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- [GInput]
- ; Well... you shouldn't ever really need this option, but if you're too lazy to drag
- ; GInput out of your VC directory, you may disable it completely here
- Enable=1
- ; Setting this to 0 won't stop the game from registering pad input when not in focus
- ; Best to leave it enabled
- DisableOnFocusLost=1
- ; This option will toggle vibration on/off
- Vibration=1
- ; Enables cheat input from the pad - see docs/cheat_list_*.html for more info
- CheatsFromPad=1
- ; This option will make the mod launch Steam Overlay menu by pressing Home/Guide
- ; Takes no effect at all if game is not launched by Steam
- GuideLaunchesOverlay=1
- ; This option alters some of the SCM scripts so they work properly with all GInput sets
- ; It fixes Pizzaboy submissions, Martha's Mug Shot, some helps not appearing in IV
- ; controls mode and makes several scripts aware of the Southpaw option
- ; You should disable this option only when using SCM without stock Vice City missions
- ApplyMissionSpecificFixes=1
- ; This options makes GInput alter GXT entries to reflect in-game keys correctly
- ; Without this option, some help boxes (especially when using IV controls mode) will not show correct buttons
- ApplyGXTFixes=1
- ; This option will replace XBOX pad buttons with PlayStation pad buttons
- PlayStationButtons=0
- [Pad1]
- ; This option will determine what controls set to use
- ; See docs/GAME CONTROLS FULL LIST.txt for available modes and their setups
- ControlsSet=5
- ; This swaps all actions bound to analog sticks, similarly to Max Payne 3/GTA V Southpaw option
- ; so everything bound to left analog stick will be controlled by right analog stick and vice versa
- Southpaw=0
- ; This option will allow SA style sniper zoom (R2/RT to zoom in, L2/LT to zoom out)
- ; Option is ignored when IV style controls are enabled (ControlsSet=5)
- SAStyleSniperZoom=1
- ; This option will switch analog sticks when aiming with a sniper
- ; 0 makes right stick responsible for aiming & left stick responsible for zooming
- ; 1 makes left stick responsible for aiming & right stick responsible for zooming
- ; Takes effect only with IV style controls enabled (ControlsSet=5)
- SwapSticksDuringAiming=0
- ; This option makes the game use pre-1.03 controls for looking left/right - binding right analog stick to
- ; this action
- ; Takes effect only with IV style controls enabled (ControlsSet=5)
- DrivebyWithAnalog=1
- ; Enabling this option will modify right analog stick actions - Look Left, Look Right
- ; and Look Behind will require holding R1/RB, whilst turret/hydraulics won't
- ; With this option being disabled, you need to hold R1/RB to control turret and hydraulics
- ; but not to look around
- ; Takes effect only with IV style controls enabled (ControlsSet=5) and with pre-1.03 looking around
- ; (DrivebyWithAnalog=1)
- HotkeyToDriveby=1
- ; This option will invert view controls (1st person aiming and looking around)
- InvertLook=0
- ; This option will invert left thumbstick X axis
- InvertLeftXAxis=0
- ; This option will invert left thumbstick Y axis
- InvertLeftYAxis=0
- ; This option will swap left thumbstick axes (so X axis becomes Y and Y becomes X)
- SwapLeftAxes=0
- ; Changes the left stick deadzone - bigger value increases the deadzone
- LeftStickDeadzone=24
- ; Changes the left stick sensitivity
- ; 0 makes the stick input fully cubic (lowest sensitivity), 100 makes the stick input fully linear (highest sensitivity)
- LeftStickSensitivity=100
- ; This option will invert right thumbstick X axis
- InvertRightXAxis=0
- ; This option will invert right thumbstick Y axis
- InvertRightYAxis=0
- ; This option will swap right thumbstick axes (so X axis becomes Y and Y becomes X)
- SwapRightAxes=0
- ; Changes the right stick deadzone - bigger value increases the deadzone
- RightStickDeadzone=27
- ; Changes the right stick sensitivity
- ; 0 makes the stick input fully cubic (lowest sensitivity), 100 makes the stick input fully linear (highest sensitivity)
- RightStickSensitivity=100
- ; These options are used ONLY when using SCP Driver Package and SCP's xinput1_3.dll is put in game directory
- ; Changes Sixaxis sensitivity when steering any vehicles - higher values increase sensitivity
- SixaxisSensitivity=150
- ; Tilting the controller steers the car player is driving
- SixaxisCarSteering=0
- ; Tilting the controller steers the bike player is riding
- ; Also shifts weight forwards/backwards
- SixaxisBikeSteering=0
- ; Tilting the controller steers the boat player is using
- SixaxisBoatSteering=0
- ; Tilting the controller steers the helicopter player is flying
- SixaxisHeliSteering=0
- ; Tilting the controller steers the plane player is flying
- SixaxisPlaneSteering=0
- ; Face buttons sensitibity (don't affect triggers nor analog sticks). A value of 100 means the button has to
- ; be 100% pressed for the game to register a full button press; 75 means the button has to be 75% pressed to
- ; register a full button press, and so on
- FaceButtonsSensitivity=50
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