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Nov 14th, 2017
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  1. wait(0)
  2. Player = game.Players.LocalPlayer
  3.  
  4. local count = 0
  5. local countspeed = 1
  6. local sine = 0
  7. local sinespeed = 1
  8. local angle = nil
  9. local global_wait = 0
  10. local showtag = false
  11.  
  12.  
  13. --dance booleans--
  14. local jerk = false
  15. local party = false
  16. local canttouch = false
  17. local happy = false
  18. local spin = false
  19. local thriller = false
  20. local barrel = false
  21. local sax = false
  22. local spooky = false
  23. local stride = false
  24. local shuffle = false
  25. local rock = false
  26. local gagnam = false
  27. local snoop = false
  28. local darude = false
  29. local taco = false
  30. ------------------
  31. --dance accessory--
  32. local barrelbrick = nil
  33. local saxtool = nil
  34. -------------------
  35. --custom animate--
  36. local walk = false
  37. local jump = false
  38. local sit = false
  39. local run = false
  40. ------------------
  41. --walk keys--
  42. local W = false
  43. local A = false
  44. local S = false
  45. local D = false
  46. -------------
  47. local m = Instance.new("Model",game.Players.LocalPlayer.Character) m.Name = "ModelParts"
  48. local miniweld = nil
  49. local rootpart = nil
  50.  
  51. local Mouse = nil
  52. local Animate = nil
  53. local Music = nil
  54. local Asset = "http://www.roblox.com/asset/?id="
  55. local Animating = nil
  56. local humanoid = nil
  57. local face = nil
  58.  
  59. local head = nil
  60. local torso = nil
  61. local ra = nil
  62. local la = nil
  63. local rl = nil
  64. local ll = nil
  65. local rs = nil
  66. local ls = nil
  67. local rh = nil
  68. local lh = nil
  69. local neck = nil
  70. local rj = nil
  71.  
  72. local char = nil
  73. local Hat1 = nil
  74. local Hat2 = nil
  75. local a,b = nil
  76.  
  77. ----------musics-----------------
  78. local M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16 = nil
  79. ---------------------------------
  80.  
  81. local mesh,meshids,textureids,w
  82.  
  83. function fm(parent,meshid,x,y,z,meshtexture)
  84. if meshid == "cylinder" then
  85. mesh = Instance.new("CylinderMesh",parent)
  86. mesh.Scale = Vector3.new(x,y,z)
  87. return mesh
  88. else
  89. mesh = Instance.new("SpecialMesh",parent)
  90. if meshid ~= "sphere" then
  91. if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else
  92. mesh.MeshId = "rbxassetid://"..meshids[meshid]
  93. end
  94. else mesh.MeshType = 3 end
  95. mesh.Scale = Vector3.new(x,y,z)
  96. if meshtexture ~= nil then
  97. if type(meshtexture) == "number" then
  98. mesh.TextureId = "rbxassetid://"..meshtexture
  99. else
  100. mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
  101. end
  102. return mesh
  103. end
  104. end
  105.  
  106. function P(x,y,z,color,transparency,cancollide,anchored,parent,typee)
  107. if typee ~= nil then
  108. c = Instance.new("WedgePart",m)
  109. else
  110. c = Instance.new("Part",m)
  111. end
  112. c.TopSurface,c.BottomSurface = 0,0
  113. c.Locked = true
  114. c.formFactor = "Custom"
  115. c.Size = Vector3.new(x,y,z)
  116. if color ~= "random" then
  117. c.BrickColor = BrickColor.new(color)
  118. else
  119. c.BrickColor = BrickColor:random()
  120. end
  121. c.Transparency = transparency
  122. c.CanCollide = cancollide
  123. if anchored ~= nil then
  124. c.Anchored = anchored
  125. end
  126. if parent ~= nil then
  127. c.Parent = parent
  128. end
  129. return c
  130. end
  131.  
  132. function We(part0,part1,x,y,z,rx,ry,rz,parent)
  133. w = Instance.new("Motor",m)
  134. if parent ~= nil then w.Parent = parent end
  135. w.Part0,w.Part1 = part0,part1
  136. w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
  137. return w
  138. end
  139.  
  140. function SetAnimation(id,humanoid)
  141. if Animating ~= nil then
  142. Animating:Stop()
  143. end
  144. Animate.AnimationId = Asset .. id
  145. Animating = humanoid:LoadAnimation(Animate)
  146. Animating:Play()
  147. end
  148.  
  149. function AnimationStop()
  150. jerk = false
  151. party = false
  152. canttouch = false
  153. happy = false
  154. spin = false
  155. thriller = false
  156. barrel = false
  157. sax = false
  158. spooky = false
  159. stride = false
  160. shuffle = false
  161. rock = false
  162. gagnam = false
  163. snoop = false
  164. darude = false
  165. taco = false
  166. if barrelbrick ~= nil then
  167. barrelbrick:Remove()
  168. barrelbrick = nil
  169. end
  170. if saxtool ~= nil then
  171. saxtool:Remove()
  172. saxtool = nil
  173. end
  174. if sandstorm ~= nil then
  175. sandstorm:Remove()
  176. sandstorm = nil
  177. end
  178. end
  179.  
  180. local Musical
  181. function SetMusic(id,volume)
  182. Musical = Instance.new("Sound",char.Head)
  183. if volume == nil then
  184. Musical.Volume = 1
  185. else
  186. Musical.Volume = volume
  187. end
  188. Musical.Looped = true
  189. Musical.SoundId = Asset .. id
  190. return Musical
  191. end
  192.  
  193. function GenerateGui()
  194. a=Instance.new("ScreenGui")
  195. a.Name = "Memer"
  196. b=Instance.new("ImageLabel",a)
  197. b.BackgroundTransparency = 1
  198. b.Size = UDim2.new(0,250,0,100)
  199. b.Position = UDim2.new(0,0,1,0)
  200. b.Image = Asset .. "http://www.roblox.com/asset/?id=534247804"
  201. b.Name = "Logo"
  202. c=Instance.new("Sound",a)
  203. c.Name = "Intro"
  204. c.Volume = 1
  205. c.SoundId = Asset .. "rbxassetid://533871935"
  206. c.Looped = false
  207. return a
  208. end
  209.  
  210. function Generate(player)
  211. char = player.Character
  212. Hat1 = P(1,1,1,'Bright violet ',0,false,false)
  213. Hat2 = P(1,1,1,'Bright violet ',0,false,false)
  214. wait()
  215. a=fm(Hat1,0,1,1,1,1577349) a.VertexColor = Vector3.new(1,1,1)
  216. b=fm(Hat2,0,1,1,1,18987684) b.VertexColor = Vector3.new(1,1,1)
  217. wait()
  218. if char:FindFirstChild("Head") then
  219. We(Hat1,char.Head,0,0.25,-0.135,0,0,0)
  220. We(Hat2,char.Head,0,0.8,0,0,0,0)
  221. if char.Head:FindFirstChild("face") ~= nil then
  222. face = char.Head:FindFirstChild("face")
  223. face.Texture = "rbxasset://textures/face.png"
  224. end
  225. c=char.Head:clone()
  226. c.Name = "FalseHead"
  227. c.CanCollide = false
  228. c.Parent = char
  229. We(c,char.Head,0,0,0,0,0,0)
  230. char.Head.Transparency = 1
  231. for i,v in pairs(char:GetChildren()) do
  232. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "Hat" or v.ClassName == "CharacterMesh" or v.ClassName == "Shirt Graphic" then
  233. v:Remove()
  234. end
  235. if v.ClassName == "BodyColors" then
  236. v.HeadColor = BrickColor.new("Bright yellow")
  237. v.LeftArmColor = BrickColor.new("Bright yellow")
  238. v.LeftLegColor = BrickColor.new("Br. yellowish green")
  239. v.RightArmColor = BrickColor.new("Bright yellow")
  240. v.RightLegColor = BrickColor.new("Br. yellowish green")
  241. v.TorsoColor = BrickColor.new("Bright Blue")
  242. end
  243. if v.ClassName == "Part" then
  244. if v.Name == "Head" or v.Name == "FalseHead" then
  245. v.BrickColor = BrickColor.new("Bright yellow")
  246. else
  247. v.BrickColor = BrickColor.new("Bright yellow")
  248. end
  249. end
  250. end
  251. ----------musics---------------
  252. M1=SetMusic(774498708)
  253. M1.Pitch = .2
  254. M1.Volume = 50
  255. M2=SetMusic(=788227587)
  256. M2.Pitch = .2
  257. M2.Volume = 50
  258. M3=SetMusic(287895622)
  259. M3.Volume = 50
  260. M4=SetMusic(982218456)
  261. M4.Volume = 50
  262. M5=SetMusic(194380361)
  263. M5.Volume = 50
  264. M6=SetMusic(540190383)
  265. M6.Volume = 50
  266. M7=SetMusic(253827644)
  267. M7.Volume = 50
  268. M8=SetMusic(358776516)
  269. M8.Volume = 50
  270. M9=SetMusic(178297940)
  271. M9.Volume = 50
  272. M10=SetMusic(241814102)
  273. M10.Volume = 50
  274. M11=SetMusic(533874013)
  275. M11.Volume = 50
  276. M12=SetMusic(316168561)
  277. M12.Volume = 50
  278. M13=SetMusic(142300879)
  279. M13.Volume = 50
  280. M14=SetMusic(684159363)
  281. M14.Volume = 50
  282. M15=SetMusic(787297457)
  283. M15.Volume = 50
  284. M16=SetMusic(597084853)
  285. M16.Volume = 50
  286. boi=SetMusic(597084853)
  287. -------------------------------
  288.  
  289. if char:FindFirstChild("HumanoidRootPart") ~= nil then
  290. rootpart = char:FindFirstChild("HumanoidRootPart")
  291. end
  292. if showtag == true then
  293. local bbg = Instance.new("BillboardGui",c)
  294. bbg.Adornee = c
  295. bbg.Name = "satuttava"
  296. bbg.Size = UDim2.new(6,0,2,0)
  297. bbg.StudsOffset = Vector3.new(0,2,0)
  298. local box = Instance.new("TextLabel",bbg)
  299. box.Size = UDim2.new(1,0,1,0)
  300. box.BackgroundColor = BrickColor.new("White")
  301. box.TextColor3 = Color3.new(255,0,0)
  302. box.TextStrokeTransparency = 0.5
  303. box.Font = "Arcade"
  304. box.Text = Player.Name
  305. box.BackgroundTransparency = 1
  306. box.Position = UDim2.new(0,0,0,0)
  307. box.TextScaled = true
  308. end
  309. if char:FindFirstChild("Humanoid") ~= nil then
  310. char:FindFirstChild("Humanoid").MaxHealth = (100*100*100*100)*100
  311. wait()
  312. char:FindFirstChild("Humanoid").Health = char:FindFirstChild("Humanoid").MaxHealth
  313. --char:FindFirstChild("Humanoid").Name = game.Players.LocalPlayer.Name
  314. humanoid = char:FindFirstChild("Humanoid")
  315. if humanoid:FindFirstChild("Animator") ~= nil then
  316. humanoid:FindFirstChild("Animator"):Remove()
  317. --Instance.new("Animator",humanoid)
  318. end
  319. if char:FindFirstChild("Animate") ~= nil then
  320. char:FindFirstChild("Animate"):Remove()
  321. end
  322. end
  323. Mouse = player:GetMouse()
  324. Music = Instance.new("Sound",char.Head)
  325. Music.Volume = 1
  326. Music.Looped = true
  327. Music.SoundId = Asset
  328. Animate = Instance.new("Animation",char.Head)
  329. Animate.AnimationId = Asset
  330.  
  331.  
  332.  
  333. head = char:FindFirstChild("Head")
  334. torso = char:FindFirstChild("Torso")
  335. ra = char:findFirstChild("Right Arm")
  336. la = char:findFirstChild("Left Arm")
  337. rl = char:findFirstChild("Right Leg")
  338. ll = char:findFirstChild("Left Leg")
  339. rs = torso:findFirstChild("Right Shoulder")
  340. ls = torso:findFirstChild("Left Shoulder")
  341. rh = torso:findFirstChild("Right Hip")
  342. lh = torso:findFirstChild("Left Hip")
  343. neck = torso:findFirstChild("Neck")
  344. rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  345.  
  346. state = humanoid:GetState()
  347. local ca = nil
  348. ca=GenerateGui()
  349. ca.Parent = player.PlayerGui
  350. if ca:FindFirstChild("Logo") ~= nil then
  351. ca:FindFirstChild("Logo"):TweenPosition(UDim2.new(0, 0, 1, -100), "Out", "Quad", 3, true)
  352. if ca:FindFirstChild("Intro") ~= nil then
  353. ca:FindFirstChild("Intro"):Play()
  354. coroutine.resume(coroutine.create(function()
  355. for i=0,30 do
  356. ca:FindFirstChild("Intro").Volume = 1/(i/2)
  357. wait(0.5)
  358. if i >= 30 then
  359. break
  360. end
  361. end
  362. end))
  363. end
  364. end
  365.  
  366. if humanoid ~= nil then
  367. humanoid.Changed:connect(function(pro)
  368. if pro == "MoveDirection" or pro == "Jump" then
  369. if Music.IsPlaying == true then
  370. AnimationStop()
  371. end
  372. end
  373. end)
  374. humanoid.Died:connect(function()
  375. AnimationStop()
  376. end)
  377.  
  378. Mouse.KeyUp:connect(function(key)
  379. if key == "w" then
  380. W = false
  381. end
  382. if key == "a" then
  383. A = false
  384. end
  385. if key == "s" then
  386. S = false
  387. end
  388. if key == "d" then
  389. D = false
  390. end
  391. if string.byte(key) == 48 then
  392. run = false
  393. end
  394. end)
  395.  
  396. Mouse.KeyDown:connect(function(key)
  397. if key == "w" then
  398. W = true
  399. AnimationStop()
  400. end
  401. if key == "a" then
  402. A = true
  403. AnimationStop()
  404. end
  405. if key == "s" then
  406. S = true
  407. AnimationStop()
  408. end
  409. if key == "d" then
  410. D = true
  411. AnimationStop()
  412. end
  413. end)
  414.  
  415.  
  416.  
  417. Mouse.KeyDown:connect(function(key)
  418. KeyUsed(key)
  419. end)
  420. end
  421. end
  422. print'fuck you!'
  423. end
  424.  
  425. function KeyUsed(key)
  426. if humanoid ~= nil then
  427. if humanoid.Health > 0 then
  428. if string.byte(key) == 32 then
  429. jump = true
  430. AnimationStop()
  431. --sit = false
  432. end
  433. if string.byte(key) == 50 then
  434. AnimationStop()
  435. if sit == true then
  436. sit = false
  437. else
  438. sit = true
  439. end
  440. end
  441. if string.byte(key) == 48 then
  442. run = true
  443. end
  444. if W == false and A == false and S == false and D == false and jump == false and sit == false then
  445. if key == "Q" or key == "q" then
  446. AnimationStop()
  447. canttouch = true
  448. M1:Play()
  449. end
  450. if key == "E" or key == "e" then
  451. AnimationStop()
  452. party = true
  453. M2:Play()
  454. end
  455. if key == "R" or key == "r" then
  456. AnimationStop()
  457. jerk = true
  458. M3:Play()
  459. end
  460. if key == "T" or key == "t" then
  461. AnimationStop()
  462. happy = true
  463. M4:Play()
  464. end
  465. if key == "Y" or key == "y" then
  466. AnimationStop()
  467. spin = true
  468. M5:Play()
  469. end
  470. if key == "U" or key == "u" then
  471. AnimationStop()
  472. thriller = true
  473. M6:Play()
  474. end
  475. if key == "F" or key == "f" then
  476. AnimationStop()
  477. barrel = true
  478. M7:Play()
  479. if barrelbrick == nil and barrel == true then
  480. barrelbrick = P(2,2,1,'Black',0,false,false)
  481. a=fm(barrelbrick,29873142,1.1,0.8,1.1,31082268) a.VertexColor = Vector3.new(1,1,1)
  482. We(barrelbrick,char.Torso,0,-0.2,0,0,0,0)
  483. end
  484. end
  485. if key == "P" or key == "p" then
  486. AnimationStop()
  487. sax = true
  488. M8:Play()
  489. if saxtool == nil and sax == true then
  490. saxtool = P(1,2,2,'Black',0,false,false)
  491. a=fm(saxtool,44410178,1.5,1.5,1.5,44410320) a.VertexColor = Vector3.new(1,1,1)
  492. b=We(saxtool,char:FindFirstChild("Left Arm"),0,-1,0,0,0,0)
  493. b.C1 = CFrame.new(0.5, -0.9, -0.3) * CFrame.Angles(math.pi/1.5, -math.pi/2, -math.pi/8)
  494. end
  495. end
  496. if key == "G" or key == "g" then
  497. AnimationStop()
  498. spooky = true
  499. M9:Play()
  500. end
  501. if key == "H" or key == "h" then
  502. AnimationStop()
  503. stride = true
  504. M10:Play()
  505. end
  506. if key == "J" or key == "j" then
  507. AnimationStop()
  508. shuffle = true
  509. M11:Play()
  510. end
  511. if key == "K" or key == "k" then
  512. AnimationStop()
  513. rock = true
  514. M12:Play()
  515. end
  516. if key == "L" or key == "l" then
  517. AnimationStop()
  518. gagnam = true
  519. M13:Play()
  520. end
  521. if key == "Z" or key == "z" then
  522. AnimationStop()
  523. snoop = true
  524. M14:Play()
  525. end
  526. if key == "X" or key == "x" then
  527. AnimationStop()
  528. darude = true
  529. M15:Play()
  530. if sandstorm == nil and darude == true then
  531. sandstorm = P(1,1,1,'Black',0,false,false)
  532. sandstorm.Transparency = 1
  533. a=Instance.new("Smoke",sandstorm)
  534. a.Color = Color3.new(255/255,255/255,175/255)
  535. a.Size = 0.4
  536. a.RiseVelocity = 3
  537. a.Opacity = 0.75
  538. b=We(sandstorm,char:FindFirstChild("Torso"),0,0,0,0,0,0)
  539. b.C1 = CFrame.new(0, -2, 0)
  540. end
  541. end
  542. if key == "C" or key == "c" then
  543. AnimationStop()
  544. taco = true
  545. M16:Play()
  546. boi:Stop()
  547. end
  548. end
  549. end
  550. end
  551. end
  552.  
  553. Generate(Player)
  554.  
  555. game:service'RunService'.Stepped:connect(function()
  556. count = (count % 100) + countspeed
  557. angle = math.pi * math.sin(math.pi*2/100*count)
  558. countspeed = 1
  559.  
  560. state = humanoid:GetState()
  561. if state ~= Enum.HumanoidStateType.Freefall then
  562. jump = false
  563. else
  564. jump = true
  565. sit = false
  566. AnimationStop()
  567. end
  568.  
  569. local mesh1anan = Instance.new("SpecialMesh")
  570. mesh1anan.MeshType = Enum.MeshType.FileMesh
  571. mesh1anan.Scale = Vector3.new(0.3,0.3,0.3)
  572. mesh1anan.MeshId = "http://www.roblox.com/asset/?id=430210147"
  573. mesh1anan.TextureId = "http://www.roblox.com/asset/?id=430210159"
  574. mesh1anan.Scale = Vector3.new(0.1,0.1,0.1)
  575.  
  576. if taco == true then
  577. if char ~= nil then
  578. local locationanan = char:GetModelCFrame()
  579. local tacoa = Instance.new("Part")
  580. tacoa.CanCollide = false
  581. tacoa.RotVelocity = Vector3.new(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi)
  582. local meshanananan = mesh1anan:clone()
  583. meshanananan.Parent = tacoa
  584. tacoa.CFrame = locationanan * CFrame.new(math.random()*500 - 250,math.random(100,200),math.random()*500 - 250)
  585. tacoa.Parent = workspace
  586. game:GetService("Debris"):AddItem(tacoa,4)
  587. end
  588. end
  589.  
  590.  
  591.  
  592.  
  593. if canttouch == false then
  594. M1:Stop()
  595. end
  596. if party == false then
  597. M2:Stop()
  598. end
  599. if jerk == false then
  600. M3:Stop()
  601. end
  602. if happy == false then
  603. M4:Stop()
  604. end
  605. if spin == false then
  606. M5:Stop()
  607. end
  608. if thriller == false then
  609. M6:Stop()
  610. end
  611. if barrel == false then
  612. M7:Stop()
  613. end
  614. if sax == false then
  615. M8:Stop()
  616. end
  617. if spooky == false then
  618. M9:Stop()
  619. end
  620. if stride == false then
  621. M10:Stop()
  622. end
  623. if shuffle == false then
  624. M11:Stop()
  625. end
  626. if rock == false then
  627. M12:Stop()
  628. end
  629. if gagnam == false then
  630. M13:Stop()
  631. end
  632. if snoop == false then
  633. M14:Stop()
  634. end
  635. if darude == false then
  636. M15:Stop()
  637. end
  638. if taco == false then
  639. M16:Stop()
  640. boi:Stop()
  641. end
  642.  
  643. if run == true and sit == false then
  644. humanoid.WalkSpeed = 25
  645. elseif sit == true then
  646. humanoid.WalkSpeed = 0
  647. else
  648. humanoid.WalkSpeed = 16
  649. end
  650.  
  651. if global_wait == 380 then global_wait = 0 end
  652.  
  653. if (W == false or A == false or S == false or D == false) and jump == false and sit == false then
  654. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
  655. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
  656. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
  657. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
  658. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/75, math.pi, 0)
  659. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  660. end
  661.  
  662.  
  663. if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
  664. local ray = Ray.new(torso.Position, Vector3.new(0, -3, 0))
  665. local hitz,enz = workspace:FindPartOnRay(ray, char)
  666. if hitz then
  667. if rootpart:FindFirstChild("Weld") == nil then
  668. miniweld = Instance.new("Weld", rootpart)
  669. miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
  670. miniweld.Part0 = hitz
  671. miniweld.Part1 = rootpart
  672. humanoid.PlatformStand = true
  673. end
  674. end
  675. else
  676. if rootpart:FindFirstChild("Weld") ~= nil then
  677. rootpart:FindFirstChild("Weld"):Destroy()
  678. humanoid.PlatformStand = false
  679. end
  680. end
  681.  
  682. if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
  683. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - math.pi/15)
  684. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + math.pi/15)
  685. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, math.pi/2 - math.pi/15)
  686. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, -math.pi/2 + math.pi/15)
  687. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
  688. rj.C0 = CFrame.new(0, -2, 0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
  689. end
  690.  
  691. if jump == true and sit == false then
  692. countspeed = 2
  693. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
  694. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
  695. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
  696. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
  697. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  698. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
  699. end
  700.  
  701. if (W == true or A == true or S == true or D == true) and jump == false and sit == false then
  702. if run == true then
  703. countspeed = 4
  704. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  705. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  706. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
  707. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
  708. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
  709. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/40, math.pi, 0)
  710. else
  711. countspeed = 2
  712. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
  713. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
  714. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
  715. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
  716. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  717. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
  718. end
  719. end
  720.  
  721. if W == false and A == false and S == false and D == false and jump == false and sit == false then
  722. if jerk == true and jump == false and sit == false then
  723. countspeed = 2
  724. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, angle/4)
  725. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, -angle/4)
  726. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(angle*0.5, 0, -math.abs(angle*0.15))
  727. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(-angle*0.5, 0, math.abs(angle*0.15))
  728. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
  729. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
  730. elseif party == true and jump == false and sit == false then
  731. countspeed = 4
  732. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
  733. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
  734. ls.C1 = CFrame.new(0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10)
  735. rs.C1 = CFrame.new(-0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10)
  736. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/10, math.pi, 0)
  737. rj.C0 = CFrame.new(0, 0.5 + angle/5, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  738. elseif canttouch == true and jump == false and sit == false then
  739. countspeed = 2
  740. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, math.pi/12 + angle/12)
  741. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, -math.pi/12 - angle/12)
  742. lh.C1 = CFrame.new(0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, -math.pi/8)
  743. rh.C1 = CFrame.new(-0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, math.pi/8)
  744. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
  745. rj.C0 = CFrame.new(angle/4, -0.3 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  746. elseif happy == true and jump == false and sit == false then
  747. countspeed = 4
  748. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, math.pi/8 + angle/8, math.pi/4 + angle/8)
  749. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, -math.pi/8 + angle/8, -math.pi/4 + angle/8)
  750. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10)
  751. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10)
  752. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/15, 0 + angle/15)
  753. rj.C0 = CFrame.new(0, 0 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  754. elseif spin == true and jump == false and sit == false then
  755. global_wait = (global_wait % 360) + 4
  756. countspeed = 4
  757. ls.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 + angle/10, 0 + angle/10)
  758. rs.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 - angle/10, 0 + angle/10)
  759. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10)
  760. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10)
  761. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  762. rj.C0 = CFrame.new(0 + angle/25, 0, 0 - angle/25) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
  763. elseif thriller == true and jump == false and sit == false then
  764. countspeed = 2
  765. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 + angle/15)
  766. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/15)
  767. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 - angle/45, 0, 0 + angle/15)
  768. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 + angle/45, 0, 0 + angle/15)
  769. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/10, 0)
  770. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/50 , math.pi + angle/50, 0 + angle/50)
  771. elseif barrel == true and jump == false and sit == false then
  772. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
  773. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
  774. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
  775. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
  776. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  777. rj.C0 = CFrame.new(0 + angle, -1.8, 0) * CFrame.Angles(0, math.pi, 0 + angle)
  778. elseif sax == true and jump == false and sit == false then
  779. countspeed = 2
  780. ls.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, math.pi/2 - math.abs(angle/30))
  781. rs.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, -math.pi/2 + math.abs(angle/30))
  782. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - math.abs(angle/30))
  783. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + math.abs(angle/30))
  784. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  785. rj.C0 = CFrame.new(0, -math.abs(angle*0.05), math.abs(angle*0.025)) * CFrame.Angles(math.pi/2 + math.abs(angle/20), math.pi, 0)
  786. elseif spooky == true and jump == false and sit == false then
  787. countspeed = 3
  788. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 - angle/1.5)
  789. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/1.5)
  790. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/16)
  791. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/16)
  792. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/12, math.pi, 0)
  793. rj.C0 = CFrame.new(0, 0 + angle / 35, 0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  794. elseif stride == true and jump == false and sit == false then
  795. countspeed = 2.5
  796. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, angle/16,math.pi/3.5 + angle/8)
  797. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, -angle/16,-math.pi/1.5 + -angle/8)
  798. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
  799. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
  800. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  801. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2-angle/16, math.pi, 0)
  802. elseif shuffle == true and jump == false and sit == false then
  803. countspeed = 2
  804. ls.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, math.pi/2 + angle/3.5)
  805. rs.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, -math.pi/2 + angle/3.5)
  806. lh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
  807. rh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
  808. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
  809. rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - angle/35, math.pi - angle/35, 0)
  810. elseif rock == true and jump == false and sit == false then
  811. countspeed = 4
  812. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2+angle/2)
  813. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2+angle/2)
  814. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0+angle/32)
  815. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0-angle/32)
  816. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  817. rj.C0 = CFrame.new(0, 0 - angle/50, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  818. elseif gagnam == true and jump == false and sit == false then
  819. countspeed = 5
  820. ls.C1 = CFrame.new(-0.15,0.75,0) * CFrame.Angles(-math.pi/4, 0, (math.pi/2 + angle/14) - math.pi/20)
  821. rs.C1 = CFrame.new(-0.15,0.75,0) * CFrame.Angles(-math.pi/4, 0, (-math.pi/2 - angle/14) + math.pi/20)
  822. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
  823. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
  824. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
  825. rj.C0 = CFrame.new(0, 0 + angle/40, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  826. elseif snoop == true and jump == false and sit == false then
  827. countspeed = 2
  828. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, math.pi/4 + angle/4)
  829. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, -math.pi/4 + angle/4)
  830. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
  831. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
  832. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - angle/8, math.pi, 0)
  833. rj.C0 = CFrame.new(0, 0 + angle/48, 0) * CFrame.Angles(math.pi/2 + angle/24, math.pi, 0)
  834. elseif darude == true and jump == false and sit == false then
  835. countspeed = 3
  836. ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/1.5)
  837. rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/3)
  838. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  839. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/1.5)
  840. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  841. rj.C0 = CFrame.new(0, 0+ angle/45, 0) * CFrame.Angles(math.pi/2 - angle/6, math.pi, 0)
  842. elseif taco == true and jump == false and sit == false then
  843. countspeed = 20
  844. global_wait = (global_wait % 360) + 4
  845. ls.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
  846. rs.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
  847. lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
  848. rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
  849. neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - math.pi/8 + angle/16, math.pi, 0)
  850. rj.C0 = CFrame.new(0, 0.25 + angle/12, 0) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
  851. end
  852. end
  853. end)
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