fire, has been sealed in the Sand[000A]Prince Stone since the era of the ancients.[000A][000A]He has waited below Ayuthay for someone[000A]worthy enough to claim the gemstone, for[000A]it holds a great power.
- This gem was created[000A]by the ancient Neox.
- This earth-based[000A]Psynergy is unique to[000A][F00E]7. It allows[000A]her to discover hidden[000A]objects and other[000A]secrets.
- This glove creates the[000A]same effect as the[000A]Slap Psynergy unique[000A]to beastmen. Even[000A]those without Psynergy[000A]powers can use this[000A]treasure of Morgal.
- This wind-based[000A]Psynergy conjures a[000A]blast of air with unusual[000A]properties. It's good[000A]for knocking things[000A]around or waking up[000A]sleeping people.
- This monster was born from the angry[000A]spirits of the creatures killed when the[000A]Golden Sun relocated Kolima Village.[000A][000A]Its curse altered the Dream Tree to[000A]produce nightmare-causing leaves.
- This remarkable[000A]invention allows its[000A]wearer to glide upon[000A]the winds. Soarwings[000A]are hard to make and[000A]so are quite rare.
- This ancient relic is[000A]said to be related to[000A]the Alchemy Forge[000A]in some way.
- This ancient temple hidden in Mount Aleph[000A]was said to be the birthplace of Alchemy[000A]and the repository for the Elemental Stars.[000A][000A]After the stars were used to start the[000A]Elemental Lighthouses, creating the Golden[000A]Sun, the resulting havoc ruined the temple.
- This wind-based[000A]Psynergy allows users[000A]to read minds. Only[000A][F00E]5 can wield[000A]this power, though Ivan[000A]and Sheba were known[000A]to use a similar ability.
- This forest is said to transform at night,[000A]changing into a wood that ensnares[000A]those brave[2014]or foolish[2014]enough to[000A]enter it after dark.
- This nomadic tent village[000A]is located in the snowy[000A]Khiren Mountains. Its[000A]people survive by[000A]staying mobile and[000A]following their flocks[000A]of sheep and goats.
- This ancient home of the Jenei Adepts[000A]was built into the northern face of the[000A]Khiren Mountains.[000A][000A]Time has not been kind to the Teppe ruins,[000A]and the Golden Sun event damaged them[000A]further. They crumble a little more each day.
- This fire-based[000A]Psynergy creates a[000A]warm updraft strong[000A]enough to lift the user[000A]up to otherwise[000A]inaccessible heights.
- This white gem was[000A]sealed away inside the[000A]Watchtower of[000A]Warrior's Hill. There's[000A]an unusual sigil in[000A]the center.
- This city is the capital[000A]of Sana. It is known[000A]for its exquisite[000A]architecture as well[000A]as being a center of[000A]fishing and commerce.
- This Psynergy heightens[000A]a user's sense of smell,[000A]making it possible to[000A]detect faint odors[000A]and track them back[000A]to their source.
- This flute is said to[000A]be made from ancient[000A]trees that once grew[000A]near Ayuthay Castle.[000A]Its craftsmanship is[000A]undeniably old.
- This is an old friend of Isaac's who lives[000A]in Kolima Forest. Apparently he has useful[000A]information about Mountain Rocs.
- This enigmatic nation has great scientific[000A]and military prowess. They fly in a giant[000A]airship, giving them the name "Zenith Tribe."[000A][000A]They are obviously interested in all things[000A]related to Alchemy, including ancient[000A]devices and Psynergy Vortexes.
- These items of equipment were[000A]created by the ancient Jenei to[000A]harness the powers of darkness.
- This weathered map of[000A]Morgal was left by the[000A]Jenei so that their[000A]descendants could find[000A]the Umbra Gear.
- This village lay at the foot of Mount Aleph[000A]until the Golden Sun event, when Aleph[000A]exploded, devastating the area. [000A][000A]The people of Vale have settled elsewhere,[000A]with most making their home around the[000A]new Goma Plateau and the Goma Mountains.
- This lighthouse provided the earth energy[000A]that combined with the other three[000A]elements to power the force of Alchemy.[000A][000A]This tower is in Gondowan and was one[000A]of the four that were lit to trigger[000A]the Golden Sun event.
- These plant-based beings live for many[000A]human generations and gather immense[000A]knowledge over their long lives.[000A][000A]Certain Waelda tribesmen, such as Tret and[000A]Laurel, have gained enough wisdom to be[000A]deified and known as enlightened trees.
- These ancient systems protect the ruins[000A]beneath Belinsk by replicating the will of[000A]the Warden of the North, a Jenei official.[000A][000A]The systems test Adepts who wish to[000A]enter, and only those who pass are allowed[000A]access to the Alchemy Dynamo's core.
- This group of Adepts saved the world by[000A]unsealing the force of Alchemy and causing[000A]the Golden Sun event 30 years ago.[000A][000A]But because that event also brought[000A]mass destruction, the Warriors of Vale[000A]are widely seen as a controversial group.
- This legendary building sits atop[000A]Warrior's Hill on Harun Island, waiting for[000A]worthy champions.
- The world of Weyard is a flat, disklike[000A]planet composed of four elements:[000A]earth, wind, fire, and water.[000A][000A]The elemental forces of Alchemy, once[000A]sealed away, have returned to Weyard,[000A]bringing new life[2014]but also destruction.
- This wind-based[000A]Psynergy summons a[000A]small tornado. Light[000A]objects may be blown[000A]away by the wind. The[000A]whirlwind also pushes[000A]the user back slightly.
- This absolute being looks like a floating[000A]boulder with one central eye. He watches[000A]over Weyard and holds unimaginable power.[000A][000A]The Wise One is now known to be what[000A]the ancients called a Philosopher's Stone,[000A]a creature they forged through Alchemy.
- This city is the primary[000A]settlement on Nihan.[000A]Its culture is centered[000A]around spirituality, with[000A]many prayer shrines.
- This unique mineral, also[000A]called "floating stone,"[000A]floats in the air when[000A]touched by the wind.
- This young man is a promising Earth Adept,[000A]just like his father was when he started[000A]his adventures 30 years ago.[000A][000A]And just like Isaac, who led the famous[000A]Warriors of Vale, [F00E]0 is a person of[000A]few words but strong convictions.
- This young Wind Adept has long known[000A][F00E]0 and [F00E]2, often visiting[000A]them at their Goma Plateau cabin.[000A][000A]Her father, Ivan, was a Warrior of Vale.[000A]She has inherited her father's indomitable[000A]spirit and powers of observation.
- This young man is a Fire Adept, following[000A]in the footsteps of his father, Garet.[000A][000A]He has a reputation for being a[000A]troublemaker, but [F00E]0 is still[000A]proud to call him his best friend.
- This Earth Adept left his hometown of[000A]Vale over 30 years ago[2014]and returned to[000A]find it destroyed by the Golden Sun event.[000A][000A]He lives in a cabin that looks upon distant[000A]Mount Aleph, where he trains his son,[000A][F00E]0, in the use of Psynergy.
- This old friend of Isaac's fought alongside[000A]him as a Warrior of Vale in the events[000A]leading to the Golden Sun phenomenon.[000A][000A]He is [F00E]2's father and a Fire Adept[000A]just like his son. He lives near Mount Aleph,[000A]helping Isaac monitor the area.
- This Warrior of Vale traveled with Isaac[000A]during their quest 30 years ago.[000A]He now lives in the nearby land of Kalay.[000A][000A]He and his daughter, [F00E]1, are Wind[000A]Adepts, descendants of the Anemos,[000A]an old civilization thought long gone.
- Another one of Vale's Earth Adepts led a[000A]second party that joined up with Isaac's[000A]group in the days before the Golden Sun.[000A][000A]Felix's sister, Jenna, and the scholar Kraden[000A]were others from Vale in his party. He left[000A]his homeland[2014]and has not been seen since.
- This Vale refugee has built a large[000A]general store and inn for fellow[000A]survivors of the Golden Sun event.[000A][000A]Though not exactly a mayor,[000A]Patcher is the closest thing to a[000A]leader this outpost has.
- This old scholar is one of Weyard's[000A]foremost authorities on Alchemy,[000A]Psynergy, and ancient cultures.[000A][000A]He traveled with the Warriors of Vale,[000A]and he now conducts his research with[000A]two young apprentices.
- This leader of the lumberjack camp is[000A]known as Carver, though as an old Vale[000A]refugee, it's unknown whether he's always[000A]been called that[2014]or just loves his job.[000A][000A]He never shies away from a task at[000A]hand, which sometimes worries his men.
- This young woman is one of Kraden's[000A]two highly promising Alchemy students,[000A]along with her brother, [F00E]3.[000A][000A]She has immense respect for her mentor[000A]and spends most of her time studying[000A]ancient ruins and artifacts with him.
- This Water Adept has traveled the world[000A]with his teacher, Kraden, studying Alchemy[000A]and other traces of the ancient world.[000A][000A][F00E]3 is the son of Mia, a Water Adept[000A]who traveled with the Warriors of Vale,
- This master swordsman is commander[000A]to a mysterious group of soldiers.
- This fortune-teller peers into the[000A]distant future by gazing into[000A]her crystal ball.[000A][000A]She and her partner, Nhemo, provide[000A]their psychic talents in the city[000A]of Harapa.
- This fortune-teller probes the[000A]near future by looking into the[000A]calm waters in her golden bowl.[000A][000A]She and her partner, Nhamu, provide[000A]their psychic talents in the city[000A]of Harapa.
- This Warrior of Vale helped Felix and his[000A]compatriots trigger the Golden Sun. She is[000A]a brave ally and a skilled Wind Adept.[000A][000A]While her actual origins are still unknown,[000A]some say she is a child of the gods, since[000A]she literally fell out of the sky as a baby.
- This elder of Passaj, like all descendants[000A]of the ancient Exathi, is a blacksmith[000A]of great craftsmanship.[000A][000A]He is stubborn and short tempered[000A]but devoted to protecting his people,[000A]especially against incursions from Kaocho.
- This young man helps his grandfather,[000A]Bogho, look after Passaj.[000A][000A]He lost his parents at an early age[000A]and has since devoted himself to[000A]serving the people of Passaj.
- This nephew to King Paithos is the[000A]prince of Ayuthay. He is also a[000A]good friend to Baghi from Passaj.
- This younger of the two Kaocho generals[000A]is celebrated for his swordsmanship.[000A]He is a master of the Zealous Fury attack.[000A][000A]Ku-Embra is brash and temperamental,[000A]unlike his cogeneral and brother, Ku-Tsung.
- This older of the two Kaocho generals[000A]is renowned for his combat skills.[000A]He is a master of the Dragon Spark attack.[000A][000A]Ku-Tsung is fairly reasonable, unlike his[000A]cogeneral and brother, Ku-Embra.
- The military-minded ruler founded the[000A]new country of Kaocho in the name of[000A]his home empire, Sana.[000A][000A]He spends his days plotting how to take[000A]over more of Ei-Jei and has mysteriously[000A]built his palace upon ancient ruins.
- This cabinet minister in King Wo's court[000A]oversees Kaocho's military efforts in[000A]Passaj and Ayuthay.[000A][000A]Kan-Shuku has grown frustrated by[000A]the failures of his troops, and he fears[000A]King Wo's growing displeasure.
- This woman is the assistant to King Wo's[000A]advisor, Kan-Shuku.[000A][000A]In practice, however, Meisa is the one who[000A]keeps King Wo's court on course. Her[000A]shrewd insights have earned her a[000A]permanent place next to his throne.
- This woman brims with a beauty that's[000A]rarely seen among the people of Angara.[000A][000A]Chalis has become a trusted advisor in[000A]King Wo's court, though it seems that her[000A]strange wealth of information is what has[000A]caught the Kaocho ruler's attention.
- This ruler of Ayuthay is known as[000A]King Paithos. He has presided over a[000A]new era of prosperity brought by the[000A]restarting of Ayuthay's Alchemy Well.
- This Ayuthay was [F00E]4's mother,[000A]who passed away not long after her[000A]child was born. She was also the[000A]sister of King Paithos.
- This hotheaded Sanan youth has taken up[000A]residence in Te Rya village after apparently[000A]being on the run.
- This elderly man is Ryu Kou's tutor,[000A]mentor, and friend. His calm, rational[000A]manner balances his pupil's fiery nature.
- This young girl is much beloved by the[000A]villagers of Te Rya and especially Ryu Kou.
- This beastman Adept has enhanced[000A]senses and can read others' minds[000A]and render scents visible.
- This leader of beastmen is the king of[000A]Morgal. He was crowned after leading the[000A]successful uprising against Sanan colonists.
- This ruler of Bilibin got his start as the[000A]mayor of a small town. Over the years,[000A]it has grown into a full-fledged kingdom.[000A][000A]While Lord McCoy is the ruler of his domain,[000A]there are widespread rumors that his wife[000A]plans to put her son on the throne.
- This young pirate has succeeded his[000A]father, Briggs, as the scourge of the[000A]Eastern Sea.[000A][000A]He has been captured by Morgal forces[000A]and is being held in Belinsk.
- This musician is a member of Belinsk's[000A]popular minstrel troupe. He has visited[000A]many lands in search of musical inspiration.
- This Fire Adept was a Warrior of Vale who[000A]fought at Felix's side. She currently resides[000A]in Kalay, along with other Vale survivors.[000A][000A]While her son [F00E]0's powers are[000A]inherited from his father, he did get her[000A]bright and determined spirit.
- This grizzled sailor is the de facto ruler[000A]of the notorious Champa pirates and[000A]father of [F00E]6.[000A][000A]Despite his brash demeanor, he has a[000A]sentimental side, as seen in his attachment[000A]to his old and worn-out ship.
- This Water Adept from the remote[000A]civilization of Lemuria joined Felix's[000A]party in his quest to ignite the lighthouses.[000A][000A]He now sails the world in his ancient ship,[000A]investigating mysterious phenomena.
- This Warrior of Vale traveled with Isaac.[000A]She is a Water Adept whose powers were[000A]inherited by her son, [F00E]3.[000A][000A]She is descended from the Mercury Clan,[000A]keepers of the Elemental Lighthouse of[000A]the same name.
- This masked man is apparently in[000A]league with the Tuaparang.
- This storyteller is the historian of[000A]Harun Village. He is distracted by worry[000A]since his son and grandson disappeared.
- This boy has been missing since[000A]the eclipse.
- This young girl is daughter to Susa and[000A]Kushinada of Yamata. She supposedly[000A]possesses remarkable powers.
- This king of Yamata is father to [F00E]7[000A]and Takeru and husband to Kushinada.[000A]He was a hero of Izumo in his youth.[000A][000A]While the younger Susa was wild and[000A]uncontrollable, age has mellowed him, and[000A]he has earned the respect of his subjects.
- This queen of Yamata is the mother of[000A][F00E]7 and Takeru. Since [F00E]7's[000A]illness, she has led continuous prayer vigils.[000A][000A]As a young woman, she was chosen by[000A]lottery to be sacrificed to a monster but[000A]was saved by the Warriors of Vale.
- This courageous warrior is the son of Susa[000A]and Kushinada, making him the prince of[000A]Yamata and heir apparent.[000A][000A]After his sister, [F00E]7, had a vision of[000A]the world in peril, he went abroad on an[000A]important mission.
- This Earth Adept was sister to Susa and[000A]the de facto ruler of Izumo before the[000A]village was destroyed by tsunamis.[000A][000A]She died of an illness shortly after[000A]shepherding her people to Yamata.
- This wise and educated monarch rules[000A]Sana from the capital of Tonfon.[000A][000A]He succeeded the warlike Emperor Ko[000A]after a bloody civil war, uniting and bringing[000A]peace to his war-torn country.
- This warmongering tyrant was once emperor[000A]of Sana and known as the Dread Emperor[000A]for his aggressive expansionism.[000A][000A]On his death, a civil war in Sana eventually[000A]crowned Unan as the new emperor, bringing[000A]much-needed peace to the region.
- This Sanan royal is mother to Ryu Kou and[000A]Hou Ju. Besides having lost her husband[000A]to war, both of her children are missing.
- This Sanan royal was killed during[000A]the battle in which Morgal won its[000A]independence.
- This formidable Champan lady is Briggs's[000A]grandmother. She is respected (and[000A]occasionally feared) by her countrymen.[000A][000A]She is descended from the ancient Ankohl[000A]civilization, and she maintains their advanced[000A]blacksmithing tradition.
- This ancient Alchemy Machine sealed the[000A]Eclipse Tower in the Belinsk ruins.[000A][000A]After being reactivated with the Magma Orb,[000A]it causes the Grave Eclipse.
- This ancient machine was built by the Neox[000A]and is powered by the element of fire.[000A][000A]The machine can be put in reverse with[000A]the Cold Snap Psynergy from the[000A]Ice Queen Stone.
- This ancient machine was built by the[000A]Neox to create water in vast quantities.[000A][000A]The machine can be put in reverse with[000A]the Arid Heat Psynergy from the[000A]Sand Prince Stone.
- This tribe of Wind Adepts is said to have[000A]raised its ancient city into the sky, where[000A]its underside is still visible as the moon.[000A][000A]All modern Wind Adepts are thought to[000A]be descended from the Anemos.
- This ancient machine amplifies light.[000A]It concentrates and magnifies light[000A]into a beam of astounding intensity.[000A][000A]Concerned that its power might fall into[000A]the wrong hands, the ancient Jenei sealed[000A]it away in Apollo Sanctum.
- This ancient musical incantation has no[000A]sheet music[2014]each of the six parts is given[000A]by a master musician to one apprentice.[000A][000A]When played, the music mesmerizes any[000A]non-Adept who hears it. It also will open[000A]the secret entrance to the Belinsk ruins.
- This fire-based[000A]Psynergy can[000A]evaporate a water[000A]source in the[000A]blink of an eye.
- This is the country of[000A]master stoneworkers[2014][000A]descendants of the[000A]Exathi. The waters[000A]from its Alchemy Well[000A]have restored its[000A]fortunes.
- This fortress city is the[000A]capital of Morgal, the[000A]country of beastmen.[000A]The ancient ruins on[000A]the surface conceal the[000A]Eclipse Tower below.
- This town is essentially[000A]two towns: one in[000A]Bilibin and one in[000A]Morgal. As the nations[000A]involved become more[000A]hostile, the town is[000A]increasingly divided.
- This camp stands at one[000A]end of a valley that[000A]leads through the Goma[000A]Mountains to the[000A]continent beyond. But[000A]its bridge to Bilibin has[000A]been destroyed.
- This water-based[000A]Psynergy produces an[000A]arctic chill. By focusing[000A]its power on a specific[000A]point, the user can[000A]turn a water source[000A]into a pillar of ice.
- This mountain was once home to the Neox.[000A]Their ancient but highly advanced civilization[000A]created many remarkable devices.[000A][000A]The Neox were wiped out when Alchemy[000A]was sealed away. Their legacy lives on in[000A]the form of ruins that dot the mountain.
- This fire-based[000A]Psynergy strikes an[000A]object with great force.[000A]It can be used on[000A]cracked boulders and[000A]weakened floors to[000A]shatter them.
- This relic of Sludge[000A]retains some of his[000A]destructive power.[000A]It can be worn to[000A]gain the Crush[000A]Psynergy.
- A Djinni is a creature of pure elemental[000A]energy. Adepts use Djinn to enhance[000A]their own powers and summon spirits.[000A][000A]Djinn fall into four elemental[000A]categories: Mars (fire), Mercury (water),[000A]Venus (earth), and Jupiter (wind).
- This water-based[000A]Psynergy conjures[000A]a small storm cloud[000A]that can extinguish[000A]fires and fill small[000A]cavities with water.
- This is the source of the dream leaves that[000A]grant pleasant dreams. It is also one of the[000A]great trees that Kolima Village is built into.[000A][000A]Hermes' Water has cured the disease that[000A]ravaged the Dream Tree, and its leaves[000A]are again healthy.
- These gems are only[000A]useful in pairs. Each[000A]taps into its holder's[000A]life force to emit light[000A]and communicate[000A]with the other stone.
- This ancient edifice is sealed away in the[000A]Belinsk ruins. It radiates power in a manner[000A]similar to the Elemental Lighthouses.[000A][000A]It was sealed away because of the[000A]forbidden energies associated with it.
- This is a general term for the region in[000A]the southeast part of Angara that includes[000A]Ayuthay, Kaocho, Sana, and Champa.[000A][000A]It is generally a sophisticated and[000A]prosperous area. This prosperity can be[000A]traced to several Alchemy Machines.
- There are four of these towers that sent[000A]their beams of elemental energy over Mount[000A]Aleph to cause the Golden Sun event.[000A][000A]This released the force of Alchemy,[000A]which had been sealed away by the[000A]ancients, back into the world of Weyard.
- These four crystals, the keys to starting[000A]the Elemental Lighthouses, were once[000A]sealed up in Sol Sanctum by the ancients.[000A][000A]Thirty years ago, the crystals were taken[000A]from the sanctum and used in the quest[000A]to cause the Golden Sun event.
- Elements[2014]such as those of earth, wind,[000A]water, and fire[2014]are the building blocks of[000A]matter, and promote natural growth.[000A][000A]When the Elemental Lighthouses were lit,[000A]elemental power surged back into the world,[000A]making the use of Alchemy possible again.
- This massive, ancient edifice divides[000A]Ei-Jei and Morgal. Its origin and purpose[000A]are largely unknown.[000A][000A]The wall extends west from Sana into the[000A]heart of Angara and ends at Apollo Sanctum.
- This huge statue was revered by a[000A]village in central Gondowan.[000A][000A]The statue was the entrance to a[000A]vast clockwork labyrinth that was[000A]powered by Psynergy.
- This tome is a primer to[000A]the lost language of the[000A]ancients. It was kept[000A]safe in Konpa so that[000A]future generations[000A]could learn its legacy.
- This vast continent is south of Angara.[000A]The Warriors of Vale famously traveled to[000A]Gondowan to light the Venus Lighthouse.[000A][000A]This continent, once joined by land to[000A]Angara, has since split away due to the[000A]seismic effects of the Golden Sun.
- This Jenei artifact was[000A]hidden in the Konpa[000A]ruins. It must be[000A]equipped to gain[000A]Grip Psynergy.
- This earth-based[000A]Psynergy causes plants[000A]to grow rapidly,[000A]sometimes creating[000A]climbable vines to new[000A]locations.
- This water is from a[000A]spring in Imil. It has[000A]the power to heal and[000A]revive any living thing.
- This cruel woman was once imprisoned in a[000A]gemstone, luring men who were foolish[000A]enough to be attracted by her beauty.[000A][000A]Her freezing powers helped revive the[000A]Harapa area from near ruin.
- This gem was created[000A]by the ancient Neox.[000A]It is the key to gaining[000A]the power to put the[000A]Alchemy Forge in[000A]reverse.
- This snowy northern land is home to the[000A]Mercury Lighthouse and its protectors,[000A]the Mercury Clan.[000A][000A]Hermes' Water flows naturally[000A]from the local springs, a product of[000A]the lighthouse's elemental influence.
- This continent was where the Warriors of[000A]Vale found the ship that allowed them[000A]to sail around the world.[000A][000A]Indra was once east of Gondowan,[000A]but the seismic effects of the Golden Sun[000A]have pushed it far from that continent.
- This Jenei artifact is[000A]Ayuthay's most[000A]treasured possession.[000A]It has a consciousness[000A]and chose [F00E]4[000A]as its master.
- This powerful nation[000A]was founded by[000A]King Wo, who covets[000A]the treasures of the[000A]Ei-Jei region and wages[000A]war against Passaj[000A]and Ayuthay.
- This vast inland sea once was a vital[000A]crossing between Angara and Gondowan.[000A][000A]After the two continents were split from[000A]each other by the Golden Sun, the[000A]Karagol Sea became joined to the ocean.
- This mysterious forest somehow blocks[000A]visitors with strange magic. The few Waelda[000A]tribesmen live within and guard the forest.[000A][000A]The Golden Sun event somehow moved the[000A]forest far to the east.
- This giant squid plagued the Karagol Sea,[000A]capsizing all ships that fell into its grip.[000A][000A]While sailing across the Karagol, the[000A]Warriors of Vale slew the vicious squid.
- This object powers[000A]the Alchemy Dynamo.[000A]It appears as a jewel[000A]that pulses with power.[000A]It is found inside[000A]the body of the[000A]Mountain Roc.
- Mountain Rocs are rare and powerful[000A]enough to be worshipped as gods of[000A]birdkind.[000A][000A]Alchemy Machines can be powered by[000A]the Magma Orbs that form in their[000A]bellies.
- This earth-based[000A]Psynergy allows the[000A]user to move objects[000A]along the ground. [000A]Objects far too heavy[000A]for human hands can be[000A]moved with little effort.
- This large continent is far to the south,[000A]across the ocean from Angara.[000A][000A]The Warriors of Vale crossed its desert[000A]expanse and scaled its immense Air's Rock[000A]plateau using wind-based Psynergy.
- This labyrinth below the new Kaocho Palace[000A]was built by the ancient ancestors of[000A]those living in Ayuthay.[000A][000A]It is said to hold an important mask that is[000A]a critical piece of ancient machinery.
- The Exathi descendants[000A]in this town mine the[000A]floating ore, zol. Passaj[000A]is said to have gotten[000A]its name because it is,[000A]or was, a mountain[000A]passage of some sort.
- This sea god stood in the way of all those[000A]who tried to sail past him.[000A][000A]The Warriors of Vale had to acquire the[000A]Trident of Ankohl in order to breach[000A]Poseidon's invulnerability.
- Controlling the elements with the[000A]mind is known as using Psynergy.[000A][000A]Those who use Psynergy are called[000A]Adepts[2014]masters over earth, wind,[000A]fire, and water. Many effects are[000A]possible through the use of Psynergy.
- This country makes up the eastern part[000A]of the Ei-Jei region. It used to be a[000A]fearsome and aggressive colonial power.[000A][000A]After Emperor Ko's death, Sana fell[000A]into a deadly civil war of succession. Unan,[000A]who desired unity, was eventually crowned.
- This legendary man, whose powers are[000A]based in fire, has been sealed in the Sand[000A]Prince Stone since the era of the ancients.[000A][000A]He has waited below Ayuthay for someone[000A]worthy enough to claim the gemstone, for[000A]it holds a great power.
- This gem was created[000A]by the ancient Neox.[000A]It is the key to gaining[000A]the power to put the[000A]Alchemy Well in[000A]reverse.
- This earth-based[000A]Psynergy is unique to[000A][F00E]7. It allows[000A]her to discover hidden[000A]objects and other[000A]secrets.
- The feather of a[000A]Mountain Roc is what[000A]gives this invention[000A]its gliding power.[000A]If trained, Adepts can[000A]use a soarwing to fly[000A]with high precision.
- This ancient relic is[000A]required for operating[000A]the Alchemy Forge.[000A]This golden mask was[000A]crafted by the ancient[000A]Exathi of Passaj.
- This wind-based[000A]Psynergy allows users[000A]to read minds. Only[000A][F00E]5 can wield[000A]this power, though Ivan[000A]and Sheba were known[000A]to use a similar ability.
- This fire-based[000A]Psynergy creates a[000A]warm updraft strong[000A]enough to lift the user[000A]up to otherwise[000A]inaccessible heights.
- This white gem was[000A]sealed away inside the[000A]Watchtower of[000A]Warrior's Hill. The Adept[000A]it chooses can use it[000A]for a third eye and see[000A]the unseen.
- This Psynergy heightens[000A]a user's sense of smell,[000A]making it possible to[000A]detect faint odors[000A]and track them back[000A]to their source.
- This Waelda tribesman is one of the elders[000A]and guardians of Kolima Forest, along with[000A]Laurel.[000A][000A]Over time he has grown into a massive[000A]tree and has protected all of Kolima from[000A]numerous calamities.
- These five items were left by the Jenei[000A]for their descendants in the event of[000A]another Grave Eclipse.[000A][000A]When worn, this equipment shields the[000A]wearer from the power of light, though[000A]only beastmen are able to use it.
- This legendary building sits atop[000A]Warrior's Hill on Harun Island, waiting for[000A]worthy champions.[000A][000A]The Third Eye, a countermeasure against[000A]the eventual awakening of Luna Tower,[000A]rests here.
- The world of Weyard is a flat, disklike[000A]planet composed of four elements:[000A]earth, wind, fire, and water.[000A][000A]The elemental forces of Alchemy, once[000A]sealed away, have returned to Weyard,[000A]bringing new life[2014]but also destruction.
- This wind-based[000A]Psynergy summons a[000A]small tornado. Light[000A]objects may be blown[000A]away by the wind. The[000A]whirlwind also pushes[000A]the user back slightly.
- This unique mineral, also[000A]called "floating stone,"[000A]floats in the air when[000A]touched by the wind.[000A]It can be melted down[000A]to create a floating gas.
- This young man is a Fire Adept, following[000A]in the footsteps of his father, Garet.[000A][000A]He has lived up to his reputation for[000A]being a troublemaker by crashing[000A]the soarwing[2014]the event which has[000A]propelled the heroes into action.
- This Vale refugee has built a large general[000A]store and inn to support fellow survivors[000A]of the Golden Sun aftermath.[000A][000A]This unofficial leader of this area welcomes[000A]all who visit, except [F00E]2, who once[000A]nearly burned down his place.
- This Tuaparang commander is a master[000A]swordsman constantly looking for a fight.[000A][000A]He works closely with Chalis in manipulating[000A][F00E]0's group to accomplish their[000A]own sinister goals.
- This Warrior of Vale helped Felix and his[000A]compatriots trigger the Golden Sun. She is[000A]a brave ally and a skilled Wind Adept.[000A][000A]While her actual origins are still unknown,[000A]some say she is a child of the gods, since[000A]she literally fell out of the sky as a baby.
- This young man helps his grandfather,[000A]Bogho, look after Passaj.[000A][000A]He lost his parents at an early age and[000A]has since devoted himself to serving his[000A]people, which has won him the[000A]friendship of Ayuthay's [F00E]4.
- This prince of Ayuthay long thought he was[000A]a miracle born purely of his mother's powers.[000A]King Paithos has revealed the truth.[000A][000A]His mother had no powers, and [F00E]4 has[000A]inherited his Water Adept abilities from a[000A]strong Adept whose identity is a mystery.
- This younger of the two Kaocho generals,[000A]who passed during the Grave Eclipse,[000A]was celebrated for his swordsmanship.[000A][000A]His restless spirit lingers, caught[000A]within the earthly realm.
- This older of the two Kaocho generals,[000A]who passed during the Grave Eclipse,[000A]was renowned for his tactical leadership.[000A][000A]His frustrated spirit still lingers, trapped[000A]within the earthly realm.
- This woman is the assistant to King Wo's[000A]advisor, Kan-Shuku.[000A][000A]In practice, however, Meisa is the one who[000A]keeps King Wo's court on course. Her[000A]shrewd insights have earned her a[000A]permanent place next to his throne.
- This Tuaparang agent uses her enchanting[000A]wiles to bewitch King Wo and manipulate[000A]Kaocho from behind the throne. [000A][000A]She is partnered with Blados, subtly[000A]pushing [F00E]0 and his friends to[000A]accomplish their goals.
- This ruler of Ayuthay has presided over a[000A]new era of prosperity brought by the[000A]restarting of Ayuthay's Alchemy Well.[000A][000A]He has sheltered his people from attack by[000A]ordering everyone into the underground[000A]part of his city. He is [F00E]4's uncle.
- This Ayuthay has long been heralded[000A]as an Adept who worked miracles.[000A][000A]King Paithos is one of few who know the[000A]truth: a mystery man whom she was in love[000A]with was truly this Adept. She died not long[000A]after giving birth to his child, [F00E]4.
- This member of the Sanan royal family[000A]triggered the Grave Eclipse in the hopes[000A]of saving his sister, Hou Ju.[000A][000A]After his father was killed in Morgal's[000A]revolt, he escaped into Te Rya village[000A]with his sister and Hou Zan.
- This elderly man was Ryu Kou's tutor,[000A]mentor, and friend. His calm, rational[000A]manner balanced his pupil's fiery nature.[000A][000A]Despite his age, Hou Zan was a master[000A]of martial arts. He died defending Ryu Kou[000A]and Hou Ju during the Grave Eclipse.
- This young girl is Ryu Kou's sister.[000A]She was held prisoner in Belinsk in[000A]the aftermath of Morgal's revolution.[000A][000A]She seems to inspire a fierce devotion[000A]in all who know her, as evidenced by[000A]her brother and the villagers of Te Rya.
- This beastman is part of the Czamaral[000A]clan, royal family of Morgal. She is[000A]King Volechek's younger sister.[000A][000A]Her unique powers let her read minds[000A]and render scents visible. In battle, she[000A]can transform into a ferocious beast.
- This leader of beastmen is the king of[000A]Morgal and [F00E]5's older brother.[000A][000A]His long war with Sana and Bilibin has driven[000A]his anger and desperation, causing him to[000A]activate Luna Tower.
- This young pirate has succeeded his[000A]father, Briggs, as the scourge of the[000A]Eastern Sea.[000A][000A]As a Fire Adept, [F00E]6 has an edge[000A]in piracy. Free spirited like his father, he[000A]is also loyal and respected by his crew.
- This musician is a member of Belinsk's[000A]popular minstrel troupe, the only band[000A]capable of performing "Arangoa Prelude."[000A][000A]He spends much time traveling in his[000A]search for musical inspiration, so he is[000A]known throughout Morgal.
- This grizzled sailor was the de facto ruler[000A]of the notorious Champa pirates and[000A]father of [F00E]6.[000A][000A]His bravery saved [F00E]6, but he was[000A]killed by monsters during the Grave Eclipse.[000A]He died a hero aboard his beloved ship.
- This Adept's machinations were largely[000A]responsible for the Golden Sun event, which[000A]granted him tremendous power.[000A][000A]While he currently cooperates with the[000A]Tuaparang, his goals in doing so remain[000A]mysterious.
- This storyteller is the historian of[000A]Harun Village. His duty is to direct brave[000A]champions to Warrior's Hill.[000A][000A]He is much beloved for his stories[000A]by the village children, including his[000A]grandson, Kaba.
- This boy is the grandson of Ikan, storyteller[000A]of Harun Village. [000A][000A]When his father was wounded during a[000A]shipwreck caused by the eclipse,[000A]he carried the injured man to safety.
- This young girl is daughter to Susa and[000A]Kushinada of Yamata. She is also an Earth[000A]Adept chosen to bear the Third Eye.[000A][000A]Despite her youth and relative inexperience,[000A]she possesses powerful Psynergy and can[000A]see into the future.
- This queen of Yamata is the mother of[000A][F00E]7 and Takeru. She has taken ill,[000A]exhausted by constant prayer.
- This Sanan royal is mother to Ryu Kou and[000A]Hou Ju. She has at last been reunited with[000A]her children and lives with them in Tonfon.
- This former lord of Morgal was father to[000A]Ryu Kou and Hou Ju. He was killed in battle[000A]against Volechek.[000A][000A]While he lost his domain and life to the[000A]beastmen, he did manage to arrange for[000A]his children to escape.
- dream leaf
- fireball
- elements
- beastman
- beastmen
- soarwing
- Barai pond
- Barai[000A]pond
- VOLECHEK
- Konpa ruins
- zol
- Teppe ruins
- Warriors[000A]of Vale
- WATCHTOWER
- Kolima[000A]Forest
- Sanan people
- JENEI
- Great[000A]Serpent
- Umbra map
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