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Juliusand1-InvisibleIncLog

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  1. Feb 12 20:35:59 -- ### WELCOME TO INVISIBLE INC. ###
  2.  
  3. Feb 12 20:35:59 -- Build_Tag: Production-steam
  4. Feb 12 20:35:59 -- Build_Branch: trunk
  5. Feb 12 20:35:59 -- Build_Date: Monday August 20, 2018 at 12:32:14 PM
  6. Feb 12 20:35:59 -- Build_Version: 282332
  7.  
  8. Feb 12 20:35:59 -- ### BEGIN LOG ###
  9.  
  10. Feb 12 20:35:59 -- AKUFmodDesignerInit success
  11. Feb 12 20:35:59 -- AKU device handlers success
  12. Feb 12 20:35:59 -- AKU callbacks success
  13. Feb 12 20:35:59 -- moai.lua success
  14. Feb 12 20:35:59 -- WindowsManager created.
  15. Feb 12 20:35:59 -- AKU Environment initialized: using Steam
  16. Feb 12 20:35:59 -- -- AKURunScript( 'config.lua' ) doesn't exist
  17. Feb 12 20:35:59 -- Hash validate: hashes.dat
  18. Feb 12 20:35:59 -- moai.lua: cc8a909d9dc9193646647a3dcfa0d9a4 (OK)
  19. Feb 12 20:35:59 -- errata.kwad: 6da70b9a9f9274b1e3102e93c7cf0464 (OK)
  20. Feb 12 20:35:59 -- main.lua: 5572dccc9607badc722e73bb831226f0 (OK)
  21. Feb 12 20:35:59 -- scripts.zip: f3494ebd502fdc92ef60867f2c3c0cc7 (OK)
  22. Feb 12 20:35:59 -- 0 fails for 4 hashes.
  23.  
  24. Feb 12 20:35:59 -- [LUA] CONFIG OPTIONS:
  25. APP_GUID: 6101a9af-456f-4b32-8d73-c865d3cce95e
  26. FORUM_URL = http://forums.kleientertainment.com/index.php?/forum/41-incognita-beta-general-discussion/
  27. DEFAULTLVL =
  28. REPORT_URL = https://klei.slack.com/services/hooks/incoming-webhook?token=Bp6RZllRKiKSAOwp2DSDTgX8
  29. LOG_FLAGS = table: 06DD1148
  30. CRASH_CHANNEL = #invinc-crashes-DLC1
  31. SRC_MEDIA = game
  32. TUNING = table: 06DD1008
  33. MANUAL_CAM = false
  34. GUI_MEDIA = data/gui
  35. SOUND_OCCLUSION = true
  36. SIGNUP_URL = https://clientservice.kleientertainment.com/maillist
  37. SHOW_CONSOLE = false
  38. WARPSPEED = 1
  39. NOSAVES = false
  40. NOSPLASH = false
  41. DBG_CAM = false
  42. SOUND_DBG_FILTER = HUD/
  43. SIM_DATA =
  44. NEXT_UPDATE_TIME = table: 06DD1030
  45. NOSOUND = false
  46. WATERMARK =
  47. LAST_UPDATE_TIME = table: 06DD1378
  48. SHOW_MOVIE = true
  49. NO_AI_TRACKS = false
  50. SOUND_MEDIA =
  51. RECORD_MODE = false
  52. DEV = false
  53. CAMPAIGN_HOURS = 72
  54. DBG_FILE =
  55. LAUNCHLVL =
  56. LOCALSEED = function: 06DDCAB8
  57. PATCHNOTES_URL = http://invisibleincgame.com/updates
  58. CLOUDSAVES = true
  59. METRIC_URL = https://metric.kleientertainment.com/write
  60. SAVE_MAP_PNGS = false
  61. PRIVACYPORTAL_URL = https://www.klei.com/privacy-policy
  62. Feb 12 20:35:59 -- MMapStream::Open( sound.kwad ): success
  63.  
  64. Feb 12 20:35:59 -- MMapStream::SetupViews( sound.kwad, 0x00000000, 0x250c3fcc ): success (largest block was 0x7fc40000)
  65. Feb 12 20:35:59 -- MMapStream::Open( gui.kwad ): success
  66.  
  67. Feb 12 20:35:59 -- MMapStream::SetupViews( gui.kwad, 0x00000000, 0x043aca22 ): success (largest block was 0x7fc40000)
  68. Feb 12 20:35:59 -- MMapStream::Open( anims.kwad ): success
  69.  
  70. Feb 12 20:35:59 -- MMapStream::SetupViews( anims.kwad, 0x00000000, 0x03e7f394 ): success (largest block was 0x7fc40000)
  71. Feb 12 20:35:59 -- MMapStream::Open( characters.kwad ): success
  72.  
  73. Feb 12 20:35:59 -- MMapStream::SetupViews( characters.kwad, 0x00000000, 0x08d5a51c ): success (largest block was 0x7fc40000)
  74. Feb 12 20:35:59 -- MMapStream::Open( images.kwad ): success
  75.  
  76. Feb 12 20:35:59 -- MMapStream::SetupViews( images.kwad, 0x00000000, 0x0017bdc6 ): success (largest block was 0x7fc40000)
  77. Feb 12 20:35:59 -- MMapStream::Open( errata.kwad ): success
  78.  
  79. Feb 12 20:35:59 -- MMapStream::SetupViews( errata.kwad, 0x00000000, 0x00007a61 ): success (largest block was 0x7fc40000)
  80. Feb 12 20:35:59 -- MMapStream::Open( movies.kwad ): success
  81.  
  82. Feb 12 20:35:59 -- MMapStream::SetupViews( movies.kwad, 0x00000000, 0x0b856ed0 ): success (largest block was 0x7fc40000)
  83. Feb 12 20:35:59 -- [LUA] Mod manager enumerating dlc [dlc]
  84. Feb 12 20:35:59 -- KLEISteamWorkshop::ownsDLC [dlc1] yes
  85. Feb 12 20:35:59 -- [LUA] Found dlc [dlc1] in [dlc/dlc1] owned
  86. Feb 12 20:35:59 -- [LUA] initMod - dlc/dlc1
  87. Feb 12 20:35:59 -- [LUA] property: [name] = [Contingency Plan]
  88. Feb 12 20:35:59 -- [LUA] property: [icon] = [gui/icons/contingency_plan.png]
  89. Feb 12 20:35:59 -- [LUA] property: [author] = [Klei]
  90. Feb 12 20:35:59 -- [LUA] NAME: Contingency Plan
  91. Feb 12 20:35:59 -- [LUA] ICON: Contingency Plan
  92. Feb 12 20:35:59 -- [LUA] AUTHOR: Contingency Plan
  93. Feb 12 20:35:59 -- [LUA] Mod manager enumerating mods [mods]
  94. Feb 12 20:35:59 -- [LUA] Found mod [workshop-1118808287] in [mods/workshop-1118808287]
  95. Feb 12 20:35:59 -- [LUA] initMod - mods/workshop-1118808287
  96. Feb 12 20:35:59 -- [LUA] property: [name] = [Interactive Events]
  97. Feb 12 20:35:59 -- [LUA] property: [author] = [Cyberboy2000]
  98. Feb 12 20:35:59 -- [LUA] NAME: Interactive Events
  99. Feb 12 20:35:59 -- [LUA] AUTHOR: Interactive Events
  100. Feb 12 20:35:59 -- [LUA] Found mod [workshop-1247804980] in [mods/workshop-1247804980]
  101. Feb 12 20:35:59 -- [LUA] initMod - mods/workshop-1247804980
  102. Feb 12 20:35:59 -- [LUA] property: [name] = [Teleportation Shroud]
  103. Feb 12 20:35:59 -- [LUA] property: [author] = [Mobbstar]
  104. Feb 12 20:35:59 -- [LUA] property: [version] = [1.2]
  105. Feb 12 20:35:59 -- [LUA] property: [icon] = [gui/icons/modicon_shroud.png]
  106. Feb 12 20:35:59 -- [LUA] NAME: Teleportation Shroud
  107. Feb 12 20:35:59 -- [LUA] ICON: Teleportation Shroud
  108. Feb 12 20:35:59 -- [LUA] AUTHOR: Teleportation Shroud
  109. Feb 12 20:35:59 -- [LUA] Found mod [workshop-1307993605] in [mods/workshop-1307993605]
  110. Feb 12 20:35:59 -- [LUA] initMod - mods/workshop-1307993605
  111. Feb 12 20:35:59 -- [LUA] property: [name] = [Escorts Fixed]
  112. Feb 12 20:35:59 -- [LUA] property: [author] = [Cyberboy2000]
  113. Feb 12 20:35:59 -- [LUA] NAME: Escorts Fixed
  114. Feb 12 20:35:59 -- [LUA] AUTHOR: Escorts Fixed
  115. Feb 12 20:35:59 -- [LUA] Found mod [workshop-1658929029] in [mods/workshop-1658929029]
  116. Feb 12 20:35:59 -- [LUA] initMod - mods/workshop-1658929029
  117. Feb 12 20:35:59 -- [LUA] property: [name] = [Talkative Agents]
  118. Feb 12 20:35:59 -- [LUA] property: [icon] = [gui/icons/mod_dlc_banter_icon.png]
  119. Feb 12 20:35:59 -- [LUA] property: [author] = [Mobbstar, Shirsh, Cyberboy2000, Hekateras, Linenpixel]
  120. Feb 12 20:35:59 -- [LUA] property: [version] = [3.0]
  121. Feb 12 20:35:59 -- [LUA] NAME: Talkative Agents
  122. Feb 12 20:35:59 -- [LUA] ICON: Talkative Agents
  123. Feb 12 20:35:59 -- [LUA] AUTHOR: Talkative Agents
  124. Feb 12 20:35:59 -- [LUA] Found mod [workshop-1725590386] in [mods/workshop-1725590386]
  125. Feb 12 20:35:59 -- [LUA] initMod - mods/workshop-1725590386
  126. Feb 12 20:35:59 -- [LUA] property: [name] = [Cake's Augments]
  127. Feb 12 20:35:59 -- [LUA] property: [author] = [Cuboidal Cake]
  128. Feb 12 20:35:59 -- [LUA] property: [version] = [1.00]
  129. Feb 12 20:35:59 -- [LUA] NAME: Cake's Augments
  130. Feb 12 20:35:59 -- [LUA] AUTHOR: Cake's Augments
  131. Feb 12 20:35:59 -- [LUA] Found mod [workshop-1762663619] in [mods/workshop-1762663619]
  132. Feb 12 20:35:59 -- [LUA] initMod - mods/workshop-1762663619
  133. Feb 12 20:35:59 -- [LUA] property: [icon] = [gui/icons/AgentStorage.png]
  134. Feb 12 20:35:59 -- [LUA] property: [name] = [Agent Reserve]
  135. Feb 12 20:35:59 -- [LUA] property: [author] = [Cyberboy2000]
  136. Feb 12 20:35:59 -- [LUA] NAME: Agent Reserve
  137. Feb 12 20:35:59 -- [LUA] ICON: Agent Reserve
  138. Feb 12 20:35:59 -- [LUA] AUTHOR: Agent Reserve
  139. Feb 12 20:35:59 -- [LUA] Found mod [workshop-1912264436] in [mods/workshop-1912264436]
  140. Feb 12 20:35:59 -- [LUA] initMod - mods/workshop-1912264436
  141. Feb 12 20:35:59 -- [LUA] property: [name] = [OMNI Foundry Plus]
  142. Feb 12 20:35:59 -- [LUA] property: [icon] = [gui/icons/modicon_custom_mid2.png]
  143. Feb 12 20:35:59 -- [LUA] property: [author] = [Hekateras]
  144. Feb 12 20:35:59 -- [LUA] property: [version] = [1.5]
  145. Feb 12 20:35:59 -- [LUA] NAME: OMNI Foundry Plus
  146. Feb 12 20:35:59 -- [LUA] ICON: OMNI Foundry Plus
  147. Feb 12 20:35:59 -- [LUA] AUTHOR: OMNI Foundry Plus
  148. Feb 12 20:35:59 -- [LUA] Found mod [workshop-1923200606] in [mods/workshop-1923200606]
  149. Feb 12 20:35:59 -- [LUA] initMod - mods/workshop-1923200606
  150. Feb 12 20:35:59 -- [LUA] property: [name] = [New Corporate Tactics]
  151. Feb 12 20:35:59 -- [LUA] property: [icon] = [gui/icons/nct_mod_icon.png]
  152. Feb 12 20:35:59 -- [LUA] property: [author] = [Dwargath]
  153. Feb 12 20:35:59 -- [LUA] NAME: New Corporate Tactics
  154. Feb 12 20:35:59 -- [LUA] ICON: New Corporate Tactics
  155. Feb 12 20:35:59 -- [LUA] AUTHOR: New Corporate Tactics
  156. Feb 12 20:35:59 -- [LUA] Found mod [workshop-569390373] in [mods/workshop-569390373]
  157. Feb 12 20:35:59 -- [LUA] initMod - mods/workshop-569390373
  158. Feb 12 20:35:59 -- [LUA] property: [name] = [Advanced Guard Protocol]
  159. Feb 12 20:35:59 -- [LUA] property: [author] = [Cyberboy2000]
  160. Feb 12 20:35:59 -- [LUA] property: [icon] = [gui/icons/ChallengingEnemies.png]
  161. Feb 12 20:35:59 -- [LUA] NAME: Advanced Guard Protocol
  162. Feb 12 20:35:59 -- [LUA] ICON: Advanced Guard Protocol
  163. Feb 12 20:35:59 -- [LUA] AUTHOR: Advanced Guard Protocol
  164. Feb 12 20:35:59 -- [LUA] Found mod [workshop-575758597] in [mods/workshop-575758597]
  165. Feb 12 20:35:59 -- [LUA] initMod - mods/workshop-575758597
  166. Feb 12 20:35:59 -- [LUA] property: [name] = [New Items And Augments]
  167. Feb 12 20:35:59 -- [LUA] property: [icon] = [gui/icons/nerava.png]
  168. Feb 12 20:35:59 -- [LUA] property: [author] = [Nerava, wodzu_93]
  169. Feb 12 20:35:59 -- [LUA] property: [version] = [3.5]
  170. Feb 12 20:35:59 -- [LUA] NAME: New Items And Augments
  171. Feb 12 20:35:59 -- [LUA] ICON: New Items And Augments
  172. Feb 12 20:35:59 -- [LUA] AUTHOR: New Items And Augments
  173. Feb 12 20:35:59 -- [LUA] Found mod [workshop-580661011] in [mods/workshop-580661011]
  174. Feb 12 20:35:59 -- [LUA] initMod - mods/workshop-580661011
  175. Feb 12 20:35:59 -- [LUA] property: [name] = [Sim Constructor]
  176. Feb 12 20:35:59 -- [LUA] property: [author] = [Cyberboy2000]
  177. Feb 12 20:35:59 -- [LUA] property: [icon] = [gui/icons/sim_constructor.png]
  178. Feb 12 20:35:59 -- [LUA] NAME: Sim Constructor
  179. Feb 12 20:35:59 -- [LUA] ICON: Sim Constructor
  180. Feb 12 20:35:59 -- [LUA] AUTHOR: Sim Constructor
  181. Feb 12 20:35:59 -- [LUA] Found mod [workshop-581951281] in [mods/workshop-581951281]
  182. Feb 12 20:35:59 -- [LUA] initMod - mods/workshop-581951281
  183. Feb 12 20:35:59 -- [LUA] property: [name] = [UI Tweaks]
  184. Feb 12 20:35:59 -- [LUA] property: [author] = [osheroff]
  185. Feb 12 20:35:59 -- [LUA] NAME: UI Tweaks
  186. Feb 12 20:35:59 -- [LUA] AUTHOR: UI Tweaks
  187. Feb 12 20:35:59 -- [LUA] Found mod [workshop-605534148] in [mods/workshop-605534148]
  188. Feb 12 20:35:59 -- [LUA] initMod - mods/workshop-605534148
  189. Feb 12 20:35:59 -- [LUA] property: [name] = [Lone Start]
  190. Feb 12 20:35:59 -- [LUA] property: [icon] = [gui/icons/mod_lonestart_icon.png]
  191. Feb 12 20:35:59 -- [LUA] property: [author] = [Shirsh]
  192. Feb 12 20:35:59 -- [LUA] NAME: Lone Start
  193. Feb 12 20:35:59 -- [LUA] ICON: Lone Start
  194. Feb 12 20:35:59 -- [LUA] AUTHOR: Lone Start
  195. Feb 12 20:35:59 -- [LUA] Found mod [workshop-668611277] in [mods/workshop-668611277]
  196. Feb 12 20:35:59 -- [LUA] initMod - mods/workshop-668611277
  197. Feb 12 20:35:59 -- [LUA] property: [name] = [Cover overlays for agent mods]
  198. Feb 12 20:35:59 -- [LUA] property: [icon] = [gui/icons/mod_am_overlays.png]
  199. Feb 12 20:35:59 -- [LUA] property: [author] = [Shirsh]
  200. Feb 12 20:35:59 -- [LUA] NAME: Cover overlays for agent mods
  201. Feb 12 20:35:59 -- [LUA] ICON: Cover overlays for agent mods
  202. Feb 12 20:35:59 -- [LUA] AUTHOR: Cover overlays for agent mods
  203. Feb 12 20:35:59 -- [LUA] Found mod [workshop-682932461] in [mods/workshop-682932461]
  204. Feb 12 20:35:59 -- [LUA] initMod - mods/workshop-682932461
  205. Feb 12 20:35:59 -- [LUA] property: [name] = [Mods Combo by Shirsh]
  206. Feb 12 20:35:59 -- [LUA] property: [icon] = [gui/icons/mod_mist_icon.png]
  207. Feb 12 20:35:59 -- [LUA] property: [author] = [Shirsh]
  208. Feb 12 20:35:59 -- [LUA] NAME: Mods Combo by Shirsh
  209. Feb 12 20:35:59 -- [LUA] ICON: Mods Combo by Shirsh
  210. Feb 12 20:35:59 -- [LUA] AUTHOR: Mods Combo by Shirsh
  211. Feb 12 20:35:59 -- [LUA] Found mod [workshop-885260171] in [mods/workshop-885260171]
  212. Feb 12 20:35:59 -- [LUA] initMod - mods/workshop-885260171
  213. Feb 12 20:35:59 -- [LUA] property: [name] = [Flavorful Agents]
  214. Feb 12 20:35:59 -- [LUA] property: [icon] = [gui/icons/mod_icon_flav.png]
  215. Feb 12 20:35:59 -- [LUA] property: [author] = [PPTSQD]
  216. Feb 12 20:35:59 -- [LUA] NAME: Flavorful Agents
  217. Feb 12 20:35:59 -- [LUA] ICON: Flavorful Agents
  218. Feb 12 20:35:59 -- [LUA] AUTHOR: Flavorful Agents
  219. Feb 12 20:35:59 -- [LUA] ### Sending app_metrics (launch)...
  220. Feb 12 20:35:59 -- [LUA] { os_build = 23F0, os_version = 6.2, version = 282332, user = 64771704@steam, os = Windows (WOW64), event = launch, app_guid = 6101a9af-456f-4b32-8d73-c865d3cce95e, branch = trunk }
  221. Feb 12 20:35:59 -- TEXTURE: '-' 0 = 0.00MB <
  222. Feb 12 20:35:59 -- [LUA] settings.data =
  223. table: 0F365400
  224. {
  225. enableLightingFX = true,
  226. schedule_mod_update = true,
  227. colorFilter = 0,
  228. lastdiff = -1,
  229. showMovieSubtitles = false,
  230. enableOptionalDecore = true,
  231. volumeMusic = 1,
  232. manualCam = false,
  233. volumeSfx = 1,
  234. showSubtitles = true,
  235. suppressMetricsData = false,
  236. enableBackgroundFX = true,
  237. edgePanDist = 1,
  238. gfx = table: 0F365428
  239. {
  240. winFlags = 0,
  241. iFrequency = 59,
  242. bVsync = true,
  243. winMinPositionY = -1,
  244. winShow = 1,
  245. winHeight = 1080,
  246. winMaxPositionY = -1,
  247. winMinPositionX = -1,
  248. aspectConstraint = 1.7777777910233,
  249. width = 1920,
  250. winMaxPositionX = -1,
  251. winPositionX = 0,
  252. bFullscreen = true,
  253. winPositionY = 0,
  254. dx11 = false,
  255. height = 1080,
  256. sDisplay = \\.\DISPLAY1,
  257. winWidth = 1920,
  258. },
  259. keybindings = table: 0F365478
  260. {
  261. cameraRotateR = table: 0F3654F0
  262. {
  263. 1 = 69,
  264. },
  265. nextTurn = table: 0F365018
  266. {
  267. 1 = 13,
  268. },
  269. toggleTactical = table: 0F365068
  270. {
  271. 1 = 258,
  272. },
  273. cameraRotateL = table: 0F365090
  274. {
  275. 1 = 81,
  276. },
  277. mainframeMode = table: 0F365108
  278. {
  279. 1 = 32,
  280. },
  281. showCharacter = table: 0F365810
  282. {
  283. 1 = 67,
  284. },
  285. cameraPanU = table: 0F3657E8
  286. {
  287. 1 = 87,
  288. },
  289. wallToggle = table: 0F365770
  290. {
  291. 1 = 84,
  292. },
  293. abilityOpenDoor = table: 0F365608
  294. {
  295. 1 = 70,
  296. },
  297. abilityPeek = table: 0F3656F8
  298. {
  299. 1 = 80,
  300. },
  301. cameraPanL = table: 0F365590
  302. {
  303. 1 = 65,
  304. },
  305. abilitySprint = table: 0F3657C0
  306. {
  307. 1 = 82,
  308. },
  309. pause = table: 0F3659F0
  310. {
  311. 1 = 27,
  312. },
  313. cameraPanD = table: 0F365680
  314. {
  315. 1 = 83,
  316. },
  317. abilityOverwatch = table: 0F3655B8
  318. {
  319. 1 = 79,
  320. },
  321. cycleSelection = table: 0F365888
  322. {
  323. 1 = 9,
  324. },
  325. cameraPanR = table: 0F365838
  326. {
  327. 1 = 68,
  328. },
  329. abilityReaction = table: 0F365860
  330. {
  331. 1 = 77,
  332. },
  333. },
  334. seenOnce = table: 0F3655E0
  335. {
  336. corp_intel = true,
  337. seenTacticalTut = true,
  338. corp_map = true,
  339. modal-cooldown = true,
  340. spottedDialog = true,
  341. modal-rewind-tutorial = true,
  342. },
  343. version = 3,
  344. enableBloom = true,
  345. seenDaemon = true,
  346. shadowQuality = 3,
  347. fastMode = false,
  348. edgePanSpeed = 1,
  349. }
  350. Feb 12 20:36:00 -- TEXTURE: '-' 0 = 0.00MB <
  351. Feb 12 20:36:00 -- TEXTURE: '-' 0 = 0.00MB <
  352. Feb 12 20:36:00 -- TEXTURE: '-' 0 = 0.00MB <
  353. Feb 12 20:36:00 -- TEXTURE: '-' 0 = 0.00MB <
  354. Feb 12 20:36:00 -- TEXTURE: '-' 0 = 0.00MB <
  355. Feb 12 20:36:00 -- [LUA] Mod update scheduled.
  356. Feb 12 20:36:00 -- [LUA] Updating mods...
  357. Feb 12 20:36:00 -- GetCachedUGCCount 0
  358. Feb 12 20:36:00 -- EnumerateUserSubscribedFiles(0)
  359. Feb 12 20:36:00 -- Received stats and achievements from Steam
  360. Feb 12 20:36:00 -- OnEnumerateUserSubscribedFilesResult
  361. Feb 12 20:36:00 -- EResult 1, results 16/16
  362. Feb 12 20:36:00 -- Enum complete. Found 16 mods.
  363. Feb 12 20:36:00 -- DeleteUnsubscribedFiles [mods]
  364. Feb 12 20:36:00 -- FindDirectoriesMatching [mods/workshop-*]
  365. Feb 12 20:36:00 -- GetPublishedFileDetails(0)
  366. Feb 12 20:36:00 -- Getting mod details...
  367. Feb 12 20:36:01 -- OnPublishedFileDetailsResult
  368. Feb 12 20:36:01 -- EResult 1, 605534148
  369. Feb 12 20:36:01 -- 354750, 243970, [Lone Start], [Little mod that allow you to start game with just one agent.
  370.  
  371. Empty option will appear in the list of agents, to fill one of chairs in the jet only by hope to have fun.
  372.  
  373. No side effects like Central's commentaries or staked out bunk in nearest prison.
  374.  
  375. For lone wolf challenges and longer team-building in endless mode.
  376.  
  377.  
  378.  
  379. To install:
  380.  
  381. subscribe to mod, start game, options/gameplay - "refresh mods" button. Now exit game and on next start mod will be downloaded and will appear in dlc/mod tab and campaign options.
  382.  
  383.  
  384.  
  385. Thread on Klei forum (mod archive for GOG version there):
  386.  
  387. http://forums.kleientertainment.com/topic/63014-mod-lone-start/], 951832459102140906, 366283084955825559, 76561198061315101, 1453407699, 1530965365, 0, 0, [mod], 0, [mod_publish_data_file.zip], 18146, 39420, [], 0
  388. Feb 12 20:36:01 -- GetPublishedFileDetails(1)
  389. Feb 12 20:36:01 -- Getting mod details...
  390. Feb 12 20:36:01 -- OnPublishedFileDetailsResult
  391. Feb 12 20:36:01 -- EResult 1, 575758597
  392. Feb 12 20:36:01 -- 354750, 243970, [New Items and Augments], [Originally created by Nerava ( http://forums.kleientertainment.com/topic/54693-modsome-more-items-a-few-tweaks-hopefully-no-crashes/ ), this mod adds a collection of items and augments, heavily overhauls current items as well, and changes starting gear of few agents. Mod is modular, user can enable/disable features at will.
  393.  
  394.  
  395.  
  396.  
  397.  
  398. [b]Version 3.6[/b]
  399.  
  400.  
  401.  
  402. Content:
  403.  
  404.  
  405.  
  406. [h1]Module 1 - Augments:[/h1]
  407.  
  408. [b]New Augments:[/b]
  409.  
  410. Adds 16 new augments to the game.
  411.  
  412.  
  413.  
  414. [b]Changed Augments:[/b]
  415.  
  416. Kinesiology Brain Chip - +3 AP when sprinting.
  417.  
  418. Cryptology Brain Chip - +2 PWR per Console hijack.
  419.  
  420. Physiology Brain Chip - Allows for breaking doors. KO unarmored guards on opposite side for 1 turn.
  421.  
  422. Legerdemain Brain Chip - Grants it's user an extra attack.
  423.  
  424. Distributed Processing - Gain 1 PWR every 2 turns.
  425.  
  426. Subdermal Cloak - 3 PWR cost.
  427.  
  428. Gel Injectors - +3 max AP, -0.5 AP per alarm level, capped at net 0.
  429.  
  430. Reactive Myomer - +0.5 AP per alarm level, capped at 3.
  431.  
  432. Pheromone Filter - +6 AP when guard wakes up, reveals his position.
  433.  
  434.  
  435.  
  436.  
  437.  
  438. [h1]Module 2 - Items:[/h1]
  439.  
  440. [b]New Items:[/b]
  441.  
  442. Adds 11 new items to the game.
  443.  
  444.  
  445.  
  446. [b]Edited Items:[/b]
  447.  
  448. Stim 1 -> Burst Stim
  449.  
  450. Stim 2 -> Stim
  451.  
  452. Stim 3 -> Combat Stim
  453.  
  454. Stim 4 -> Marathon Stim
  455.  
  456. Paralyzer 1 -> Paralyzer
  457.  
  458. Paralyzer 2 -> Concentrated Paralyzer
  459.  
  460. Paralyzer 3 -> Cataratic Paralyzer
  461.  
  462. Paralyzer 4 -> Ototoxic Paralyzer
  463.  
  464. Portable Server 1 -> Portable Siphon Server
  465.  
  466. Portable Server 2 -> Portable Server
  467.  
  468. Portable Server 3 -> Portable Spike Server
  469.  
  470. Cloaking Rig 1 -> Flicker Cloak
  471.  
  472. Cloaking Rig 2 -> Cloaking Rig
  473.  
  474. Cloaking Rig 3 -> Chameleon Cloak
  475.  
  476. Buster Chip 1 -> Buster Chip
  477.  
  478. Buster Chip 2 -> Precise Buster Chip
  479.  
  480. Buster Chip 3 -> Brute Buster Chip
  481.  
  482. Buster Chip 4 -> AMP Buster Chip
  483.  
  484. Accelerator Chip 1 -> Accelerator Chip
  485.  
  486. Accelerator Chip 2 -> Boosted Accelerator Chip
  487.  
  488. Accelerator Chip 3 -> Brute Accelerator Chip
  489.  
  490. Shock Trap 1 -> Shock Trap
  491.  
  492. Shock Trap 2 -> Concussive Shock Trap
  493.  
  494. Shock Trap 3 -> Overloaded Shock Trap
  495.  
  496. EMP Pack 1 -> EMP Pack
  497.  
  498. EMP Pack 2 -> Overcharged EMP Pack
  499.  
  500. EMP Pack 3 -> Amplified EMP Pack
  501.  
  502. EMP Pack 4 -> Interference EMP Pack
  503.  
  504. Camera Canister
  505.  
  506. Smoke Grenade
  507.  
  508. Lock Decoder
  509.  
  510. Scan Chip
  511.  
  512. Cry Baby
  513.  
  514.  
  515.  
  516.  
  517.  
  518. [h1]Module 3 - Weapons:[/h1]
  519.  
  520. [b]New Weapons:[/b]
  521.  
  522. Adds 14 new weapons to the game.
  523.  
  524. Adds 2 more weapons is DLC is enabled.
  525.  
  526.  
  527.  
  528. [b]Edited Weapons:[/b]
  529.  
  530. Neural, Thermal Disrupters - cooldown increases with tier
  531.  
  532. Neural, Volt, Thermal Disrupters 4, - removed charges
  533.  
  534. Neural D.A.R.T - added proximity KO bonus
  535.  
  536. K&O Pistol -> Corporate Sidearm
  537.  
  538. Biogenic D.A.R.T - removed armor piercing, reduced KO time to 2 turn.
  539.  
  540. Cooker - can blow up K&OTurrets in 1 shot.
  541.  
  542.  
  543.  
  544.  
  545.  
  546. [h1]Module 4 - Starting Agents Rebalance:[/h1]
  547.  
  548. Decker: Neural Networking - generates 2 PWR in addition to normal functionality.
  549.  
  550. Decker: Modded Cloaking Rig - unique AOE cloak.
  551.  
  552. Shalem: Enchaned Optics - extra 1 ranged armor pierce.
  553.  
  554. Shalem: Desert Wind - uses charges instead of ammo. No armor piercing.
  555.  
  556. Shalem Archive - replaced Ventricular Lance with Custom Med-Gel, uses charges.
  557.  
  558. Banks: Custom Paralyzer -> Scorpion Paralyzer - only 1 extra KO time, but reduces guard's AP by 2 permanently.
  559.  
  560. Xu: Modded Shock Trap - AOE with lowest cooldown
  561.  
  562. Xu Archive: Modded EMP - very high EMP duration, tiny range
  563.  
  564. Central: Antiviral Proxy - stores PWR when daemon installs, then use Console to cash in that PWR.
  565.  
  566. Monst3r: Fabricator Multithreading -> Multiplicative Network Routing - Duplicates and transfers PWR between Consoles when one is used, or gain Credits if it is the last Console used.
  567.  
  568.  
  569.  
  570.  
  571.  
  572. [h1]Module 5 - Guard Loot Rebalance[/h1]
  573.  
  574. Changes loot obtained from guards to contain mostly disposable items, and occasionally something better. Safes can have new disposables and vanilla low-value items (like Scan Chip) as loot. Supports Advanced Guard Protocol mod. New Items/Augments/Weapons options are required for this setting to work.
  575.  
  576.  
  577.  
  578.  
  579.  
  580. [h1]Module 6 - Endless Rebalance[/h1]
  581.  
  582. Changes pricing of skills and items to better match progression curve of endless, slowing player empowerment relative to the corps, which makes this mode more challenging.
  583.  
  584.  
  585.  
  586.  
  587.  
  588. [h1]Module 7 - Cleanup Costs[/h1]
  589.  
  590. Allows to adjust cleanup costs for killing guards.
  591.  
  592.  
  593.  
  594.  
  595.  
  596. [h1]Module 8 - Console Events[/h1]
  597.  
  598. Adds 3 events that might happen when interacting with a Console. Requires "Interactive Events" mod by Cyberboy2000.
  599.  
  600.  
  601.  
  602.  
  603.  
  604. [b]Discord Link:[/b]
  605.  
  606. https://discordapp.com/invite/aQrXEse
  607.  
  608.  
  609.  
  610. [h1]Non-Steam download:[/h1]
  611.  
  612. https://www.dropbox.com/s/30781z9g94h84ei/newitemsandaugmentsv3.6.zip?dl=0
  613.  
  614.  
  615.  
  616. [h1]Installation:[/h1]
  617.  
  618. Backup your save files, or at least finish all in-progress missions, otherwise errors might occur.
  619.  
  620.  
  621.  
  622. [b]Steam:[/b] After subscribing, launch the game, go to OPTIONS -> GAMEPLAY and click REFRESH MODS. After process is done, restart the game.
  623.  
  624.  
  625.  
  626. [b]Non-Steam:[/b] extract archive and copy the folder to "InvisibleInc/Mods" folder.
  627.  
  628.  
  629.  
  630. This mod requires following mods:
  631.  
  632. - "Sim Constructor + Sequential Mod Loader"
  633.  
  634. - "Function Library"
  635.  
  636.  
  637.  
  638. Workshop folder name: workshop-575758597], 751466683646662040, 388797370603326651, 76561198047885289, 1450131209, 1573321068, 0, 0, [mod], 0, [mod_publish_data_file.zip], 155288, 42387, [], 0
  639. Feb 12 20:36:01 -- GetPublishedFileDetails(2)
  640. Feb 12 20:36:01 -- Getting mod details...
  641. Feb 12 20:36:01 -- OnPublishedFileDetailsResult
  642. Feb 12 20:36:01 -- EResult 1, 1118808287
  643. Feb 12 20:36:01 -- 354750, 243970, [Interactive Events], [This is a mod that adds random events sometimes when you use a console or other device.
  644.  
  645.  
  646.  
  647. The mod adds a few events that were in the game during early access, but later removed, as well as altering some events from the alpha period of the game to fit in the current version.
  648.  
  649. These are meant as examples however, if you are a mod maker I encourage you to try to make your own (better) events.
  650.  
  651.  
  652.  
  653. This mod needs Sim Constructor to function
  654.  
  655. http://steamcommunity.com/workshop/filedetails/?id=580661011)
  656.  
  657.  
  658.  
  659. Feel free to discuss the mod on our Discord: https://discordapp.com/invite/aQrXEse], 947328611187519524, 851598582918343508, 76561198168515321, 1503559523, 1530706513, 0, 0, [mod], 0, [mod_publish_data_file.zip], 71533, 27156, [], 0
  660. Feb 12 20:36:01 -- GetPublishedFileDetails(3)
  661. Feb 12 20:36:01 -- Getting mod details...
  662. Feb 12 20:36:01 -- OnPublishedFileDetailsResult
  663. Feb 12 20:36:01 -- EResult 1, 580661011
  664. Feb 12 20:36:02 -- 354750, 243970, [Sim Constructor + Sequential Mod Loader], [The Sim Constructor is a tool that gives mod makers more freedom while maintaining compability.
  665.  
  666.  
  667.  
  668. These are the current modules:
  669.  
  670. 1) Early, late, and unload options for mod loading.
  671.  
  672. 2) Modding existing generation options and customizing new options(more than one value, default to false etc).
  673.  
  674. 3) Defining required mods. These mods will always be loaded before your. (I did not make this module. Credit goes to Lemonhead).
  675.  
  676. 4) Adding Agent banter.
  677.  
  678. 5) Customizing hud elements.
  679.  
  680. 6) Modifiers now use a fixed order of operations that can be customized. Also adds convenience functions for working with modifiers as well as new modifiers for clamping values and custom behaviour.
  681.  
  682. 7) Provides public access to certain local variables, by adding them to simdefs.
  683.  
  684. 8) New debug mode for debugging modifiers.
  685.  
  686.  
  687.  
  688. The mod also provides a few fixes to existing crashes and bugs, as well as a few quality of life improvements, like sorting mods alphabetically and allowing you to compact them, on the generation options screen.
  689.  
  690.  
  691.  
  692. If you are using a mod that is made using the Sim Constructor, you need to have the Sim Constructor to run it.
  693.  
  694.  
  695.  
  696. How to use it (for mod makers)
  697.  
  698. [code]
  699.  
  700. --Change an existing generation option
  701.  
  702. --Defined by option name, not simdef name
  703.  
  704. --Reference can be found in client\states\state-generation-options
  705.  
  706. rawset(simdefs.CUSTOM_OPTIONS,anyname,{
  707.  
  708. name,
  709.  
  710. tip,
  711.  
  712. check,
  713.  
  714. strings,
  715.  
  716. values,
  717.  
  718. apply,
  719.  
  720. retrieve
  721.  
  722. })
  723.  
  724.  
  725.  
  726. --Customized generation option
  727.  
  728. --If enabled=false this ption will start unchecked(ignored if Values is defined)
  729.  
  730. --Values is a table that holds different alternatives
  731.  
  732. --Strings contains names that match values(optional)
  733.  
  734. --Value is default value(optional)
  735.  
  736. modApi:addGenerationOption(optionName, name , tip, {enabled,values,strings,value} )
  737.  
  738.  
  739.  
  740. --Modify a hud file
  741.  
  742. --The files that can be modified are all files located in gui.kwad/gui (you need to use kwad extractor to see these files)
  743.  
  744. --data is deepmerged, so you only need to include the info that you are changing
  745.  
  746. --You can use a new filename to create new screens, when doing this, do NOT provide a filename extension (.lua)
  747.  
  748. simdefs.SCREEN_CUSTOMS = util.extend(simdefs.SCREEN_CUSTOMS) {
  749.  
  750. [filename] = {
  751.  
  752. data
  753.  
  754. }
  755.  
  756. }
  757.  
  758.  
  759.  
  760. --Set a game param directly
  761.  
  762. --This feature has not been fully tested, use at your own risk
  763.  
  764. --This code needs to be called in the load function instead of the init function
  765.  
  766. modApi.mod_manager.genOptions[option] = options[option]
  767.  
  768.  
  769.  
  770. --Loading mod content before or after other mods, or if the mod is disabled
  771.  
  772. local function earlyLoad( modApi, options )
  773.  
  774. end
  775.  
  776.  
  777.  
  778. local function earlyUnload( modApi, options )
  779.  
  780. end
  781.  
  782.  
  783.  
  784. local function unload( modApi, options )
  785.  
  786. end
  787.  
  788.  
  789.  
  790. local function lateLoad( modApi, options )
  791.  
  792. end
  793.  
  794.  
  795.  
  796. local function lateUnload( modApi, options )
  797.  
  798. end
  799.  
  800.  
  801.  
  802. --Add agent banter (use in load function after adding guard to agentdef, not in the init function)
  803.  
  804.  
  805.  
  806. modApi:addBanter( {
  807.  
  808. agents = {id,id},--The agents that are talking
  809.  
  810. dialogue = {
  811.  
  812. {id,string},--Id is the talking agent, string is what they say
  813.  
  814. {id,string},
  815.  
  816. },
  817.  
  818. } )
  819.  
  820.  
  821.  
  822. --Set required mods
  823.  
  824. modApi.requirements = { mods }
  825.  
  826.  
  827.  
  828. --Adding modifiers:
  829.  
  830.  
  831.  
  832. Required parameter
  833.  
  834. --trait: name of the trait to change.
  835.  
  836. --name: identifier for managing trait. Does not have to be unique unlike in the base game.
  837.  
  838. --op: Operation to perform: ADD, MULT, CLA, SET, or FN
  839.  
  840. --val: Parameter for operation (optional for CLA and FN)
  841.  
  842.  
  843.  
  844. --Optional parameters:
  845.  
  846. --min/max: Min and max value the operation will result in. Note that unless you're using the CLA operator, this will not
  847.  
  848. --cause a value that is already out of range to become in range.
  849.  
  850. --priority: Higher priority will go first. Standard value is 0.
  851.  
  852. --opPriority: Define custom order of operations, standard values goes from 4 to 0.
  853.  
  854.  
  855.  
  856. local modifier = unit:getModifiers():add( trait, name, op, val, min, max, priority, opPriority )
  857.  
  858.  
  859.  
  860. --Searchs for and returns first modifier matching name and, optionally, trait.
  861.  
  862. local modifier = unit:getModifiers():has( trait, name )
  863.  
  864.  
  865.  
  866. --Find and change the first found modifier matching name and optional trait.
  867.  
  868. local modifier unit:getModifiers():change( trait, name, op, val, min, max, priority, opPriority )
  869.  
  870.  
  871.  
  872. --Change the given modifier (needed when changing priority, as this automatically reorders modifiers)
  873.  
  874. --Note trait is optional
  875.  
  876. local modifier unit:getModifiers():change( trait, modifier, op, val, min, max, priority, opPriority )
  877.  
  878.  
  879.  
  880. --Manually reevaluate modifiers (when changing a modifier without using the change function)
  881.  
  882. unit:getModifiers():reeval( trait )
  883.  
  884.  
  885.  
  886. --Insert modifier
  887.  
  888. unit:getModifiers():insert( trait, modifier )
  889.  
  890.  
  891.  
  892. --Find and remove the first found modifier that matches the name and trait.
  893.  
  894. --Returns 1 if successfully removed and 0 otherwise. Use a loop if you want to remove all matching modifiers.
  895.  
  896. local removedCount = unit:getModifiers():remove( name, trait )
  897.  
  898.  
  899.  
  900. --Find and remove the first found modifier for each trait matching name and returns the total number removed.
  901.  
  902. --Use a loop if you want to remove all matching modifiers.
  903.  
  904. local removedCount= unit:getModifiers():remove( name )
  905.  
  906.  
  907.  
  908. --Find and remove the given modifier. Returns 1 if successfully removed and 0 otherwise.
  909.  
  910. local removedCount = unit:getModifiers():remove( modifier )
  911.  
  912. [/code]
  913.  
  914.  
  915.  
  916. Here's an example mod that uses the Sim Constructor: http://steamcommunity.com/sharedfiles/filedetails/?id=580664017
  917.  
  918.  
  919.  
  920. Feel free to discuss the mod on our Discord: https://discordapp.com/invite/aQrXEse], 782981499768553824, 397805540935481545, 76561198168515321, 1450722022, 1563477777, 0, 0, [mod], 0, [mod_publish_data_file.zip], 45621, 6356, [], 0
  921. Feb 12 20:36:02 -- GetPublishedFileDetails(4)
  922. Feb 12 20:36:02 -- Getting mod details...
  923. Feb 12 20:36:02 -- OnPublishedFileDetailsResult
  924. Feb 12 20:36:02 -- EResult 1, 1247804980
  925. Feb 12 20:36:02 -- 354750, 243970, [Teleportation Shroud], [[i]When agents teleport into a building, the security systems notice and start increasing the alarm every turn. This programme, "Shroud", pretends that the teleportation would be a guard using the telepad elevators, effectively leaving SecNet silent and without any suspicion.[/i]
  926.  
  927.  
  928.  
  929. The mod includes a single programme, Shroud. You can select it when starting a new campaign, or rarely buy it for a hefty sum of creds.
  930.  
  931.  
  932.  
  933. When Shroud is installed, the Alarm Tracker will not increase after enemy activity. Instead, it will stay on 0.
  934.  
  935.  
  936.  
  937. However, there's two problems:
  938.  
  939. - Should you trigger an alarm or alert a guard (e.g. get spotted), the Alarm Tracker will start increasing.
  940.  
  941. - If you want to start with Shroud, you must do without power generators. If you are lucky, you can find one later. Until then, avoid wasting power.
  942.  
  943.  
  944.  
  945. This mod is for people who like the idea of the "No automatic alarm increment" option in Custom Difficulty, but think it makes the game too easy.
  946.  
  947.  
  948.  
  949. [h1]Installation[/h1]
  950.  
  951. 1) Click "+Subscribe".
  952.  
  953. 2) Start the game.
  954.  
  955. 3) Go to "Options" -> "Gameplay" -> "Refresh Mods".
  956.  
  957. 4) Confirm ("Continue") and close the game again.
  958.  
  959. 5) Start the game. This time, it will take a while to update all your Workshop mods.
  960.  
  961. 6) Done. You should see your new Workshop mods in the campaign settings, and in the "DLC + Mods" Selection menu next to the campaign settings.], 1009275939227258057, 925919490726083067, 76561198051415780, 1514493049, 1552495650, 0, 0, [mod], 0, [mod_publish_data_file.zip], 10057, 11554, [], 0
  962. Feb 12 20:36:02 -- GetPublishedFileDetails(5)
  963. Feb 12 20:36:02 -- Getting mod details...
  964. Feb 12 20:36:02 -- OnPublishedFileDetailsResult
  965. Feb 12 20:36:02 -- EResult 1, 885260171
  966. Feb 12 20:36:02 -- 354750, 243970, [Flavorful Agents 5 - Agents of Influence [.65]], [REQUIRES SIM CONSTRUCTOR
  967.  
  968. Cyberboy has kindly helped with a lot of error fixing and code cleanup
  969.  
  970. INSTALLATION
  971. 1) Subscribe
  972. 2) Open InvisInc, go to Options, Gameplay, refresh mods
  973. 3) Restart InvisibleInc
  974. 4) Recommended: Find Steam\steamapps\common\InvisibleInc\mods, create a new folder, and move any other mods into it.
  975.  
  976. What's changed
  977.  
  978. <Latest>
  979. Rush, Draco, Sharp and Decker (major updates)
  980. Internationalle, Prism, Central (minor updates)
  981.  
  982. All skills now have an ability tied to them, which unlocks at 2nd level.
  983. Observe is now a skill ability, but captured cameras can also use it.
  984. Equipping items takes AP, and throwing range has been reduced
  985. Many agents have had major re-works, and should now feel very different from each other.
  986.  
  987. For a full overview, check the wiki:
  988. http://invisible-mods.wikia.com/wiki/Flavorful_Agents
  989.  
  990. Please let me know your thoughts and feedback in the discussions sections!], 771726276480293784, 856101944681610198, 76561197978559874, 1489765265, 1567190139, 0, 0, [mod], 0, [mod_publish_data_file.zip], 652742, 54810, [], 0
  991. Feb 12 20:36:02 -- GetPublishedFileDetails(6)
  992. Feb 12 20:36:02 -- Getting mod details...
  993. Feb 12 20:36:02 -- OnPublishedFileDetailsResult
  994. Feb 12 20:36:02 -- EResult 1, 668611277
  995. Feb 12 20:36:02 -- 354750, 243970, [Cover overlays for agent mods], ["Wireframes" for my agent mods (Dr.Pedler, Mist, Ghuff, N-Umi).
  996.  
  997. To have all of those mods installed not required, any combination should work. Should also work with combined versions, both English and Russian.
  998.  
  999.  
  1000.  
  1001. Hey guys, as you know, in vanilla Invisible inc when your agent hides in cover game put to front of everything (beside gui) a "wireframes" - grayed out character silhouttes. It helps to always see where's your agents.
  1002.  
  1003. For my agent mods I didn't made them initially and even intentionally turn them off, because I think it's make game to be less visual pleasure than without it.
  1004.  
  1005. But I guess wireframes are helpful for new players or if you playing game on a big screen with high resolution. And for Let'sPlayers, Twitch, etc
  1006.  
  1007. Long story short, until today any mod users had no choice, now you if wish to see wireframes with agent mods - subscribe, refresh via game's options and see it.
  1008.  
  1009. Have a nice day. Bye.
  1010.  
  1011.  
  1012.  
  1013. For non-Steam: http://steamworkshopdownloader.com/view/668611277
  1014.  
  1015. Mod picture is bad, I know, I hope it's temporal.
  1016.  
  1017.  
  1018.  
  1019. Special thanks for Lemonhead - mod powered by his Sequential Loader library.
  1020.  
  1021.  
  1022.  
  1023. And you should thanks Hobbes: if he didn't said that he'd like to have it, most likely I'd never started to make it at all! Never hesitate to ask for stuff that you think is useful.], 923683174267191234, 281848293049971052, 76561198061315101, 1461030225, 1529322006, 0, 0, [mod], 0, [mod_publish_data_file.zip], 881621, 58130, [], 0
  1024. Feb 12 20:36:02 -- GetPublishedFileDetails(7)
  1025. Feb 12 20:36:02 -- Getting mod details...
  1026. Feb 12 20:36:03 -- OnPublishedFileDetailsResult
  1027. Feb 12 20:36:03 -- EResult 1, 569390373
  1028. Feb 12 20:36:03 -- 354750, 243970, [Advanced Guard Protocol], [Advanced Guard Protocol (formerly known as Challenging Enemies Mod) adds several new guards, both low and high level.
  1029.  
  1030.  
  1031.  
  1032. This mod was originally released on the Invisible, Inc. forum August the 23rd as a hard mod but this is the first time it is available on the steam workshop.
  1033.  
  1034.  
  1035.  
  1036. It was originally designed to be a very difficult mod but has been rebalanced to more standard difficulty levels.
  1037.  
  1038.  
  1039.  
  1040. The mod adds:
  1041.  
  1042. At least two unique guards for each corporation
  1043.  
  1044. Alternate versions of default security guards
  1045.  
  1046. New tier 2 Elite guards
  1047.  
  1048. New OMNI guards
  1049.  
  1050. System admins(Pacifists that will try to recapture hacked devices)
  1051.  
  1052. New enforcers
  1053.  
  1054.  
  1055.  
  1056. In addition to that, the mod also adds lots of guard-related generation options, like extended patrol routes, allowing guards to open locked doors, and scaling the number of guards in midway and final missions depending on how long your campaign is. These additions are all optional and can be individually disabled.
  1057.  
  1058.  
  1059.  
  1060. And finally, if think the game is too easy we have the solution for you... or special "HARD MODE" where every guard is faster, smarter and deadlier, all for your masochistic needs.
  1061.  
  1062. (Using hard mode requires you to have the Sim Constructor installed, which can be found here: http://steamcommunity.com/workshop/filedetails/?id=580661011)
  1063.  
  1064.  
  1065.  
  1066. Forum topic on the mod
  1067.  
  1068. http://forums.kleientertainment.com/topic/71636-mod-advanced-guard-protocol/
  1069.  
  1070.  
  1071.  
  1072. Feel free to discuss the mod on our Discord: https://discordapp.com/invite/aQrXEse], 780748444121297424, 106228751898074977, 76561198168515321, 1449340291, 1581338182, 0, 0, [mod], 0, [mod_publish_data_file.zip], 6271058, 306989, [], 0
  1073. Feb 12 20:36:03 -- GetPublishedFileDetails(8)
  1074. Feb 12 20:36:03 -- Getting mod details...
  1075. Feb 12 20:36:03 -- OnPublishedFileDetailsResult
  1076. Feb 12 20:36:03 -- EResult 1, 682932461
  1077. Feb 12 20:36:03 -- 354750, 243970, [Agent Mods Combo], [Compilation of my agent mods with some additions.
  1078.  
  1079. [b]Extra agents:[/b] [list]
  1080.  
  1081. [*][b]Dr.Pedler[/b] - cyborg character made but unreleased by Klei - extra hard melee consuming movement points; door kicking and scan grenades, short (3 tiles) wireless access to consoles.
  1082.  
  1083. [*][b]Mist[/b] - escapee from Plastech Psi labs, with power to temporary deprive enemy's senses
  1084.  
  1085. [*][b]Ghuff[/b] - ex-private investigator, starting with holo-decoy item, seeing full room when peeking through doors (unreleased augment made by Klei for DLC)
  1086.  
  1087. [*][b]N-Umi[/b] - cyberneticist able to construct small Spider Drones (that perform as extra agent) and have a connection to corporate channels to buy PWR for some credits. [/list]
  1088.  
  1089. [b]Items, fixes and other things:[/b] [list]
  1090.  
  1091. [*][b]Emp-tools[/b]: emp-grenade, wireless overloader
  1092.  
  1093. [*][b]Reskin of handguns[/b] (to make it look as in art and video)
  1094.  
  1095. [*][b]Archived Portraits[/b]: recolor of animated portraits for archive agents and agent who have a bit different color scheme
  1096.  
  1097. [*][b]Guard Portraits fix[/b]: new portrait for KO guard (uniform as they have in game), some other guards fixes (Plastech elite for example)
  1098.  
  1099. [*][b]Lone Start[/b]: option to start with only one agent.
  1100.  
  1101. [*][b]New rooms[/b] (mostly enter/exit rooms, different walls amount around nanofabs etc)[/list]
  1102.  
  1103. This mod will get updates and fixes first and already contained some minor things not included into separated mods. Like fix for FTM grenadier's "helmet from nowhere".
  1104.  
  1105.  
  1106.  
  1107. To install:
  1108.  
  1109. subscribe to mod, start game, options/gameplay - "refresh mods" button. Now press "accept", quit game and at next application start mod will be downloaded and will appear in dlc/mod tab and campaign options.
  1110.  
  1111. Require Sim Constructor mod by Cyberboy2000: https://steamcommunity.com/workshop/filedetails/?id=580661011
  1112.  
  1113.  
  1114.  
  1115. [b]Not included but can be got as additional mods:[/b][list]
  1116.  
  1117. [*][b]Dialogues[/b] between mod's agents (plus tons more dialogues for vanilla agents) in this mod made by Hekateras, featuring tons of new dialogues written by her and next people :
  1118.  
  1119. Linenpixel (of invisiblecaptions.tumblr.com), Datapuncher, Salaam, WMGreywind and Caischcer.
  1120.  
  1121. https://steamcommunity.com/sharedfiles/filedetails/?id=1410214921
  1122.  
  1123.  
  1124.  
  1125. [*][b]Wireless Emitter Nerf[/b] - small rebalance of Internationale's augment, makes using her wireless scan a more tactic process: https://steamcommunity.com/sharedfiles/filedetails/?id=1413664289
  1126.  
  1127.  
  1128.  
  1129. [*][b]Instant grenades[/b] not included, because it's a base game change, so I think it's better to be separated: http://steamcommunity.com/sharedfiles/filedetails/?id=601154802
  1130.  
  1131.  
  1132.  
  1133. [*][b]Overlays for agent mods[/b] not included too, those too inconvenient to include as default on/off, use separated mod, please -- those could be useful for new players, big screens, maybe for twitch/youtube records etc: http://steamcommunity.com/sharedfiles/filedetails/?id=668611277[/list]
  1134.  
  1135.  
  1136.  
  1137. While previous recommendations targeting for a keeping around base difficulty, for a more different, varied but more challenging experience give a try to [b]Programs Extended[/b], [b]Interactive Events[/b], [b]Advanced Guard Protocol[/b] and all the others mods around.
  1138.  
  1139.  
  1140.  
  1141. [b]Escorts Fixed[/b] mod by Cyberboy2000 highly recommended, as without it N-Umi's drone won't be able to carry out of mission site-lists and valuable tech https://steamcommunity.com/sharedfiles/filedetails/?id=1307993605
  1142.  
  1143.  
  1144.  
  1145. Русская версия: http://steamcommunity.com/sharedfiles/filedetails/?id=670987225
  1146.  
  1147. Download mod for steam-less version: http://steamworkshopdownloader.com/view/682932461
  1148.  
  1149. ^^if you'll want to rename folder, don't use spaces in folder's name*
  1150.  
  1151.  
  1152.  
  1153. Thanks to [b]Lemonhead[/b]! Mod would never work as it is if there was no Sequential Modloader.
  1154.  
  1155. Thanks to [b]Cyberboy2000[/b], his help and Sim Constructor made many things possible.
  1156.  
  1157. Thanks to [b]Mobbstar[/b] for a code help with Archived Portraits and other cases.
  1158.  
  1159. Thanks to [b]True Lovecraft[/b], [b]Sogaple[/b], [b]JeysieC[/b] and [b]NubNub[/b] for English text corrections.
  1160.  
  1161. Dr.Pedler full metal design and Ghuff augment made by [b]Klei[/b].], 789734332651424859, 277347228338264368, 76561198061315101, 1463067837, 1561042991, 0, 0, [mod], 0, [mod_publish_data_file.zip], 5353357, 66318, [], 0
  1162. Feb 12 20:36:03 -- GetPublishedFileDetails(9)
  1163. Feb 12 20:36:03 -- Getting mod details...
  1164. Feb 12 20:36:03 -- OnPublishedFileDetailsResult
  1165. Feb 12 20:36:03 -- EResult 1, 1307993605
  1166. Feb 12 20:36:03 -- 354750, 243970, [Escorts Fixed], [This mod will prevent items carried by escorted units from disappearing after the mission, and items which give a reward after the mission like Valueable Tech, Data Cards, and Site Lists will now actually give the reward if carried by one of these units.
  1167.  
  1168. This applies to detention center prisoners, couriers, N-Umi's drones, and Monst3r during the Contingency Plan special mission if you didn't pick him from the start.
  1169.  
  1170. Feel free to discuss the mod on our Discord: https://discordapp.com/invite/aQrXEse], 788607029729694319, 928176053592899692, 76561198168515321, 1519149727, 1559591988, 0, 0, [mod], 0, [mod_publish_data_file.zip], 2522, 49014, [], 0
  1171. Feb 12 20:36:03 -- GetPublishedFileDetails(10)
  1172. Feb 12 20:36:03 -- Getting mod details...
  1173. Feb 12 20:36:03 -- OnPublishedFileDetailsResult
  1174. Feb 12 20:36:03 -- EResult 1, 1725590386
  1175. Feb 12 20:36:03 -- 354750, 243970, [Cake's Augments], [This mod currently balances 4 augments and adds 1, with more to come. Enjoy! Excuse any newbie bugs.
  1176.  
  1177.  
  1178.  
  1179. Balances:
  1180.  
  1181.  
  1182.  
  1183. Kinesiology - Locks Speed at 4. 600 credits.
  1184.  
  1185. Cryptology - Locks Hacking at 4. 600 credits.
  1186.  
  1187. Physiology - Locks Strength at 4. 500 credits.
  1188.  
  1189. Legerdemain - Locks Anarchy at 4. 550 credits.
  1190.  
  1191.  
  1192.  
  1193. New Augments:
  1194.  
  1195.  
  1196.  
  1197. Subdermal Medplates - When the user is shot, they are knocked out for 4 turns, rather than "dead". Requires 4 PWR to activate.
  1198.  
  1199.  
  1200.  
  1201. Note: Requires Contingency Plan, as well as Sim Constructor by Cyberboy.
  1202.  
  1203.  
  1204.  
  1205. Special thanks to all the people of the Invisible, Inc. Discord server for helping me!], 831387554221593542, 831387554221606562, 76561198281701367, 1556414665, 1556414665, 0, 0, [mod], 0, [mod_publish_data_file.zip], 5434, 234395, [], 0
  1206. Feb 12 20:36:03 -- GetPublishedFileDetails(11)
  1207. Feb 12 20:36:03 -- Getting mod details...
  1208. Feb 12 20:36:03 -- OnPublishedFileDetailsResult
  1209. Feb 12 20:36:03 -- EResult 1, 1762663619
  1210. Feb 12 20:36:04 -- 354750, 243970, [Agent Reserve], [So you've just had the headquarters of your international spy agency raided and all but a handful of your agents have been captured or killed. Are you going to scramble to pick up a bunch of random toys, or are you going to rebuild your beautiful agency up to its former glory? If you picked the latter choice, then this mod is for you, because you can now jam that jet full with as many people as you'd like and worry about workspace legalities and ethics later!
  1211.  
  1212. This mod lets you pick up more than the standard number of agents in order to swap out your team between missions. Optionally you can also raise the number of agents you can bring into a mission.
  1213.  
  1214. This mod needs Sim Constructor to function
  1215. http://steamcommunity.com/workshop/filedetails/?id=580661011
  1216.  
  1217. Feel free to discuss the mod on our Discord: https://discordapp.com/invite/aQrXEse], 771728254141217812, 786355365575701022, 76561198168515321, 1559853013, 1569151952, 0, 0, [mod], 0, [mod_publish_data_file.zip], 40287, 31489, [], 0
  1218. Feb 12 20:36:04 -- GetPublishedFileDetails(12)
  1219. Feb 12 20:36:04 -- Getting mod details...
  1220. Feb 12 20:36:04 -- OnPublishedFileDetailsResult
  1221. Feb 12 20:36:04 -- EResult 1, 1658929029
  1222. Feb 12 20:36:04 -- 354750, 243970, [Talkative Agents (+ Chatty Guards)], [Have you ever wished your agents were chattier and delivered quips of variable wittiness at various occasions, not just at mission start? Then this is the mod for YOU!
  1223.  
  1224.  
  1225.  
  1226. [h1]Over 1500 new oneliners[/h1]
  1227.  
  1228. ...For all basegame and DLC agents, as well as agents from Agents Mod Combo by Shirsh, Carmen from the Carmen Sandiego mod by wodzu_93, Conway from the Gunpoint mod by Mobbstar, and Goose from Untitled Inc: Goose Protocol by Puppetsquid.
  1229.  
  1230. Oneliner prompt events include but are not limited to: taking out enemies, looting safes, installing augments, using items, reviving other agents, and exiting the mission.
  1231.  
  1232.  
  1233.  
  1234. [h1]Talkative guards[/h1]
  1235.  
  1236. Adds a handful of guard banters (in the style of overheard idle chatter from other stealth classics such as Thief) as well as idle and alerted oneliners unique to regular guards, financial executives, scientists and system admins (a new guard type from Advanced Guard Protocol).
  1237.  
  1238.  
  1239.  
  1240. [h1]How to install[/h1]
  1241.  
  1242. Subscribe, launch game, go to Options, click the Refresh Mods button, restart. Don't forget to subscribe to Sim Constructor by Cyberboy2000 as well! It is required for this mod.
  1243.  
  1244.  
  1245.  
  1246. [h1]Non-Steam version[/h1]
  1247.  
  1248. Download at http://steamworkshopdownloader.com/view/1658929029 , unzip into a folder (no spaces in folder name!) inside [Invisible Inc installation directory]/Mods .
  1249.  
  1250.  
  1251.  
  1252. [h1]Credits[/h1]
  1253.  
  1254. This mod was a big collaborative effort and couldn't have happened otherwise. Coding by Mobbstar, Shirsh, Cyberboy2000 and myself. Writing one-liners mainly by yours truly, Linenpixel (of invisiblecaptions.tumblr.com) and various members of the Discord such as Shyllelagh, Datapuncher, Cuboidal Cake, Tengu, Reginald A. and Mobbstar.
  1255.  
  1256.  
  1257.  
  1258. [h1]Want to leave feedback or contribute?[/h1]
  1259.  
  1260. You can use the comment section below or get in touch with us on Discord, as well as keep track of mod updates there. (https://discord.gg/aQrXEse)], 780745994321818292, 949601075014551504, 76561198052436469, 1550427447, 1578918441, 0, 0, [mod], 0, [mod_publish_data_file.zip], 158393, 104609, [], 0
  1261. Feb 12 20:36:04 -- GetPublishedFileDetails(13)
  1262. Feb 12 20:36:04 -- Getting mod details...
  1263. Feb 12 20:36:04 -- OnPublishedFileDetailsResult
  1264. Feb 12 20:36:04 -- EResult 1, 1923200606
  1265. Feb 12 20:36:04 -- 354750, 243970, [New Corporate Tactics], [[h1]Introduction[/h1]
  1266.  
  1267. The corporations have upgraded their defenses. Guards have been trained in agent dragging and safe looting detection while cameras have been upgraded to give guards more accurate data.
  1268.  
  1269.  
  1270.  
  1271. [h1]Description[/h1]
  1272.  
  1273. Guards will drag downed agents to a guard elevator and remove the agent from the level (the agent can be rescued at a detention center later).
  1274.  
  1275. Guards will investigate safes that have been looted within their vision.
  1276.  
  1277.  
  1278.  
  1279. Cameras will track agent movements, reporting the agents current location to a nearby guard instead of the first seen location.
  1280.  
  1281. Cameras will raise the alarm if a guard is shot or melee on camera.
  1282.  
  1283.  
  1284.  
  1285. Agents can now surrender to the corporation when under overwatch. This K.O.s the agent for 1 turn. Guards drag K.O.ed agents slower than they drag dead agents.
  1286.  
  1287.  
  1288.  
  1289. [h1]Requirements[/h1]
  1290.  
  1291. Requires Sim Constructor by cyberboy2000
  1292.  
  1293. Requires UI Tweaks by osheroff
  1294.  
  1295. > Door manipulation while dragging [i]must[/i] be enabled.
  1296.  
  1297.  
  1298.  
  1299. [h1]Special Thanks[/h1]
  1300.  
  1301. Hektaras for suggesting guards drag agents and spot looted safes.
  1302.  
  1303. Sunset Sarsaparilla for suggesting cameras spot downed guards.], 777367832458409388, 779615732893327707, 76561198045223722, 1574984113, 1578614154, 0, 0, [mod], 0, [mod_publish_data_file.zip], 152300, 136438, [], 0
  1304. Feb 12 20:36:04 -- GetPublishedFileDetails(14)
  1305. Feb 12 20:36:04 -- Getting mod details...
  1306. Feb 12 20:36:04 -- OnPublishedFileDetailsResult
  1307. Feb 12 20:36:04 -- EResult 1, 581951281
  1308. Feb 12 20:36:04 -- 354750, 243970, [UI Tweaks], [This mod for Invisible Inc contains a couple of tweaks to the UI:
  1309.  
  1310. - AP is now displayed rounded to the nearest half-point. Useful for calculating whether you can make a diagonal move.
  1311.  
  1312. - Non-drone guards that spawn after level 3 now arrive with $1 in their pocket, so that they may be stolen from and marked "SEARCHED" along with the other guards.
  1313.  
  1314. - You can reorder inventory items via drag/drop in the upgrade screen.
  1315.  
  1316. - The icons for items with different levels are labeled as such (ie Stim 1 has a "1" in the corner)
  1317.  
  1318. - Doors are now manipulatable while dragging bodies
  1319.  
  1320. - Each guards' "tracks" is now assigned a color to help determine what's happening when there's heavy foot traffic.
  1321.  
  1322.  
  1323.  
  1324.  
  1325.  
  1326. source available @ https://github.com/osheroff/ui_tweaks], 368534884774800825, 368532262437080544, 76561198030953375, 1450880616, 1453519831, 0, 0, [mod], 0, [mod_publish_data_file.zip], 82867, 25924, [], 0
  1327. Feb 12 20:36:04 -- GetPublishedFileDetails(15)
  1328. Feb 12 20:36:04 -- Getting mod details...
  1329. Feb 12 20:36:04 -- OnPublishedFileDetailsResult
  1330. Feb 12 20:36:04 -- EResult 1, 1912264436
  1331. Feb 12 20:36:04 -- 354750, 243970, [OMNI Foundry Plus], [Adds an extra objective to the second mid-campaign DLC mission.
  1332.  
  1333.  
  1334.  
  1335. In the second mid-campaign mission added by the DLC, the OMNI Foundry, you need to locate a Quantum Reservoir for Incognita and hold out 20 turns.
  1336.  
  1337.  
  1338.  
  1339. With this mod, even if you've found the Quantum Reservoir, you will also need to disable the Transport Shield Generator before you can teleport out again. Finally with something specific to do on this mission, Monst3r is uniquely suited to disabling this device safely. Doing it with other agents is possible, but more difficult. When he tells you doing so may be dangerous, it's best to listen.
  1340.  
  1341.  
  1342.  
  1343. This mod is meant to provide some variety to the way this mission is played, as simply sitting still in the elevator room and sending your fastest agent to steal the McGuffin will no longer be enough.
  1344.  
  1345.  
  1346.  
  1347. This mod also adds extra loot to the mission, either as compensation or to tempt you into getting greedy and making a mistake... Your choice. Additionally, the mod adds alternate starting room layouts and changes OMNI corporation laser grids to include lethal lasers (like at K&O). All of this can be customised or disabled in the generation options.
  1348.  
  1349.  
  1350.  
  1351. As of the newest update (V.1.5), this mod now also [b]fixes the vanilla bug[/b] you can get in this mission if Monst3r joins in the first mission and is the sole survivor of the second half. Rather than leaving your agency and causing corruption of your save slot, Monst3r will stay if he's the only agent who made it out alive.
  1352.  
  1353.  
  1354.  
  1355. This mod requires Sim Constructor by Cyberboy2000 and the Contingency Plan DLC.
  1356.  
  1357.  
  1358.  
  1359. Discuss this and other mods on our Discord: https://discordapp.com/invite/aQrXEse], 778494625523554111, 764977854283259732, 76561198052436469, 1573674678, 1579386731, 0, 0, [mod], 0, [mod_publish_data_file.zip], 520076, 313223, [], 0
  1360. Feb 12 20:36:04 -- Mod listing complete.
  1361. Feb 12 20:36:04 -- DownloadPublishedFile(0)
  1362. Feb 12 20:36:04 -- Downloading mod file 951832459102140906 [mod_publish_data_file.zip] [Lone Start]...
  1363. Feb 12 20:36:05 -- OnDownloadPublishedFileResult
  1364. Feb 12 20:36:05 -- EResult 1, 951832459102140906
  1365. Feb 12 20:36:05 -- 354750, 18146, [mod_publish_data_file.zip], 76561198061315101
  1366. Feb 12 20:36:05 -- UnpackMod 951832459102140906 [mod_publish_data_file.zip] [Lone Start]
  1367. Feb 12 20:36:05 -- Working Path: E:/Games/steamapps/common/InvisibleInc/
  1368. Feb 12 20:36:05 -- KLEISteamWorkshop::UnzipMod mods/workshop-605534148
  1369. Feb 12 20:36:05 -- WriteModFile [mods/workshop-605534148/lonestart.kwad] 168388 bytes
  1370. Feb 12 20:36:05 -- WriteModFile [mods/workshop-605534148/modinfo.txt] 75 bytes
  1371. Feb 12 20:36:05 -- WriteModFile [mods/workshop-605534148/scripts.zip] 3211 bytes
  1372. Feb 12 20:36:05 -- DownloadPublishedFile(1)
  1373. Feb 12 20:36:05 -- Downloading mod file 751466683646662040 [mod_publish_data_file.zip] [New Items and Augments]...
  1374. Feb 12 20:36:05 -- OnDownloadPublishedFileResult
  1375. Feb 12 20:36:05 -- EResult 1, 751466683646662040
  1376. Feb 12 20:36:05 -- 354750, 155288, [mod_publish_data_file.zip], 76561198047885289
  1377. Feb 12 20:36:05 -- UnpackMod 751466683646662040 [mod_publish_data_file.zip] [New Items and Augments]
  1378. Feb 12 20:36:05 -- Working Path: E:/Games/steamapps/common/InvisibleInc/
  1379. Feb 12 20:36:05 -- KLEISteamWorkshop::UnzipMod mods/workshop-575758597
  1380. Feb 12 20:36:05 -- WriteModFile [mods/workshop-575758597/gui.kwad] 180357 bytes
  1381. Feb 12 20:36:05 -- WriteModFile [mods/workshop-575758597/modinfo.txt] 100 bytes
  1382. Feb 12 20:36:05 -- WriteModFile [mods/workshop-575758597/scripts.zip] 78629 bytes
  1383. Feb 12 20:36:05 -- DownloadPublishedFile(2)
  1384. Feb 12 20:36:05 -- Downloading mod file 947328611187519524 [mod_publish_data_file.zip] [Interactive Events]...
  1385. Feb 12 20:36:06 -- OnDownloadPublishedFileResult
  1386. Feb 12 20:36:06 -- EResult 1, 947328611187519524
  1387. Feb 12 20:36:06 -- 354750, 71533, [mod_publish_data_file.zip], 76561198168515321
  1388. Feb 12 20:36:06 -- UnpackMod 947328611187519524 [mod_publish_data_file.zip] [Interactive Events]
  1389. Feb 12 20:36:06 -- Working Path: E:/Games/steamapps/common/InvisibleInc/
  1390. Feb 12 20:36:06 -- KLEISteamWorkshop::UnzipMod mods/workshop-1118808287
  1391. Feb 12 20:36:06 -- WriteModFile [mods/workshop-1118808287/modinfo.txt] 48 bytes
  1392. Feb 12 20:36:06 -- WriteModFile [mods/workshop-1118808287/preview.jpg] 27156 bytes
  1393. Feb 12 20:36:06 -- WriteModFile [mods/workshop-1118808287/scripts.zip] 52077 bytes
  1394. Feb 12 20:36:06 -- DownloadPublishedFile(3)
  1395. Feb 12 20:36:06 -- Downloading mod file 782981499768553824 [mod_publish_data_file.zip] [Sim Constructor + Sequential Mod Loader]...
  1396. Feb 12 20:36:06 -- OnDownloadPublishedFileResult
  1397. Feb 12 20:36:06 -- EResult 1, 782981499768553824
  1398. Feb 12 20:36:06 -- 354750, 45621, [mod_publish_data_file.zip], 76561198168515321
  1399. Feb 12 20:36:06 -- UnpackMod 782981499768553824 [mod_publish_data_file.zip] [Sim Constructor + Sequential Mod Loader]
  1400. Feb 12 20:36:06 -- Working Path: E:/Games/steamapps/common/InvisibleInc/
  1401. Feb 12 20:36:06 -- KLEISteamWorkshop::UnzipMod mods/workshop-580661011
  1402. Feb 12 20:36:06 -- WriteModFile [mods/workshop-580661011/gui.kwad] 32959 bytes
  1403. Feb 12 20:36:06 -- WriteModFile [mods/workshop-580661011/modinfo.txt] 83 bytes
  1404. Feb 12 20:36:06 -- WriteModFile [mods/workshop-580661011/preview.jpg] 6356 bytes
  1405. Feb 12 20:36:06 -- WriteModFile [mods/workshop-580661011/scripts.zip] 40148 bytes
  1406. Feb 12 20:36:06 -- DownloadPublishedFile(4)
  1407. Feb 12 20:36:06 -- Downloading mod file 1009275939227258057 [mod_publish_data_file.zip] [Teleportation Shroud]...
  1408. Feb 12 20:36:06 -- OnDownloadPublishedFileResult
  1409. Feb 12 20:36:06 -- EResult 1, 1009275939227258057
  1410. Feb 12 20:36:06 -- 354750, 10057, [mod_publish_data_file.zip], 76561198051415780
  1411. Feb 12 20:36:06 -- UnpackMod 1009275939227258057 [mod_publish_data_file.zip] [Teleportation Shroud]
  1412. Feb 12 20:36:06 -- Working Path: E:/Games/steamapps/common/InvisibleInc/
  1413. Feb 12 20:36:06 -- KLEISteamWorkshop::UnzipMod mods/workshop-1247804980
  1414. Feb 12 20:36:06 -- WriteModFile [mods/workshop-1247804980/gui.kwad] 39828 bytes
  1415. Feb 12 20:36:06 -- WriteModFile [mods/workshop-1247804980/modinfo.txt] 98 bytes
  1416. Feb 12 20:36:06 -- WriteModFile [mods/workshop-1247804980/scripts.zip] 2498 bytes
  1417. Feb 12 20:36:06 -- DownloadPublishedFile(5)
  1418. Feb 12 20:36:06 -- Downloading mod file 771726276480293784 [mod_publish_data_file.zip] [Flavorful Agents 5 - Agents of Influence [.65]]...
  1419. Feb 12 20:36:07 -- OnDownloadPublishedFileResult
  1420. Feb 12 20:36:07 -- EResult 1, 771726276480293784
  1421. Feb 12 20:36:07 -- 354750, 652742, [mod_publish_data_file.zip], 76561197978559874
  1422. Feb 12 20:36:07 -- UnpackMod 771726276480293784 [mod_publish_data_file.zip] [Flavorful Agents 5 - Agents of Influence [.65]]
  1423. Feb 12 20:36:07 -- Working Path: E:/Games/steamapps/common/InvisibleInc/
  1424. Feb 12 20:36:07 -- KLEISteamWorkshop::UnzipMod mods/workshop-885260171
  1425. Feb 12 20:36:07 -- WriteModFile [mods/workshop-885260171/Flavorful Agents.png] 54810 bytes
  1426. Feb 12 20:36:07 -- WriteModFile [mods/workshop-885260171/gui.kwad] 140225 bytes
  1427. Feb 12 20:36:07 -- WriteModFile [mods/workshop-885260171/modinfo.txt] 76 bytes
  1428. Feb 12 20:36:07 -- WriteModFile [mods/workshop-885260171/scripts.zip] 182931 bytes
  1429. Feb 12 20:36:07 -- WriteModFile [mods/workshop-885260171/oldworking/scripts.zip] 153780 bytes
  1430. Feb 12 20:36:07 -- WriteModFile [mods/workshop-885260171/oldworking/scripts_2.zip] 115869 bytes
  1431. Feb 12 20:36:07 -- WriteModFile [mods/workshop-885260171/oldworking/scripts_2018.zip] 154649 bytes
  1432. Feb 12 20:36:07 -- DownloadPublishedFile(6)
  1433. Feb 12 20:36:07 -- Downloading mod file 923683174267191234 [mod_publish_data_file.zip] [Cover overlays for agent mods]...
  1434. Feb 12 20:36:07 -- OnDownloadPublishedFileResult
  1435. Feb 12 20:36:07 -- EResult 1, 923683174267191234
  1436. Feb 12 20:36:07 -- 354750, 881621, [mod_publish_data_file.zip], 76561198061315101
  1437. Feb 12 20:36:07 -- UnpackMod 923683174267191234 [mod_publish_data_file.zip] [Cover overlays for agent mods]
  1438. Feb 12 20:36:07 -- Working Path: E:/Games/steamapps/common/InvisibleInc/
  1439. Feb 12 20:36:07 -- KLEISteamWorkshop::UnzipMod mods/workshop-668611277
  1440. Feb 12 20:36:07 -- WriteModFile [mods/workshop-668611277/am_overlays.kwad] 2073568 bytes
  1441. Feb 12 20:36:07 -- WriteModFile [mods/workshop-668611277/modinfo.txt] 91 bytes
  1442. Feb 12 20:36:07 -- WriteModFile [mods/workshop-668611277/scripts.zip] 5498 bytes
  1443. Feb 12 20:36:07 -- DownloadPublishedFile(7)
  1444. Feb 12 20:36:07 -- Downloading mod file 780748444121297424 [mod_publish_data_file.zip] [Advanced Guard Protocol]...
  1445. Feb 12 20:36:07 -- OnDownloadPublishedFileResult
  1446. Feb 12 20:36:07 -- EResult 1, 780748444121297424
  1447. Feb 12 20:36:07 -- 354750, 6271058, [mod_publish_data_file.zip], 76561198168515321
  1448. Feb 12 20:36:07 -- UnpackMod 780748444121297424 [mod_publish_data_file.zip] [Advanced Guard Protocol]
  1449. Feb 12 20:36:07 -- Working Path: E:/Games/steamapps/common/InvisibleInc/
  1450. Feb 12 20:36:07 -- KLEISteamWorkshop::UnzipMod mods/workshop-569390373
  1451. Feb 12 20:36:07 -- WriteModFile [mods/workshop-569390373/anims.kwad] 18862836 bytes
  1452. Feb 12 20:36:07 -- WriteModFile [mods/workshop-569390373/gui.kwad] 199180 bytes
  1453. Feb 12 20:36:07 -- WriteModFile [mods/workshop-569390373/modinfo.txt] 94 bytes
  1454. Feb 12 20:36:07 -- WriteModFile [mods/workshop-569390373/preview.jpg] 179728 bytes
  1455. Feb 12 20:36:07 -- WriteModFile [mods/workshop-569390373/scripts.zip] 85963 bytes
  1456. Feb 12 20:36:07 -- DownloadPublishedFile(8)
  1457. Feb 12 20:36:07 -- Downloading mod file 789734332651424859 [mod_publish_data_file.zip] [Agent Mods Combo]...
  1458. Feb 12 20:36:07 -- OnDownloadPublishedFileResult
  1459. Feb 12 20:36:07 -- EResult 1, 789734332651424859
  1460. Feb 12 20:36:07 -- 354750, 5353357, [mod_publish_data_file.zip], 76561198061315101
  1461. Feb 12 20:36:07 -- UnpackMod 789734332651424859 [mod_publish_data_file.zip] [Agent Mods Combo]
  1462. Feb 12 20:36:07 -- Working Path: E:/Games/steamapps/common/InvisibleInc/
  1463. Feb 12 20:36:07 -- KLEISteamWorkshop::UnzipMod mods/workshop-682932461
  1464. Feb 12 20:36:07 -- WriteModFile [mods/workshop-682932461/drpedler.kwad] 424885 bytes
  1465. Feb 12 20:36:07 -- WriteModFile [mods/workshop-682932461/drpedler_grp_anim.kwad] 738076 bytes
  1466. Feb 12 20:36:07 -- WriteModFile [mods/workshop-682932461/engineer.kwad] 324396 bytes
  1467. Feb 12 20:36:07 -- WriteModFile [mods/workshop-682932461/ghuff.kwad] 1461044 bytes
  1468. Feb 12 20:36:07 -- WriteModFile [mods/workshop-682932461/ghuff_gui.kwad] 242034 bytes
  1469. Feb 12 20:36:07 -- WriteModFile [mods/workshop-682932461/guards_anims.kwad] 572296 bytes
  1470. Feb 12 20:36:07 -- WriteModFile [mods/workshop-682932461/guards_gui.kwad] 8191 bytes
  1471. Feb 12 20:36:08 -- WriteModFile [mods/workshop-682932461/guns.kwad] 36571 bytes
  1472. Feb 12 20:36:08 -- WriteModFile [mods/workshop-682932461/ko_med.kwad] 72236 bytes
  1473. Feb 12 20:36:08 -- WriteModFile [mods/workshop-682932461/lonestart.kwad] 168388 bytes
  1474. Feb 12 20:36:08 -- WriteModFile [mods/workshop-682932461/mist.kwad] 807672 bytes
  1475. Feb 12 20:36:08 -- WriteModFile [mods/workshop-682932461/mist_gui.kwad] 417028 bytes
  1476. Feb 12 20:36:08 -- WriteModFile [mods/workshop-682932461/modinfo.txt] 80 bytes
  1477. Feb 12 20:36:08 -- WriteModFile [mods/workshop-682932461/mod_agent_hud.kwad] 111096 bytes
  1478. Feb 12 20:36:08 -- WriteModFile [mods/workshop-682932461/new.kwad] 1820272 bytes
  1479. Feb 12 20:36:08 -- WriteModFile [mods/workshop-682932461/pedler_oil.kwad] 385283 bytes
  1480. Feb 12 20:36:08 -- WriteModFile [mods/workshop-682932461/portraits.kwad] 1604544 bytes
  1481. Feb 12 20:36:08 -- WriteModFile [mods/workshop-682932461/preview.png] 66318 bytes
  1482. Feb 12 20:36:08 -- WriteModFile [mods/workshop-682932461/scripts.zip] 200551 bytes
  1483. Feb 12 20:36:08 -- WriteModFile [mods/workshop-682932461/shared_female_hit_fix.kwad] 180930 bytes
  1484. Feb 12 20:36:08 -- DownloadPublishedFile(9)
  1485. Feb 12 20:36:08 -- Downloading mod file 788607029729694319 [mod_publish_data_file.zip] [Escorts Fixed]...
  1486. Feb 12 20:36:08 -- OnDownloadPublishedFileResult
  1487. Feb 12 20:36:08 -- EResult 1, 788607029729694319
  1488. Feb 12 20:36:08 -- 354750, 2522, [mod_publish_data_file.zip], 76561198168515321
  1489. Feb 12 20:36:08 -- UnpackMod 788607029729694319 [mod_publish_data_file.zip] [Escorts Fixed]
  1490. Feb 12 20:36:08 -- Working Path: E:/Games/steamapps/common/InvisibleInc/
  1491. Feb 12 20:36:08 -- KLEISteamWorkshop::UnzipMod mods/workshop-1307993605
  1492. Feb 12 20:36:08 -- WriteModFile [mods/workshop-1307993605/modinfo.txt] 43 bytes
  1493. Feb 12 20:36:08 -- WriteModFile [mods/workshop-1307993605/scripts.zip] 2383 bytes
  1494. Feb 12 20:36:08 -- DownloadPublishedFile(10)
  1495. Feb 12 20:36:08 -- Downloading mod file 831387554221593542 [mod_publish_data_file.zip] [Cake's Augments]...
  1496. Feb 12 20:36:09 -- OnDownloadPublishedFileResult
  1497. Feb 12 20:36:09 -- EResult 1, 831387554221593542
  1498. Feb 12 20:36:09 -- 354750, 5434, [mod_publish_data_file.zip], 76561198281701367
  1499. Feb 12 20:36:09 -- UnpackMod 831387554221593542 [mod_publish_data_file.zip] [Cake's Augments]
  1500. Feb 12 20:36:09 -- Working Path: E:/Games/steamapps/common/InvisibleInc/
  1501. Feb 12 20:36:09 -- KLEISteamWorkshop::UnzipMod mods/workshop-1725590386
  1502. Feb 12 20:36:09 -- WriteModFile [mods/workshop-1725590386/modinfo.txt] 64 bytes
  1503. Feb 12 20:36:09 -- WriteModFile [mods/workshop-1725590386/scripts.zip] 2633 bytes
  1504. Feb 12 20:36:09 -- WriteModFile [mods/workshop-1725590386/scripts/abilitydef.lua] 1616 bytes
  1505. Feb 12 20:36:09 -- WriteModFile [mods/workshop-1725590386/scripts/itemdefs.lua] 3227 bytes
  1506. Feb 12 20:36:09 -- WriteModFile [mods/workshop-1725590386/scripts/modinit.lua] 1983 bytes
  1507. Feb 12 20:36:09 -- WriteModFile [mods/workshop-1725590386/scripts/strings.lua] 771 bytes
  1508. Feb 12 20:36:09 -- DownloadPublishedFile(11)
  1509. Feb 12 20:36:09 -- Downloading mod file 771728254141217812 [mod_publish_data_file.zip] [Agent Reserve]...
  1510. Feb 12 20:36:09 -- OnDownloadPublishedFileResult
  1511. Feb 12 20:36:09 -- EResult 1, 771728254141217812
  1512. Feb 12 20:36:09 -- 354750, 40287, [mod_publish_data_file.zip], 76561198168515321
  1513. Feb 12 20:36:09 -- UnpackMod 771728254141217812 [mod_publish_data_file.zip] [Agent Reserve]
  1514. Feb 12 20:36:09 -- Working Path: E:/Games/steamapps/common/InvisibleInc/
  1515. Feb 12 20:36:09 -- KLEISteamWorkshop::UnzipMod mods/workshop-1762663619
  1516. Feb 12 20:36:09 -- WriteModFile [mods/workshop-1762663619/gui.kwad] 33465 bytes
  1517. Feb 12 20:36:09 -- WriteModFile [mods/workshop-1762663619/modinfo.txt] 80 bytes
  1518. Feb 12 20:36:09 -- WriteModFile [mods/workshop-1762663619/preview.jpg] 31489 bytes
  1519. Feb 12 20:36:09 -- WriteModFile [mods/workshop-1762663619/scripts.zip] 8344 bytes
  1520. Feb 12 20:36:09 -- DownloadPublishedFile(12)
  1521. Feb 12 20:36:09 -- Downloading mod file 780745994321818292 [mod_publish_data_file.zip] [Talkative Agents (+ Chatty Guards)]...
  1522. Feb 12 20:36:09 -- OnDownloadPublishedFileResult
  1523. Feb 12 20:36:09 -- EResult 1, 780745994321818292
  1524. Feb 12 20:36:09 -- 354750, 158393, [mod_publish_data_file.zip], 76561198052436469
  1525. Feb 12 20:36:09 -- UnpackMod 780745994321818292 [mod_publish_data_file.zip] [Talkative Agents (+ Chatty Guards)]
  1526. Feb 12 20:36:09 -- Working Path: E:/Games/steamapps/common/InvisibleInc/
  1527. Feb 12 20:36:09 -- KLEISteamWorkshop::UnzipMod mods/workshop-1658929029
  1528. Feb 12 20:36:09 -- WriteModFile [mods/workshop-1658929029/dlc_banter_ico.kwad] 314 bytes
  1529. Feb 12 20:36:09 -- WriteModFile [mods/workshop-1658929029/modinfo.txt] 146 bytes
  1530. Feb 12 20:36:09 -- WriteModFile [mods/workshop-1658929029/previewimage.png] 104609 bytes
  1531. Feb 12 20:36:09 -- WriteModFile [mods/workshop-1658929029/scripts.zip] 53183 bytes
  1532. Feb 12 20:36:09 -- DownloadPublishedFile(13)
  1533. Feb 12 20:36:09 -- Downloading mod file 777367832458409388 [mod_publish_data_file.zip] [New Corporate Tactics]...
  1534. Feb 12 20:36:09 -- OnDownloadPublishedFileResult
  1535. Feb 12 20:36:09 -- EResult 1, 777367832458409388
  1536. Feb 12 20:36:09 -- 354750, 152300, [mod_publish_data_file.zip], 76561198045223722
  1537. Feb 12 20:36:09 -- UnpackMod 777367832458409388 [mod_publish_data_file.zip] [New Corporate Tactics]
  1538. Feb 12 20:36:09 -- Working Path: E:/Games/steamapps/common/InvisibleInc/
  1539. Feb 12 20:36:09 -- KLEISteamWorkshop::UnzipMod mods/workshop-1923200606
  1540. Feb 12 20:36:09 -- WriteModFile [mods/workshop-1923200606/gui.kwad] 33806 bytes
  1541. Feb 12 20:36:09 -- WriteModFile [mods/workshop-1923200606/modinfo.txt] 84 bytes
  1542. Feb 12 20:36:09 -- WriteModFile [mods/workshop-1923200606/preview.png] 136438 bytes
  1543. Feb 12 20:36:09 -- WriteModFile [mods/workshop-1923200606/scripts.zip] 14476 bytes
  1544. Feb 12 20:36:09 -- DownloadPublishedFile(14)
  1545. Feb 12 20:36:09 -- Downloading mod file 368534884774800825 [mod_publish_data_file.zip] [UI Tweaks]...
  1546. Feb 12 20:36:10 -- OnDownloadPublishedFileResult
  1547. Feb 12 20:36:10 -- EResult 1, 368534884774800825
  1548. Feb 12 20:36:10 -- 354750, 82867, [mod_publish_data_file.zip], 76561198030953375
  1549. Feb 12 20:36:10 -- UnpackMod 368534884774800825 [mod_publish_data_file.zip] [UI Tweaks]
  1550. Feb 12 20:36:10 -- Working Path: E:/Games/steamapps/common/InvisibleInc/
  1551. Feb 12 20:36:10 -- KLEISteamWorkshop::UnzipMod mods/workshop-581951281
  1552. Feb 12 20:36:10 -- WriteModFile [mods/workshop-581951281/gui.kwad] 181244 bytes
  1553. Feb 12 20:36:10 -- WriteModFile [mods/workshop-581951281/modinfo.txt] 35 bytes
  1554. Feb 12 20:36:10 -- WriteModFile [mods/workshop-581951281/scripts.zip] 8439 bytes
  1555. Feb 12 20:36:10 -- DownloadPublishedFile(15)
  1556. Feb 12 20:36:10 -- Downloading mod file 778494625523554111 [mod_publish_data_file.zip] [OMNI Foundry Plus]...
  1557. Feb 12 20:36:10 -- OnDownloadPublishedFileResult
  1558. Feb 12 20:36:10 -- EResult 1, 778494625523554111
  1559. Feb 12 20:36:10 -- 354750, 520076, [mod_publish_data_file.zip], 76561198052436469
  1560. Feb 12 20:36:10 -- UnpackMod 778494625523554111 [mod_publish_data_file.zip] [OMNI Foundry Plus]
  1561. Feb 12 20:36:10 -- Working Path: E:/Games/steamapps/common/InvisibleInc/
  1562. Feb 12 20:36:10 -- KLEISteamWorkshop::UnzipMod mods/workshop-1912264436
  1563. Feb 12 20:36:10 -- WriteModFile [mods/workshop-1912264436/anims.kwad] 250276 bytes
  1564. Feb 12 20:36:10 -- WriteModFile [mods/workshop-1912264436/gui.kwad] 32988 bytes
  1565. Feb 12 20:36:10 -- WriteModFile [mods/workshop-1912264436/modinfo.txt] 101 bytes
  1566. Feb 12 20:36:10 -- WriteModFile [mods/workshop-1912264436/preview.png] 313223 bytes
  1567. Feb 12 20:36:10 -- WriteModFile [mods/workshop-1912264436/scripts.zip] 67513 bytes
  1568. Feb 12 20:36:10 -- Mod downloads complete.
  1569. Feb 12 20:36:10 -- GetCachedUGCCount 0
  1570. Feb 12 20:36:10 -- KLEISteamWorkshop::CompleteCallback (success, Mods were updated.)
  1571. Feb 12 20:36:10 -- [LUA] KLEISteamWorkshop.EVENT_REFRESH_COMPLETE - (succeeded, Mods were updated.)
  1572. Feb 12 20:36:10 -- [LUA] Mod manager enumerating mods [mods]
  1573. Feb 12 20:36:10 -- [LUA] Found mod [workshop-1118808287] in [mods/workshop-1118808287]
  1574. Feb 12 20:36:10 -- [LUA] initMod - mods/workshop-1118808287
  1575. Feb 12 20:36:10 -- [LUA] property: [name] = [Interactive Events]
  1576. Feb 12 20:36:10 -- [LUA] property: [author] = [Cyberboy2000]
  1577. Feb 12 20:36:10 -- [LUA] NAME: Interactive Events
  1578. Feb 12 20:36:10 -- [LUA] AUTHOR: Interactive Events
  1579. Feb 12 20:36:10 -- [LUA] Found mod [workshop-1247804980] in [mods/workshop-1247804980]
  1580. Feb 12 20:36:10 -- [LUA] initMod - mods/workshop-1247804980
  1581. Feb 12 20:36:10 -- [LUA] property: [name] = [Teleportation Shroud]
  1582. Feb 12 20:36:10 -- [LUA] property: [author] = [Mobbstar]
  1583. Feb 12 20:36:10 -- [LUA] property: [version] = [1.2]
  1584. Feb 12 20:36:10 -- [LUA] property: [icon] = [gui/icons/modicon_shroud.png]
  1585. Feb 12 20:36:10 -- [LUA] NAME: Teleportation Shroud
  1586. Feb 12 20:36:10 -- [LUA] ICON: Teleportation Shroud
  1587. Feb 12 20:36:10 -- [LUA] AUTHOR: Teleportation Shroud
  1588. Feb 12 20:36:10 -- [LUA] Found mod [workshop-1307993605] in [mods/workshop-1307993605]
  1589. Feb 12 20:36:10 -- [LUA] initMod - mods/workshop-1307993605
  1590. Feb 12 20:36:10 -- [LUA] property: [name] = [Escorts Fixed]
  1591. Feb 12 20:36:10 -- [LUA] property: [author] = [Cyberboy2000]
  1592. Feb 12 20:36:10 -- [LUA] NAME: Escorts Fixed
  1593. Feb 12 20:36:10 -- [LUA] AUTHOR: Escorts Fixed
  1594. Feb 12 20:36:10 -- [LUA] Found mod [workshop-1658929029] in [mods/workshop-1658929029]
  1595. Feb 12 20:36:10 -- [LUA] initMod - mods/workshop-1658929029
  1596. Feb 12 20:36:10 -- [LUA] property: [name] = [Talkative Agents]
  1597. Feb 12 20:36:10 -- [LUA] property: [icon] = [gui/icons/mod_dlc_banter_icon.png]
  1598. Feb 12 20:36:10 -- [LUA] property: [author] = [Mobbstar, Shirsh, Cyberboy2000, Hekateras, Linenpixel]
  1599. Feb 12 20:36:10 -- [LUA] property: [version] = [3.0]
  1600. Feb 12 20:36:10 -- [LUA] NAME: Talkative Agents
  1601. Feb 12 20:36:10 -- [LUA] ICON: Talkative Agents
  1602. Feb 12 20:36:10 -- [LUA] AUTHOR: Talkative Agents
  1603. Feb 12 20:36:10 -- [LUA] Found mod [workshop-1725590386] in [mods/workshop-1725590386]
  1604. Feb 12 20:36:10 -- [LUA] initMod - mods/workshop-1725590386
  1605. Feb 12 20:36:10 -- [LUA] property: [name] = [Cake's Augments]
  1606. Feb 12 20:36:10 -- [LUA] property: [author] = [Cuboidal Cake]
  1607. Feb 12 20:36:10 -- [LUA] property: [version] = [1.00]
  1608. Feb 12 20:36:10 -- [LUA] NAME: Cake's Augments
  1609. Feb 12 20:36:10 -- [LUA] AUTHOR: Cake's Augments
  1610. Feb 12 20:36:10 -- [LUA] Found mod [workshop-1762663619] in [mods/workshop-1762663619]
  1611. Feb 12 20:36:10 -- [LUA] initMod - mods/workshop-1762663619
  1612. Feb 12 20:36:10 -- [LUA] property: [icon] = [gui/icons/AgentStorage.png]
  1613. Feb 12 20:36:10 -- [LUA] property: [name] = [Agent Reserve]
  1614. Feb 12 20:36:10 -- [LUA] property: [author] = [Cyberboy2000]
  1615. Feb 12 20:36:10 -- [LUA] NAME: Agent Reserve
  1616. Feb 12 20:36:10 -- [LUA] ICON: Agent Reserve
  1617. Feb 12 20:36:10 -- [LUA] AUTHOR: Agent Reserve
  1618. Feb 12 20:36:10 -- [LUA] Found mod [workshop-1912264436] in [mods/workshop-1912264436]
  1619. Feb 12 20:36:10 -- [LUA] initMod - mods/workshop-1912264436
  1620. Feb 12 20:36:10 -- [LUA] property: [name] = [OMNI Foundry Plus]
  1621. Feb 12 20:36:10 -- [LUA] property: [icon] = [gui/icons/modicon_custom_mid2.png]
  1622. Feb 12 20:36:10 -- [LUA] property: [author] = [Hekateras]
  1623. Feb 12 20:36:10 -- [LUA] property: [version] = [1.5]
  1624. Feb 12 20:36:10 -- [LUA] NAME: OMNI Foundry Plus
  1625. Feb 12 20:36:10 -- [LUA] ICON: OMNI Foundry Plus
  1626. Feb 12 20:36:10 -- [LUA] AUTHOR: OMNI Foundry Plus
  1627. Feb 12 20:36:10 -- [LUA] Found mod [workshop-1923200606] in [mods/workshop-1923200606]
  1628. Feb 12 20:36:10 -- [LUA] initMod - mods/workshop-1923200606
  1629. Feb 12 20:36:10 -- [LUA] property: [name] = [New Corporate Tactics]
  1630. Feb 12 20:36:10 -- [LUA] property: [icon] = [gui/icons/nct_mod_icon.png]
  1631. Feb 12 20:36:10 -- [LUA] property: [author] = [Dwargath]
  1632. Feb 12 20:36:10 -- [LUA] NAME: New Corporate Tactics
  1633. Feb 12 20:36:10 -- [LUA] ICON: New Corporate Tactics
  1634. Feb 12 20:36:10 -- [LUA] AUTHOR: New Corporate Tactics
  1635. Feb 12 20:36:10 -- [LUA] Found mod [workshop-569390373] in [mods/workshop-569390373]
  1636. Feb 12 20:36:10 -- [LUA] initMod - mods/workshop-569390373
  1637. Feb 12 20:36:10 -- [LUA] property: [name] = [Advanced Guard Protocol]
  1638. Feb 12 20:36:10 -- [LUA] property: [author] = [Cyberboy2000]
  1639. Feb 12 20:36:10 -- [LUA] property: [icon] = [gui/icons/ChallengingEnemies.png]
  1640. Feb 12 20:36:10 -- [LUA] NAME: Advanced Guard Protocol
  1641. Feb 12 20:36:10 -- [LUA] ICON: Advanced Guard Protocol
  1642. Feb 12 20:36:10 -- [LUA] AUTHOR: Advanced Guard Protocol
  1643. Feb 12 20:36:10 -- [LUA] Found mod [workshop-575758597] in [mods/workshop-575758597]
  1644. Feb 12 20:36:10 -- [LUA] initMod - mods/workshop-575758597
  1645. Feb 12 20:36:10 -- [LUA] property: [name] = [New Items And Augments]
  1646. Feb 12 20:36:10 -- [LUA] property: [icon] = [gui/icons/nerava.png]
  1647. Feb 12 20:36:10 -- [LUA] property: [author] = [Nerava, wodzu_93]
  1648. Feb 12 20:36:10 -- [LUA] property: [version] = [3.5]
  1649. Feb 12 20:36:10 -- [LUA] NAME: New Items And Augments
  1650. Feb 12 20:36:10 -- [LUA] ICON: New Items And Augments
  1651. Feb 12 20:36:10 -- [LUA] AUTHOR: New Items And Augments
  1652. Feb 12 20:36:10 -- [LUA] Found mod [workshop-580661011] in [mods/workshop-580661011]
  1653. Feb 12 20:36:10 -- [LUA] initMod - mods/workshop-580661011
  1654. Feb 12 20:36:10 -- [LUA] property: [name] = [Sim Constructor]
  1655. Feb 12 20:36:10 -- [LUA] property: [author] = [Cyberboy2000]
  1656. Feb 12 20:36:10 -- [LUA] property: [icon] = [gui/icons/sim_constructor.png]
  1657. Feb 12 20:36:10 -- [LUA] NAME: Sim Constructor
  1658. Feb 12 20:36:10 -- [LUA] ICON: Sim Constructor
  1659. Feb 12 20:36:10 -- [LUA] AUTHOR: Sim Constructor
  1660. Feb 12 20:36:10 -- [LUA] Found mod [workshop-581951281] in [mods/workshop-581951281]
  1661. Feb 12 20:36:10 -- [LUA] initMod - mods/workshop-581951281
  1662. Feb 12 20:36:10 -- [LUA] property: [name] = [UI Tweaks]
  1663. Feb 12 20:36:10 -- [LUA] property: [author] = [osheroff]
  1664. Feb 12 20:36:10 -- [LUA] NAME: UI Tweaks
  1665. Feb 12 20:36:10 -- [LUA] AUTHOR: UI Tweaks
  1666. Feb 12 20:36:10 -- [LUA] Found mod [workshop-605534148] in [mods/workshop-605534148]
  1667. Feb 12 20:36:10 -- [LUA] initMod - mods/workshop-605534148
  1668. Feb 12 20:36:10 -- [LUA] property: [name] = [Lone Start]
  1669. Feb 12 20:36:10 -- [LUA] property: [icon] = [gui/icons/mod_lonestart_icon.png]
  1670. Feb 12 20:36:10 -- [LUA] property: [author] = [Shirsh]
  1671. Feb 12 20:36:10 -- [LUA] NAME: Lone Start
  1672. Feb 12 20:36:10 -- [LUA] ICON: Lone Start
  1673. Feb 12 20:36:10 -- [LUA] AUTHOR: Lone Start
  1674. Feb 12 20:36:10 -- [LUA] Found mod [workshop-668611277] in [mods/workshop-668611277]
  1675. Feb 12 20:36:10 -- [LUA] initMod - mods/workshop-668611277
  1676. Feb 12 20:36:10 -- [LUA] property: [name] = [Cover overlays for agent mods]
  1677. Feb 12 20:36:10 -- [LUA] property: [icon] = [gui/icons/mod_am_overlays.png]
  1678. Feb 12 20:36:10 -- [LUA] property: [author] = [Shirsh]
  1679. Feb 12 20:36:10 -- [LUA] NAME: Cover overlays for agent mods
  1680. Feb 12 20:36:10 -- [LUA] ICON: Cover overlays for agent mods
  1681. Feb 12 20:36:10 -- [LUA] AUTHOR: Cover overlays for agent mods
  1682. Feb 12 20:36:10 -- [LUA] Found mod [workshop-682932461] in [mods/workshop-682932461]
  1683. Feb 12 20:36:10 -- [LUA] initMod - mods/workshop-682932461
  1684. Feb 12 20:36:10 -- [LUA] property: [name] = [Mods Combo by Shirsh]
  1685. Feb 12 20:36:10 -- [LUA] property: [icon] = [gui/icons/mod_mist_icon.png]
  1686. Feb 12 20:36:10 -- [LUA] property: [author] = [Shirsh]
  1687. Feb 12 20:36:10 -- [LUA] NAME: Mods Combo by Shirsh
  1688. Feb 12 20:36:10 -- [LUA] ICON: Mods Combo by Shirsh
  1689. Feb 12 20:36:10 -- [LUA] AUTHOR: Mods Combo by Shirsh
  1690. Feb 12 20:36:10 -- [LUA] Found mod [workshop-885260171] in [mods/workshop-885260171]
  1691. Feb 12 20:36:10 -- [LUA] initMod - mods/workshop-885260171
  1692. Feb 12 20:36:10 -- [LUA] property: [name] = [Flavorful Agents]
  1693. Feb 12 20:36:10 -- [LUA] property: [icon] = [gui/icons/mod_icon_flav.png]
  1694. Feb 12 20:36:10 -- [LUA] property: [author] = [PPTSQD]
  1695. Feb 12 20:36:10 -- [LUA] NAME: Flavorful Agents
  1696. Feb 12 20:36:10 -- [LUA] ICON: Flavorful Agents
  1697. Feb 12 20:36:10 -- [LUA] AUTHOR: Flavorful Agents
  1698. Feb 12 20:36:10 -- [LUA] Mod update complete.
  1699. Feb 12 20:36:10 -- [LUA] Mounting mods...
  1700. Feb 12 20:36:10 -- [LUA] Pre localization mounting for content mod [dlc/dlc1/scripts.zip] scripts at: [dlc1]
  1701. Feb 12 20:36:10 -- [LUA] Executing pre localization 'dlc1/modinit.lua':
  1702. Feb 12 20:36:10 -- [LUA] MOD-INITSTRINGS OK
  1703. Feb 12 20:36:10 -- [LUA] Pre localization mounting for content mod [mods/workshop-1118808287/scripts.zip] scripts at: [workshop-1118808287]
  1704. Feb 12 20:36:10 -- [LUA] Executing pre localization 'workshop-1118808287/modinit.lua':
  1705. Feb 12 20:36:10 -- [LUA] MOD-INITSTRINGS OK
  1706. Feb 12 20:36:10 -- [LUA] Pre localization mounting for content mod [mods/workshop-1247804980/scripts.zip] scripts at: [workshop-1247804980]
  1707. Feb 12 20:36:10 -- [LUA] Executing pre localization 'workshop-1247804980/modinit.lua':
  1708. Feb 12 20:36:10 -- [LUA] ResetItemDefs()
  1709. Feb 12 20:36:10 -- [LUA] ResetGuardDefs()
  1710. Feb 12 20:36:10 -- [LUA] ResetStoryScripts()
  1711. Feb 12 20:36:10 -- [LUA] ResetAgentDefs()
  1712. Feb 12 20:36:10 -- [LUA] ResetPropDefs()
  1713. Feb 12 20:36:10 -- [LUA] MOD-INITSTRINGS OK
  1714. Feb 12 20:36:10 -- [LUA] Pre localization mounting for content mod [mods/workshop-1307993605/scripts.zip] scripts at: [workshop-1307993605]
  1715. Feb 12 20:36:10 -- [LUA] Executing pre localization 'workshop-1307993605/modinit.lua':
  1716. Feb 12 20:36:10 -- [LUA] MOD-INITSTRINGS OK
  1717. Feb 12 20:36:10 -- [LUA] Pre localization mounting for content mod [mods/workshop-1658929029/scripts.zip] scripts at: [workshop-1658929029]
  1718. Feb 12 20:36:10 -- [LUA] Executing pre localization 'workshop-1658929029/modinit.lua':
  1719. Feb 12 20:36:10 -- [LUA] ResetSelectablePrograms()
  1720. Feb 12 20:36:10 -- [LUA] ResetSelectableAgents()
  1721. Feb 12 20:36:10 -- [LUA] ResetAgentLoadouts()
  1722. Feb 12 20:36:10 -- [LUA] ResetDaemonAbilities()
  1723. Feb 12 20:36:10 -- [LUA] ResetUnitDefsPotential()
  1724. Feb 12 20:36:10 -- [LUA] ResetSituations()
  1725. Feb 12 20:36:10 -- [LUA] ResetLogs()
  1726. Feb 12 20:36:10 -- [LUA] MOD-INITSTRINGS OK
  1727. Feb 12 20:36:10 -- [LUA] Pre localization mounting for content mod [mods/workshop-1725590386/scripts.zip] scripts at: [workshop-1725590386]
  1728. Feb 12 20:36:10 -- [LUA] Executing pre localization 'workshop-1725590386/modinit.lua':
  1729. Feb 12 20:36:10 -- [LUA] MOD-INITSTRINGS OK
  1730. Feb 12 20:36:10 -- [LUA] Pre localization mounting for content mod [mods/workshop-1762663619/scripts.zip] scripts at: [workshop-1762663619]
  1731. Feb 12 20:36:10 -- [LUA] Executing pre localization 'workshop-1762663619/modinit.lua':
  1732. Feb 12 20:36:10 -- [LUA] MOD-INITSTRINGS OK
  1733. Feb 12 20:36:10 -- [LUA] Pre localization mounting for content mod [mods/workshop-1912264436/scripts.zip] scripts at: [workshop-1912264436]
  1734. Feb 12 20:36:10 -- [LUA] Executing pre localization 'workshop-1912264436/modinit.lua':
  1735. Feb 12 20:36:10 -- [LUA] MOD-INITSTRINGS OK
  1736. Feb 12 20:36:10 -- [LUA] Pre localization mounting for content mod [mods/workshop-1923200606/scripts.zip] scripts at: [workshop-1923200606]
  1737. Feb 12 20:36:10 -- [LUA] Executing pre localization 'workshop-1923200606/modinit.lua':
  1738. Feb 12 20:36:10 -- [LUA] MOD-INITSTRINGS OK
  1739. Feb 12 20:36:10 -- [LUA] Pre localization mounting for content mod [mods/workshop-569390373/scripts.zip] scripts at: [workshop-569390373]
  1740. Feb 12 20:36:10 -- [LUA] Executing pre localization 'workshop-569390373/modinit.lua':
  1741. Feb 12 20:36:10 -- [LUA] MOD-INITSTRINGS OK
  1742. Feb 12 20:36:10 -- [LUA] Pre localization mounting for content mod [mods/workshop-575758597/scripts.zip] scripts at: [workshop-575758597]
  1743. Feb 12 20:36:10 -- [LUA] Executing pre localization 'workshop-575758597/modinit.lua':
  1744. Feb 12 20:36:10 -- [LUA] MOD-INITSTRINGS OK
  1745. Feb 12 20:36:10 -- [LUA] Pre localization mounting for content mod [mods/workshop-580661011/scripts.zip] scripts at: [workshop-580661011]
  1746. Feb 12 20:36:10 -- [LUA] Executing pre localization 'workshop-580661011/modinit.lua':
  1747. Feb 12 20:36:10 -- [LUA] Pre-Language selection:
  1748. Feb 12 20:36:10 -- [LUA] MOD-INITSTRINGS OK
  1749. Feb 12 20:36:10 -- [LUA] Pre localization mounting for content mod [mods/workshop-581951281/scripts.zip] scripts at: [workshop-581951281]
  1750. Feb 12 20:36:10 -- [LUA] Executing pre localization 'workshop-581951281/modinit.lua':
  1751. Feb 12 20:36:10 -- [LUA] MOD-INITSTRINGS OK
  1752. Feb 12 20:36:10 -- [LUA] Pre localization mounting for content mod [mods/workshop-605534148/scripts.zip] scripts at: [workshop-605534148]
  1753. Feb 12 20:36:10 -- [LUA] Executing pre localization 'workshop-605534148/modinit.lua':
  1754. Feb 12 20:36:10 -- [LUA] MOD-NO INITSTRINGS FUNCTION PRESENT
  1755. Feb 12 20:36:10 -- [LUA] MOD-INITSTRINGS OK
  1756. Feb 12 20:36:10 -- [LUA] Pre localization mounting for content mod [mods/workshop-668611277/scripts.zip] scripts at: [workshop-668611277]
  1757. Feb 12 20:36:10 -- [LUA] Executing pre localization 'workshop-668611277/modinit.lua':
  1758. Feb 12 20:36:10 -- [LUA] MOD-NO INITSTRINGS FUNCTION PRESENT
  1759. Feb 12 20:36:10 -- [LUA] MOD-INITSTRINGS OK
  1760. Feb 12 20:36:10 -- [LUA] Pre localization mounting for content mod [mods/workshop-682932461/scripts.zip] scripts at: [workshop-682932461]
  1761. Feb 12 20:36:10 -- [LUA] Executing pre localization 'workshop-682932461/modinit.lua':
  1762. Feb 12 20:36:10 -- [LUA] MOD-NO INITSTRINGS FUNCTION PRESENT
  1763. Feb 12 20:36:10 -- [LUA] MOD-INITSTRINGS OK
  1764. Feb 12 20:36:10 -- [LUA] Pre localization mounting for content mod [mods/workshop-885260171/scripts.zip] scripts at: [workshop-885260171]
  1765. Feb 12 20:36:10 -- [LUA] Executing pre localization 'workshop-885260171/modinit.lua':
  1766. Feb 12 20:36:10 -- [LUA] MOD-INITSTRINGS OK
  1767. Feb 12 20:36:10 -- [LUA] Language selection:
  1768. Feb 12 20:36:10 -- [LUA] Mounting content mod [dlc/dlc1/scripts.zip] scripts at: [dlc1]
  1769. Feb 12 20:36:10 -- [LUA] Executing 'dlc1/modinit.lua':
  1770. Feb 12 20:36:10 -- [LUA] Mounting content mod [mods/workshop-1118808287/scripts.zip] scripts at: [workshop-1118808287]
  1771. Feb 12 20:36:10 -- [LUA] Executing 'workshop-1118808287/modinit.lua':
  1772. Feb 12 20:36:10 -- [LUA] Mounting content mod [mods/workshop-1247804980/scripts.zip] scripts at: [workshop-1247804980]
  1773. Feb 12 20:36:10 -- [LUA] Executing 'workshop-1247804980/modinit.lua':
  1774. Feb 12 20:36:10 -- [LUA] Mounting content mod [mods/workshop-1307993605/scripts.zip] scripts at: [workshop-1307993605]
  1775. Feb 12 20:36:10 -- [LUA] Executing 'workshop-1307993605/modinit.lua':
  1776. Feb 12 20:36:10 -- [LUA] Mounting content mod [mods/workshop-1658929029/scripts.zip] scripts at: [workshop-1658929029]
  1777. Feb 12 20:36:10 -- [LUA] Executing 'workshop-1658929029/modinit.lua':
  1778. Feb 12 20:36:10 -- [LUA] Mounting content mod [mods/workshop-1725590386/scripts.zip] scripts at: [workshop-1725590386]
  1779. Feb 12 20:36:10 -- [LUA] Executing 'workshop-1725590386/modinit.lua':
  1780. Feb 12 20:36:10 -- [LUA] Mounting content mod [mods/workshop-1762663619/scripts.zip] scripts at: [workshop-1762663619]
  1781. Feb 12 20:36:10 -- [LUA] Executing 'workshop-1762663619/modinit.lua':
  1782. Feb 12 20:36:10 -- [LUA] Mounting content mod [mods/workshop-1912264436/scripts.zip] scripts at: [workshop-1912264436]
  1783. Feb 12 20:36:10 -- [LUA] Executing 'workshop-1912264436/modinit.lua':
  1784. Feb 12 20:36:10 -- [LUA] Mounting content mod [mods/workshop-1923200606/scripts.zip] scripts at: [workshop-1923200606]
  1785. Feb 12 20:36:10 -- [LUA] Executing 'workshop-1923200606/modinit.lua':
  1786. Feb 12 20:36:10 -- [LUA] Mounting content mod [mods/workshop-569390373/scripts.zip] scripts at: [workshop-569390373]
  1787. Feb 12 20:36:10 -- [LUA] Executing 'workshop-569390373/modinit.lua':
  1788. Feb 12 20:36:10 -- [LUA] Mounting content mod [mods/workshop-575758597/scripts.zip] scripts at: [workshop-575758597]
  1789. Feb 12 20:36:10 -- [LUA] Executing 'workshop-575758597/modinit.lua':
  1790. Feb 12 20:36:10 -- [LUA] Mounting content mod [mods/workshop-580661011/scripts.zip] scripts at: [workshop-580661011]
  1791. Feb 12 20:36:10 -- [LUA] Executing 'workshop-580661011/modinit.lua':
  1792. Feb 12 20:36:10 -- [LUA] Mounting content mod [mods/workshop-581951281/scripts.zip] scripts at: [workshop-581951281]
  1793. Feb 12 20:36:10 -- [LUA] Executing 'workshop-581951281/modinit.lua':
  1794. Feb 12 20:36:10 -- [LUA] Mounting content mod [mods/workshop-605534148/scripts.zip] scripts at: [workshop-605534148]
  1795. Feb 12 20:36:10 -- [LUA] Executing 'workshop-605534148/modinit.lua':
  1796. Feb 12 20:36:10 -- [LUA] Mounting content mod [mods/workshop-668611277/scripts.zip] scripts at: [workshop-668611277]
  1797. Feb 12 20:36:10 -- [LUA] Executing 'workshop-668611277/modinit.lua':
  1798. Feb 12 20:36:10 -- [LUA] Mounting content mod [mods/workshop-682932461/scripts.zip] scripts at: [workshop-682932461]
  1799. Feb 12 20:36:10 -- [LUA] Executing 'workshop-682932461/modinit.lua':
  1800. Feb 12 20:36:10 -- [LUA] Mounting content mod [mods/workshop-885260171/scripts.zip] scripts at: [workshop-885260171]
  1801. Feb 12 20:36:10 -- [LUA] Executing 'workshop-885260171/modinit.lua':
  1802. Feb 12 20:36:10 -- [LUA] niltrue
  1803. Feb 12 20:36:10 -- [LUA] niltrue
  1804. Feb 12 20:36:10 -- [LUA] niltrue
  1805. Feb 12 20:36:10 -- [LUA] niltrue
  1806. Feb 12 20:36:10 -- [LUA] Early initiating mod Escorts Fixed, with id: workshop-1307993605
  1807. Feb 12 20:36:10 -- [LUA] EARLY MOD-INIT OK
  1808. Feb 12 20:36:10 -- [LUA] niltrue
  1809. Feb 12 20:36:10 -- [LUA] niltrue
  1810. Feb 12 20:36:10 -- [LUA] niltrue
  1811. Feb 12 20:36:10 -- [LUA] niltrue
  1812. Feb 12 20:36:10 -- [LUA] niltrue
  1813. Feb 12 20:36:10 -- [LUA] niltrue
  1814. Feb 12 20:36:10 -- [LUA] niltrue
  1815. Feb 12 20:36:10 -- [LUA] Early initiating mod New Items And Augments, with id: workshop-575758597
  1816. Feb 12 20:36:10 -- [LUA] EARLY MOD-INIT OK
  1817. Feb 12 20:36:10 -- [LUA] niltrue
  1818. Feb 12 20:36:10 -- [LUA] Early initiating mod Sim Constructor, with id: workshop-580661011
  1819. Feb 12 20:36:10 -- [LUA] ResetDaemonDefs()
  1820. Feb 12 20:36:10 -- [LUA] ResetProgramDefs()
  1821. Feb 12 20:36:10 -- [LUA] ResetStoreItems()
  1822. Feb 12 20:36:10 -- [LUA] EARLY MOD-INIT OK
  1823. Feb 12 20:36:10 -- [LUA] niltrue
  1824. Feb 12 20:36:10 -- [LUA] niltrue
  1825. Feb 12 20:36:10 -- [LUA] niltrue
  1826. Feb 12 20:36:10 -- [LUA] niltrue
  1827. Feb 12 20:36:10 -- [LUA] niltrue
  1828. Feb 12 20:36:10 -- [LUA] Initiating mod Contingency Plan, with id: dlc1
  1829. Feb 12 20:36:10 -- MMapStream::Open( dlc/dlc1/gui.kwad ): success
  1830.  
  1831. Feb 12 20:36:10 -- MMapStream::SetupViews( dlc/dlc1/gui.kwad, 0x00000000, 0x004aff1f ): success (largest block was 0x7fc40000)
  1832. Feb 12 20:36:10 -- MMapStream::Open( dlc/dlc1/images.kwad ): success
  1833.  
  1834. Feb 12 20:36:10 -- MMapStream::SetupViews( dlc/dlc1/images.kwad, 0x00000000, 0x00003c98 ): success (largest block was 0x7fc40000)
  1835. Feb 12 20:36:10 -- MMapStream::Open( dlc/dlc1/sound.kwad ): success
  1836.  
  1837. Feb 12 20:36:10 -- MMapStream::SetupViews( dlc/dlc1/sound.kwad, 0x00000000, 0x01063672 ): success (largest block was 0x7fc40000)
  1838. Feb 12 20:36:10 -- MMapStream::Open( dlc/dlc1/characters.kwad ): success
  1839.  
  1840. Feb 12 20:36:10 -- MMapStream::SetupViews( dlc/dlc1/characters.kwad, 0x00000000, 0x00766870 ): success (largest block was 0x7fc40000)
  1841. Feb 12 20:36:10 -- MMapStream::Open( dlc/dlc1/anims.kwad ): success
  1842.  
  1843. Feb 12 20:36:10 -- MMapStream::SetupViews( dlc/dlc1/anims.kwad, 0x00000000, 0x00585190 ): success (largest block was 0x7fc40000)
  1844. Feb 12 20:36:10 -- [LUA] mod_api[dlc1]:addGenerationOption( extended_campaign, EXTENDED CAMPAIGN )
  1845. Feb 12 20:36:10 -- [LUA] mod_api[dlc1]:addGenerationOption( agents, EXTRA AGENTS )
  1846. Feb 12 20:36:10 -- [LUA] mod_api[dlc1]:addGenerationOption( programs, EXTRA PROGRAMS )
  1847. Feb 12 20:36:10 -- [LUA] mod_api[dlc1]:addGenerationOption( guards, MORE ENEMY TYPES )
  1848. Feb 12 20:36:10 -- [LUA] mod_api[dlc1]:addGenerationOption( daemons, MORE DAEMONS )
  1849. Feb 12 20:36:10 -- [LUA] mod_api[dlc1]:addGenerationOption( sidemissions, NEW SIDE MISSIONS )
  1850. Feb 12 20:36:10 -- [LUA] mod_api[dlc1]:addGenerationOption( extended_endless, MORE ENDLESS )
  1851. Feb 12 20:36:10 -- [LUA] mod_api[dlc1]:addGenerationOption( endless_mid_mission, ENDLESS CONTINGENCY MISSION )
  1852. Feb 12 20:36:10 -- [LUA] ResetGuardsWorldGen()
  1853. Feb 12 20:36:10 -- [LUA] MOD-INIT OK
  1854. Feb 12 20:36:10 -- [LUA] Initiating mod Interactive Events, with id: workshop-1118808287
  1855. Feb 12 20:36:10 -- [LUA] mod_api[workshop-1118808287]:addGenerationOption( incidents, ENABLE EARLY ACCESS EVENTS )
  1856. Feb 12 20:36:10 -- [LUA] mod_api[workshop-1118808287]:addGenerationOption( alpha, ENABLE ALPHA EVENTS )
  1857. Feb 12 20:36:10 -- [LUA] mod_api[workshop-1118808287]:addGenerationOption( incidentCount, AMOUNT OF EVENTS )
  1858. Feb 12 20:36:10 -- [LUA] MOD-INIT OK
  1859. Feb 12 20:36:10 -- [LUA] Initiating mod Teleportation Shroud, with id: workshop-1247804980
  1860. Feb 12 20:36:10 -- MMapStream::Open( mods/workshop-1247804980/gui.kwad ): success
  1861.  
  1862. Feb 12 20:36:10 -- MMapStream::SetupViews( mods/workshop-1247804980/gui.kwad, 0x00000000, 0x00009b94 ): success (largest block was 0x7fc40000)
  1863. Feb 12 20:36:10 -- [LUA] mod_api[workshop-1247804980]:addGenerationOption( transportshroud, SHROUD PROGRAMME )
  1864. Feb 12 20:36:10 -- [LUA] mod_api[workshop-1247804980]:addGenerationOption( shroudbackfire, BACKFIRE )
  1865. Feb 12 20:36:10 -- [LUA] MOD-INIT OK
  1866. Feb 12 20:36:10 -- [LUA] Initiating mod New Items And Augments, with id: workshop-575758597
  1867. Feb 12 20:36:10 -- MMapStream::Open( mods/workshop-575758597/gui.kwad ): success
  1868.  
  1869. Feb 12 20:36:10 -- MMapStream::SetupViews( mods/workshop-575758597/gui.kwad, 0x00000000, 0x0002c085 ): success (largest block was 0x7fc40000)
  1870. Feb 12 20:36:10 -- [LUA] Funcion Library disabled or missing! New Items and Augments is disabled.
  1871. Feb 12 20:36:10 -- [LUA] MOD-INIT OK
  1872. Feb 12 20:36:10 -- [LUA] Initiating mod Escorts Fixed, with id: workshop-1307993605
  1873. Feb 12 20:36:10 -- [LUA] mod_api[workshop-1307993605]:addGenerationOption( escort_fix, ESCORTS FIXED )
  1874. Feb 12 20:36:10 -- [LUA] MOD-INIT OK
  1875. Feb 12 20:36:10 -- [LUA] Initiating mod Talkative Agents, with id: workshop-1658929029
  1876. Feb 12 20:36:10 -- MMapStream::Open( mods/workshop-1658929029/dlc_banter_ico.kwad ): success
  1877.  
  1878. Feb 12 20:36:10 -- MMapStream::SetupViews( mods/workshop-1658929029/dlc_banter_ico.kwad, 0x00000000, 0x0000013a ): success (largest block was 0x7fc40000)
  1879. Feb 12 20:36:10 -- [LUA] mod_api[workshop-1658929029]:addGenerationOption( alpha_voice, Talkative Agents )
  1880. Feb 12 20:36:10 -- [LUA] mod_api[workshop-1658929029]:addGenerationOption( chattyguards, Talkative Guards )
  1881. Feb 12 20:36:10 -- [LUA] mod_api[workshop-1658929029]:addGenerationOption( chattyAlertedGuards, Alerted Guard Chatter )
  1882. Feb 12 20:36:10 -- [LUA] mod_api[workshop-1658929029]:addGenerationOption( talkativeagents_multiplier, Oneliner chance multiplier )
  1883. Feb 12 20:36:10 -- [LUA] MOD-INIT OK
  1884. Feb 12 20:36:10 -- [LUA] Initiating mod Cake's Augments, with id: workshop-1725590386
  1885. Feb 12 20:36:10 -- [LUA] mod_api[workshop-1725590386]:addGenerationOption( CAKEMOD, Enables Balancing and Augments. )
  1886. Feb 12 20:36:10 -- [LUA] MOD-INIT OK
  1887. Feb 12 20:36:10 -- [LUA] Initiating mod Agent Reserve, with id: workshop-1762663619
  1888. Feb 12 20:36:10 -- MMapStream::Open( mods/workshop-1762663619/gui.kwad ): success
  1889.  
  1890. Feb 12 20:36:10 -- MMapStream::SetupViews( mods/workshop-1762663619/gui.kwad, 0x00000000, 0x000082b9 ): success (largest block was 0x7fc40000)
  1891. Feb 12 20:36:11 -- [LUA] mod_api[workshop-1762663619]:addGenerationOption( reserve, AGENT RESERVE )
  1892. Feb 12 20:36:11 -- [LUA] mod_api[workshop-1762663619]:addGenerationOption( upgrades, MISSION 1 UPGRADING )
  1893. Feb 12 20:36:11 -- [LUA] mod_api[workshop-1762663619]:addGenerationOption( icon, EQUIPPED ICON )
  1894. Feb 12 20:36:11 -- [LUA] mod_api[workshop-1762663619]:addGenerationOption( rescueables, TOTAL AGENCY SIZE )
  1895. Feb 12 20:36:11 -- [LUA] mod_api[workshop-1762663619]:addGenerationOption( teams, TEAM SIZE )
  1896. Feb 12 20:36:11 -- [LUA] MOD-INIT OK
  1897. Feb 12 20:36:11 -- [LUA] Initiating mod OMNI Foundry Plus, with id: workshop-1912264436
  1898. Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-1912264436/gui.kwad ): success
  1899.  
  1900. Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-1912264436/gui.kwad, 0x00000000, 0x000080dc ): success (largest block was 0x7fc40000)
  1901. Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-1912264436/anims.kwad ): success
  1902.  
  1903. Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-1912264436/anims.kwad, 0x00000000, 0x0003d1a4 ): success (largest block was 0x7fc40000)
  1904. Feb 12 20:36:11 -- [LUA] mod_api[workshop-1912264436]:addGenerationOption( mid2_extraObjective, New OMNI Foundry objective )
  1905. Feb 12 20:36:11 -- [LUA] mod_api[workshop-1912264436]:addGenerationOption( mid2_alt_entry, New OMNI Foundry starting rooms )
  1906. Feb 12 20:36:11 -- [LUA] mod_api[workshop-1912264436]:addGenerationOption( omni_lasers, OMNI Laser Grids )
  1907. Feb 12 20:36:11 -- [LUA] MOD-INIT OK
  1908. Feb 12 20:36:11 -- [LUA] Initiating mod New Corporate Tactics, with id: workshop-1923200606
  1909. Feb 12 20:36:11 -- [LUA] New Corporate Tactics - v1.0.4 -- RELEASE
  1910. Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-1923200606/gui.kwad ): success
  1911.  
  1912. Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-1923200606/gui.kwad, 0x00000000, 0x0000840e ): success (largest block was 0x7fc40000)
  1913. Feb 12 20:36:11 -- [LUA] mod_api[workshop-1923200606]:addGenerationOption( nct_surrender, AGENTS CAN SURRENDER )
  1914. Feb 12 20:36:11 -- [LUA] mod_api[workshop-1923200606]:addGenerationOption( nct_dragAgents, GUARDS DRAG AGENTS )
  1915. Feb 12 20:36:11 -- [LUA] mod_api[workshop-1923200606]:addGenerationOption( nct_ignoreMissionCriticalAgents, DON'T DRAG IMPORTANT AGENTS )
  1916. Feb 12 20:36:11 -- [LUA] mod_api[workshop-1923200606]:addGenerationOption( nct_koDragCost, GUARD K.O. DRAG COST )
  1917. Feb 12 20:36:11 -- [LUA] mod_api[workshop-1923200606]:addGenerationOption( nct_spotSafesWhenLooted, GUARDS SPOT SAFES WHEN LOOTED )
  1918. Feb 12 20:36:11 -- [LUA] mod_api[workshop-1923200606]:addGenerationOption( nct_spotLootedSafes, GUARDS SPOT LOOTED SAFES )
  1919. Feb 12 20:36:11 -- [LUA] mod_api[workshop-1923200606]:addGenerationOption( nct_trackingCameras, TRACKING CAMERAS )
  1920. Feb 12 20:36:11 -- [LUA] mod_api[workshop-1923200606]:addGenerationOption( nct_camerasDetectDownedGuards, CAMERAS DETECT DOWNED GUARDS )
  1921. Feb 12 20:36:11 -- [LUA] mod_api[workshop-1923200606]:addGenerationOption( nct_cameraActivationCount, CAMERA ACTIVATION COUNT )
  1922. Feb 12 20:36:11 -- [LUA] MOD-INIT OK
  1923. Feb 12 20:36:11 -- [LUA] Initiating mod Advanced Guard Protocol, with id: workshop-569390373
  1924. Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-569390373/gui.kwad ): success
  1925.  
  1926. Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-569390373/gui.kwad, 0x00000000, 0x00030a0c ): success (largest block was 0x7fc40000)
  1927. Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-569390373/anims.kwad ): success
  1928.  
  1929. Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-569390373/anims.kwad, 0x00000000, 0x011fd2f4 ): success (largest block was 0x7fc40000)
  1930. Feb 12 20:36:11 -- [LUA] mod_api[workshop-569390373]:addGenerationOption( ce_sysadmins, SYSTEM ADMINS )
  1931. Feb 12 20:36:11 -- [LUA] mod_api[workshop-569390373]:addGenerationOption( ce_guards, MORE ENEMY TYPES )
  1932. Feb 12 20:36:11 -- [LUA] mod_api[workshop-569390373]:addGenerationOption( ce_enforcers, NEW ENFORCER TYPES )
  1933. Feb 12 20:36:11 -- [LUA] mod_api[workshop-569390373]:addGenerationOption( ce_omni, REVAMPED OMNI )
  1934. Feb 12 20:36:11 -- [LUA] mod_api[workshop-569390373]:addGenerationOption( ce_patrols, EXTENDED PATROLS )
  1935. Feb 12 20:36:11 -- [LUA] mod_api[workshop-569390373]:addGenerationOption( ce_keycards, GUARD DOORKEYS )
  1936. Feb 12 20:36:11 -- [LUA] mod_api[workshop-569390373]:addGenerationOption( ce_validate, VALIDATE REBALANCE )
  1937. Feb 12 20:36:11 -- [LUA] mod_api[workshop-569390373]:addGenerationOption( ce_suspicious, SUSPICIOUSNESS THRESHOLD )
  1938. Feb 12 20:36:11 -- [LUA] mod_api[workshop-569390373]:addGenerationOption( ce_tell_buddy, COMMUNICATIVE GUARDS )
  1939. Feb 12 20:36:11 -- [LUA] mod_api[workshop-569390373]:addGenerationOption( ce_tips, LOADING SCREEN TIPS )
  1940. Feb 12 20:36:11 -- [LUA] mod_api[workshop-569390373]:addGenerationOption( ce_hardmode, HARD MODE )
  1941. Feb 12 20:36:11 -- [LUA] MOD-INIT OK
  1942. Feb 12 20:36:11 -- [LUA] Initiating mod Sim Constructor, with id: workshop-580661011
  1943. Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-580661011/gui.kwad ): success
  1944.  
  1945. Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-580661011/gui.kwad, 0x00000000, 0x000080bf ): success (largest block was 0x7fc40000)
  1946. Feb 12 20:36:11 -- [LUA] MOD-INIT OK
  1947. Feb 12 20:36:11 -- [LUA] Initiating mod UI Tweaks, with id: workshop-581951281
  1948. Feb 12 20:36:11 -- [LUA] mod_api[workshop-581951281]:addGenerationOption( precise_ap, PRECISE AP )
  1949. Feb 12 20:36:11 -- [LUA] mod_api[workshop-581951281]:addGenerationOption( need_a_dollar, I NEED A DOLLAR )
  1950. Feb 12 20:36:11 -- [LUA] mod_api[workshop-581951281]:addGenerationOption( inv_drag_drop, INVENTORY DRAG/DROP REORDERING )
  1951. Feb 12 20:36:11 -- [LUA] mod_api[workshop-581951281]:addGenerationOption( precise_icons, PRECISE ICONS )
  1952. Feb 12 20:36:11 -- [LUA] mod_api[workshop-581951281]:addGenerationOption( door_while_dragging, LAY THAT BODY DOWN, BOY )
  1953. Feb 12 20:36:11 -- [LUA] mod_api[workshop-581951281]:addGenerationOption( colored_tracks, YES, WE ARE ALL INDIVIDUALS! )
  1954. Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-581951281/gui.kwad ): success
  1955.  
  1956. Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-581951281/gui.kwad, 0x00000000, 0x0002c3fc ): success (largest block was 0x7fc40000)
  1957. Feb 12 20:36:11 -- [LUA] MOD-INIT OK
  1958. Feb 12 20:36:11 -- [LUA] Initiating mod Lone Start, with id: workshop-605534148
  1959. Feb 12 20:36:11 -- [LUA] inside the LoneStart mod
  1960. Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-605534148/lonestart.kwad ): success
  1961.  
  1962. Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-605534148/lonestart.kwad, 0x00000000, 0x000291c4 ): success (largest block was 0x7fc40000)
  1963. Feb 12 20:36:11 -- [LUA] mod_api[workshop-605534148]:addGenerationOption( LoneStart, Choice to start with just one agent )
  1964. Feb 12 20:36:11 -- [LUA] MOD-INIT OK
  1965. Feb 12 20:36:11 -- [LUA] Initiating mod Cover overlays for agent mods, with id: workshop-668611277
  1966. Feb 12 20:36:11 -- [LUA] inside the am_wireframes mod
  1967. Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-668611277/am_overlays.kwad ): success
  1968.  
  1969. Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-668611277/am_overlays.kwad, 0x00000000, 0x001fa3e0 ): success (largest block was 0x7fc40000)
  1970. Feb 12 20:36:11 -- [LUA] mod_api[workshop-668611277]:addGenerationOption( Overlays, Wireframes for agent mods )
  1971. Feb 12 20:36:11 -- [LUA] MOD-INIT OK
  1972. Feb 12 20:36:11 -- [LUA] Initiating mod Mods Combo by Shirsh, with id: workshop-682932461
  1973. Feb 12 20:36:11 -- [LUA] inside the Agent Mods Combo by Shirsh
  1974. Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-682932461/drpedler.kwad ): success
  1975.  
  1976. Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-682932461/drpedler.kwad, 0x00000000, 0x00067bb5 ): success (largest block was 0x7fc40000)
  1977. Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-682932461/engineer.kwad ): success
  1978.  
  1979. Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-682932461/engineer.kwad, 0x00000000, 0x0004f32c ): success (largest block was 0x7fc40000)
  1980. Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-682932461/drpedler_grp_anim.kwad ): success
  1981.  
  1982. Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-682932461/drpedler_grp_anim.kwad, 0x00000000, 0x000b431c ): success (largest block was 0x7fc40000)
  1983. Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-682932461/ghuff.kwad ): success
  1984.  
  1985. Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-682932461/ghuff.kwad, 0x00000000, 0x00164b34 ): success (largest block was 0x7fc40000)
  1986. Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-682932461/ghuff_gui.kwad ): success
  1987.  
  1988. Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-682932461/ghuff_gui.kwad, 0x00000000, 0x0003b172 ): success (largest block was 0x7fc40000)
  1989. Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-682932461/mist.kwad ): success
  1990.  
  1991. Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-682932461/mist.kwad, 0x00000000, 0x000c52f8 ): success (largest block was 0x7fc40000)
  1992. Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-682932461/mist_gui.kwad ): success
  1993.  
  1994. Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-682932461/mist_gui.kwad, 0x00000000, 0x00065d04 ): success (largest block was 0x7fc40000)
  1995. Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-682932461/new.kwad ): success
  1996.  
  1997. Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-682932461/new.kwad, 0x00000000, 0x001bc670 ): success (largest block was 0x7fc40000)
  1998. Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-682932461/guns.kwad ): success
  1999.  
  2000. Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-682932461/guns.kwad, 0x00000000, 0x00008edb ): success (largest block was 0x7fc40000)
  2001. Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-682932461/ko_med.kwad ): success
  2002.  
  2003. Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-682932461/ko_med.kwad, 0x00000000, 0x00011a2c ): success (largest block was 0x7fc40000)
  2004. Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-682932461/guards_anims.kwad ): success
  2005.  
  2006. Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-682932461/guards_anims.kwad, 0x00000000, 0x0008bb88 ): success (largest block was 0x7fc40000)
  2007. Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-682932461/guards_gui.kwad ): success
  2008.  
  2009. Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-682932461/guards_gui.kwad, 0x00000000, 0x00001fff ): success (largest block was 0x7fc40000)
  2010. Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-682932461/portraits.kwad ): success
  2011.  
  2012. Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-682932461/portraits.kwad, 0x00000000, 0x00187bc0 ): success (largest block was 0x7fc40000)
  2013. Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-682932461/lonestart.kwad ): success
  2014.  
  2015. Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-682932461/lonestart.kwad, 0x00000000, 0x000291c4 ): success (largest block was 0x7fc40000)
  2016. Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-682932461/mod_agent_hud.kwad ): success
  2017.  
  2018. Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-682932461/mod_agent_hud.kwad, 0x00000000, 0x0001b1f8 ): success (largest block was 0x7fc40000)
  2019. Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-682932461/shared_female_hit_fix.kwad ): success
  2020.  
  2021. Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-682932461/shared_female_hit_fix.kwad, 0x00000000, 0x0002c2c2 ): success (largest block was 0x7fc40000)
  2022. Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-682932461/pedler_oil.kwad ): success
  2023.  
  2024. Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-682932461/pedler_oil.kwad, 0x00000000, 0x0005e103 ): success (largest block was 0x7fc40000)
  2025. Feb 12 20:36:11 -- [LUA] mod_api[workshop-682932461]:addGenerationOption( agentsAndItems, Enable extra agents and items )
  2026. Feb 12 20:36:11 -- [LUA] mod_api[workshop-682932461]:addGenerationOption( throwEMP, EMP grenades and Wireless Overloaders )
  2027. Feb 12 20:36:11 -- [LUA] mod_api[workshop-682932461]:addGenerationOption( deckerGun, Decker's revolver reskin )
  2028. Feb 12 20:36:11 -- [LUA] mod_api[workshop-682932461]:addGenerationOption( handguns, Handguns reskin )
  2029. Feb 12 20:36:11 -- [LUA] mod_api[workshop-682932461]:addGenerationOption( checkbox, Custom portraits for some guards to match appearance )
  2030. Feb 12 20:36:11 -- [LUA] mod_api[workshop-682932461]:addGenerationOption( archivedPortraits, Enable portraits for archive loadouts )
  2031. Feb 12 20:36:11 -- [LUA] mod_api[workshop-682932461]:addGenerationOption( loneStart, Enable choice to start with just one agent )
  2032. Feb 12 20:36:11 -- [LUA] mod_api[workshop-682932461]:addGenerationOption( incidents, Add fixes to Interactive Events )
  2033. Feb 12 20:36:11 -- [LUA] mod_api[workshop-682932461]:addGenerationOption( noWireframes, No wireframes )
  2034. Feb 12 20:36:11 -- [LUA] mod_api[workshop-682932461]:addGenerationOption( newEntryRooms, Add new entry rooms )
  2035. Feb 12 20:36:11 -- [LUA] mod_api[workshop-682932461]:addGenerationOption( newRooms, Add new rooms )
  2036. Feb 12 20:36:11 -- [LUA] mod_api[workshop-682932461]:addGenerationOption( newExitRooms, Add new exit rooms )
  2037. Feb 12 20:36:11 -- [LUA] mod_api[workshop-682932461]:addGenerationOption( Pedler_detention, Dr.Pedler in detention pool )
  2038. Feb 12 20:36:11 -- [LUA] mod_api[workshop-682932461]:addGenerationOption( Mist_detention, Mist in detention pool )
  2039. Feb 12 20:36:11 -- [LUA] mod_api[workshop-682932461]:addGenerationOption( Ghuff_detention, Ghuff in detention pool )
  2040. Feb 12 20:36:11 -- [LUA] mod_api[workshop-682932461]:addGenerationOption( N_Umi_detention, N-Umi in detention pool )
  2041. Feb 12 20:36:11 -- [LUA] MOD-INIT OK
  2042. Feb 12 20:36:11 -- [LUA] Initiating mod Flavorful Agents, with id: workshop-885260171
  2043. Feb 12 20:36:11 -- [LUA] inside flavAgents
  2044. Feb 12 20:36:11 -- MMapStream::Open( mods/workshop-885260171/gui.kwad ): success
  2045.  
  2046. Feb 12 20:36:11 -- MMapStream::SetupViews( mods/workshop-885260171/gui.kwad, 0x00000000, 0x000223c1 ): success (largest block was 0x7fc40000)
  2047. Feb 12 20:36:11 -- [LUA] mod_api[workshop-885260171]:addGenerationOption( decker, Enable Decker Reworks )
  2048. Feb 12 20:36:11 -- [LUA] mod_api[workshop-885260171]:addGenerationOption( shalem, Enable Shalem Reworks )
  2049. Feb 12 20:36:11 -- [LUA] mod_api[workshop-885260171]:addGenerationOption( prism, Enable Prism Reworks )
  2050. Feb 12 20:36:11 -- [LUA] mod_api[workshop-885260171]:addGenerationOption( internationale, Enable Internationale Reworks )
  2051. Feb 12 20:36:11 -- [LUA] mod_api[workshop-885260171]:addGenerationOption( banks, Enable Banks Reworks )
  2052. Feb 12 20:36:11 -- [LUA] mod_api[workshop-885260171]:addGenerationOption( xu, Enable Dr. Xu Reworks )
  2053. Feb 12 20:36:11 -- [LUA] mod_api[workshop-885260171]:addGenerationOption( rush, Enable Rush Reworks )
  2054. Feb 12 20:36:11 -- [LUA] mod_api[workshop-885260171]:addGenerationOption( draco, Enable Draco Reworks )
  2055. Feb 12 20:36:11 -- [LUA] mod_api[workshop-885260171]:addGenerationOption( sharp, Enable Draco Reworks )
  2056. Feb 12 20:36:11 -- [LUA] mod_api[workshop-885260171]:addGenerationOption( cent_monst, Enable Central and Monst3r Reworks )
  2057. Feb 12 20:36:11 -- [LUA] mod_api[workshop-885260171]:addGenerationOption( skills, Enable skill reworks )
  2058. Feb 12 20:36:11 -- [LUA] mod_api[workshop-885260171]:addGenerationOption( equip, DISABLE equip reworks )
  2059. Feb 12 20:36:11 -- [LUA] MOD-INIT OK
  2060. Feb 12 20:36:11 -- [LUA] Late initiating mod Interactive Events, with id: workshop-1118808287
  2061. Feb 12 20:36:11 -- [LUA] LATE MOD-INIT OK
  2062. Feb 12 20:36:11 -- [LUA] Late initiating mod Talkative Agents, with id: workshop-1658929029
  2063. Feb 12 20:36:11 -- [LUA] LATE MOD-INIT OK
  2064. Feb 12 20:36:11 -- [LUA] Late initiating mod Advanced Guard Protocol, with id: workshop-569390373
  2065. Feb 12 20:36:11 -- [LUA] LATE MOD-INIT OK
  2066. Feb 12 20:36:11 -- [LUA] splash:onLoad()
  2067. Feb 12 20:36:11 -- [LUA] splash:onLoad() - activated screen
  2068. Feb 12 20:36:11 -- [LUA] splash:onLoad() - applying settings screen
  2069. Feb 12 20:36:11 -- TEXTURE: '+' 1638400 = 1.56MB <
  2070. Feb 12 20:36:11 -- [LUA] DBG MODE: [0]
  2071. Feb 12 20:36:11 -- [LUA] DBG MODE: [0]
  2072. Feb 12 20:36:11 -- [LUA] splash:onUpdate() - activating main menu
  2073. Feb 12 20:36:11 -- [LUA] mod_manager:resetContent()
  2074. Feb 12 20:36:11 -- [LUA] ResetAgentDefs()
  2075. Feb 12 20:36:11 -- [LUA] ResetItemDefs()
  2076. Feb 12 20:36:11 -- [LUA] ResetGuardDefs()
  2077. Feb 12 20:36:11 -- [LUA] ResetProgramDefs()
  2078. Feb 12 20:36:11 -- [LUA] ResetDaemonDefs()
  2079. Feb 12 20:36:11 -- [LUA] ResetAgentLoadouts()
  2080. Feb 12 20:36:11 -- [LUA] ResetSelectableAgents()
  2081. Feb 12 20:36:11 -- [LUA] ResetSelectablePrograms()
  2082. Feb 12 20:36:11 -- [LUA] ResetDaemonAbilities()
  2083. Feb 12 20:36:11 -- [LUA] ResetStoreItems()
  2084. Feb 12 20:36:11 -- [LUA] ResetMetaDefs()
  2085. Feb 12 20:36:11 -- [LUA] ResetUnitDefsPotential()
  2086. Feb 12 20:36:11 -- [LUA] ResetSituations()
  2087. Feb 12 20:36:11 -- [LUA] ResetStoryScripts()
  2088. Feb 12 20:36:11 -- [LUA] ResetPropDefs()
  2089. Feb 12 20:36:11 -- [LUA] ResetGuardsWorldGen()
  2090. Feb 12 20:36:11 -- [LUA] Early loading mod Interactive Events, with id: workshop-1118808287
  2091. Feb 12 20:36:11 -- [LUA] Early loading mod Sim Constructor, with id: workshop-580661011
  2092. Feb 12 20:36:11 -- [LUA] Loading mod Contingency Plan, with id: dlc1
  2093. Feb 12 20:36:11 -- [LUA] Loading mod Interactive Events, with id: workshop-1118808287
  2094. Feb 12 20:36:11 -- [LUA] Loading mod Teleportation Shroud, with id: workshop-1247804980
  2095. Feb 12 20:36:11 -- [LUA] Loading mod New Items And Augments, with id: workshop-575758597
  2096. Feb 12 20:36:11 -- [LUA] Funcion Library disabled or missing! New Items and Augments is disabled.
  2097. Feb 12 20:36:11 -- [LUA] Loading mod Escorts Fixed, with id: workshop-1307993605
  2098. Feb 12 20:36:11 -- [LUA] Loading mod Sim Constructor, with id: workshop-580661011
  2099. Feb 12 20:36:11 -- [LUA] Loading mod Talkative Agents, with id: workshop-1658929029
  2100. Feb 12 20:36:11 -- [LUA] Loading mod Cake's Augments, with id: workshop-1725590386
  2101. Feb 12 20:36:11 -- [LUA] Loading mod Agent Reserve, with id: workshop-1762663619
  2102. Feb 12 20:36:11 -- [LUA] Loading mod OMNI Foundry Plus, with id: workshop-1912264436
  2103. Feb 12 20:36:11 -- [LUA] Loading mod New Corporate Tactics, with id: workshop-1923200606
  2104. Feb 12 20:36:11 -- [LUA] Loading mod Advanced Guard Protocol, with id: workshop-569390373
  2105. Feb 12 20:36:11 -- [LUA] Loading mod UI Tweaks, with id: workshop-581951281
  2106. Feb 12 20:36:11 -- [LUA] Loading mod Lone Start, with id: workshop-605534148
  2107. Feb 12 20:36:11 -- [LUA] Loading mod Mods Combo by Shirsh, with id: workshop-682932461
  2108. Feb 12 20:36:11 -- [LUA] Incidents
  2109. Feb 12 20:36:11 -- [LUA] Loading mod Cover overlays for agent mods, with id: workshop-668611277
  2110. Feb 12 20:36:11 -- [LUA] Loading mod Flavorful Agents, with id: workshop-885260171
  2111. Feb 12 20:36:11 -- [LUA] Late loading mod New Items And Augments, with id: workshop-575758597
  2112. Feb 12 20:36:11 -- [LUA] Late loading mod Talkative Agents, with id: workshop-1658929029
  2113. Feb 12 20:36:11 -- [LUA] Late loading mod New Corporate Tactics, with id: workshop-1923200606
  2114. Feb 12 20:36:11 -- [LUA] Late loading mod Advanced Guard Protocol, with id: workshop-569390373
  2115. Feb 12 20:36:11 -- [LUA] SEQUENTIAL MOD LOADER: SUCCESS
  2116. Feb 12 20:36:11 -- [LUA] mainmenu:onLoad() - playing title theme
  2117. Feb 12 20:36:11 -- TEXTURE: '+' 8294400 = 9.47MB <
  2118. Feb 12 20:36:12 -- TEXTURE: '+' 16777216 = 25.47MB <
  2119. Feb 12 20:36:12 -- TEXTURE: '+' 8294400 = 33.38MB <
  2120. Feb 12 20:36:12 -- TEXTURE: '+' 16777216 = 49.38MB <
  2121. Feb 12 20:36:12 -- TEXTURE: '+' 16777216 = 65.38MB <
  2122. Feb 12 20:36:12 -- TEXTURE: '+' 16777216 = 81.38MB <
  2123. Feb 12 20:36:12 -- TEXTURE: '+' 64 = 81.38MB <
  2124. Feb 12 20:36:12 -- TEXTURE: '+' 131072 = 81.51MB <
  2125. Feb 12 20:36:13 -- [LUA] HTTP 200: 60 bytes (nil)
  2126. Feb 12 20:36:16 -- TEXTURE: '+' 208320 = 81.71MB <
  2127. Feb 12 20:36:16 -- TEXTURE: '+' 16384 = 81.72MB <
  2128. Feb 12 20:36:16 -- TEXTURE: '+' 131072 = 81.85MB <
  2129. Feb 12 20:36:16 -- TEXTURE: '+' 262144 = 82.10MB <
  2130. Feb 12 20:36:16 -- TEXTURE: '+' 16384 = 82.11MB <
  2131. Feb 12 20:36:16 -- TEXTURE: '+' 16384 = 82.13MB <
  2132. Feb 12 20:36:16 -- TEXTURE: '+' 16384 = 82.14MB <
  2133. Feb 12 20:36:16 -- TEXTURE: '+' 208320 = 82.34MB <
  2134. Feb 12 20:36:18 -- [LUA] mod_manager:resetContent()
  2135. Feb 12 20:36:18 -- [LUA] ResetAgentDefs()
  2136. Feb 12 20:36:18 -- [LUA] ResetItemDefs()
  2137. Feb 12 20:36:18 -- [LUA] ResetGuardDefs()
  2138. Feb 12 20:36:18 -- [LUA] ResetProgramDefs()
  2139. Feb 12 20:36:18 -- [LUA] ResetDaemonDefs()
  2140. Feb 12 20:36:18 -- [LUA] ResetAgentLoadouts()
  2141. Feb 12 20:36:18 -- [LUA] ResetSelectableAgents()
  2142. Feb 12 20:36:18 -- [LUA] ResetSelectablePrograms()
  2143. Feb 12 20:36:18 -- [LUA] ResetDaemonAbilities()
  2144. Feb 12 20:36:18 -- [LUA] ResetStoreItems()
  2145. Feb 12 20:36:18 -- [LUA] ResetMetaDefs()
  2146. Feb 12 20:36:18 -- [LUA] ResetUnitDefsPotential()
  2147. Feb 12 20:36:18 -- [LUA] ResetSituations()
  2148. Feb 12 20:36:18 -- [LUA] ResetStoryScripts()
  2149. Feb 12 20:36:18 -- [LUA] ResetPropDefs()
  2150. Feb 12 20:36:18 -- [LUA] ResetGuardsWorldGen()
  2151. Feb 12 20:36:18 -- [LUA] Early loading mod Interactive Events, with id: workshop-1118808287
  2152. Feb 12 20:36:18 -- [LUA] Early loading mod Sim Constructor, with id: workshop-580661011
  2153. Feb 12 20:36:18 -- [LUA] Loading mod Contingency Plan, with id: dlc1
  2154. Feb 12 20:36:18 -- [LUA] Loading mod Interactive Events, with id: workshop-1118808287
  2155. Feb 12 20:36:18 -- [LUA] Loading mod Teleportation Shroud, with id: workshop-1247804980
  2156. Feb 12 20:36:18 -- [LUA] Loading mod New Items And Augments, with id: workshop-575758597
  2157. Feb 12 20:36:18 -- [LUA] Funcion Library disabled or missing! New Items and Augments is disabled.
  2158. Feb 12 20:36:18 -- [LUA] Loading mod Escorts Fixed, with id: workshop-1307993605
  2159. Feb 12 20:36:18 -- [LUA] Loading mod Sim Constructor, with id: workshop-580661011
  2160. Feb 12 20:36:18 -- [LUA] Loading mod Talkative Agents, with id: workshop-1658929029
  2161. Feb 12 20:36:18 -- [LUA] Loading mod Cake's Augments, with id: workshop-1725590386
  2162. Feb 12 20:36:18 -- [LUA] Loading mod Agent Reserve, with id: workshop-1762663619
  2163. Feb 12 20:36:18 -- [LUA] Loading mod OMNI Foundry Plus, with id: workshop-1912264436
  2164. Feb 12 20:36:18 -- [LUA] Loading mod New Corporate Tactics, with id: workshop-1923200606
  2165. Feb 12 20:36:18 -- [LUA] Loading mod Advanced Guard Protocol, with id: workshop-569390373
  2166. Feb 12 20:36:18 -- [LUA] Loading mod UI Tweaks, with id: workshop-581951281
  2167. Feb 12 20:36:18 -- [LUA] Loading mod Lone Start, with id: workshop-605534148
  2168. Feb 12 20:36:18 -- [LUA] Loading mod Mods Combo by Shirsh, with id: workshop-682932461
  2169. Feb 12 20:36:18 -- [LUA] Incidents
  2170. Feb 12 20:36:18 -- [LUA] Loading mod Cover overlays for agent mods, with id: workshop-668611277
  2171. Feb 12 20:36:18 -- [LUA] Loading mod Flavorful Agents, with id: workshop-885260171
  2172. Feb 12 20:36:18 -- [LUA] Late loading mod New Items And Augments, with id: workshop-575758597
  2173. Feb 12 20:36:18 -- [LUA] Late loading mod Talkative Agents, with id: workshop-1658929029
  2174. Feb 12 20:36:18 -- [LUA] Late loading mod New Corporate Tactics, with id: workshop-1923200606
  2175. Feb 12 20:36:18 -- [LUA] Late loading mod Advanced Guard Protocol, with id: workshop-569390373
  2176. Feb 12 20:36:18 -- [LUA] SEQUENTIAL MOD LOADER: SUCCESS
  2177. Feb 12 20:36:18 -- [LUA] ### CAMPAIGN [ ending_1, mission 20, 199 hrs, r0.17.18 ]
  2178. ### PARAMS: [ omni, seed = 4283986949, difficulty = 10]
  2179. Feb 12 20:36:18 -- [LUA] LEVELGEN: seed = 4283986949, difficulty = 10, world = omni,
  2180. Feb 12 20:36:19 -- [LUA] generateBlueprint(): 103 ms
  2181. Feb 12 20:36:19 -- [LUA] PASS #1 == 1.00 (best so far #1 == 1.00)
  2182. Feb 12 20:36:21 -- [LUA] No deploycells for central, generating random deploy
  2183. Feb 12 20:36:21 -- [LUA] No deploycells for monst3r, generating random deploy
  2184. Feb 12 20:36:24 -- [LUA] 1113] PATH - bailing; not complete after 11 iterations
  2185. Feb 12 20:36:24 -- [LUA] 1105] PATH - bailing; not complete after 11 iterations
  2186. Feb 12 20:36:28 -- [LUA] SIM REWOUND: 0
  2187. ----------------------------------------------------------------
  2188. Feb 12 20:36:34 -- GAME [0.17.18].10.-1.20.10.ending_1.omni.4283986949
  2189. campaign = {
  2190. customScriptIndex = post_mid_
  2191. sim_history = <strlen=258599>
  2192. miniserversSeen = 10
  2193. campaignEvents = table: 58A78718
  2194. agentsFound = 4
  2195. missionParams = table: 58A78678
  2196. save_time = 1581564697
  2197. lastEndlessAlert = false
  2198. creation_time = 1580688512
  2199. uiMemento = table: 58A786A0
  2200. monsterPlotPoint = 4
  2201. currentDay = 8
  2202. recent_build_number = <strlen=81>
  2203. play_t = 48921765
  2204. foundPrisoner = true
  2205. previousDay = 7
  2206. version = 0.17.18
  2207. hours = 199
  2208. difficultyOptions = table: 58A786F0
  2209. situations = table: 5CD9CA70
  2210. missionsPlayedThisDay = 0
  2211. missionVersion = 0.17.18
  2212. missionCount = 20
  2213. location = 35
  2214. lastMissionIndex = 2
  2215. situation = table: 5CD9C700
  2216. missionEvents = table: 5CD9C840
  2217. customScriptIndexDay = 2
  2218. extendedCampaignHours = 72
  2219. preMissionNetWorth = 78600
  2220. missionTotal = 36
  2221. seed = 4283986949
  2222. campaignDifficulty = -1
  2223. agency = table: 58A76918
  2224. monst3rInject = false
  2225. incognitaLevel = 3
  2226. }
  2227. Loading traceback:
  2228. game/sim/level.lua:187: game/sim/engine.lua:669: assertion failed!
  2229. stack traceback:
  2230. [C]: in function 'assert'
  2231. game/sim/engine.lua:669: in function 'warpUnit'
  2232. game/sim/missions/ending_1.lua:561: in function <game/sim/missions/ending_1.lua:444>
  2233.  
  2234. stack traceback:
  2235. [C] in function 'assert'
  2236. game/sim/level.lua:187 in function 'resumeHook'
  2237. game/sim/level.lua:169 in function 'onTrigger'
  2238. game/sim/engine.lua:1923 in function 'triggerEvent'
  2239. game/sim/engine.lua:727 in function 'warpUnit'
  2240. game/sim/engine.lua:900 in function 'moveUnit'
  2241. game/sim/simactions.lua:29 in function '?'
  2242. game/sim/engine.lua:2100 in function 'applyAction'
  2243. game/client/states/state-loading.lua:149 in function <game/client/states/state-loading.lua:91>
  2244.  
  2245. Feb 12 20:36:34 -- [LUA] fullGC(): Took 49.6 ms for 47722 KB
  2246. Feb 12 20:36:34 -- [LUA] ## Load screen took: 15524.0 ms
  2247. Feb 12 20:36:34 -- TEXTURE: '+' 2097152 = 84.34MB <
  2248. Feb 12 20:36:34 -- TEXTURE: '+' 524288 = 84.84MB <
  2249. Feb 12 20:36:34 -- TEXTURE: '+' 131072 = 84.97MB <
  2250. Feb 12 20:36:34 -- TEXTURE: '+' 65536 = 85.03MB <
  2251. Feb 12 20:36:34 -- [LUA] HTTP 404: 15 bytes (Unspecified error.)
  2252. Feb 12 20:37:20 -- [LUA] mod_manager:resetContent()
  2253. Feb 12 20:37:20 -- [LUA] ResetAgentDefs()
  2254. Feb 12 20:37:20 -- [LUA] ResetItemDefs()
  2255. Feb 12 20:37:20 -- [LUA] ResetGuardDefs()
  2256. Feb 12 20:37:20 -- [LUA] ResetProgramDefs()
  2257. Feb 12 20:37:20 -- [LUA] ResetDaemonDefs()
  2258. Feb 12 20:37:20 -- [LUA] ResetAgentLoadouts()
  2259. Feb 12 20:37:20 -- [LUA] ResetSelectableAgents()
  2260. Feb 12 20:37:20 -- [LUA] ResetSelectablePrograms()
  2261. Feb 12 20:37:20 -- [LUA] ResetDaemonAbilities()
  2262. Feb 12 20:37:20 -- [LUA] ResetStoreItems()
  2263. Feb 12 20:37:20 -- [LUA] ResetMetaDefs()
  2264. Feb 12 20:37:20 -- [LUA] ResetUnitDefsPotential()
  2265. Feb 12 20:37:20 -- [LUA] ResetSituations()
  2266. Feb 12 20:37:20 -- [LUA] ResetStoryScripts()
  2267. Feb 12 20:37:20 -- [LUA] ResetPropDefs()
  2268. Feb 12 20:37:20 -- [LUA] ResetGuardsWorldGen()
  2269. Feb 12 20:37:20 -- [LUA] Early loading mod Interactive Events, with id: workshop-1118808287
  2270. Feb 12 20:37:20 -- [LUA] Early loading mod Sim Constructor, with id: workshop-580661011
  2271. Feb 12 20:37:20 -- [LUA] Loading mod Contingency Plan, with id: dlc1
  2272. Feb 12 20:37:20 -- [LUA] Loading mod Interactive Events, with id: workshop-1118808287
  2273. Feb 12 20:37:20 -- [LUA] Loading mod Teleportation Shroud, with id: workshop-1247804980
  2274. Feb 12 20:37:20 -- [LUA] Loading mod New Items And Augments, with id: workshop-575758597
  2275. Feb 12 20:37:20 -- [LUA] Funcion Library disabled or missing! New Items and Augments is disabled.
  2276. Feb 12 20:37:20 -- [LUA] Loading mod Escorts Fixed, with id: workshop-1307993605
  2277. Feb 12 20:37:20 -- [LUA] Loading mod Sim Constructor, with id: workshop-580661011
  2278. Feb 12 20:37:20 -- [LUA] Loading mod Talkative Agents, with id: workshop-1658929029
  2279. Feb 12 20:37:20 -- [LUA] Loading mod Cake's Augments, with id: workshop-1725590386
  2280. Feb 12 20:37:20 -- [LUA] Loading mod Agent Reserve, with id: workshop-1762663619
  2281. Feb 12 20:37:20 -- [LUA] Loading mod OMNI Foundry Plus, with id: workshop-1912264436
  2282. Feb 12 20:37:20 -- [LUA] Loading mod New Corporate Tactics, with id: workshop-1923200606
  2283. Feb 12 20:37:20 -- [LUA] Loading mod Advanced Guard Protocol, with id: workshop-569390373
  2284. Feb 12 20:37:20 -- [LUA] Loading mod UI Tweaks, with id: workshop-581951281
  2285. Feb 12 20:37:20 -- [LUA] Loading mod Lone Start, with id: workshop-605534148
  2286. Feb 12 20:37:20 -- [LUA] Loading mod Mods Combo by Shirsh, with id: workshop-682932461
  2287. Feb 12 20:37:20 -- [LUA] Incidents
  2288. Feb 12 20:37:20 -- [LUA] Loading mod Cover overlays for agent mods, with id: workshop-668611277
  2289. Feb 12 20:37:20 -- [LUA] Loading mod Flavorful Agents, with id: workshop-885260171
  2290. Feb 12 20:37:20 -- [LUA] Late loading mod New Items And Augments, with id: workshop-575758597
  2291. Feb 12 20:37:20 -- [LUA] Late loading mod Talkative Agents, with id: workshop-1658929029
  2292. Feb 12 20:37:20 -- [LUA] Late loading mod New Corporate Tactics, with id: workshop-1923200606
  2293. Feb 12 20:37:20 -- [LUA] Late loading mod Advanced Guard Protocol, with id: workshop-569390373
  2294. Feb 12 20:37:20 -- [LUA] SEQUENTIAL MOD LOADER: SUCCESS
  2295. Feb 12 20:37:20 -- [LUA] mainmenu:onLoad() - playing title theme
  2296. Feb 12 20:37:22 -- TEXTURE: '+' 20736 = 85.05MB <
  2297. Feb 12 20:37:22 -- TEXTURE: '+' 20736 = 85.07MB <
  2298. Feb 12 20:37:22 -- TEXTURE: '+' 64 = 85.07MB <
  2299. Feb 12 20:37:22 -- TEXTURE: '+' 1600 = 85.07MB <
  2300. Feb 12 20:37:22 -- TEXTURE: '+' 4096 = 85.08MB <
  2301. Feb 12 20:37:22 -- TEXTURE: '+' 4096 = 85.08MB <
  2302. Feb 12 20:37:22 -- TEXTURE: '+' 524288 = 85.58MB <
  2303. Feb 12 20:37:23 -- TEXTURE: '+' 20736 = 85.60MB <
  2304. Feb 12 20:37:30 -- TEXTURE: '-' 0 = 85.60MB <
  2305. Feb 12 20:37:30 -- TEXTURE: '-' 0 = 85.60MB <
  2306. Feb 12 20:37:30 -- TEXTURE: '-' 0 = 85.60MB <
  2307. Feb 12 20:37:30 -- TEXTURE: '-' 0 = 85.60MB <
  2308. Feb 12 20:37:30 -- TEXTURE: '-' 0 = 85.60MB <
  2309. Feb 12 20:37:30 -- TEXTURE: '+' 131072 = 85.72MB <
  2310. Feb 12 20:37:48 -- [LUA] mod_manager:resetContent()
  2311. Feb 12 20:37:48 -- [LUA] ResetAgentDefs()
  2312. Feb 12 20:37:48 -- [LUA] ResetItemDefs()
  2313. Feb 12 20:37:48 -- [LUA] ResetGuardDefs()
  2314. Feb 12 20:37:48 -- [LUA] ResetProgramDefs()
  2315. Feb 12 20:37:48 -- [LUA] ResetDaemonDefs()
  2316. Feb 12 20:37:48 -- [LUA] ResetAgentLoadouts()
  2317. Feb 12 20:37:48 -- [LUA] ResetSelectableAgents()
  2318. Feb 12 20:37:48 -- [LUA] ResetSelectablePrograms()
  2319. Feb 12 20:37:48 -- [LUA] ResetDaemonAbilities()
  2320. Feb 12 20:37:48 -- [LUA] ResetStoreItems()
  2321. Feb 12 20:37:48 -- [LUA] ResetMetaDefs()
  2322. Feb 12 20:37:48 -- [LUA] ResetUnitDefsPotential()
  2323. Feb 12 20:37:48 -- [LUA] ResetSituations()
  2324. Feb 12 20:37:48 -- [LUA] ResetStoryScripts()
  2325. Feb 12 20:37:48 -- [LUA] ResetPropDefs()
  2326. Feb 12 20:37:48 -- [LUA] ResetGuardsWorldGen()
  2327. Feb 12 20:37:48 -- [LUA] Early loading mod Interactive Events, with id: workshop-1118808287
  2328. Feb 12 20:37:48 -- [LUA] Early loading mod Sim Constructor, with id: workshop-580661011
  2329. Feb 12 20:37:48 -- [LUA] Loading mod Contingency Plan, with id: dlc1
  2330. Feb 12 20:37:48 -- [LUA] Loading mod Interactive Events, with id: workshop-1118808287
  2331. Feb 12 20:37:48 -- [LUA] Loading mod Teleportation Shroud, with id: workshop-1247804980
  2332. Feb 12 20:37:48 -- [LUA] Loading mod New Items And Augments, with id: workshop-575758597
  2333. Feb 12 20:37:48 -- [LUA] Funcion Library disabled or missing! New Items and Augments is disabled.
  2334. Feb 12 20:37:48 -- [LUA] Loading mod Escorts Fixed, with id: workshop-1307993605
  2335. Feb 12 20:37:48 -- [LUA] Loading mod Sim Constructor, with id: workshop-580661011
  2336. Feb 12 20:37:48 -- [LUA] Loading mod Talkative Agents, with id: workshop-1658929029
  2337. Feb 12 20:37:48 -- [LUA] Loading mod Cake's Augments, with id: workshop-1725590386
  2338. Feb 12 20:37:48 -- [LUA] Loading mod Agent Reserve, with id: workshop-1762663619
  2339. Feb 12 20:37:48 -- [LUA] Loading mod OMNI Foundry Plus, with id: workshop-1912264436
  2340. Feb 12 20:37:48 -- [LUA] Loading mod New Corporate Tactics, with id: workshop-1923200606
  2341. Feb 12 20:37:48 -- [LUA] Loading mod Advanced Guard Protocol, with id: workshop-569390373
  2342. Feb 12 20:37:48 -- [LUA] Loading mod UI Tweaks, with id: workshop-581951281
  2343. Feb 12 20:37:48 -- [LUA] Loading mod Lone Start, with id: workshop-605534148
  2344. Feb 12 20:37:48 -- [LUA] Loading mod Mods Combo by Shirsh, with id: workshop-682932461
  2345. Feb 12 20:37:48 -- [LUA] Incidents
  2346. Feb 12 20:37:48 -- [LUA] Loading mod Cover overlays for agent mods, with id: workshop-668611277
  2347. Feb 12 20:37:48 -- [LUA] Loading mod Flavorful Agents, with id: workshop-885260171
  2348. Feb 12 20:37:48 -- [LUA] Late loading mod New Items And Augments, with id: workshop-575758597
  2349. Feb 12 20:37:48 -- [LUA] Late loading mod Talkative Agents, with id: workshop-1658929029
  2350. Feb 12 20:37:48 -- [LUA] Late loading mod New Corporate Tactics, with id: workshop-1923200606
  2351. Feb 12 20:37:48 -- [LUA] Late loading mod Advanced Guard Protocol, with id: workshop-569390373
  2352. Feb 12 20:37:48 -- [LUA] SEQUENTIAL MOD LOADER: SUCCESS
  2353. Feb 12 20:37:48 -- [LUA] ### CAMPAIGN [ ending_1, mission 20, 199 hrs, r0.17.18 ]
  2354. ### PARAMS: [ omni, seed = 4283986949, difficulty = 10]
  2355. Feb 12 20:37:48 -- [LUA] LEVELGEN: seed = 4283986949, difficulty = 10, world = omni,
  2356. Feb 12 20:37:48 -- [LUA] generateBlueprint(): 102 ms
  2357. Feb 12 20:37:49 -- [LUA] PASS #1 == 1.00 (best so far #1 == 1.00)
  2358. Feb 12 20:37:51 -- [LUA] No deploycells for central, generating random deploy
  2359. Feb 12 20:37:51 -- [LUA] No deploycells for monst3r, generating random deploy
  2360. Feb 12 20:37:54 -- [LUA] 1113] PATH - bailing; not complete after 11 iterations
  2361. Feb 12 20:37:54 -- [LUA] 1105] PATH - bailing; not complete after 11 iterations
  2362. Feb 12 20:37:58 -- [LUA] SIM REWOUND: 0
  2363. ----------------------------------------------------------------
  2364. Feb 12 20:38:04 -- GAME [0.17.18].10.-1.20.10.ending_1.omni.4283986949
  2365. campaign = {
  2366. customScriptIndex = post_mid_
  2367. sim_history = <strlen=258599>
  2368. miniserversSeen = 10
  2369. campaignEvents = table: 58A78718
  2370. agentsFound = 4
  2371. missionParams = table: 58A78678
  2372. save_time = 1581565066
  2373. lastEndlessAlert = false
  2374. creation_time = 1580688512
  2375. uiMemento = table: 58A786A0
  2376. monsterPlotPoint = 4
  2377. currentDay = 8
  2378. recent_build_number = <strlen=81>
  2379. play_t = 48921765
  2380. foundPrisoner = true
  2381. previousDay = 7
  2382. version = 0.17.18
  2383. hours = 199
  2384. difficultyOptions = table: 58A786F0
  2385. situations = table: 5CD9CA70
  2386. missionsPlayedThisDay = 0
  2387. missionVersion = 0.17.18
  2388. missionCount = 20
  2389. location = 35
  2390. lastMissionIndex = 2
  2391. situation = table: 5CD9C700
  2392. missionEvents = table: 5CD9C840
  2393. customScriptIndexDay = 2
  2394. extendedCampaignHours = 72
  2395. preMissionNetWorth = 78600
  2396. missionTotal = 36
  2397. seed = 4283986949
  2398. campaignDifficulty = -1
  2399. agency = table: 58A76918
  2400. monst3rInject = false
  2401. incognitaLevel = 3
  2402. }
  2403. Loading traceback:
  2404. game/sim/level.lua:187: game/sim/engine.lua:669: assertion failed!
  2405. stack traceback:
  2406. [C]: in function 'assert'
  2407. game/sim/engine.lua:669: in function 'warpUnit'
  2408. game/sim/missions/ending_1.lua:561: in function <game/sim/missions/ending_1.lua:444>
  2409.  
  2410. stack traceback:
  2411. [C] in function 'assert'
  2412. game/sim/level.lua:187 in function 'resumeHook'
  2413. game/sim/level.lua:169 in function 'onTrigger'
  2414. game/sim/engine.lua:1923 in function 'triggerEvent'
  2415. game/sim/engine.lua:727 in function 'warpUnit'
  2416. game/sim/engine.lua:900 in function 'moveUnit'
  2417. game/sim/simactions.lua:29 in function '?'
  2418. game/sim/engine.lua:2100 in function 'applyAction'
  2419. game/client/states/state-loading.lua:149 in function <game/client/states/state-loading.lua:91>
  2420.  
  2421. Feb 12 20:38:04 -- [LUA] fullGC(): Took 43.7 ms for 45090 KB
  2422. Feb 12 20:38:04 -- [LUA] ## Load screen took: 15565.0 ms
  2423. Feb 12 20:38:04 -- [LUA] HTTP 404: 15 bytes (Unspecified error.)
  2424. Feb 12 20:38:21 -- [LUA] mod_manager:resetContent()
  2425. Feb 12 20:38:21 -- [LUA] ResetAgentDefs()
  2426. Feb 12 20:38:21 -- [LUA] ResetItemDefs()
  2427. Feb 12 20:38:21 -- [LUA] ResetGuardDefs()
  2428. Feb 12 20:38:21 -- [LUA] ResetProgramDefs()
  2429. Feb 12 20:38:21 -- [LUA] ResetDaemonDefs()
  2430. Feb 12 20:38:21 -- [LUA] ResetAgentLoadouts()
  2431. Feb 12 20:38:21 -- [LUA] ResetSelectableAgents()
  2432. Feb 12 20:38:21 -- [LUA] ResetSelectablePrograms()
  2433. Feb 12 20:38:21 -- [LUA] ResetDaemonAbilities()
  2434. Feb 12 20:38:21 -- [LUA] ResetStoreItems()
  2435. Feb 12 20:38:21 -- [LUA] ResetMetaDefs()
  2436. Feb 12 20:38:21 -- [LUA] ResetUnitDefsPotential()
  2437. Feb 12 20:38:21 -- [LUA] ResetSituations()
  2438. Feb 12 20:38:21 -- [LUA] ResetStoryScripts()
  2439. Feb 12 20:38:21 -- [LUA] ResetPropDefs()
  2440. Feb 12 20:38:21 -- [LUA] ResetGuardsWorldGen()
  2441. Feb 12 20:38:21 -- [LUA] Early loading mod Interactive Events, with id: workshop-1118808287
  2442. Feb 12 20:38:21 -- [LUA] Early loading mod Sim Constructor, with id: workshop-580661011
  2443. Feb 12 20:38:21 -- [LUA] Loading mod Contingency Plan, with id: dlc1
  2444. Feb 12 20:38:21 -- [LUA] Loading mod Interactive Events, with id: workshop-1118808287
  2445. Feb 12 20:38:21 -- [LUA] Loading mod Teleportation Shroud, with id: workshop-1247804980
  2446. Feb 12 20:38:21 -- [LUA] Loading mod New Items And Augments, with id: workshop-575758597
  2447. Feb 12 20:38:21 -- [LUA] Funcion Library disabled or missing! New Items and Augments is disabled.
  2448. Feb 12 20:38:21 -- [LUA] Loading mod Escorts Fixed, with id: workshop-1307993605
  2449. Feb 12 20:38:21 -- [LUA] Loading mod Sim Constructor, with id: workshop-580661011
  2450. Feb 12 20:38:21 -- [LUA] Loading mod Talkative Agents, with id: workshop-1658929029
  2451. Feb 12 20:38:21 -- [LUA] Loading mod Cake's Augments, with id: workshop-1725590386
  2452. Feb 12 20:38:21 -- [LUA] Loading mod Agent Reserve, with id: workshop-1762663619
  2453. Feb 12 20:38:21 -- [LUA] Loading mod OMNI Foundry Plus, with id: workshop-1912264436
  2454. Feb 12 20:38:21 -- [LUA] Loading mod New Corporate Tactics, with id: workshop-1923200606
  2455. Feb 12 20:38:21 -- [LUA] Loading mod Advanced Guard Protocol, with id: workshop-569390373
  2456. Feb 12 20:38:21 -- [LUA] Loading mod UI Tweaks, with id: workshop-581951281
  2457. Feb 12 20:38:21 -- [LUA] Loading mod Lone Start, with id: workshop-605534148
  2458. Feb 12 20:38:21 -- [LUA] Loading mod Mods Combo by Shirsh, with id: workshop-682932461
  2459. Feb 12 20:38:21 -- [LUA] Incidents
  2460. Feb 12 20:38:21 -- [LUA] Loading mod Cover overlays for agent mods, with id: workshop-668611277
  2461. Feb 12 20:38:21 -- [LUA] Loading mod Flavorful Agents, with id: workshop-885260171
  2462. Feb 12 20:38:21 -- [LUA] Late loading mod New Items And Augments, with id: workshop-575758597
  2463. Feb 12 20:38:21 -- [LUA] Late loading mod Talkative Agents, with id: workshop-1658929029
  2464. Feb 12 20:38:21 -- [LUA] Late loading mod New Corporate Tactics, with id: workshop-1923200606
  2465. Feb 12 20:38:21 -- [LUA] Late loading mod Advanced Guard Protocol, with id: workshop-569390373
  2466. Feb 12 20:38:21 -- [LUA] SEQUENTIAL MOD LOADER: SUCCESS
  2467. Feb 12 20:38:21 -- [LUA] mainmenu:onLoad() - playing title theme
  2468. Feb 12 21:15:32 -- [LUA] ### Shutting down...
  2469. Feb 12 21:15:32 -- [LUA] ### Sending app_metrics (quit)...
  2470. Feb 12 21:15:32 -- [LUA] { idle_t = 32, continued_games = 2, version = 282332, user = 64771704@steam, play_t = 2373, event = quit, app_guid = 6101a9af-456f-4b32-8d73-c865d3cce95e, branch = trunk }
  2471. Feb 12 21:15:32 -- [LUA] Sending metrics...
  2472. Feb 12 21:15:32 -- [LUA] HTTP 200: 60 bytes (nil)
  2473. Feb 12 21:15:32 -- [LUA] Saving settings...
  2474. Feb 12 21:15:32 -- [LUA] Stopping main coroutine...
  2475. Feb 12 21:15:32 -- _AKUShutdownFunc
  2476. Feb 12 21:15:32 -- [LUA] Main coroutine stopped.
  2477. Feb 12 21:15:32 -- WinLoop done.
  2478. Feb 12 21:15:32 -- FinalizeSteam...
  2479. Feb 12 21:15:32 -- FinalizeSteam complete.
  2480. Feb 12 21:15:32 -- Main done.
  2481. Feb 12 21:15:32 -- WinMain done.
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