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- #define OBJECT_NAME "MyObject"
- #include <node.h>
- #include "../libgt2d.h"
- class MyObject : public node::ObjectWrap
- {
- public:
- static void Init(v8::Handle<v8::Object> exports);
- private:
- libgt2d lib;
- explicit MyObject();
- ~MyObject();
- static v8::Handle<v8::Value> New(const v8::Arguments& args);
- static v8::Handle<v8::Value> Start_Lib(const v8::Arguments& args);
- static v8::Handle<v8::Value> Stop_Lib(const v8::Arguments& args);
- static v8::Persistent<v8::Function> constructor;
- };
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