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MGQ Paradox EX Readme

Jun 13th, 2015
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  1. #---------------------------------------------------------------------------
  2. # Current Version MGQ Paradox Translation EX 0.5s.rar 15.9 MB
  3. # Links
  4. #---------------------------------------------------------------------------
  5.  
  6. http://mega.nz/#!GYtnWJZR!O8gvg2jpDZF2WtgP_qr6rrmpTu3zV6DZrx673cf4P1w
  7.  
  8. http://www.4shared.com/rar/ztFgp3Fwba/MGQ_Paradox_Translation_EX_05s.html
  9.  
  10. http://depositfiles.com/files/p8z2g77j5
  11.  
  12. http://www.mediafire.com/download/93s997lxbc7vlxj/MGQ+Paradox+Translation+EX+0.5s.rar
  13.  
  14. #---------------------------------------------------------------------------
  15. # Table Of Contents
  16. #---------------------------------------------------------------------------
  17.  
  18. # About MGQ Paradox Translation EX
  19. # Grandork MGQ Paradox Guides & Walkthrough
  20. # High Res World Map 1.21 With Warp Points
  21. # MGQ-EX Developer's Blog
  22. # Git Repository
  23. # Bug Reporting & Tracking
  24. # USING MGQ Paradox Translation EX
  25. # Optional: Re-Encrypting Data Folder
  26. Provided By Tamakimouto
  27. # Optional: MGQ Paradox Prototype
  28. Alternative Version
  29. # For Those Coming From 1.02 or later to 1.21 (Upgrading)
  30. # For Those Having Problems With A Save Not Loading After EX 0.5D
  31. # Using MGQ EX Rename Functions (Useful With EX 0.5g And Above)
  32. # Translators Update Patch In EX
  33. # Translators Used In EX
  34. # Scripts Used In EX
  35. # Message Window text Codes
  36. # END USER LICENSE AGREEMENT [EULA]
  37. # HISTORY
  38.  
  39. Note: Life Lessons, Ctrl + F Can Be Used To Search For Things
  40.  
  41. #---------------------------------------------------------------------------
  42. # About MGQ Paradox Translation EX
  43. #---------------------------------------------------------------------------
  44.  
  45. Project Envisioned To Help In The Fan Translation Of MGQ Paradox.
  46.  
  47. Official Game: Monster Girl Quest Paradox [Part One]
  48. English DLSite link: http://www.dlsite.com/ecchi-eng/work/=/product_id/RE150726.html
  49.  
  50. MGQ-EX Developer's Blog: http://mgq-ex.blogspot.com
  51.  
  52. Does Not Overlap With: Dargoth's Patch
  53. English Site link: http://dargothtranslations.wordpress.com/
  54. Reason: Core Files Are Altered Differently, However Manual Patching Is The Same With The Exception To Step 5 (Use His Manual Patch Instead)
  55. As Dargoth Inadvertently Helped Start MGQ EX Hommage Is Paid To The King
  56.  
  57. #---------------------------------------------------------------------------
  58. # Grandork MGQ Paradox Guides & Walkthrough
  59. #---------------------------------------------------------------------------
  60.  
  61. Grandork MGQ Paradox Guides & Walkthrough
  62. English Site link: http://www.ulmf.org/bbs/showthread.php?t=26850
  63.  
  64. #---------------------------------------------------------------------------
  65. # High Res World Map 1.21 With Warp Points
  66. #---------------------------------------------------------------------------
  67.  
  68. Current Map Scaled To 1/2 Scale From RPG Maker VX Ace Editor And Using SnagIt, www.techsmith.com/snagit.html
  69. sys_map_current_warp.png 7.9 MB
  70.  
  71. http://mega.nz/#!PAcSnCyR!DJzuLY4Bqml8FMPmVetE85sqEaDwYQ4YB2-iUkdmGa8
  72.  
  73. http://www.4shared.com/photo/SW0fO8RZce/sys_map_current_warp.html
  74.  
  75. http://www.mediafire.com/view/4hdr0942f0zsjsw/sys_map_current_warp.png
  76.  
  77. http://depositfiles.com/files/n832tclad
  78.  
  79. Note: 1/1 Would Be Preferred, SnagIt Produces A Blank Image When Attempted...
  80. Low Res Version Was Used For The Areas Yet Completed.
  81.  
  82. #---------------------------------------------------------------------------
  83. # MGQ-EX Developer's Blog
  84. #---------------------------------------------------------------------------
  85.  
  86. http://mgq-ex.blogspot.com
  87.  
  88. #---------------------------------------------------------------------------
  89. # Git Repository
  90. #---------------------------------------------------------------------------
  91.  
  92. https://github.com/MGQ-EX/Paradox
  93.  
  94. #---------------------------------------------------------------------------
  95. # Bug Reporting & Tracking
  96. #---------------------------------------------------------------------------
  97.  
  98. https://github.com/MGQ-EX/Paradox/issues
  99.  
  100. #---------------------------------------------------------------------------
  101. # USING MGQ Paradox Translation EX
  102. #---------------------------------------------------------------------------
  103.  
  104. Use the Manual Patch Method For MGQ Paradox 1.21
  105.  
  106. 1. Download an RPGMaker decrypter (Included)
  107. 2. Decrypt all files in Game.rgss3a
  108. 3. Move decrypted files into game directory, overwrite when asked
  109. 4. Rename/delete/move Game.rgss3a so it doesn’t conflict with the decrypted files
  110. 5. Move and overwrite using MGQ Paradox Translation EX patched files, all files from the EX patch are important so only cherry pick if you know what your doing otherwise overwrite using all of them files.
  111.  
  112. On step 2: Run RPGMaker decrypter, Open File Game.rgss3a, Tools, Extract All Files; This should make an
  113.  
  114. Extracted Folder containing two folders, Data and Graphics;
  115.  
  116. Note 0: EX was not designed for versions bellow 1.21, please upgrade to 1.21 before using
  117.  
  118. Note 1: If Game Folder is in Japanese or Gibberish (A Sad Attempt To Display Japanese) rename it to something
  119.  
  120. like “MGQ Paradox”
  121.  
  122. Note 2: Game.rgss3a must be either changed or removed as it is read before the content that you are
  123.  
  124. overwriting
  125.  
  126. Note 3: MGQ Paradox Translation EX: DatabaseTextEnglish.rvtext, DialoguesEnglish.rvtext, ScriptTextEnglish.rvtext are text files that contain the translation if you are interested in how much text is in the game, though a few things are still missing.
  127.  
  128. Note 4: Basic Review Of What Each Main Folder In The Patch Does, not including them can cause crashes
  129. ‘Audio’ Folder contains an audio file EX can use but mostly its there just for show… This mostly effects debug save for testing
  130. ‘Data’ Folder deals with how the game works, if you don’t overwrite these then the game won’t read the rvtext files and thus won’t offer any translation
  131. ‘Graphics’ Folder contains some presets for a cache system to try and compensate for speed
  132. ‘Patch’ contains the latest patch, not really needed if using the latest version of Paradox though included to minimize bugs
  133.  
  134. Note 5: Basic Review Of What Each File In The Main Folder In The Patch Does, this doesn't include sub-folders listed above
  135. 'Actor List.txt' is used in the Rename feature in the MGQ EX menu placed in the Pocket Castle main room
  136. 'EX Readme.txt' is the Readme for the current version you have, not necessary however good to track EX versions
  137. '*.rvtext' these files are used for translation, if you don't have them things will go wrong
  138. 'Game.ini' contains extra settings EX uses, Language Selection and Features like changing resolution and extra features for MGQ EX menu
  139. 'RPG Maker Decrypter.exe' is the tool for decrypting Game.rgss3a and is only useful for this step
  140. 'DatabaseTextEnglish_Update.rvupd_used' is a template on how motivated people can make updates to support EX, review "Translators Update Patch In EX" further down for more details.
  141.  
  142. Note 6: Does not overlap with Dargoth's Patch, core files are changed differently.
  143. Though the manual install process is the same with the exception of Step 5.
  144. Transfer of saves though is possible, anything that prevents that is a bug so please report it...
  145.  
  146. Should Look Something like
  147. \MGQ Paradox\
  148. Audio
  149. Data
  150. Fonts
  151. Graphics
  152. Patch
  153. Save
  154. System
  155. DatabaseTextEnglish.rvtext
  156. DialoguesEnglish.rvtext
  157. Game.exe
  158. Game.ini
  159. ScriptTextEnglish.rvtext
  160. Misc *.txt Files
  161.  
  162. MGQ Paradox EX Directory Structure
  163. http://pastebin.com/fMx7HE47
  164.  
  165. Modified Game.ini For These Additions:
  166.  
  167. WinMode= Description
  168. Fit Fits the game window to monitor size
  169. Full Switches to full screen unless already full screened
  170. Window Switches to window screen unless already windowed
  171. Resize Resize the window to whatever size defined in
  172. Width & Height (Might Cause Crash)
  173.  
  174. Width Set As Positive Integer
  175. Height Set As Positive Integer
  176.  
  177. EnableBonus= Changes Features Found In MGQ EX's Sparkly Scroll
  178. Menu In Pocket Castle 1F South
  179. False Disables Bonus Features (Default)
  180. True Enables Bonus Features
  181.  
  182. EnableSaveDebug= Changes How Paradox Loads Saves
  183. False Disables Displaying An Error Message When A
  184. Save Fails To Load (Default)
  185. True Enables Displaying An Error Message When A
  186. Save Fails To Load
  187.  
  188. UseElementIcons= Changes How Paradox Handles Element Icons In Database
  189. False Disables Displaying Element Icons And Will Use
  190. Names Instead (Default)
  191. True Enables Displaying Element Icons Though Will
  192. Default To Name If Icon Is Not Found
  193.  
  194. *Note: Only Effects Elements Coded With Tag \ie[Element ID]
  195.  
  196. UseStatusEffectsIcons= Changes How Paradox Handles Status Icons In
  197. Database
  198. False Disables Displaying Status Icons
  199. And Will Use Names Instead (Default)
  200. True Enables Displaying Status Icons Though Will
  201. Default To Name If Icon Is Not Found
  202.  
  203. *Note: Only Effects States Coded With Tag \it[State ID]
  204.  
  205. UseJobChangePercents= Changes How Paradox Displays Job Change Information
  206. False Displays Information Using The Rank System (Default)
  207. True Displays Information Using Dargoth's Chart
  208.  
  209. *Note 1: Percentages Are A Work Of Love, I Won't Correct Errors In Them Just
  210. In The System That Offers The Alternative View
  211. *Note 2: This Does Not Effect Entries In The Database
  212.  
  213. Enable_DTP_HP= Determines How Health Bars Are Displayed For Enemies
  214. (Required For All Sub Settings)
  215. False Not Displayed (Default)
  216. True Displayed
  217.  
  218. DTP_HP_Use_HP_Bar= Displays The Enemy Health Bar
  219. False Not Displayed
  220. True Displayed (Default)
  221.  
  222. DTP_HP_Use_MP_Bar= Displays The Enemy Magic Bar
  223. False Not Displayed
  224. True Displayed (Default)
  225.  
  226. DTP_HP_Only_On_Target= Displays Only When Enemy Targetted
  227. False Displays All The Time
  228. True Only When Targetted (Default)
  229.  
  230. DTP_HP_Position= Position Of Enemy Health Bar
  231. Above Displayed Above Enemy
  232. Middle Displayed In Middle Of Enemy (Default)
  233. Below Displayed Below Enemy
  234.  
  235. DTP_Text_Display= Text To Display Above Health Bar
  236. chp current hp
  237. mhp max hp
  238. php percentage hp
  239. states current inflicted states
  240.  
  241. UseCustomBattleBGM=
  242. False Uses Default Battle Music (Default)
  243. True Uses Custom Random Music
  244.  
  245. CustomBattleBGM_[X]= X Custom Random Music Added To
  246. 'Audio\BGM' Not Including File Extension
  247. IE:
  248. CustomBattleBGM_[0]=battle battle.ogg will be used
  249. (If File Not Found It Is Ignored)
  250.  
  251. Modified Functionality:
  252.  
  253. Uses Function Key 'F8' To Toggle Text Message Visibility On/Off
  254. Note: This Doesn't Prevent Going To The Next Message
  255.  
  256. #---------------------------------------------------------------------------
  257. # Optional: Re-Encrypting Data Folder
  258. # Provided By Tamakimouto
  259. #---------------------------------------------------------------------------
  260.  
  261. * Prerequisite Have The Java Runtime Library
  262. 1 - Download "RPG Maker Encrypter.jar" to game directory
  263. (Found On The Git Repository)
  264. 2 - Run "RPG Maker Encrypter.jar"
  265. 3 - Choose Encryption: RPG Maker VX
  266. 4 - It will then generate "Game.rgss2a"
  267. 5 - There isn't a difference between an encrypted VX project and
  268. a VX Ace project so rename it to "Game.rgss3a"
  269. 6 - As things would be re-encrypted it should be safe to delete the
  270. "Data" folder
  271.  
  272. Note 1: This Might Increase Speed, Not Tested By MGQ-EX
  273. Note 2: This Has To Be Repeated Anytime Backend Items Are Effected
  274.  
  275. #---------------------------------------------------------------------------
  276. # Optional: MGQ Paradox Prototype
  277. # Alternative Version
  278. #---------------------------------------------------------------------------
  279.  
  280. Link: http://pastebin.com/LYLTPnxc
  281.  
  282. Based Off Injection Process, Data Conversion, Re-write Scripts
  283. As The Translation Tool Dargoth Uses Was Updated TO Provided Additional Data Extractions
  284. This Test A Re-Compile Process Though Is Still A Work In Progress
  285. Does Not Use RVText Files But Might Work Better For Linux Users And RPG Maker Editor
  286. Install Process And Other Features Remain Mostly Identical
  287.  
  288. #---------------------------------------------------------------------------
  289. # For Those Coming From 1.02 or later to 1.21 (Upgrading)
  290. #---------------------------------------------------------------------------
  291.  
  292. You Have 2 Options
  293. A - Download The Newest Version From The Official Site
  294. B - Manually Upgrade The Files That Changed
  295. 1 - Follow "Use the Manual Patch Method For MGQ Paradox 1.21"
  296. Listed Above Till You Get To Step 5
  297. (Only Required If You Don't Have A Decrypted Copy Of The Game)
  298. 2 - Use This Link To Get An Archive Of The Files
  299. That Changed From 1.02 Up To 1.21
  300. MGQ_Paradox_1.02_upgrade_clean_1.21.rar 113.7 MB
  301. https://mega.co.nz/#!SQ1QlAbS!_B9-oPG95ItrektJFdt8jPZiOnW4vb2cpUUaRTGkZig
  302. 3 - Extract Archive Into Main Game Directory Overwriting Files
  303. As Needed
  304. 4 - Continue With "Use the Manual Patch Method For MGQ
  305. Paradox 1.21" Step 5
  306.  
  307. Note 1: If You Feel Uncomfortable Doing This, Use Option A
  308. Note 2: If You Do Not Know What You Are Doing Don't Cherry Pick Files
  309. From The Archive, They Are All Important In Some Way
  310. Note 3: There Is A Difference Between Manual And Automatic, That
  311. Difference Is If You Think It Is Plug & Play Then You Are Wrong
  312. Note 4: This Is To Help Upgrade Those That Have Official Copies Of The
  313. Game To Save On Bandwidth
  314.  
  315. #---------------------------------------------------------------------------
  316. # For Those Having Problems With A Save Not Loading After EX 0.5D
  317. # Save Fix Version EX_0.5d_Save-Fix.rar 12.7 MB
  318. #---------------------------------------------------------------------------
  319.  
  320. https://mega.co.nz/#!KF810Bib!CLeONHLXAfKjCjSzJ_F1iskMl2qWhGyzut7rl7LMUDw
  321.  
  322. Updated To Cripple modern algebra – ATS: Special Message Codes
  323. And Process To Remove That Data From Saves Affected
  324. 1 – Load Up A Save That Is Problematic
  325. 2 – Go To Map 228 – Pocket Castle 1F South, If You Are Already There Leave And Return
  326. 3 – Should Be Sparkly Scroll On The Left Side Of The Big Door, Go There
  327. 4 – Choose Option “Can’t Use EX 0.5e Do To Save”
  328. 5 – Uninstall Script Will Run Removing ‘Game_ATS’ From Your Game
  329. 6 – Save Your Game And Reinstall EX 0.5e
  330. 7 – Optional, My Humble Apology Before You Save Take Something For Your Trouble
  331. Though Only For Your Active Party (It Was Faster To Code That Way…)
  332. * Give Me Money!
  333. * Grant Me Power!
  334. * Make Me Lovable!
  335.  
  336. #---------------------------------------------------------------------------
  337. # Using MGQ EX Rename Functions (Useful With EX 0.5g And Above)
  338. #---------------------------------------------------------------------------
  339.  
  340. 1 - Load Up A Game And Do This:
  341. 2 - Go To Pocket Castle 1F South (If Already There Leave Then
  342. Return So RPG Maker Refreshes The Map)
  343. 3 - By The Large Door In The Center To The left Is A New Sparkly Scroll
  344. 4 - MGQ_EX Extra Menu, Select Rename Actors
  345. Rename Active Party
  346. Rename An Actor In Your Current Party
  347. Clean Up Actors
  348. Restore Default Actor Names
  349. Restore All Default Names
  350. All Actors Will Be Restored Using Defaults In EX Database
  351. Restore Active Party Name
  352. Actor In Your Current Party Will Be Restored Using
  353. Defaults In EX Database
  354. Custom 'Actor List.txt'
  355. All Actors Will Be Restored Using Names In 'Actor List.txt'
  356. 5 - Save your game
  357.  
  358. Note 1: 'Actor List.txt' Needs To Be In The Main Game Directory
  359. For "Custom 'Actor List.txt'" To Function.
  360. Note 2: This Currently Only Effects Menus, Plan To Expand
  361. This At A Later Date
  362.  
  363. This Can Also Be Used To Correct Names That Are Not Being Displayed
  364. Correctly.
  365. Can Also Be Used To Fix 'display_use_item' Error As Correcting The
  366. Actor Names Will Make That Work As Originally Intended.
  367.  
  368. #---------------------------------------------------------------------------
  369. # Translators Update Patch In EX
  370. #---------------------------------------------------------------------------
  371.  
  372. If any of the following files are found on startup
  373. rv1 = "DatabaseTextEnglish_Update.rvupd"
  374. rv2 = "DialoguesEnglish_Update.rvupd"
  375. rv3 = "ScriptTextEnglish_Update.rvupd"
  376. Note: English is an example, current language set will be used
  377.  
  378. Game will sync matching entries with new values and update
  379. coresponding rvtext file.
  380. However will not append new entries (ones not already in rvtext file)
  381. This feature is new and well new; Backup rvtext file before using
  382. rvupd is a plain txt file formatted similar to:
  383.  
  384. # File: DatabaseTextEnglish_Update.rvupd
  385. # Thanks to: Fanservicefan For Translations
  386. #------------------------------------------------------
  387. # States (partial translation) For DatabaseTextEnglish.rvtext
  388.  
  389. <<states/31/name>>
  390. Hi Berserk
  391.  
  392. <<states/31/message1>>
  393. has gone berserk!
  394.  
  395. <<states/31/message2>>
  396. has gone berserk!
  397.  
  398. <<states/31/message3>>
  399. is rampaging...
  400.  
  401. <<states/31/message4>>
  402. has calmed down!
  403.  
  404. #------------------------------------------------------
  405.  
  406. Once an rvupd is used a prefix "_used" is added to the end
  407. DatabaseTextEnglish_Update.rvupd_used Added as an example
  408. Rename to DatabaseTextEnglish_Update.rvupd and start game
  409. To see how it works
  410.  
  411. Note 1: Code used "<<" to filter entries, don't use them in description
  412. Note 2: Compare Backup Data to New File using WinMerge or equivalent
  413.  
  414. #---------------------------------------------------------------------------
  415. # Translators Used In EX
  416. #---------------------------------------------------------------------------
  417.  
  418. * Dargoth And Unfortunate Friends
  419. * Fanservicefan
  420. * Casian Sarpe Socaci
  421. * Google Translate
  422. * MyMemory Translated.net
  423. * TanoshiiJapanese.com
  424. * thejadednetwork.com
  425. * monstergirlquest.wikia.com
  426.  
  427. #---------------------------------------------------------------------------
  428. # Scripts Used In EX
  429. #---------------------------------------------------------------------------
  430.  
  431. DerTraveler - Language File System
  432. Version: 1.3
  433. Note: Unofficial Edit For Bug Fixes/Integration
  434. Extension: Text Viewer
  435. Version 1.0
  436. http://forums.rpgmakerweb.com/index.php?/topic/17964-language-file-system/
  437.  
  438. Modern Algebra - Global Text Codes [VXA]
  439. Version: 1.0a
  440. http://rmrk.net/index.php/topic,44810.0.html
  441.  
  442. KilloZapit - Word Wrapping
  443. Version: The Seventh
  444. Note: Unofficial Edit For Bug Fixes
  445. http://www.rpgmakervxace.net/topic/6964-word-wrapping-message-boxes/
  446.  
  447. KilloZapit - Cache Back
  448. Version: 5
  449. http://www.rpgmakervxace.net/topic/9799-faster-loadtimes-with-less-memory-or-your-cache-back/
  450.  
  451. V.M of D.T. - Basic Window Resizer
  452. Version: 1.1
  453. http://forums.rpgmakerweb.com/index.php?/topic/2033-basic-window-resizer/
  454.  
  455. V.M of D.T. - RBasic Enemy HP Bars
  456. Version: 2.8.2
  457. http://www.rpgmakervxace.net/topic/8618-basic-enemy-hp-bars/
  458.  
  459. efeberk - Random Battle & Vehicle BGM
  460. Version: 1.1
  461. http://www.rpgmakervxace.net/topic/15202-simple-random-battle-bgm/
  462.  
  463. efeberk - Message Visibility
  464. Version: Not Specified
  465. http://www.rpgmakervxace.net/topic/20259-toggle-message-box-visibility/
  466.  
  467. Yanfly Engine Ace - Debug Extension
  468. Version: 1.01
  469. https://yanflychannel.wordpress.com/rmvxa/utility-scripts/debug-extension/
  470.  
  471. Yanfly Engine Ace - Ace Message System
  472. Version: 1.05
  473. https://yanflychannel.wordpress.com/rmvxa/core-scripts/ace-message-system/
  474.  
  475. # --------------------------------------------------------------------------
  476. # Message Window Text Codes
  477. # (Uses Yanfly Engine Ace - Ace Message System)
  478. # --------------------------------------------------------------------------
  479.  
  480. # NameWindow: Effect:
  481. \n<x> - Creates a name box with x string. Left side.
  482. \nc<x> - Creates a name box with x string. Centered.
  483. \nr<x> - Creates a name box with x string. Right side.
  484. \n[x] - Writes actor x's name.
  485. \en[x] - Writes out enemy's name.
  486. \v[x] - Writes variable x's value.
  487. \g - Writes gold currency name.
  488. \nc[x] - Writes out class x's name.
  489. \ni[x] - Writes out item x's name.
  490. \nw[x] - Writes out weapon x's name.
  491. \na[x] - Writes out armour x's name.
  492. \ns[x] - Writes out skill x's name.
  493. \nt[x] - Writes out state x's name.
  494. \ne[x] - Writes out element x's name.
  495. \i[x] - Draws icon x at position of the text.
  496. \ii[x] - Writes out item x's name including icon.
  497. \iw[x] - Writes out weapon x's name including icon.
  498. \ia[x] - Writes out armour x's name including icon.
  499. \is[x] - Writes out skill x's name including icon.
  500. \it[x] - Writes out state x's name or icon.
  501. \ie[x] - Writes out element x's name or icon.
  502.  
  503. #---------------------------------------------------------------------------
  504. # END USER LICENSE AGREEMENT [EULA]
  505. #---------------------------------------------------------------------------
  506.  
  507. Mod For MGQ Paradox, You Are Free To Use This Mod, Make Changes To It,
  508. Release It Using Your Own Custom RVTEXT Files, However The Original Game,
  509. Scripts Used, And Any Supporting Material Belong To Their Original Creators,
  510. Please Support The Official Release
  511.  
  512. #---------------------------------------------------------------------------
  513. # HISTORY
  514. #---------------------------------------------------------------------------
  515.  
  516. 08-09-2015 MGQ Paradox EX Archive History (All Changes Before EX 0.5)
  517. http://pastebin.com/6dgexrLN
  518.  
  519. 07-20-2015 Updated For Paradox 1.20.00
  520. EX 0.5 Please Upgrade to 1.20.00 before using
  521. All rvtext files updated
  522. Backend Items Affected
  523. Updated XS - Popup Item (Added Code For Scene_Battle Using Scene_Map)
  524. Implemented Sorting For ScriptText
  525. Probably Missed A Few Lines In ScriptTextEnglish.rvtext
  526. Will update further later
  527.  
  528. 07-20-2015 Cleaning Up ScriptTextEnglish.rvtext
  529. EX 0.5a Backend Items Affected
  530. Updated XS - Popup Item (Changed Code To Use Scene_Base Instead, Fixed A Crash After Battle)
  531. Probably Missed A Few Lines In ScriptTextEnglish.rvtext
  532. Will update further later
  533.  
  534. 07-23-2015 Cleaning Up ScriptTextEnglish.rvtext
  535. EX 0.5b SkillWords(Enemy) Updated For Chaos Labyrinth
  536. Will update further later
  537. Fixed Small Bug In DatabaseTextEnglish.rvtext And DialoguesEnglish.rvtext
  538. Hidden Character Affected Some Display Items And Was Removed
  539. Caused By Web Site Translator (And Similar Bugs Might Re-Appear And Will Handle As Needed...)
  540.  
  541. 07-23-2015 Cleaning Up ScriptTextEnglish.rvtext
  542. EX 0.5c Fixed ENEMY_SPECIAL_NAME Keys (Mass Search/Replace Fault)
  543. Added UCO Entry 208 For "EASY"
  544. Will update further later
  545. Fixed Bug In Untranslated Items And Difficulty Menu
  546. Backend Items Affected
  547.  
  548. 07-24-2015 Updated Language File System To Handle Special Sale Notes
  549. EX 0.5d Update to ScriptTextEnglish.rvtext & ScriptTextJapanese.rvtext
  550. Entries Added: TRAN/NWConstLibrary/SPECIAL_SALE
  551. Overrides For
  552. RPG::BaseItem::selld_draw
  553. Backend Items Affected (Incorporated Special Sale Text Translation)
  554. Fixed Small Bug In DatabaseTextEnglish.rvtext And DialoguesEnglish.rvtext
  555. Unicode Character Affected Some Display Items And Was Changed
  556. Caused By Web Site Translator (And Similar Bugs Might Re-Appear And Will Handle As Needed...)
  557.  
  558. 07-31-2015 Updated To Cripple modern algebra – ATS: Special Message Codes
  559. EX 0.5d_Save-Fix And Process To Remove That Data From Saves Affected
  560. 1 - Load Up A Save That Is Problematic
  561. 2 - Go To Map 228 - Pocket Castle 1F South, If You Are Already There Leave And Return
  562. 3 - Should Be Sparkly Scroll On The Left Side Of The Big Door, Go There
  563. 4 - Choose Option "Can't Use EX 0.5e Do To Save"
  564. 5 - Uninstall Script Will Run Removing 'Game_ATS' From Your Game
  565. 6 - Save Your Game And Reinstall EX 0.5e
  566. 7 - Optional, My Humble Apology Before You Save Take Something For Your Trouble
  567. Though Only For Your Active Party
  568. * Give Me Money!
  569. * Grant Me Power!
  570. * Make Me Lovable!
  571.  
  572. 07-28-2015 Updated Language File System To Handle script call display_skill_name
  573. EX 0.5e Update to ScriptTextEnglish.rvtext & ScriptTextJapanese.rvtext
  574. Entries Added: TRAN/NWConstLibrary/DSNT
  575. Backend Items Affected
  576. * Incorporated Display Skill Name Text Translation
  577. * Testing Rename Function In Map 228 - Pocket Castle 1F South
  578. Sparkly Scroll To The Left Side Of The Door Will Let You Rename Actors
  579. Either The Whole Lot Or Specific Ones In Your Active Party
  580. Default Uses EX Database Names, 'Actor List.txt' Custom Names
  581. Rename Only Affects Menu Items At This Time And Please Backup Saves Before Using
  582. * Script Library(Translation) Adds Override For 'class Window_Help < Window_Base' to add more lines
  583. to item descriptions and implement word wrap for descriptions.
  584. Word Wrap handles items that contain "Target:" differently then other items
  585. Updated DatabaseTextEnglish.rvtext
  586. Incorporated Casian Sarpe Socaci I, W, A 07-25-2015 Updates 4
  587. http://pastebin.com/qVZHaZFC
  588. Updated DialoguesEnglish.rvtext
  589. Used Dargoth's demo patch as acceptable to Map 012 - Iliasville Mountains
  590. Cute Little Ilias be pleased
  591. Cleanup Of:
  592. 576 - Netherworld
  593. 644 - Chaos Labyrinth
  594. Working on:
  595. Common Events In Range 151, 152, and 900-1000
  596. Renamed Actors:
  597. 'Look Through' To 'Luxuru'
  598. 'Banyi Chan' To 'Buny'
  599. 'Haut-Rhin' To 'Orlan'
  600. 'Radora' To 'Ragora'
  601. Thanks To NoName, Desert Eagle, And Everyone That Participated In
  602. "What should Actor 94 be named?"
  603. Note: For Rename Change To Take Effect Please Test Newly Added Rename Feature
  604. Not Needed For New Saves
  605.  
  606. 08-01-2015 Updated For Paradox 1.21.00
  607. EX 0.5f Please Upgrade to at least 1.20.00 before using
  608. Cleanup Of:
  609. Common Events In Range 900-1000
  610. All rvtext files updated
  611. Backend Items Affected: Fixed Rename Scope, Added My Humble Apology Options From EX 0.5d_Save-Fix
  612. Reviewed 1.21 Scripts
  613. Missed A Ton Of Lines In ScriptTextEnglish.rvtext
  614. Will update further later
  615.  
  616. 08-03-2015 Updated 'Actor List.txt' To Have Dargoth's Patch 1.21a Actor Names
  617. EX 0.5g Backend Items Affected: Fixed Cooking Menu Portion Not Translated, Cleaned Up Scripts
  618. Modified Language File System To Also Praise Game.ini For These Additions:
  619. EnableBonus= Changes Features Found In MGQ EX's Sparkly Scroll Menu In Pocket Castle 1F South
  620. False Disables Bonus Features (Default)
  621. True Enables Bonus Features
  622. Missed A Ton Of Lines In ScriptTextEnglish.rvtext
  623. Will update further later
  624.  
  625. 08-09-2015 Incorporated Dargoth's Patch 1.21a Into Dialogues And Database
  626. EX 0.5h Backend Items Affected:
  627. Modified Language File System:
  628. Corrected Logic Error When Setting Up Actors (DerTraveler Had It Set To Be Language Dependent,
  629. Changed To Be The Language When Acquiring The Actor Is How It Is Saved In
  630. And The Rename Feature Can Be Used To Correct Later),
  631. Corrected Logic Error When Displaying Empty Text (Used To Keep Picture Displayed Until Key Is Pressed),
  632. Also Praise Game.ini For These Additions:
  633. EnableSaveDebug= Changes How Paradox Loads Saves
  634. False Disables Displaying An Error Message When A Save Fails To Load (Default)
  635. True Enables Displaying An Error Message When A Save Fails To Load, Though It Won't Correct The Error
  636. Special Thank To Casian Sarpe Socaci
  637. Missed A Ton Of Lines In ScriptTextEnglish.rvtext
  638. Will Update Further Later
  639.  
  640. 08-13-2015 Incorporated Casian Sarpe Socaci's Changes To ScriptTextEnglish.rvtext
  641. EX 0.5i Backend Items Affected:
  642. * Corrected Battle Start Percentage Hash Not Returning Intended Value,
  643. Fixed Typo In Script: Infrastructure System/Enchanted Name
  644. * Cleaned Up Some Coding To Implement Additional Features For Name Standardization
  645. * Removed Script: XS - Popup Item (Testing Bug In Item/Gold Gain/Loss)
  646. * Added Script: YEA - Ace Message System
  647. https://yanflychannel.wordpress.com/rmvxa/core-scripts/ace-message-system/
  648. * Standardizing Common Elements (Names, Enemies, Items, Armor, Weapons)
  649. * Using Name Boxes To Free Up A Line For Dialogue
  650. * Overwrite In Script: Infrastructure System/Dialogue Management
  651. class Word def initialize(word_data, face_name, face_index)
  652. Updated To process special message codes
  653. Added Function: Word.convert_new_escape_characters(text)
  654. To process text outside the normal message system
  655. Also Praise Game.ini For These Additions:
  656. UseElementIcons= Changes How Paradox Handles Element Icons In Database
  657. False Disables Displaying Element Icons And Will Use Names Instead (Default)
  658. True Enables Displaying Element Icons Though Will Default To Name If Icon Is Not Found
  659. *Note: Only Effects Elements Coded With Tag \ie[Element ID]
  660.  
  661. UseStatusEffectsIcons= Changes How Paradox Handles Status Icons In Database
  662. False Disables Displaying Status Icons And Will Use Names Instead (Default)
  663. True Enables Displaying Status Icons Though Will Default To Name If Icon Is Not Found
  664. *Note: Only Effects States Coded With Tag \it[State ID]
  665.  
  666. UseJobChangePercents= Changes How Paradox Displays Job Change Information
  667. False Displays Information Using The Rank System (Default)
  668. True Displays Information Using Dargoth's Percentage Chart
  669. *Note 1: Percentages Are A Work Of Love, I Won't Correct Errors In Them Just
  670. In The System That Offers The Alternative View
  671. *Note 2: This Does Not Effect Entries In The Database
  672.  
  673. DatabaseTextEnglish.rvtext: Fixed an error submitted by LostDGod 08-13-2015
  674.  
  675. DialoguesEnglish.rvtext:
  676. Cleaned Up: Standardizing Items, Armors, Weapons, And Gold Gained
  677. Common Events 033-036, 1001-1012
  678. Note: As This Is A Few Thousand Entries Complete Cleanup Will Take Time
  679.  
  680. Added 5 Entries To ScriptTextEnglish.rvtext To Expand Its Scope To Handle Job Change Sort Catagories
  681. TRAN/NWConstLibrary/RACE_SPECIAL_NAME
  682. Main, Other, Goddess, Evil Goddess, Monster Lord
  683. Missed A Ton Of Lines In ScriptTextEnglish.rvtext
  684. Will Update Further Later
  685.  
  686. 08-14-2015 Fixed Error In DialoguesEnglish.rvtext Reported By element, Nero Name Tag Incorrectly Set
  687. EX 0.5j Updated A Few Entries In ScriptTextEnglish.rvtext For TRAN/NWConstLibrary/SKILL_SPECIAL_NAME
  688. Missed A Ton Of Lines In ScriptTextEnglish.rvtext
  689. Will update further later
  690.  
  691. 08-15-2015 Suggested By LostDGod Added Script: Basic Enemy HP Bars v2.1
  692. EX 0.5k http://www.rpgmakervxace.net/topic/8618-basic-enemy-hp-bars/
  693. Suggested Option To Change Battle Music By Casian Sarpe Socaci
  694. Modified Script: efeberk - Random Battle & Vehicle BGM
  695. http://www.rpgmakervxace.net/topic/15202-simple-random-battle-bgm/
  696. (Only Battle Music Currently Implemented)
  697. Also Praise Game.ini For These Additions:
  698. Enable_DTP_HP= Determines How Health Bars Are Displayed For Enemies
  699. (Requires For All Sub Settings)
  700. False Not Displayed (Default)
  701. True Displayed
  702.  
  703. DTP_HP_Use_HP_Bar= Displays The Enemy Health Bar
  704. False Not Displayed
  705. True Displayed (Default)
  706.  
  707. DTP_HP_Use_MP_Bar= Displays The Enemy Magic Bar
  708. False Not Displayed
  709. True Displayed (Default)
  710.  
  711. DTP_HP_Only_On_Target= Displays Only When Enemy Targetted
  712. False Displays All The Time
  713. True Only When Targetted (Default)
  714.  
  715. DTP_HP_Position= Position Of Enemy Health Bar
  716. Above Displayed Above Enemy
  717. Middle Displayed In Middle Of Enemy (Default)
  718. Below Displayed Below Enemy
  719.  
  720. DTP_Text_Display= Text To Display Above Health Bar
  721. chp current hp
  722. mhp max hp
  723. php percentage hp
  724. states current inflicted states
  725.  
  726. UseCustomBattleBGM=
  727. False Uses Default Battle Music (Default)
  728. True Uses Custom Random Music
  729.  
  730. CustomBattleBGM_[X]= X Custom Random Music Added To 'Audio\BGM' Not Including File Extension
  731. IE:
  732. CustomBattleBGM_[0]=battle battle.ogg will be used (If File Not Found It Is Ignored)
  733.  
  734. Added 2 Files To Test Custom Battle Music:
  735. * battle_ex1.ogg Music From Monster Girl Quest Paradox RPG Trailer
  736.  
  737. Integrated ScriptTextEnglish.rvtext Changes From Casian Sarpe Socaci
  738. Cleaned Up 11 DatabaseTextEnglish.rvtext Entries No Longer Used Thanks To Sazuju
  739. Backend Items Affected: Fixed Ability Menu
  740.  
  741. 09-01-2015 Error Reported By LostDGod In Script: Basic Enemy HP Bars v2.1
  742. EX 0.5l Updated To Handle Going Into 'Config" Menu While In Battle,
  743. DatabaseTextEnglish.rvtext Typo In Skill - 2493; Skill - 2654 Not Changed As Translation Is "Power: Variable"
  744. Handle Error "Unable To Find Map" For Maps Not Yet Implemented,
  745. Handle Error "Unable To Play Music" For Music Not Found
  746. Backend Items Affected: Fixed Logic Error In UCO, Updated ScriptText
  747. Implemented DatabaseTextEnglish Updates From Casian Sarpe Socaci
  748. Reviewed Desert Eagle Changes To Character Traits, Updated ScriptTextEnglish Entries That Didn't Matched
  749. Updated EX Readme To Include High Res World Map (I Still Want Better, Such Is Greed...)
  750. Added/Changed Graphics Files 'sys_iti.png' And 'sys_loc.png' Rounding Off The Edges
  751. Added/Changed Bonus Features:
  752. * "Grant Me Power!" Function Changed To "Enlighten Us!" As It Deals With Experience
  753. * "Grant Me Power!" Now Gives A Nice Stat Boost To Selected Actor
  754. * "View World Map With Warp Points" Will Display The World Map With All Warp Points Displayed
  755. Note: This Is Not The High Res Version, Currently For R&D
  756.  
  757. 10-06-2015 Errors Reported By Sazaju:
  758. EX 0.5m * Small Remnant Of Google Translate Error In DialoguesEnglish.rvtext
  759. * Japanese Entries For TRAN/NWConstLibrary/ Got Messed Up With Previous Update
  760. Researching Problem With Latest RVTEXT Build Process
  761. Added Bonus Feature: "Complete Library" Still In Development, Backup Save Folder Before Using...
  762. Note: Being Part 1 Roughly 49% Complete, Jobs & Races Aren't Handled Yet
  763. Backend Items Affected:
  764. * Corrected ScriptText Extraction Logic,
  765. * Corrected Error From Language File System
  766. module LanguageFileSystem def self.show_dialogue(id)
  767. class Game_Message lfs_add add
  768. * Corrected BattleLog Word Wrap reported by Monster-Girl Lover
  769. Updated DialoguesEnglish.rvtext
  770. * Full Cleanup Of Map 052 - Pornof Indoors
  771. * Small Update Of Map 377 - Sabasa Castle 1F
  772. Thanks To Tamakimouto For Reviewing The Readme And Providing An Optional Encryption Tool
  773. Which May Increase Speed, Though Has To Be Re-Applied Anytime Backend Items Are Effected...
  774. (Tool Is Available On Git Repository)
  775.  
  776. 10-30-2015 Update to DialoguesEnglish.rvtext:
  777. EX 0.5n Full Cleanup Of Maps
  778. * 036 - Enrika Indoors
  779. * 342 - Happiness Village Indoors
  780. * 340 - Harpy Village Indoors
  781. * 032 - Midas Village Indoors
  782. * 051 - Pornof
  783. Fixed Error
  784. * small typo fix
  785. Actor 90 - Meru Meru
  786. Request Fix Provided By Slaughtersday
  787. Update to DatabaseTextEnglish.rvtext:
  788. * Map Data For Pornof Updated
  789. * Default for Actor 147 changed from 'Caster' to 'Casta'
  790. Casta in Italian litterally mean chaste (Pure Virgin) Provided By Devartet
  791. * Skill 991 changed from 'Fue Trois' to 'Feu Trois'
  792. 'Feu' means Fire in french Provided By Anonymous User
  793. Update to ScriptTextJapanese.rvtext & ScriptTextEnglish.rvtext:
  794. * Made Corrections To Extraction Process
  795. Backend Items Affected
  796. * Cleaned up error message about trial version
  797. * Common Event 107 Fix For Smithing Choices Provided By Slaughtersday
  798. * Language File System:
  799. - Working On Injection Process
  800. - Working On Re-write Script For Sub Scripts
  801. - Working On Data Conversion
  802. - Changed Startup Process
  803. - Improved Extraction For ScriptText
  804. Alternative Version
  805. * MGQ Paradox Prototype - Based Off Injection Process, Data Conversion, Re-write Scripts
  806. As The Translation Tool Dargoth Uses Was Updated TO Provided Additional Data Extractions
  807. This Test A Re-Compile Process Though Is Still A Work In Progress
  808. Does Not Use RVText Files But Might Work Better For Linux Users And RPG Maker Editor
  809.  
  810. 12-01-2015 Backend Items Affected:
  811. EX 0.5o * Changed Bonus Features On Map 228, Added "Change Current Display Settings"
  812. This Test Script Calls To Basic Window Resizer
  813. Choose From
  814. 'Resize', 'Fit', 'Window', 'Full', or 'Toggle'
  815. Note 1: This Doesn't Save Settings
  816. Note 2: 'Resize' And 'Fit' Are Sub Functions Of 'Window'
  817. So Won't Take Effect Till In Window Mode
  818. Note 3: Toggle Changes From Window To Full Depenedent On Current Settings
  819. Note 4: Game.ini 'EnableBonus=' Must Be Set To 'True' For This Option
  820. * Added Script: efeberk - Message Visibility
  821. Uses Function Key 'F8' To Toggle Text Message Visibility On/Off
  822. Note: This Doesn't Prevent Going To The Next Message
  823. * Altered Script Word Processing
  824. Update to DatabaseTextEnglish.rvtext:
  825. * Corrected Some Names And Descriptions
  826. Update to DialoguesEnglish.rvtext:
  827. Full Cleanup Of Maps
  828. * 015 - Transfer Shrine
  829. * 031 - Midas Village
  830. * 035 - Enrika
  831. * 060 - Medal Queen's Castle
  832. * 061 - North Ilias Monastery
  833. * 140 - Ilias Port Indoors
  834. * 213 - Transfer Shrine Indoors
  835. * 223 - Harpy Village
  836. * 339 - Behind Harpy Village
  837. * 341 - Happiness Village
  838. Full Cleanup Of Common Events
  839. * Lose Scenes
  840. 3009, 3010, 3011, 3012, 3013, 3014, 3015, 3016, and 3017
  841. * Request Scenes
  842. 4121, 4126, 4131, 4132, 4136, 4141, 4142, 4143, 4146, 4151, 4152, 4156, and 4162
  843. * Description
  844. Goblin Girl, Tiny Lamia, Vampire Girl, Dragon Pup, Mouse Girl,
  845. Wolf Girl, Phoenix Girl, Leech Girl, and Rabbit Girl
  846. Fixed Errors
  847. * Cleanup Of Unnecessary Symbols In Various Map Dialogues Provided By Slaughtersday
  848. Partial Cleanup
  849. * Milk Common Events 151 & 152 Provided By Casian Sarpe Socaci
  850. Update to ScriptTextEnglish.rvtext:
  851. * Updated UCO Midas Choices
  852.  
  853. 12-24-2015 Happy Holidays
  854. EX 0.5p * A Small Present That Hopefully Some Will Enjoy
  855. Update to DatabaseTextEnglish.rvtext:
  856. * Corrected Some Names And Descriptions
  857. Update to DialoguesEnglish.rvtext:
  858. Full Cleanup Of Maps
  859. * 459 - Mitra Sealed Castle
  860. * 460 - Between The Seal
  861. Cleanup Of Common Events
  862. * CE 0309 - Mitra Dialogue
  863. * Talk Scenes
  864. 1074 And 1083
  865. - Description
  866. Brunhilde And Chrome
  867. * Request Scenes
  868. 4021, 4106, 4107, And 4108
  869. - Description
  870. Ilias And Mandragora
  871.  
  872. 02-05-2016 Update to DatabaseTextEnglish.rvtext:
  873. EX 0.5q * Changed Some Names And Descriptions
  874. Update to ScriptTextEnglish.rvtext
  875. * Changed Some Names And Descriptions
  876. * Added Name Boxes To Combat Dialogue
  877. Update to DialoguesEnglish.rvtext:
  878. Full Cleanup Of Maps
  879. * 003 - Secret Tent
  880. * 006 - Iliasville Indoors
  881. * 007 - Iliasville
  882. * 125 - Lost Woods
  883. * 127 - Remuzu Coast
  884. * 215 - Tartarus I299387 1L
  885. * 218 - Tartarus I299387 2L
  886. * 462 - Tartarus I299387 3L
  887. * 463 - Tartarus I299387 Indoors
  888. * 255 - Corridor of Chaos
  889. * 256 - Ilias Continent South Tartarus
  890. * 196 - Another World 1 (Ruined World)
  891. * 461 - Iliasville
  892. * 289 - Irina Mountains North Cave 1F
  893. * 290 - Irina Mountains North Cave B1F
  894. * 575 - Bandits Scolded
  895. Small Correction To
  896. * 052 - Pornof Indoors
  897. Full Cleanup Of Common Events
  898. * Lose Scenes
  899. 3037 - Riot
  900. * Request Scenes
  901. 4256, 4257 - Riot
  902. Backend Items Affected
  903. * Added Error Correction To Scripts In Rare Event Actors Won't Initialize
  904. * Handled Some Entry Codes Not Being Processed
  905.  
  906. 02-29-2016 Update to DatabaseTextEnglish.rvtext:
  907. EX 0.5r * Corrected Enemy Names, Nagael & Ranael
  908. Update to ScriptTextEnglish.rvtext
  909. * Corrected Enemy Names, Nagael & Ranael
  910. Update to DialoguesEnglish.rvtext:
  911. Full Cleanup Of Maps
  912. * 012 - Iliasville Mountains
  913. * 123 - Talus Hill
  914. * 234 - Pornof Mine 1F
  915. * 265 - Pornof Mine B2F
  916. * 257 - Rustorumu Mountain Cave
  917. * 264 - Rustorumu Mountain Cave 1F
  918. * 057 - Rustorumu
  919. * 058 - Rustorumu Indoors
  920. * 253 - Ilias Cont. East Tartarus
  921. * 418 - Tartarus I372367 1L
  922. * 419 - Tartarus I372367 2L
  923. * 464 - Tartarus I372367 3L
  924. * 465 - Tartarus I372367 Indoors
  925. * 420 - Corridor of Chaos
  926. * 421 - Ilias Cont. East Tartarus
  927. * 195 - Another World 2 (Decades Ago)
  928. * 310 - Rustorumu
  929. * 311 - Rustorumu Indoors
  930. * 086 - Harpy Tower 1F
  931. * 087 - Harpy Tower 2F
  932. * 088 - Harpy Tower 3F
  933. * 212 - Harpies Event
  934. * 288 - Midas Abandoned Mine B1F
  935. * 100 - Slugs Tower 3F
  936. * 069 - Cave of Treasures 1F
  937. * 070 - Cave of Treasures B1F
  938. * 587 - Ship To Sentora Continent
  939. * 626 - Enrika
  940. * 628 - Pocket Castle
  941. * 139 - Ilias Port
  942. * 406 - Camp 1
  943. * 574 - Sonya Mountains Behind Event
  944. * 523 - Camp 2
  945.  
  946. 04-02-2016 Update to ScriptTextEnglish.rvtext
  947. EX 0.5s * Updated Warp Dialogue
  948. Update to DatabaseTextEnglish.rvtext:
  949. * Fixed Typo
  950. Update to DialoguesEnglish.rvtext:
  951. Full Cleanup Of Maps
  952. * 029 - Iliasburg
  953. * 030 - Iliasburg Indoors
  954. * 141 - Port Natalia
  955. * 142 - Port Natalia Indoors
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