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HM:StH New Affection Testing

Apr 20th, 2020 (edited)
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  1. Harvest Moon: Save the Homeland
  2. New Affection Testing
  3. [Updated 3 Apr 2021]
  4.  
  5. DISCREPANCIES
  6. - Gina outside the Villa
  7. > +5 normally
  8. > +4 if gifted first
  9. > In NG+ GD runs, she gained +4 (59 > 63) despite talking before gifting; in this scenario, previous gifts were 3 golden eggs and 2 Fish L
  10. > Possibilities: 1) Time of day, 2) Weather, 3) AP threshold of some kind, 4) Number in the ones place (unlikely), 5) whether she is pacing or standing still (old theory of Sorin's; also seems unlikely), 6) Number of gifts given (5 in this case), 7) CS related, e.g. the triggering of certain CS can buff or nerf convo boosts
  11. > In testing, it rained the day after getting 59, so I slept an extra day. In that case, I got the +5. So it may depend on the frequency of gifting (or at least whether you interacted with the NPC the previous day).
  12. > In another test, I purposely slept multiple times and couldn't get the +5, only +4 (both the day right after and subsequent days).
  13. > After thorough testing, hypothesis 7 appears correct (in Gina's case). CS can shift convo boosts up or down (detailed below).
  14.  
  15. GINA (GODDESS DRESS)
  16. - Villa (outside)
  17. > +5 until CS1 (Gina, 30AP)
  18. > +4 after CS1 until CS3
  19. > +5 after CS3 until CS4
  20. > +4 after CS4 until CS5
  21. > +5 after CS5 until CS7
  22. > +4 after CS7 until end
  23. - Actually probably dialogue-related; in the case of CS1, she will always give +4 the first time you talk to her after you trigger it, even if you have triggered later cutscenes; for example, if you trigger the CS1, then CS2+3 without talking to her again, the first conversation will still give only +4, because your first interaction after CS1 always gives the "I'm really struggling..." dialogue.
  24. - Further evidence of the above: if you talk to Gina after CS1, while she is walking rather than stationary, even if it is your first interaction since CS1, she will still only give +2, because the text is different (standard text rather than "I'm really struggling...").
  25.  
  26.  
  27. BOB
  28. - Store: +4. Doubletalk is possible after he walks out at 5pm.
  29. - Barn (out): +6. Even on his workdays, so it's not just a "day-off" boost.
  30. - Can do two consecutive doubletalks. Shop (+4), walking to barn after work (+2), outside barn after work (+2)
  31. - Two doubletalks work even with a gift, depending on interaction order
  32. > Talk, talk, gift+talk: Final talk is +0 ("Make sure you get enough rest at night." OR "I should get going now, or I'll feel it tomorrow...")
  33. - The "gift first" convo nerf effect seems to apply only to the interaction in question, and even applies even if the NPC gets +0 from the gift (for example, if they were already gifted during a different interaction that day). It even applies if it's the first gift of the day, but the NPC doesn't accept it (for example, Blue Rock with Bob is +0, and he doesn't take it).
  34.  
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