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- Hero-U: Rogue to Redemption
- Patch 1 (1st August 2018)
- This is a selected list (minor editing to redact spoilers and remove the most boring stuff) of changes made to Hero-U: Rogue to Redemption between the July 10 release and Patch 1. Warning: Some boring notes are still included for completionists. Further warning: Some fixes are in here more than once due to merges.
- Put walk back to 1.1x (as the slow walk bug reports seem to not be animation related but video card bug related)
- Play Pirate Shanty music when caught by the pirates in the Sea Caves.
- Bug fixes from forums.
- Turning off Graphics Jobs (Experimental)
- Fix for Skatter collision box too large #1097
- Fix for re-engaging sleeping enemies.
- Minotaur is now Immune to [spoiler redacted].
- Zombie Pirate Captain is now immune to [spoiler redacted].
- Experimental Turn off GPU Skinning.
- Distance required to travel before time is incremented has increased from 16 units to 24 units.
- Increased walk and sneak animation speeds. 1.2x instead of 1.1x
- Fix exploit with infinite lockpick skill increase on the Infirmary Door.
- Increase speed of Tool Use increase in the Locks Room.
- Require the [spoiler redacted] to display the option to unlock the chest with the Captain's Key in Sea Caves 2G.
- Fix for gifting food and drink to Joel.
- Gift fixes for the Library Room.
- Fix exploit with the loop in Kyro's nightstand.
- More tweaks to manuals I've decided just to bundle them directly in the output folders - makes more sense to me than clever content mapping. Plus that works for zip-only platforms on GitHub.
- Gog: add tasks for the Manuals
- Gog: basic mapping for manuals path
- Steam: adding Manuals folder to Content repository Also renamed Manual to Manuals
- Renamed manuals for clarity
- Added game manuals to repository
- Fester Fence fixes for #1095.
- Fixed game lockup when interacting with Pyoter with the Gris-Gris
- Typo fixes re Yendor, Sun Jul 08 2018
- Typo fixes per NZ17 on the forum.
- Do not display obsoleted Journal entries
- Polish to dialogue notifications for Joel and Moira scripts.
- Minor Tweaks to spot distances by inactive hostiles in combat.
- Update text to reflect Demerits Book changes.
- Fix Joel's store stock to be more in line with his dialogue.
- Fine Dagger is available on Day 5, not Day 4.
- Notification tweak to Hide and Go Sneak.
- Get rid of Removed notification when adding equipment.
- Fix interaction point with sconce in Hidden Hallway.
- Update Movement panel to show disabled Run button.
- Fixes #1102; shortcuts for movement modes behave correctly.
- De-italicize the journal subheader.
- Refactor of the Journal: break up entries into header, subheader, and footer.
- Auto-end Find Map for Katie quest.
- Adjust AddStoreStock node to have clearer text.
- Adjust quality settings.
- Adjust Vsync configuration in ProjectSettings.
- Adjust sell price of Cloaker.
- Fix to Darla's Wing stairs.
- Darla's Wing event fix: make sure time-specific events don't occur too late if [spoiler redacted].
- Tweak timing of Warrior Drat encounters in the Castle.
- Fixed bad tag on looting Giant Proach
- Renamed Crests, since bad heraldry. Fixed a typo.
- Remove DEBUG text from message when failing to path to an object.
- Library - only prevent reading after 11 pm, Sea Caves: Fix bug in Katie quests.
- Re-enabled vblank=1 (In order to minimise changes while investigating animation issues)
- Fixed faculty lounge cabinet messages (typos) and letter from Donal (mismatched tags)
- Removing Katie Lockpicking Task
- Potential Fix for Shawn animation issue?
- Re-enabled vsync=1
- Adding damage types to the Change Health node and setting the Damage in the Phylactery scenario to be magical
- Text cleanup to Apple Core pile.
- Reset the camera after setting a trap on the apple cores in the Hall of Heroes.
- Golem death position is now correctly saved/restored upon re-entering the golem room.
- Fix for golem coming back to life bug.
- Remove Minotaur and Sea Serpent from Bossa Nova and Perfect Prowler checks. Remove Wraith Tomb from Tomb Raider check.
- Gog: fixed Mac manuals (also copy manuals inside mac app as well as outside for convenience of both zip and distribution)
- Make sure the phylactery trap is not fatal.
- Fix exploit with two Proach Brooches.
- Require Trap Trapper to unlock the chest in the Marlin Spike.
- Fix cursor flicker bug for issue #589.
- Play Pirate Shanty music when caught by the pirates in the Sea Caves.
- Bug fixes from forums.
- Turning off Graphics Jobs (Experimental)
- Fix for Skatter collision box too large #1097
- Reverted intro video
- Revert Al's new kitchen and sea monster video cut scenes
- Al's new kitchen and sea monster video cut scenes
- Slightly debuffed the Skeleton Warrior, Lemure and Skatter.
- Al's smoother intro movie
- Reduce respawn rates of Catacombs monsters.
- More Thomas conversation polish.
- Fix Shawn's dialogue when looting the Marlin Spike chest.
- Sound effect polish for the Tentacle Monster fight.
- Fix Ship Stern music; polish to Tentacle Monster death sequence.
- Fix 'pink some flowers' typo in the Courtyard.
- Add back resolution dialogue to Player Settings.
- Fix to 6pm Dinnertime script-- if it's a key plot event, teleport Shawn to dinner.
- Fix formatting on Task Journal interface.
- Fix Catacombs retreat sequence: if the door from the Underground Corridor is unbarred, Shawn ends up there rather than elsewhere.
- Typo fixes, polish to Thomas Library dialogues.
- Fix Todo List UI; make sure the second entry on the left pages is sized appropriately.
- Advanced First Aid bugfix: check to see if you have enough Fairy Parasols to make Magic Protection pills.
- Fix comment on entering the Drat Queen lair if the Drat Queen is dead.
- Update text to reflect Demerits Book changes.
- Fix Joel's store stock to be more in line with his dialogue.
- Fine Dagger is available on Day 5, not Day 4.
- Notification tweak to Hide and Go Sneak.
- Get rid of Removed notification when adding equipment.
- Fix interaction point with sconce in Hidden Hallway.
- Update Movement panel to show disabled Run button.
- Fixes #1102; shortcuts for movement modes behave correctly.
- De-italicize the journal subheader.
- Refactor of the Journal: break up entries into header, subheader, and footer.
- Auto-end Find Map for Katie quest.
- Adjust AddStoreStock node to have clearer text.
- Adjust quality settings.
- Adjust Vsync configuration in ProjectSettings.
- Adjust sell price of Cloaker.
- Fix to Darla's Wing stairs.
- Tweak timing of Warrior Drat encounters in the Castle.
- Fixed bad tag on looting Giant Proach
- Renamed Crests, since bad heraldry. Fixed a typo.
- Remove DEBUG text from message when failing to path to an object.
- Library - only prevent reading after 11 pm, Sea Caves: Fix bug in Katie quests.
- Fix Lock Room exploit reported in Steam.
- Remove tasks for Aeolus/Katie romance from the Todo List after Day 29.
- Fix eavesdropping bug with Katie's Door on Day 17-19; [spoiler redacted].
- Polish to Settings menu.
- Add disabled toggle to Settings UI.
- Add a Delete All button and confirmation panel to the Load Game scene.
- Changes to default quality.
- Add a toggle for texture filtering.
- Add a toggle to enable vsync.
- Fix Double Poobah exploit by ending the Poobah game at 9:59.
- GOG: Mark Mac uploader as executable
- Added a limiter to the combat camera change timer to prevent overshoot when transitioning.
- make_release: Handle github authentication errors more gracefully
- Reverted intro video
- Revert Al's new kitchen and sea monster video cut scenes
- Al's new kitchen and sea monster video cut scenes
- Slightly debuffed the Skeleton Warrior, Lemure and Skatter.
- Al's smoother intro movie
- Reduce respawn rates of Catacombs monsters.
- More Thomas conversation polish.
- Fix Shawn's dialogue when looting the Marlin Spike chest.
- Sound effect polish for the Tentacle Monster fight.
- Fix Ship Stern music; polish to Tentacle Monster death sequence.
- Fix 'pink some flowers' typo in the Courtyard.
- Add back resolution dialogue to Player Settings.
- Fix to 6pm Dinnertime script-- if it's a key plot event, teleport Shawn to dinner.
- Fix formatting on Task Journal interface.
- Fix Catacombs retreat sequence: if the door from the Underground Corridor is unbarred, Shawn ends up there rather than elsewhere.
- Typo fixes, polish to Thomas Library dialogues.
- Fix Todo List UI; make sure the second entry on the left pages is sized appropriately.
- Advanced First Aid bugfix: check to see if you have enough Fairy Parasols to make Magic Protection pills.
- Fix comment on entering the Drat Queen lair if the Drat Queen is dead.
- Update text to reflect Demerits Book changes.
- Fix Joel's store stock to be more in line with his dialogue.
- Fine Dagger is available on Day 5, not Day 4.
- Notification tweak to Hide and Go Sneak.
- Get rid of Removed notification when adding equipment.
- Fix interaction point with sconce in Hidden Hallway.
- Update Movement panel to show disabled Run button.
- Fixes #1102; shortcuts for movement modes behave correctly.
- De-italicize the journal subheader.
- Refactor of the Journal: break up entries into header, subheader, and footer.
- Ensure the sidebar does not appear when skipping the intro movie. Fixes #1142
- Added a limiter to the combat camera change timer to prevent overshoot when transitioning.
- make_release: Handle github authentication errors more gracefully
- Reverted intro video
- Revert Al's new kitchen and sea monster video cut scenes
- Al's new kitchen and sea monster video cut scenes
- Added a line to the Puzzle Floor in case [spoiler redacted].
- Slightly debuffed the Skeleton Warrior, Lemure and Skatter.
- Al's smoother intro movie
- Reduce respawn rates of Catacombs monsters.
- More Thomas conversation polish.
- Fix Shawn's dialogue when looting the Marlin Spike chest.
- Sound effect polish for the Tentacle Monster fight.
- Fix Ship Stern music; polish to Tentacle Monster death sequence.
- Fix 'pink some flowers' typo in the Courtyard.
- Add back resolution dialogue to Player Settings.
- Fix to 6pm Dinnertime script-- if it's a key plot event, teleport Shawn to dinner.
- Fix formatting on Task Journal interface.
- Fix Catacombs retreat sequence: if the door from the Underground Corridor is unbarred, Shawn ends up there rather than elsewhere.
- Typo fixes, polish to Thomas Library dialogues.
- Fix Todo List UI; make sure the second entry on the left pages is sized appropriately.
- Advanced First Aid bugfix: check to see if you have enough Fairy Parasols to make Magic Protection pills.
- Fix comment on entering the Drat Queen lair if the Drat Queen is dead.
- Update text to reflect Demerits Book changes.
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