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Agora Nomic Ruleset

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  1. THE SHORT LOGICAL RULESET
  2.  
  3. Last updated: 24 July 2015
  4.  
  5. Last proposal with recorded effect on this ruleset: 7768
  6. Last change to this ruleset: by Proposal 7768
  7.  
  8. Last ratification: Short Logical Ruleset of 7 April 2014
  9. Last ratification date: 1 May 2014
  10.  
  11. Highest Rule ID number ever assigned: 2452
  12.  
  13. ======================================================================
  14. The Game of Agora
  15. ----------------------------------------------------------------------
  16.  
  17. Rule 101/17 (Power=3)
  18. The Game of Agora
  19.  
  20. Agora is a game of Nomic, wherein Persons, acting in accordance
  21. with the Rules, communicate their game Actions and/or results of
  22. these actions via Fora in order to play the game. The game may
  23. be won, but the game never ends.
  24.  
  25. Please treat Agora Right Good Forever.
  26.  
  27. ----------------------------------------------------------------------
  28.  
  29. Rule 2125/8 (Power=3)
  30. Regulation Regulations
  31.  
  32. An action is regulated if: (1) the Rules limit, allow, enable,
  33. or permit its performance; (2) describe the circumstances under
  34. which the action would succeed or fail; or (3) the action would,
  35. as part of its effect, modify information for which some player
  36. is required to be a recordkeepor.
  37.  
  38. Regulated Actions CAN only be performed as described by the
  39. Rules. The Rules SHALL NOT be interpreted so as to proscribe
  40. unregulated actions.
  41.  
  42. ----------------------------------------------------------------------
  43.  
  44. Rule 2152/7 (Power=3)
  45. Mother, May I?
  46.  
  47. The following terms are defined. These definitions are used
  48. when a rule includes a term in all caps, and provide guidance in
  49. determining the ordinary-language meaning of a term when a rule
  50. includes a term otherwise. Earlier definitions take precedence
  51. over later ones. If a rule specifies one or more persons in
  52. connection with a term, then the term applies only to the
  53. specified person(s).
  54.  
  55. 1. CANNOT, IMPOSSIBLE, INEFFECTIVE, INVALID: Attempts to
  56. perform the described action are unsuccessful.
  57.  
  58. 2. MUST NOT, MAY NOT, SHALL NOT, ILLEGAL, PROHIBITED: Performing
  59. the described action violates the rule in question.
  60.  
  61. 3. NEED NOT, OPTIONAL: Failing to perform the described action
  62. does not violate the rules.
  63.  
  64. 4. SHOULD NOT, DISCOURAGED, DEPRECATED: Before performing the
  65. described action, the full implications of performing it
  66. should be understood and carefully weighed.
  67.  
  68. 5. CAN: Attempts to perform the described action are successful.
  69.  
  70. 6. MAY: Performing the described action does not violate the
  71. rules.
  72.  
  73. 7. MUST, SHALL, REQUIRED, MANDATORY: Failing to perform the
  74. described action violates the rule in question.
  75.  
  76. 8. SHOULD, ENCOURAGED, RECOMMENDED: Before failing to perform
  77. the described action, the full implications of failing to
  78. perform it should (in the ordinary-language sense) be
  79. understood and carefully weighed.
  80.  
  81. ----------------------------------------------------------------------
  82.  
  83. Rule 1688/7 (Power=3)
  84. Power
  85.  
  86. The Power of an entity is a non-negative rational number. An
  87. Instrument is an entity with positive Power.
  88.  
  89. The Power of an entity cannot be set or modified except as
  90. stipulated by the Rules. All entities have Power zero except
  91. where specifically allowed by the rules.
  92.  
  93. Power less than one is called Ephemeral power, and an instrument
  94. with a power less than one is an Ephemeral instrument.
  95.  
  96. A Rule that secures a change, action, or value (hereafter the
  97. securing Rule) thereby makes it IMPOSSIBLE to perform that
  98. change or action, or to set or modify that value, except as
  99. allowed by an Instrument with Power greater than or equal to the
  100. change's Power Threshold. This Threshold defaults to the
  101. securing Rule's Power, but CAN be lowered as allowed by that
  102. Rule (including by the Rule itself).
  103.  
  104. ----------------------------------------------------------------------
  105.  
  106. Rule 2140/1 (Power=3)
  107. Power Controls Mutability
  108.  
  109. No entity with power below the power of this rule can
  110.  
  111. (a) cause an entity to have power greater than its own.
  112.  
  113. (b) adjust the power of an instrument with power greater than
  114. its own.
  115.  
  116. (c) set or modify any other substantive aspect of an instrument
  117. with power greater than its own. A "substantive" aspect of
  118. an instrument is any aspect that affects the instrument's
  119. operation.
  120.  
  121. ----------------------------------------------------------------------
  122.  
  123. Rule 2449/0 (Power=3)
  124. Winning the Game
  125.  
  126. When the Rules state that a Player or Players win the game,
  127. those players win the game; specifically they win the Round
  128. that ends with the indicated win. Agora itself does not end and
  129. the ruleset remains unchanged. The Herald is then authorized to
  130. award those players the Patent Title of Champion.
  131.  
  132. Winning the game is secured, except as described in Ephemeral
  133. Rules.
  134.  
  135. ----------------------------------------------------------------------
  136.  
  137. Rule 104/0 (Power=3)
  138. First Speaker
  139.  
  140. The Speaker for the first game shall be Michael Norrish.
  141.  
  142. ----------------------------------------------------------------------
  143.  
  144. ======================================================================
  145. Rules
  146. ----------------------------------------------------------------------
  147.  
  148. Rule 2141/9 (Power=3)
  149. Role and Attributes of Rules
  150.  
  151. A rule is a type of instrument with the capacity to govern the
  152. game generally, and is always taking effect. A rule's content
  153. takes the form of a text, and is unlimited in scope.
  154.  
  155. Every rule has power between 0.1 and 4.0 inclusive. It is
  156. not possible for a rule to have a power outside this range.
  157.  
  158. Rules have ID numbers, to be assigned by the Rulekeepor.
  159.  
  160. Every rule shall have a title to aid in identification. If a
  161. rule ever does not have a title, the Rulekeepor SHALL assign a
  162. title to it by announcement in a timely fashion.
  163.  
  164. For the purposes of rules governing modification of instruments,
  165. the text, power, ID number, and title of a rule are all
  166. substantive aspects of the rule. However, rules to the contrary
  167. notwithstanding, the Rulekeepor CAN set rule aspects as
  168. described elsewhere in this rule.
  169.  
  170. ----------------------------------------------------------------------
  171.  
  172. Rule 217/11 (Power=3)
  173. Interpreting the Rules
  174.  
  175. When interpreting and applying the rules, the text of the rules
  176. takes precedence. Where the text is silent, inconsistent, or
  177. unclear, it is to be augmented by game custom, common sense,
  178. past judgements, and consideration of the best interests of the
  179. game.
  180.  
  181. Definitions and prescriptions in the rules are only to be
  182. applied using direct, forward reasoning; in particular, an
  183. absurdity that can be concluded from the assumption that a
  184. statement about rule-defined concepts is false does not
  185. constitute proof that it is true. Definitions in lower-powered
  186. Rules do not overrule common-sense interpretations or common
  187. definitions of terms in higher-powered rules.
  188.  
  189. Rules to the contrary notwithstanding, any rule change that
  190. would (1) prevent a person from initiating a formal process to
  191. resolve matters of controversy, in the reasonable expectation
  192. that the controversy will thereby be resolved; or (2) prevent a
  193. person from causing formal reconsideration of any judicial
  194. determination that e should be punished, is wholly void and
  195. without effect.
  196.  
  197. ----------------------------------------------------------------------
  198.  
  199. Rule 1030/11 (Power=3.2)
  200. Precedence between Rules
  201.  
  202. In a conflict between Rules, the conflict shall be resolved by
  203. performing the following comparisons in the sequence written in
  204. this rule, until the conflict is resolved.
  205.  
  206. - In a conflict between Rules with different Power, the Rule
  207. with the higher Power takes precedence over the Rule with the
  208. lower Power; otherwise,
  209.  
  210. - If all of the Rules in conflict explicitly say that their
  211. precedence relations are determined by some other Rule for
  212. determining precedence relations, then the determinations of
  213. the precedence-determining Rule shall be used to resolve the
  214. conflicts; otherwise,
  215.  
  216. - If at least one of the Rules in conflict explicitly says of
  217. itself that it defers to another Rule (or type of Rule) or
  218. takes precedence over another Rule (or type of Rule), then
  219. such provisions shall be used to resolve the conflict, unless
  220. they lead to contradictions between each other; otherwise,
  221.  
  222. - If any of the rules in conflict have ID numbers, then the Rule
  223. with the lowest ID number takes precedence; otherwise,
  224.  
  225. - The Rule enacted earliest takes precedence.
  226.  
  227. Clauses in any other rule that broadly claim precedence (e.g.
  228. over "all rules" of a certain class) shall be, prima facie,
  229. considered to be limited claims of precedence or deference that
  230. are applicable only when such claims are evaluated as described
  231. within the above sequence.
  232.  
  233. No change to the Ruleset can occur that would cause a Rule to
  234. directly claim precedence over this Rule as a means of
  235. determining precedence. This applies to changes by the
  236. enactment or amendment of a Rule, or of any other form. This
  237. Rule takes precedence over any Rule that would permit such a
  238. change to the Ruleset.
  239.  
  240. ----------------------------------------------------------------------
  241.  
  242. Rule 2240/1 (Power=3)
  243. No Cretans Need Apply
  244.  
  245. In a conflict between clauses of the same Rule, if exactly one
  246. claims precedence over the other, then it takes precedence;
  247. otherwise, the later clause takes precedence.
  248.  
  249. ----------------------------------------------------------------------
  250.  
  251. Rule 105/12 (Power=3)
  252. Rule Changes
  253.  
  254. Where permitted by other rules, an instrument generally can,
  255. as part of its effect,
  256.  
  257. (a) enact a rule. The new rule has power equal to the minimum
  258. of the power specified by the enacting instrument,
  259. defaulting to one if the enacting instrument does not
  260. specify or if it specifies a power less than 0.1, and the
  261. maximum power permitted by other rules. The enacting
  262. instrument may specify a title for the new rule, which if
  263. present shall prevail. The ID number of the new rule cannot
  264. be specified by the enacting instrument; any attempt to so
  265. specify is null and void.
  266.  
  267. (b) repeal a rule. When a rule is repealed, it ceases to be a
  268. rule, and the Rulekeepor need no longer maintain a record
  269. of it.
  270.  
  271. (c) reenact a rule. A repealed rule identified by its most
  272. recent rule number may be reenacted with the same ID number
  273. and the next change identifier. If no text is specified,
  274. the rule is reenacted with the same text it had when it was
  275. most recently repealed. If the reenacting proposal provides
  276. new text for the rule, the rule must have materially the
  277. same purpose as did the repealed version; otherwise, the
  278. attempt to reenact the rule is null and void.
  279.  
  280. (d) amend the text of a rule.
  281.  
  282. (e) retitle a rule.
  283.  
  284. (f) change the power of a rule.
  285.  
  286. A rule change is any effect that falls into the above classes.
  287. Rule changes always occur sequentially, never simultaneously.
  288.  
  289. Any ambiguity in the specification of a rule change causes that
  290. change to be void and without effect. An inconsequential
  291. variation in the quotation of an existing rule does not
  292. constitute ambiguity for the purposes of this rule, but any
  293. other variation does.
  294.  
  295. A rule change is wholly prevented from taking effect unless its
  296. full text was published, along with an unambiguous and clear
  297. specification of the method to be used for changing the rule, at
  298. least 4 days and no more than 60 days before it would otherwise
  299. take effect.
  300.  
  301. This rule provides the only mechanism by which rules can be
  302. created, modified, or destroyed, or by which an entity can
  303. become a rule or cease to be a rule.
  304.  
  305. ----------------------------------------------------------------------
  306.  
  307. Rule 1681/20 (Power=1)
  308. The Logical Rulesets
  309.  
  310. The Short Logical Ruleset (SLR) is a format of the ruleset. In
  311. this format, each rule is assigned to a category, and the rules
  312. are grouped according to their category.
  313.  
  314. Rules are assigned to, ordered within, or moved between
  315. categories, and categories are added, changed, or empty
  316. categories removed, as the Rulekeepor sees fit.
  317.  
  318. The listing of each rule in the SLR must include the rule's ID
  319. number, revision number, power, title, and text.
  320.  
  321. The Rulekeepor is strongly DISCOURAGED from including any
  322. additional information in the SLR, except that which increases
  323. the readability of the SLR.
  324.  
  325. The Full Logical Ruleset (FLR) is a format of the ruleset. In
  326. this format, rules are assigned to the same category and
  327. presented in the same order as in the SLR. The FLR must contain
  328. all the information required to be in the SLR, and any
  329. historical annotations which the Rulekeepor is required to
  330. record.
  331.  
  332. The Rulekeepor SHOULD also include any other information which e
  333. feels may be helpful in the use of the ruleset in the FLR.
  334.  
  335. Whenever a rule is changed in any way, the Rulekeepor SHALL
  336. record a historical annotation to the rule indicating:
  337.  
  338. a) The type of change.
  339.  
  340. b) The date on which the change took effect.
  341.  
  342. c) The mechanism that specified the change.
  343.  
  344. d) If the rule was changed due to a proposal, then that
  345. proposal's ID number, author, and co-author(s) (if any).
  346.  
  347. ----------------------------------------------------------------------
  348.  
  349. Rule 1051/18 (Power=1)
  350. The Rulekeepor
  351.  
  352. The Rulekeepor is an office; its holder is responsible for
  353. maintaining the text of the rules of Agora.
  354.  
  355. The Rulekeepor's Weekly report includes the Short Logical
  356. Ruleset. The Rulekeepor's Monthly report includes the Full
  357. Logical Ruleset.
  358.  
  359. ----------------------------------------------------------------------
  360.  
  361. Rule 2327/1 (Power=1)
  362. Read the Ruleset Week
  363.  
  364. The first Agoran week each year which falls entirely in February
  365. is Read the Ruleset Week. Agorans are encouraged to read the
  366. ruleset during Read the Ruleset Week.
  367.  
  368. ----------------------------------------------------------------------
  369.  
  370. Rule 2429/1 (Power=1)
  371. Bleach
  372.  
  373. Replacing a non-zero amount of whitespace with a different
  374. non-zero amount of whitespace is generally insignificant, except
  375. for paragraph breaks.
  376.  
  377. ----------------------------------------------------------------------
  378.  
  379. Rule 2430/1 (Power=3)
  380. Cleanup Time
  381.  
  382. The Rulekeepor CAN, without objection, cause this rule to amend
  383. any specified rule by:
  384.  
  385. a) Changing the capitalization of a word, except to or from
  386. all caps.
  387. b) Changing visual formatting (such as the layout and
  388. bulleting of a list).
  389. c) Correcting formatting inconsistencies (such as doubled or
  390. skipped items in a list).
  391.  
  392. Such a change SHALL NOT be made if it would plausibly affect the
  393. interpretation of a rule.
  394.  
  395. ----------------------------------------------------------------------
  396.  
  397. ======================================================================
  398. Players
  399. ----------------------------------------------------------------------
  400.  
  401. Rule 869/38 (Power=3)
  402. How to Join and Leave Agora
  403.  
  404. Any organism that is generally capable of freely originating and
  405. communicating independent thoughts and ideas is a person. Rules
  406. to the contrary notwithstanding, no other entities are persons.
  407.  
  408. Citizenship is a person switch with values Unregistered
  409. (default) and Registered, tracked by the Registrar. Changes to
  410. citizenship are secured. A registered person is a Player.
  411.  
  412. A person CAN (unless explicitly forbidden or prevented by the
  413. rules) register by publishing a message that indicates
  414. reasonably clearly and reasonably unambiguously that e intends
  415. to become a player at that time. A person, by registering,
  416. agrees to abide by the Rules. The Rules CANNOT otherwise bind a
  417. person to abide by any agreement without that person's willful
  418. consent.
  419.  
  420. A player CAN deregister (cease being a player) by announcement.
  421. If e does so, e CANNOT register by announcement for 30 days.
  422.  
  423. If a player has not sent a message to a public forum in the last
  424. month, then any player CAN deregister em without objection. In
  425. the first week of every month, the Registrar SHALL use this
  426. method to attempt to deregister every player that has not sent a
  427. message to a public forum in the preceding month.
  428.  
  429. The Rules CANNOT compel non-players to act, nor compel players
  430. to unduly harass non-players. A non-person CANNOT be a player,
  431. rules to the contrary notwithstanding.
  432.  
  433. ----------------------------------------------------------------------
  434.  
  435. Rule 2139/7 (Power=2)
  436. The Registrar
  437.  
  438. The Registrar is an office; its holder is responsible for
  439. keeping track of players.
  440.  
  441. The Registrar's report includes:
  442.  
  443. a) A list of all players, including information sufficient to
  444. identify and contact each player.
  445. b) The date on which each player most recently became a player.
  446. c) For each former player for which the information is
  447. reasonably available, the dates on which e registered and
  448. deregistered.
  449.  
  450. The Registrar is also responsible for tracking any switches that
  451. would otherwise lack an officer to track them, unless the switch
  452. is defined as untracked.
  453.  
  454. ----------------------------------------------------------------------
  455.  
  456. Rule 1789/9 (Power=2)
  457. Cantus Cygneus
  458.  
  459. Whenever a Player feels that e has been treated so egregiously
  460. by the Agoran community that e can no longer abide to be a part
  461. of it, e may submit a document to the Registrar, clearly labeled
  462. a Cantus Cygneus, detailing eir grievances and expressing eir
  463. reproach for those who e feels have treated em so badly.
  464.  
  465. In a timely fashion after receiving a Cantus Cygneus, the
  466. Registrar shall publish this document along with a Writ of
  467. Fugiendae Agorae Grandissima Exprobratione, commanding the
  468. Player to be deregistered. The Registrar shall note the method
  469. of deregistration for that Player in subsequent Registrar
  470. Reports.
  471.  
  472. The Player is deregistered as of the posting of the Writ, and
  473. the notation in the Registrar's Report will ensure that,
  474. henceforth, all may know said Player deregistered in a Writ of
  475. FAGE.
  476.  
  477. ----------------------------------------------------------------------
  478.  
  479. Rule 2438/4 (Power=3)
  480. Ribbons
  481.  
  482. The Tailor is an office, and the recordkeepor of Ribbons.
  483.  
  484. Ribbon Ownership is a person switch, tracked by the Tailor in
  485. his monthly report, whose values are the subsets of the set of
  486. types of Ribbon, defaulting to the empty set.
  487.  
  488. To "award a person a <Ribbon type>" is to add that type of
  489. Ribbon to that person's Ribbon Ownership. A person "owns a
  490. <Ribbon type>" if that type of Ribbon is an element of eir
  491. Ribbon Ownership.
  492.  
  493. While a person qualifies for a type of Ribbon, any player can
  494. generally award em that type of Ribbon. A person qualifies for a
  495. type of Ribbon if e has earned that type of Ribbon within the
  496. preceding 7 days (including earlier in the same message) and has
  497. not owned that type of Ribbon within the preceding 7 days.
  498.  
  499. While a person owns all types of Ribbon, that person can Raise a
  500. Banner by announcement. This causes that person to win the game.
  501. That person's Ribbon Ownership becomes the empty set.
  502.  
  503. The types of Ribbon, and the methods of obtaining them, are as
  504. follows:
  505.  
  506. Red (R): When a proposal is adopted and changes at least one
  507. rule with Power >= 3, its proposer earns a Red Ribbon.
  508.  
  509. Orange (O): When a proposal is adopted via an Agoran Decision on
  510. which no valid votes were AGAINST, its proposer earns an Orange
  511. Ribbon.
  512.  
  513. Green (G): While a person has held an elected office
  514. continuously for 30 days, and has not failed to perform any
  515. duties of that office within the appropriate time limits during
  516. those 30 days, that person qualifies for a Green Ribbon.
  517.  
  518. Cyan (C): When a person deputises for an office, that person
  519. earns a Cyan Ribbon.
  520.  
  521. Blue (B): When a person assigns a judgement to a CFJ, and has
  522. never violated a time limit to assign a judgement to that CFJ,
  523. that person earns a Blue Ribbon.
  524.  
  525. Magenta (M): During Agora's Birthday, each person who has
  526. publicly acknowledged the fact qualifies for a Magenta Ribbon.
  527.  
  528. Ultraviolet (U): When a person is awarded the Patent Title
  529. Champion, that person earns an Ultraviolet Ribbon.
  530.  
  531. Violet (V): When a person is awarded a Patent Title other than
  532. Champion or a degree, that person earns a Violet Ribbon.
  533.  
  534. Indigo (I): When a person is awarded a degree, that person earns
  535. an Indigo Ribbon.
  536.  
  537. Platinum (P): The Speaker qualifies for a Platinum Ribbon.
  538.  
  539. Lime (L): A person qualifies for a Lime Ribbon if three or more
  540. proposals adopted in the preceding 7 days had that person as a
  541. coauthor.
  542.  
  543. White (W): A player qualifies for a White Ribbon if e has never
  544. previously owned a White Ribbon (including under previous
  545. rulesets). A player who has been registered for at least 30 days
  546. and has never caused another person to gain a White Ribbon
  547. (including under a previous ruleset) CAN award a White Ribbon to
  548. another person by announcement.
  549.  
  550. Black (K): This rule does not specify any methods of obtaining
  551. Black Ribbons.
  552.  
  553. Gray (Y): The Tailor CAN award a Gray Ribbon by announcement,
  554. unless e has done so earlier in the month. E is ENCOURAGED to
  555. award such a Ribbon in the same message in which e publishes eir
  556. monthly report.
  557.  
  558. ----------------------------------------------------------------------
  559.  
  560. ======================================================================
  561. Definitions
  562. ----------------------------------------------------------------------
  563.  
  564. Rule 1023/34 (Power=2)
  565. Common Definitions
  566.  
  567. The following terms are defined:
  568.  
  569. (a) The phrase "in a timely fashion" means "within 7 days".
  570. This time period is set when the requirement is created
  571. (i.e. X days before the limit ends). A requirement to
  572. perform an action at an exact instant (e.g. "when X, Y
  573. SHALL Z"), but not "in the same message", is instead
  574. interpreted as a requirement to perform that action in a
  575. timely fashion after that instant.
  576.  
  577. (b) Agoran epochs:
  578.  
  579. (1) Agoran days begin at midnight UTC.
  580.  
  581. (2) Agoran weeks begin at midnight UTC on Monday.
  582.  
  583. (3) Agoran months begin at midnight UTC on the first day of
  584. each Gregorian month.
  585.  
  586. (4) Agoran quarters begin when the Agoran months of January,
  587. April, July, and October begin.
  588.  
  589. (5) Agoran years begin when the Agoran month of January
  590. begins.
  591.  
  592. (5) A pivot is either the instant at which Agora Nomic began
  593. (June 30, 1993, 00:04:30 GMT +1200) or an instant at
  594. which at least one person won the game. When used as a
  595. period of time, a "Round" (historical syn: "game") is
  596. the period of time between a pivot and the next pivot.
  597.  
  598. These definitions do not apply to relative durations (e.g.
  599. "within <number> days after <event>").
  600.  
  601. (c) If a regulated value, or the value of a conditional, or a
  602. value otherwise required to determine the outcome of a
  603. regulated action, CANNOT be reasonably determined (without
  604. circularity or paradox) from information reasonably
  605. available, or if it alternates instantaneously and
  606. indefinitely between values, then the value is considered to
  607. be Indeterminate, otherwise it is Determinate.
  608.  
  609. (d) Two points in time are within a month of each other if:
  610.  
  611. (1) they occur in the same Agoran month;
  612.  
  613. (2) they occur in two consecutive Agoran months, and the
  614. later of the two occurs in an earlier day in the month
  615. than the earlier one;
  616.  
  617. (3) they occur in two consecutive Agoran months on the same
  618. day of the month, and the later of the two occurs at the
  619. same or earlier time of day.
  620.  
  621. ----------------------------------------------------------------------
  622.  
  623. Rule 1769/13 (Power=3)
  624. Holidays
  625.  
  626. The period each year from midnight GMT on the morning of 24
  627. December to the beginning of the first Agoran week to begin
  628. after 2 January is a Holiday.
  629.  
  630. The week that contains the beginning of Agora's Birthday,
  631. together with the following week, is a Holiday.
  632.  
  633. If a person breaks a Rule by missing a deadline that occurs
  634. during a Holiday, punishment is generally not appropriate.
  635.  
  636. ----------------------------------------------------------------------
  637.  
  638. Rule 2448/1 (Power=1)
  639. Eras
  640.  
  641. An Era is a period of time that has a defined start, either
  642. has a defined end or is still ongoing, and has been initiated
  643. as specified by this rule.
  644.  
  645. Upon the initiation of an Era, each existing Ephemeral Rule
  646. (in the order they were created) is repealed, unless the
  647. initiation specifies otherwise.
  648.  
  649. A player CAN initiate a new Era with Agoran Support.
  650.  
  651. ----------------------------------------------------------------------
  652.  
  653. Rule 2162/6 (Power=2)
  654. Switches
  655.  
  656. A type of switch is a property that the rules define as a
  657. switch, and specify the following:
  658.  
  659. a) The type(s) of entity possessing an instance of that switch.
  660. No other entity possesses an instance of that switch.
  661.  
  662. b) One or more possible values for instances of that switch,
  663. exactly one of which is designated as the default. No other
  664. values are possible for instances of that switch.
  665.  
  666. c) Optionally, exactly one office whose holder tracks instances
  667. of that switch. That officer's (weekly, if not specified
  668. otherwise) report includes the value of each instance of that
  669. switch whose value is not its default value; a public
  670. document purporting to be this portion of that officer's
  671. report is self-ratifying, and implies that other instances
  672. are at their default value.
  673.  
  674. At any given time, each instance of a switch has exactly one
  675. possible value for that type of switch. If an instance of a
  676. switch comes to have a value, it ceases to have any other value.
  677. If an instance of a switch would otherwise fail to have a
  678. possible value, it comes to have its default value.
  679.  
  680. "To flip an instance of a switch" is to make it come to have a
  681. given value. "To become X" (where X is a possible value of
  682. exactly one of the subject's switches) is to flip that switch to
  683. X.
  684.  
  685. If an action or set of actions would cause the value of an
  686. instance of a switch to become indeterminate, the instance
  687. instead takes on its last determinate and possible value, if
  688. any, otherwise it takes on its default value.
  689.  
  690. A natural switch is a switch with a default value of 0, unless
  691. the rules explicitly specify a different default value. If the
  692. rules define an upper limit for the switch, then the possible
  693. values are non-negative integers not greater than that limit,
  694. otherwise the values are the non-negative integers.
  695.  
  696. A singleton switch is a switch for which Agora Nomic is the only
  697. entity possessing an instance of that switch.
  698.  
  699. ----------------------------------------------------------------------
  700.  
  701. Rule 478/32 (Power=3)
  702. Fora
  703.  
  704. Freedom of speech being essential for the healthy functioning of
  705. any non-Imperial nomic, it is hereby resolved that no Player
  706. shall be prohibited from participating in the Fora, nor shall
  707. any person create physical or technological obstacles that
  708. unduly favor some players' fora access over others.
  709.  
  710. Publicity is a forum switch with values Public, Discussion, and
  711. Foreign (default), tracked by the Registrar. Changes to
  712. publicity are secured.
  713.  
  714. The Registrar's report includes, for each forum with non-Foreign
  715. publicity, sufficient instructions for players to receive
  716. messages there.
  717.  
  718. The Registrar may change the publicity of a forum without
  719. objection as long as:
  720.  
  721. (a) e sends eir announcement of intent to that forum; and
  722.  
  723. (b) if the forum is to be made public, the announcement by which
  724. the Registrar makes that forum public is sent to all
  725. existing public fora.
  726.  
  727. Each player should ensure e can receive messages via each public
  728. forum.
  729.  
  730. A public message is a message sent via a public forum, or sent
  731. to all players and containing a clear designation of intent to
  732. be public. A rule can also designate that a part of one public
  733. message is considered a public message in its own right. A
  734. person "publishes" or "announces" something by sending a public
  735. message.
  736.  
  737. Where the rules define an action that CAN be performed "by
  738. announcement", a person performs that action by unambiguously
  739. and clearly specifying the action and announcing that e performs
  740. it. Any action performed by sending a message is performed at
  741. the time date-stamped on that message. Actions in messages
  742. (including sub-messages) are performed in the order they appear
  743. in the message, unless otherwise specified.
  744.  
  745. ----------------------------------------------------------------------
  746.  
  747. Rule 1728/33 (Power=3)
  748. Dependent Actions
  749.  
  750. A rule which purports to allow a person (the performer) to
  751. perform an action by a set of one or more of the following
  752. methods (N is 1 unless otherwise specified):
  753.  
  754. 1) Without N Objections, where N is a positive integer no
  755. greater than 8. ("Without Objection" is shorthand for this
  756. method with N = 1.)
  757. 2) With N Supporters, where N is a positive integer. ("With
  758. Support" is shorthand for this method with N = 1.)
  759. 3) With N Agoran Consent, where N is an integer multiple of 0.1
  760. with a minimum of 1.
  761. 4) With Notice.
  762.  
  763. thereby allows em to perform the action by announcement if all
  764. of the following are true:
  765.  
  766. a) A person (the initiator) announced intent to perform the
  767. action, unambiguously and clearly specifying the action and
  768. method(s) (including the value of N for each method), at
  769. most fourteen days earlier, and (if the action depends on
  770. objections or notice) at least 4 days earlier.
  771.  
  772. b) At least one of the following is true:
  773.  
  774. 1) The performer is the initiator.
  775.  
  776. 2) The initiator was authorized to perform the action due
  777. to holding a rule-defined position now held by the
  778. performer.
  779.  
  780. 3) The initiator is authorized to perform the action, the
  781. action depends on support, the performer has supported
  782. the intent, and the rule authorizing the performance
  783. does not explicitly prohibit supporters from performing
  784. it.
  785.  
  786. c) Agora is Satisfied with the announced intent, as defined by
  787. other rules.
  788.  
  789. d) If a set of conditions for the performance of the action was
  790. given in the announcement of intent to perform the action,
  791. all those conditions are met.
  792.  
  793. The actor SHOULD publish a list of supporters if the action
  794. depends on support, and a list of objectors if it depends on
  795. objections.
  796.  
  797. ----------------------------------------------------------------------
  798.  
  799. Rule 2124/18 (Power=2)
  800. Agoran Satisfaction
  801.  
  802. A Supporter of a dependent action is an eligible entity who has
  803. publicly posted (and not withdrawn) support (syn. "consent") for
  804. an announcement of intent to perform the action. An Objector to
  805. a dependent action is an eligible entity who has publicly posted
  806. (and not withdrawn) an objection to the announcement of intent
  807. to perform the action.
  808.  
  809. The entities eligible to support or object to a dependent action
  810. are, by default, all players, subject to modification by the
  811. document authorizing the dependent action. However, the
  812. previous sentence notwithstanding, the Executor of the
  813. announcement of intent is not eligible to support it.
  814.  
  815. Agora is Satisfied with an intent to perform a specific action
  816. if and only if:
  817.  
  818. (1) if the action is to be performed Without N Objections, then
  819. it has fewer than N objectors;
  820.  
  821. (2) if the action is to be performed With N supporters, then it
  822. has N or more supporters; and
  823.  
  824. (3) if the action is to be performed with N Agoran Consent, then
  825. the ratio of supporters to objectors is greater than N, or
  826. the action has at least one supporter and no objectors.
  827.  
  828. The above notwithstanding, if the action depends on objections,
  829. and an objection to it has been withdrawn within the past 24
  830. hours, then Agora is not Satisfied with the intent.
  831.  
  832. The above notwithstanding, Agora is not satisfied with the
  833. intent if the Speaker has objected to it in the last 48 hours.
  834.  
  835. A person CANNOT support or object to an announcement of intent
  836. before the intent is announced, or after e has withdrawn the
  837. same type of response.
  838.  
  839. ----------------------------------------------------------------------
  840.  
  841. ======================================================================
  842. Offices
  843. ----------------------------------------------------------------------
  844.  
  845. Rule 1006/37 (Power=2)
  846. Offices
  847.  
  848. Officeholder is an office switch tracked by the IADoP, with
  849. possible values of any person or "vacant". An officer is the
  850. holder of an office, who may be referred to by the name of that
  851. office. If the holder of an office is ever not a player, it
  852. becomes vacant.
  853.  
  854. An imposed office is an office described as such by the rule
  855. defining it. All others are elected. A person CANNOT be made
  856. the holder of an elected office without eir explicit or
  857. reasonably implied consent.
  858.  
  859. The holder of an elected office CAN resign it by announcement,
  860. causing it to become vacant. Any player CAN cause an office to
  861. become vacant without 2 objections.
  862.  
  863. ----------------------------------------------------------------------
  864.  
  865. Rule 2143/24 (Power=1)
  866. Official Reports and Duties
  867.  
  868. For each person:
  869.  
  870. a) If any task is defined by the rules as part of that person's
  871. weekly duties, then e SHALL perform it at least once each
  872. week. If any information is defined by the rules as part of
  873. that person's weekly report, then e SHALL maintain all such
  874. information, and the publication of all such information is
  875. part of eir weekly duties.
  876.  
  877. b) If any task is defined by the rules as part of that person's
  878. monthly duties, then e SHALL perform it at least once each
  879. month. If any information is defined by the rules as part of
  880. that person's monthly report, then e SHALL maintain all such
  881. information, and the publication of all such information is
  882. part of eir monthly duties.
  883.  
  884. Any information defined by the rules as part of a person's
  885. report, without specifying which one, is part of eir weekly
  886. report. Failure of a person to perform any duty required of em
  887. within the allotted time is the Class-2 crime of Tardiness.
  888.  
  889. An official duty for an office is any duty that the Rules
  890. specifically assign to that office's holder in particular
  891. (regardless of eir identity).
  892.  
  893. A person SHALL NOT publish information that is inaccurate or
  894. misleading while performing an official duty, or within a
  895. document purporting to be part of any person or office's weekly
  896. or monthly report.
  897.  
  898. Reports SHALL be published in plain text. Tabular data must
  899. line up properly when viewed in a monospaced font. Publishing a
  900. report that deviates from these regulations is the Class 2 Crime
  901. of Making My Eyes Bleed.
  902.  
  903. Officers SHOULD maintain a publicly visible copy of their
  904. reports on the World Wide Web, and they SHOULD publish the
  905. address of this copy along with their published reports.
  906.  
  907. ----------------------------------------------------------------------
  908.  
  909. Rule 2379/0 (Power=1)
  910. No News Is Some News
  911.  
  912. If the rules define a report as including a list, then while
  913. that list is empty, that report includes the fact that it is
  914. empty.
  915.  
  916. ----------------------------------------------------------------------
  917.  
  918. Rule 2160/13 (Power=3)
  919. Deputisation
  920.  
  921. Any player (a deputy) CAN perform an action as if e held a
  922. particular office (deputise for that office) if all of the
  923. following are true:
  924.  
  925. (a) The rules require the holder of that office, by virtue of
  926. holding that office, to perform the action (or, if the
  927. office is vacant, would so require if the office were
  928. filled). This requirement is fulfilled by the deputy
  929. performing the action.
  930.  
  931. (b) A time limit by which the rules require the action to be
  932. performed has expired, or the office is vacant.
  933.  
  934. (c) If the office is filled, then the deputy announced between
  935. two and fourteen days earlier that e intended to deputise
  936. for that office for the purposes of the particular action.
  937.  
  938. (d) It would be POSSIBLE for the deputy to perform the action,
  939. other than by deputisation, if e held the office.
  940.  
  941. (e) The deputy, when performing the action, announces that e
  942. is doing so by deputisation.
  943.  
  944. When a player deputises for an elected office, e becomes the
  945. holder of that office.
  946.  
  947. A rule which purports to allow a person (a special deputy) to
  948. perform an action via special deputisation for an office thereby
  949. allows them to perform the action as if e held the office, as
  950. long as
  951.  
  952. (a) it would be POSSIBLE for the special deputy to perform the
  953. action, other than by special deputisation, if e held the
  954. office, and
  955.  
  956. (b) the special deputy, when performing the action, announces
  957. that e is doing so by special deputisation.
  958.  
  959. Special deputisation is not a type of deputisation, and
  960. therefore does not generally have the effects that deputisation
  961. has.
  962.  
  963. ----------------------------------------------------------------------
  964.  
  965. Rule 2154/47 (Power=2)
  966. Election Procedure
  967.  
  968. A player CAN initiate an election for a specified elected office
  969. for which no election is already in progress
  970.  
  971. a) by announcement, if e is the IADoP, if the office has been
  972. deputised for within the past two weeks, or if no election
  973. has been initiated for the office either since the last time
  974. a player won the game or within the past 90 days;
  975.  
  976. b) with 4 Supporters, otherwise.
  977.  
  978. After the election is initiated, any player CAN once initiate an
  979. Agoran decision to determine the new officeholder, and the IADoP
  980. SHALL do so in a timely fashion if no one else does first. For
  981. this decision, the valid options are the players and the vote
  982. collector is the IADoP. Upon the resolution of this decision,
  983. its outcome, if a player, is installed into office, and the
  984. election ends.
  985.  
  986. ----------------------------------------------------------------------
  987.  
  988. Rule 2138/22 (Power=1)
  989. The Associate Director of Personnel
  990.  
  991. The Associate Director of Personnel (ADoP) is an office; its
  992. holder is responsible for keeping track of officers.
  993.  
  994. The ADoP's report includes the following:
  995.  
  996. a) The date of the last change (if any) to each office's
  997. Officeholder.
  998. b) The date on which the most recent election for each office
  999. was initiated.
  1000.  
  1001. ----------------------------------------------------------------------
  1002.  
  1003. Rule 1551/18 (Power=3.1)
  1004. Ratification
  1005.  
  1006. A public document is part (possibly all) of a public message.
  1007.  
  1008. When a public document is ratified, rules to the contrary
  1009. notwithstanding, the gamestate is modified to what it would be
  1010. if, at the time the ratified document was published, the
  1011. gamestate had been minimally modified to make the ratified
  1012. document as true and accurate as possible. Such a modification
  1013. cannot add inconsistencies between the gamestate and the rules,
  1014. and it cannot include rule changes unless the ratified document
  1015. explicitly and unambiguously recites either the changes or the
  1016. resulting properties of the rule(s). If no such modification is
  1017. possible, or multiple substantially distinct possible
  1018. modifications would be equally appropriate, the ratification
  1019. fails.
  1020.  
  1021. An internally inconsistent document generally cannot be
  1022. ratified; however, if such a document can be divided into a
  1023. summary section and a main section, where the only purpose of
  1024. the summary section is to summarize information in the main
  1025. section, and the main section is internally consistent,
  1026. ratification of the document proceeds as if it contained only
  1027. the main section.
  1028.  
  1029. Text purportedly about previous instances of ratification (e.g.
  1030. a report's date of last ratification) is excluded from
  1031. ratification. The rules may define additional information that
  1032. is considered to be part of the document for the purposes of
  1033. ratification; such definitions are secured at a Power
  1034. Threshold of 3.
  1035.  
  1036. Ratifying a public document is secured with power threshold 3.
  1037.  
  1038. ----------------------------------------------------------------------
  1039.  
  1040. Rule 2202/6 (Power=3)
  1041. Ratification Without Objection
  1042.  
  1043. Any player CAN, without objection, ratify a public document,
  1044. specifying its scope.
  1045.  
  1046. Ratification Without Objection CANNOT cause the repeal,
  1047. amendment, enactment, or mutation of any Rule, rules to the
  1048. contrary notwithstanding.
  1049.  
  1050. A player SHALL NOT knowingly use or announce intent to use
  1051. Ratification Without Objection to ratify a (prior to
  1052. ratification) document containing incorrect or Indeterminate
  1053. information when a corrected document could be produced with
  1054. reasonable effort, unless the general nature of the document's
  1055. error and reason for ratifying it is clearly and plainly
  1056. described in the announcement of intent. Such ratification
  1057. or announcement of intent to ratify is the Class-8 Crime of
  1058. Endorsing Forgery.
  1059.  
  1060. ----------------------------------------------------------------------
  1061.  
  1062. Rule 2201/6 (Power=3)
  1063. Self-Ratification
  1064.  
  1065. A public document defined by the rules as self-ratifying is
  1066. ratified when it is continuously undoubted for one week.
  1067.  
  1068. A doubt is an explicit public challenge via one of the following
  1069. methods, identifying a document and explaining the scope and
  1070. nature of a perceived error in it:
  1071.  
  1072. a) An inquiry case, appropriate for questions of legal
  1073. interpretation.
  1074.  
  1075. b) A claim of error, appropriate for matters of fact. The
  1076. publisher of the original document SHALL (if e was required
  1077. to publish that document) or SHOULD (otherwise) do one of
  1078. the following in a timely fashion:
  1079.  
  1080. i) Deny the claim (causing it to cease to be a doubt).
  1081. ii) Publish a revision.
  1082. iii) Initiate an inquiry case regarding the truth of the
  1083. claim (if the subject is actually a matter of law),
  1084. or cite a relevant existing inquiry case.
  1085.  
  1086. ----------------------------------------------------------------------
  1087.  
  1088. Rule 103/22 (Power=2)
  1089. The Speaker
  1090.  
  1091. The Speaker is an imposed office and the figurehead leader of
  1092. Agora.
  1093.  
  1094. The player or players who have most recently won the game are
  1095. called Laureled. If at any time the office of Speaker is vacant,
  1096. or when one or more players win Agora, then the Prime Minister
  1097. CAN and SHALL, once and in a timely fashion, appoint a Laureled
  1098. player to the office of Speaker.
  1099.  
  1100. If the office of Speaker has been held continuously by the same
  1101. person for 90+ days, then any player CAN appoint another player
  1102. to the office with Support.
  1103.  
  1104. The offices of the Speaker and the Prime Minister are
  1105. incompatible. If at any point in time one player holds both of
  1106. these offices, e ceases to hold the position of Prime Minister.
  1107.  
  1108. For an election of the Prime Minister, the Speaker has voting
  1109. strength one greater than e would have if e did not hold the
  1110. office.
  1111.  
  1112. ----------------------------------------------------------------------
  1113.  
  1114. Rule 2423/0 (Power=2)
  1115. First Among Equals
  1116.  
  1117. The Prime Minister is an office. The Prime Minister is elected
  1118. by the players of Agora primarily on account of not being the
  1119. other guy. The Prime Minister SHOULD ensure that Agoran affairs
  1120. proceed smoothly.
  1121.  
  1122. The holder of the office of Prime Minister has voting strength
  1123. one greater than e would have if e did not hold the office. This
  1124. does not apply in respect of an election of the Prime Minister.
  1125.  
  1126. ----------------------------------------------------------------------
  1127.  
  1128. Rule 2451/0 (Power=1)
  1129. Executive Orders
  1130.  
  1131. Once per week and except as otherwise forbidden by this
  1132. rule, the current Prime Minister CAN issue a Cabinet Order
  1133. and perform the action(s) authorized by that Order.
  1134.  
  1135. Each Cabinet Order is associated with an office. The current
  1136. Prime Minister CANNOT issue more than one Cabinet Order
  1137. associated with the same office more than once in the same
  1138. month, nor can e issue a Cabinet Order associated with a
  1139. vacant office.
  1140.  
  1141. The available Cabinet Orders are:
  1142.  
  1143. - Certiorari (CotC): The Prime Minister assigns emself as
  1144. judge of a specified open case.
  1145.  
  1146. - Dive (Referee): The Prime Minister issues a specified Card
  1147. to a specified player. In doing so, the Prime Minister
  1148. SHOULD cite a specific grievance against that player, not
  1149. necessarily a violation of a rule.
  1150.  
  1151. - Manifesto (Promotor): The Prime Minister distributes a
  1152. specified proposal in the Proposal Pool.
  1153.  
  1154. ----------------------------------------------------------------------
  1155.  
  1156. Rule 2446/1 (Power=1)
  1157. The Agoran Newspaper
  1158.  
  1159. The Agoran Newspaper is a weekly publication describing
  1160. noteworthy recent events that occured in the public fora in the
  1161. prior Agoran Week. The Herald SHALL write and publish The
  1162. Agoran Newspaper each week. When the Herald publishes the
  1163. Newspaper for a given Agoran week, any obligation e has to
  1164. publish the Newspaper for a prior week is discharged.
  1165.  
  1166. The Agoran Newspaper will be formatted at the discretion of the
  1167. Herald. The Herald SHOULD include all information necessary to
  1168. give the Agoran people a comprehensive understanding of the
  1169. events occuring in Agora in a given week.
  1170.  
  1171. The purpose of the Agoran newspaper is to provide the Agoran
  1172. people an easily understandable source of information concerning
  1173. the happenings of Agora in order to create a more informed
  1174. people.
  1175.  
  1176. ----------------------------------------------------------------------
  1177.  
  1178. ======================================================================
  1179. Agoran Decisions
  1180. ----------------------------------------------------------------------
  1181.  
  1182. Rule 693/14 (Power=3)
  1183. Agoran Decisions
  1184.  
  1185. When the rules calls for an Agoran decision to be made, the
  1186. decision-making process takes place in the following three
  1187. stages, each described elsewhere:
  1188.  
  1189. (a) Initiation of the decision.
  1190. (b) Voting of the people.
  1191. (c) Resolution of the decision.
  1192.  
  1193. When submitting a ballot, a player can select PRESENT (syn.
  1194. ABSTAIN) rather than one of the options provided by the
  1195. decision. Rules to the contrary notwithstanding, a ballot cast
  1196. for PRESENT is considered to be a valid ballot, but, unless
  1197. specified otherwise, does not count as a valid option.
  1198.  
  1199. ----------------------------------------------------------------------
  1200.  
  1201. Rule 107/17 (Power=3)
  1202. Initiating Agoran Decisions
  1203.  
  1204. An Agoran decision is initiated when a person authorized to
  1205. initiate it publishes a valid notice which sets forth the intent
  1206. to initiate the decision. This notice is invalid if it lacks
  1207. any of the following information, and the lack is correctly
  1208. identified within one week after the notice is published:
  1209.  
  1210. (a) The matter to be decided (for example, "the adoption of
  1211. proposal 4781").
  1212.  
  1213. (b) A clear indication of the options available.
  1214.  
  1215. (c) The identity of the vote collector.
  1216.  
  1217. (d) Any additional information defined by the rules as essential
  1218. parameters.
  1219.  
  1220. The publication of such a valid notice initiates the voting
  1221. period for the decision. The voting period lasts for 7 days.
  1222. The minimum voting period for a decision with at least two
  1223. options is five days. The vote collector for a decision with
  1224. less than two options CAN and SHALL end the voting period by
  1225. announcement, if it has not ended already, and provided that e
  1226. resolves the decision in the same message.
  1227.  
  1228. The voting period for a decision cannot be set or changed to a
  1229. duration longer than fourteen days.
  1230.  
  1231. ----------------------------------------------------------------------
  1232.  
  1233. Rule 683/20 (Power=3)
  1234. Voting on Agoran Decisions
  1235.  
  1236. An entity submits a ballot on an Agoran decision by publishing
  1237. a valid notice indicating which one of the available options e
  1238. selects. To be valid, the ballot must satisfy the following
  1239. conditions:
  1240.  
  1241. (a) The ballot is submitted during the voting period for the
  1242. decision.
  1243.  
  1244. (b) The entity casting the ballot (the voter) was, at the
  1245. initiation of the decision, a player.
  1246.  
  1247. (c) The ballot clearly identifies the matter to be decided.
  1248.  
  1249. (d) The ballot clearly identifies the option selected by the
  1250. voter.
  1251.  
  1252. (e) The voter has not publicly retracted the ballot during the
  1253. voting period. ("Changing" a vote is equivalent to
  1254. retracting it and casting a vote with the new value.)
  1255.  
  1256. (f) At the time of the submission of the ballot, the voter did
  1257. not have another valid ballot on the same decision.
  1258.  
  1259. The strength of an option is the total voting strength of all
  1260. voters with valid ballots cast for that option.
  1261.  
  1262. ----------------------------------------------------------------------
  1263.  
  1264. Rule 2422/0 (Power=3)
  1265. Voting Strength
  1266.  
  1267. The voting strength of an entity is an integer between 1 and 5
  1268. inclusive, defined by rules of power 2 or greater. If not
  1269. otherwise specified, the voting strength of an entity is 1.
  1270.  
  1271. ----------------------------------------------------------------------
  1272.  
  1273. Rule 2127/8 (Power=3)
  1274. Conditional Votes
  1275.  
  1276. If a vote on an Agoran decision is submitted conditionally (e.g.
  1277. "FOR if <X> is true, otherwise AGAINST"), then the selected
  1278. option is evaluated based on the value of the condition(s) at
  1279. the end of the voting period, and, rules to the contrary
  1280. notwithstanding, is clearly specified if and only if the value
  1281. of the condition(s) is/are determinate at the end of the voting
  1282. period. If the option cannot be clearly identified, a vote of
  1283. PRESENT is cast.
  1284.  
  1285. Casting a vote endorsing another voter is equivalent to
  1286. conditionally casting a vote whose value is the same as the most
  1287. common value (if any) among that voter's valid votes on that
  1288. decision.
  1289.  
  1290. Casting a vote denouncing another voter is equivalent to
  1291. conditionally casting a vote whose value is opposite to the most
  1292. common value (if any) among that voter's valid votes on that
  1293. decision. FOR and AGAINST are opposites.
  1294.  
  1295. ----------------------------------------------------------------------
  1296.  
  1297. Rule 2168/7 (Power=1)
  1298. Extending the voting period
  1299.  
  1300. Whenever the voting period of an Agoran decision would end, and
  1301. the result would be FAILED QUORUM, the length of the voting
  1302. period for that decision is instead increased to 14 days, except
  1303. if it is already that length, provided this has not already
  1304. happened for the decision in question.
  1305.  
  1306. Upon such an occurrence, the vote collector for the decision
  1307. SHALL issue a humiliating public reminder to the slackers who
  1308. have not yet cast any votes on it despite being eligible, and
  1309. CAN end its voting period by announcement (resolving it
  1310. constitutes an implicit announcement that its voting period is
  1311. first ended) if the result would no longer be FAILED QUORUM, or
  1312. if the decision is whether to adopt a proposal and no voter
  1313. (other than possibly the proposal's author) has voted FOR.
  1314.  
  1315. ----------------------------------------------------------------------
  1316.  
  1317. Rule 208/10 (Power=3)
  1318. Resolving Agoran Decisions
  1319.  
  1320. The vote collector for an unresolved Agoran decision CAN resolve
  1321. it by announcement, indicating the option selected by Agora. If
  1322. it was required to be initiated, then e SHALL resolve it in a
  1323. timely fashion after the end of the voting period. To be valid,
  1324. this announcement must satisfy the following conditions:
  1325.  
  1326. (a) It is published after the voting period has ended.
  1327.  
  1328. (b) It clearly identifies the matter to be resolved.
  1329.  
  1330. (c) It specifies the outcome, as described elsewhere, and, if
  1331. there was more than one valid option, provides a tally of
  1332. the voters' valid ballots on the various options.
  1333.  
  1334. Each Agoran decision has exactly one vote collector, defaulting
  1335. to the initiator of the decision. If the vote collector is
  1336. defined by reference to a position (or, in the default case, if
  1337. the initiator was so defined), then the vote collector is the
  1338. current holder of that position.
  1339.  
  1340. This rule takes precedence over any rule that would provide
  1341. another mechanism by which an Agoran decision may be resolved.
  1342.  
  1343. In general, changes to the gamestate due to the outcome of an
  1344. Agoran decision take effect when the decision is resolved.
  1345.  
  1346. ----------------------------------------------------------------------
  1347.  
  1348. Rule 955/18 (Power=3)
  1349. Determining the Will of Agora
  1350.  
  1351. After an Agoran Decision's voting period ends, it has an outcome
  1352. (syn. "the <appropriate noun> chosen by Agora").
  1353.  
  1354. (a) If there is more than one available option, and the number
  1355. of distinct voters who submitted valid ballots is less than
  1356. quorum, then the outcome is FAILED QUORUM, regardless of the
  1357. remainder of this rule. Otherwise, the decision achieved
  1358. quorum.
  1359.  
  1360. (b) If the decision has an adoption index, then if the strength
  1361. of FOR is greater than the strength of AGAINST, and the
  1362. ratio of the strength of FOR to the strength of AGAINST is
  1363. greater than or equal to the decision's adoption index (or
  1364. the strength of AGAINST is zero), then the outcome is
  1365. ADOPTED; otherwise, the outcome is REJECTED.
  1366.  
  1367. (c) Otherwise, the outcome is the option with the most votes.
  1368. In case of a tie, the vote collector SHALL select one of the
  1369. leaders as the outcome. If there are no options, the outcome
  1370. is null.
  1371.  
  1372. ----------------------------------------------------------------------
  1373.  
  1374. Rule 879/32 (Power=2)
  1375. Quorum
  1376.  
  1377. Quorum for an Agoran Decision is equal to the number of players
  1378. who voted on the most recently resolved Agoran Decision to adopt
  1379. a proposal, minus 3.
  1380.  
  1381. ----------------------------------------------------------------------
  1382.  
  1383. Rule 2034/8 (Power=3)
  1384. Vote Protection and Cutoff for Challenges
  1385.  
  1386. A public message purporting to resolve an Agoran decision
  1387. constitutes self-ratifying claims that
  1388.  
  1389. a) such a decision existed,
  1390. b) it was resolved as indicated, and
  1391. c) (if the indicated outcome was to adopt a proposal) such a
  1392. proposal existed, was adopted, and took effect.
  1393.  
  1394. ----------------------------------------------------------------------
  1395.  
  1396. ======================================================================
  1397. Proposals
  1398. ----------------------------------------------------------------------
  1399.  
  1400. Rule 2350/9 (Power=3)
  1401. Proposals
  1402.  
  1403. A proposal is a type of entity consisting of a body of text and
  1404. other attributes. A player CAN create a proposal by
  1405. announcement, specifying its text and optionally specifying any
  1406. of the following attributes:
  1407.  
  1408. * An associated title.
  1409. * A list of co-authors (which must be persons other than the
  1410. author).
  1411. * An adoption index.
  1412.  
  1413. Creating a proposal adds it to the Proposal Pool. Once a
  1414. proposal is created, nether its text nor any of the
  1415. aforementioned attributes can be changed. The author (syn.
  1416. proposer) of a proposal is the person who submitted it.
  1417.  
  1418. If a decision of whether to adopt a proposal was resolved as
  1419. FAILED QUORUM in the last seven days, the Promotor CAN once add
  1420. the proposal back to the Proposal Pool by announcement.
  1421.  
  1422. The author of a proposal in the Proposal Pool CAN remove (syn.
  1423. retract, withdraw) it from the Pool by announcement.
  1424.  
  1425. The Promotor CAN remove a proposal from the Proposal Pool by
  1426. announcement if it is not pending and has been added to the Pool
  1427. more than 14 days ago.
  1428.  
  1429. ----------------------------------------------------------------------
  1430.  
  1431. Rule 2445/0 (Power=1)
  1432. How to Pend a Proposal
  1433.  
  1434. Imminence is a switch, tracked by the Promotor, possessed by
  1435. proposals in the Proposal Pool, whose value is either "pending"
  1436. or "not pending" (default).
  1437.  
  1438. Each office has a spending power, which is a natural number.
  1439. The spending power of each office is 1, except as otherwise
  1440. defined by rule. The spending power of Rulekeepor, of Speaker,
  1441. and of Prime Minister is 2. The spending power of Promotor is 4.
  1442.  
  1443. A player can flip a proposal's imminence to "pending" by
  1444. announcement, unless e has already done so a number of times
  1445. that week that equals or exceeds the total spending power of the
  1446. offices e holds.
  1447.  
  1448. ----------------------------------------------------------------------
  1449.  
  1450. Rule 2443/0 (Power=3)
  1451. Expediting Proposals
  1452.  
  1453. A player CAN expedite a proposal whose adoption index is at most
  1454. 1.5, in a message containing the character string "[Expedition]"
  1455. in the subject line,
  1456.  
  1457. (a) by specially deputising for the Promotor to distribute the
  1458. proposal, if it has not been distributed; or
  1459. (b) by announcement, otherwise.
  1460.  
  1461. If, in an Agoran Decision to adopt a proposal, the strength of
  1462. AGAINST is zero, and the proposal was expedited at least 7 days
  1463. earlier, then any player CAN specially deputise for the Assessor
  1464. to resolve the decision.
  1465.  
  1466. ----------------------------------------------------------------------
  1467.  
  1468. Rule 106/35 (Power=3)
  1469. Adopting Proposals
  1470.  
  1471. When a decision about whether to adopt a proposal is resolved,
  1472. if the option selected by Agora is ADOPTED, then the proposal in
  1473. question is adopted, and unless other rules prevent it from
  1474. taking effect, its power is set to the minimum of four and its
  1475. adoption index, and then it takes effect. Except as prohibited
  1476. by other rules, a proposal that takes effect CAN and does, as
  1477. part of its effect, apply the changes that it specifies. If the
  1478. proposal cannot make some such changes, this does not preclude
  1479. the other changes from taking place.
  1480.  
  1481. If there is no Agoran Decision to adopt a particular proposal
  1482. that has an outcome of ADOPTED, that proposal CANNOT take
  1483. effect, rules to the contrary notwithstanding.
  1484.  
  1485. Preventing a proposal from taking effect is a secured change;
  1486. this does not apply to generally preventing changes to specified
  1487. areas of the gamestate, nor to a proposal preventing itself from
  1488. taking effect (its no-effect clause is generally interpreted as
  1489. applying only to the rest of the proposal).
  1490.  
  1491. ----------------------------------------------------------------------
  1492.  
  1493. Rule 1607/42 (Power=3)
  1494. Distribution
  1495.  
  1496. The Promotor is an office; its holder is responsible for
  1497. receiving and distributing proposals.
  1498.  
  1499. Determining whether to adopt a proposal is an Agoran decision.
  1500. For this decision, the vote collector is the Assessor, the
  1501. adoption index is initially the adoption index of the proposal,
  1502. or 1.0 if the proposal does not have one, and the text of the
  1503. proposal is an essential parameter. Initiating such a decision
  1504. is known as distribution, and removes the proposal from the
  1505. Proposal Pool.
  1506.  
  1507. The Promotor CAN distribute a proposal which is in the Proposal
  1508. Pool at any time. The Promotor SHALL NOT distribute proposals
  1509. which are not pending.
  1510.  
  1511. In a given Agoran week, the Promotor SHALL, as part of eir
  1512. weekly duties, distribute all pending proposals.
  1513.  
  1514. Distributed proposals have ID numbers, to be assigned by the
  1515. Promotor.
  1516.  
  1517. If there is a Proposal in the Pool that it would otherwise be
  1518. IMPOSSIBLE for any player to distribute, then any player CAN
  1519. distribute that Proposal Without 3 Objections.
  1520.  
  1521. The Promotor's report includes a list of all proposals in the
  1522. Proposal Pool, along with their text and attributes. This
  1523. portion of a public document purporting to be a Promotor's
  1524. report is self-ratifying.
  1525.  
  1526. ----------------------------------------------------------------------
  1527.  
  1528. Rule 1950/30 (Power=3)
  1529. Decisions with Adoption Indices
  1530.  
  1531. Adoption index is an untracked switch possessed by Agoran
  1532. decisions and proposals, whose value is either "none" (default)
  1533. or an integral multiple of 0.1 from 1.0 to 9.9.
  1534.  
  1535. Adoption index is secured with a power threshold of 2.
  1536.  
  1537. An Agoran decision with an adoption index has the following
  1538. essential parameters:
  1539.  
  1540. a) Its adoption index.
  1541. b) Its author (and co-authors, if any).
  1542.  
  1543. For any Agoran decision with an adoption index, the available
  1544. options are FOR and AGAINST.
  1545.  
  1546. ----------------------------------------------------------------------
  1547.  
  1548. Rule 2137/2 (Power=1)
  1549. The Assessor
  1550.  
  1551. The Assessor is an office; its holder is responsible for
  1552. collecting votes and keeping track of related properties.
  1553.  
  1554. ----------------------------------------------------------------------
  1555.  
  1556. Rule 2431/1 (Power=1)
  1557. Proposal Competitions
  1558.  
  1559. Any player CAN, with Agoran Consent, initiate a Proposal
  1560. Competition with a specified Objective. Only one Competition may
  1561. be in progress at a time. The Objective should be a
  1562. specification of effects of a proposal, and SHOULD NOT depend on
  1563. factors that could not be determined from the text of a
  1564. proposal.
  1565.  
  1566. During the Agoran Week following the initiation of a Proposal
  1567. Competition, any player CAN specify that a Proposal e submits is
  1568. a Competition Proposal for that Competition. Players are
  1569. ENCOURAGED to describe how their Competition Proposals fulfill
  1570. the Objective.
  1571.  
  1572. The Promotor SHALL distribute all Competition Proposals for a
  1573. given Competition in the same message. The Assessor SHALL
  1574. resolve all the Agoran Decisions to adopt the Competition
  1575. Proposals for a given Competition in the same message.
  1576.  
  1577. Once all Agoran decisions to adopt Competition Proposals for a
  1578. given Competition have been resolved, the Competition ends.
  1579.  
  1580. ----------------------------------------------------------------------
  1581.  
  1582. Rule 1698/4 (Power=3)
  1583. Agora Is A Nomic
  1584.  
  1585. Agora is ossified if it is IMPOSSIBLE for any reasonable
  1586. combination of actions by players to cause arbitrary rule
  1587. changes to be made and/or arbitrary proposals to be adopted
  1588. within a four-week period.
  1589.  
  1590. If, but for this rule, the net effect of a proposal would cause
  1591. Agora to become ossified, or would cause Agora to cease to
  1592. exist, it cannot take effect, rules to the contrary
  1593. notwithstanding. If any other single change to the gamestate
  1594. would cause Agora to become ossified, or would cause Agora to
  1595. cease to exist, it is cancelled and does not occur, rules to the
  1596. contrary notwithstanding.
  1597.  
  1598. ----------------------------------------------------------------------
  1599.  
  1600. Rule 2444/0 (Power=1)
  1601. Silver Quill
  1602.  
  1603. The Silver Quill is a biannual award designed to honor the
  1604. authors of proposals of outstanding merit and influence on the
  1605. game.
  1606.  
  1607. The Marker Dates are July 14, two weeks after Agora's Birthday
  1608. (to avoid the Holiday), and December 29, the day of Agora's
  1609. Half-birthday, of each year, except for dates preceding the
  1610. enactment of this Rule. After midnight on a given Marker Date,
  1611. the Herald CAN once initiate a Silver Quill Ceremony for that
  1612. Date by announcement, and SHALL do so in a timely fashion; e is
  1613. ENCOURAGED to initiate it on that exact Date if possible.
  1614.  
  1615. After a Silver Quill Ceremony has been initiated, players are
  1616. ENCOURAGED to discuss which eligible proposals best satisfy the
  1617. aforementioned criteria. To be eligible, a proposal must have
  1618. been adopted at least 2 months, but no more than 14 months,
  1619. before the Marker Date, and must not have previously won a
  1620. Silver Quill Ceremony. Proposals submitted by new players
  1621. SHOULD be given somewhat higher weight, but the primary
  1622. reference should be the proposals themselves and their effect on
  1623. the game since adoption.
  1624.  
  1625. Once four days have passed since initiation, the Herald CAN once
  1626. initiate the Agoran decision to determine the winner, and SHALL
  1627. do so in a timely fashion. For this decision, the valid options
  1628. are all eligible proposals and the vote collector is the Herald.
  1629.  
  1630. Upon the resolution of the decision, if the outcome received at
  1631. least three votes (and is not FAILED QUORUM), that proposal wins
  1632. the Ceremony, and the Herald is authorized to award its author
  1633. the Patent Title of "Silver Quill YYYY/MM", substituting the
  1634. Marker Date; otherwise, there is no winner. This ends the
  1635. Ceremony.
  1636.  
  1637. ----------------------------------------------------------------------
  1638.  
  1639. ======================================================================
  1640. Adjudication
  1641. ----------------------------------------------------------------------
  1642.  
  1643. Rule 991/15 (Power=2)
  1644. Calls for Judgement
  1645.  
  1646. Any person (the initiator) can initiate a Call for Judgement
  1647. (CFJ, syn. Judicial Case) by announcement, specifying a
  1648. statement to be inquired into. E may optionally bar one person
  1649. from the case.
  1650.  
  1651. At any time, each CFJ is either open (default), or has exactly
  1652. one judgement.
  1653.  
  1654. The Arbitor is an office, responsible for the administration of
  1655. justice in a manner that is fair for emself, if not for the rest
  1656. of Agora.
  1657.  
  1658. When a CFJ has no judge assigned, the Arbitor CAN assign any
  1659. player to be its judge by announcement, and SHALL do so within a
  1660. week. The players eligible to be assigned as judge are all
  1661. players except the initiator and the person barred (if any).
  1662. The Arbitor SHALL assign judges over time such that all
  1663. interested players have reasonably equal opportunities to judge.
  1664.  
  1665. ----------------------------------------------------------------------
  1666.  
  1667. Rule 591/41 (Power=1.7)
  1668. Delivering Judgements
  1669.  
  1670. When a CFJ becomes open and is assigned to a judge, that judge
  1671. SHALL assign a valid judgement to the case within a week of
  1672. assignment, by announcement. If e does not, the Arbitor CAN
  1673. remove em from being the judge of that case by announcement.
  1674.  
  1675. The valid judgements, based on the facts of the case at the time
  1676. the CFJ was initiated, are TRUE, FALSE, and DISMISS. DISMISS is
  1677. appropriate if the statement is malformed, undecidable,
  1678. irrelevant to the game, if insufficient information exists to
  1679. make a judgement with reasonable effort, or the statement is
  1680. otherwise not able to be answered TRUE or FALSE.
  1681.  
  1682. ----------------------------------------------------------------------
  1683.  
  1684. Rule 911/50 (Power=1.7)
  1685. Motions and Moots
  1686.  
  1687. If a CFJ (1) has a judgement that has been in effect for less
  1688. than seven days and not been appealed, and (2) has not had a
  1689. Motion to Reconsider filed for it at any time while it has been
  1690. assigned to its current judge, then any Player CAN file a Motion
  1691. to Reconsider the case with 2 Support, or by announcement if e
  1692. is that case's judge. When a Motion to Reconsider is so filed,
  1693. the case is rendered open again.
  1694.  
  1695. A judgement assigned to any CFJ within the past two weeks CAN be
  1696. entered into Moot by any Player with 2 support, unless that
  1697. judgement has already been entered into Moot.
  1698.  
  1699. Entering a Judgement into Moot is considered to be the
  1700. publication of notice of intent by the Arbitor to resolve the
  1701. Moot with Notice. The Arbitor SHALL follow through in resolving
  1702. the Moot.
  1703.  
  1704. During a Moot, any player CAN publish or retract eir Brief
  1705. concerning the judgement, clearly recommending a valid
  1706. judgement. The Arbitor resolves the Moot by assigning a valid
  1707. judgement to the CFJ from among the judgements that received the
  1708. most unretracted recommendations, if any; otherwise the Arbitor
  1709. SHALL assign a valid judgement of eir choice.
  1710.  
  1711. ----------------------------------------------------------------------
  1712.  
  1713. Rule 2175/9 (Power=1)
  1714. Judicial Retraction and Excess
  1715.  
  1716. A new case is a judicial case that has not had any judge
  1717. assigned to it. The initiator of a new case CAN retract it by
  1718. announcement, thus causing it to cease to be a judicial case.
  1719.  
  1720. An excess case is a new case whose initiator previously
  1721. initiated five or more cases during the same week as that case.
  1722. A person SHALL NOT initiate an excess case. The Arbitor CAN
  1723. refuse an excess case by announcement, thus causing it to cease
  1724. to be a judicial case. When e does so, e fulfills any
  1725. obligations with regards to that case.
  1726.  
  1727. ----------------------------------------------------------------------
  1728.  
  1729. Rule 2426/4 (Power=1)
  1730. Cards
  1731.  
  1732. The Referee is an office; its holder is responsible for keeping
  1733. track of wrongdoing.
  1734.  
  1735. The Referee CAN issue a Card to a specified player by
  1736. announcement. When issuing each Card, e SHALL cite a unique
  1737. violation of the rules e perceives to have occurred within the
  1738. last 14 days, and CANNOT issue more than three Cards per week,
  1739. or one per week to a single player. The Arbitor CAN issue Black
  1740. Cards to the Referee solely for alleged violations of the former
  1741. requirement.
  1742.  
  1743. The following Cards exist:
  1744.  
  1745. - Green Card, intended for offenses which the Referee does not
  1746. believe warrant effective punishment. When a Green Card is
  1747. issued, the target player is ENCOURAGED to travel to the
  1748. United States.
  1749.  
  1750. - Red Card, intended for more severe offenses. The effects of a
  1751. Red Card are described elsewhere.
  1752.  
  1753. - Black Card, naming an office held by the player, intended for
  1754. severe abuses of power (the perceived rule violation must
  1755. involve use or non-use of that office's powers). Within seven
  1756. days after a Black Card is issued, any player CAN become the
  1757. holder of the target office with two support; the issuer of
  1758. that Card CANNOT initiate or support this.
  1759.  
  1760. The Referee SHALL issue at least one Card per week, unless no
  1761. violations occurred that week.
  1762.  
  1763. ----------------------------------------------------------------------
  1764.  
  1765. Rule 2450/0 (Power=1.7)
  1766. Pledges
  1767.  
  1768. Breaking a publicly-made pledge is a cardable offense.
  1769.  
  1770. ----------------------------------------------------------------------
  1771.  
  1772. Rule 2427/0 (Power=3)
  1773. Red Cards
  1774.  
  1775. After a Red Card has been issued to a player, e SHOULD publish a
  1776. formal apology of at least 200 words, including all the
  1777. prescribed words, explaining eir error, shame, remorse, and
  1778. ardent desire for self-improvement; other effects are described
  1779. elsewhere. Until e does so or 30 days have passed, e CANNOT
  1780. cast votes other than PRESENT, rules to the contrary
  1781. notwithstanding.
  1782.  
  1783. ----------------------------------------------------------------------
  1784.  
  1785. ======================================================================
  1786. Patent Titles and Degrees
  1787. ----------------------------------------------------------------------
  1788.  
  1789. Rule 649/37 (Power=1.5)
  1790. Patent Titles
  1791.  
  1792. A Patent Title is a legal title given to a person in recognition
  1793. of the person's distinction. The Herald is an office; its
  1794. holder is responsible for tracking Patent Titles in eir monthly
  1795. report.
  1796.  
  1797. Awarding or revoking a Patent Title is secured. A person
  1798. permitted and enabled to award (revoke) a Patent Title SHALL do
  1799. so in a timely fashion after the conditions authorizing em to do
  1800. so are announced, unless there is an open judicial case
  1801. contesting the validity of those conditions.
  1802.  
  1803. The Herald CAN award a specified Patent Title to a specified
  1804. player With 2 Agoran Consent.
  1805.  
  1806. ----------------------------------------------------------------------
  1807.  
  1808. Rule 1367/19 (Power=3)
  1809. Degrees
  1810.  
  1811. Certain patent titles are known as degrees. The degrees are
  1812.  
  1813. - Associate of Nomic (A.N.)
  1814. - Bachelor of Nomic (B.N.)
  1815. - Master of Nomic (M.N.)
  1816. - Doctor of Nomic History (D.N.Hist.)
  1817. - Doctor of Nomic Science (D.N.Sci.)
  1818. - Doctor of Nomic Philosophy (D.N.Phil.)
  1819.  
  1820. Degrees are ranked in the order they appear in this rule, with
  1821. degrees listed later being ranked higher. A specific degree
  1822. CANNOT be awarded to any person more than once.
  1823.  
  1824. A specified degree CAN be awarded with 2 Agoran Consent, and
  1825. SHOULD only be awarded for the publication of an original
  1826. thesis of scholarly worth (including responses to peer-review),
  1827. published with explicit intent to qualify for a degree. The
  1828. Herald SHOULD coordinate the peer-review process and the
  1829. awarding of degrees.
  1830.  
  1831. ----------------------------------------------------------------------
  1832.  
  1833. Rule 2231/5 (Power=3)
  1834. Order of the Hero of Agora Nomic
  1835.  
  1836. Heroic titles are Agora's premier patent titles of distinction,
  1837. and CAN be awarded to persons for meritorious service only by a
  1838. proposal of power 3 or greater, which SHOULD explain why those
  1839. persons are qualified. Bearers of heroic titles (Heroes)
  1840. constitute the Order of the Hero of Agora Nomic.
  1841.  
  1842. The Heroic titles in decreasing precedence are:
  1843.  
  1844. Grand Hero of Agora Nomic (GHAN) -- This title may be awarded to
  1845. any person obviously and directly responsible for the existence
  1846. of Agora and/or Nomic in general. As this title is the highest
  1847. honour that Agora may bestow, a Bearer of this title OUGHT to be
  1848. treated right good forever.
  1849.  
  1850. Hero of Agora Nomic (HAN) -- This title may be awarded to any
  1851. person for outstanding meritorious service to Agora above and
  1852. beyond the call of duty.
  1853.  
  1854. ----------------------------------------------------------------------
  1855.  
  1856. Rule 2415/0 (Power=1.5)
  1857. Badges
  1858.  
  1859. A Badge is any patent title with the word 'badge' as part of
  1860. its name. A badge SHOULD be used to award multiple persons for
  1861. participating in specific event of note within Agora. Any
  1862. player CAN award a badge that does not yet exist to three or
  1863. more persons simultaneously, with Agoran Consent. The Herald
  1864. CAN award an existing badge to persons Without Objection.
  1865.  
  1866. ----------------------------------------------------------------------
  1867.  
  1868. ======================================================================
  1869. Ephemera
  1870. ----------------------------------------------------------------------
  1871.  
  1872. Rule 2452/0 (Power=0.5)
  1873. Trust Tokens
  1874.  
  1875. Any player can issue a Trust Token to another person by
  1876. announcement.
  1877.  
  1878. A player can win the game by announcement if e has been issued a
  1879. Trust Token by each other player; if no player has won via this
  1880. mechanism in the past; and if in the same message, e quotes, for
  1881. each player, a public message in which that player issued em a
  1882. Trust Token.
  1883.  
  1884. ----------------------------------------------------------------------
  1885.  
  1886. ======================================================================
  1887. Trophies
  1888. ----------------------------------------------------------------------
  1889.  
  1890. Rule 1727/18 (Power=1)
  1891. Happy Birthday
  1892.  
  1893. WHEREAS, in June 1993, the world's only MUD-based nomic, Nomic
  1894. World, had recently collapsed; yet, many of its players enjoyed
  1895. nomic and did not wish to forego such a noble pursuit;
  1896.  
  1897. And WHEREAS, Originator Chuck Carroll therefore composed an
  1898. Initial Ruleset for an email nomic, based on the Initial
  1899. Rulesets of Peter Suber, inventor of Nomic, and on the Rulesets
  1900. of Nomic World and other nomics,
  1901.  
  1902. And WHEREAS, a nomic thus rose like a phoenix from the ashes of
  1903. Nomic World, played on the mailing list originally set up for
  1904. discussion of Nomic World, and coming into existence at June 30,
  1905. 1993, 00:04:30 GMT +1200, with a message sent by FIRST SPEAKER
  1906. Michael Norrish, which read, in part,
  1907.  
  1908. "I see no reason to let this get bogged down; there are no
  1909. precedents or rules that cover this situation, so I think we
  1910. may as well begin directly.... Proposals for new rules are
  1911. invited. In accordance with the rules, these will be
  1912. published, numbered and distributed by me at my earliest
  1913. convenience."
  1914.  
  1915. And WHEREAS, this nomic began as a humble and nameless nomic,
  1916. known unofficially as yoyo, after the mailing list it was played
  1917. on, until its Players, much later, gave it its OFFICIAL NAME of
  1918. Agora,
  1919.  
  1920. And WHEREAS, Agora has now become the wisest, noblest, eldest,
  1921. and most interesting of all active email nomics, due to the hard
  1922. work and diligence of Agorans as well as the frequent advice of
  1923. Agoraphobes,
  1924.  
  1925. And WHEREAS, Agorans desire to joyously commemorate Agora's
  1926. founding,
  1927.  
  1928. BE IT THEREFORE RESOLVED that Agora's Birthday is defined to be
  1929. the entire day of June 30, GMT +1200, of each year.
  1930.  
  1931. ----------------------------------------------------------------------
  1932.  
  1933. Rule 2029/0 (Power=4)
  1934. Town Fountain
  1935.  
  1936. /\ /\
  1937. / \ / \
  1938. T
  1939. his
  1940. Power-4
  1941. Rule (the first ever)
  1942. was placed to honor
  1943. The Agoran Spirit Of The Game
  1944. by Goethe, Steve, Murphy, root
  1945. and OscarMeyr, Scamsters. Look
  1946. on our works, ye Marvy, but do
  1947. always Dance a Powerful Dance. Hail Eris!
  1948.  
  1949. ----------------------------------------------------------------------
  1950.  
  1951. END OF THE SHORT LOGICAL RULESET
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