Advertisement
Guest User

Untitled

a guest
Feb 17th, 2019
79
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.74 KB | None | 0 0
  1. <rules>
  2. <rule name="when the owner is being attacked">
  3. <conditions/>
  4. <pattern>
  5. <param_decl/>
  6. <sequence>
  7. <cmd name="move_around" clockwise="true" radius="1000" run="true" timeout="500"/>
  8. </sequence>
  9. </pattern>
  10. <event name="master_attacked" master_skill="all" down="true"/>
  11. </rule>
  12. <rule name="when the owner is being attacked">
  13. <conditions/>
  14. <pattern>
  15. <param_decl/>
  16. <sequence>
  17. <cmd name="cancel_skill"/>
  18. <cmd name="move_around" clockwise="true" radius="1000" run="true" timeout="500"/>
  19. </sequence>
  20. </pattern>
  21. <event name="master_attacked" master_skill="all" down="false"/>
  22. </rule>
  23. <rule name="when the owner is getting ready to attack">
  24. <conditions/>
  25. <pattern>
  26. <param_decl/>
  27. <sequence>
  28. <cmd name="move_around" clockwise="true" radius="1000" run="true" timeout="500"/>
  29. </sequence>
  30. </pattern>
  31. <event name="master_skill_prepare" event_skill="all"/>
  32. </rule>
  33. <rule name="while the owner is attacking">
  34. <conditions/>
  35. <pattern>
  36. <param_decl/>
  37. <sequence>
  38. <cmd name="cancel_skill"/>
  39. <cmd name="move_around" clockwise="true" radius="1000" run="true" timeout="500"/>
  40. </sequence>
  41. </pattern>
  42. <event name="master_attack" master_skill="all"/>
  43. </rule>
  44. <rule name="when getting a normal attack">
  45. <conditions>
  46. <condition name="target_state" state="blowaway"/>
  47. <condition name="target_state" state="shoved"/>
  48. <condition name="target_state" state="walk"/>
  49. </conditions>
  50. <pattern>
  51. <param_decl/>
  52. <sequence>
  53. <cmd name="cancel_skill"/>
  54. <cmd name="move_around" clockwise="true" radius="800" run="true" timeout="500"/>
  55. </sequence>
  56. </pattern>
  57. <event name="seek_target"/>
  58. </rule>
  59. <rule name="while there is no target">
  60. <conditions/>
  61. <pattern>
  62. <param_decl/>
  63. <sequence>
  64. <cmd name="move_around" clockwise="true" radius="1000" run="true" timeout="500"/>
  65. </sequence>
  66. </pattern>
  67. <event name="now_targeting"/>
  68. </rule>
  69. <rule name="do not attack again">
  70. <conditions/>
  71. <pattern>
  72. <param_decl/>
  73. <sequence>
  74. <cmd name="move_around" clockwise="true" radius="1000" run="true" timeout="500"/>
  75. </sequence>
  76. </pattern>
  77. <event name="attack" pet_attackable_skill="all" down="false"/>
  78. </rule>
  79. <rule name="do not attack again 2">
  80. <conditions/>
  81. <pattern>
  82. <param_decl/>
  83. <sequence>
  84. <cmd name="wait" min="1000" max="1000"/>
  85. <cmd name="move_around" clockwise="true" radius="1000" run="true" timeout="500"/>
  86. </sequence>
  87. </pattern>
  88. <event name="attack" pet_attackable_skill="all" down="true"/>
  89. </rule>
  90. <rule name="run away while being attacked">
  91. <conditions/>
  92. <pattern>
  93. <param_decl/>
  94. <sequence>
  95. <cmd name="move_against" distance="1000" run="true" timeout="1000"/>
  96. <cmd name="move_around" clockwise="true" radius="1000" run="true" timeout="500"/>
  97. </sequence>
  98. </pattern>
  99. <event name="attacked" master_skill="all" down="false"/>
  100. </rule>
  101. <rule name="run away while being attacked 2">
  102. <conditions/>
  103. <pattern>
  104. <param_decl/>
  105. <sequence>
  106. <cmd name="move_around" clockwise="true" radius="1000" run="true" timeout="500"/>
  107. </sequence>
  108. </pattern>
  109. <event name="attacked" master_skill="all" down="true"/>
  110. </rule>
  111. <rule name="????">
  112. <conditions/>
  113. <pattern>
  114. <param_decl/>
  115. <sequence>
  116. <cmd name="move_around" clockwise="true" radius="1000" run="true" timeout="500"/>
  117. </sequence>
  118. </pattern>
  119. <event name="now_targeting"/>
  120. </rule>
  121. <rule name="akdfjalsdfkdf">
  122. <conditions/>
  123. <pattern>
  124. <param_decl/>
  125. <sequence>
  126. <cmd name="move_around" clockwise="true" radius="1000" run="true" timeout="500"/>
  127. </sequence>
  128. </pattern>
  129. <event name="seek_target"/>
  130. </rule>
  131. <rule name="when the owner is using final hit">
  132. <conditions/>
  133. <pattern>
  134. <param_decl/>
  135. <sequence>
  136. <cmd name="move_around" clockwise="true" radius="1000" run="true" timeout="500"/>
  137. </sequence>
  138. </pattern>
  139. <event name="master_attack" master_skill="finalhit"/>
  140. </rule>
  141. <rule name="when the owner is using bash">
  142. <conditions/>
  143. <pattern>
  144. <param_decl/>
  145. <sequence>
  146. <cmd name="move_around" clockwise="true" radius="1000" run="true" timeout="500"/>
  147. </sequence>
  148. </pattern>
  149. <event name="master_attack" master_skill="all"/>
  150. </rule>
  151. <rule name="when the owner is attacking the boss">
  152. <conditions>
  153. <condition name="target_state" state="stop"/>
  154. </conditions>
  155. <pattern>
  156. <param_decl/>
  157. <sequence>
  158. <cmd name="wait" min="1000" max="1000"/>
  159. <cmd name="move_against" distance="1500" run="true" timeout="1000"/>
  160. <cmd name="wait" min="3000" max="4000"/>
  161. </sequence>
  162. </pattern>
  163. <event name="master_attacked" master_skill="all" down="false"/>
  164. </rule>
  165. </rules>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement