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- ** Executing...
- ** Command: "c:\program files\steam\steamapps\electrodemon\sourcesdk\bin\orangebox\bin\vbsp.exe"
- ** Parameters: -game "c:\program files\steam\steamapps\electrodemon\half-life 2 episode two\ep2" "C:\Program Files\Steam\steamapps\electrodemon\half-life 2 episode two\ep2\maps\fw_infinity.vmf"
- Valve Software - vbsp.exe (Jul 7 2010)
- 2 threads
- materialPath: c:\program files\steam\steamapps\electrodemon\half-life 2 episode two\ep2\materials
- Loading C:\Program Files\Steam\steamapps\electrodemon\half-life 2 episode two\ep2\maps\fw_infinity.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Could not locate 'GameData' key in c:\program files\steam\steamapps\electrodemon\half-life 2 episode two\ep2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 12 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Program Files\Steam\steamapps\electrodemon\half-life 2 episode two\ep2\maps\fw_infinity.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (1) (159932 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 469 texinfos to 237
- Reduced 58 texdatas to 49 (2284 bytes to 2030)
- Writing C:\Program Files\Steam\steamapps\electrodemon\half-life 2 episode two\ep2\maps\fw_infinity.bsp
- 4 seconds elapsed
- ** Executing...
- ** Command: "c:\program files\steam\steamapps\electrodemon\sourcesdk\bin\orangebox\bin\vvis.exe"
- ** Parameters: -game "c:\program files\steam\steamapps\electrodemon\half-life 2 episode two\ep2" "C:\Program Files\Steam\steamapps\electrodemon\half-life 2 episode two\ep2\maps\fw_infinity"
- Valve Software - vvis.exe (Jul 7 2010)
- 2 threads
- reading c:\program files\steam\steamapps\electrodemon\half-life 2 episode two\ep2\maps\fw_infinity.bsp
- reading c:\program files\steam\steamapps\electrodemon\half-life 2 episode two\ep2\maps\fw_infinity.prt
- 275 portalclusters
- 609 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (3)
- Optimized: 50 visible clusters (0.00%)
- Total clusters visible: 26765
- Average clusters visible: 97
- Building PAS...
- Average clusters audible: 152
- visdatasize:15523 compressed from 22000
- writing c:\program files\steam\steamapps\electrodemon\half-life 2 episode two\ep2\maps\fw_infinity.bsp
- 3 seconds elapsed
- ** Executing...
- ** Command: "c:\program files\steam\steamapps\electrodemon\sourcesdk\bin\orangebox\bin\vrad.exe"
- ** Parameters: -game "c:\program files\steam\steamapps\electrodemon\half-life 2 episode two\ep2" "C:\Program Files\Steam\steamapps\electrodemon\half-life 2 episode two\ep2\maps\fw_infinity"
- Valve Software - vrad.exe SSE (Jul 7 2010)
- Valve Radiosity Simulator
- 2 threads
- [Reading texlights from 'lights.rad']
- [53 texlights parsed from 'lights.rad']
- Loading c:\program files\steam\steamapps\electrodemon\half-life 2 episode two\ep2\maps\fw_infinity.bsp
- Setting up ray-trace acceleration structure... Done (0.46 seconds)
- 1553 faces
- 2918743 square feet [420299008.00 square inches]
- 5 Displacements
- 1816 Square Feet [261543.03 Square Inches]
- 1553 patches before subdivision
- 53821 patches after subdivision
- 837 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (71)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (7)
- transfers 6952129, max 748
- transfer lists: 53.0 megs
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- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
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- Bounce #42 added RGB(133, 50, 51)
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- Bounce #48 added RGB(40, 15, 15)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #49 added RGB(33, 12, 12)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #50 added RGB(27, 10, 10)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #51 added RGB(22, 8, 8)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #52 added RGB(18, 7, 7)
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- Bounce #53 added RGB(15, 5, 6)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #54 added RGB(12, 4, 5)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #55 added RGB(10, 4, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #56 added RGB(8, 3, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #57 added RGB(7, 2, 3)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #58 added RGB(5, 2, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #59 added RGB(4, 2, 2)
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- Bounce #60 added RGB(4, 1, 1)
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- Bounce #61 added RGB(3, 1, 1)
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- Bounce #62 added RGB(2, 1, 1)
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- Bounce #63 added RGB(2, 1, 1)
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- Bounce #64 added RGB(2, 1, 1)
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- Bounce #65 added RGB(1, 0, 1)
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- Bounce #67 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0355 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
- FinalLightFace Done
- 570 of 828 (68% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (42)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 37/1024 1776/49152 ( 3.6%)
- brushes 416/8192 4992/98304 ( 5.1%)
- brushsides 3169/65536 25352/524288 ( 4.8%)
- planes 1426/65536 28520/1310720 ( 2.2%)
- vertexes 2674/65536 32088/786432 ( 4.1%)
- nodes 975/65536 31200/2097152 ( 1.5%)
- texinfos 237/12288 17064/884736 ( 1.9%)
- texdata 49/2048 1568/65536 ( 2.4%)
- dispinfos 5/0 880/0 ( 0.0%)
- disp_verts 405/0 8100/0 ( 0.0%)
- disp_tris 640/0 1280/0 ( 0.0%)
- disp_lmsamples 45776/0 45776/0 ( 0.0%)
- faces 1553/65536 86968/3670016 ( 2.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 759/65536 42504/3670016 ( 1.2%)
- leaves 1013/65536 32416/2097152 ( 1.5%)
- leaffaces 1779/65536 3558/131072 ( 2.7%)
- leafbrushes 1049/65536 2098/131072 ( 1.6%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 10170/512000 40680/2048000 ( 2.0%)
- edges 5916/256000 23664/1024000 ( 2.3%)
- LDR worldlights 837/8192 73656/720896 (10.2%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 113/32768 1130/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1878/65536 3756/131072 ( 2.9%)
- cubemapsamples 7/1024 112/16384 ( 0.7%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 3976144/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 15523/16777216 ( 0.1%)
- entdata [variable] 14085/393216 ( 3.6%)
- LDR ambient table 1013/65536 4052/262144 ( 1.5%)
- HDR ambient table 1013/65536 4052/262144 ( 1.5%)
- LDR leaf ambient 1713/65536 47964/1835008 ( 2.6%)
- HDR leaf ambient 1013/65536 28364/1835008 ( 1.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 705826/0 ( 0.0%)
- physics [variable] 159932/4194304 ( 3.8%)
- physics terrain [variable] 3445/1048576 ( 0.3%)
- Level flags = 0
- Total triangle count: 4015
- Writing c:\program files\steam\steamapps\electrodemon\half-life 2 episode two\ep2\maps\fw_infinity.bsp
- 2 minutes, 46 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Program Files\Steam\steamapps\electrodemon\half-life 2 episode two\ep2\maps\fw_infinity.bsp" "c:\program files\steam\steamapps\electrodemon\half-life 2 episode two\ep2\maps\fw_infinity.bsp"
- ** Executing...
- ** Command: c:\program files\steam\steam.exe
- ** Parameters: -applaunch 420 -game "c:\program files\steam\steamapps\electrodemon\half-life 2 episode two\ep2" +map "fw_infinity"
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