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May 19th, 2017
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  1. Armor Tags:
  2.  
  3. Hardness:
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  5. Armors with the Hardness Tag will have a value listed in their statline. Raw damage that is less than or equal than the hardness is absorbed utterly, and the attacking character does not roll minimum damage/overwhelming. The attack stops at step 8, before soak is applied.
  6.  
  7. Tempered:
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  9. The finest armor is tempered in the hottest fires possible, becoming stronger than ever.
  10. Armors with the Tempered Tag halve all incoming damage before being applied to Hardness. Effects which ignore Hardness ignore this benefit.
  11.  
  12. Piercing and Tempered cancel eachother out, applying the full raw damage agains the armor's full, unpierced soak.
  13.  
  14. Breast Plate, Reinforced Breast Plate and Plate and Chain may take the Tempered tag for +1 resource cost added to their base price. Articulated Plate and Superheavy Plate are Tempered by Default.
  15.  
  16. All Artifact Armors are treated as Tempered.
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