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Aug 18th, 2019
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  1. javascript: /* @name: Rooftochten @author: Warre @description: Stuur je rooftochten snel en slim */
  2.  
  3. /* Instellingen */
  4. // Maximale looptijd van de rooftochten voor elk soort dorp uitgedrukt in uren
  5. var runtimes = {
  6. 'off' : 1,
  7. 'def': 1
  8. };
  9.  
  10. // De eenheden die gebruikt mogen worden om te versturen met de nodige informatie (haul = hoe veel gs een eenheid kan dragen, type = off / def)
  11. var units = {
  12. 'spear': {'haul': 25, 'type': 'def'},
  13. 'axe': {'haul': 10, 'type': 'off'},
  14. 'marcher': {'haul': 50, 'type': 'off'},
  15. 'heavy': {'haul': 50, 'type': 'deff'}
  16.  
  17. };
  18. /* Einde Instellingen */
  19.  
  20. var $content = $('#scavenge_screen');
  21. if ($content.length > 0) {
  22. var $btns = $content.find('.btn-default').not('.btn-disabled, .unlock-button');
  23. var haul = 0;
  24. var type = {'off': 0, 'def': 0};
  25.  
  26. for (var prop in units) {
  27. var amount = parseInt($content.find('.units-entry-all[data-unit="' + prop + '"]').text().match(/\d+/));
  28.  
  29. haul = haul + parseInt(amount * units[prop].haul);
  30. type[units[prop].type] = type[units[prop].type] + amount;
  31. }
  32.  
  33. if ($btns.length > 0 && haul > 0) {
  34. var $btn = $btns.last();
  35. var current = $btn.closest('.scavenge-option').find('.title').text().trim();
  36. var scavengeObject = JSON.parse($('html').find('script:contains("ScavengeScreen")').html().match(/\{.*\:\{.*\:.*\}\}/g)[1]);
  37. var scavengeIndex = {'Flegmatische Fielt': '1', 'Bescheiden Bandieten': '2', 'Slimme Speurders': '3', 'Reuze Rovers': '4'};
  38. var scavangeInfo = scavengeObject[scavengeIndex[current]];
  39. var troop_type = (type.off > type.def) ? 'off' : 'def';
  40. var runtime = runtimes[troop_type] * 60 * 60;
  41. var loot = Math.pow(Math.pow(((runtime / scavangeInfo.duration_factor) - scavangeInfo.duration_initial_seconds), (1 / scavangeInfo.duration_exponent)) / 100, 1/2) / scavangeInfo.loot_factor;
  42. var send = 0;
  43.  
  44. for (var prop in units) {
  45. var ui = $('.unitsInput[name="' + prop + '"]');
  46. var needed = Math.round(loot / units[prop].haul);
  47. var max = parseInt($content.find('.units-entry-all[data-unit="' + prop + '"]').text().match(/\d+/));
  48.  
  49. if (needed > max) {
  50. ui.val(max).trigger('change');
  51. loot = loot - (max * units[prop].haul);
  52. send = send + max;
  53. } else {
  54. ui.val(needed).trigger('change');
  55. send = send + needed;
  56. break;
  57. }
  58. }
  59.  
  60. if (send >= 10) {
  61. $btn.trigger('click');
  62. } else {
  63. $('.arrowRight, .groupRight').trigger('click');
  64. }
  65. } else {
  66. $('.arrowRight, .groupRight').trigger('click');
  67. }
  68. } else {
  69. location.href = game_data.link_base_pure + 'place&mode=scavenge';
  70. }
  71. void(0);
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