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- float dR;
- vector farbe = <0.5, 0.5, 0.5>;
- float G = 0.5;
- float B = 0.5;
- default
- {
- state_entry()
- {
- //farbe = <0.5, 0.5, 0.5>;
- }
- touch_start(integer total_number)
- {
- vector farbe = llGetColor(ALL_SIDES);
- llOwnerSay("Ist-Farbe: "+(string)farbe.x);
- float R = llFrand(1);
- llOwnerSay("Soll-Farbe: "+(string)R);
- //float G = llFrand(1);
- //float B = llFrand(1);
- if(R > farbe.x)
- {
- dR = (R - farbe.x)*0.1;
- llOwnerSay("Inkrement: "+(string)dR);
- }
- else if(R < farbe.x)
- {
- dR = (farbe.x - R)*(-0.1);
- llOwnerSay("Inkrement: "+(string)dR);
- }
- integer a = 0;
- integer b = 10;
- for(a = 1; a <= b; ++a)
- {
- llSetColor(<R,B,G>, ALL_SIDES);
- llSleep(0.1);
- R = R +dR;
- //llOwnerSay((string)R);
- }
- }
- }
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