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- #~~~~~Language~~~~~
- #It enables to display message in your speech.
- #This plugin gives 3 languages. (EN->English, SK->Slovak, CZ->Czech)
- #If you want own language, you can create file in language folder of this plugin. Copy content of previous file,
- #paste to new file and translate it. Here set variable language to "name of your created file".
- #E.g. I create file ES.yml. -> Here will be language: ES
- language: EN
- #~~~~~BungeeCord support~~~~~
- #!!! WARNING !!! -> You can use this feature only if this plugin is linked with your BungeeCord server!
- #
- #It opens new ways how to work with this plugin.
- # Player receive message(Title) when joins the server.
- # Teleport to MainLobby after join
- # LobbyItems: ListOfMaps, BackToLobby
- #List of lobbies -> Write here name of lobbies, where you want to teleport player after leave Parkour server.
- #Plugin select one of it. If you don't want use this feature set lobby to []. E.g. lobby: []
- bungeeCord:
- enable: false
- lobby:
- - "Hub01"
- - "Hub02"
- #~~~~~ScoreBoard~~~~~
- #It shows stats from current map.
- #(BestPlayer, Your record, CheckPoints, Falls)
- allowScoreBoard: true
- #~~~~~Broadcast~~~~~
- #Sends message to all players, when player done Parkour map. (Typical for single servers. Not Bungee)
- allowBroadCastAboutDoneParkour: true
- #~~~~~Economy~~~~~
- #When player done map, you can reward him with money or... (Other options are below)
- #Plugin support two types of economy plugins. Most used Valut and famous PlayerPoints
- #Available types: VAULT, POINTS
- economy:
- enable: false
- type: "VAULT"
- #~~~~~Multiple Rewards~~~~~
- #When player done map first time a day, rewards functions will be performed.
- #But you can enable, that player can receive rewards more times a day. (What he receives you can
- #configure via commands or in map file)
- allowMoreRewardsPerDay: true
- #~~~~~Compass direction~~~~~
- #If item as RESPAWN is Compass, it shows direction where is finish of map
- allowShowDirectionInCompass: true
- #~~~~~Storage/Database~~~~~
- #All stats of players have to be saved. Plugin support two, most common, types.
- #File storage -> All stats are saved and based in plugin folder.
- #MySQL storage -> All stats are saved in MySQL database based on server. (If it is at the same machine
- #as Parkour server, it is more faster like File storage)
- #Available types: FILE, MYSQL
- database:
- type: "MYSQL"
- user: "name"
- host: "ip"
- database: "db"
- password: "password"
- #~~~~~MeanTime 1.9 and higher~~~~~
- #At each CheckPoint is now saved the time, which reached the player, who holds a record of the map
- #When Player reach CheckPoint BossBar will be displayed with specific color and message. (Green->Best, Yellow->Reachable, Red->Not reachable)
- MeanTime:
- enable: true
- reachable_delta: 2
- color:
- GLOBAL_BEST: "GREEN"
- REACHABLE: "YELLOW"
- WRONG: "RED"
- style:
- GLOBAL_BEST: "SOLID"
- REACHABLE: "SOLID"
- WRONG: "SOLID"
- #~~~~~Default settings of Map~~~~~
- #If you want the same features of each map, this is right place!
- #When you create map, these values will be copied into map file. (You do not have to write commands like setYLimit and so on...)
- #Detailed explanation below.
- #Materials of blocks here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
- default:
- #Each map is limited by slots. It is not recommended to enable join the same map too many players.
- maxPlayers: 16
- #In map can be different speed. Allowed range is from 0.1 to 0.9
- speed: 0.2
- #When player falls, plugin know catch him and move to last reached saved position.
- #We offer two types of detection when player's location is considered as fall.
- #Both are activated
- #First: Y-Limit -> When player's location is under Y coordinate set in map file, plugin consider it as fall.
- #Value has to be lower than the lowest position of map path. (Map Path -> Blocks after which, player can reach finish position)
- YLimit: 0.0
- #Second: FallBlock -> When player is standing on FallBlock, plugin consider it as fall.
- #It is recommended to set this "floor" minimal 2 block under map path.
- fallBlock: BARRIER
- #When player step on specific block, plugin consider it as big jump. So player will be carried up
- #by set height.
- jumpBlock: DIAMOND_BLOCK
- jumpHeight: 1.0
- #~~~~~Rewards~~~~~
- #Players can receive rewards set in map file. They can receive money(Points, if plugin is linked with PlayerPoints)
- #If you don't want command rewards please set there commandsRewardFT: [], commandsRewardMT: []
- #Rewards for first time a day:
- moneyRewardFT: 50.0
- commandsRewardFT:
- - say Hello {player} (FirstTime)
- #Next Rewards, if player done player more times a day:
- moneyRewardMT: 35.0
- commandsRewardMT:
- - say Hello {player} (MoreTimesADay)
- #You can allow commands, which players can perform while player is in the map.
- #All other commands will be blocked
- allowedCommands:
- - parkour
- - pa
- #You can have type of server, where players can move through the world and find map.
- #There is nothing simple like step on ParkourStartPosition and try to done whole map.
- #When player steps on start position he automatically joins the Parkour map
- joinBlock:
- allow: false
- #Please don't change it! If you have problem, please write me PM
- underStart: 0
- #List of items, which player receives after join the Lobby if BungeeCordMode is enabled.
- #It is allowed to change material, materialData and slot. Nothing else!
- #Don't change variable 'action'!
- lobbyItems:
- list:
- material: "BOOK"
- materialData: 0
- slot: 1
- action: "LIST"
- lobby:
- material: "WOODEN_DOOR"
- materialData: 0
- slot: 7
- action: "LOBBY"
- #List of items, which player receives after join the Parkour map.
- #It is allowed to change material, materialData and slot. Nothing else!
- #Don't change variable 'action'!
- parkourItems:
- respawn:
- material: "COMPASS"
- materialData: 0
- slot: 0
- action: "RESPAWN"
- list:
- material: "BOOK"
- materialData: 0
- slot: 2
- action: "LIST"
- leave:
- material: "WOOD_DOOR"
- materialData: 0
- slot: 8
- action: "LEAVE"
- visibility_on:
- material: "INK_SACK"
- materialData: 10
- slot: 6
- action: "VISIBILITY"
- visibility_off:
- material: "INK_SACK"
- materialData: 8
- slot: 6
- action: "VISIBILITY"
- reset:
- material: "NETHER_STAR"
- materialData: 0
- slot: 4
- action: "RESET"
- #List of items, which will be displayed in GUI. (List of Parkours)
- #It is allowed to change material, materialData. Nothing else!
- GUIItems:
- nullSlot:
- material: "STAINED_GLASS_PANE"
- materialData: 15
- NO_PAGE:
- material: "PAPER"
- materialData: 0
- NEXT_PAGE:
- material: "EMPTY_MAP"
- materialData: 0
- PREV_PAGE:
- material: "EMPTY_MAP"
- materialData: 0
- OUT:
- material: "SLIME_BALL"
- materialData: 0
- DONE:
- material: "MAGMA_CREAM"
- materialData: 0
- IN_GAME:
- material: "BLAZE_POWDER"
- materialData: 0
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