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- Harvest Moon: Save the Homeland
- New Affection Testing
- [Updated 3 Apr 2021]
- DISCREPANCIES
- - Gina outside the Villa
- > +5 normally
- > +4 if gifted first
- > In NG+ GD runs, she gained +4 (59 > 63) despite talking before gifting; in this scenario, previous gifts were 3 golden eggs and 2 Fish L
- > Possibilities: 1) Time of day, 2) Weather, 3) AP threshold of some kind, 4) Number in the ones place (unlikely), 5) whether she is pacing or standing still (old theory of Sorin's; also seems unlikely), 6) Number of gifts given (5 in this case), 7) CS related, e.g. the triggering of certain CS can buff or nerf convo boosts
- > In testing, it rained the day after getting 59, so I slept an extra day. In that case, I got the +5. So it may depend on the frequency of gifting (or at least whether you interacted with the NPC the previous day).
- > In another test, I purposely slept multiple times and couldn't get the +5, only +4 (both the day right after and subsequent days).
- > After thorough testing, hypothesis 7 appears correct (in Gina's case). CS can shift convo boosts up or down (detailed below).
- GINA (GODDESS DRESS)
- - Villa (outside)
- > +5 until CS1 (Gina, 30AP)
- > +4 after CS1 until CS3
- > +5 after CS3 until CS4
- > +4 after CS4 until CS5
- > +5 after CS5 until CS7
- > +4 after CS7 until end
- - Actually probably dialogue-related; in the case of CS1, she will always give +4 the first time you talk to her after you trigger it, even if you have triggered later cutscenes; for example, if you trigger the CS1, then CS2+3 without talking to her again, the first conversation will still give only +4, because your first interaction after CS1 always gives the "I'm really struggling..." dialogue.
- - Further evidence of the above: if you talk to Gina after CS1, while she is walking rather than stationary, even if it is your first interaction since CS1, she will still only give +2, because the text is different (standard text rather than "I'm really struggling...").
- BOB
- - Store: +4. Doubletalk is possible after he walks out at 5pm.
- - Barn (out): +6. Even on his workdays, so it's not just a "day-off" boost.
- - Can do two consecutive doubletalks. Shop (+4), walking to barn after work (+2), outside barn after work (+2)
- - Two doubletalks work even with a gift, depending on interaction order
- > Talk, talk, gift+talk: Final talk is +0 ("Make sure you get enough rest at night." OR "I should get going now, or I'll feel it tomorrow...")
- - The "gift first" convo nerf effect seems to apply only to the interaction in question, and even applies even if the NPC gets +0 from the gift (for example, if they were already gifted during a different interaction that day). It even applies if it's the first gift of the day, but the NPC doesn't accept it (for example, Blue Rock with Bob is +0, and he doesn't take it).
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