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- Knight
- If Knight is selected, Buttz and Faris must always either one be a knight
- Monk
- if Monk is selected, Galuf or Buttz must always be a monk
- Thief
- if Theif is selected, all enemies encountered must be stolen from
- Black Mage
- if Black Mage is selected, the Black Mage can only use attack magic and no other action
- White Mage
- if White Mage is selected, the White Mage can only use healing/support magic and no other action
- Blue Mage
- if Blue Mage is selected, all blue magic must be aquired
- Red Mage
- if Red Mage is selected, the Red Mage may not use magic twice in a row or attack twice in a row
- Time Mage
- if Time Mage is selected, time must be mastered
- Summoner
- if Summoner is selected, all summons must be attained and only the Summoner may use summons
- Berserker
- IF THE RISK IS ATTAINED THE GAME MUST BE COMPLETED
- Mystic Knight
- if Mystic Knight is selected, the Mystic Knight may not use magic twice in a row or attack twice in a row
- Mime
- If Mime is selected, GO NUTS
- Beastmaster
- If Beastmaster is selected, they may only use a whip
- Geomancer
- If Geomancer is selected, all geomancies must be tried
- Ninja
- If Ninja is selected, the Ninja character cannot be acknowledged
- Ranger
- If Ranger is selected, the game must be destroyed
- Bard
- If Bard is selected, Buttz must become the best pianist in the universe
- Dragoon
- If Dragoon is selected, dragons cannot be harmed
- Dancer
- If Dancer is selected, Buttz must become the best pianist in the universe
- Samurai
- If Samurai is selected, Faris or Galuf must always be a Samurai and their lines must be read as Tesshin Maru
- Chemist
- If Chemist is selected, the game must be destroyed
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