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THE RISK

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Jun 4th, 2013
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  1. Knight
  2. If Knight is selected, Buttz and Faris must always either one be a knight
  3. Monk
  4. if Monk is selected, Galuf or Buttz must always be a monk
  5. Thief
  6. if Theif is selected, all enemies encountered must be stolen from
  7. Black Mage
  8. if Black Mage is selected, the Black Mage can only use attack magic and no other action
  9. White Mage
  10. if White Mage is selected, the White Mage can only use healing/support magic and no other action
  11. Blue Mage
  12. if Blue Mage is selected, all blue magic must be aquired
  13. Red Mage
  14. if Red Mage is selected, the Red Mage may not use magic twice in a row or attack twice in a row
  15. Time Mage
  16. if Time Mage is selected, time must be mastered
  17. Summoner
  18. if Summoner is selected, all summons must be attained and only the Summoner may use summons
  19. Berserker
  20. IF THE RISK IS ATTAINED THE GAME MUST BE COMPLETED
  21. Mystic Knight
  22. if Mystic Knight is selected, the Mystic Knight may not use magic twice in a row or attack twice in a row
  23. Mime
  24. If Mime is selected, GO NUTS
  25. Beastmaster
  26. If Beastmaster is selected, they may only use a whip
  27. Geomancer
  28. If Geomancer is selected, all geomancies must be tried
  29. Ninja
  30. If Ninja is selected, the Ninja character cannot be acknowledged
  31. Ranger
  32. If Ranger is selected, the game must be destroyed
  33. Bard
  34. If Bard is selected, Buttz must become the best pianist in the universe
  35. Dragoon
  36. If Dragoon is selected, dragons cannot be harmed
  37. Dancer
  38. If Dancer is selected, Buttz must become the best pianist in the universe
  39. Samurai
  40. If Samurai is selected, Faris or Galuf must always be a Samurai and their lines must be read as Tesshin Maru
  41. Chemist
  42. If Chemist is selected, the game must be destroyed
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