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Basykung7845

Test

Apr 25th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Basykung7845")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84. wait(0.2)
  85. Player = owner
  86. PlayerGui = Player.PlayerGui
  87. Cam = workspace.CurrentCamera
  88. Backpack = Player.Backpack
  89. Character = Player.Character
  90. Humanoid = Character.Humanoid
  91. RootPart = Character.HumanoidRootPart
  92. Torso = Character.Torso
  93. Head = Character.Head
  94. RightArm = Character["Right Arm"]
  95. LeftArm = Character["Left Arm"]
  96. RightLeg = Character["Right Leg"]
  97. LeftLeg = Character["Left Leg"]
  98. RootJoint = RootPart.RootJoint
  99. Neck = Torso.Neck
  100. RightShoulder = Torso["Right Shoulder"]
  101. LeftShoulder = Torso["Left Shoulder"]
  102. RightHip = Torso["Right Hip"]
  103. LeftHip = Torso["Left Hip"]
  104. local sick = Instance.new("Sound", Torso)
  105. sick.SoundId = "rbxassetid://142306659"
  106. sick.Looped = true
  107. sick.Pitch = 1
  108. sick.Volume = 3
  109. IT = Instance.new
  110. CF = CFrame.new
  111. VT = Vector3.new
  112. RAD = math.rad
  113. C3 = Color3.new
  114. UD2 = UDim2.new
  115. BRICKC = BrickColor.new
  116. ANGLES = CFrame.Angles
  117. EULER = CFrame.fromEulerAnglesXYZ
  118. COS = math.cos
  119. ACOS = math.acos
  120. SIN = math.sin
  121. ASIN = math.asin
  122. ABS = math.abs
  123. MRANDOM = math.random
  124. FLOOR = math.floor
  125. Animation_Speed = 3
  126. Frame_Speed = 0.016666666666666666
  127. local Speed = 16
  128. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  129. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  130. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  131. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  132. local DAMAGEMULTIPLIER = 1
  133. local ANIM = "Idle"
  134. local ATTACK = false
  135. local EQUIPPED = false
  136. local HOLD = false
  137. local COMBO = 1
  138. local Rooted = false
  139. local SINE = 0
  140. local KEYHOLD = false
  141. local CHANGE = 2 / Animation_Speed
  142. local WALKINGANIM = false
  143. local VALUE1 = false
  144. local VALUE2 = false
  145. local ROBLOXIDLEANIMATION = IT("Animation")
  146. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  147. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  148. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  149. WEAPONGUI.Name = "Weapon GUI"
  150. local Weapon = IT("Model")
  151. Weapon.Name = "Adds"
  152. local Effects = IT("Folder", Weapon)
  153. Effects.Name = "Effects"
  154. local ANIMATOR = Humanoid.Animator
  155. local ANIMATE = Character.Animate
  156. local UNANCHOR = true
  157. local RWINGS = {}
  158. local LWINGS = {}
  159. local EYE, PUPIL
  160. local BLINKLOOP = 0
  161. local FINISHEDINTRO = false
  162. local INTROING = false
  163. local INSTANT = false
  164. local EYES = {}
  165. ArtificialHB = Instance.new("BindableEvent", script)
  166. ArtificialHB.Name = "ArtificialHB"
  167. script:WaitForChild("ArtificialHB")
  168. frame = Frame_Speed
  169. tf = 0
  170. allowframeloss = false
  171. tossremainder = false
  172. lastframe = tick()
  173. script.ArtificialHB:Fire()
  174. game:GetService("RunService").Heartbeat:connect(function(s, p)
  175. tf = tf + s
  176. if tf >= frame then
  177. if allowframeloss then
  178. script.ArtificialHB:Fire()
  179. lastframe = tick()
  180. else
  181. for i = 1, math.floor(tf / frame) do
  182. script.ArtificialHB:Fire()
  183. end
  184. lastframe = tick()
  185. end
  186. if tossremainder then
  187. tf = 0
  188. else
  189. tf = tf - frame * math.floor(tf / frame)
  190. end
  191. end
  192. end)
  193. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  194. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  195. end
  196. function PositiveAngle(NUMBER)
  197. if NUMBER >= 0 then
  198. NUMBER = 0
  199. end
  200. return NUMBER
  201. end
  202. function NegativeAngle(NUMBER)
  203. if NUMBER <= 0 then
  204. NUMBER = 0
  205. end
  206. return NUMBER
  207. end
  208. function Swait(NUMBER)
  209. if NUMBER == 0 or NUMBER == nil then
  210. ArtificialHB.Event:wait()
  211. else
  212. for i = 1, NUMBER do
  213. ArtificialHB.Event:wait()
  214. end
  215. end
  216. end
  217. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  218. local NEWMESH = IT(MESH)
  219. if MESH == "SpecialMesh" then
  220. NEWMESH.MeshType = MESHTYPE
  221. if MESHID ~= "nil" and MESHID ~= "" then
  222. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  223. end
  224. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  225. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  226. end
  227. end
  228. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  229. NEWMESH.Scale = SCALE
  230. NEWMESH.Parent = PARENT
  231. return NEWMESH
  232. end
  233. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  234. local NEWPART = IT("Part")
  235. NEWPART.formFactor = FORMFACTOR
  236. NEWPART.Reflectance = REFLECTANCE
  237. NEWPART.Transparency = TRANSPARENCY
  238. NEWPART.CanCollide = false
  239. NEWPART.Locked = true
  240. NEWPART.Anchored = true
  241. if ANCHOR == false then
  242. NEWPART.Anchored = false
  243. end
  244. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  245. NEWPART.Name = NAME
  246. NEWPART.Size = SIZE
  247. NEWPART.Position = Torso.Position
  248. NEWPART.Material = MATERIAL
  249. NEWPART:BreakJoints()
  250. NEWPART.Parent = PARENT
  251. return NEWPART
  252. end
  253. local weldBetween = function(a, b)
  254. local weldd = Instance.new("ManualWeld")
  255. weldd.Part0 = a
  256. weldd.Part1 = b
  257. weldd.C0 = CFrame.new()
  258. weldd.C1 = b.CFrame:inverse() * a.CFrame
  259. weldd.Parent = a
  260. return weldd
  261. end
  262. function QuaternionFromCFrame(cf)
  263. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  264. local trace = m00 + m11 + m22
  265. if trace > 0 then
  266. local s = math.sqrt(1 + trace)
  267. local recip = 0.5 / s
  268. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  269. else
  270. local i = 0
  271. if m00 < m11 then
  272. i = 1
  273. end
  274. if m22 > (i == 0 and m00 or m11) then
  275. i = 2
  276. end
  277. if i == 0 then
  278. local s = math.sqrt(m00 - m11 - m22 + 1)
  279. local recip = 0.5 / s
  280. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  281. elseif i == 1 then
  282. local s = math.sqrt(m11 - m22 - m00 + 1)
  283. local recip = 0.5 / s
  284. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  285. elseif i == 2 then
  286. local s = math.sqrt(m22 - m00 - m11 + 1)
  287. local recip = 0.5 / s
  288. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  289. end
  290. end
  291. end
  292. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  293. local xs, ys, zs = x + x, y + y, z + z
  294. local wx, wy, wz = w * xs, w * ys, w * zs
  295. local xx = x * xs
  296. local xy = x * ys
  297. local xz = x * zs
  298. local yy = y * ys
  299. local yz = y * zs
  300. local zz = z * zs
  301. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  302. end
  303. function QuaternionSlerp(a, b, t)
  304. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  305. local startInterp, finishInterp
  306. if cosTheta >= 1.0E-4 then
  307. if 1 - cosTheta > 1.0E-4 then
  308. local theta = ACOS(cosTheta)
  309. local invSinTheta = 1 / SIN(theta)
  310. startInterp = SIN((1 - t) * theta) * invSinTheta
  311. finishInterp = SIN(t * theta) * invSinTheta
  312. else
  313. startInterp = 1 - t
  314. finishInterp = t
  315. end
  316. elseif 1 + cosTheta > 1.0E-4 then
  317. local theta = ACOS(-cosTheta)
  318. local invSinTheta = 1 / SIN(theta)
  319. startInterp = SIN((t - 1) * theta) * invSinTheta
  320. finishInterp = SIN(t * theta) * invSinTheta
  321. else
  322. startInterp = t - 1
  323. finishInterp = t
  324. end
  325. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  326. end
  327. function Clerp(a, b, t)
  328. local qa = {
  329. QuaternionFromCFrame(a)
  330. }
  331. local qb = {
  332. QuaternionFromCFrame(b)
  333. }
  334. local ax, ay, az = a.x, a.y, a.z
  335. local bx, by, bz = b.x, b.y, b.z
  336. local _t = 1 - t
  337. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  338. end
  339. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  340. local frame = IT("Frame")
  341. frame.BackgroundTransparency = TRANSPARENCY
  342. frame.BorderSizePixel = BORDERSIZEPIXEL
  343. frame.Position = POSITION
  344. frame.Size = SIZE
  345. frame.BackgroundColor3 = COLOR
  346. frame.BorderColor3 = BORDERCOLOR
  347. frame.Name = NAME
  348. frame.Parent = PARENT
  349. return frame
  350. end
  351. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  352. local label = IT("TextLabel")
  353. label.BackgroundTransparency = 1
  354. label.Size = UD2(1, 0, 1, 0)
  355. label.Position = UD2(0, 0, 0, 0)
  356. label.TextColor3 = TEXTCOLOR
  357. label.TextStrokeTransparency = STROKETRANSPARENCY
  358. label.TextTransparency = TRANSPARENCY
  359. label.FontSize = TEXTFONTSIZE
  360. label.Font = TEXTFONT
  361. label.BorderSizePixel = BORDERSIZEPIXEL
  362. label.TextScaled = false
  363. label.Text = TEXT
  364. label.Name = NAME
  365. label.Parent = PARENT
  366. return label
  367. end
  368. function NoOutlines(PART)
  369. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  370. end
  371. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  372. local NEWWELD = IT(TYPE)
  373. NEWWELD.Part0 = PART0
  374. NEWWELD.Part1 = PART1
  375. NEWWELD.C0 = C0
  376. NEWWELD.C1 = C1
  377. NEWWELD.Parent = PARENT
  378. return NEWWELD
  379. end
  380. local S = IT("Sound")
  381. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  382. local NEWSOUND
  383. coroutine.resume(coroutine.create(function()
  384. NEWSOUND = S:Clone()
  385. NEWSOUND.Parent = PARENT
  386. NEWSOUND.Volume = VOLUME
  387. NEWSOUND.Pitch = PITCH
  388. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  389. NEWSOUND:play()
  390. if DOESLOOP == true then
  391. NEWSOUND.Looped = true
  392. else
  393. repeat
  394. Swait()
  395. until NEWSOUND.Playing == false
  396. NEWSOUND:remove()
  397. end
  398. end))
  399. return NEWSOUND
  400. end
  401. function CFrameFromTopBack(at, top, back)
  402. local right = top:Cross(back)
  403. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  404. end
  405. function WACKYEFFECT(Table)
  406. local TYPE = Table.EffectType or "Sphere"
  407. local SIZE = Table.Size or VT(1, 1, 1)
  408. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  409. local TRANSPARENCY = Table.Transparency or 0
  410. local ENDTRANSPARENCY = Table.Transparency2 or 1
  411. local CFRAME = Table.CFrame or Torso.CFrame
  412. local MOVEDIRECTION = Table.MoveToPos or nil
  413. local ROTATION1 = Table.RotationX or 0
  414. local ROTATION2 = Table.RotationY or 0
  415. local ROTATION3 = Table.RotationZ or 0
  416. local MATERIAL = Table.Material or "Neon"
  417. local COLOR = Table.Color or C3(1, 1, 1)
  418. local TIME = Table.Time or 45
  419. local SOUNDID = Table.SoundID or nil
  420. local SOUNDPITCH = Table.SoundPitch or nil
  421. local SOUNDVOLUME = Table.SoundVolume or nil
  422. coroutine.resume(coroutine.create(function()
  423. local PLAYSSOUND = false
  424. local SOUND
  425. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  426. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  427. PLAYSSOUND = true
  428. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  429. end
  430. EFFECT.Color = COLOR
  431. local MSH
  432. if TYPE == "Sphere" then
  433. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  434. elseif TYPE == "Block" then
  435. MSH = IT("BlockMesh", EFFECT)
  436. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  437. elseif TYPE == "Wave" then
  438. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  439. elseif TYPE == "Ring" then
  440. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  441. elseif TYPE == "Slash" then
  442. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  443. elseif TYPE == "Round Slash" then
  444. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  445. elseif TYPE == "Swirl" then
  446. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  447. elseif TYPE == "Skull" then
  448. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  449. elseif TYPE == "Crystal" then
  450. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  451. end
  452. if MSH ~= nil then
  453. local MOVESPEED
  454. if MOVEDIRECTION ~= nil then
  455. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  456. end
  457. local GROWTH = SIZE - ENDSIZE
  458. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  459. if TYPE == "Block" then
  460. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  461. else
  462. EFFECT.CFrame = CFRAME
  463. end
  464. for LOOP = 1, TIME do
  465. Swait()
  466. MSH.Scale = MSH.Scale - GROWTH / TIME
  467. if TYPE == "Wave" then
  468. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  469. end
  470. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  471. if TYPE == "Block" then
  472. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  473. else
  474. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  475. end
  476. if MOVEDIRECTION ~= nil then
  477. local ORI = EFFECT.Orientation
  478. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  479. EFFECT.Orientation = ORI
  480. end
  481. end
  482. if PLAYSSOUND == false then
  483. EFFECT:remove()
  484. else
  485. repeat
  486. Swait()
  487. until SOUND.Playing == false
  488. EFFECT:remove()
  489. end
  490. elseif PLAYSSOUND == false then
  491. EFFECT:remove()
  492. else
  493. repeat
  494. Swait()
  495. until SOUND.Playing == false
  496. EFFECT:remove()
  497. end
  498. end))
  499. end
  500. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  501. if FLOOR ~= nil then
  502. coroutine.resume(coroutine.create(function()
  503. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  504. PART.CFrame = CF(POSITION)
  505. for i = 1, 45 do
  506. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  507. RingPiece.Material = FLOOR.Material
  508. RingPiece.Color = FLOOR.Color
  509. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  510. Debris:AddItem(RingPiece, SWAIT)
  511. end
  512. PART:remove()
  513. end))
  514. end
  515. end
  516. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  517. if FLOOR ~= nil then
  518. for i = 1, AMOUNT do
  519. do
  520. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false)
  521. DEBREE.Material = FLOOR.Material
  522. DEBREE.Color = FLOOR.Color
  523. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  524. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH))
  525. coroutine.resume(coroutine.create(function()
  526. Swait(15)
  527. DEBREE.Parent = workspace
  528. DEBREE.CanCollide = true
  529. Debris:AddItem(DEBREE, SWAIT)
  530. end))
  531. end
  532. end
  533. end
  534. end
  535. function MakeForm(PART, TYPE)
  536. if TYPE == "Cyl" then
  537. local MSH = IT("CylinderMesh", PART)
  538. elseif TYPE == "Ball" then
  539. local MSH = IT("SpecialMesh", PART)
  540. MSH.MeshType = "Sphere"
  541. elseif TYPE == "Wedge" then
  542. local MSH = IT("SpecialMesh", PART)
  543. MSH.MeshType = "Wedge"
  544. end
  545. end
  546. function CheckTableForString(Table, String)
  547. for i, v in pairs(Table) do
  548. if string.find(string.lower(String), string.lower(v)) then
  549. return true
  550. end
  551. end
  552. return false
  553. end
  554. function CheckIntangible(Hit)
  555. local ProjectileNames = {
  556. "Water",
  557. "Arrow",
  558. "Projectile",
  559. "Effect",
  560. "Rail",
  561. "Lightning",
  562. "Bullet"
  563. }
  564. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  565. return true
  566. end
  567. return false
  568. end
  569. Debris = game:GetService("Debris")
  570. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  571. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  572. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
  573. if RayHit and CheckIntangible(RayHit) then
  574. if DelayIfHit then
  575. wait()
  576. end
  577. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  578. end
  579. return RayHit, RayPos, RayNormal
  580. end
  581. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  582. local DIRECTION = CF(StartPos, EndPos).lookVector
  583. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  584. end
  585. function turnto(position)
  586. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  587. end
  588. BaseLightning = IT("Part")
  589. BaseLightning.Anchored = true
  590. BaseLightning.CanCollide = false
  591. BaseLightning.Material = "Neon"
  592. local LightningBolts = {}
  593. function Zap(Table)
  594. local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
  595. local Duration = Table.Duration or 2
  596. local Offset = Table.Offset or 2
  597. local Individualize = Table.Individualize or false
  598. local MaxRange = Table.MaxRange or 200
  599. local SegmentLength = Table.SegmentLength or 5
  600. local Transparency = Table.Transparency or 0
  601. local Ignore = Table.Ignore or {}
  602. local SIZE = Table.SIZE or 0.3
  603. if not (StartPos and TargetPos) or not Character then
  604. return
  605. end
  606. local LightningModel = IT("Folder", Effects)
  607. LightningModel.Name = "ZAPP"
  608. for i, v in pairs({Character, LightningModel}) do
  609. table.insert(Ignore, v)
  610. end
  611. local LastPos = StartPos
  612. local Direction = CFrame.new(StartPos, TargetPos).lookVector
  613. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
  614. local RayLength = (StartPos - RayPos).Magnitude
  615. local Struck = false
  616. local TotalSegments = math.ceil(RayLength / SegmentLength)
  617. Direction = CFrame.new(StartPos, RayPos).lookVector
  618. local LightningBolt = IT("Model", Effects)
  619. LightningBolt.Name = "Lightning"
  620. LastBolt = LightningBolt
  621. Debris:AddItem(LightningBolt, Duration)
  622. LightningBolt.Parent = LightningModel
  623. for i = 1, TotalSegments do
  624. if not Struck then
  625. local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset)
  626. local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy
  627. local SegmentVec = NewPos - LastPos
  628. local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
  629. local RayVec = LastPos - RayPos
  630. local LightningPart = BaseLightning:Clone()
  631. LightningPart.BrickColor = BrickColor.new(Color)
  632. LightningPart.Transparency = Transparency
  633. LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
  634. LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))
  635. local CylinderMesh = IT("CylinderMesh", LightningPart)
  636. local OrigCF = LightningPart.CFrame
  637. LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
  638. LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0)
  639. LightningPart.Parent = LightningBolt
  640. LastPos = NewPos
  641. end
  642. end
  643. return {
  644. RayHit = RayHit,
  645. RayPos = RayPos,
  646. RayNormal = RayNormal,
  647. LightningModel = LightningModel
  648. }
  649. end
  650. function Blink()
  651. coroutine.resume(coroutine.create(function()
  652. if EYE ~= nil and PUPIL ~= nil then
  653. for i = 1, 5 do
  654. Swait()
  655. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0, 0.2, 0)
  656. PUPIL.Mesh.Scale = PUPIL.Mesh.Scale - VT(0, 0.2, 0)
  657. end
  658. for i = 1, 7 do
  659. Swait()
  660. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0, 0.2, 0)
  661. PUPIL.Mesh.Scale = PUPIL.Mesh.Scale + VT(0, 0.2, 0)
  662. end
  663. EYE.Mesh.Scale = VT(1, 1, 1)
  664. PUPIL.Mesh.Scale = VT(1, 1, 1)
  665. end
  666. end))
  667. end
  668. local BODY = {}
  669. function Face()
  670. local FACE = CreatePart(3, Weapon, "Fabric", 0, 0, "Dark stone grey", "Face", VT(1.01, 0.725, 1.01), false)
  671. FACE.Color = C3(0, 0, 0)
  672. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  673. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.225, 0), CF(0, 0, 0))
  674. EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15, 0.3, 0.15), false)
  675. MakeForm(EYE, "Ball")
  676. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15, 0.26, -0.55), CF(0, 0, 0))
  677. PUPIL = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eyeball", VT(0.05, 0.2, 0.05), false)
  678. PUPIL.Color = C3(0, 0, 0)
  679. MakeForm(PUPIL, "Ball")
  680. CreateWeldOrSnapOrMotor("Weld", Head, Head, PUPIL, CF(0.15, 0.26, -0.6), CF(0, 0, 0))
  681. local LASTPART = Head
  682. for i = 1, 30 do
  683. local MATH = 1 - i / 40
  684. if LASTPART == Head then
  685. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  686. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(15), RAD(-15)), CF(0, 0, 0))
  687. LASTPART = Horn
  688. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  689. else
  690. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  691. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(3), RAD(0)), CF(0, 0, 0))
  692. LASTPART = Horn
  693. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  694. end
  695. end
  696. local LASTPART = Head
  697. for i = 1, 30 do
  698. local MATH = 1 - i / 40
  699. if LASTPART == Head then
  700. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  701. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.5, 0.35, -0.15) * ANGLES(RAD(-15), RAD(-15), RAD(15)), CF(0, 0, 0))
  702. LASTPART = Horn
  703. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  704. else
  705. local Horn = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  706. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 1.8, 0) * ANGLES(RAD(17), RAD(-3), RAD(0)), CF(0, 0, 0))
  707. LASTPART = Horn
  708. Horn.Color = C3((i * 2 - 2) / 255, (i * 2 - 2) / 255, (i * 2 - 2) / 255)
  709. end
  710. end
  711. BODY = {}
  712. for _, c in pairs(Character:GetDescendants()) do
  713. if c:IsA("BasePart") then
  714. table.insert(BODY, {
  715. c,
  716. c.Parent,
  717. c.Material,
  718. c.Color
  719. })
  720. elseif c:IsA("JointInstance") then
  721. table.insert(BODY, {
  722. c,
  723. c.Parent,
  724. nil,
  725. nil
  726. })
  727. end
  728. end
  729. end
  730. function RightWing()
  731. for i = 1, 2 do
  732. local PART
  733. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  734. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  735. table.insert(RWINGS, WingWeld)
  736. PART = Wing
  737. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  738. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  739. PART = Wing
  740. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  741. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  742. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  743. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  744. PART = Wing
  745. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  746. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  747. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  748. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  749. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  750. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  751. PART = Wing
  752. table.insert(RWINGS, WingWeld)
  753. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  754. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  755. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  756. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  757. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  758. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  759. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  760. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  761. PART = Wing
  762. table.insert(RWINGS, WingWeld)
  763. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  764. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  765. PART = Wing
  766. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  767. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  768. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  769. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  770. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  771. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  772. PART = Wing
  773. table.insert(RWINGS, WingWeld)
  774. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  775. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  776. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  777. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  778. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  779. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  780. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  781. table.insert(EYES, Wing1)
  782. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  783. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  784. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  785. PART = Wing
  786. table.insert(RWINGS, WingWeld)
  787. end
  788. BODY = {}
  789. for _, c in pairs(Character:GetDescendants()) do
  790. if c:IsA("BasePart") then
  791. table.insert(BODY, {
  792. c,
  793. c.Parent,
  794. c.Material,
  795. c.Color
  796. })
  797. elseif c:IsA("JointInstance") then
  798. table.insert(BODY, {
  799. c,
  800. c.Parent,
  801. nil,
  802. nil
  803. })
  804. end
  805. end
  806. end
  807. function LeftWing()
  808. for i = 1, 2 do
  809. local PART
  810. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  811. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  812. table.insert(LWINGS, WingWeld)
  813. PART = Wing
  814. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  815. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  816. PART = Wing
  817. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  818. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  819. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  820. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  821. PART = Wing
  822. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  823. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  824. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  825. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  826. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  827. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  828. PART = Wing
  829. table.insert(LWINGS, WingWeld)
  830. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  831. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  832. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  833. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  834. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  835. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  836. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  837. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  838. PART = Wing
  839. table.insert(LWINGS, WingWeld)
  840. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  841. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  842. PART = Wing
  843. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  844. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  845. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  846. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  847. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  848. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  849. PART = Wing
  850. table.insert(LWINGS, WingWeld)
  851. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  852. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  853. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  854. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  855. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  856. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  857. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  858. table.insert(EYES, Wing1)
  859. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  860. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  861. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  862. PART = Wing
  863. table.insert(LWINGS, WingWeld)
  864. end
  865. BODY = {}
  866. for _, c in pairs(Character:GetDescendants()) do
  867. if c:IsA("BasePart") then
  868. table.insert(BODY, {
  869. c,
  870. c.Parent,
  871. c.Material,
  872. c.Color
  873. })
  874. elseif c:IsA("JointInstance") then
  875. table.insert(BODY, {
  876. c,
  877. c.Parent,
  878. nil,
  879. nil
  880. })
  881. end
  882. end
  883. end
  884. for _, c in pairs(Weapon:GetChildren()) do
  885. if c.ClassName == "Part" then
  886. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  887. end
  888. end
  889. for _, c in pairs(Character:GetDescendants()) do
  890. if c:IsA("BasePart") then
  891. table.insert(BODY, {
  892. c,
  893. c.Parent,
  894. c.Material,
  895. c.Color
  896. })
  897. elseif c:IsA("JointInstance") then
  898. table.insert(BODY, {
  899. c,
  900. c.Parent,
  901. nil,
  902. nil
  903. })
  904. end
  905. end
  906. for e = 1, #BODY do
  907. if BODY[e] ~= nil then
  908. do
  909. local STUFF = BODY[e]
  910. local PART = STUFF[1]
  911. local PARENT = STUFF[2]
  912. local MATERIAL = STUFF[3]
  913. local COLOR = STUFF[4]
  914. PART.AncestryChanged:Connect(function()
  915. if PART.ClassName == "Part" then
  916. PART.Material = MATERIAL
  917. PART.Color = COLOR
  918. end
  919. PART.Parent = PARENT
  920. end)
  921. end
  922. end
  923. end
  924. function refit()
  925. Weapon.Parent = Character
  926. Character.Parent = workspace
  927. for e = 1, #BODY do
  928. if BODY[e] ~= nil then
  929. local STUFF = BODY[e]
  930. local PART = STUFF[1]
  931. local PARENT = STUFF[2]
  932. local MATERIAL = STUFF[3]
  933. local COLOR = STUFF[4]
  934. if PART.Parent ~= PARENT then
  935. Humanoid:remove()
  936. if PART.ClassName == "Part" then
  937. PART.Material = MATERIAL
  938. PART.Color = COLOR
  939. end
  940. PART.Parent = PARENT
  941. Humanoid = IT("Humanoid", Character)
  942. end
  943. end
  944. end
  945. end
  946. local SKILLTEXTCOLOR = C3(0, 0, 0)
  947. local SKILLFONT = "SciFi"
  948. local SKILLTEXTSIZE = 7
  949. Weapon.Parent = Character
  950. Humanoid.Died:connect(function()
  951. refit()
  952. end)
  953. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  954. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  955. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  956. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Neck Snap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  957. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Imperfect Command", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  958. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fire At Will", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  959. function StatLabel(CFRAME, TEXT, COLOR)
  960. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  961. STATPART.CFrame = CF(CFRAME.p, CFRAME.p + VT(MRANDOM(-5, 5), MRANDOM(0, 5), MRANDOM(-5, 5)))
  962. local BODYGYRO = IT("BodyGyro", STATPART)
  963. game:GetService("Debris"):AddItem(STATPART, 5)
  964. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  965. BILLBOARDGUI.Adornee = STATPART
  966. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5, 0)
  967. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  968. BILLBOARDGUI.AlwaysOnTop = false
  969. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  970. TEXTLABEL.BackgroundTransparency = 1
  971. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  972. TEXTLABEL.Text = TEXT
  973. TEXTLABEL.Font = SKILLFONT
  974. TEXTLABEL.FontSize = "Size42"
  975. TEXTLABEL.TextColor3 = COLOR
  976. TEXTLABEL.TextStrokeTransparency = 0
  977. TEXTLABEL.TextScaled = true
  978. TEXTLABEL.TextWrapped = true
  979. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  980. for i = 1, 50 do
  981. Swait()
  982. STATPART.CFrame = STATPART.CFrame * CF(0, 0, -0.2)
  983. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + 0.02
  984. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  985. end
  986. THEPART.Parent = nil
  987. end), STATPART, TEXTLABEL)
  988. end
  989. function Ragdoll(Character2, CharTorso, Headless, Velocity)
  990. local svch = Character2
  991. Character2:BreakJoints()
  992. local hum = Character2:findFirstChild("Humanoid")
  993. local q = Character2:GetChildren()
  994. local CLONE = IT("Model", Effects)
  995. for i = 1, #q do
  996. if q[i].ClassName == "Accessory" and Headless == true then
  997. q[i]:remove()
  998. elseif q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then
  999. q[i].Parent = CLONE
  1000. elseif q[i].ClassName ~= "Humanoid" then
  1001. q[i]:remove()
  1002. end
  1003. end
  1004. local chrclone = CLONE
  1005. local ch = chrclone:GetChildren()
  1006. local i
  1007. for i = 1, #ch do
  1008. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  1009. ch[i]:remove()
  1010. end
  1011. end
  1012. local function Scan(ch)
  1013. local e
  1014. for e = 1, #ch do
  1015. Scan(ch[e]:GetChildren())
  1016. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1017. ch[e]:remove()
  1018. end
  1019. end
  1020. end
  1021. Character2:remove()
  1022. local NEWHUM = IT("Humanoid")
  1023. NEWHUM.Name = "Corpse"
  1024. NEWHUM.Health = 0
  1025. NEWHUM.MaxHealth = 0
  1026. NEWHUM.PlatformStand = true
  1027. NEWHUM.Parent = CLONE
  1028. NEWHUM.DisplayDistanceType = "None"
  1029. Scan(chrclone:GetChildren())
  1030. local ch = Character2:GetChildren()
  1031. local i
  1032. for i = 1, #ch do
  1033. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1034. ch[i]:remove()
  1035. end
  1036. end
  1037. local ch = Character2:GetChildren()
  1038. local i
  1039. for i = 1, #ch do
  1040. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1041. ch[i]:remove()
  1042. end
  1043. end
  1044. Character2 = chrclone
  1045. local Torso2 = Character2.Torso
  1046. local movevector = Vector3.new()
  1047. if Torso2 then
  1048. movevector = CFrame.new(CharTorso.Position, Torso2.Position).lookVector
  1049. local Head = Character2:FindFirstChild("Head")
  1050. if Head then
  1051. local Neck = Instance.new("Weld")
  1052. Neck.Name = "Neck"
  1053. Neck.Part0 = Torso2
  1054. Neck.Part1 = Head
  1055. Neck.C0 = CFrame.new(0, 1.5, 0)
  1056. Neck.C1 = CFrame.new()
  1057. Neck.Parent = Torso2
  1058. if Headless == true then
  1059. Head.Transparency = 1
  1060. Head:ClearAllChildren()
  1061. end
  1062. end
  1063. local Limb = Character2:FindFirstChild("Right Arm")
  1064. if Limb then
  1065. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1066. local Joint = Instance.new("Glue")
  1067. Joint.Name = "RightShoulder"
  1068. Joint.Part0 = Torso2
  1069. Joint.Part1 = Limb
  1070. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1071. Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1072. Joint.Parent = Torso2
  1073. local B = Instance.new("Part")
  1074. B.TopSurface = 0
  1075. B.BottomSurface = 0
  1076. B.formFactor = "Symmetric"
  1077. B.Size = Vector3.new(1, 1, 1)
  1078. B.Transparency = 1
  1079. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1080. B.Parent = Character2
  1081. local W = Instance.new("Weld")
  1082. W.Part0 = Limb
  1083. W.Part1 = B
  1084. W.C0 = CFrame.new(0, -0.5, 0)
  1085. W.Parent = Limb
  1086. end
  1087. local Limb = Character2:FindFirstChild("Left Arm")
  1088. if Limb then
  1089. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1090. local Joint = Instance.new("Glue")
  1091. Joint.Name = "LeftShoulder"
  1092. Joint.Part0 = Torso2
  1093. Joint.Part1 = Limb
  1094. Joint.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1095. Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1096. Joint.Parent = Torso2
  1097. local B = Instance.new("Part")
  1098. B.TopSurface = 0
  1099. B.BottomSurface = 0
  1100. B.formFactor = "Symmetric"
  1101. B.Size = Vector3.new(1, 1, 1)
  1102. B.Transparency = 1
  1103. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1104. B.Parent = Character2
  1105. local W = Instance.new("Weld")
  1106. W.Part0 = Limb
  1107. W.Part1 = B
  1108. W.C0 = CFrame.new(0, -0.5, 0)
  1109. W.Parent = Limb
  1110. end
  1111. local Limb = Character2:FindFirstChild("Right Leg")
  1112. if Limb then
  1113. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1114. local Joint = Instance.new("Glue")
  1115. Joint.Name = "RightHip"
  1116. Joint.Part0 = Torso2
  1117. Joint.Part1 = Limb
  1118. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1119. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  1120. Joint.Parent = Torso2
  1121. local B = Instance.new("Part")
  1122. B.TopSurface = 0
  1123. B.BottomSurface = 0
  1124. B.formFactor = "Symmetric"
  1125. B.Size = Vector3.new(1, 1, 1)
  1126. B.Transparency = 1
  1127. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1128. B.Parent = Character2
  1129. local W = Instance.new("Weld")
  1130. W.Part0 = Limb
  1131. W.Part1 = B
  1132. W.C0 = CFrame.new(0, -0.5, 0)
  1133. W.Parent = Limb
  1134. end
  1135. local Limb = Character2:FindFirstChild("Left Leg")
  1136. if Limb then
  1137. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1138. local Joint = Instance.new("Glue")
  1139. Joint.Name = "LeftHip"
  1140. Joint.Part0 = Torso2
  1141. Joint.Part1 = Limb
  1142. Joint.C0 = CFrame.new(-0.5, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1143. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  1144. Joint.Parent = Torso2
  1145. local B = Instance.new("Part")
  1146. B.TopSurface = 0
  1147. B.BottomSurface = 0
  1148. B.formFactor = "Symmetric"
  1149. B.Size = Vector3.new(1, 1, 1)
  1150. B.Transparency = 1
  1151. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1152. B.Parent = Character2
  1153. local W = Instance.new("Weld")
  1154. W.Part0 = Limb
  1155. W.Part1 = B
  1156. W.C0 = CFrame.new(0, -0.5, 0)
  1157. W.Parent = Limb
  1158. end
  1159. local Bar = Instance.new("Part")
  1160. Bar.TopSurface = 0
  1161. Bar.BottomSurface = 0
  1162. Bar.formFactor = "Symmetric"
  1163. Bar.Size = Vector3.new(1, 1, 1)
  1164. Bar.Transparency = 1
  1165. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1166. Bar.Parent = Character2
  1167. local Weld = Instance.new("Weld")
  1168. Weld.Part0 = Torso2
  1169. Weld.Part1 = Bar
  1170. Weld.C0 = CFrame.new(0, 0.5, 0)
  1171. Weld.Parent = Torso2
  1172. end
  1173. Character2.Parent = Weapon
  1174. if movevector ~= Vector3.new() then
  1175. for i = 1, 10 do
  1176. Torso2.Velocity = movevector * Velocity
  1177. end
  1178. end
  1179. Character2.Name = "Corpse"
  1180. return Character2, Torso2
  1181. end
  1182. function PuddleOfBlood(Position, MaxDrop, Model, MaxSize)
  1183. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, CF(Position, Position + VT(0, -1, 0)).lookVector, MaxDrop, Model)
  1184. if HITFLOOR ~= nil and HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  1185. if HITFLOOR.Name == "BloodPuddle" then
  1186. local DIST = (Position - HITFLOOR.Position).Magnitude
  1187. if HITFLOOR.Size.Z <= 5 and MaxSize > HITFLOOR.Size.Z or HITFLOOR.Size.Z > 5 and MaxSize > HITFLOOR.Size.Z and DIST < HITFLOOR.Size.Z / 3 then
  1188. HITFLOOR.Size = HITFLOOR.Size + VT(0.1, 0, 0.1)
  1189. end
  1190. elseif HITFLOOR.Anchored == true then
  1191. do
  1192. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2, 0, 2))
  1193. BLOOD.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1194. MakeForm(BLOOD, "Cyl")
  1195. coroutine.resume(coroutine.create(function()
  1196. Swait(75)
  1197. while true do
  1198. Swait()
  1199. BLOOD.Size = BLOOD.Size - VT(0.02, 0, 0.02)
  1200. if BLOOD.Size.Z < 0.051 then
  1201. BLOOD:remove()
  1202. break
  1203. end
  1204. end
  1205. end))
  1206. end
  1207. end
  1208. end
  1209. end
  1210. function SprayBlood(POSITION, DIRECTION, BloodSize)
  1211. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1, 1, 1), false)
  1212. BLOOD.CFrame = CF(POSITION)
  1213. MakeForm(BLOOD, "Ball")
  1214. local bv = Instance.new("BodyVelocity", BLOOD)
  1215. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1216. bv.velocity = CF(POSITION, DIRECTION + VT(MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30)).lookVector * 25
  1217. bv.Name = "MOVE"
  1218. Debris:AddItem(bv, 0.05)
  1219. coroutine.resume(coroutine.create(function()
  1220. local HASTOUCHEDGROUND = false
  1221. local HIT = BLOOD.Touched:Connect(function(hit)
  1222. if hit.Anchored == true then
  1223. HASTOUCHEDGROUND = true
  1224. PuddleOfBlood(BLOOD.Position + VT(0, 1, 0), 2, BLOOD, BloodSize)
  1225. end
  1226. end)
  1227. wait(5)
  1228. if HASTOUCHEDGROUND == false then
  1229. BLOOD:remove()
  1230. end
  1231. end))
  1232. end
  1233. function ApplyDamage(Humanoid, Damage, TorsoPart)
  1234. local defence = Instance.new("BoolValue", Humanoid.Parent)
  1235. defence.Name = "HitBy" .. Player.Name
  1236. game:GetService("Debris"):AddItem(defence, 0.001)
  1237. Damage = Damage * DAMAGEMULTIPLIER
  1238. if Humanoid.Health ~= 0 then
  1239. local CritChance = MRANDOM(1, 100)
  1240. if Damage > Humanoid.Health then
  1241. Damage = math.ceil(Humanoid.Health)
  1242. if Damage == 0 then
  1243. Damage = 0.1
  1244. end
  1245. end
  1246. Humanoid.Health = Humanoid.Health - Damage
  1247. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1248. end
  1249. end
  1250. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
  1251. local CHILDREN = workspace:GetDescendants()
  1252. for index, CHILD in pairs(CHILDREN) do
  1253. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1254. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1255. if HUM then
  1256. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1257. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1258. if INSTAKILL == true then
  1259. Petrify(CHILD)
  1260. else
  1261. local DMG = MRANDOM(MINDMG, MAXDMG)
  1262. ApplyDamage(HUM, DMG, TORSO)
  1263. end
  1264. if FLING > 0 then
  1265. for _, c in pairs(CHILD:GetChildren()) do
  1266. if c:IsA("BasePart") then
  1267. local bv = Instance.new("BodyVelocity")
  1268. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1269. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  1270. bv.Parent = c
  1271. Debris:AddItem(bv, 0.05)
  1272. end
  1273. end
  1274. end
  1275. end
  1276. end
  1277. end
  1278. end
  1279. end
  1280. function Petrify(Foe)
  1281. local STONEMODEL = IT("Model", Effects)
  1282. local CHILDREN = Foe:GetDescendants()
  1283. for index, CHILD in pairs(CHILDREN) do
  1284. if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
  1285. CHILD.Parent = STONEMODEL
  1286. CHILD.Material = "Slate"
  1287. CHILD.Color = C3(0.5, 0.5, 0.5)
  1288. if CHILD:FindFirstChildOfClass("SpecialMesh") then
  1289. local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
  1290. mesh.TextureId = ""
  1291. end
  1292. if CHILD:FindFirstChildOfClass("Decal") then
  1293. local mesh = CHILD:FindFirstChildOfClass("Decal")
  1294. mesh:remove()
  1295. end
  1296. if CHILD.ClassName == "MeshPart" then
  1297. CHILD.TextureID = ""
  1298. end
  1299. if CHILD.ClassName == "UnionOperation" then
  1300. CHILD.UsePartColor = true
  1301. end
  1302. CHILD.CanCollide = true
  1303. end
  1304. end
  1305. Debris:AddItem(STONEMODEL, 5)
  1306. end
  1307. function Intro()
  1308. coroutine.resume(coroutine.create(function()
  1309. INTROING = true
  1310. Rooted = true
  1311. sick:Play()
  1312. FINISHEDINTRO = true
  1313. Head.Transparency = 1
  1314. Torso.Transparency = 1
  1315. LeftArm.Transparency = 1
  1316. RightArm.Transparency = 1
  1317. LeftLeg.Transparency = 1
  1318. RightLeg.Transparency = 1
  1319. repeat
  1320. Swait()
  1321. until sick.TimePosition > 3.2
  1322. for i = 1, 5 do
  1323. WACKYEFFECT({
  1324. EffectType = "Sphere",
  1325. Size = VT(3, 3, 3),
  1326. Size2 = VT(0, 5, 0),
  1327. Transparency = 0.5,
  1328. Transparency2 = 1,
  1329. CFrame = Torso.CFrame,
  1330. MoveToPos = Torso.CFrame * CF(15, -5 + i * 3, 1).p,
  1331. RotationX = MRANDOM(-5, 5),
  1332. RotationY = MRANDOM(-5, 5),
  1333. RotationZ = MRANDOM(-5, 5),
  1334. Material = "Neon",
  1335. Color = C3(1, 0, 0),
  1336. SoundID = nil,
  1337. SoundPitch = nil,
  1338. SoundVolume = nil
  1339. })
  1340. end
  1341. RightWing()
  1342. repeat
  1343. Swait()
  1344. until sick.TimePosition > 6.2
  1345. for i = 1, 5 do
  1346. WACKYEFFECT({
  1347. EffectType = "Sphere",
  1348. Size = VT(3, 3, 3),
  1349. Size2 = VT(0, 5, 0),
  1350. Transparency = 0.5,
  1351. Transparency2 = 1,
  1352. CFrame = Torso.CFrame,
  1353. MoveToPos = Torso.CFrame * CF(-15, -5 + i * 3, 1).p,
  1354. RotationX = MRANDOM(-5, 5),
  1355. RotationY = MRANDOM(-5, 5),
  1356. RotationZ = MRANDOM(-5, 5),
  1357. Material = "Neon",
  1358. Color = C3(1, 0, 0),
  1359. SoundID = nil,
  1360. SoundPitch = nil,
  1361. SoundVolume = nil
  1362. })
  1363. end
  1364. LeftWing()
  1365. repeat
  1366. Swait()
  1367. until sick.TimePosition > 16
  1368. for i = 1, 6 do
  1369. WACKYEFFECT({
  1370. EffectType = "Sphere",
  1371. Size = VT(1.5, 1.5, 1.5),
  1372. Size2 = VT(4, 4, 4) * i,
  1373. Transparency = 0,
  1374. Transparency2 = 1,
  1375. CFrame = Head.CFrame,
  1376. MoveToPos = nil,
  1377. RotationX = 0,
  1378. RotationY = 0,
  1379. RotationZ = 0,
  1380. Material = "Neon",
  1381. Color = C3(1, 0, 0),
  1382. SoundID = nil,
  1383. SoundPitch = nil,
  1384. SoundVolume = nil
  1385. })
  1386. end
  1387. Head.Transparency = 0
  1388. Face()
  1389. wait(1)
  1390. for i = 1, 100 do
  1391. Swait()
  1392. Torso.Transparency = 1 - i / 100
  1393. LeftArm.Transparency = 1 - i / 100
  1394. RightArm.Transparency = 1 - i / 100
  1395. LeftLeg.Transparency = 1 - i / 100
  1396. RightLeg.Transparency = 1 - i / 100
  1397. end
  1398. FINISHEDINTRO = true
  1399. Rooted = false
  1400. end))
  1401. end
  1402. function Neck_Snap()
  1403. ATTACK = true
  1404. Rooted = false
  1405. local TARGET, HUM, WLD
  1406. local HIT = RightArm.Touched:Connect(function(hit)
  1407. if hit.Parent ~= nil and hit.Parent:FindFirstChildOfClass("Humanoid") then
  1408. local H = hit.Parent:FindFirstChildOfClass("Humanoid")
  1409. if H.Health > 0 then
  1410. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1411. if TORSO then
  1412. HUM = H
  1413. TARGET = TORSO
  1414. H.PlatformStand = true
  1415. CreateSound("260411131", TORSO, 10, 1)
  1416. WLD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, TORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1417. end
  1418. end
  1419. end
  1420. end)
  1421. for i = 0, 1, 0.1 / Animation_Speed do
  1422. Swait()
  1423. if TARGET ~= nil then
  1424. break
  1425. end
  1426. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1427. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  1428. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.45, -0.3) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1429. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1430. if ANIM == "Idle" then
  1431. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1432. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1433. elseif ANIM == "Walk" then
  1434. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1435. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1436. elseif ANIM == "Jump" or ANIM == "Fall" then
  1437. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1438. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1439. end
  1440. end
  1441. HIT:disconnect()
  1442. if TARGET ~= nil then
  1443. if TARGET.Name == "Torso" then
  1444. for i = 0, 2, 0.1 / Animation_Speed do
  1445. Swait()
  1446. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1447. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1448. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(65), RAD(25), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1449. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1450. if ANIM == "Idle" then
  1451. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1452. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1453. elseif ANIM == "Walk" then
  1454. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1455. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1456. elseif ANIM == "Jump" or ANIM == "Fall" then
  1457. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1458. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1459. end
  1460. end
  1461. WLD:remove()
  1462. local HEAD = TARGET.Parent:FindFirstChild("Head")
  1463. if HEAD then
  1464. UNANCHOR = false
  1465. RootPart.Anchored = true
  1466. local HD = HEAD:Clone()
  1467. HD.Name = "FakeHead"
  1468. for i = 1, 7 do
  1469. SprayBlood(TARGET.CFrame * CF(0, TARGET.Size.Y / 2, 0).p, TARGET.CFrame * CF(MRANDOM(25, 55), MRANDOM(-25, 25), MRANDOM(25, 55)).p, 15)
  1470. end
  1471. local RAGDOLL, RAGTORSO = Ragdoll(TARGET.Parent, Torso, true, 0)
  1472. local RAGWELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RAGTORSO, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1473. HD.Parent = RAGDOLL
  1474. CreateSound("264486467", RAGTORSO, 10, 1)
  1475. local HEADWELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HD, CF(0, -1, -0.25) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  1476. for i = 0, 2, 0.1 / Animation_Speed do
  1477. Swait()
  1478. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1479. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1480. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1481. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(150), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1482. if ANIM == "Idle" then
  1483. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1484. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1485. elseif ANIM == "Walk" then
  1486. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1487. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1488. elseif ANIM == "Jump" or ANIM == "Fall" then
  1489. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1490. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1491. end
  1492. end
  1493. HEADWELD:remove()
  1494. for i = 0, 0.5, 0.1 / Animation_Speed do
  1495. Swait()
  1496. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1497. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1498. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1499. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1500. if ANIM == "Idle" then
  1501. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1502. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1503. elseif ANIM == "Walk" then
  1504. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1505. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1506. elseif ANIM == "Jump" or ANIM == "Fall" then
  1507. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1508. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1509. end
  1510. end
  1511. CreateSound("907333406", Torso, 10, 1)
  1512. for i = 0, 0.25, 0.1 / Animation_Speed do
  1513. Swait()
  1514. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1515. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1516. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1517. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1518. if ANIM == "Idle" then
  1519. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1520. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1521. elseif ANIM == "Walk" then
  1522. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1523. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1524. elseif ANIM == "Jump" or ANIM == "Fall" then
  1525. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1526. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1527. end
  1528. end
  1529. RAGWELD:remove()
  1530. local bv = Instance.new("BodyVelocity")
  1531. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1532. bv.velocity = CF(Torso.Position, RAGTORSO.Position).lookVector * 75
  1533. bv.Parent = RAGTORSO
  1534. Debris:AddItem(bv, 0.05)
  1535. Debris:AddItem(RAGDOLL, 5)
  1536. for i = 0, 0.15, 0.1 / Animation_Speed do
  1537. Swait()
  1538. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1539. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1540. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1541. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1542. if ANIM == "Idle" then
  1543. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1544. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1545. elseif ANIM == "Walk" then
  1546. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1547. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1548. elseif ANIM == "Jump" or ANIM == "Fall" then
  1549. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1550. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1551. end
  1552. end
  1553. UNANCHOR = true
  1554. RootPart.Anchored = false
  1555. end
  1556. else
  1557. UNANCHOR = false
  1558. RootPart.Anchored = true
  1559. for i = 0, 0.5, 0.1 / Animation_Speed do
  1560. Swait()
  1561. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1562. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1563. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1564. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1565. if ANIM == "Idle" then
  1566. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1567. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1568. elseif ANIM == "Walk" then
  1569. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1570. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1571. elseif ANIM == "Jump" or ANIM == "Fall" then
  1572. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1573. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1574. end
  1575. end
  1576. for i = 0, 0.25, 0.1 / Animation_Speed do
  1577. Swait()
  1578. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1579. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1580. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1581. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1582. if ANIM == "Idle" then
  1583. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1584. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1585. elseif ANIM == "Walk" then
  1586. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1587. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1588. elseif ANIM == "Jump" or ANIM == "Fall" then
  1589. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1590. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1591. end
  1592. end
  1593. WLD:remove()
  1594. TARGET.Parent:BreakJoints()
  1595. for _, c in pairs(TARGET.Parent:GetChildren()) do
  1596. if c:IsA("BasePart") then
  1597. local bv = Instance.new("BodyVelocity")
  1598. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1599. bv.velocity = CF(Torso.Position, c.Position).lookVector * 75
  1600. bv.Parent = c
  1601. Debris:AddItem(bv, 0.05)
  1602. end
  1603. end
  1604. for i = 0, 0.15, 0.1 / Animation_Speed do
  1605. Swait()
  1606. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1607. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1608. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1609. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1610. if ANIM == "Idle" then
  1611. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1612. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1613. elseif ANIM == "Walk" then
  1614. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1615. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1616. elseif ANIM == "Jump" or ANIM == "Fall" then
  1617. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1618. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1619. end
  1620. end
  1621. UNANCHOR = true
  1622. RootPart.Anchored = false
  1623. end
  1624. end
  1625. ATTACK = false
  1626. Rooted = false
  1627. end
  1628. function Imperfect_Command()
  1629. ATTACK = true
  1630. Rooted = true
  1631. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1632. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1633. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1634. if TORSO then
  1635. local GYRO = IT("BodyGyro", RootPart)
  1636. GYRO.D = 750
  1637. GYRO.P = 2000
  1638. GYRO.MaxTorque = VT(0, 40000, 0)
  1639. CreateSound("907330103", Torso, 10, 1)
  1640. for i = 0, 1.6, 0.1 / Animation_Speed do
  1641. Swait()
  1642. WACKYEFFECT({
  1643. Time = 5,
  1644. EffectType = "Round Slash",
  1645. Size = VT(0, 0, 0),
  1646. Size2 = VT(0.01, 0, 0.01),
  1647. Transparency = 0.5,
  1648. Transparency2 = 1,
  1649. CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1650. MoveToPos = nil,
  1651. RotationX = MRANDOM(-50, 50) / 10,
  1652. RotationY = MRANDOM(-50, 50) / 10,
  1653. RotationZ = MRANDOM(-50, 50) / 10,
  1654. Material = "Neon",
  1655. Color = C3(1, 0, 0),
  1656. SoundID = nil,
  1657. SoundPitch = nil,
  1658. SoundVolume = nil
  1659. })
  1660. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  1661. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed)
  1662. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.2 / Animation_Speed)
  1663. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(120), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-45)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1664. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1665. if ANIM == "Idle" then
  1666. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1667. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1668. elseif ANIM == "Walk" then
  1669. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1670. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1671. elseif ANIM == "Jump" or ANIM == "Fall" then
  1672. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1673. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1674. end
  1675. end
  1676. GYRO:remove()
  1677. for i = 1, 15 do
  1678. WACKYEFFECT({
  1679. Time = MRANDOM(15, 85),
  1680. EffectType = "Round Slash",
  1681. Size = VT(0, 0, 0),
  1682. Size2 = VT(0.3, 0, 0.3),
  1683. Transparency = 0.5,
  1684. Transparency2 = 1,
  1685. CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1686. MoveToPos = nil,
  1687. RotationX = MRANDOM(-50, 50) / 10,
  1688. RotationY = MRANDOM(-50, 50) / 10,
  1689. RotationZ = MRANDOM(-50, 50) / 10,
  1690. Material = "Neon",
  1691. Color = C3(1, 0, 0),
  1692. SoundID = nil,
  1693. SoundPitch = nil,
  1694. SoundVolume = nil
  1695. })
  1696. end
  1697. local bv = Instance.new("BodyVelocity")
  1698. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1699. bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5
  1700. bv.Parent = TORSO
  1701. Debris:AddItem(bv, 0.05)
  1702. CreateSound("1222405264", TORSO, 10, 1)
  1703. Petrify(HUM.Parent)
  1704. for i = 0, 0.5, 0.1 / Animation_Speed do
  1705. Swait()
  1706. WACKYEFFECT({
  1707. Time = 5,
  1708. EffectType = "Round Slash",
  1709. Size = VT(0, 0, 0),
  1710. Size2 = VT(0.01, 0, 0.01),
  1711. Transparency = 0.5,
  1712. Transparency2 = 1,
  1713. CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1714. MoveToPos = nil,
  1715. RotationX = MRANDOM(-50, 50) / 10,
  1716. RotationY = MRANDOM(-50, 50) / 10,
  1717. RotationZ = MRANDOM(-50, 50) / 10,
  1718. Material = "Neon",
  1719. Color = C3(1, 0, 0),
  1720. SoundID = nil,
  1721. SoundPitch = nil,
  1722. SoundVolume = nil
  1723. })
  1724. GYRO.cframe = CF(RootPart.Position, TORSO.Position)
  1725. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1726. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 2 / Animation_Speed)
  1727. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 22), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1728. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1729. if ANIM == "Idle" then
  1730. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1731. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1732. elseif ANIM == "Walk" then
  1733. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1734. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1735. elseif ANIM == "Jump" or ANIM == "Fall" then
  1736. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1737. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1738. end
  1739. end
  1740. end
  1741. end
  1742. ATTACK = false
  1743. Rooted = false
  1744. end
  1745. function Fire_At_Will()
  1746. ATTACK = true
  1747. Rooted = false
  1748. local GYRO = IT("BodyGyro", RootPart)
  1749. GYRO.D = 750
  1750. GYRO.P = 2000
  1751. GYRO.MaxTorque = VT(0, 40000, 0)
  1752. for i = 0, 0.2, 0.1 / Animation_Speed do
  1753. Swait()
  1754. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1755. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1756. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  1757. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1758. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1759. if ANIM == "Idle" then
  1760. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1761. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1762. elseif ANIM == "Walk" then
  1763. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1764. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1765. elseif ANIM == "Jump" or ANIM == "Fall" then
  1766. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1767. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1768. end
  1769. end
  1770. local BOMB = CreatePart(3, Effects, "Neon", 0, 0, "Burgundy", "Sphere", VT(1, 1, 1), false)
  1771. MakeForm(BOMB, "Ball")
  1772. BOMB.Mesh.Scale = VT(0.5, 0.5, 0.5)
  1773. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BOMB, CF(0, -2, 0), CF(0, 0, 0))
  1774. for i = 0, 1.5, 0.1 / Animation_Speed do
  1775. Swait()
  1776. if MRANDOM(1, 2) == 1 then
  1777. for E = 1, #EYES do
  1778. if EYES[E] ~= nil then
  1779. local EY = EYES[E]
  1780. local LIGHTNING = Zap({
  1781. StartPosition = EY.Position,
  1782. TargetPosition = BOMB.Position,
  1783. Character = Character,
  1784. Color = "Burgundy",
  1785. Individual = false,
  1786. MaxRange = 7,
  1787. SegmentLength = 1,
  1788. Offset = 0.3,
  1789. SIZE = 0.05
  1790. })
  1791. Debris:AddItem(LIGHTNING.LightningModel, 0.05)
  1792. end
  1793. end
  1794. end
  1795. BOMB.Mesh.Scale = BOMB.Mesh.Scale + VT(0.1, 0.1, 0.1)
  1796. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1797. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1798. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed)
  1799. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1800. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1801. if ANIM == "Idle" then
  1802. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1803. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1804. elseif ANIM == "Walk" then
  1805. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1806. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1807. elseif ANIM == "Jump" or ANIM == "Fall" then
  1808. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1809. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1810. end
  1811. end
  1812. WACKYEFFECT({
  1813. Time = 25,
  1814. EffectType = "Ring",
  1815. Size = VT(0, 0, 0),
  1816. Size2 = VT(3.75, 3.75, 0),
  1817. Transparency = 0.7,
  1818. Transparency2 = 1,
  1819. CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
  1820. MoveToPos = nil,
  1821. RotationX = 0,
  1822. RotationY = 0,
  1823. RotationZ = 0,
  1824. Material = "Neon",
  1825. Color = BOMB.Color,
  1826. SoundID = nil,
  1827. SoundPitch = nil,
  1828. SoundVolume = nil
  1829. })
  1830. WACKYEFFECT({
  1831. Time = 50,
  1832. EffectType = "Ring",
  1833. Size = VT(0, 0, 0),
  1834. Size2 = VT(15, 15, 0),
  1835. Transparency = 0.7,
  1836. Transparency2 = 1,
  1837. CFrame = RootPart.CFrame * CF(0, -0.25, -1.3),
  1838. MoveToPos = nil,
  1839. RotationX = 0,
  1840. RotationY = 0,
  1841. RotationZ = 0,
  1842. Material = "Neon",
  1843. Color = BOMB.Color,
  1844. SoundID = nil,
  1845. SoundPitch = nil,
  1846. SoundVolume = nil
  1847. })
  1848. BOMB.Anchored = true
  1849. WELD:remove()
  1850. GYRO:remove()
  1851. coroutine.resume(coroutine.create(function()
  1852. BOMB.CFrame = CF(BOMB.Position, Mouse.Hit.p)
  1853. for i = 1, 500 do
  1854. Swait()
  1855. BOMB.CFrame = BOMB.CFrame * CF(0, 0, -2)
  1856. local HITFLOOR, HITPOS = Raycast(BOMB.Position, BOMB.CFrame.lookVector, 2.2, Character)
  1857. if HITFLOOR ~= nil then
  1858. break
  1859. end
  1860. end
  1861. ApplyAoE(BOMB.Position, 75, 0, 0, 0, true)
  1862. for i = 1, 3 do
  1863. WACKYEFFECT({
  1864. Time = 35,
  1865. EffectType = "Swirl",
  1866. Size = VT(0, 0, 0),
  1867. Size2 = VT(150, 225, 150) + VT(5, 15, 5) * i,
  1868. Transparency = 0,
  1869. Transparency2 = 1,
  1870. CFrame = BOMB.CFrame,
  1871. MoveToPos = nil,
  1872. RotationX = 0,
  1873. RotationY = 5 * i,
  1874. RotationZ = 0,
  1875. Material = "Neon",
  1876. Color = BOMB.Color,
  1877. SoundID = nil,
  1878. SoundPitch = nil,
  1879. SoundVolume = nil
  1880. })
  1881. end
  1882. for i = 1, 5 do
  1883. WACKYEFFECT({
  1884. Time = 75,
  1885. EffectType = "Sphere",
  1886. Size = BOMB.Mesh.Scale,
  1887. Size2 = VT(25, 25, 25) * i,
  1888. Transparency = 0.5,
  1889. Transparency2 = 1,
  1890. CFrame = BOMB.CFrame,
  1891. MoveToPos = nil,
  1892. RotationX = 0,
  1893. RotationY = 0,
  1894. RotationZ = 0,
  1895. Material = "Neon",
  1896. Color = BOMB.Color,
  1897. SoundID = 1222405264,
  1898. SoundPitch = 1,
  1899. SoundVolume = 10
  1900. })
  1901. end
  1902. local HITFLOOR, HITPOS = Raycast(BOMB.Position, CF(BOMB.Position + VT(0, 1, 0), BOMB.Position - VT(0, 1, 0)).lookVector, 15, Character)
  1903. if HITFLOOR then
  1904. CreateDebreeRing(HITFLOOR, HITPOS, 15, VT(8, 8, 8), 5)
  1905. end
  1906. BOMB.Transparency = 1
  1907. for i = 1, 35 do
  1908. Swait()
  1909. CreateFlyingDebree(BOMB, CF(BOMB.Position), 1, VT(0.5, 0.5, 0.5), 5, 150)
  1910. end
  1911. BOMB:remove()
  1912. end))
  1913. ATTACK = false
  1914. Rooted = false
  1915. end
  1916. function Imperfect_Storm()
  1917. ATTACK = true
  1918. Rooted = false
  1919. for i = 0, 1, 0.1 / Animation_Speed do
  1920. Swait()
  1921. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1922. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1923. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1924. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1925. if ANIM == "Idle" then
  1926. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1927. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1928. elseif ANIM == "Walk" then
  1929. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1930. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1931. elseif ANIM == "Jump" or ANIM == "Fall" then
  1932. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1933. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1934. end
  1935. end
  1936. ATTACK = false
  1937. Rooted = false
  1938. end
  1939. function MouseDown(Mouse)
  1940. if ATTACK == false then
  1941. end
  1942. end
  1943. function MouseUp(Mouse)
  1944. HOLD = false
  1945. end
  1946. function KeyDown(Key)
  1947. KEYHOLD = true
  1948. if FINISHEDINTRO == true then
  1949. if Key == "z" and ATTACK == false then
  1950. Neck_Snap()
  1951. end
  1952. if Key == "b" and ATTACK == false then
  1953. Imperfect_Command()
  1954. end
  1955. if Key == "c" and ATTACK == false then
  1956. Fire_At_Will()
  1957. end
  1958. if Key ~= "v" or ATTACK == false then
  1959. end
  1960. if Key ~= "x" or ATTACK == false then
  1961. end
  1962. end
  1963. end
  1964. function KeyUp(Key)
  1965. KEYHOLD = false
  1966. end
  1967. Mouse.Button1Down:connect(function(NEWKEY)
  1968. MouseDown(NEWKEY)
  1969. end)
  1970. Mouse.Button1Up:connect(function(NEWKEY)
  1971. MouseUp(NEWKEY)
  1972. end)
  1973. Mouse.KeyDown:connect(function(NEWKEY)
  1974. KeyDown(NEWKEY)
  1975. end)
  1976. Mouse.KeyUp:connect(function(NEWKEY)
  1977. KeyUp(NEWKEY)
  1978. end)
  1979. function unanchor()
  1980. if UNANCHOR == true then
  1981. RootPart.Anchored = false
  1982. end
  1983. local CHILDREN = Character:GetDescendants()
  1984. for index, CHILD in pairs(CHILDREN) do
  1985. if CHILD:IsA("BasePart") and CHILD ~= RootPart and CHILD.Parent ~= Effects and CHILD.Parent.Parent ~= Effects then
  1986. CHILD.Anchored = false
  1987. end
  1988. end
  1989. end
  1990. Humanoid.Changed:connect(function(Jump)
  1991. if Jump == "Jump" and Disable_Jump == true then
  1992. Humanoid.Jump = false
  1993. end
  1994. end)
  1995. while true do
  1996. Swait()
  1997. script.Parent = WEAPONGUI
  1998. ANIMATE.Parent = nil
  1999. if Humanoid then
  2000. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2001. IDLEANIMATION:Play()
  2002. end
  2003. for RW = 1, #RWINGS do
  2004. if RWINGS[RW] ~= nil then
  2005. RWINGS[RW].C1 = Clerp(RWINGS[RW].C1, CF(-0.25 + 0.25 * COS(SINE / 22), 0, 0 + 0.15 * COS(SINE / 22)) * ANGLES(RAD(2.5 * SIN(SINE / 22)), RAD(0), RAD(0 + 5 * SIN(SINE / 22))), 1 / Animation_Speed)
  2006. end
  2007. end
  2008. for LW = 1, #LWINGS do
  2009. if LWINGS[LW] ~= nil then
  2010. LWINGS[LW].C1 = Clerp(LWINGS[LW].C1, CF(0.25 - 0.25 * COS(SINE / 22), 0, 0 + 0.15 * COS(SINE / 22)) * ANGLES(RAD(2.5 * SIN(SINE / 22)), RAD(0), RAD(0 - 5 * SIN(SINE / 22))), 1 / Animation_Speed)
  2011. end
  2012. end
  2013. SINE = SINE + CHANGE
  2014. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2015. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2016. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4 + Humanoid.HipHeight, Character)
  2017. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2018. if FINISHEDINTRO == true then
  2019. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2020. ANIM = "Jump"
  2021. if ATTACK == false then
  2022. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2023. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2024. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2025. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2026. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2027. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2028. end
  2029. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2030. ANIM = "Fall"
  2031. if ATTACK == false then
  2032. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2033. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2034. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2035. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2036. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2037. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2038. end
  2039. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2040. ANIM = "Idle"
  2041. if ATTACK == false then
  2042. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2043. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  2044. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2045. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2046. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2047. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2048. end
  2049. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2050. ANIM = "Walk"
  2051. if ATTACK == false then
  2052. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 22)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 22)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2053. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 22)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 22))), 1 / Animation_Speed)
  2054. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 22), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 22)), RAD(15 + 7.5 * SIN(SINE / 22))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2055. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 22), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 22)), RAD(-15 - 7.5 * SIN(SINE / 22))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2056. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2057. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2058. end
  2059. end
  2060. if TORSOVELOCITY > 1 then
  2061. Humanoid.HipHeight = 1
  2062. else
  2063. Humanoid.HipHeight = 0
  2064. end
  2065. elseif FINISHEDINTRO == false then
  2066. Humanoid.HipHeight = 0
  2067. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2068. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2069. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2070. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2071. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2072. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2073. end
  2074. unanchor()
  2075. Humanoid.MaxHealth = "inf"
  2076. Humanoid.Health = "inf"
  2077. if Rooted == false then
  2078. Disable_Jump = false
  2079. Humanoid.WalkSpeed = Speed
  2080. elseif Rooted == true then
  2081. Disable_Jump = true
  2082. Humanoid.WalkSpeed = 0
  2083. end
  2084. sick.Parent = Torso
  2085. sick.Playing = true
  2086. sick.Volume = 3
  2087. sick.Pitch = 1
  2088. BLINKLOOP = BLINKLOOP + 1
  2089. if BLINKLOOP >= 650 then
  2090. BLINKLOOP = 0
  2091. Blink()
  2092. end
  2093. if Character:FindFirstChildOfClass("Accessory") then
  2094. Character:FindFirstChildOfClass("Accessory"):remove()
  2095. end
  2096. if Head:FindFirstChildOfClass("Sound") then
  2097. Head:FindFirstChildOfClass("Sound"):remove()
  2098. end
  2099. if INTROING == false and FINISHEDINTRO == false then
  2100. if INSTANT == false then
  2101. Intro()
  2102. else
  2103. FINISHEDINTRO = true
  2104. Face()
  2105. RightWing()
  2106. LeftWing()
  2107. end
  2108. end
  2109. if Head:FindFirstChild("face") then
  2110. Head.face:remove()
  2111. end
  2112. refit()
  2113. Humanoid.PlatformStand = false
  2114. end
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