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- <?xml version="1.0" encoding="UTF-8" standalone="no"?>
- <injector>
- <interfaces>
- <add>
- <classname>com/dreamscape/b/a/a</classname>
- <interface>Node</interface>
- </add>
- <add>
- <classname>com/dreamscape/p</classname>
- <interface>CollisionMap</interface>
- </add>
- <add>
- <classname>com/dreamscape/b/a/a/a</classname>
- <interface>Deque</interface>
- </add>
- <add>
- <classname>com/dreamscape/aU</classname>
- <interface>Interface</interface>
- </add>
- <add>
- <classname>com/dreamscape/aQ</classname>
- <interface>Ground</interface>
- </add>
- <add>
- <classname>com/dreamscape/ah</classname>
- <interface>Npc</interface>
- </add>
- <add>
- <classname>com/dreamscape/a/a/b/b</classname>
- <interface>NpcDef</interface>
- </add>
- <add>
- <classname>com/dreamscape/ak</classname>
- <interface>SceneObjectTile</interface>
- </add>
- <add>
- <classname>com/dreamscape/aj</classname>
- <interface>SceneObjectTile</interface>
- </add>
- <add>
- <classname>com/dreamscape/am</classname>
- <interface>SceneObjectTile</interface>
- </add>
- <add>
- <classname>com/dreamscape/al</classname>
- <interface>SceneObjectTile</interface>
- </add>
- <add>
- <classname>com/dreamscape/H</classname>
- <interface>SceneObjectTile</interface>
- </add>
- <add>
- <classname>com/dreamscape/ar</classname>
- <interface>Player</interface>
- </add>
- <add>
- <classname>com/dreamscape/aY</classname>
- <interface>Scene</interface>
- </add>
- <add>
- <classname>com/dreamscape/T</classname>
- <interface>Item</interface>
- </add>
- <add>
- <classname>com/dreamscape/ac</classname>
- <interface>Character</interface>
- </add>
- <add>
- <classname>com/dreamscape/GameClient</classname>
- <interface>Client</interface>
- </add>
- </interfaces>
- <getters>
- <add>
- <accessor>Deque</accessor>
- <field>d</field>
- <methodname>getCurrent</methodname>
- <desc>%sNode</desc>
- </add>
- <add>
- <accessor>Character</accessor>
- <field>hW</field>
- <methodname>getAnimation</methodname>
- <descfield>I</descfield>
- </add>
- <add>
- <accessor>Client</accessor>
- <field>fL</field>
- <methodname>getBackDialogId</methodname>
- <descfield>I</descfield>
- </add>
- <add>
- <accessor>Node</accessor>
- <field>b</field>
- <methodname>getNext</methodname>
- <desc>%sNode</desc>
- </add>
- <add>
- <accessor>CollisionMap</accessor>
- <field>b</field>
- <methodname>getFlags</methodname>
- <descfield>[[I</descfield>
- </add>
- <add>
- <accessor>Deque</accessor>
- <field>c</field>
- <methodname>getHead</methodname>
- <desc>%sNode</desc>
- </add>
- <add>
- <accessor>Interface</accessor>
- <field>dP</field>
- <methodname>getItems</methodname>
- <descfield>[I</descfield>
- </add>
- <add>
- <accessor>Ground</accessor>
- <field>a</field>
- <methodname>getGroundDecoration</methodname>
- <desc>%sSceneObjectTile</desc>
- <descfield>Lcom/dreamscape/al;</descfield>
- </add>
- <add>
- <accessor>Character</accessor>
- <field>ie</field>
- <methodname>getCurrentHealth</methodname>
- <descfield>I</descfield>
- </add>
- <add>
- <accessor>Ground</accessor>
- <field>a</field>
- <methodname>getGroundItem</methodname>
- <desc>%sSceneObjectTile</desc>
- <descfield>Lcom/dreamscape/am;</descfield>
- </add>
- <add>
- <accessor>Interface</accessor>
- <field>dO</field>
- <methodname>getStackSizes</methodname>
- <descfield>[I</descfield>
- </add>
- <add>
- <accessor>Client</accessor>
- <field>eg</field>
- <methodname>getBaseX</methodname>
- <descfield>I</descfield>
- </add>
- <add>
- <accessor>Ground</accessor>
- <field>a</field>
- <methodname>getInteractiveObjects</methodname>
- <desc>[%sSceneObjectTile</desc>
- <descfield>[Lcom/dreamscape/H;</descfield>
- </add>
- <add>
- <accessor>Ground</accessor>
- <field>a</field>
- <methodname>getWallDecoration</methodname>
- <desc>%sSceneObjectTile</desc>
- <descfield>Lcom/dreamscape/ak;</descfield>
- </add>
- <add>
- <accessor>Ground</accessor>
- <field>a</field>
- <methodname>getWallObject</methodname>
- <desc>%sSceneObjectTile</desc>
- <descfield>Lcom/dreamscape/aj;</descfield>
- </add>
- <add>
- <accessor>Client</accessor>
- <field>eh</field>
- <methodname>getBaseY</methodname>
- <descfield>I</descfield>
- </add>
- <add>
- <accessor>Npc</accessor>
- <field>a</field>
- <methodname>getDef</methodname>
- <desc>%sNpcDef</desc>
- </add>
- <add>
- <accessor>Character</accessor>
- <field>hH</field>
- <methodname>getInteractingEntity</methodname>
- <descfield>I</descfield>
- </add>
- <add>
- <accessor>NpcDef</accessor>
- <field>id</field>
- <methodname>getId</methodname>
- <desc>I</desc>
- <descfield>J</descfield>
- </add>
- <add>
- <accessor>Client</accessor>
- <field>a</field>
- <methodname>getCollisionMap</methodname>
- <desc>[%sCollisionMap</desc>
- </add>
- <add>
- <accessor>Character</accessor>
- <field>ic</field>
- <methodname>getLoopCycleStatus</methodname>
- <descfield>I</descfield>
- </add>
- <add>
- <accessor>Client</accessor>
- <field>P</field>
- <methodname>getCurrentExp</methodname>
- <descfield>[I</descfield>
- </add>
- <add>
- <classname>com/dreamscape/ak</classname>
- <field>uid</field>
- <methodname>getHash</methodname>
- <descfield>J</descfield>
- </add>
- <add>
- <classname>com/dreamscape/aj</classname>
- <field>uid</field>
- <methodname>getHash</methodname>
- <descfield>J</descfield>
- </add>
- <add>
- <classname>com/dreamscape/am</classname>
- <field>uid</field>
- <methodname>getHash</methodname>
- <descfield>J</descfield>
- </add>
- <add>
- <classname>com/dreamscape/al</classname>
- <field>uid</field>
- <methodname>getHash</methodname>
- <descfield>J</descfield>
- </add>
- <add>
- <accessor>Character</accessor>
- <field>if</field>
- <methodname>getMaxHealth</methodname>
- <descfield>I</descfield>
- </add>
- <add>
- <classname>com/dreamscape/H</classname>
- <field>uid</field>
- <methodname>getHash</methodname>
- <descfield>J</descfield>
- </add>
- <add>
- <accessor>Player</accessor>
- <field>name</field>
- <methodname>getName</methodname>
- <descfield>Ljava/lang/String;</descfield>
- </add>
- <add>
- <accessor>Scene</accessor>
- <field>a</field>
- <methodname>getGroundArray</methodname>
- <desc>[[[%sGround</desc>
- </add>
- <add>
- <accessor>Client</accessor>
- <field>a</field>
- <methodname>getGroundItems</methodname>
- <desc>[[[%sDeque</desc>
- </add>
- <add>
- <accessor>Interface</accessor>
- <into>com/dreamscape/GameClient</into>
- <field>a</field>
- <methodname>getInterfaceCache</methodname>
- <desc>[%sInterface</desc>
- <descfield>[Lcom/dreamscape/aU;</descfield>
- </add>
- <add>
- <accessor>Item</accessor>
- <field>ID</field>
- <methodname>getId</methodname>
- <descfield>I</descfield>
- </add>
- <add>
- <accessor>Client</accessor>
- <field>aD</field>
- <methodname>isLoggedIn</methodname>
- <descfield>Z</descfield>
- </add>
- <add>
- <accessor>Character</accessor>
- <field>x</field>
- <methodname>getX</methodname>
- <descfield>I</descfield>
- </add>
- <add>
- <accessor>Client</accessor>
- <field>bz</field>
- <methodname>getLoopCycle</methodname>
- <descfield>I</descfield>
- </add>
- <add>
- <accessor>Client</accessor>
- <field>a</field>
- <methodname>getMyPlayer</methodname>
- <desc>%sPlayer</desc>
- </add>
- <add>
- <accessor>Client</accessor>
- <field>a</field>
- <methodname>getNpcs</methodname>
- <desc>[%sNpc</desc>
- </add>
- <add>
- <accessor>Character</accessor>
- <field>y</field>
- <methodname>getY</methodname>
- <descfield>I</descfield>
- </add>
- <add>
- <accessor>Client</accessor>
- <field>bl</field>
- <methodname>getOpenInterfaceId</methodname>
- <descfield>I</descfield>
- </add>
- <add>
- <accessor>Client</accessor>
- <field>dr</field>
- <methodname>getPlane</methodname>
- <descfield>I</descfield>
- </add>
- <add>
- <accessor>Client</accessor>
- <field>a</field>
- <methodname>getPlayers</methodname>
- <desc>[%sPlayer</desc>
- </add>
- <add>
- <accessor>Client</accessor>
- <field>a</field>
- <methodname>getScene</methodname>
- <desc>%sScene</desc>
- </add>
- <add>
- <accessor>Client</accessor>
- <field>bd</field>
- <methodname>getMenuAction1</methodname>
- <descfield>[I</descfield>
- </add>
- <add>
- <accessor>Client</accessor>
- <field>ba</field>
- <methodname>getMenuAction2</methodname>
- <descfield>[I</descfield>
- </add>
- <add>
- <accessor>Client</accessor>
- <field>bb</field>
- <methodname>getMenuAction3</methodname>
- <descfield>[I</descfield>
- </add>
- <add>
- <accessor>Client</accessor>
- <field>bc</field>
- <methodname>getMenuActionId</methodname>
- <descfield>[I</descfield>
- </add>
- <add>
- <accessor>Client</accessor>
- <field>R</field>
- <methodname>getCurrentStats</methodname>
- <descfield>[I</descfield>
- </add>
- <add>
- <accessor>Interface</accessor>
- <field>text</field>
- <methodname>getMessage</methodname>
- <descfield>Ljava/lang/String;</descfield>
- </add>
- <add>
- <accessor>Client</accessor>
- <field>aX</field>
- <methodname>getSettings</methodname>
- <descfield>[I</descfield>
- </add>
- </getters>
- <setters>
- <add>
- <accessor>Client</accessor>
- <into>com/dreamscape/GameClient</into>
- <field>bl</field>
- <methodname>setInterface</methodname>
- <descfield>I</descfield>
- </add>
- </setters>
- <callbacks>
- <add>
- <accessor>Client</accessor>
- <methodname>w</methodname>
- <desc>(I)V</desc>
- <callclass>org/rev317/min/callback/MenuAction</callclass>
- <callmethod>intercept</callmethod>
- <calldesc>(I)V</calldesc>
- <callargs>0</callargs>
- </add>
- <add>
- <accessor>Client</accessor>
- <methodname>a</methodname>
- <desc>(Ljava/lang/String;ILjava/lang/String;Ljava/lang/String;)V</desc>
- <callclass>org/rev317/min/callback/MessageCallback</callclass>
- <callmethod>messageListenerHook</callmethod>
- <calldesc>(ILjava/lang/String;Ljava/lang/String;Ljava/lang/String;)V</calldesc>
- <callargs>1,2,0,3</callargs>
- </add>
- </callbacks>
- <invokers>
- <add>
- <accessor>Client</accessor>
- <methodname>doAction</methodname>
- <invokemethod>w</invokemethod>
- <desc>V</desc>
- <argsdesc>(I)</argsdesc>
- </add>
- <add>
- <accessor>Client</accessor>
- <methodname>walkTo</methodname>
- <invokemethod>a</invokemethod>
- <desc>Z</desc>
- <argsdesc>(IIIIIIIIIZI)</argsdesc>
- </add>
- </invokers>
- </injector>
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