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- Implementing the Animal Bots:
- (18:17:36) MusicalKitty: Hmm, I'm imagining that the Animal bots (Rush, Treble, and Beat) could be playable like Roll, Disco, and Rhythm
- (18:18:13) MegaBossMan: I believe the idea is more for them to be like Mechas.
- (18:18:47) TailsMK4: For the longest time I've tried to figure out how they could be implemented, as Rush definitely is a big stable in the series.
- (18:19:03) MegaBossMan: I'm sure a lot of people are looking forward to the Super Adapter, though.
- (18:19:05) TailsMK4: But having him fight like the other robots doesn't make sense...
- (18:19:31) ThatOneEnderMan: Rush = Mecha for Mega, Tango/Beat = Mecha for Proto, and Treble = Mecha for bass.
- (18:19:36) TheDoc: Why not have them as abilities? That's basically how they worked in the games
- (18:19:50) TailsMK4: That's kind of what I end up thinking, but how would they work…
- (18:20:54) MusicalKitty: Beat's Shield would be useful
- (18:20:56) MegaBossMan: But, that wouldn't make sense with Rush Coil....
- (18:21:31) TailsMK4: Nah, I'd say maybe more like giving them fighting abilities.
- (18:21:58) MusicalKitty: Rush Coil could launch the user into the opponent, for Neutral or Impact damage
- (18:22:31) TheDoc: Rush Jet could give you immunity to Earth attacks (playing off of Flying>Ground)
- (18:22:56) TheDoc: Iunno, I'm imagining the Animal Bots more is Support rather than full-on attacks
- (18:23:02) MegaBossMan: Most Earth attacks are still airbased, though :/
- (18:23:11) TheDoc: I know, that's the problem :P
- (18:23:14) StupidStudiosN: Rush Marine could give a resistance to water, maybe?
- (18:23:38) ZeroDXZ: Rush Marine should be resistant to both Water and Ground
- (18:23:16) TailsMK4: I like the idea of perhaps doing a combo attack with the animal bots.
- (18:23:47) TailsMK4: Either that or I thought they would sit on their own part of the bench and randomly attack opponents, but that's not very creative.
- (18:24:19) MusicalKitty: But since Bass and Mega Man have "Fusions" and Proto doesn't, it would be kinda awkward to have two Fusions and the other have a shield if Adaptors were in the game
- (18:24:40) StupidStudiosN: Maybe Proto Man could transform into Break Man?
- (18:24:42) MegaBossMan: I don't wanna limit them to Mechas, really. An extra Robot Master is much helpful than the slot you're saving for a mecha.
- (18:27:15) MusicalKitty: Rush Jet, if an attack, should have Rush envelope himself with flames and colliding into the enemy for Flame/impact damage
- (18:27:43) MegaBossMan: I don't really want the abilities to play into types :\
- (18:27:52) TailsMK4: Keep them Neutral.
- (18:29:12) StupidStudiosN: Maybe Rush Bomber from Mega Man 8?
- (18:29:45) MegaBossMan: Rush Bomber attacks a large side of the opposing field?
- (18:29:59) TheDoc: Have we agreed that they should abilities or mechas? Just wanting to get that straight
- (18:30:14) MegaBossMan: I want them to be abilities.
- (18:30:20) TailsMK4: And I think we're agreeing that they would be abilities, TheDoc.
- (18:30:56) TailsMK4: Maybe give a penalty of one turn to "call" the animal robot, then the next turn the attack is unleashed.
- (18:30:47) MusicalKitty: Rush Marine could shoot harpoon type projectiles for an amount of turns while it halves damage the user takes
- (18:31:13) MegaBossMan: Should we try to limit how many abilities we have?
- (18:33:46) TailsMK4: For me I think 1 would be plenty.
- (18:33:52) TailsMK4: 1 for each.
- (18:34:09) TheDoc: I would say max 2 per animal, but I could settle for one
- (18:34:11) MusicalKitty: Maybe a move to Summon Rush and when the user selects his own attack, you also select the animal's abilities, so slot won't be a problem
- (18:35:18) MegaBossMan: And how many pets? Rush, Tango, Treble, Beat…
- (18:35:56) MegaBossMan: Maybe 3 pets. Cut Beat out for something else.
- (18:37:16) MegaBossMan: I remember Tango liking Proto in a few sources, and while Cossack made Beat, maybe he'll be something else.
- (18:37:45) Tobyjoey: What if Beat was an equipable item? It could work like Focus Sash in Pokemon, protecting you from a OHKO, referencing Beat pulling you out of a pit?
- (18:38:24) MegaBossMan: Would he be a regular item as well, or just holding-item?
- (18:38:42) MegaBossMan: Cause I kinda like a holding only item.
- (18:38:45) Tobyjoey: Just holding I would think.
- (18:39:18) MegaBossMan: Would it have a drawback?
- (18:39:48) TheDoc: The thing about holding items
- (18:39:58) TheDoc: Is that the the drawback is the opportunity cost
- (18:40:36) Tobyjoey: And it would only work against OHKO. If MM is at 99%, it isn't doing anything.
- (18:41:32) TailsMK4: I'm seeing a description of a mostly useless item...
- (18:43:01) TailsMK4: Could be like the ability Endure.
- (18:43:12) TailsMK4: Health reduced to 1, but not getting disabled.
- (18:43:45) TailsMK4: But it only works once...either for the rest of the battle, or if the user survives a few turns?
- (18:43:59) TheDoc: I was thinking one use only. Period
- (18:44:18) TailsMK4: At the same time, though…
- (18:44:37) TailsMK4: I think the 1-Up does a much better job since you do get revived.
- (18:45:03) TheDoc: @Tails but you require another robot to be in play
- (18:47:34) TheDoc: The idea that Beat keeps you alive allows you to follow up with a counterattack, though. 1ups require a.) another robot and b.) that you don't get your attack in
- (18:45:14) TailsMK4: Maybe Beat is a better choice for the story and save the 1-ups for Player Battles or what not.
- (18:45:24) TailsMK4: ...That is, if Player Battles are still going to be a thing.
- (18:47:33) TailsMK4: If we're doing Beat as a held item, what would he do if used?
- (18:48:42) MegaBossMan: No use.
- (18:48:46) TheDoc: Does he need to be useable?
- (18:49:07) MegaBossMan: I don't think so.
- (18:49:46) TailsMK4: Maybe make Beat kind of like the screws, not usable in battle but you can see it in the regular inventory outside of battle.
- (18:50:02) MegaBossMan: Yeah, that's the plan.
- If You Give a Robot a Screw...:
- (18:52:17) MegaBossMan: If you hold a screw, it increases drops of zenny.
- (18:52:41) MegaBossMan: Does anyone else feel a bit iffy on that?
- (18:53:05) TailsMK4: Zenny is kind of easy to accumulate...
- (18:53:38) TailsMK4: Maybe holding a screw increases the chance of a drop occurring?
- (18:53:57) MegaBossMan: That's the use.
- (18:54:10) TailsMK4: No, as in dropping items.
- (18:54:16) MegaBossMan: Or are you expanding it to all items?
- (18:54:23) MegaBossMan: Oh, alright.
- (18:54:34) TailsMK4: Yeah, all items...in a sense. Let me try to expand the idea...
- (18:55:04) TailsMK4: Say: 20% increase of smaller items being dropped if holding a Small Screw, 10-15% chance of other items dropping with a Large Screw held.
- (18:55:24) TailsMK4: Maybe some items will only drop with a screw held.
- (18:55:31) TailsMK4: Like an Attack Capsule.
- (18:56:27) TheDoc: Personally, I would much rather hold the items I already have than hold screws to get some other items, unless you wanna grind of course.
- (18:58:53) TheDoc: I honestly don't feel like SCREWS have to have other effects either
- (18:59:27) MegaBossMan: They're fine to me just being sold.
- (18:59:37) TheDoc: Just having them as money makers is fine to me. Trying to shoehorn in an effect is unnecessary
- (19:00:45) TailsMK4: Well, screws were brought up because they could be held.
- (19:01:03) TailsMK4: Should they not be able to be held then?
- (19:01:41) TheDoc: I think that's just part of the design. It's easier to have them be held than make an exception for them just for them not to be able to be held
- (19:01:47) TheDoc: I could be wrong though
- (19:02:41) MegaBossMan: Mecha cores can't be held, right?
- (19:03:00) TheDoc shrugs
- (19:04:29) MegaBossMan: "This item's energy is too unstable to be held by a robot master, so it's best to wait until it becomes a new robot core."
- (19:05:10) TheDoc: It's best that screws are unable to be held, then. That goes for all items without holding effects
- (19:05:12) TailsMK4: So just make the screws unholdable.
- (19:05:22) TheDoc: Yup
- (19:05:24) MegaBossMan: I'm fine with that.
- MegaBossMan: So, if we're leaving out screws, Beat will open the floodgates for holding items.
- Countdown to Zero:
- (19:13:48) ZeroDXZ: ....the given song is a Sega Genesis remake/remix of Dr.Wily's Stage 5
- (19:14:19) ZeroDXZ: it is a great track but seeing as this arena is called Prototype-Subspace
- (19:14:27) ZeroDXZ: why not edit that with a "Spacey" tune
- (19:14:32) ZeroDXZ: ....a Re-Remixed ver.
- (19:14:43) ZeroDXZ: such as this https://www.youtube.com/watch?v=5DrouNOFLTQ
- (19:14:52) MegaBossMan: Renegade’s Version 2?
- (19:17:50) MegaBossMan: So, you're suggesting updating the track?
- (19:18:47) ZeroDXZ: ...the prototype being updated...we should obviously update the music too....sure we can keep the originals but we should have the option of adding in the newer remixes LoR adds
- (19:21:34) MegaBossMan: Just let the music switch between the tracks available.
- (19:23:00) ZeroDXZ: then...i have one more
- (19:23:06) ZeroDXZ: ....the Alternate Skins of Sigmas
- (19:23:23) ZeroDXZ: .....we do have Sigma Skins for the others
- (19:23:35) ZeroDXZ: ...but...we also have Fan-Made/Adrian-Made ones too
- (19:23:36) ZeroDXZ: .....
- (19:23:43) ZeroDXZ: for example....Mine and Bt's Enker
- (19:24:10) MegaBossMan: I don't see the reasoning behind Sigma Killers.
- (19:25:26) MegaBossMan: Where do you think we should place them?
- (19:25:57) ZeroDXZ: .......obviously the Prototype Subspace of course...
- (19:26:15) MegaBossMan: In which Chapter?
- (19:27:03) ZeroDXZ: let's see.....in opinion...i believe that should be the Bonus Chapter....or maybe an Alt Battle against the Mega Man Killers after you defeated them once
- (19:27:25) MegaBossMan: Maybe a password battle?
- (19:43:41) ZeroDXZ: ......shouldn't the Legacy Skins be usable as well?
- (19:43:48) ZeroDXZ: seeing there IS code for them
- (19:44:01) MegaBossMan: I think they're just for RP use for now.
- (19:44:20) MegaBossMan: Plus, not every robot has a legacy, which means a few would get an extra costume.
- sssshhh http://pastebin.com/Kzj8k0bP
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