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- THE SHORT LOGICAL RULESET
- Last updated: 24 July 2015
- Last proposal with recorded effect on this ruleset: 7768
- Last change to this ruleset: by Proposal 7768
- Last ratification: Short Logical Ruleset of 7 April 2014
- Last ratification date: 1 May 2014
- Highest Rule ID number ever assigned: 2452
- ======================================================================
- The Game of Agora
- ----------------------------------------------------------------------
- Rule 101/17 (Power=3)
- The Game of Agora
- Agora is a game of Nomic, wherein Persons, acting in accordance
- with the Rules, communicate their game Actions and/or results of
- these actions via Fora in order to play the game. The game may
- be won, but the game never ends.
- Please treat Agora Right Good Forever.
- ----------------------------------------------------------------------
- Rule 2125/8 (Power=3)
- Regulation Regulations
- An action is regulated if: (1) the Rules limit, allow, enable,
- or permit its performance; (2) describe the circumstances under
- which the action would succeed or fail; or (3) the action would,
- as part of its effect, modify information for which some player
- is required to be a recordkeepor.
- Regulated Actions CAN only be performed as described by the
- Rules. The Rules SHALL NOT be interpreted so as to proscribe
- unregulated actions.
- ----------------------------------------------------------------------
- Rule 2152/7 (Power=3)
- Mother, May I?
- The following terms are defined. These definitions are used
- when a rule includes a term in all caps, and provide guidance in
- determining the ordinary-language meaning of a term when a rule
- includes a term otherwise. Earlier definitions take precedence
- over later ones. If a rule specifies one or more persons in
- connection with a term, then the term applies only to the
- specified person(s).
- 1. CANNOT, IMPOSSIBLE, INEFFECTIVE, INVALID: Attempts to
- perform the described action are unsuccessful.
- 2. MUST NOT, MAY NOT, SHALL NOT, ILLEGAL, PROHIBITED: Performing
- the described action violates the rule in question.
- 3. NEED NOT, OPTIONAL: Failing to perform the described action
- does not violate the rules.
- 4. SHOULD NOT, DISCOURAGED, DEPRECATED: Before performing the
- described action, the full implications of performing it
- should be understood and carefully weighed.
- 5. CAN: Attempts to perform the described action are successful.
- 6. MAY: Performing the described action does not violate the
- rules.
- 7. MUST, SHALL, REQUIRED, MANDATORY: Failing to perform the
- described action violates the rule in question.
- 8. SHOULD, ENCOURAGED, RECOMMENDED: Before failing to perform
- the described action, the full implications of failing to
- perform it should (in the ordinary-language sense) be
- understood and carefully weighed.
- ----------------------------------------------------------------------
- Rule 1688/7 (Power=3)
- Power
- The Power of an entity is a non-negative rational number. An
- Instrument is an entity with positive Power.
- The Power of an entity cannot be set or modified except as
- stipulated by the Rules. All entities have Power zero except
- where specifically allowed by the rules.
- Power less than one is called Ephemeral power, and an instrument
- with a power less than one is an Ephemeral instrument.
- A Rule that secures a change, action, or value (hereafter the
- securing Rule) thereby makes it IMPOSSIBLE to perform that
- change or action, or to set or modify that value, except as
- allowed by an Instrument with Power greater than or equal to the
- change's Power Threshold. This Threshold defaults to the
- securing Rule's Power, but CAN be lowered as allowed by that
- Rule (including by the Rule itself).
- ----------------------------------------------------------------------
- Rule 2140/1 (Power=3)
- Power Controls Mutability
- No entity with power below the power of this rule can
- (a) cause an entity to have power greater than its own.
- (b) adjust the power of an instrument with power greater than
- its own.
- (c) set or modify any other substantive aspect of an instrument
- with power greater than its own. A "substantive" aspect of
- an instrument is any aspect that affects the instrument's
- operation.
- ----------------------------------------------------------------------
- Rule 2449/0 (Power=3)
- Winning the Game
- When the Rules state that a Player or Players win the game,
- those players win the game; specifically they win the Round
- that ends with the indicated win. Agora itself does not end and
- the ruleset remains unchanged. The Herald is then authorized to
- award those players the Patent Title of Champion.
- Winning the game is secured, except as described in Ephemeral
- Rules.
- ----------------------------------------------------------------------
- Rule 104/0 (Power=3)
- First Speaker
- The Speaker for the first game shall be Michael Norrish.
- ----------------------------------------------------------------------
- ======================================================================
- Rules
- ----------------------------------------------------------------------
- Rule 2141/9 (Power=3)
- Role and Attributes of Rules
- A rule is a type of instrument with the capacity to govern the
- game generally, and is always taking effect. A rule's content
- takes the form of a text, and is unlimited in scope.
- Every rule has power between 0.1 and 4.0 inclusive. It is
- not possible for a rule to have a power outside this range.
- Rules have ID numbers, to be assigned by the Rulekeepor.
- Every rule shall have a title to aid in identification. If a
- rule ever does not have a title, the Rulekeepor SHALL assign a
- title to it by announcement in a timely fashion.
- For the purposes of rules governing modification of instruments,
- the text, power, ID number, and title of a rule are all
- substantive aspects of the rule. However, rules to the contrary
- notwithstanding, the Rulekeepor CAN set rule aspects as
- described elsewhere in this rule.
- ----------------------------------------------------------------------
- Rule 217/11 (Power=3)
- Interpreting the Rules
- When interpreting and applying the rules, the text of the rules
- takes precedence. Where the text is silent, inconsistent, or
- unclear, it is to be augmented by game custom, common sense,
- past judgements, and consideration of the best interests of the
- game.
- Definitions and prescriptions in the rules are only to be
- applied using direct, forward reasoning; in particular, an
- absurdity that can be concluded from the assumption that a
- statement about rule-defined concepts is false does not
- constitute proof that it is true. Definitions in lower-powered
- Rules do not overrule common-sense interpretations or common
- definitions of terms in higher-powered rules.
- Rules to the contrary notwithstanding, any rule change that
- would (1) prevent a person from initiating a formal process to
- resolve matters of controversy, in the reasonable expectation
- that the controversy will thereby be resolved; or (2) prevent a
- person from causing formal reconsideration of any judicial
- determination that e should be punished, is wholly void and
- without effect.
- ----------------------------------------------------------------------
- Rule 1030/11 (Power=3.2)
- Precedence between Rules
- In a conflict between Rules, the conflict shall be resolved by
- performing the following comparisons in the sequence written in
- this rule, until the conflict is resolved.
- - In a conflict between Rules with different Power, the Rule
- with the higher Power takes precedence over the Rule with the
- lower Power; otherwise,
- - If all of the Rules in conflict explicitly say that their
- precedence relations are determined by some other Rule for
- determining precedence relations, then the determinations of
- the precedence-determining Rule shall be used to resolve the
- conflicts; otherwise,
- - If at least one of the Rules in conflict explicitly says of
- itself that it defers to another Rule (or type of Rule) or
- takes precedence over another Rule (or type of Rule), then
- such provisions shall be used to resolve the conflict, unless
- they lead to contradictions between each other; otherwise,
- - If any of the rules in conflict have ID numbers, then the Rule
- with the lowest ID number takes precedence; otherwise,
- - The Rule enacted earliest takes precedence.
- Clauses in any other rule that broadly claim precedence (e.g.
- over "all rules" of a certain class) shall be, prima facie,
- considered to be limited claims of precedence or deference that
- are applicable only when such claims are evaluated as described
- within the above sequence.
- No change to the Ruleset can occur that would cause a Rule to
- directly claim precedence over this Rule as a means of
- determining precedence. This applies to changes by the
- enactment or amendment of a Rule, or of any other form. This
- Rule takes precedence over any Rule that would permit such a
- change to the Ruleset.
- ----------------------------------------------------------------------
- Rule 2240/1 (Power=3)
- No Cretans Need Apply
- In a conflict between clauses of the same Rule, if exactly one
- claims precedence over the other, then it takes precedence;
- otherwise, the later clause takes precedence.
- ----------------------------------------------------------------------
- Rule 105/12 (Power=3)
- Rule Changes
- Where permitted by other rules, an instrument generally can,
- as part of its effect,
- (a) enact a rule. The new rule has power equal to the minimum
- of the power specified by the enacting instrument,
- defaulting to one if the enacting instrument does not
- specify or if it specifies a power less than 0.1, and the
- maximum power permitted by other rules. The enacting
- instrument may specify a title for the new rule, which if
- present shall prevail. The ID number of the new rule cannot
- be specified by the enacting instrument; any attempt to so
- specify is null and void.
- (b) repeal a rule. When a rule is repealed, it ceases to be a
- rule, and the Rulekeepor need no longer maintain a record
- of it.
- (c) reenact a rule. A repealed rule identified by its most
- recent rule number may be reenacted with the same ID number
- and the next change identifier. If no text is specified,
- the rule is reenacted with the same text it had when it was
- most recently repealed. If the reenacting proposal provides
- new text for the rule, the rule must have materially the
- same purpose as did the repealed version; otherwise, the
- attempt to reenact the rule is null and void.
- (d) amend the text of a rule.
- (e) retitle a rule.
- (f) change the power of a rule.
- A rule change is any effect that falls into the above classes.
- Rule changes always occur sequentially, never simultaneously.
- Any ambiguity in the specification of a rule change causes that
- change to be void and without effect. An inconsequential
- variation in the quotation of an existing rule does not
- constitute ambiguity for the purposes of this rule, but any
- other variation does.
- A rule change is wholly prevented from taking effect unless its
- full text was published, along with an unambiguous and clear
- specification of the method to be used for changing the rule, at
- least 4 days and no more than 60 days before it would otherwise
- take effect.
- This rule provides the only mechanism by which rules can be
- created, modified, or destroyed, or by which an entity can
- become a rule or cease to be a rule.
- ----------------------------------------------------------------------
- Rule 1681/20 (Power=1)
- The Logical Rulesets
- The Short Logical Ruleset (SLR) is a format of the ruleset. In
- this format, each rule is assigned to a category, and the rules
- are grouped according to their category.
- Rules are assigned to, ordered within, or moved between
- categories, and categories are added, changed, or empty
- categories removed, as the Rulekeepor sees fit.
- The listing of each rule in the SLR must include the rule's ID
- number, revision number, power, title, and text.
- The Rulekeepor is strongly DISCOURAGED from including any
- additional information in the SLR, except that which increases
- the readability of the SLR.
- The Full Logical Ruleset (FLR) is a format of the ruleset. In
- this format, rules are assigned to the same category and
- presented in the same order as in the SLR. The FLR must contain
- all the information required to be in the SLR, and any
- historical annotations which the Rulekeepor is required to
- record.
- The Rulekeepor SHOULD also include any other information which e
- feels may be helpful in the use of the ruleset in the FLR.
- Whenever a rule is changed in any way, the Rulekeepor SHALL
- record a historical annotation to the rule indicating:
- a) The type of change.
- b) The date on which the change took effect.
- c) The mechanism that specified the change.
- d) If the rule was changed due to a proposal, then that
- proposal's ID number, author, and co-author(s) (if any).
- ----------------------------------------------------------------------
- Rule 1051/18 (Power=1)
- The Rulekeepor
- The Rulekeepor is an office; its holder is responsible for
- maintaining the text of the rules of Agora.
- The Rulekeepor's Weekly report includes the Short Logical
- Ruleset. The Rulekeepor's Monthly report includes the Full
- Logical Ruleset.
- ----------------------------------------------------------------------
- Rule 2327/1 (Power=1)
- Read the Ruleset Week
- The first Agoran week each year which falls entirely in February
- is Read the Ruleset Week. Agorans are encouraged to read the
- ruleset during Read the Ruleset Week.
- ----------------------------------------------------------------------
- Rule 2429/1 (Power=1)
- Bleach
- Replacing a non-zero amount of whitespace with a different
- non-zero amount of whitespace is generally insignificant, except
- for paragraph breaks.
- ----------------------------------------------------------------------
- Rule 2430/1 (Power=3)
- Cleanup Time
- The Rulekeepor CAN, without objection, cause this rule to amend
- any specified rule by:
- a) Changing the capitalization of a word, except to or from
- all caps.
- b) Changing visual formatting (such as the layout and
- bulleting of a list).
- c) Correcting formatting inconsistencies (such as doubled or
- skipped items in a list).
- Such a change SHALL NOT be made if it would plausibly affect the
- interpretation of a rule.
- ----------------------------------------------------------------------
- ======================================================================
- Players
- ----------------------------------------------------------------------
- Rule 869/38 (Power=3)
- How to Join and Leave Agora
- Any organism that is generally capable of freely originating and
- communicating independent thoughts and ideas is a person. Rules
- to the contrary notwithstanding, no other entities are persons.
- Citizenship is a person switch with values Unregistered
- (default) and Registered, tracked by the Registrar. Changes to
- citizenship are secured. A registered person is a Player.
- A person CAN (unless explicitly forbidden or prevented by the
- rules) register by publishing a message that indicates
- reasonably clearly and reasonably unambiguously that e intends
- to become a player at that time. A person, by registering,
- agrees to abide by the Rules. The Rules CANNOT otherwise bind a
- person to abide by any agreement without that person's willful
- consent.
- A player CAN deregister (cease being a player) by announcement.
- If e does so, e CANNOT register by announcement for 30 days.
- If a player has not sent a message to a public forum in the last
- month, then any player CAN deregister em without objection. In
- the first week of every month, the Registrar SHALL use this
- method to attempt to deregister every player that has not sent a
- message to a public forum in the preceding month.
- The Rules CANNOT compel non-players to act, nor compel players
- to unduly harass non-players. A non-person CANNOT be a player,
- rules to the contrary notwithstanding.
- ----------------------------------------------------------------------
- Rule 2139/7 (Power=2)
- The Registrar
- The Registrar is an office; its holder is responsible for
- keeping track of players.
- The Registrar's report includes:
- a) A list of all players, including information sufficient to
- identify and contact each player.
- b) The date on which each player most recently became a player.
- c) For each former player for which the information is
- reasonably available, the dates on which e registered and
- deregistered.
- The Registrar is also responsible for tracking any switches that
- would otherwise lack an officer to track them, unless the switch
- is defined as untracked.
- ----------------------------------------------------------------------
- Rule 1789/9 (Power=2)
- Cantus Cygneus
- Whenever a Player feels that e has been treated so egregiously
- by the Agoran community that e can no longer abide to be a part
- of it, e may submit a document to the Registrar, clearly labeled
- a Cantus Cygneus, detailing eir grievances and expressing eir
- reproach for those who e feels have treated em so badly.
- In a timely fashion after receiving a Cantus Cygneus, the
- Registrar shall publish this document along with a Writ of
- Fugiendae Agorae Grandissima Exprobratione, commanding the
- Player to be deregistered. The Registrar shall note the method
- of deregistration for that Player in subsequent Registrar
- Reports.
- The Player is deregistered as of the posting of the Writ, and
- the notation in the Registrar's Report will ensure that,
- henceforth, all may know said Player deregistered in a Writ of
- FAGE.
- ----------------------------------------------------------------------
- Rule 2438/4 (Power=3)
- Ribbons
- The Tailor is an office, and the recordkeepor of Ribbons.
- Ribbon Ownership is a person switch, tracked by the Tailor in
- his monthly report, whose values are the subsets of the set of
- types of Ribbon, defaulting to the empty set.
- To "award a person a <Ribbon type>" is to add that type of
- Ribbon to that person's Ribbon Ownership. A person "owns a
- <Ribbon type>" if that type of Ribbon is an element of eir
- Ribbon Ownership.
- While a person qualifies for a type of Ribbon, any player can
- generally award em that type of Ribbon. A person qualifies for a
- type of Ribbon if e has earned that type of Ribbon within the
- preceding 7 days (including earlier in the same message) and has
- not owned that type of Ribbon within the preceding 7 days.
- While a person owns all types of Ribbon, that person can Raise a
- Banner by announcement. This causes that person to win the game.
- That person's Ribbon Ownership becomes the empty set.
- The types of Ribbon, and the methods of obtaining them, are as
- follows:
- Red (R): When a proposal is adopted and changes at least one
- rule with Power >= 3, its proposer earns a Red Ribbon.
- Orange (O): When a proposal is adopted via an Agoran Decision on
- which no valid votes were AGAINST, its proposer earns an Orange
- Ribbon.
- Green (G): While a person has held an elected office
- continuously for 30 days, and has not failed to perform any
- duties of that office within the appropriate time limits during
- those 30 days, that person qualifies for a Green Ribbon.
- Cyan (C): When a person deputises for an office, that person
- earns a Cyan Ribbon.
- Blue (B): When a person assigns a judgement to a CFJ, and has
- never violated a time limit to assign a judgement to that CFJ,
- that person earns a Blue Ribbon.
- Magenta (M): During Agora's Birthday, each person who has
- publicly acknowledged the fact qualifies for a Magenta Ribbon.
- Ultraviolet (U): When a person is awarded the Patent Title
- Champion, that person earns an Ultraviolet Ribbon.
- Violet (V): When a person is awarded a Patent Title other than
- Champion or a degree, that person earns a Violet Ribbon.
- Indigo (I): When a person is awarded a degree, that person earns
- an Indigo Ribbon.
- Platinum (P): The Speaker qualifies for a Platinum Ribbon.
- Lime (L): A person qualifies for a Lime Ribbon if three or more
- proposals adopted in the preceding 7 days had that person as a
- coauthor.
- White (W): A player qualifies for a White Ribbon if e has never
- previously owned a White Ribbon (including under previous
- rulesets). A player who has been registered for at least 30 days
- and has never caused another person to gain a White Ribbon
- (including under a previous ruleset) CAN award a White Ribbon to
- another person by announcement.
- Black (K): This rule does not specify any methods of obtaining
- Black Ribbons.
- Gray (Y): The Tailor CAN award a Gray Ribbon by announcement,
- unless e has done so earlier in the month. E is ENCOURAGED to
- award such a Ribbon in the same message in which e publishes eir
- monthly report.
- ----------------------------------------------------------------------
- ======================================================================
- Definitions
- ----------------------------------------------------------------------
- Rule 1023/34 (Power=2)
- Common Definitions
- The following terms are defined:
- (a) The phrase "in a timely fashion" means "within 7 days".
- This time period is set when the requirement is created
- (i.e. X days before the limit ends). A requirement to
- perform an action at an exact instant (e.g. "when X, Y
- SHALL Z"), but not "in the same message", is instead
- interpreted as a requirement to perform that action in a
- timely fashion after that instant.
- (b) Agoran epochs:
- (1) Agoran days begin at midnight UTC.
- (2) Agoran weeks begin at midnight UTC on Monday.
- (3) Agoran months begin at midnight UTC on the first day of
- each Gregorian month.
- (4) Agoran quarters begin when the Agoran months of January,
- April, July, and October begin.
- (5) Agoran years begin when the Agoran month of January
- begins.
- (5) A pivot is either the instant at which Agora Nomic began
- (June 30, 1993, 00:04:30 GMT +1200) or an instant at
- which at least one person won the game. When used as a
- period of time, a "Round" (historical syn: "game") is
- the period of time between a pivot and the next pivot.
- These definitions do not apply to relative durations (e.g.
- "within <number> days after <event>").
- (c) If a regulated value, or the value of a conditional, or a
- value otherwise required to determine the outcome of a
- regulated action, CANNOT be reasonably determined (without
- circularity or paradox) from information reasonably
- available, or if it alternates instantaneously and
- indefinitely between values, then the value is considered to
- be Indeterminate, otherwise it is Determinate.
- (d) Two points in time are within a month of each other if:
- (1) they occur in the same Agoran month;
- (2) they occur in two consecutive Agoran months, and the
- later of the two occurs in an earlier day in the month
- than the earlier one;
- (3) they occur in two consecutive Agoran months on the same
- day of the month, and the later of the two occurs at the
- same or earlier time of day.
- ----------------------------------------------------------------------
- Rule 1769/13 (Power=3)
- Holidays
- The period each year from midnight GMT on the morning of 24
- December to the beginning of the first Agoran week to begin
- after 2 January is a Holiday.
- The week that contains the beginning of Agora's Birthday,
- together with the following week, is a Holiday.
- If a person breaks a Rule by missing a deadline that occurs
- during a Holiday, punishment is generally not appropriate.
- ----------------------------------------------------------------------
- Rule 2448/1 (Power=1)
- Eras
- An Era is a period of time that has a defined start, either
- has a defined end or is still ongoing, and has been initiated
- as specified by this rule.
- Upon the initiation of an Era, each existing Ephemeral Rule
- (in the order they were created) is repealed, unless the
- initiation specifies otherwise.
- A player CAN initiate a new Era with Agoran Support.
- ----------------------------------------------------------------------
- Rule 2162/6 (Power=2)
- Switches
- A type of switch is a property that the rules define as a
- switch, and specify the following:
- a) The type(s) of entity possessing an instance of that switch.
- No other entity possesses an instance of that switch.
- b) One or more possible values for instances of that switch,
- exactly one of which is designated as the default. No other
- values are possible for instances of that switch.
- c) Optionally, exactly one office whose holder tracks instances
- of that switch. That officer's (weekly, if not specified
- otherwise) report includes the value of each instance of that
- switch whose value is not its default value; a public
- document purporting to be this portion of that officer's
- report is self-ratifying, and implies that other instances
- are at their default value.
- At any given time, each instance of a switch has exactly one
- possible value for that type of switch. If an instance of a
- switch comes to have a value, it ceases to have any other value.
- If an instance of a switch would otherwise fail to have a
- possible value, it comes to have its default value.
- "To flip an instance of a switch" is to make it come to have a
- given value. "To become X" (where X is a possible value of
- exactly one of the subject's switches) is to flip that switch to
- X.
- If an action or set of actions would cause the value of an
- instance of a switch to become indeterminate, the instance
- instead takes on its last determinate and possible value, if
- any, otherwise it takes on its default value.
- A natural switch is a switch with a default value of 0, unless
- the rules explicitly specify a different default value. If the
- rules define an upper limit for the switch, then the possible
- values are non-negative integers not greater than that limit,
- otherwise the values are the non-negative integers.
- A singleton switch is a switch for which Agora Nomic is the only
- entity possessing an instance of that switch.
- ----------------------------------------------------------------------
- Rule 478/32 (Power=3)
- Fora
- Freedom of speech being essential for the healthy functioning of
- any non-Imperial nomic, it is hereby resolved that no Player
- shall be prohibited from participating in the Fora, nor shall
- any person create physical or technological obstacles that
- unduly favor some players' fora access over others.
- Publicity is a forum switch with values Public, Discussion, and
- Foreign (default), tracked by the Registrar. Changes to
- publicity are secured.
- The Registrar's report includes, for each forum with non-Foreign
- publicity, sufficient instructions for players to receive
- messages there.
- The Registrar may change the publicity of a forum without
- objection as long as:
- (a) e sends eir announcement of intent to that forum; and
- (b) if the forum is to be made public, the announcement by which
- the Registrar makes that forum public is sent to all
- existing public fora.
- Each player should ensure e can receive messages via each public
- forum.
- A public message is a message sent via a public forum, or sent
- to all players and containing a clear designation of intent to
- be public. A rule can also designate that a part of one public
- message is considered a public message in its own right. A
- person "publishes" or "announces" something by sending a public
- message.
- Where the rules define an action that CAN be performed "by
- announcement", a person performs that action by unambiguously
- and clearly specifying the action and announcing that e performs
- it. Any action performed by sending a message is performed at
- the time date-stamped on that message. Actions in messages
- (including sub-messages) are performed in the order they appear
- in the message, unless otherwise specified.
- ----------------------------------------------------------------------
- Rule 1728/33 (Power=3)
- Dependent Actions
- A rule which purports to allow a person (the performer) to
- perform an action by a set of one or more of the following
- methods (N is 1 unless otherwise specified):
- 1) Without N Objections, where N is a positive integer no
- greater than 8. ("Without Objection" is shorthand for this
- method with N = 1.)
- 2) With N Supporters, where N is a positive integer. ("With
- Support" is shorthand for this method with N = 1.)
- 3) With N Agoran Consent, where N is an integer multiple of 0.1
- with a minimum of 1.
- 4) With Notice.
- thereby allows em to perform the action by announcement if all
- of the following are true:
- a) A person (the initiator) announced intent to perform the
- action, unambiguously and clearly specifying the action and
- method(s) (including the value of N for each method), at
- most fourteen days earlier, and (if the action depends on
- objections or notice) at least 4 days earlier.
- b) At least one of the following is true:
- 1) The performer is the initiator.
- 2) The initiator was authorized to perform the action due
- to holding a rule-defined position now held by the
- performer.
- 3) The initiator is authorized to perform the action, the
- action depends on support, the performer has supported
- the intent, and the rule authorizing the performance
- does not explicitly prohibit supporters from performing
- it.
- c) Agora is Satisfied with the announced intent, as defined by
- other rules.
- d) If a set of conditions for the performance of the action was
- given in the announcement of intent to perform the action,
- all those conditions are met.
- The actor SHOULD publish a list of supporters if the action
- depends on support, and a list of objectors if it depends on
- objections.
- ----------------------------------------------------------------------
- Rule 2124/18 (Power=2)
- Agoran Satisfaction
- A Supporter of a dependent action is an eligible entity who has
- publicly posted (and not withdrawn) support (syn. "consent") for
- an announcement of intent to perform the action. An Objector to
- a dependent action is an eligible entity who has publicly posted
- (and not withdrawn) an objection to the announcement of intent
- to perform the action.
- The entities eligible to support or object to a dependent action
- are, by default, all players, subject to modification by the
- document authorizing the dependent action. However, the
- previous sentence notwithstanding, the Executor of the
- announcement of intent is not eligible to support it.
- Agora is Satisfied with an intent to perform a specific action
- if and only if:
- (1) if the action is to be performed Without N Objections, then
- it has fewer than N objectors;
- (2) if the action is to be performed With N supporters, then it
- has N or more supporters; and
- (3) if the action is to be performed with N Agoran Consent, then
- the ratio of supporters to objectors is greater than N, or
- the action has at least one supporter and no objectors.
- The above notwithstanding, if the action depends on objections,
- and an objection to it has been withdrawn within the past 24
- hours, then Agora is not Satisfied with the intent.
- The above notwithstanding, Agora is not satisfied with the
- intent if the Speaker has objected to it in the last 48 hours.
- A person CANNOT support or object to an announcement of intent
- before the intent is announced, or after e has withdrawn the
- same type of response.
- ----------------------------------------------------------------------
- ======================================================================
- Offices
- ----------------------------------------------------------------------
- Rule 1006/37 (Power=2)
- Offices
- Officeholder is an office switch tracked by the IADoP, with
- possible values of any person or "vacant". An officer is the
- holder of an office, who may be referred to by the name of that
- office. If the holder of an office is ever not a player, it
- becomes vacant.
- An imposed office is an office described as such by the rule
- defining it. All others are elected. A person CANNOT be made
- the holder of an elected office without eir explicit or
- reasonably implied consent.
- The holder of an elected office CAN resign it by announcement,
- causing it to become vacant. Any player CAN cause an office to
- become vacant without 2 objections.
- ----------------------------------------------------------------------
- Rule 2143/24 (Power=1)
- Official Reports and Duties
- For each person:
- a) If any task is defined by the rules as part of that person's
- weekly duties, then e SHALL perform it at least once each
- week. If any information is defined by the rules as part of
- that person's weekly report, then e SHALL maintain all such
- information, and the publication of all such information is
- part of eir weekly duties.
- b) If any task is defined by the rules as part of that person's
- monthly duties, then e SHALL perform it at least once each
- month. If any information is defined by the rules as part of
- that person's monthly report, then e SHALL maintain all such
- information, and the publication of all such information is
- part of eir monthly duties.
- Any information defined by the rules as part of a person's
- report, without specifying which one, is part of eir weekly
- report. Failure of a person to perform any duty required of em
- within the allotted time is the Class-2 crime of Tardiness.
- An official duty for an office is any duty that the Rules
- specifically assign to that office's holder in particular
- (regardless of eir identity).
- A person SHALL NOT publish information that is inaccurate or
- misleading while performing an official duty, or within a
- document purporting to be part of any person or office's weekly
- or monthly report.
- Reports SHALL be published in plain text. Tabular data must
- line up properly when viewed in a monospaced font. Publishing a
- report that deviates from these regulations is the Class 2 Crime
- of Making My Eyes Bleed.
- Officers SHOULD maintain a publicly visible copy of their
- reports on the World Wide Web, and they SHOULD publish the
- address of this copy along with their published reports.
- ----------------------------------------------------------------------
- Rule 2379/0 (Power=1)
- No News Is Some News
- If the rules define a report as including a list, then while
- that list is empty, that report includes the fact that it is
- empty.
- ----------------------------------------------------------------------
- Rule 2160/13 (Power=3)
- Deputisation
- Any player (a deputy) CAN perform an action as if e held a
- particular office (deputise for that office) if all of the
- following are true:
- (a) The rules require the holder of that office, by virtue of
- holding that office, to perform the action (or, if the
- office is vacant, would so require if the office were
- filled). This requirement is fulfilled by the deputy
- performing the action.
- (b) A time limit by which the rules require the action to be
- performed has expired, or the office is vacant.
- (c) If the office is filled, then the deputy announced between
- two and fourteen days earlier that e intended to deputise
- for that office for the purposes of the particular action.
- (d) It would be POSSIBLE for the deputy to perform the action,
- other than by deputisation, if e held the office.
- (e) The deputy, when performing the action, announces that e
- is doing so by deputisation.
- When a player deputises for an elected office, e becomes the
- holder of that office.
- A rule which purports to allow a person (a special deputy) to
- perform an action via special deputisation for an office thereby
- allows them to perform the action as if e held the office, as
- long as
- (a) it would be POSSIBLE for the special deputy to perform the
- action, other than by special deputisation, if e held the
- office, and
- (b) the special deputy, when performing the action, announces
- that e is doing so by special deputisation.
- Special deputisation is not a type of deputisation, and
- therefore does not generally have the effects that deputisation
- has.
- ----------------------------------------------------------------------
- Rule 2154/47 (Power=2)
- Election Procedure
- A player CAN initiate an election for a specified elected office
- for which no election is already in progress
- a) by announcement, if e is the IADoP, if the office has been
- deputised for within the past two weeks, or if no election
- has been initiated for the office either since the last time
- a player won the game or within the past 90 days;
- b) with 4 Supporters, otherwise.
- After the election is initiated, any player CAN once initiate an
- Agoran decision to determine the new officeholder, and the IADoP
- SHALL do so in a timely fashion if no one else does first. For
- this decision, the valid options are the players and the vote
- collector is the IADoP. Upon the resolution of this decision,
- its outcome, if a player, is installed into office, and the
- election ends.
- ----------------------------------------------------------------------
- Rule 2138/22 (Power=1)
- The Associate Director of Personnel
- The Associate Director of Personnel (ADoP) is an office; its
- holder is responsible for keeping track of officers.
- The ADoP's report includes the following:
- a) The date of the last change (if any) to each office's
- Officeholder.
- b) The date on which the most recent election for each office
- was initiated.
- ----------------------------------------------------------------------
- Rule 1551/18 (Power=3.1)
- Ratification
- A public document is part (possibly all) of a public message.
- When a public document is ratified, rules to the contrary
- notwithstanding, the gamestate is modified to what it would be
- if, at the time the ratified document was published, the
- gamestate had been minimally modified to make the ratified
- document as true and accurate as possible. Such a modification
- cannot add inconsistencies between the gamestate and the rules,
- and it cannot include rule changes unless the ratified document
- explicitly and unambiguously recites either the changes or the
- resulting properties of the rule(s). If no such modification is
- possible, or multiple substantially distinct possible
- modifications would be equally appropriate, the ratification
- fails.
- An internally inconsistent document generally cannot be
- ratified; however, if such a document can be divided into a
- summary section and a main section, where the only purpose of
- the summary section is to summarize information in the main
- section, and the main section is internally consistent,
- ratification of the document proceeds as if it contained only
- the main section.
- Text purportedly about previous instances of ratification (e.g.
- a report's date of last ratification) is excluded from
- ratification. The rules may define additional information that
- is considered to be part of the document for the purposes of
- ratification; such definitions are secured at a Power
- Threshold of 3.
- Ratifying a public document is secured with power threshold 3.
- ----------------------------------------------------------------------
- Rule 2202/6 (Power=3)
- Ratification Without Objection
- Any player CAN, without objection, ratify a public document,
- specifying its scope.
- Ratification Without Objection CANNOT cause the repeal,
- amendment, enactment, or mutation of any Rule, rules to the
- contrary notwithstanding.
- A player SHALL NOT knowingly use or announce intent to use
- Ratification Without Objection to ratify a (prior to
- ratification) document containing incorrect or Indeterminate
- information when a corrected document could be produced with
- reasonable effort, unless the general nature of the document's
- error and reason for ratifying it is clearly and plainly
- described in the announcement of intent. Such ratification
- or announcement of intent to ratify is the Class-8 Crime of
- Endorsing Forgery.
- ----------------------------------------------------------------------
- Rule 2201/6 (Power=3)
- Self-Ratification
- A public document defined by the rules as self-ratifying is
- ratified when it is continuously undoubted for one week.
- A doubt is an explicit public challenge via one of the following
- methods, identifying a document and explaining the scope and
- nature of a perceived error in it:
- a) An inquiry case, appropriate for questions of legal
- interpretation.
- b) A claim of error, appropriate for matters of fact. The
- publisher of the original document SHALL (if e was required
- to publish that document) or SHOULD (otherwise) do one of
- the following in a timely fashion:
- i) Deny the claim (causing it to cease to be a doubt).
- ii) Publish a revision.
- iii) Initiate an inquiry case regarding the truth of the
- claim (if the subject is actually a matter of law),
- or cite a relevant existing inquiry case.
- ----------------------------------------------------------------------
- Rule 103/22 (Power=2)
- The Speaker
- The Speaker is an imposed office and the figurehead leader of
- Agora.
- The player or players who have most recently won the game are
- called Laureled. If at any time the office of Speaker is vacant,
- or when one or more players win Agora, then the Prime Minister
- CAN and SHALL, once and in a timely fashion, appoint a Laureled
- player to the office of Speaker.
- If the office of Speaker has been held continuously by the same
- person for 90+ days, then any player CAN appoint another player
- to the office with Support.
- The offices of the Speaker and the Prime Minister are
- incompatible. If at any point in time one player holds both of
- these offices, e ceases to hold the position of Prime Minister.
- For an election of the Prime Minister, the Speaker has voting
- strength one greater than e would have if e did not hold the
- office.
- ----------------------------------------------------------------------
- Rule 2423/0 (Power=2)
- First Among Equals
- The Prime Minister is an office. The Prime Minister is elected
- by the players of Agora primarily on account of not being the
- other guy. The Prime Minister SHOULD ensure that Agoran affairs
- proceed smoothly.
- The holder of the office of Prime Minister has voting strength
- one greater than e would have if e did not hold the office. This
- does not apply in respect of an election of the Prime Minister.
- ----------------------------------------------------------------------
- Rule 2451/0 (Power=1)
- Executive Orders
- Once per week and except as otherwise forbidden by this
- rule, the current Prime Minister CAN issue a Cabinet Order
- and perform the action(s) authorized by that Order.
- Each Cabinet Order is associated with an office. The current
- Prime Minister CANNOT issue more than one Cabinet Order
- associated with the same office more than once in the same
- month, nor can e issue a Cabinet Order associated with a
- vacant office.
- The available Cabinet Orders are:
- - Certiorari (CotC): The Prime Minister assigns emself as
- judge of a specified open case.
- - Dive (Referee): The Prime Minister issues a specified Card
- to a specified player. In doing so, the Prime Minister
- SHOULD cite a specific grievance against that player, not
- necessarily a violation of a rule.
- - Manifesto (Promotor): The Prime Minister distributes a
- specified proposal in the Proposal Pool.
- ----------------------------------------------------------------------
- Rule 2446/1 (Power=1)
- The Agoran Newspaper
- The Agoran Newspaper is a weekly publication describing
- noteworthy recent events that occured in the public fora in the
- prior Agoran Week. The Herald SHALL write and publish The
- Agoran Newspaper each week. When the Herald publishes the
- Newspaper for a given Agoran week, any obligation e has to
- publish the Newspaper for a prior week is discharged.
- The Agoran Newspaper will be formatted at the discretion of the
- Herald. The Herald SHOULD include all information necessary to
- give the Agoran people a comprehensive understanding of the
- events occuring in Agora in a given week.
- The purpose of the Agoran newspaper is to provide the Agoran
- people an easily understandable source of information concerning
- the happenings of Agora in order to create a more informed
- people.
- ----------------------------------------------------------------------
- ======================================================================
- Agoran Decisions
- ----------------------------------------------------------------------
- Rule 693/14 (Power=3)
- Agoran Decisions
- When the rules calls for an Agoran decision to be made, the
- decision-making process takes place in the following three
- stages, each described elsewhere:
- (a) Initiation of the decision.
- (b) Voting of the people.
- (c) Resolution of the decision.
- When submitting a ballot, a player can select PRESENT (syn.
- ABSTAIN) rather than one of the options provided by the
- decision. Rules to the contrary notwithstanding, a ballot cast
- for PRESENT is considered to be a valid ballot, but, unless
- specified otherwise, does not count as a valid option.
- ----------------------------------------------------------------------
- Rule 107/17 (Power=3)
- Initiating Agoran Decisions
- An Agoran decision is initiated when a person authorized to
- initiate it publishes a valid notice which sets forth the intent
- to initiate the decision. This notice is invalid if it lacks
- any of the following information, and the lack is correctly
- identified within one week after the notice is published:
- (a) The matter to be decided (for example, "the adoption of
- proposal 4781").
- (b) A clear indication of the options available.
- (c) The identity of the vote collector.
- (d) Any additional information defined by the rules as essential
- parameters.
- The publication of such a valid notice initiates the voting
- period for the decision. The voting period lasts for 7 days.
- The minimum voting period for a decision with at least two
- options is five days. The vote collector for a decision with
- less than two options CAN and SHALL end the voting period by
- announcement, if it has not ended already, and provided that e
- resolves the decision in the same message.
- The voting period for a decision cannot be set or changed to a
- duration longer than fourteen days.
- ----------------------------------------------------------------------
- Rule 683/20 (Power=3)
- Voting on Agoran Decisions
- An entity submits a ballot on an Agoran decision by publishing
- a valid notice indicating which one of the available options e
- selects. To be valid, the ballot must satisfy the following
- conditions:
- (a) The ballot is submitted during the voting period for the
- decision.
- (b) The entity casting the ballot (the voter) was, at the
- initiation of the decision, a player.
- (c) The ballot clearly identifies the matter to be decided.
- (d) The ballot clearly identifies the option selected by the
- voter.
- (e) The voter has not publicly retracted the ballot during the
- voting period. ("Changing" a vote is equivalent to
- retracting it and casting a vote with the new value.)
- (f) At the time of the submission of the ballot, the voter did
- not have another valid ballot on the same decision.
- The strength of an option is the total voting strength of all
- voters with valid ballots cast for that option.
- ----------------------------------------------------------------------
- Rule 2422/0 (Power=3)
- Voting Strength
- The voting strength of an entity is an integer between 1 and 5
- inclusive, defined by rules of power 2 or greater. If not
- otherwise specified, the voting strength of an entity is 1.
- ----------------------------------------------------------------------
- Rule 2127/8 (Power=3)
- Conditional Votes
- If a vote on an Agoran decision is submitted conditionally (e.g.
- "FOR if <X> is true, otherwise AGAINST"), then the selected
- option is evaluated based on the value of the condition(s) at
- the end of the voting period, and, rules to the contrary
- notwithstanding, is clearly specified if and only if the value
- of the condition(s) is/are determinate at the end of the voting
- period. If the option cannot be clearly identified, a vote of
- PRESENT is cast.
- Casting a vote endorsing another voter is equivalent to
- conditionally casting a vote whose value is the same as the most
- common value (if any) among that voter's valid votes on that
- decision.
- Casting a vote denouncing another voter is equivalent to
- conditionally casting a vote whose value is opposite to the most
- common value (if any) among that voter's valid votes on that
- decision. FOR and AGAINST are opposites.
- ----------------------------------------------------------------------
- Rule 2168/7 (Power=1)
- Extending the voting period
- Whenever the voting period of an Agoran decision would end, and
- the result would be FAILED QUORUM, the length of the voting
- period for that decision is instead increased to 14 days, except
- if it is already that length, provided this has not already
- happened for the decision in question.
- Upon such an occurrence, the vote collector for the decision
- SHALL issue a humiliating public reminder to the slackers who
- have not yet cast any votes on it despite being eligible, and
- CAN end its voting period by announcement (resolving it
- constitutes an implicit announcement that its voting period is
- first ended) if the result would no longer be FAILED QUORUM, or
- if the decision is whether to adopt a proposal and no voter
- (other than possibly the proposal's author) has voted FOR.
- ----------------------------------------------------------------------
- Rule 208/10 (Power=3)
- Resolving Agoran Decisions
- The vote collector for an unresolved Agoran decision CAN resolve
- it by announcement, indicating the option selected by Agora. If
- it was required to be initiated, then e SHALL resolve it in a
- timely fashion after the end of the voting period. To be valid,
- this announcement must satisfy the following conditions:
- (a) It is published after the voting period has ended.
- (b) It clearly identifies the matter to be resolved.
- (c) It specifies the outcome, as described elsewhere, and, if
- there was more than one valid option, provides a tally of
- the voters' valid ballots on the various options.
- Each Agoran decision has exactly one vote collector, defaulting
- to the initiator of the decision. If the vote collector is
- defined by reference to a position (or, in the default case, if
- the initiator was so defined), then the vote collector is the
- current holder of that position.
- This rule takes precedence over any rule that would provide
- another mechanism by which an Agoran decision may be resolved.
- In general, changes to the gamestate due to the outcome of an
- Agoran decision take effect when the decision is resolved.
- ----------------------------------------------------------------------
- Rule 955/18 (Power=3)
- Determining the Will of Agora
- After an Agoran Decision's voting period ends, it has an outcome
- (syn. "the <appropriate noun> chosen by Agora").
- (a) If there is more than one available option, and the number
- of distinct voters who submitted valid ballots is less than
- quorum, then the outcome is FAILED QUORUM, regardless of the
- remainder of this rule. Otherwise, the decision achieved
- quorum.
- (b) If the decision has an adoption index, then if the strength
- of FOR is greater than the strength of AGAINST, and the
- ratio of the strength of FOR to the strength of AGAINST is
- greater than or equal to the decision's adoption index (or
- the strength of AGAINST is zero), then the outcome is
- ADOPTED; otherwise, the outcome is REJECTED.
- (c) Otherwise, the outcome is the option with the most votes.
- In case of a tie, the vote collector SHALL select one of the
- leaders as the outcome. If there are no options, the outcome
- is null.
- ----------------------------------------------------------------------
- Rule 879/32 (Power=2)
- Quorum
- Quorum for an Agoran Decision is equal to the number of players
- who voted on the most recently resolved Agoran Decision to adopt
- a proposal, minus 3.
- ----------------------------------------------------------------------
- Rule 2034/8 (Power=3)
- Vote Protection and Cutoff for Challenges
- A public message purporting to resolve an Agoran decision
- constitutes self-ratifying claims that
- a) such a decision existed,
- b) it was resolved as indicated, and
- c) (if the indicated outcome was to adopt a proposal) such a
- proposal existed, was adopted, and took effect.
- ----------------------------------------------------------------------
- ======================================================================
- Proposals
- ----------------------------------------------------------------------
- Rule 2350/9 (Power=3)
- Proposals
- A proposal is a type of entity consisting of a body of text and
- other attributes. A player CAN create a proposal by
- announcement, specifying its text and optionally specifying any
- of the following attributes:
- * An associated title.
- * A list of co-authors (which must be persons other than the
- author).
- * An adoption index.
- Creating a proposal adds it to the Proposal Pool. Once a
- proposal is created, nether its text nor any of the
- aforementioned attributes can be changed. The author (syn.
- proposer) of a proposal is the person who submitted it.
- If a decision of whether to adopt a proposal was resolved as
- FAILED QUORUM in the last seven days, the Promotor CAN once add
- the proposal back to the Proposal Pool by announcement.
- The author of a proposal in the Proposal Pool CAN remove (syn.
- retract, withdraw) it from the Pool by announcement.
- The Promotor CAN remove a proposal from the Proposal Pool by
- announcement if it is not pending and has been added to the Pool
- more than 14 days ago.
- ----------------------------------------------------------------------
- Rule 2445/0 (Power=1)
- How to Pend a Proposal
- Imminence is a switch, tracked by the Promotor, possessed by
- proposals in the Proposal Pool, whose value is either "pending"
- or "not pending" (default).
- Each office has a spending power, which is a natural number.
- The spending power of each office is 1, except as otherwise
- defined by rule. The spending power of Rulekeepor, of Speaker,
- and of Prime Minister is 2. The spending power of Promotor is 4.
- A player can flip a proposal's imminence to "pending" by
- announcement, unless e has already done so a number of times
- that week that equals or exceeds the total spending power of the
- offices e holds.
- ----------------------------------------------------------------------
- Rule 2443/0 (Power=3)
- Expediting Proposals
- A player CAN expedite a proposal whose adoption index is at most
- 1.5, in a message containing the character string "[Expedition]"
- in the subject line,
- (a) by specially deputising for the Promotor to distribute the
- proposal, if it has not been distributed; or
- (b) by announcement, otherwise.
- If, in an Agoran Decision to adopt a proposal, the strength of
- AGAINST is zero, and the proposal was expedited at least 7 days
- earlier, then any player CAN specially deputise for the Assessor
- to resolve the decision.
- ----------------------------------------------------------------------
- Rule 106/35 (Power=3)
- Adopting Proposals
- When a decision about whether to adopt a proposal is resolved,
- if the option selected by Agora is ADOPTED, then the proposal in
- question is adopted, and unless other rules prevent it from
- taking effect, its power is set to the minimum of four and its
- adoption index, and then it takes effect. Except as prohibited
- by other rules, a proposal that takes effect CAN and does, as
- part of its effect, apply the changes that it specifies. If the
- proposal cannot make some such changes, this does not preclude
- the other changes from taking place.
- If there is no Agoran Decision to adopt a particular proposal
- that has an outcome of ADOPTED, that proposal CANNOT take
- effect, rules to the contrary notwithstanding.
- Preventing a proposal from taking effect is a secured change;
- this does not apply to generally preventing changes to specified
- areas of the gamestate, nor to a proposal preventing itself from
- taking effect (its no-effect clause is generally interpreted as
- applying only to the rest of the proposal).
- ----------------------------------------------------------------------
- Rule 1607/42 (Power=3)
- Distribution
- The Promotor is an office; its holder is responsible for
- receiving and distributing proposals.
- Determining whether to adopt a proposal is an Agoran decision.
- For this decision, the vote collector is the Assessor, the
- adoption index is initially the adoption index of the proposal,
- or 1.0 if the proposal does not have one, and the text of the
- proposal is an essential parameter. Initiating such a decision
- is known as distribution, and removes the proposal from the
- Proposal Pool.
- The Promotor CAN distribute a proposal which is in the Proposal
- Pool at any time. The Promotor SHALL NOT distribute proposals
- which are not pending.
- In a given Agoran week, the Promotor SHALL, as part of eir
- weekly duties, distribute all pending proposals.
- Distributed proposals have ID numbers, to be assigned by the
- Promotor.
- If there is a Proposal in the Pool that it would otherwise be
- IMPOSSIBLE for any player to distribute, then any player CAN
- distribute that Proposal Without 3 Objections.
- The Promotor's report includes a list of all proposals in the
- Proposal Pool, along with their text and attributes. This
- portion of a public document purporting to be a Promotor's
- report is self-ratifying.
- ----------------------------------------------------------------------
- Rule 1950/30 (Power=3)
- Decisions with Adoption Indices
- Adoption index is an untracked switch possessed by Agoran
- decisions and proposals, whose value is either "none" (default)
- or an integral multiple of 0.1 from 1.0 to 9.9.
- Adoption index is secured with a power threshold of 2.
- An Agoran decision with an adoption index has the following
- essential parameters:
- a) Its adoption index.
- b) Its author (and co-authors, if any).
- For any Agoran decision with an adoption index, the available
- options are FOR and AGAINST.
- ----------------------------------------------------------------------
- Rule 2137/2 (Power=1)
- The Assessor
- The Assessor is an office; its holder is responsible for
- collecting votes and keeping track of related properties.
- ----------------------------------------------------------------------
- Rule 2431/1 (Power=1)
- Proposal Competitions
- Any player CAN, with Agoran Consent, initiate a Proposal
- Competition with a specified Objective. Only one Competition may
- be in progress at a time. The Objective should be a
- specification of effects of a proposal, and SHOULD NOT depend on
- factors that could not be determined from the text of a
- proposal.
- During the Agoran Week following the initiation of a Proposal
- Competition, any player CAN specify that a Proposal e submits is
- a Competition Proposal for that Competition. Players are
- ENCOURAGED to describe how their Competition Proposals fulfill
- the Objective.
- The Promotor SHALL distribute all Competition Proposals for a
- given Competition in the same message. The Assessor SHALL
- resolve all the Agoran Decisions to adopt the Competition
- Proposals for a given Competition in the same message.
- Once all Agoran decisions to adopt Competition Proposals for a
- given Competition have been resolved, the Competition ends.
- ----------------------------------------------------------------------
- Rule 1698/4 (Power=3)
- Agora Is A Nomic
- Agora is ossified if it is IMPOSSIBLE for any reasonable
- combination of actions by players to cause arbitrary rule
- changes to be made and/or arbitrary proposals to be adopted
- within a four-week period.
- If, but for this rule, the net effect of a proposal would cause
- Agora to become ossified, or would cause Agora to cease to
- exist, it cannot take effect, rules to the contrary
- notwithstanding. If any other single change to the gamestate
- would cause Agora to become ossified, or would cause Agora to
- cease to exist, it is cancelled and does not occur, rules to the
- contrary notwithstanding.
- ----------------------------------------------------------------------
- Rule 2444/0 (Power=1)
- Silver Quill
- The Silver Quill is a biannual award designed to honor the
- authors of proposals of outstanding merit and influence on the
- game.
- The Marker Dates are July 14, two weeks after Agora's Birthday
- (to avoid the Holiday), and December 29, the day of Agora's
- Half-birthday, of each year, except for dates preceding the
- enactment of this Rule. After midnight on a given Marker Date,
- the Herald CAN once initiate a Silver Quill Ceremony for that
- Date by announcement, and SHALL do so in a timely fashion; e is
- ENCOURAGED to initiate it on that exact Date if possible.
- After a Silver Quill Ceremony has been initiated, players are
- ENCOURAGED to discuss which eligible proposals best satisfy the
- aforementioned criteria. To be eligible, a proposal must have
- been adopted at least 2 months, but no more than 14 months,
- before the Marker Date, and must not have previously won a
- Silver Quill Ceremony. Proposals submitted by new players
- SHOULD be given somewhat higher weight, but the primary
- reference should be the proposals themselves and their effect on
- the game since adoption.
- Once four days have passed since initiation, the Herald CAN once
- initiate the Agoran decision to determine the winner, and SHALL
- do so in a timely fashion. For this decision, the valid options
- are all eligible proposals and the vote collector is the Herald.
- Upon the resolution of the decision, if the outcome received at
- least three votes (and is not FAILED QUORUM), that proposal wins
- the Ceremony, and the Herald is authorized to award its author
- the Patent Title of "Silver Quill YYYY/MM", substituting the
- Marker Date; otherwise, there is no winner. This ends the
- Ceremony.
- ----------------------------------------------------------------------
- ======================================================================
- Adjudication
- ----------------------------------------------------------------------
- Rule 991/15 (Power=2)
- Calls for Judgement
- Any person (the initiator) can initiate a Call for Judgement
- (CFJ, syn. Judicial Case) by announcement, specifying a
- statement to be inquired into. E may optionally bar one person
- from the case.
- At any time, each CFJ is either open (default), or has exactly
- one judgement.
- The Arbitor is an office, responsible for the administration of
- justice in a manner that is fair for emself, if not for the rest
- of Agora.
- When a CFJ has no judge assigned, the Arbitor CAN assign any
- player to be its judge by announcement, and SHALL do so within a
- week. The players eligible to be assigned as judge are all
- players except the initiator and the person barred (if any).
- The Arbitor SHALL assign judges over time such that all
- interested players have reasonably equal opportunities to judge.
- ----------------------------------------------------------------------
- Rule 591/41 (Power=1.7)
- Delivering Judgements
- When a CFJ becomes open and is assigned to a judge, that judge
- SHALL assign a valid judgement to the case within a week of
- assignment, by announcement. If e does not, the Arbitor CAN
- remove em from being the judge of that case by announcement.
- The valid judgements, based on the facts of the case at the time
- the CFJ was initiated, are TRUE, FALSE, and DISMISS. DISMISS is
- appropriate if the statement is malformed, undecidable,
- irrelevant to the game, if insufficient information exists to
- make a judgement with reasonable effort, or the statement is
- otherwise not able to be answered TRUE or FALSE.
- ----------------------------------------------------------------------
- Rule 911/50 (Power=1.7)
- Motions and Moots
- If a CFJ (1) has a judgement that has been in effect for less
- than seven days and not been appealed, and (2) has not had a
- Motion to Reconsider filed for it at any time while it has been
- assigned to its current judge, then any Player CAN file a Motion
- to Reconsider the case with 2 Support, or by announcement if e
- is that case's judge. When a Motion to Reconsider is so filed,
- the case is rendered open again.
- A judgement assigned to any CFJ within the past two weeks CAN be
- entered into Moot by any Player with 2 support, unless that
- judgement has already been entered into Moot.
- Entering a Judgement into Moot is considered to be the
- publication of notice of intent by the Arbitor to resolve the
- Moot with Notice. The Arbitor SHALL follow through in resolving
- the Moot.
- During a Moot, any player CAN publish or retract eir Brief
- concerning the judgement, clearly recommending a valid
- judgement. The Arbitor resolves the Moot by assigning a valid
- judgement to the CFJ from among the judgements that received the
- most unretracted recommendations, if any; otherwise the Arbitor
- SHALL assign a valid judgement of eir choice.
- ----------------------------------------------------------------------
- Rule 2175/9 (Power=1)
- Judicial Retraction and Excess
- A new case is a judicial case that has not had any judge
- assigned to it. The initiator of a new case CAN retract it by
- announcement, thus causing it to cease to be a judicial case.
- An excess case is a new case whose initiator previously
- initiated five or more cases during the same week as that case.
- A person SHALL NOT initiate an excess case. The Arbitor CAN
- refuse an excess case by announcement, thus causing it to cease
- to be a judicial case. When e does so, e fulfills any
- obligations with regards to that case.
- ----------------------------------------------------------------------
- Rule 2426/4 (Power=1)
- Cards
- The Referee is an office; its holder is responsible for keeping
- track of wrongdoing.
- The Referee CAN issue a Card to a specified player by
- announcement. When issuing each Card, e SHALL cite a unique
- violation of the rules e perceives to have occurred within the
- last 14 days, and CANNOT issue more than three Cards per week,
- or one per week to a single player. The Arbitor CAN issue Black
- Cards to the Referee solely for alleged violations of the former
- requirement.
- The following Cards exist:
- - Green Card, intended for offenses which the Referee does not
- believe warrant effective punishment. When a Green Card is
- issued, the target player is ENCOURAGED to travel to the
- United States.
- - Red Card, intended for more severe offenses. The effects of a
- Red Card are described elsewhere.
- - Black Card, naming an office held by the player, intended for
- severe abuses of power (the perceived rule violation must
- involve use or non-use of that office's powers). Within seven
- days after a Black Card is issued, any player CAN become the
- holder of the target office with two support; the issuer of
- that Card CANNOT initiate or support this.
- The Referee SHALL issue at least one Card per week, unless no
- violations occurred that week.
- ----------------------------------------------------------------------
- Rule 2450/0 (Power=1.7)
- Pledges
- Breaking a publicly-made pledge is a cardable offense.
- ----------------------------------------------------------------------
- Rule 2427/0 (Power=3)
- Red Cards
- After a Red Card has been issued to a player, e SHOULD publish a
- formal apology of at least 200 words, including all the
- prescribed words, explaining eir error, shame, remorse, and
- ardent desire for self-improvement; other effects are described
- elsewhere. Until e does so or 30 days have passed, e CANNOT
- cast votes other than PRESENT, rules to the contrary
- notwithstanding.
- ----------------------------------------------------------------------
- ======================================================================
- Patent Titles and Degrees
- ----------------------------------------------------------------------
- Rule 649/37 (Power=1.5)
- Patent Titles
- A Patent Title is a legal title given to a person in recognition
- of the person's distinction. The Herald is an office; its
- holder is responsible for tracking Patent Titles in eir monthly
- report.
- Awarding or revoking a Patent Title is secured. A person
- permitted and enabled to award (revoke) a Patent Title SHALL do
- so in a timely fashion after the conditions authorizing em to do
- so are announced, unless there is an open judicial case
- contesting the validity of those conditions.
- The Herald CAN award a specified Patent Title to a specified
- player With 2 Agoran Consent.
- ----------------------------------------------------------------------
- Rule 1367/19 (Power=3)
- Degrees
- Certain patent titles are known as degrees. The degrees are
- - Associate of Nomic (A.N.)
- - Bachelor of Nomic (B.N.)
- - Master of Nomic (M.N.)
- - Doctor of Nomic History (D.N.Hist.)
- - Doctor of Nomic Science (D.N.Sci.)
- - Doctor of Nomic Philosophy (D.N.Phil.)
- Degrees are ranked in the order they appear in this rule, with
- degrees listed later being ranked higher. A specific degree
- CANNOT be awarded to any person more than once.
- A specified degree CAN be awarded with 2 Agoran Consent, and
- SHOULD only be awarded for the publication of an original
- thesis of scholarly worth (including responses to peer-review),
- published with explicit intent to qualify for a degree. The
- Herald SHOULD coordinate the peer-review process and the
- awarding of degrees.
- ----------------------------------------------------------------------
- Rule 2231/5 (Power=3)
- Order of the Hero of Agora Nomic
- Heroic titles are Agora's premier patent titles of distinction,
- and CAN be awarded to persons for meritorious service only by a
- proposal of power 3 or greater, which SHOULD explain why those
- persons are qualified. Bearers of heroic titles (Heroes)
- constitute the Order of the Hero of Agora Nomic.
- The Heroic titles in decreasing precedence are:
- Grand Hero of Agora Nomic (GHAN) -- This title may be awarded to
- any person obviously and directly responsible for the existence
- of Agora and/or Nomic in general. As this title is the highest
- honour that Agora may bestow, a Bearer of this title OUGHT to be
- treated right good forever.
- Hero of Agora Nomic (HAN) -- This title may be awarded to any
- person for outstanding meritorious service to Agora above and
- beyond the call of duty.
- ----------------------------------------------------------------------
- Rule 2415/0 (Power=1.5)
- Badges
- A Badge is any patent title with the word 'badge' as part of
- its name. A badge SHOULD be used to award multiple persons for
- participating in specific event of note within Agora. Any
- player CAN award a badge that does not yet exist to three or
- more persons simultaneously, with Agoran Consent. The Herald
- CAN award an existing badge to persons Without Objection.
- ----------------------------------------------------------------------
- ======================================================================
- Ephemera
- ----------------------------------------------------------------------
- Rule 2452/0 (Power=0.5)
- Trust Tokens
- Any player can issue a Trust Token to another person by
- announcement.
- A player can win the game by announcement if e has been issued a
- Trust Token by each other player; if no player has won via this
- mechanism in the past; and if in the same message, e quotes, for
- each player, a public message in which that player issued em a
- Trust Token.
- ----------------------------------------------------------------------
- ======================================================================
- Trophies
- ----------------------------------------------------------------------
- Rule 1727/18 (Power=1)
- Happy Birthday
- WHEREAS, in June 1993, the world's only MUD-based nomic, Nomic
- World, had recently collapsed; yet, many of its players enjoyed
- nomic and did not wish to forego such a noble pursuit;
- And WHEREAS, Originator Chuck Carroll therefore composed an
- Initial Ruleset for an email nomic, based on the Initial
- Rulesets of Peter Suber, inventor of Nomic, and on the Rulesets
- of Nomic World and other nomics,
- And WHEREAS, a nomic thus rose like a phoenix from the ashes of
- Nomic World, played on the mailing list originally set up for
- discussion of Nomic World, and coming into existence at June 30,
- 1993, 00:04:30 GMT +1200, with a message sent by FIRST SPEAKER
- Michael Norrish, which read, in part,
- "I see no reason to let this get bogged down; there are no
- precedents or rules that cover this situation, so I think we
- may as well begin directly.... Proposals for new rules are
- invited. In accordance with the rules, these will be
- published, numbered and distributed by me at my earliest
- convenience."
- And WHEREAS, this nomic began as a humble and nameless nomic,
- known unofficially as yoyo, after the mailing list it was played
- on, until its Players, much later, gave it its OFFICIAL NAME of
- Agora,
- And WHEREAS, Agora has now become the wisest, noblest, eldest,
- and most interesting of all active email nomics, due to the hard
- work and diligence of Agorans as well as the frequent advice of
- Agoraphobes,
- And WHEREAS, Agorans desire to joyously commemorate Agora's
- founding,
- BE IT THEREFORE RESOLVED that Agora's Birthday is defined to be
- the entire day of June 30, GMT +1200, of each year.
- ----------------------------------------------------------------------
- Rule 2029/0 (Power=4)
- Town Fountain
- /\ /\
- / \ / \
- T
- his
- Power-4
- Rule (the first ever)
- was placed to honor
- The Agoran Spirit Of The Game
- by Goethe, Steve, Murphy, root
- and OscarMeyr, Scamsters. Look
- on our works, ye Marvy, but do
- always Dance a Powerful Dance. Hail Eris!
- ----------------------------------------------------------------------
- END OF THE SHORT LOGICAL RULESET
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