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- //--Controls
- define VIEW = 1;
- define MENU = 2;
- define RB = 3;
- define RT = 4;
- define RS = 5;
- define LB = 6;
- define LT = 7;
- define LS = 8;
- define RX = 9;
- define RY = 10;
- define LX = 11;
- define LY = 12;
- define UP = 13;
- define DOWN = 14;
- define LEFT = 15;
- define RIGHT = 16;
- define Y = 17;
- define BUILD = 18;
- define A = 19;
- define X = 20;
- define EDIT = 15;
- define TRAP = 20;
- define PICKAXE = 17;
- define aim = 7;
- define fire = 4;
- define aim_x = 9;
- define aim_y = 10;
- define move_x = 11;
- define move_y = 12;
- define CONFIRM = 15; //USE FOR INSTA EDIT With Mode Tracking
- define RESET = 3; //USE FOR INSTA EDIT With Mode Tracking
- define SELECT = 4; //USE FOR INSTA EDIT With Mode Tracking
- define INVENT = 13; //USE FOR INSTA EDIT With Mode Tracking
- // - EXTRA THINGS- - - - - - - - - - - - - - - - - - - - - - - - - - -
- int COMBAT_MODS;
- int EDIT_MODS;
- int BUILD_MODS;
- int linear = FALSE; //SET TO TRUE IF USING LINEAR
- int exponential = FALSE; //SET TO TRUE IF USING EXPONENTIAL
- int legacy_control = TRUE; //SET TO TRUE IF USING LEGACY
- //TFUE Ghost Peek - L2/LT & L1/LB
- int gpreset = 125;
- //---other variables used by the script
- int cur_mode;
- // - MODE TRACKING - - - - - - - - - - - - - - - - - - - - - - - - - - -
- define COMBAT_MODE = 1;
- define BUILD_MODE = 2;
- define EDIT_MODE = 3;
- define PICKAXE_MODE = 4;
- define INVENTORY_MODE = 5;
- /*+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
- | | | | |M|A|I|N| |S|E|C|T|I|O|N| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
- +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+*/
- init{
- set_mode(1,0,0,0,0); //COMAT_MODE
- }
- main {
- block_rumble();
- //Mod Mode Conditions
- if (COMBAT_MODE == cur_mode){ // COMBAT_MODS
- if(event_press(BUILD)) {
- set_mode(0,1,0,0,0); // BUILD_MODE
- }
- else if(event_press(EDIT)) {
- set_mode(0,0,1,0,0); // EDIT_MODE
- }
- else if(event_release(PICKAXE)) {
- set_mode(0,0,0,1,0); // PICKAXE_MODE
- }
- else if(event_release(INVENT)) {
- set_mode(0,0,0,0,1); // INVENTORY_MODE
- }
- /////////////////Put Mods Under THIS\\\\\\\\\\\\\\\\
- //TFUE Ghost Peek
- if (get_val(LT) > 98 && get_val(LB)) {
- combo_run(ghostpeek_Hold);
- set_val(LB, 0);
- }
- //End Combat Mods
- }
- else if (BUILD_MODE == cur_mode) { // BUILD_MODS
- if(event_press(BUILD)){
- set_mode(1,0,0,0,0); // COMBAT_MODE
- } else if(event_release(PICKAXE)) {
- set_mode(0,0,0,1,0); // PICKAXE_MODE
- } else if(event_press(EDIT)) {
- set_mode(0,0,1,0,0); // EDIT_MODE
- } else if(event_release(SELECT)) {
- set_mode(0,1,0,0,0); // BUILD_MODE
- }
- /////////////////Put Mods Under THIS\\\\\\\\\\\\\\\\
- //End Build Mods
- }
- else if (INVENTORY_MODE == cur_mode){ //INVENTORY_MODE
- if(event_release(PICKAXE) || event_release(BUILD) || event_release(LB) || event_release(RB)){
- set_mode(1,0,0,0,0); // COMBAT_MODE
- }
- /////////////////Put Mods Under THIS\\\\\\\\\\\\\\\\
- }
- else if (PICKAXE_MODE == cur_mode){ //PICKAXE_MODE
- if(event_release(LB) || event_release(RB)){
- set_mode(1,0,0,0,0); // COMBAT_MODE
- } else if(event_release(BUILD)){
- set_mode(0,1,0,0,0); // COMBAT_MODE
- } else if(event_release(PICKAXE)){
- set_mode(1,0,0,0,0); // COMBAT_MODE
- }else if(event_press(EDIT)) {
- set_mode(0,0,1,0,0); // EDIT_MODE
- }
- /////////////////Put Mods Under THIS\\\\\\\\\\\\\\\\
- }
- else if (EDIT_MODE == cur_mode){ // EDIT_MODS
- if(event_release(RESET) || event_release(SELECT) || event_release(LB)){
- set_mode(1,0,0,0,0); // COMBAT_MODE
- } else if(event_release(PICKAXE)) {
- set_mode(0,0,0,1,0); // PICKAXE_MODE
- }
- /////////////////Put Mods Under THIS\\\\\\\\\\\\\\\\
- if(event_release(SELECT)){
- combo_run(confirm);
- }
- if(event_release(RESET)){
- combo_run(confirm);
- }
- }
- }
- /*+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
- | | | | |C|O|M|B|O| |S|E|C|T|I|O|N| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
- +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+*/
- combo confirm {
- set_val(CONFIRM, 100);
- wait(28);
- set_val(CONFIRM, 0);
- }
- combo ghostpeek_Hold {
- set_val(5, 100);
- wait(15); wait(15);
- set_val(4, 100);
- wait(15); wait(10);
- set_val(5, 100);
- wait(15); wait(gpreset);
- }
- function set_mode(combat, build, edit, pickaxe, inventory){
- if(combat) cur_mode = COMBAT_MODE;
- else if(build) cur_mode = BUILD_MODE;
- else if(edit) cur_mode = EDIT_MODE;
- else if(pickaxe) cur_mode = PICKAXE_MODE;
- else if(inventory) cur_mode = INVENTORY_MODE;
- return cur_mode;
- }
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