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  1. [WEAPON_AK]
  2. Name=AK
  3. HotKeyInt=113
  4. ShotTiming=133
  5. Mode=1
  6. ShouldRandomize=True
  7. RandomizeLowerBound=0
  8. RandomizeUpperBound=1
  9. ShouldSmooth=True
  10. SmoothValue=3
  11. MovementMultiplier=0.63
  12. RecoilTable={{-70, 100}{11, 92}{-111, 84}{-85, 75}{0, 66}{33, 57}{59, 48}{76, 39}{84, 29}{85, 19}{76, 20}{60, 37}{35, 50}{2, 59}{-30, 65}{-55, 67}{-74, 65}{-86, 59}{-92, 49}{-91, 35}{-84, 17}{-70, 10}{-49, 28}{-22, 42}{24, 51}{72, 56}{97, 56}{99, 52}{76, 43}}
  13.  
  14. [WEAPON_AK_holo]
  15. Name=AK_holo
  16. HotKeyInt=97
  17. ShotTiming=133
  18. Mode=1
  19. ShouldRandomize=True
  20. RandomizeLowerBound=0
  21. RandomizeUpperBound=1
  22. ShouldSmooth=True
  23. SmoothValue=3
  24. MovementMultiplier=1
  25. RecoilTable={{-52, 75}{8, 69}{-83, 63}{-64, 56}{0, 50}{25, 43}{44, 36}{57, 29}{63, 22}{63, 14}{57, 15}{45, 28}{26, 38}{1, 45}{-23, 49}{-45, 51}{-57, 48}{-64, 43}{-69, 36}{-70, 25}{-60, 13}{-53, 8}{-36, 24}{-12, 31}{21, 38}{56, 41}{74, 41}{71, 39}{51, 9}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}}
  26.  
  27. [WEAPON_LR300_holo]
  28. Name=LR300_holo
  29. HotKeyInt=98
  30. ShotTiming=118
  31. Mode=1
  32. ShouldRandomize=True
  33. RandomizeLowerBound=0
  34. RandomizeUpperBound=3
  35. ShouldSmooth=True
  36. SmoothValue=2
  37. MovementMultiplier=1
  38. RecoilTable={{-4, 38}{-9, 47}{-15, 50}{-22, 47}{-24, 39}{-21, 31}{-15, 27}{-3, 23}{14, 19}{26, 16}{30, 13}{27, 11}{15, 8}{-1, 7}{-8, 7}{-14, 6}{-18, 5}{-21, 5}{-23, 5}{-23, 4}{-22, 4}{-20, 4}{-16, 4}{-11, 4}{-4, 4}{21, 3}{47, 4}{53, 5}{43, 6}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}}
  39.  
  40. [WEAPON_M249_holo]
  41. Name=M249_holo
  42. HotKeyInt=99
  43. ShotTiming=120
  44. Mode=1
  45. ShouldRandomize=True
  46. RandomizeLowerBound=0
  47. RandomizeUpperBound=3
  48. ShouldSmooth=True
  49. SmoothValue=5
  50. MovementMultiplier=1.06
  51. RecoilTable={{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 50}{0, 60}{0, 60}{0, 60}{0, 60}{0, 60}{0, 60}{0, 60}{0, 60}{0, 60}{0, 60}{0, 60}{0, 60}{0, 60}{0, 60}{0, 60}{0, 60}{0, 60}{0, 60}{0, 60}{0, 60}{0, 60}{0, 60}{0, 60}{0, 60}{0, 60}{0, 60}{0, 60}{0, 60}{0, 60}{0, 60}{0, 60}{0, 60}{0, 60}{0, 60}{0, 60}{0, 60}{0, 60}{0, 60}{0, 60}{0, 60}}
  52.  
  53. [WEAPON_LR300]
  54. Name=LR300
  55. HotKeyInt=116
  56. ShotTiming=118
  57. Mode=1
  58. ShouldRandomize=True
  59. RandomizeLowerBound=0
  60. RandomizeUpperBound=3
  61. ShouldSmooth=True
  62. SmoothValue=3
  63. MovementMultiplier=1
  64. RecoilTable={{-3, 31}{-8, 39}{-13, 41}{-18, 39}{-20, 32}{-18, 26}{-12, 22}{-3, 19}{11, 16}{22, 13}{25, 11}{22, 9}{13, 7}{-1, 6}{-8, 6}{-12, 5}{-15, 5}{-18, 4}{-19, 4}{-20, 4}{-18, 3}{-17, 3}{-14, 3}{-10, 3}{-1, 3}{18, 2}{40, 4}{44, 4}{34, 5}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}}
  65.  
  66. [WEAPON_M249]
  67. Name=M249
  68. HotKeyInt=115
  69. ShotTiming=120
  70. Mode=1
  71. ShouldRandomize=True
  72. RandomizeLowerBound=0
  73. RandomizeUpperBound=3
  74. ShouldSmooth=True
  75. SmoothValue=5
  76. MovementMultiplier=1.02
  77. RecoilTable={{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}{0, 43}}
  78.  
  79. [WEAPON_Thompson]
  80. Name=Thompson
  81. HotKeyInt=114
  82. ShotTiming=130
  83. Mode=1
  84. ShouldRandomize=True
  85. RandomizeLowerBound=0
  86. RandomizeUpperBound=1
  87. ShouldSmooth=True
  88. SmoothValue=2
  89. MovementMultiplier=1
  90. RecoilTable={{-19, 40}{-7, 39}{4, 38}{14, 35}{17, 31}{13, 26}{3, 22}{-9, 20}{-16, 18}{-17, 16}{-8, 14}{4, 13}{12, 11}{15, 10}{13, 10}{5, 8}{-4, 9}{-8, 7}{-8, 8}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}}
  91.  
  92. [WEAPON_CUSTOM]
  93. Name=CUSTOM SMG
  94. HotKeyInt=118
  95. ShotTiming=100
  96. Mode=1
  97. ShouldRandomize=True
  98. RandomizeLowerBound=0
  99. RandomizeUpperBound=2
  100. ShouldSmooth=True
  101. SmoothValue=2
  102. MovementMultiplier=1
  103. RecoilTable={{-17, 33}{-8, 33}{0, 32}{7, 31}{12, 29}{14, 26}{11, 22}{5, 19}{-4, 17}{-11, 16}{-14, 14}{-13, 13}{-8, 12}{0, 11}{8, 10}{12, 9}{13, 8}{11, 8}{6, 7}{-1, 7}{-8, 6}{-7, 6}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}}
  104.  
  105. [WEAPON_SAR]
  106. Name=SAR
  107. HotKeyInt=117
  108. ShotTiming=111
  109. Mode=2
  110. ShouldRandomize=True
  111. RandomizeLowerBound=0
  112. RandomizeUpperBound=3
  113. ShouldSmooth=True
  114. SmoothValue=2
  115. MovementMultiplier=1.9
  116. RecoilTable={{0, 52}{0, 52}{2, 48}{0, 50}{1, 47}{-1, 48}{1, 48}{0, 48}{0, 46}{0, 45}{-1, 45}{-2, 43}{0, 52}{0, 52}{0, 52}{1, 50}{1, 48}{-2, 6}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}}
  117.  
  118. [WEAPON_M92]
  119. Name=M92
  120. HotKeyInt=119
  121. ShotTiming=150
  122. Mode=2
  123. ShouldRandomize=True
  124. RandomizeLowerBound=0
  125. RandomizeUpperBound=3
  126. ShouldSmooth=True
  127. SmoothValue=15
  128. MovementMultiplier=2.5
  129. RecoilTable={{0, 9}}
  130.  
  131. [WEAPON_M249_8x]
  132. Name=M249_8x
  133. HotKeyInt=120
  134. ShotTiming=120
  135. Mode=1
  136. ShouldRandomize=True
  137. RandomizeLowerBound=0
  138. RandomizeUpperBound=3
  139. ShouldSmooth=True
  140. SmoothValue=7
  141. MovementMultiplier=18.6
  142. RecoilTable={{0, 9}}
  143.  
  144. [WEAPON_Mp5]
  145. Name=Mp5
  146. HotKeyInt=121
  147. ShotTiming=100
  148. Mode=1
  149. ShouldRandomize=True
  150. RandomizeLowerBound=0
  151. RandomizeUpperBound=3
  152. ShouldSmooth=True
  153. SmoothValue=3
  154. MovementMultiplier=1
  155. RecoilTable={{0, 27}{0, 37}{0, 42}{16, 42}{37, 37}{41, 28}{29, 16}{1, 13}{-23, 12}{-31, 11}{-25, 9}{-5, 8}{10, 7}{17, 6}{21, 5}{21, 4}{16, 3}{8, 3}{-2, 2}{-7, 1}{-11, 1}{-14, 0}{-16, 0}{-18, 0}{-17, 0}{-16, 0}{-13, -1}{-11, 0}{-7, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}}
  156.  
  157. [WEAPON_Python]
  158. Name=Python
  159. HotKeyInt=122
  160. ShotTiming=150
  161. Mode=2
  162. ShouldRandomize=True
  163. RandomizeLowerBound=0
  164. RandomizeUpperBound=3
  165. ShouldSmooth=False
  166. SmoothValue=7
  167. MovementMultiplier=13.2
  168. RecoilTable={{0, 1}}
  169.  
  170. [WEAPON_AK_8x]
  171. Name=AK_8x
  172. HotKeyInt=112
  173. ShotTiming=134
  174. Mode=1
  175. ShouldRandomize=True
  176. RandomizeLowerBound=0
  177. RandomizeUpperBound=1
  178. ShouldSmooth=True
  179. SmoothValue=3
  180. MovementMultiplier=4.8
  181. RecoilTable={{-35, 50}{5, 46}{-55, 42}{-42, 38}{0, 33}{17, 29}{29, 24}{38, 19}{42, 15}{42, 10}{38, 10}{30, 18}{17, 25}{1, 30}{-15, 33}{-28, 33}{-37, 32}{-43, 29}{-46, 24}{-46, 17}{-42, 9}{-35, 5}{-25, 14}{-11, 21}{ 14, 26}{37, 28}{48, 28}{49, 26}{36, 21}}
  182.  
  183. [WEAPON_Lr300_8x]
  184. Name=Lr300_8x
  185. HotKeyInt=123
  186. ShotTiming=118
  187. Mode=1
  188. ShouldRandomize=True
  189. RandomizeLowerBound=0
  190. RandomizeUpperBound=1
  191. ShouldSmooth=True
  192. SmoothValue=6
  193. MovementMultiplier=3
  194. RecoilTable={{-4, 40}{-10, 50}{-16, 53}{-23, 50}{-25, 41}{-23, 33}{-16, 28}{-4, 24}{15, 20}{28, 17}{32, 14}{28, 11}{16, 9}{-1, 8}{-9, 7}{-15, 6}{-19, 6}{-23, 5}{-24, 5}{-25, 4}{-24, 4}{-22, 4}{-17, 4}{-11, 4}{-4, 4}{25, 3}{49, 5}{59, 5}{43, 7}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}}
  195.  
  196. [WEAPON_SAR_holo]
  197. Name=SAR_holo
  198. HotKeyInt=100
  199. ShotTiming=111
  200. Mode=2
  201. ShouldRandomize=True
  202. RandomizeLowerBound=0
  203. RandomizeUpperBound=3
  204. ShouldSmooth=True
  205. SmoothValue=3
  206. MovementMultiplier=2
  207. RecoilTable={{0, 62}{0, 62}{1, 59}{1, 57}{0, 58}{1, 58}{-1, 56}{0, 57}{2, 57}{-2, 55}{0, 50}{-1, 53}{-1, 60}{0, 62}{0, 62}{0, 62}{2, 55}{-2, 7}}
  208.  
  209. [WEAPON_Mp5_holo]
  210. Name=Mp5_holo
  211. HotKeyInt=101
  212. ShotTiming=100
  213. Mode=1
  214. ShouldRandomize=True
  215. RandomizeLowerBound=0
  216. RandomizeUpperBound=3
  217. ShouldSmooth=True
  218. SmoothValue=2
  219. MovementMultiplier=1
  220. RecoilTable={{0, 33}{0, 44}{0, 50}{19, 50}{44, 45}{49, 34}{34, 20}{1, 16}{-27, 14}{-37, 13}{-30, 11}{-6, 10}{12, 8}{21, 7}{25, 6}{25, 5}{19, 4}{9, 3}{-2, 2}{-8, 2}{-13, 1}{-16, 1}{-19, 0}{-20, 0}{-20, 0}{-19, -1}{-17, -1}{-13, -1}{-9, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}}
  221.  
  222. [WEAPON_AK_silencer]
  223. Name=AK_silencer
  224. HotKeyInt=102
  225. ShotTiming=133
  226. Mode=1
  227. ShouldRandomize=True
  228. RandomizeLowerBound=0
  229. RandomizeUpperBound=1
  230. ShouldSmooth=True
  231. SmoothValue=3
  232. MovementMultiplier=1
  233. RecoilTable={{-35, 50}{5, 46}{-55, 42}{-42, 38}{0, 33}{17, 29}{29, 24}{38, 19}{42, 15}{42, 10}{38, 10}{30, 18}{17, 25}{1, 30}{-15, 33}{-28, 33}{-37, 32}{-43, 29}{-46, 24}{-46, 17}{-42, 9}{-35, 5}{-25, 14}{-11, 21}{ 14, 26}{37, 28}{48, 28}{49, 26}{36, 21}}
  234.  
  235. [WEAPON_M92]
  236. Name=M92
  237. HotKeyInt=105
  238. ShotTiming=200
  239. Mode=2
  240. ShouldRandomize=True
  241. RandomizeLowerBound=0
  242. RandomizeUpperBound=3
  243. ShouldSmooth=True
  244. SmoothValue=6
  245. MovementMultiplier=2.81
  246. RecoilTable={{0, 9}}
  247.  
  248. [WEAPON_AK_handmade]
  249. Name=AK_handmade
  250. HotKeyInt=103
  251. ShotTiming=133
  252. Mode=1
  253. ShouldRandomize=True
  254. RandomizeLowerBound=0
  255. RandomizeUpperBound=1
  256. ShouldSmooth=True
  257. SmoothValue=3
  258. MovementMultiplier=0.8
  259. RecoilTable={{-43, 63}{7, 58}{-69, 52}{-53, 47}{0, 41}{21, 36}{37, 30}{47, 24}{53, 18}{53, 12}{48, 12}{37, 23}{22, 31}{1, 37}{-19, 41}{-35, 42}{-46, 40}{-54, 37}{-58, 30}{-57, 21}{-52, 12}{-44, 6}{-30, 18}{-12, 26}{17, 32}{46, 35}{60, 35}{61, 32}{43, 26}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}}
  260.  
  261. [WEAPON_Thompson_handmade]
  262. Name=Thompson_handmade
  263. HotKeyInt=104
  264. ShotTiming=130
  265. Mode=1
  266. ShouldRandomize=True
  267. RandomizeLowerBound=0
  268. RandomizeUpperBound=1
  269. ShouldSmooth=True
  270. SmoothValue=2
  271. MovementMultiplier=0.85
  272. RecoilTable={{-19, 40}{-7, 39}{4, 38}{14, 35}{17, 31}{13, 26}{3, 22}{-9, 20}{-16, 18}{-17, 16}{-8, 14}{4, 13}{12, 11}{15, 10}{13, 10}{5, 8}{-4, 9}{-8, 7}{-8, 8}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}}
  273.  
  274. [WEAPON_Mp5_8x]
  275. Name=Mp5_8x
  276. HotKeyInt=55
  277. ShotTiming=100
  278. Mode=1
  279. ShouldRandomize=True
  280. RandomizeLowerBound=0
  281. RandomizeUpperBound=3
  282. ShouldSmooth=True
  283. SmoothValue=3
  284. MovementMultiplier=3.9
  285. RecoilTable={{0, 27}{0, 37}{0, 42}{16, 42}{37, 37}{41, 28}{29, 16}{1, 13}{-23, 12}{-31, 11}{-25, 9}{-5, 8}{10, 7}{17, 6}{21, 5}{21, 4}{16, 3}{8, 3}{-2, 2}{-7, 1}{-11, 1}{-14, 0}{-16, 0}{-18, 0}{-17, 0}{-16, 0}{-13, -1}{-11, 0}{-7, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}{0, 0}}
  286.  
  287. [WEAPON_AK_holo_silencer]
  288. Name=AK_holo_silencer
  289. HotKeyInt=56
  290. ShotTiming=133
  291. Mode=1
  292. ShouldRandomize=True
  293. RandomizeLowerBound=0
  294. RandomizeUpperBound=1
  295. ShouldSmooth=True
  296. SmoothValue=3
  297. MovementMultiplier=1.24
  298. RecoilTable={{-35, 50}{5, 46}{-55, 42}{-42, 38}{0, 33}{17, 29}{29, 24}{38, 19}{42, 15}{42, 10}{38, 10}{30, 18}{17, 25}{1, 30}{-15, 33}{-28, 33}{-37, 32}{-43, 29}{-46, 24}{-46, 17}{-42, 9}{-35, 5}{-25, 14}{-11, 21}{ 14, 26}{37, 28}{48, 28}{49, 26}{36, 21}}
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