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dude unepic

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Jul 19th, 2019
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  1. -->Original Made By XDavodioX<--
  2.  
  3. --=(Catagory = Mememy)=--
  4.  
  5. --:Guestpiki_Memer:--
  6.  
  7. --//Leak\\--
  8.  
  9.  
  10. print"Loaded Hehe ur ded.exe"
  11.  
  12.  
  13. --[[
  14.  
  15. Developer Changelog =
  16.  
  17. - Added STARMAN by Davodio -
  18. STARMAN() - A Seizure thingy, uhh what
  19. Command = TPose then "O"
  20. WARNING : Can be stopped with the "M" Key!
  21.  
  22. - Updated Woah -
  23. - Added 2 New songs -
  24. - Changes/Updates On STARMAN() -
  25.  
  26. ]]--
  27.  
  28.  
  29.  
  30. warn([[
  31. -- Updated Idle/walking animations, and edited hamburger action!
  32. all of the commands of the script are
  33. click - one puuuaaanncchhh
  34. l - victory if tpose eat chips
  35. k - le epic change but if tpose drink soda
  36. j- what huh and if tpose laugh
  37. h- MEEM and if tpose AAAAAAAAAAAAAAAA
  38. g- that was fun if tpose seizure
  39. f- Xd if tpose isthatahamsandwich?
  40. r- AAH oh my god aah if tpose maybe you should not be living here
  41. t- *snep*
  42. y- laugh and if t-pose think
  43. u- ooh boi and if tpose chew 5 gum
  44. i- fbi open up if tpose tobeconmemed (thx kisslarge/saba1520)
  45. v- game over if tpose What?
  46. c- BAGEL and if tpose then change music
  47. x- dude shut up and if tpose then waiting
  48. z- no if tpose ROCKIN' SEIZURE
  49. e- wtf
  50. q- want a ride?
  51. b- TPOSE MEME
  52. n- UNTPOSE MEME
  53. m- to stop squat,think,waiting,wtf,seizure,living instantly
  54.  
  55. in total = lx2 kx2 jx2 hx2 gx2 fx2 rx2 tx1 yx2 ux2 ix2 ox2 px2 vx2 cx2 xx2 zx2 qx1
  56.  
  57. Thanks to HeavyThePootisMan333 for the cmd list.
  58. ]])
  59. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  60. local Player,game,owner = owner,game
  61. local RealPlayer = Player
  62. do
  63. warn("Notive_Memeboi Made by XDavodioX, Edit made by Guestpiki")
  64. print"Unepic <"
  65. local rp = RealPlayer
  66. script.Parent = rp.Character
  67.  
  68. --RemoteEvent for communicating
  69. local Event = Instance.new("RemoteEvent")
  70. Event.Name = "UserInput_Event"
  71.  
  72. --Fake event to make stuff like Mouse.KeyDown work
  73. local function fakeEvent()
  74. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  75. t.connect = t.Connect
  76. return t
  77. end
  78.  
  79. --Creating fake input objects with fake variables
  80. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  81. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  82. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  83. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  84. end}
  85. --Merged 2 functions into one by checking amount of arguments
  86. CAS.UnbindAction = CAS.BindAction
  87.  
  88. --This function will trigger the events that have been :Connect()'ed
  89. local function te(self,ev,...)
  90. local t = m[ev]
  91. if t and t._fakeEvent then
  92. for _,f in pairs(t.Functions) do
  93. f(...)
  94. end
  95. end
  96. end
  97. m.TrigEvent = te
  98. UIS.TrigEvent = te
  99.  
  100. Event.OnServerEvent:Connect(function(plr,io)
  101. if plr~=rp then return end
  102. m.Target = io.Target
  103. m.Hit = io.Hit
  104. if not io.isMouse then
  105. local b = io.UserInputState == Enum.UserInputState.Begin
  106. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  107. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  108. end
  109. for _,t in pairs(CAS.Actions) do
  110. for _,k in pairs(t.Keys) do
  111. if k==io.KeyCode then
  112. t.Function(t.Name,io.UserInputState,io)
  113. end
  114. end
  115. end
  116. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  117. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  118. end
  119. end)
  120. Event.Parent = NLS([==[
  121. local Player = game:GetService("Players").LocalPlayer
  122. local Event = script:WaitForChild("UserInput_Event")
  123.  
  124. local Mouse = Player:GetMouse()
  125. local UIS = game:GetService("UserInputService")
  126. local input = function(io,a)
  127. if a then return end
  128. --Since InputObject is a client-side instance, we create and pass table instead
  129. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  130. end
  131. UIS.InputBegan:Connect(input)
  132. UIS.InputEnded:Connect(input)
  133.  
  134. local h,t
  135. --Give the server mouse data 30 times every second, but only if the values changed
  136. --If player is not moving their mouse, client won't fire events
  137. while wait(1/30) do
  138. if h~=Mouse.Hit or t~=Mouse.Target then
  139. h,t=Mouse.Hit,Mouse.Target
  140. Event:FireServer({isMouse=true,Target=t,Hit=h})
  141. end
  142. end]==],Player.Character)
  143.  
  144. ----Sandboxed game object that allows the usage of client-side methods and services
  145. --Real game object
  146. local _rg = game
  147.  
  148. --Metatable for fake service
  149. local fsmt = {
  150. __index = function(self,k)
  151. local s = rawget(self,"_RealService")
  152. if s then return s[k] end
  153. end,
  154. __newindex = function(self,k,v)
  155. local s = rawget(self,"_RealService")
  156. if s then s[k]=v end
  157. end,
  158. __call = function(self,...)
  159. local s = rawget(self,"_RealService")
  160. if s then return s(...) end
  161. end
  162. }
  163. local function FakeService(t,RealService)
  164. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  165. return setmetatable(t,fsmt)
  166. end
  167.  
  168. --Fake game object
  169. local g = {
  170. GetService = function(self,s)
  171. return self[s]
  172. end,
  173. Players = FakeService({
  174. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  175. },"Players"),
  176. UserInputService = FakeService(UIS,"UserInputService"),
  177. ContextActionService = FakeService(CAS,"ContextActionService"),
  178. }
  179. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  180. g.service = g.GetService
  181.  
  182. g.RunService = FakeService({
  183. RenderStepped = _rg:GetService("RunService").Heartbeat,
  184. BindToRenderStep = function(self,name,_,fun)
  185.  
  186. end,
  187. UnbindFromRenderStep = function(self,name)
  188. self._btrs[name]:Disconnect()
  189. end,
  190. },"RunService")
  191.  
  192. setmetatable(g,{
  193. __index=function(self,s)
  194. return _rg:GetService(s) or typeof(_rg[s])=="function"
  195. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  196. end,
  197. __newindex = fsmt.__newindex,
  198. __call = fsmt.__call
  199. })
  200. --Changing owner to fake player object to support owner:GetMouse()
  201. game,owner = g,g.Players.LocalPlayer
  202. end
  203. print("wow unepic from unepic games")
  204.  
  205. Player_Size = 1
  206.  
  207. wait()
  208. local Player = game.Players.LocalPlayer
  209. local Character = Player.Character
  210. local plr = Player
  211. local Humanoid = Character.Humanoid
  212. local char = plr.Character
  213. local hum = char.Humanoid
  214. local ra = char["Right Arm"]
  215. local la= char["Left Arm"]
  216. local rl= char["Right Leg"]
  217. local ll = char["Left Leg"]
  218. local hed = char.Head
  219. local root = char.HumanoidRootPart
  220. local rootj = root.RootJoint
  221. local tors = char.Torso
  222. local LeftArm = Character["Left Arm"]
  223. local RightArm = Character["Right Arm"]
  224. local LeftLeg = Character["Left Leg"]
  225. local RightLeg = Character["Right Leg"]
  226. local Head = Character.Head
  227. local Torso = Character.Torso
  228. local mouse = plr:GetMouse()
  229. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  230. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  231. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  232. local cam = game.Workspace.CurrentCamera
  233. trazx = Instance.new("ParticleEmitter")
  234. c = game.Players.LocalPlayer.Character
  235. local sine=0
  236. Character.Head.face.Texture = "rbxassetid://2181553320"
  237.  
  238. hum.MaxHealth = "Inf"
  239. hum.Health = "Inf"
  240. hum.WalkSpeed = 20
  241.  
  242. local forcefield = Instance.new("ForceField",char)
  243. forcefield.Name = "ohshit"
  244. forcefield.Visible = false
  245. -----------------------------------------------------------
  246. h = char.Head
  247. t = char.Torso
  248. rs = t["Right Shoulder"]
  249. ls = t["Left Shoulder"]
  250. rh = t["Right Hip"]
  251. lh = t["Left Hip"]
  252. nec = t.Neck
  253. rut = char.HumanoidRootPart
  254. rutj = rut.RootJoint
  255. it = Instance.new
  256.  
  257.  
  258. local StarText = {"WOAH!","THIS IS SO NICE!","OH MY GOD SONIC ADVENTURE TOO!!","OH NOES","NANI","MR.KAVRA I DON'T FEEL SO GOOD..","OOF","WOAH THE RAINBOW OH MY GOD","REEE","OCEAN MAN","HEY! GIVE ME MY TIX BACK!","NONONO"}
  259. local StarFace = {"313921371","336118636","280866530","280233855","304942859","295732973","290509672","1722222734","1385548634","1115187919"}
  260.  
  261.  
  262. local TweenService = game:GetService("TweenService")
  263. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  264. local Int = 0
  265. local txt = Instance.new("BillboardGui", char)
  266. txt.Adornee = char.Head
  267. txt.Name = "Guestpiki"
  268. txt.Size = UDim2.new(2, 0, 1.2, 0)
  269. txt.StudsOffset = Vector3.new(-9, 8, 0)
  270. local text = Instance.new("TextLabel", txt)
  271. text.Size = UDim2.new(10, 0, 7, 0)
  272. text.FontSize = "Size24"
  273. text.TextScaled = true
  274. text.TextTransparency = 0
  275. text.BackgroundTransparency = 1
  276. text.TextTransparency = 0
  277. text.TextStrokeTransparency = 1
  278. text.Font = "Cartoon"
  279. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  280. v = Instance.new("Part")
  281. v.Name = "ColorBrick"
  282. v.Parent = Player.Character
  283. v.FormFactor = "Symmetric"
  284. v.Anchored = true
  285. v.CanCollide = false
  286. v.BottomSurface = "Smooth"
  287. v.TopSurface = "Smooth"
  288. v.Size = Vector3.new(10, 5, 3)
  289. v.Transparency = 1
  290. v.CFrame = char.Torso.CFrame
  291. v.BrickColor = BrickColor.new("Really black")
  292. v.Transparency = 1
  293. v.Shape = "Block"
  294. spawn(function()
  295. local TweenService = game:GetService("TweenService")
  296. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(218, 133, 65),Color3.fromRGB(255, 255, 0),Color3.fromRGB(0,255,0),Color3.fromRGB(4, 175, 236),Color3.fromRGB(0, 0, 255),Color3.fromRGB(107, 50, 124)}
  297. local Int = 0
  298. while wait(.5) do
  299. if Int == #Colours then Int = 0 end
  300. Int = Int+1
  301. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  302. end
  303. end)
  304. text.Text = "Guestpiki"
  305.  
  306.  
  307. local txtd = Instance.new("BillboardGui", char)
  308. txtd.Adornee = char.Head
  309. txtd.Name = "Guestpiki"
  310. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  311. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  312. local texth = Instance.new("TextLabel", txtd)
  313. texth.Size = UDim2.new(10, 0, 7, 0)
  314. texth.FontSize = "Size24"
  315. texth.TextScaled = true
  316. texth.TextTransparency = 0
  317. texth.BackgroundTransparency = 1
  318. texth.TextTransparency = 0
  319. texth.TextStrokeTransparency = 1
  320. texth.Font = "Cartoon"
  321. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  322. v = Instance.new("Part")
  323. v.Name = "ColorBrick"
  324. v.Parent = Player.Character
  325. v.FormFactor = "Symmetric"
  326. v.Anchored = true
  327. v.CanCollide = false
  328. v.BottomSurface = "Smooth"
  329. v.TopSurface = "Smooth"
  330. v.Size = Vector3.new(10, 5, 3)
  331. v.Transparency = 1
  332. v.CFrame = char.Torso.CFrame
  333. v.BrickColor = BrickColor.new("Really black")
  334. v.Transparency = 1
  335. v.Shape = "Block"
  336. spawn(function()
  337. local TweenService = game:GetService("TweenService")
  338. local Colourss = {Color3.fromRGB(255,0,0),Color3.fromRGB(218, 133, 65),Color3.fromRGB(255, 255, 0),Color3.fromRGB(0,255,0),Color3.fromRGB(4, 175, 236),Color3.fromRGB(0, 0, 255),Color3.fromRGB(107, 50, 124)}
  339. local Intt = 0
  340. while wait(0.2) do
  341. if Intt == #Colourss then Intt = 0 end
  342. Intt = Intt+1
  343. TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  344. end
  345. end)
  346. texth.Text = ""
  347.  
  348.  
  349. Head.BrickColor = BrickColor.new("White")
  350. Head.Material = "SmoothPlastic"
  351. RightArm.Color = Color3.fromRGB(0,0,0)
  352. RightArm.Material = "SmoothPlastic"
  353. LeftArm.Color = Color3.fromRGB(0,0,0)
  354. LeftArm.Material = "SmoothPlastic"
  355. Torso.Color = Color3.fromRGB(0,0,0)
  356. Torso.Material = "SmoothPlastic"
  357. RightLeg.BrickColor = BrickColor.new("Really black")
  358. RightLeg.Material = "SmoothPlastic"
  359. LeftLeg.BrickColor = BrickColor.new("Really black")
  360. LeftLeg.Material = "SmoothPlastic"
  361.  
  362. for i,v in pairs(Character:children()) do
  363. if v:IsA("Hat") then
  364. v:Destroy()
  365. end
  366. end
  367. for i,v in pairs(Character:children()) do
  368. if v:IsA("Accessory") then
  369. v:Destroy()
  370. end
  371. end
  372. for i,v in pairs(Character:children()) do
  373. if v:IsA("Hair") then
  374. v:Destroy()
  375. end
  376. end
  377. for i,v in pairs(Character:children()) do
  378. if v:IsA("Shirt") then
  379. end
  380. end
  381. for i,v in pairs(Character:children()) do
  382. if v:IsA("Pants") then
  383. v:Destroy()
  384. end
  385. end
  386. for i,v in pairs(Character:children()) do
  387. if v:IsA("Graphic Shirt") then
  388. v:Destroy()
  389. end
  390. end
  391. for i,v in pairs(Character:children()) do
  392. if v:IsA("GraphicShirt") then
  393. v:Destroy()
  394. end
  395. end
  396.  
  397. for _,v in pairs(Character:children()) do
  398. if v:IsA("Shirt") then
  399. v.ShirtTemplate = "rbxassetid://2923064174"
  400. elseif v:IsA("Pants") then
  401. v.PantsTemplate = "rbxassetid://0"
  402. elseif v:IsA("ShirtGraphic") then
  403. v:Remove()
  404. wait(.1)
  405. Torso.roblox:Remove()
  406. elseif v:IsA("Accessory") then
  407. v:Remove()
  408. end
  409. end
  410.  
  411. local Hair = Instance.new("Part")
  412. Hair.Parent = char
  413. Hair.Name = "Robloxclassicred"
  414. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  415. Hair.CFrame = char.Head.CFrame
  416. Hair:BreakJoints()
  417. Hair.CanCollide = false
  418. Hair.BrickColor = BrickColor.new("Medium Stone")
  419. Hair.TopSurface = "Smooth"
  420. Hair.BottomSurface = "Smooth"
  421. Hair.Locked = true
  422. Weld = Instance.new("Weld")
  423. Weld.Name = "Weld"
  424. Weld.Part0 = char.Head
  425. Weld.Part1 = Hair
  426. Weld.Parent = char.Head
  427. Weld.C0 = CFrame.new(0, 0.54, -0.14)*CFrame.fromEulerAnglesXYZ(0, 0, 0)
  428. Mesh = Instance.new("SpecialMesh")
  429. Mesh.Parent = Hair
  430. Mesh.MeshId = "http://www.roblox.com/asset/?id=46834172"
  431. Mesh.TextureId = "http://www.roblox.com/asset/?id=47991609"
  432. Mesh.Scale = Vector3.new(1.05, 1.05, 1.05)
  433. Hair.Material = "SmoothPlastic"
  434. local GPMShirtAdd = Instance.new("Shirt", char) -- for those Bruhs who forget to get a shirt
  435. GPMShirtAdd.ShirtTemplate = "rbxassetid://2923064174"
  436. -------------------------------------------------------
  437. --Start Good Stuff--
  438. -------------------------------------------------------
  439. CF = CFrame.new
  440. angles = CFrame.Angles
  441. attack = false
  442. timetofly = true
  443. Euler = CFrame.fromEulerAnglesXYZ
  444. Rad = math.rad
  445. IT = Instance.new
  446. BrickC = BrickColor.new
  447. Cos = math.cos
  448. Acos = math.acos
  449. Sin = math.sin
  450. Asin = math.asin
  451. Abs = math.abs
  452. Mrandom = math.random
  453. Floor = math.floor
  454. random = math.random
  455. radian = math.rad
  456. Vec3 = Vector3.new
  457. cFrame = CFrame.new
  458. Euler = CFrame.fromEulerAnglesXYZ
  459. -------------------------------------------------------
  460. --End Good Stuff--
  461. -------------------------------------------------------
  462. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  463. RSH, LSH = nil, nil
  464. RW = Instance.new("Weld")
  465. LW = Instance.new("Weld")
  466. RH = tors["Right Hip"]
  467. LH = tors["Left Hip"]
  468. RSH = tors["Right Shoulder"]
  469. LSH = tors["Left Shoulder"]
  470. RSH.Parent = nil
  471. LSH.Parent = nil
  472. RW.Name = "RW"
  473. RW.Part0 = tors
  474. RW.C0 = CF(1.5, 0.5, 0)
  475. RW.C1 = CF(0, 0.5, 0)
  476. RW.Part1 = ra
  477. RW.Parent = tors
  478. LW.Name = "LW"
  479. LW.Part0 = tors
  480. LW.C0 = CF(-1.5, 0.5, 0)
  481. LW.C1 = CF(0, 0.5, 0)
  482. LW.Part1 = la
  483. LW.Parent = tors
  484. Effects = {}
  485.  
  486. BTAUNT = Instance.new("Sound", tors)
  487. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  488. BTAUNT.Volume = 10
  489. BTAUNT.Pitch = 1
  490. BTAUNT.Looped = false
  491. BTAUNT.TimePosition = 0.2
  492.  
  493. RCKIN = Instance.new("Sound", tors) --jdhfdwndfwer8q3esd09q28309wehfcdt wat?
  494. RCKIN.SoundId = "http://www.roblox.com/asset/?id=142704791"
  495. RCKIN.Volume = 100
  496. RCKIN.Pitch = 1
  497. RCKIN.Looped = false
  498.  
  499. soos = Instance.new("Sound", tors) --Seizure
  500. soos.SoundId = "http://www.roblox.com/asset/?id=923104417"
  501. soos.Volume = 100
  502. soos.Pitch = 1
  503. soos.TimePosition = 1
  504. soos.Looped = false
  505.  
  506. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  507.  
  508. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  509. bat.Size = Vector3.new(1, 1, 5)
  510. bat.CanCollide = false
  511. bat:BreakJoints()
  512.  
  513. LeDrink = it("Model")
  514. LeDrink.Parent = char
  515. LeDrink.Name = "LeDrink"
  516. RHe = it("Part")
  517. RHe.Parent = LeDrink
  518. RHe.BrickColor = BrickColor.new("Really black")
  519. RHe.Locked = true
  520. RHe.CanCollide = false
  521. RHe.Transparency = 1
  522. PMesh = it("SpecialMesh")
  523. RHe.formFactor = "Symmetric"
  524. PMesh.MeshType = "FileMesh"
  525. PMesh.MeshId = "rbxassetid://10470609"
  526. PMesh.TextureId = "rbxassetid://2705931065"
  527. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  528. PMesh.Parent = RHe
  529. local RWeld = it("Weld")
  530. RWeld.Parent = RHe
  531. RWeld.Part0 = RHe
  532. RWeld.Part1 = ra
  533. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  534.  
  535. LeChips = it("Model")
  536. LeChips.Parent = char
  537. LeChips.Name = "LeChips"
  538. RHk = it("Part")
  539. RHk.Parent = LeChips
  540. RHk.BrickColor = BrickColor.new("Really black")
  541. RHk.Locked = true
  542. RHk.CanCollide = false
  543. RHk.Transparency = 1
  544. PMeshe = it("SpecialMesh")
  545. RHk.formFactor = "Symmetric"
  546. PMeshe.MeshType = "FileMesh"
  547. PMeshe.MeshId = "rbxassetid://19106014"
  548. PMeshe.TextureId = "rbxassetid://342435650"
  549. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  550. PMeshe.Parent = RHk
  551. local RWelds = it("Weld")
  552. RWelds.Parent = RHk
  553. RWelds.Part0 = RHk
  554. RWelds.Part1 = ra
  555. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  556.  
  557. LeHam = it("Model")
  558. LeHam.Parent = char
  559. LeHam.Name = "HAMBURGER"
  560. RHb = it("Part")
  561. RHb.Parent = LeChips
  562. RHb.BrickColor = BrickColor.new("Really black")
  563. RHb.Locked = true
  564. RHb.CanCollide = false
  565. RHb.Transparency = 1
  566. HamMeshe = it("SpecialMesh")
  567. RHb.formFactor = "Symmetric"
  568. HamMeshe.MeshType = "FileMesh"
  569. HamMeshe.MeshId = "http://www.roblox.com/asset/?id=16646125"
  570. HamMeshe.TextureId = "http://www.roblox.com/asset/?id=16432575"
  571. HamMeshe.Scale = Vector3.new(1, 1, 1)
  572. HamMeshe.Parent = RHb
  573. local BruWelds = it("Weld")
  574. BruWelds.Parent = RHb
  575. BruWelds.Part0 = RHb
  576. BruWelds.Part1 = ra
  577. BruWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  578. local LeDrink = "wiplolnotyet"
  579. local LeChips = "wipaswelllol"
  580. local LeHam = "UnepicFromUnepicGames"
  581. local Sitt = false
  582.  
  583.  
  584. -------------------------------------------------------
  585. --Start HeartBeat--
  586. -------------------------------------------------------
  587. ArtificialHB = Instance.new("BindableEvent", script)
  588. ArtificialHB.Name = "Heartbeat"
  589. script:WaitForChild("Heartbeat")
  590.  
  591. frame = 1 / 60
  592. tf = 0
  593. allowframeloss = false
  594. tossremainder = false
  595.  
  596.  
  597. lastframe = tick()
  598. script.Heartbeat:Fire()
  599.  
  600.  
  601. game:GetService("RunService").Heartbeat:connect(function(s, p)
  602. tf = tf + s
  603. if tf >= frame then
  604. if allowframeloss then
  605. script.Heartbeat:Fire()
  606. lastframe = tick()
  607. else
  608. for i = 1, math.floor(tf / frame) do
  609. script.Heartbeat:Fire()
  610. end
  611. lastframe = tick()
  612. end
  613. if tossremainder then
  614. tf = 0
  615. else
  616. tf = tf - frame * math.floor(tf / frame)
  617. end
  618. end
  619. end)
  620. -------------------------------------------------------
  621. --End HeartBeat--
  622. -------------------------------------------------------
  623.  
  624.  
  625. local cR=255
  626. local cG=0
  627. local cB=0
  628. local flg5=1 local omgidk=1
  629. local add=13.5
  630. game:GetService('RunService').Heartbeat:connect(function()
  631. if omgidk>10000 then omgidk=0 end
  632. omgidk=omgidk+1
  633. if cR>=255 then flg5=1 end
  634. if cG>=255 then flg5=2 end
  635. if cB>=255 then flg5=3 end
  636. if flg5==1 then cR=cR-add cG=cG+add end
  637. if flg5==2 then cG=cG-add cB=cB+add end
  638. if flg5==3 then cB=cB-add cR=cR+add end
  639. end)
  640.  
  641. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  642. coroutine.resume(coroutine.create(function()
  643. local intensity = 1 * Intensity
  644. local rotM = 0.01 * Intensity
  645. for i = 0, Length, 0.1 do
  646. swait()
  647. intensity = intensity - 0.05 * Intensity / Length
  648. rotM = rotM - 5.0E-4 * Intensity / Length
  649. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  650. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  651. end
  652. Humanoid.CameraOffset = Vec3(0, 0, 0)
  653. end))
  654. end
  655.  
  656. local joyemoji = Instance.new('ParticleEmitter', tors)
  657. joyemoji.VelocitySpread = 2000
  658. joyemoji.Lifetime = NumberRange.new(1)
  659. joyemoji.Speed = NumberRange.new(40)
  660. joy= {}
  661. for i=0, 19 do
  662. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  663. end
  664. joyemoji.Size = NumberSequence.new(joy)
  665. joyemoji.Rate = 0
  666. joyemoji.LockedToPart = false
  667. joyemoji.LightEmission = 0
  668. joyemoji.Texture = "rbxassetid://1176402123"
  669. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  670.  
  671.  
  672. local LIT = Instance.new('ParticleEmitter', tors)
  673. LIT.VelocitySpread = 2000
  674. LIT.Lifetime = NumberRange.new(1)
  675. LIT.Speed = NumberRange.new(45)
  676. nani= {}
  677. for i=0, 19 do
  678. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  679. end
  680. LIT.Size = NumberSequence.new(nani)
  681. LIT.Rate = 0
  682. LIT.LockedToPart = false
  683. LIT.LightEmission = 0
  684. LIT.Texture = "rbxassetid://1492670151"
  685. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  686.  
  687. local toast = Instance.new('ParticleEmitter', tors)
  688. toast.VelocitySpread = 2000
  689. toast.Lifetime = NumberRange.new(1)
  690. toast.Speed = NumberRange.new(60)
  691. toasterstoasttoast= {}
  692. for i=0, 19 do
  693. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  694. end
  695. toast.Size = NumberSequence.new(toasterstoasttoast)
  696. toast.Rate = 0
  697. toast.LockedToPart = false
  698. toast.LightEmission = 0
  699. toast.Texture = "rbxassetid://436096230"
  700. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  701.  
  702. local ok = Instance.new('ParticleEmitter', tors)
  703. ok.VelocitySpread = 2000
  704. ok.Lifetime = NumberRange.new(1)
  705. ok.Speed = NumberRange.new(50)
  706. cool= {}
  707. for i=0, 19 do
  708. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  709. end
  710. ok.Size = NumberSequence.new(cool)
  711. ok.Rate = 0
  712. ok.LockedToPart = false
  713. ok.LightEmission = 0
  714. ok.Texture = "rbxassetid://636768448"
  715. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  716.  
  717. maincolor = BrickC("Really red")
  718. -------------------------------------------------------
  719. --Start Kyu's shitty stuff--
  720. -------------------------------------------------------
  721. function un_fun()
  722. attack = true
  723. hum.WalkSpeed = 0
  724. BTAUNT:Play()
  725. repeat
  726. swait()
  727. BTAUNT.Parent = tors
  728. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  729. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  730. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  731. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  732. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  733. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  734. until BTAUNT.Playing == false
  735. attack = false
  736. hum.WalkSpeed = 20
  737. end
  738.  
  739. function Tauntmelon()
  740. attack = true
  741. hum.WalkSpeed = 0
  742. CreateSound("1486343908", tors, 10, 1)
  743. for i = 0, 9, 0.1 do
  744. swait()
  745. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  746. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  747. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  748. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  749. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  750. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  751. end
  752. attack = false
  753. hum.WalkSpeed = 20
  754. end
  755.  
  756. function fbiopenup()
  757. attack = true
  758. hum.WalkSpeed = 6
  759. CreateSound("2156386052", tors, 10, 1)
  760. Character.Head.face.Texture = "rbxassetid://12117740"
  761. for i = 0, 5.56, 0.1 do
  762. swait()
  763. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  764. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  765. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  766. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  767. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  768. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  769. end
  770. for i = 0,1.57,0.1 do
  771. swait()
  772. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  773. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  774. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  775. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  776. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  777. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  778. end
  779. for i = 0,1.2,0.1 do
  780. swait()
  781. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  782. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  783. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  784. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  785. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  786. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  787. end
  788. for i = 0,1.2,0.1 do
  789. swait()
  790. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  791. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  792. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  793. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  794. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  795. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  796. end
  797. for i = 0,1.2,0.1 do
  798. swait()
  799. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  800. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  801. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  802. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  803. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  804. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  805. end
  806. for i = 0,1.2,0.1 do
  807. swait()
  808. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  809. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  810. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  811. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  812. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  813. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  814. end
  815. for i = 0,1,0.1 do
  816. swait()
  817. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  818. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  819. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  820. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  821. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  822. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  823. end
  824. for i = 0,1,0.1 do
  825. swait()
  826. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  827. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  828. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  829. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  830. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  831. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  832. end
  833. attack = false
  834. Character.Head.face.Texture = "rbxassetid://2181553320"
  835. hum.WalkSpeed = 20
  836. end
  837.  
  838. function FindNearestHead(Position, Distance, SinglePlayer)
  839. if SinglePlayer then
  840. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  841. end
  842. local List = {}
  843. for i, v in pairs(workspace:GetChildren()) do
  844. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  845. table.insert(List, v)
  846. end
  847. end
  848. return List
  849. end
  850.  
  851. function SoulSteal(dude)
  852. if dude.Name ~= char then
  853. local bgf = IT("BodyGyro", dude.Head)
  854. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  855. local val = IT("BoolValue", dude)
  856. val.Name = "IsHit"
  857. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  858. local soulst = coroutine.wrap(function()
  859. local soul = Instance.new("Part",dude)
  860. soul.Size = Vector3.new(1,1,1)
  861. soul.CanCollide = false
  862. soul.Anchored = false
  863. soul.Position = torso.Position
  864. soul.Transparency = 1
  865. local PartEmmit1 = IT("ParticleEmitter", soul)
  866. PartEmmit1.LightEmission = 1
  867. PartEmmit1.Texture = "rbxassetid://569507414"
  868. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  869. PartEmmit1.Rate = 250
  870. PartEmmit1.Lifetime = NumberRange.new(1.6)
  871. PartEmmit1.Size = NumberSequence.new({
  872. NumberSequenceKeypoint.new(0, 1, 0),
  873. NumberSequenceKeypoint.new(1, 0, 0)
  874. })
  875. PartEmmit1.Transparency = NumberSequence.new({
  876. NumberSequenceKeypoint.new(0, 0, 0),
  877. NumberSequenceKeypoint.new(1, 1, 0)
  878. })
  879. PartEmmit1.Speed = NumberRange.new(0, 0)
  880. PartEmmit1.VelocitySpread = 30000
  881. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  882. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  883. local BodPoss = IT("BodyPosition", soul)
  884. BodPoss.P = 3000
  885. BodPoss.D = 1000
  886. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  887. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  888. wait(1.6)
  889. soul.Touched:connect(function(hit)
  890. if hit.Parent == char then
  891. soul:Destroy()
  892. end
  893. end)
  894. wait(1.2)
  895. while soul do
  896. swait()
  897. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  898. BodPoss.Position = tors.Position
  899. end
  900. end)
  901. soulst()
  902. end
  903. end
  904. function FaceMouse()
  905. local Cam = workspace.CurrentCamera
  906. return {
  907. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  908. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  909. }
  910. end
  911.  
  912. function Eviscerate(dude)
  913. if dude.Name ~= char then
  914. local bgf = IT("BodyGyro", dude.Head)
  915. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  916. local val = IT("BoolValue", dude)
  917. val.Name = "IsHit"
  918. local ds = coroutine.wrap(function()
  919. dude:WaitForChild("Head"):BreakJoints()
  920. wait(0.5)
  921. target = nil
  922. coroutine.resume(coroutine.create(function()
  923. for i, v in pairs(dude:GetChildren()) do
  924. if v:IsA("Accessory") then
  925. v:Destroy()
  926. end
  927. if v:IsA("Humanoid") then
  928. v:Destroy()
  929. end
  930. if v:IsA("CharacterMesh") then
  931. v:Destroy()
  932. end
  933. if v:IsA("Model") then
  934. v:Destroy()
  935. end
  936. if v:IsA("Part") or v:IsA("MeshPart") then
  937. for x, o in pairs(v:GetChildren()) do
  938. if o:IsA("Decal") then
  939. o:Destroy()
  940. end
  941. end
  942. coroutine.resume(coroutine.create(function()
  943. v.Material = "Neon"
  944. v.CanCollide = false
  945. local PartEmmit1 = IT("ParticleEmitter", v)
  946. PartEmmit1.LightEmission = 1
  947. PartEmmit1.Texture = "rbxassetid://284205403"
  948. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  949. PartEmmit1.Rate = 150
  950. PartEmmit1.Lifetime = NumberRange.new(1)
  951. PartEmmit1.Size = NumberSequence.new({
  952. NumberSequenceKeypoint.new(0, 0.75, 0),
  953. NumberSequenceKeypoint.new(1, 0, 0)
  954. })
  955. PartEmmit1.Transparency = NumberSequence.new({
  956. NumberSequenceKeypoint.new(0, 0, 0),
  957. NumberSequenceKeypoint.new(1, 1, 0)
  958. })
  959. PartEmmit1.Speed = NumberRange.new(0, 0)
  960. PartEmmit1.VelocitySpread = 30000
  961. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  962. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  963. local BodPoss = IT("BodyPosition", v)
  964. BodPoss.P = 3000
  965. BodPoss.D = 1000
  966. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  967. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  968. v.Color = maincolor.Color
  969. coroutine.resume(coroutine.create(function()
  970. for i = 0, 49 do
  971. swait(1)
  972. v.Transparency = v.Transparency + 0.08
  973. end
  974. wait(0.5)
  975. PartEmmit1.Enabled = false
  976. wait(3)
  977. v:Destroy()
  978. dude:Destroy()
  979. end))
  980. end))
  981. end
  982. end
  983. end))
  984. end)
  985. ds()
  986. end
  987. end
  988.  
  989. function ragdoll(model)
  990. local char = model
  991. torso = char.HumanoidRootPart
  992. torso2 = char.Torso
  993. LW.Parent = nil
  994. RW.Parent = nil
  995. LH.Parent = nil
  996. RH.Parent = nil
  997. if hum ~= nil then
  998. hum.PlatformStand = true
  999. end
  1000.  
  1001. local Head = char:FindFirstChild("Head")
  1002. if Head then
  1003. local Neck = Instance.new("Weld")
  1004. Neck.Name = "Neck"
  1005. Neck.Part0 = torso
  1006. Neck.Part1 = Head
  1007. Neck.C0 = CFrame.new(0, 1.5, 0)
  1008. Neck.C1 = CFrame.new()
  1009. Neck.Parent = torso
  1010. end
  1011. local Limb = char:FindFirstChild("Right Arm")
  1012. if Limb then
  1013.  
  1014. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  1015. local Joint = Instance.new("Glue")
  1016. Joint.Name = "RightShoulder"
  1017. Joint.Part0 = torso
  1018. Joint.Part1 = Limb
  1019. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1020. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1021. Joint.Parent = torso
  1022.  
  1023. local B = Instance.new("Part")
  1024. B.TopSurface = 0
  1025. B.BottomSurface = 0
  1026. B.formFactor = "Symmetric"
  1027. B.Size = Vector3.new(1, 1, 1)
  1028. B.Transparency = 1
  1029. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1030. B.Parent = char
  1031. local W = Instance.new("Weld")
  1032. W.Part0 = Limb
  1033. W.Part1 = B
  1034. W.C0 = CFrame.new(0, -0.5, 0)
  1035. W.Parent = Limb
  1036.  
  1037. end
  1038. local Limb = char:FindFirstChild("Left Arm")
  1039. if Limb then
  1040.  
  1041. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  1042. local Joint = Instance.new("Glue")
  1043. Joint.Name = "LeftShoulder"
  1044. Joint.Part0 = torso
  1045. Joint.Part1 = Limb
  1046. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1047. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1048. Joint.Parent = torso
  1049.  
  1050. local B = Instance.new("Part")
  1051. B.TopSurface = 0
  1052. B.BottomSurface = 0
  1053. B.formFactor = "Symmetric"
  1054. B.Size = Vector3.new(1, 1, 1)
  1055. B.Transparency = 1
  1056. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1057. B.Parent = char
  1058. local W = Instance.new("Weld")
  1059. W.Part0 = Limb
  1060. W.Part1 = B
  1061. W.C0 = CFrame.new(0, -0.5, 0)
  1062. W.Parent = Limb
  1063.  
  1064. end
  1065. local Limb = char:FindFirstChild("Right Leg")
  1066. if Limb then
  1067.  
  1068. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  1069. local Joint = Instance.new("Glue")
  1070. Joint.Name = "RightHip"
  1071. Joint.Part0 = torso
  1072. Joint.Part1 = Limb
  1073. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1074. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1075. Joint.Parent = torso
  1076.  
  1077. local B = Instance.new("Part")
  1078. B.TopSurface = 0
  1079. B.BottomSurface = 0
  1080. B.formFactor = "Symmetric"
  1081. B.Size = Vector3.new(1, 1, 1)
  1082. B.Transparency = 1
  1083. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1084. B.Parent = char
  1085. local W = Instance.new("Weld")
  1086. W.Part0 = Limb
  1087. W.Part1 = B
  1088. W.C0 = CFrame.new(0, -0.5, 0)
  1089. W.Parent = Limb
  1090.  
  1091. end
  1092. local Limb = char:FindFirstChild("Left Leg")
  1093. if Limb then
  1094.  
  1095. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  1096. local Joint = Instance.new("Glue")
  1097. Joint.Name = "LeftHip"
  1098. Joint.Part0 = torso
  1099. Joint.Part1 = Limb
  1100. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1101. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1102. Joint.Parent = torso
  1103.  
  1104. local B = Instance.new("Part")
  1105. B.TopSurface = 0
  1106. B.BottomSurface = 0
  1107. B.formFactor = "Symmetric"
  1108. B.Size = Vector3.new(1, 1, 1)
  1109. B.Transparency = 1
  1110. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1111. B.Parent = char
  1112. local W = Instance.new("Weld")
  1113. W.Part0 = Limb
  1114. W.Part1 = B
  1115. W.C0 = CFrame.new(0, -0.5, 0)
  1116. W.Parent = Limb
  1117.  
  1118. end
  1119. --[
  1120. local Bar = Instance.new("Part")
  1121. Bar.TopSurface = 0
  1122. Bar.BottomSurface = 0
  1123. Bar.formFactor = "Symmetric"
  1124. Bar.Size = Vector3.new(1, 1, 1)
  1125. Bar.Transparency = 1
  1126. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1127. Bar.Parent = char
  1128. local Weld = Instance.new("Weld")
  1129. Weld.Part0 = torso
  1130. Weld.Part1 = Bar
  1131. Weld.C0 = CFrame.new(0, 0.5, 0)
  1132. Weld.Parent = torso
  1133. --]]
  1134.  
  1135. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1136.  
  1137. end
  1138.  
  1139. -------------------------------------------------------
  1140. --End Kyu's shitty stuff--
  1141. -------------------------------------------------------
  1142.  
  1143. -------------------------------------------------------
  1144. --Start Important Functions--
  1145. -------------------------------------------------------
  1146. function swait(num)
  1147. if num == 0 or num == nil then
  1148. game:service("RunService").Stepped:wait(0)
  1149. else
  1150. for i = 0, num do
  1151. game:service("RunService").Stepped:wait(0)
  1152. end
  1153. end
  1154. end
  1155. function thread(f)
  1156. coroutine.resume(coroutine.create(f))
  1157. end
  1158. function clerp(a, b, t)
  1159. local qa = {
  1160. QuaternionFromCFrame(a)
  1161. }
  1162. local qb = {
  1163. QuaternionFromCFrame(b)
  1164. }
  1165. local ax, ay, az = a.x, a.y, a.z
  1166. local bx, by, bz = b.x, b.y, b.z
  1167. local _t = 1 - t
  1168. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1169. end
  1170. function QuaternionFromCFrame(cf)
  1171. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1172. local trace = m00 + m11 + m22
  1173. if trace > 0 then
  1174. local s = math.sqrt(1 + trace)
  1175. local recip = 0.5 / s
  1176. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1177. else
  1178. local i = 0
  1179. if m00 < m11 then
  1180. i = 1
  1181. end
  1182. if m22 > (i == 0 and m00 or m11) then
  1183. i = 2
  1184. end
  1185. if i == 0 then
  1186. local s = math.sqrt(m00 - m11 - m22 + 1)
  1187. local recip = 0.5 / s
  1188. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1189. elseif i == 1 then
  1190. local s = math.sqrt(m11 - m22 - m00 + 1)
  1191. local recip = 0.5 / s
  1192. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1193. elseif i == 2 then
  1194. local s = math.sqrt(m22 - m00 - m11 + 1)
  1195. local recip = 0.5 / s
  1196. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1197. end
  1198. end
  1199. end
  1200. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1201. local xs, ys, zs = x + x, y + y, z + z
  1202. local wx, wy, wz = w * xs, w * ys, w * zs
  1203. local xx = x * xs
  1204. local xy = x * ys
  1205. local xz = x * zs
  1206. local yy = y * ys
  1207. local yz = y * zs
  1208. local zz = z * zs
  1209. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1210. end
  1211. function QuaternionSlerp(a, b, t)
  1212. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1213. local startInterp, finishInterp
  1214. if cosTheta >= 1.0E-4 then
  1215. if 1 - cosTheta > 1.0E-4 then
  1216. local theta = math.acos(cosTheta)
  1217. local invSinTheta = 1 / Sin(theta)
  1218. startInterp = Sin((1 - t) * theta) * invSinTheta
  1219. finishInterp = Sin(t * theta) * invSinTheta
  1220. else
  1221. startInterp = 1 - t
  1222. finishInterp = t
  1223. end
  1224. elseif 1 + cosTheta > 1.0E-4 then
  1225. local theta = math.acos(-cosTheta)
  1226. local invSinTheta = 1 / Sin(theta)
  1227. startInterp = Sin((t - 1) * theta) * invSinTheta
  1228. finishInterp = Sin(t * theta) * invSinTheta
  1229. else
  1230. startInterp = t - 1
  1231. finishInterp = t
  1232. end
  1233. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1234. end
  1235. function rayCast(Position, Direction, Range, Ignore)
  1236. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1237. end
  1238. local RbxUtility = LoadLibrary("RbxUtility")
  1239. local Create = RbxUtility.Create
  1240. local insta = true
  1241.  
  1242. -------------------------------------------------------
  1243. --Start Damage Function--
  1244. -------------------------------------------------------
  1245. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1246. if hit.Parent == nil then
  1247. return
  1248. end
  1249. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1250. for _, v in pairs(hit.Parent:children()) do
  1251. if v:IsA("Humanoid") then
  1252. h = v
  1253. end
  1254. end
  1255. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1256. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1257. end
  1258.  
  1259. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1260. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1261. if hit.Parent.DebounceHit.Value == true then
  1262. return
  1263. end
  1264. end
  1265. if insta == true then
  1266. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1267. end
  1268. local c = Create("ObjectValue"){
  1269. Name = "creator",
  1270. Value = game:service("Players").LocalPlayer,
  1271. Parent = h,
  1272. }
  1273. game:GetService("Debris"):AddItem(c, .5)
  1274. CreateSound("958257111", hit, 10, 1)
  1275. local Damage = math.random(minim, maxim)
  1276. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1277. local blocked = false
  1278. local block = hit.Parent:findFirstChild("Block")
  1279. if block ~= nil then
  1280. if block.className == "IntValue" then
  1281. if block.Value > 0 then
  1282. blocked = true
  1283. block.Value = block.Value - 1
  1284. end
  1285. end
  1286. end
  1287. if blocked == false then
  1288. h.Health = h.Health - Damage
  1289. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1290. else
  1291. h.Health = h.Health - (Damage / 2)
  1292. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1293. end
  1294. if Type == "Knockdown" then
  1295. local hum = hit.Parent.Humanoid
  1296. hum.PlatformStand = true
  1297. coroutine.resume(coroutine.create(function(HHumanoid)
  1298. swait(1)
  1299. HHumanoid.PlatformStand = false
  1300. end), hum)
  1301. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1302. local bodvol = Create("BodyVelocity"){
  1303. velocity = angle * knockback,
  1304. P = 5000,
  1305. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1306. Parent = hit,
  1307. }
  1308. local rl = Create("BodyAngularVelocity"){
  1309. P = 3000,
  1310. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1311. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1312. Parent = hit,
  1313. }
  1314. game:GetService("Debris"):AddItem(bodvol, .5)
  1315. game:GetService("Debris"):AddItem(rl, .5)
  1316. elseif Type == "Normal" then
  1317. local vp = Create("BodyVelocity"){
  1318. P = 500,
  1319. maxForce = Vector3.new(math.huge, 0, math.huge),
  1320. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1321. }
  1322. if knockback > 0 then
  1323. vp.Parent = hit.Parent.Torso
  1324. end
  1325. game:GetService("Debris"):AddItem(vp, .5)
  1326. elseif Type == "Up" then
  1327. local bodyVelocity = Create("BodyVelocity"){
  1328. velocity = Vector3.new(0, 20, 0),
  1329. P = 5000,
  1330. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1331. Parent = hit,
  1332. }
  1333. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1334. elseif Type == "DarkUp" then
  1335. coroutine.resume(coroutine.create(function()
  1336. for i = 0, 1, 0.1 do
  1337. swait()
  1338. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1339. end
  1340. end))
  1341. local bodyVelocity = Create("BodyVelocity"){
  1342. velocity = Vector3.new(0, 20, 0),
  1343. P = 5000,
  1344. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1345. Parent = hit,
  1346. }
  1347. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1348. elseif Type == "Snare" then
  1349. local bp = Create("BodyPosition"){
  1350. P = 2000,
  1351. D = 100,
  1352. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1353. position = hit.Parent.Torso.Position,
  1354. Parent = hit.Parent.Torso,
  1355. }
  1356. game:GetService("Debris"):AddItem(bp, 1)
  1357. elseif Type == "Freeze" then
  1358. local BodPos = Create("BodyPosition"){
  1359. P = 50000,
  1360. D = 1000,
  1361. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1362. position = hit.Parent.Torso.Position,
  1363. Parent = hit.Parent.Torso,
  1364. }
  1365. local BodGy = Create("BodyGyro") {
  1366. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1367. P = 20e+003,
  1368. Parent = hit.Parent.Torso,
  1369. cframe = hit.Parent.Torso.CFrame,
  1370. }
  1371. hit.Parent.Torso.Anchored = true
  1372. coroutine.resume(coroutine.create(function(Part)
  1373. swait(1.5)
  1374. Part.Anchored = false
  1375. end), hit.Parent.Torso)
  1376. game:GetService("Debris"):AddItem(BodPos, 3)
  1377. game:GetService("Debris"):AddItem(BodGy, 3)
  1378. end
  1379. local debounce = Create("BoolValue"){
  1380. Name = "DebounceHit",
  1381. Parent = hit.Parent,
  1382. Value = true,
  1383. }
  1384. game:GetService("Debris"):AddItem(debounce, Delay)
  1385. c = Create("ObjectValue"){
  1386. Name = "creator",
  1387. Value = Player,
  1388. Parent = h,
  1389. }
  1390. game:GetService("Debris"):AddItem(c, .5)
  1391. end
  1392. end
  1393. -------------------------------------------------------
  1394. --End Damage Function--
  1395. -------------------------------------------------------
  1396.  
  1397. -------------------------------------------------------
  1398. --Start Damage Function Customization--
  1399. -------------------------------------------------------
  1400. function ShowDamage(Pos, Text, Time, Color)
  1401. local Rate = (1 / 30)
  1402. local Pos = (Pos or Vector3.new(0, 0, 0))
  1403. local Text = (Text or "")
  1404. local Time = (Time or 2)
  1405. local Color = (Color or Color3.new(1, 0, 1))
  1406. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1407. EffectPart.Anchored = true
  1408. local BillboardGui = Create("BillboardGui"){
  1409. Size = UDim2.new(3, 0, 3, 0),
  1410. Adornee = EffectPart,
  1411. Parent = EffectPart,
  1412. }
  1413. local TextLabel = Create("TextLabel"){
  1414. BackgroundTransparency = 1,
  1415. Size = UDim2.new(1, 0, 1, 0),
  1416. Text = Text,
  1417. Font = "Bodoni",
  1418. TextColor3 = Color,
  1419. TextScaled = true,
  1420. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1421. Parent = BillboardGui,
  1422. }
  1423. game.Debris:AddItem(EffectPart, (Time))
  1424. EffectPart.Parent = game:GetService("Workspace")
  1425. delay(0, function()
  1426. local Frames = (Time / Rate)
  1427. for Frame = 1, Frames do
  1428. wait(Rate)
  1429. local Percent = (Frame / Frames)
  1430. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1431. TextLabel.TextTransparency = Percent
  1432. end
  1433. if EffectPart and EffectPart.Parent then
  1434. EffectPart:Destroy()
  1435. end
  1436. end)
  1437. end
  1438. -------------------------------------------------------
  1439. --End Damage Function Customization--
  1440. -------------------------------------------------------
  1441.  
  1442. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1443. for _, c in pairs(workspace:children()) do
  1444. local hum = c:findFirstChild("Humanoid")
  1445. if hum ~= nil then
  1446. local head = c:findFirstChild("Head")
  1447. if head ~= nil then
  1448. local targ = head.Position - Part.Position
  1449. local mag = targ.magnitude
  1450. if magni >= mag and c.Name ~= plr.Name then
  1451.  
  1452. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1453. end
  1454. end
  1455. end
  1456. end
  1457. end
  1458.  
  1459.  
  1460. CFuncs = {
  1461. Part = {
  1462. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1463. local Part = Create("Part")({
  1464. Parent = Parent,
  1465. Reflectance = Reflectance,
  1466. Transparency = Transparency,
  1467. CanCollide = false,
  1468. Locked = true,
  1469. BrickColor = BrickColor.new(tostring(BColor)),
  1470. Name = Name,
  1471. Size = Size,
  1472. Material = Material
  1473. })
  1474. RemoveOutlines(Part)
  1475. return Part
  1476. end
  1477. },
  1478. Mesh = {
  1479. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1480. local Msh = Create(Mesh)({
  1481. Parent = Part,
  1482. Offset = OffSet,
  1483. Scale = Scale
  1484. })
  1485. if Mesh == "SpecialMesh" then
  1486. Msh.MeshType = MeshType
  1487. Msh.MeshId = MeshId
  1488. end
  1489. return Msh
  1490. end
  1491. },
  1492. Mesh = {
  1493. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1494. local Msh = Create(Mesh)({
  1495. Parent = Part,
  1496. Offset = OffSet,
  1497. Scale = Scale
  1498. })
  1499. if Mesh == "SpecialMesh" then
  1500. Msh.MeshType = MeshType
  1501. Msh.MeshId = MeshId
  1502. end
  1503. return Msh
  1504. end
  1505. },
  1506. Weld = {
  1507. Create = function(Parent, Part0, Part1, C0, C1)
  1508. local Weld = Create("Weld")({
  1509. Parent = Parent,
  1510. Part0 = Part0,
  1511. Part1 = Part1,
  1512. C0 = C0,
  1513. C1 = C1
  1514. })
  1515. return Weld
  1516. end
  1517. },
  1518. Sound = {
  1519. Create = function(id, par, vol, pit)
  1520. coroutine.resume(coroutine.create(function()
  1521. local S = Create("Sound")({
  1522. Volume = vol,
  1523. Pitch = pit or 1,
  1524. SoundId = id,
  1525. Parent = par or workspace
  1526. })
  1527. wait()
  1528. S:play()
  1529. game:GetService("Debris"):AddItem(S, 6)
  1530. end))
  1531. end
  1532. },
  1533. ParticleEmitter = {
  1534. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1535. local fp = Create("ParticleEmitter")({
  1536. Parent = Parent,
  1537. Color = ColorSequence.new(Color1, Color2),
  1538. LightEmission = LightEmission,
  1539. Size = Size,
  1540. Texture = Texture,
  1541. Transparency = Transparency,
  1542. ZOffset = ZOffset,
  1543. Acceleration = Accel,
  1544. Drag = Drag,
  1545. LockedToPart = LockedToPart,
  1546. VelocityInheritance = VelocityInheritance,
  1547. EmissionDirection = EmissionDirection,
  1548. Enabled = Enabled,
  1549. Lifetime = LifeTime,
  1550. Rate = Rate,
  1551. Rotation = Rotation,
  1552. RotSpeed = RotSpeed,
  1553. Speed = Speed,
  1554. VelocitySpread = VelocitySpread
  1555. })
  1556. return fp
  1557. end
  1558. }
  1559. }
  1560. function RemoveOutlines(part)
  1561. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1562. end
  1563. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1564. local Part = Create("Part")({
  1565. formFactor = FormFactor,
  1566. Parent = Parent,
  1567. Reflectance = Reflectance,
  1568. Transparency = Transparency,
  1569. CanCollide = false,
  1570. Locked = true,
  1571. BrickColor = BrickColor.new(tostring(BColor)),
  1572. Name = Name,
  1573. Size = Size,
  1574. Material = Material
  1575. })
  1576. RemoveOutlines(Part)
  1577. return Part
  1578. end
  1579. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1580. local Msh = Create(Mesh)({
  1581. Parent = Part,
  1582. Offset = OffSet,
  1583. Scale = Scale
  1584. })
  1585. if Mesh == "SpecialMesh" then
  1586. Msh.MeshType = MeshType
  1587. Msh.MeshId = MeshId
  1588. end
  1589. return Msh
  1590. end
  1591. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1592. local Weld = Create("Weld")({
  1593. Parent = Parent,
  1594. Part0 = Part0,
  1595. Part1 = Part1,
  1596. C0 = C0,
  1597. C1 = C1
  1598. })
  1599. return Weld
  1600. end
  1601.  
  1602. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  1603. local Sound = IT("Sound")
  1604. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  1605. Sound.Pitch = pitch or 1
  1606. Sound.Volume = volume or 1
  1607. Sound.Looped = looped or false
  1608. if(autoPlay)then
  1609. coroutine.wrap(function()
  1610. repeat wait() until Sound.IsLoaded
  1611. Sound.Playing = autoPlay or false
  1612. end)()
  1613. end
  1614. if(not looped and effect)then
  1615. Sound.Stopped:connect(function()
  1616. Sound.Volume = 0
  1617. Sound:destroy()
  1618. end)
  1619. elseif(effect)then
  1620.  
  1621. end
  1622. Sound.Parent =parent or Torso
  1623. return Sound
  1624. end
  1625.  
  1626. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  1627. local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  1628. local Sound = IT("Sound")
  1629. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  1630. Sound.Pitch = pitch or 1
  1631. Sound.Volume = volume or 1
  1632. Sound.Looped = looped or false
  1633. if(autoPlay)then
  1634. coroutine.wrap(function()
  1635. repeat wait() until Sound.IsLoaded
  1636. Sound.Playing = autoPlay or false
  1637. end)()
  1638. end
  1639. if(not looped and effect)then
  1640. Sound.Stopped:connect(function()
  1641. Sound.Volume = 0
  1642. soundPart:destroy()
  1643. end)
  1644. elseif(effect)then
  1645. warn("Sound can't be looped and a sound effect!")
  1646. end
  1647. Sound.Parent = soundPart
  1648. return Sound
  1649. end
  1650.  
  1651. -------------------------------------------------------
  1652. --Start Effect Function--
  1653. -------------------------------------------------------
  1654. EffectModel = Instance.new("Model", char)
  1655. Effects = {
  1656. Block = {
  1657. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1658. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1659. prt.Anchored = true
  1660. prt.CFrame = cframe
  1661. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1662. game:GetService("Debris"):AddItem(prt, 10)
  1663. if Type == 1 or Type == nil then
  1664. table.insert(Effects, {
  1665. prt,
  1666. "Block1",
  1667. delay,
  1668. x3,
  1669. y3,
  1670. z3,
  1671. msh
  1672. })
  1673. elseif Type == 2 then
  1674. table.insert(Effects, {
  1675. prt,
  1676. "Block2",
  1677. delay,
  1678. x3,
  1679. y3,
  1680. z3,
  1681. msh
  1682. })
  1683. else
  1684. table.insert(Effects, {
  1685. prt,
  1686. "Block3",
  1687. delay,
  1688. x3,
  1689. y3,
  1690. z3,
  1691. msh
  1692. })
  1693. end
  1694. end
  1695. },
  1696. Sphere = {
  1697. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1698. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1699. prt.Anchored = true
  1700. prt.CFrame = cframe
  1701. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1702. game:GetService("Debris"):AddItem(prt, 10)
  1703. table.insert(Effects, {
  1704. prt,
  1705. "Cylinder",
  1706. delay,
  1707. x3,
  1708. y3,
  1709. z3,
  1710. msh
  1711. })
  1712. end
  1713. },
  1714. Cylinder = {
  1715. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1716. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1717. prt.Anchored = true
  1718. prt.CFrame = cframe
  1719. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1720. game:GetService("Debris"):AddItem(prt, 10)
  1721. table.insert(Effects, {
  1722. prt,
  1723. "Cylinder",
  1724. delay,
  1725. x3,
  1726. y3,
  1727. z3,
  1728. msh
  1729. })
  1730. end
  1731. },
  1732. Wave = {
  1733. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1734. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1735. prt.Anchored = true
  1736. prt.CFrame = cframe
  1737. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1738. game:GetService("Debris"):AddItem(prt, 10)
  1739. table.insert(Effects, {
  1740. prt,
  1741. "Cylinder",
  1742. delay,
  1743. x3 / 60,
  1744. y3 / 60,
  1745. z3 / 60,
  1746. msh
  1747. })
  1748. end
  1749. },
  1750. Ring = {
  1751. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1752. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1753. prt.Anchored = true
  1754. prt.CFrame = cframe
  1755. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1756. game:GetService("Debris"):AddItem(prt, 10)
  1757. table.insert(Effects, {
  1758. prt,
  1759. "Cylinder",
  1760. delay,
  1761. x3,
  1762. y3,
  1763. z3,
  1764. msh
  1765. })
  1766. end
  1767. },
  1768. Break = {
  1769. Create = function(brickcolor, cframe, x1, y1, z1)
  1770. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1771. prt.Anchored = true
  1772. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1773. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1774. local num = math.random(10, 50) / 1000
  1775. game:GetService("Debris"):AddItem(prt, 10)
  1776. table.insert(Effects, {
  1777. prt,
  1778. "Shatter",
  1779. num,
  1780. prt.CFrame,
  1781. math.random() - math.random(),
  1782. 0,
  1783. math.random(50, 100) / 100
  1784. })
  1785. end
  1786. },
  1787. Spiral = {
  1788. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1789. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1790. prt.Anchored = true
  1791. prt.CFrame = cframe
  1792. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1793. game:GetService("Debris"):AddItem(prt, 10)
  1794. table.insert(Effects, {
  1795. prt,
  1796. "Cylinder",
  1797. delay,
  1798. x3,
  1799. y3,
  1800. z3,
  1801. msh
  1802. })
  1803. end
  1804. },
  1805. Push = {
  1806. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1807. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1808. prt.Anchored = true
  1809. prt.CFrame = cframe
  1810. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1811. game:GetService("Debris"):AddItem(prt, 10)
  1812. table.insert(Effects, {
  1813. prt,
  1814. "Cylinder",
  1815. delay,
  1816. x3,
  1817. y3,
  1818. z3,
  1819. msh
  1820. })
  1821. end
  1822. }
  1823. }
  1824. -------------------------------------------------------
  1825. --End Effect Function--
  1826. -------------------------------------------------------
  1827.  
  1828. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1829. local NSound = nil
  1830. coroutine.resume(coroutine.create(function()
  1831. NSound = Instance.new("Sound", PARENT)
  1832. NSound.Volume = VOLUME
  1833. NSound.Pitch = PITCH
  1834. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1835. swait()
  1836. NSound:play()
  1837. game:GetService("Debris"):AddItem(NSound, 10)
  1838. end))
  1839. return NSound
  1840. end
  1841.  
  1842.  
  1843. coroutine.resume(coroutine.create(function()
  1844. while text ~= nil do
  1845. swait()
  1846. text.Rotation = math.random(-1.5,1.5)
  1847. end
  1848. end))
  1849.  
  1850. angery = false
  1851.  
  1852.  
  1853. -------------------------------------------------------
  1854. --End Important Functions--
  1855. -------------------------------------------------------
  1856.  
  1857. -------------------------------------------------------
  1858. --Start Music Option--
  1859. -------------------------------------------------------
  1860.  
  1861. lul = Instance.new("Sound", tors) --le musice
  1862. lul.Pitch = 0.75
  1863. lul.Volume = 10
  1864. local mu = math.random(1,17)
  1865. if mu == 1 then
  1866. lul.SoundId = "rbxassetid://1110421128"
  1867. end
  1868. if mu == 2 then
  1869. lul.SoundId = "rbxassetid://1110421128"
  1870. end
  1871. if mu == 3 then
  1872. lul.SoundId = "rbxassetid://1110421128"
  1873. end
  1874. if mu == 4 then
  1875. lul.SoundId = "rbxassetid://1110421128"
  1876. end
  1877. if mu == 5 then
  1878. lul.SoundId = "rbxassetid://1110421128"
  1879. end
  1880. if mu == 6 then
  1881. lul.SoundId = "rbxassetid://1110421128"
  1882. end
  1883. if mu == 7 then
  1884. lul.SoundId = "rbxassetid://1110421128"
  1885. end
  1886. if mu == 8 then
  1887. lul.SoundId = "rbxassetid://1110421128"
  1888. end
  1889. if mu == 9 then
  1890. lul.SoundId = "rbxassetid://1110421128"
  1891. end
  1892. if mu == 10 then
  1893. lul.SoundId = "rbxassetid://1110421128"
  1894. end
  1895. if mu == 11 then
  1896. lul.SoundId = "rbxassetid://1110421128"
  1897. end
  1898. if mu == 12 then
  1899. lul.SoundId = "rbxassetid://1110421128"
  1900. end
  1901. if mu == 13 then
  1902. lul.SoundId = "rbxassetid://1110421128"
  1903. end
  1904. if mu == 14 then
  1905. lul.SoundId = "rbxassetid://1110421128"
  1906. end
  1907. if mu == 15 then
  1908. lul.SoundId = "rbxassetid://1110421128"
  1909. end
  1910. if mu == 16 then
  1911. lul.SoundId = "rbxassetid://1110421128"
  1912. end
  1913. if mu == 17 then
  1914. lul.SoundId = "rbxassetid://1110421128"
  1915. end
  1916.  
  1917. lul.Volume = 10
  1918. lul.TimePosition = 0
  1919. lul.Looped = true
  1920. lul:Play()
  1921.  
  1922. NEWS = Instance.new("Sound", tors) --O NO
  1923. NEWS.SoundId = "http://www.roblox.com/asset/?id=173683497"
  1924. NEWS.Volume = 10
  1925. NEWS.Pitch = 1
  1926. NEWS.Looped = false
  1927. NEWS.TimePosition = 0
  1928.  
  1929. AAAAA = Instance.new("Sound", tors) --aaa
  1930. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1931. AAAAA.Volume = 10
  1932. AAAAA.Pitch = 1
  1933. AAAAA.Looped = false
  1934. AAAAA.TimePosition = 1
  1935.  
  1936. MERKIO = Instance.new("Sound", tors) --why
  1937. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  1938. MERKIO.Volume = 10
  1939. MERKIO.Pitch = 1
  1940. MERKIO.Looped = false
  1941. MERKIO.TimePosition = 0
  1942.  
  1943. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1944. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1945. MERKIO2.Volume = 10
  1946. MERKIO2.Pitch = 1
  1947. MERKIO2.Looped = false
  1948. MERKIO2.TimePosition = 0
  1949.  
  1950. thonks = Instance.new("Sound", tors) --wat?
  1951. thonks.SoundId = "http://www.roblox.com/asset/?id=1110421128"
  1952. thonks.Volume = 10
  1953. thonks.Pitch = 1
  1954. thonks.Looped = false
  1955. thonks.TimePosition = 0
  1956.  
  1957. gudsong = Instance.new("Sound", tors) --seizure time (UNUSED)
  1958. gudsong.SoundId = "http://www.roblox.com/asset/?id=171914461"
  1959. gudsong.Volume = 10
  1960. gudsong.Pitch = 1
  1961. gudsong.Looped = true
  1962. gudsong.TimePosition = 0
  1963.  
  1964. so = Instance.new("Sound", tors) --moar seizure
  1965. so.SoundId = "http://www.roblox.com/asset/?id=271550300"
  1966. so.Volume = 10
  1967. so.Pitch = 1
  1968. so.Looped = false
  1969. so.TimePosition = 0
  1970.  
  1971. sors = Instance.new("Sound", tors) --heeeeeeeeeeeeeeeeeeeeeeeeeeeeeerrree
  1972. sors.SoundId = "http://www.roblox.com/asset/?id=867443342"
  1973. sors.Volume = 10
  1974. sors.Pitch = 1
  1975. sors.Looped = false
  1976. sors.TimePosition = 0
  1977.  
  1978. --u mom gay--
  1979. -------------------------------------------------------
  1980. --End Music Option--
  1981. -------------------------------------------------------
  1982. --hi fat >:)
  1983. -------------------------------------------------------
  1984. --Start Attacks N Stuff--
  1985. -------------------------------------------------------
  1986.  
  1987. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1988. attack = true
  1989.  
  1990. hum.WalkSpeed = 20
  1991. lul:Pause()
  1992. Character.Head.face.Texture = "rbxassetid://313921371"
  1993. NEWS:Play()
  1994. local gaymcqueen = Instance.new("SpecialMesh",Character.Torso)
  1995. gaymcqueen.MeshId = "rbxassetid://785847639"
  1996. gaymcqueen.TextureId = "rbxassetid://785848960"
  1997. gaymcqueen.MeshType = "FileMesh"
  1998. gaymcqueen.Scale = Vector3.new(5,5,5)
  1999. repeat
  2000. NEWS.Parent = tors
  2001. swait()
  2002. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2003. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  2004. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2005. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  2006. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2007. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  2008. until NEWS.Playing == false
  2009. attack = false
  2010. hum.WalkSpeed = 20
  2011. lul:Resume()
  2012. gaymcqueen:Destroy()
  2013. Character.Head.face.Texture = "rbxassetid://2181553320"
  2014. attack = false
  2015. hum.WalkSpeed = 20
  2016. end
  2017.  
  2018. function sneakonehundred()
  2019. attack = true
  2020. hum.WalkSpeed = 0.03
  2021. Character.Head.face.Texture = "rbxassetid://28265270"
  2022. CreateSound("1542642349", tors, 10, 1.05)
  2023. for i = 0,20,0.1 do
  2024. swait()
  2025. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2026. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  2027. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2028. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2029. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  2030. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  2031. end
  2032. CreateSound("753450324", tors, 10, 1.05)
  2033. wait(0.25)
  2034. Character.Head.face.Texture = "rbxassetid://2767616337"
  2035. for i = 0,7,0.1 do
  2036. swait()
  2037. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  2038. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  2039. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2040. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2041. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  2042. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  2043. end
  2044. Character.Head.face.Texture = "rbxassetid://2181553320"
  2045. attack = false
  2046. hum.WalkSpeed = 20
  2047. end
  2048.  
  2049. function WRY() --WRYYYYYYY
  2050. attack = true
  2051. hum.WalkSpeed = 0.30
  2052. CreateSound("794081034", hed, 10, 1)
  2053. Character.Head.face.Texture = "rbxassetid://1882661318"
  2054. for i = 0,2,0.1 do
  2055. swait()
  2056. CameraEnshaking(1, 2)
  2057. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2058. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2059. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2060. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2061. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2062. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2063. end
  2064. for i = 0,14.7,0.1 do
  2065. swait()
  2066. CameraEnshaking(1, 3)
  2067. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2068. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2069. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2070. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2071. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2072. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2073. end
  2074. attack = false
  2075. Character.Head.face.Texture = "rbxassetid://2181553320"
  2076. hum.WalkSpeed = 20
  2077. end
  2078.  
  2079. function DANCEFORME()
  2080. attack = true
  2081. Character.Head.face.Texture = "rbxassetid://2939916389"
  2082. local michealp = CreateSound("649548882", tors, 10, 1)
  2083. michealp.Playing = true
  2084. local guantlet = Instance.new("Part", Character)
  2085. guantlet.Size = Vector3.new(1,2,1)
  2086. guantlet.CFrame = CFrame.new(0, 90, 180)
  2087. guantlet.Position = Character["Left Arm"].Position
  2088. local guantweld = Instance.new("Weld", Character["Left Arm"])
  2089. guantweld.Part0 = Character["Left Arm"]
  2090. guantweld.Part1 = guantlet
  2091. local guantmesh = Instance.new("SpecialMesh", guantlet)
  2092. guantmesh.Scale = Vector3.new(1.399, 1.033, 1.229)
  2093. guantmesh.MeshId = "rbxassetid://3109191757"
  2094. guantmesh.TextureId = "rbxassetid://3109191859"
  2095. guantmesh.Offset = Vector3.new(0,-1,0)
  2096. repeat
  2097. swait()
  2098. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2099. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2100. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2101. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2102. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2103. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-180)), 0.2)
  2104. until michealp.Playing == false
  2105. michealp:Stop()
  2106. Character.Head.face.Texture = "rbxassetid://2181553320"
  2107. attack = false
  2108. guantlet:Destroy()
  2109. end
  2110.  
  2111. function TRUEDANCEFORME()
  2112. attack = true
  2113. texth.Text = "Truely Squɑƚing."
  2114. text.Text = ""
  2115. lul:Pause()
  2116. Character.Head.face.Texture = "rbxassetid://8339872"
  2117. MERKIO:Play()
  2118. repeat
  2119. for i = 0,0.37,0.03 do
  2120. swait()
  2121. MERKIO.Parent = tors
  2122. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2123. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2124. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2125. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2126. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2127. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  2128. end
  2129. for i = 0,0.37,0.03 do
  2130. swait()
  2131. MERKIO.Parent = tors
  2132. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2133. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2134. RH.C0 = clerp(RH.C0, CF(1.8, -0.94 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2135. LH.C0 = clerp(LH.C0, CF(-1.8, -0.94 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2136. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2137. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-5)), 0.1)
  2138. end
  2139. until MERKIO.Playing == false
  2140. MERKIO:Stop()
  2141. Character.Head.face.Texture = "rbxassetid://2181553320"
  2142. attack = false
  2143. lul:Resume()
  2144. texth.Text = ""
  2145. text.Text = "Guestpiki"
  2146. hum.WalkSpeed = 20
  2147. end
  2148.  
  2149. function takethat()
  2150. attack = true
  2151. hum.WalkSpeed = 0
  2152. CreateSound("165487479", tors, 10, 1.05)
  2153. Character.Head.face.Texture = "rbxassetid://6733187"
  2154. for i = 0,8.3,0.1 do
  2155. swait()
  2156. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2157. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2158. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2159. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2160. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2161. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2162. end
  2163. CreateSound("135165859", tors, 10, 1.05)
  2164. Character.Head.face.Texture = "rbxassetid://152629683"
  2165. for i = 0,6,0.1 do
  2166. swait()
  2167. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2168. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  2169. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  2170. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2171. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2172. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  2173. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  2174. end
  2175. attack = false
  2176. Character.Head.face.Texture = "rbxassetid://2181553320"
  2177. hum.WalkSpeed = 20
  2178. end
  2179. function thonki()
  2180. attack = true
  2181. text.Text = "Thinking..."
  2182. hum.WalkSpeed = 6.5
  2183. Character.Head.face.Texture = "rbxassetid://2046688931"
  2184. thonks:Play()
  2185. lul:Pause()
  2186. repeat
  2187. for i = 0,8.3,0.1 do
  2188. swait()
  2189. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2190. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2191. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2192. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2193. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2194. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2195. end
  2196. until thonks.Playing == false
  2197. thonks:Stop()
  2198. attack = false
  2199. text.Text = "Guestpiki"
  2200. Character.Head.face.Texture = "rbxassetid://2181553320"
  2201. lul:Resume()
  2202. hum.WalkSpeed = 20
  2203. end
  2204. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2205. attack = true
  2206. Character.Head.face.Texture = "rbxassetid://266304560"
  2207. for i = 0,6,0.1 do
  2208. swait()
  2209. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2210. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2211. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2212. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2213. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2214. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2215. end
  2216. CreateSound("1093102664", hed, 10, 1)
  2217. CameraEnshaking(3, 8)
  2218. for i = 0,2,0.1 do
  2219. swait()
  2220. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2221. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2222. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2223. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2224. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2225. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2226. end
  2227. Character.Head.face.Texture = "rbxassetid://30128383"
  2228. hum.MaxHealth = 0
  2229. ragdoll(char)
  2230. CreateSound("534269232", hed, 5, 1)
  2231. end
  2232.  
  2233. function dead()
  2234. attack = true
  2235. hum.WalkSpeed = 0.20
  2236. CreateSound("137225991", hed, 10, 1)
  2237. Character.Head.face.Texture = "rbxassetid://1312972246"
  2238. for i = 0,1.1,0.1 do
  2239. swait()
  2240. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2241. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2242. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2243. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2244. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2245. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2246. end
  2247. for i = 0,1.1,0.1 do
  2248. swait()
  2249. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2250. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2251. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2252. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2253. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2254. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2255. end
  2256. for i = 0,1.1,0.1 do
  2257. swait()
  2258. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2259. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2260. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2261. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2262. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2263. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2264. end
  2265. for i = 0,1.1,0.1 do
  2266. swait()
  2267. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2268. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2269. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2270. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2271. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2272. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2273. end
  2274. for i = 0,1.1,0.1 do
  2275. swait()
  2276. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2277. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2278. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2279. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2280. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2281. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2282. end
  2283. for i = 0,1.1,0.1 do
  2284. swait()
  2285. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2286. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2287. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2288. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2289. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2290. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2291. end
  2292. for i = 0,1.1,0.1 do
  2293. swait()
  2294. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2295. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2296. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2297. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2298. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2299. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2300. end
  2301. for i = 0,1.1,0.1 do
  2302. swait()
  2303. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2304. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2305. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2306. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2307. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2308. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2309. end
  2310. for i = 0,1.1,0.1 do
  2311. swait()
  2312. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2313. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2314. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2315. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2316. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2317. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2318. end
  2319. Character.Head.face.Texture = "rbxassetid://33328967"
  2320. for i = 0,9,0.1 do
  2321. swait()
  2322. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2323. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2324. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2325. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2326. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2327. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2328. end
  2329. attack = false
  2330. Character.Head.face.Texture = "rbxassetid://2181553320"
  2331. hum.WalkSpeed = 20
  2332. end
  2333.  
  2334. function ShutTheHellUp()
  2335. attack = true
  2336. hum.WalkSpeed = 2.01
  2337. CreateSound("336377340", hed, 10, 1)
  2338. for i = 0,3,0.1 do
  2339. swait()
  2340. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2341. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2342. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2343. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2344. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2345. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2346. end
  2347. for i = 0,1.2,0.1 do
  2348. swait()
  2349. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2350. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2351. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2352. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2353. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2354. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2355. end
  2356. for i = 0,1.2,0.1 do
  2357. swait()
  2358. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2359. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2360. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2361. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2362. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2363. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2364. end
  2365. for i = 0,1.2,0.1 do
  2366. swait()
  2367. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2368. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2369. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2370. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2371. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2372. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2373. end
  2374. for i = 0,1.2,0.1 do
  2375. swait()
  2376. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2377. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2378. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2379. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2380. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2381. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2382. end
  2383. for i = 0,2,0.1 do
  2384. swait()
  2385. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2386. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2387. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2388. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2389. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2390. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2391. end
  2392. for i = 0,2,0.1 do
  2393. swait()
  2394. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2395. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2396. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2397. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2398. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2399. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2400. end
  2401. hum.WalkSpeed = 20
  2402. attack = false
  2403. end
  2404.  
  2405. function NO_U()
  2406. attack = true
  2407. hum.WalkSpeed = 4.01
  2408. Character.Head.face.Texture = "rbxassetid://304904077"
  2409. CreateSound("1543318456", hed, 10, 1)
  2410. for i = 0,6,0.1 do
  2411. swait()
  2412. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2413. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2414. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2415. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2416. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2417. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2418. end
  2419. for i = 0,3.2,0.1 do
  2420. swait()
  2421. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2422. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2423. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2424. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2425. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2426. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2427. end
  2428. hum.WalkSpeed = 20
  2429. Character.Head.face.Texture = "rbxassetid://2181553320"
  2430. attack = false
  2431. end
  2432.  
  2433. function EndMySufferingV2()
  2434. attack = true
  2435. hum.WalkSpeed = 0.03
  2436. Character.Head.face.Texture = "rbxassetid://314137722"
  2437. local lecalbruh = CreateSound(679798810,tors,100,1)
  2438. repeat
  2439. for i = 0,0.37,0.03 do
  2440. swait()
  2441. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  2442. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.4)
  2443. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2444. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2445. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(30 - 2.5 * Sin(sine / 20))), 0.1)
  2446. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-30 + 2.5 * Sin(sine / 20))), 0.1)
  2447. end
  2448. until lecalbruh.Playing == false
  2449. lecalbruh:Stop()
  2450. attack = false
  2451. hum.WalkSpeed = 20
  2452. Character.Head.face.Texture = "rbxassetid://2181553320"
  2453. end
  2454.  
  2455. function Victory()
  2456. attack = true
  2457. hum.WalkSpeed = 1.01
  2458. Character.Head.face.Texture = "rbxassetid://34067417"
  2459. Humanoid.Jump = true
  2460. CreateSound("130834939", hed, 10, 1)
  2461. for i = 0,3.7,0.1 do
  2462. swait()
  2463. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2464. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2465. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2466. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2467. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2468. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2469. end
  2470. Humanoid.Jump = true
  2471. for i = 0,3.7,0.1 do
  2472. swait()
  2473. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2474. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2475. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2476. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2477. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2478. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2479. end
  2480. Humanoid.Jump = true
  2481. for i = 0,3.7,0.1 do
  2482. swait()
  2483. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2484. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2485. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2486. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2487. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2488. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2489. end
  2490. Humanoid.Jump = true
  2491. for i = 0,3.7,0.1 do
  2492. swait()
  2493. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2494. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2495. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2496. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2497. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2498. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2499. end
  2500. Humanoid.Jump = true
  2501. for i = 0,3.7,0.1 do
  2502. swait()
  2503. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2504. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2505. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2506. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2507. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2508. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2509. end
  2510. attack = false
  2511. Character.Head.face.Texture = "rbxassetid://2181553320"
  2512. hum.WalkSpeed = 20
  2513. end
  2514.  
  2515. function WhatHuh()
  2516. attack = true
  2517. hum.WalkSpeed = 1.01
  2518. CreateSound("130766865", hed, 10, 1)
  2519. Character.Head.face.Texture = "rbxassetid://1605194286"
  2520. for i = 0,4,0.1 do
  2521. swait()
  2522. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2523. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2524. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2525. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2526. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2527. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2528. end
  2529. for i = 0,6.7,0.1 do
  2530. swait()
  2531. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2532. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2533. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2534. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2535. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2536. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2537. end
  2538. for i = 0,8.1,0.1 do
  2539. swait()
  2540. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2541. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2542. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2543. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2544. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2545. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2546. end
  2547. for i = 0,1,0.1 do
  2548. swait()
  2549. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2550. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2551. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2552. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2553. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2554. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2555. end
  2556. for i = 0,1,0.1 do
  2557. swait()
  2558. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2559. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2560. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2561. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2562. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2563. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2564. end
  2565. for i = 0,4,0.1 do
  2566. swait()
  2567. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2568. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2569. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2570. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2571. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2572. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2573. end
  2574. attack = false
  2575. Character.Head.face.Texture = "rbxassetid://2181553320"
  2576. hum.WalkSpeed = 20
  2577. end
  2578.  
  2579. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2580. attack = true
  2581. Character.Head.face.Texture = "rbxassetid://266304560"
  2582. for i = 0,6,0.1 do
  2583. swait()
  2584. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2585. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2586. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2587. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2588. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2589. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2590. end
  2591. CreateSound("1093102664", hed, 10, 1)
  2592. CameraEnshaking(3, 8)
  2593. for i = 0,2,0.1 do
  2594. swait()
  2595. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2596. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2597. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2598. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2599. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2600. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2601. end
  2602. Character.Head.face.Texture = "rbxassetid://30128383"
  2603. hum.MaxHealth = 0
  2604. ragdoll(char)
  2605. CreateSound("534269232", hed, 5, 1)
  2606. end
  2607.  
  2608. function AnotherOne() --WhAT ANOTHER ONE
  2609. attack = true
  2610. hum.WalkSpeed = 1.01
  2611. local icri = CreateSound("1205111204", hed, 10, 1)
  2612. swait(165)
  2613. local FRAME = tors.CFrame
  2614. repeat
  2615. swait()
  2616. Character.Head.face.Texture = "rbxassetid://582931093"
  2617. CameraEnshaking(1, 10)
  2618. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2619. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2620. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2621. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2622. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2623. tors.CFrame = FRAME * CF(0,1,0)
  2624. swait()
  2625. tors.CFrame = FRAME
  2626. until icri.Playing == false
  2627. Character.Head.face.Texture = "rbxassetid://2181553320"
  2628. attack = false
  2629. hum.WalkSpeed = 20
  2630. end
  2631.  
  2632.  
  2633. function NEN()
  2634. attack = true
  2635. hum.WalkSpeed = 1.01
  2636. CreateSound("230292011", hed, 10, 1)
  2637. Character.Head.face.Texture = "rbxassetid://1581354575"
  2638. for i = 0,4,0.1 do
  2639. swait()
  2640. CameraEnshaking(1, 3)
  2641. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2642. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2643. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2644. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2645. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2646. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2647. end
  2648. attack = false
  2649. Character.Head.face.Texture = "rbxassetid://2181553320"
  2650. hum.WalkSpeed = 20
  2651. end
  2652.  
  2653. function Ashes() --Straight from... Whatever it was called.
  2654. attack = true
  2655. hum.WalkSpeed = 1.01
  2656. Character.Head.face.Texture = "rbxassetid://273935677"
  2657. CreateSound("290084602", tors, 10, 1)
  2658. for i = 0,6.2,0.1 do
  2659. swait()
  2660. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2661. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2662. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2663. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2664. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2665. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2666. end
  2667. for i = 0,6.2,0.1 do
  2668. swait()
  2669. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2670. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2671. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2672. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2673. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2674. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2675. end
  2676. attack = false
  2677. Character.Head.face.Texture = "rbxassetid://2181553320"
  2678. hum.WalkSpeed = 20
  2679. end
  2680.  
  2681.  
  2682. function BOI()
  2683. attack = true
  2684. hum.WalkSpeed = 1.01
  2685. CreateSound("390901873", hed, 10, 1)
  2686. Character.Head.face.Texture = "rbxassetid://248698606"
  2687. for i = 0,4,0.1 do
  2688. swait()
  2689. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2690. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2691. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2692. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2693. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2694. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2695. end
  2696. for i = 0,4,0.1 do
  2697. swait()
  2698. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2699. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2700. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2701. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2702. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2703. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2704. end
  2705. attack = false
  2706. Character.Head.face.Texture = "rbxassetid://2181553320"
  2707. hum.WalkSpeed = 20
  2708. end
  2709.  
  2710. function DrinkdaDrink()
  2711. attack = true
  2712. RHe.Transparency = 0
  2713. hum.WalkSpeed = 3
  2714. local Munch = CreateSound("554208103", hed, 5, 1)
  2715. swait(2)
  2716. repeat
  2717. for i = 0,6,0.1 do
  2718. swait()
  2719. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2720. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2721. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2722. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2723. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2724. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2725. end
  2726. until Munch.Playing == false
  2727. hum.WalkSpeed = 20
  2728. RHe.Transparency = 1
  2729. attack = false
  2730. end
  2731.  
  2732. function EatdaChips()
  2733. attack = true
  2734. RHk.Transparency = 0
  2735. hum.WalkSpeed = 3
  2736. local Muncha = CreateSound("1575472350", hed, 5, 1)
  2737. swait(2)
  2738. repeat
  2739. for i = 0,6,0.1 do
  2740. swait()
  2741. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2742. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2743. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2744. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2745. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2746. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2747. end
  2748. until Muncha.Playing == false
  2749. hum.WalkSpeed = 20
  2750. RHk.Transparency = 1
  2751. attack = false
  2752. end
  2753.  
  2754. function Sittyboi()
  2755. attack = true
  2756. lul:Pause()
  2757. text.Text = "Waiting..."
  2758. AAAAA.SoundId = "rbxassetid://1110421128"
  2759. AAAAA.Pitch = 0.9
  2760. AAAAA.TimePosition = 0
  2761. AAAAA:Play()
  2762. hum.WalkSpeed = 0
  2763. repeat
  2764. swait()
  2765. for i = 0, 1, 0.1 do
  2766. swait()
  2767. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2768. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2769. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2770. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2771. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2772. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2773. end
  2774. until AAAAA.Playing == false
  2775. attack = false
  2776. AAAAA:Stop()
  2777. AAAAA.Pitch = 1
  2778. lul:Resume()
  2779. text.Text = "Guestpiki"
  2780. hum.WalkSpeed = 20
  2781. end
  2782.  
  2783. function HELP()
  2784. attack = true
  2785. hum.WalkSpeed = 1.01
  2786. RHb.Transparency = 0
  2787. Character.Head.face.Texture = "rbxassetid://161258384"
  2788. local NOHeavy = CreateSound("3258183679", hed, 10, 1)
  2789. for i = 0,0.37,0.03 do
  2790. swait()
  2791. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2792. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(-10)), 0.3)
  2793. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2794. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2795. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  2796. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2797. end
  2798. wait(0.7830)
  2799. local numnumnumomnom = CreateSound("130776108", hed, 10, 1)
  2800. for i = 0,0.37,0.03 do
  2801. swait()
  2802. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2803. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2804. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2805. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2806. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(-163), Rad(0), Rad(-35)), 0.1)
  2807. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2808. end
  2809. wait(4)
  2810. numnumnumomnom:Stop()
  2811. attack = false
  2812. RHb.Transparency = 1
  2813. Character.Head.face.Texture = "rbxassetid://2181553320"
  2814. hum.WalkSpeed = 20
  2815. end
  2816.  
  2817. danci = false
  2818.  
  2819. function dingidongo() -- Le change
  2820. hum.WalkSpeed = 0.15
  2821. Character.Head.face.Texture = "rbxassetid://152627407"
  2822. attack = true
  2823. soos:Play()
  2824. repeat
  2825. for i = 0, 5.56, 0.1 do
  2826. swait()
  2827. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2828. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2829. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2830. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  2831. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  2832. end
  2833. until
  2834. soos.Playing == false
  2835. soos:Stop()
  2836. attack = false
  2837. Character.Head.face.Texture = "rbxassetid://2181553320"
  2838. hum.WalkSpeed = 20
  2839. end
  2840.  
  2841. function hap() --much hap
  2842. attack = true
  2843. hum.WalkSpeed = 0.10
  2844. CreateSound("363808674", hed, 10, 1)
  2845. Character.Head.face.Texture = "rbxassetid://315792941"
  2846. for i = 0,12,0.1 do
  2847. swait()
  2848. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2849. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2850. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2851. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2852. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2853. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2854. end
  2855. CreateSound("233168827", hed, 10, 1)
  2856. Character.Head.face.Texture = "rbxassetid://335761015"
  2857. for i = 0,10,0.1 do
  2858. swait()
  2859. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2860. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2861. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2862. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2863. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2864. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2865. end
  2866. CreateSound("363808674", hed, 10, 1)
  2867. attack = false
  2868. Character.Head.face.Texture = "rbxassetid://2181553320"
  2869. hum.WalkSpeed = 20
  2870. end
  2871.  
  2872. function Gumilol()
  2873. attack = true
  2874. hum.WalkSpeed = 0
  2875. local Senses = CreateSound("605297168", hed, 6, 1)
  2876. swait(2)
  2877. repeat
  2878. swait()
  2879. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2880. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2881. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2882. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2883. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2884. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2885. until Senses.TimePosition > 2.7
  2886. for i = 0, 3, 0.1 do
  2887. swait()
  2888. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2889. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2890. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2891. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2892. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2893. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2894. end
  2895. root.Anchored = true
  2896. repeat
  2897. swait()
  2898. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2899. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2900. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2901. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2902. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2903. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2904. until Senses.Playing == false
  2905. hum.WalkSpeed = 20
  2906. attack = false
  2907. root.Anchored = false
  2908. end
  2909. function oofmyass()
  2910. attack = true
  2911. hum.WalkSpeed = 0
  2912. CreateSound("663306786", tors, 3, 1)
  2913. for i = 0, 12, 0.1 do
  2914. swait()
  2915. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2916. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2917. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2918. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2919. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2920. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2921. end
  2922. CreateSound("663307468", tors, 6, 1)
  2923. for i = 0, 6, 0.1 do
  2924. swait()
  2925. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2926. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2927. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2928. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2929. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2930. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2931. end
  2932. hum.WalkSpeed = 20
  2933. attack = false
  2934. end
  2935. function WoodyGotWood()
  2936. attack = true
  2937. hum.WalkSpeed = 0
  2938. local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2939. Character.Head.face.Texture = "rbxassetid://2656596372"
  2940. swait(2)
  2941. repeat
  2942. swait()
  2943. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2944. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2945. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2946. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2947. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2948. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2949. until Woodlenny.TimePosition > 3.6
  2950. root.Anchored = true
  2951. repeat
  2952. swait()
  2953. for i = 0, 2, 0.1 do
  2954. swait()
  2955. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2956. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2957. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.5)
  2958. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(10), Rad(0), Rad(0)), 0.5)
  2959. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2960. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2961. end
  2962. for i = 0, 1.6, 0.1 do
  2963. swait()
  2964. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2965. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2966. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-10), Rad(0), Rad(0)), 0.5)
  2967. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(10), Rad(0), Rad(0)), 0.5)
  2968. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2969. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2970. end
  2971. until Woodlenny.Playing == false
  2972. hum.WalkSpeed = 20
  2973. Character.Head.face.Texture = "rbxassetid://2181553320"
  2974. attack = false
  2975. root.Anchored = false
  2976. end
  2977.  
  2978. function IsThatA()
  2979. attack = true
  2980. hum.WalkSpeed = 0
  2981. local isthata = CreateSound("950444738", hed, 6, 1)
  2982. Character.Head.face.Texture = "rbxassetid://992280211"
  2983. swait(2)
  2984. for i = 0, 7, 0.1 do
  2985. swait()
  2986. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2987. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2988. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2989. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2990. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2991. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2992. end
  2993. Character.Head.face.Texture = "rbxassetid://359025030"
  2994. swait()
  2995. for i = 0, 14, 0.1 do
  2996. swait()
  2997. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -1.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2998. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2999. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  3000. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-90)), 0.15)
  3001. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  3002. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  3003. end
  3004. hum.WalkSpeed = 20
  3005. Character.Head.face.Texture = "rbxassetid://2181553320"
  3006. attack = false
  3007. root.Anchored = false
  3008. end
  3009.  
  3010. function LIVING()
  3011. attack = true
  3012. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=2059391956"
  3013. hum.WalkSpeed = 0
  3014. sors:Play()
  3015. repeat
  3016. swait()
  3017. sors.Parent = tors
  3018. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  3019. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  3020. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  3021. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  3022. until sors.Playing == false
  3023. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=2181553320"
  3024. attack = false
  3025. hum.WalkSpeed = 20
  3026. end
  3027.  
  3028. function Seizure()
  3029. attack = true
  3030. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=2059391956"
  3031. hum.WalkSpeed = 0
  3032. so:Play()
  3033. repeat
  3034. swait()
  3035. so.Parent = tors
  3036. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  3037. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  3038. if Mrandom(1,15) == 1 then
  3039. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3040. end
  3041. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  3042. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  3043. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  3044. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  3045. until so.Playing == false
  3046. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=2181553320"
  3047. attack = false
  3048. hum.WalkSpeed = 20
  3049. end
  3050.  
  3051. local SOOSS = false
  3052.  
  3053. function STARMAN()
  3054. attack = true
  3055. SOOSS = true
  3056. hum.WalkSpeed = 160
  3057. soos:Play()
  3058. lul:Pause()
  3059. coroutine.resume(coroutine.create(function()
  3060. while SOOSS == true do
  3061. swait()
  3062. Head.Color = Color3.fromRGB(cR,cG,cB)
  3063. RightArm.Color = Color3.fromRGB(cR,cG,cB)
  3064. LeftArm.Color = Color3.fromRGB(cR,cG,cB)
  3065. Torso.Color = Color3.fromRGB(cR,cG,cB)
  3066. RightLeg.Color = Color3.fromRGB(cR,cG,cB)
  3067. LeftLeg.Color = Color3.fromRGB(cR,cG,cB)
  3068. text.TextColor3 = Color3.fromRGB(cR,cG,cB)
  3069. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..StarFace[math.random(1,#StarFace)]
  3070. text.Text = ""..StarText[math.random(1,#StarText)]
  3071. end
  3072. end))
  3073. repeat
  3074. swait()
  3075. soos.Parent = tors
  3076. for i = 0,0.17,0.03 do
  3077. swait()
  3078. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  3079. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  3080. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(2.5), Rad(0), Rad(-90)), 0.15)
  3081. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(2.5), Rad(0), Rad(90)), 0.15)
  3082. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  3083. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  3084. end
  3085. for i = 0,0.17,0.03 do
  3086. swait()
  3087. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3088. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  3089. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  3090. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  3091. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3092. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3093. end
  3094. until soos.Playing == false
  3095. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=2181553320"
  3096. attack = false
  3097. SOOSS = false
  3098. text.Text = "Guestpiki"
  3099. hum.WalkSpeed = 20
  3100. wait(0.1)
  3101. lul:Resume()
  3102. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=2181553320"
  3103. Head.BrickColor = BrickColor.new("White")
  3104. RightArm.BrickColor = BrickColor.new("Really black")
  3105. LeftArm.BrickColor = BrickColor.new("Really black")
  3106. Torso.BrickColor = BrickColor.new("Really black")
  3107. RightLeg.BrickColor = BrickColor.new("Really black")
  3108. LeftLeg.BrickColor = BrickColor.new("Really black")
  3109. wait(0.1)
  3110. text.Text = "Guestpiki"
  3111. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=2181553320"
  3112. Head.BrickColor = BrickColor.new("White")
  3113. RightArm.BrickColor = BrickColor.new("Really black")
  3114. LeftArm.BrickColor = BrickColor.new("Really black")
  3115. Torso.BrickColor = BrickColor.new("Really black")
  3116. RightLeg.BrickColor = BrickColor.new("Really black")
  3117. LeftLeg.BrickColor = BrickColor.new("Really black")
  3118. wait(0.1)
  3119. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=2181553320"
  3120. Head.BrickColor = BrickColor.new("White")
  3121. RightArm.BrickColor = BrickColor.new("Really black")
  3122. LeftArm.BrickColor = BrickColor.new("Really black")
  3123. Torso.BrickColor = BrickColor.new("Really black")
  3124. RightLeg.BrickColor = BrickColor.new("Really black")
  3125. LeftLeg.BrickColor = BrickColor.new("Really black")
  3126. wait(0.1)
  3127. text.Text = "Guestpiki"
  3128. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=2181553320"
  3129. Head.BrickColor = BrickColor.new("White")
  3130. RightArm.BrickColor = BrickColor.new("Really black")
  3131. LeftArm.BrickColor = BrickColor.new("Really black")
  3132. Torso.BrickColor = BrickColor.new("Really black")
  3133. RightLeg.BrickColor = BrickColor.new("Really black")
  3134. LeftLeg.BrickColor = BrickColor.new("Really black")
  3135. end
  3136.  
  3137. function Woaht()
  3138. attack = true
  3139. hum.WalkSpeed = 0
  3140. local wot = CreateSound("313553389", hed, 6, 1)
  3141. Character.Head.face.Texture = "rbxassetid://1743189746"
  3142. swait(2)
  3143. repeat
  3144. for i = 0,0.37,0.03 do
  3145. swait()
  3146. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3147. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3148. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  3149. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  3150. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  3151. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  3152. end
  3153. until wot.Playing == false
  3154. hum.WalkSpeed = 20
  3155. Character.Head.face.Texture = "rbxassetid://2181553320"
  3156. attack = false
  3157. root.Anchored = false
  3158. end
  3159.  
  3160. function Cso(ID, PARENT, VOLUME, PITCH)
  3161. local NSound = nil
  3162. coroutine.resume(coroutine.create(function()
  3163. NSound = IT("Sound", PARENT)
  3164. NSound.Volume = VOLUME
  3165. NSound.Pitch = PITCH
  3166. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  3167. swait()
  3168. NSound:play()
  3169. game:GetService("Debris"):AddItem(NSound, 10)
  3170. end))
  3171. return NSound
  3172. end
  3173.  
  3174. function woah()
  3175. attack = true
  3176. hum.WalkSpeed = 0
  3177. Cso("1542642349", hed, 10, 1)
  3178. for i = 0, 6, 0.1 do
  3179. swait()
  3180. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3181. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, -5, 0 + ((-1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(180)), 1)
  3182. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3183. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3184. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3185. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3186. end
  3187. Cso("144508058", hed, 10, 0.8)
  3188. for i = 0, 6, 0.1 do
  3189. swait()
  3190. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3191. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  3192. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3193. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3194. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3195. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3196. end
  3197. Cso("1093102664", hed, 10, 1)
  3198. for i = 0, 6, 0.1 do
  3199. swait()
  3200. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3201. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 1)
  3202. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3203. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3204. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3205. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3206. end
  3207. Cso("500507347", hed, 10, 1)
  3208. wait(4.4)
  3209. swait()
  3210. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  3211. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, -5, 0 + ((-1 * Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(180)), 1)
  3212. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3213. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  3214. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  3215. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  3216. wait(5.6)
  3217. Cso("744744924", hed, 10, 1)
  3218. for i = 0, 16, 0.1 do
  3219. swait()
  3220. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3221. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  3222. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.4 + 0.05 * math.cos(sine / 28)) * angles(math.rad(90 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  3223. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(0 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(-60)), 0.15)
  3224. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(32)), 0.15)
  3225. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(180), math.rad(0), math.rad(-65)), 0.15)
  3226. end
  3227. attack = false
  3228. hum.WalkSpeed = 20
  3229. end
  3230.  
  3231. function LeChange()
  3232. attack = true
  3233. hum.WalkSpeed = 20
  3234. lul.Pitch = 1
  3235. lul:Stop()
  3236. local mue = math.random(1,17)
  3237. if mue == 1 then
  3238. lul.SoundId = "rbxassetid://193889412"
  3239. end
  3240. if mue == 2 then
  3241. lul.SoundId = "rbxassetid://274690929"
  3242. end
  3243. if mue == 3 then
  3244. lul.SoundId = "rbxassetid://1241998626"
  3245. end
  3246. if mue == 4 then
  3247. lul.SoundId = "rbxassetid://1878962648"
  3248. end
  3249. if mue == 5 then
  3250. lul.SoundId = "rbxassetid://185117072"
  3251. end
  3252. if mue == 6 then
  3253. lul.SoundId = "rbxassetid://206880665"
  3254. end
  3255. if mue == 7 then
  3256. lul.SoundId = "rbxassetid://2054013600"
  3257. end
  3258. if mue == 8 then
  3259. lul.SoundId = "rbxassetid://1463709693"
  3260. lul.Pitch = 1.4
  3261. end
  3262. if mue == 9 then
  3263. lul.SoundId = "rbxassetid://575705300"
  3264. end
  3265. if mue == 10 then
  3266. lul.SoundId = "rbxassetid://142924062"
  3267. end
  3268. if mue == 11 then
  3269. lul.SoundId = "rbxassetid://251072363"
  3270. end
  3271. if mue == 12 then
  3272. lul.SoundId = "rbxassetid://731061980"
  3273. end
  3274. if mue == 13 then
  3275. lul.SoundId = "rbxassetid://455682677"
  3276. end
  3277. if mue == 14 then
  3278. lul.SoundId = "rbxassetid://1283123885"
  3279. end
  3280. if mue == 15 then
  3281. lul.SoundId = "rbxassetid://1185002382"
  3282. end
  3283. if mue == 16 then
  3284. lul.SoundId = "rbxassetid://1588631952"
  3285. end
  3286. if mue == 17 then
  3287. lul.SoundId = "rbxassetid://1496130120"
  3288. end
  3289. hum.WalkSpeed = 20
  3290. lul:Play()
  3291. attack = false
  3292. root.Anchored = false
  3293. end
  3294.  
  3295. function REEE()
  3296. attack = true
  3297. hum.WalkSpeed = 70
  3298. text.Text = ""
  3299. texth.Text = "Or, is it the Bagel?"
  3300. lul:Pause()
  3301. local fire = Instance.new("ParticleEmitter", char.Torso)
  3302. fire.Lifetime = NumberRange.new(0.5)
  3303. fire.Speed = NumberRange.new(1, 3)
  3304. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
  3305. fire.Rate = 0
  3306. fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
  3307. fire.LightEmission = 0.6
  3308. fire.Texture = "http://www.roblox.com/asset/?id=108726554"
  3309. fire.Color = ColorSequence.new(Color3.new(1, 1, 1), Color3.new(0.666667, 0.666667, 0.666667))
  3310. fire.Enabled = true
  3311. fire.Rate = 2000
  3312. RCKIN:Play()
  3313. repeat
  3314. swait()
  3315. RCKIN.Parent = tors
  3316. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3317. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3318. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3319. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3320. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3321. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  3322. until RCKIN.Playing == false
  3323. attack = false
  3324. lul:Resume()
  3325. fire.Enabled = false
  3326. text.Text = "Guestpiki"
  3327. texth.Text = ""
  3328. hum.WalkSpeed = 20
  3329. end
  3330.  
  3331. function SCREAM()
  3332. attack = true
  3333. hum.WalkSpeed = 70
  3334. lul:Pause()
  3335. Character.Head.face.Texture = "rbxassetid://278713946"
  3336. local A = math.random(1,83)
  3337. if A == 1 then
  3338. AAAAA.SoundId = "rbxassetid://580806904"
  3339. AAAAA.TimePosition = 0
  3340. end
  3341. if A == 2 then
  3342. AAAAA.SoundId = "rbxassetid://569124237"
  3343. AAAAA.TimePosition = 0
  3344. end
  3345. if A == 3 then
  3346. AAAAA.SoundId = "rbxassetid://824995694"
  3347. AAAAA.TimePosition = 0
  3348. end
  3349. if A == 4 then
  3350. AAAAA.SoundId = "rbxassetid://619398081"
  3351. AAAAA.TimePosition = 0
  3352. end
  3353. if A == 5 then
  3354. AAAAA.SoundId = "rbxassetid://561567000"
  3355. AAAAA.TimePosition = 0
  3356. end
  3357. if A == 6 then
  3358. AAAAA.SoundId = "rbxassetid://780544434"
  3359. AAAAA.TimePosition = 0
  3360. end
  3361. if A == 7 then
  3362. AAAAA.SoundId = "rbxassetid://1127778994"
  3363. AAAAA.TimePosition = 0
  3364. end
  3365. if A == 8 then
  3366. AAAAA.SoundId = "rbxassetid://2016152738"
  3367. AAAAA.TimePosition = 0
  3368. end
  3369. if A == 9 then
  3370. AAAAA.SoundId = "rbxassetid://1649268255"
  3371. AAAAA.TimePosition = 0
  3372. end
  3373. if A == 10 then
  3374. AAAAA.SoundId = "rbxassetid://318925857"
  3375. AAAAA.TimePosition = 0
  3376. end
  3377. if A == 11 then
  3378. AAAAA.SoundId = "rbxassetid://1231447409"
  3379. AAAAA.TimePosition = 0
  3380. end
  3381. if A == 12 then
  3382. AAAAA.SoundId = "rbxassetid://1173662546"
  3383. AAAAA.TimePosition = 0
  3384. end
  3385. if A == 13 then
  3386. AAAAA.SoundId = "rbxassetid://1731102335"
  3387. AAAAA.TimePosition = 0
  3388. end
  3389. if A == 14 then
  3390. AAAAA.SoundId = "rbxassetid://597084853"
  3391. AAAAA.TimePosition = 0
  3392. end
  3393. if A == 15 then
  3394. AAAAA.SoundId = "rbxassetid://255219578"
  3395. AAAAA.TimePosition = 0
  3396. end
  3397. if A == 16 then
  3398. AAAAA.SoundId = "rbxassetid://968042399"
  3399. AAAAA.TimePosition = 0
  3400. end
  3401. if A == 17 then
  3402. AAAAA.SoundId = "rbxassetid://2088388847"
  3403. AAAAA.TimePosition = 0
  3404. end
  3405. if A == 18 then
  3406. AAAAA.SoundId = "rbxassetid://1958305455"
  3407. AAAAA.TimePosition = 0
  3408. end
  3409. if A == 19 then
  3410. AAAAA.SoundId = "rbxassetid://1171758804"
  3411. AAAAA.TimePosition = 0
  3412. end
  3413. if A == 20 then
  3414. AAAAA.SoundId = "rbxassetid://1453459167"
  3415. AAAAA.TimePosition = 0
  3416. end
  3417. if A == 21 then
  3418. AAAAA.SoundId = "rbxassetid://2000897208"
  3419. AAAAA.TimePosition = 0
  3420. end
  3421. if A == 22 then
  3422. AAAAA.SoundId = "rbxassetid://841541884"
  3423. AAAAA.TimePosition = 0
  3424. end
  3425. if A == 23 then
  3426. AAAAA.SoundId = "rbxassetid://839044936"
  3427. AAAAA.TimePosition = 0
  3428. end
  3429. if A == 24 then
  3430. AAAAA.SoundId = "rbxassetid://520168377"
  3431. AAAAA.TimePosition = 0
  3432. end
  3433. if A == 25 then
  3434. AAAAA.SoundId = "rbxassetid://655669511"
  3435. AAAAA.TimePosition = 0
  3436. end
  3437. if A == 26 then
  3438. AAAAA.SoundId = "rbxassetid://1125711065"
  3439. AAAAA.TimePosition = 0
  3440. end
  3441. if A == 27 then
  3442. AAAAA.SoundId = "rbxassetid://482886779"
  3443. AAAAA.TimePosition = 0
  3444. end
  3445. if A == 28 then
  3446. AAAAA.SoundId = "rbxassetid://470406966"
  3447. AAAAA.TimePosition = 0
  3448. end
  3449. if A == 29 then
  3450. AAAAA.SoundId = "rbxassetid://363239413"
  3451. AAAAA.TimePosition = 0
  3452. end
  3453. if A == 30 then
  3454. AAAAA.SoundId = "rbxassetid://1183260037"
  3455. AAAAA.TimePosition = 0
  3456. end
  3457. if A == 31 then
  3458. AAAAA.SoundId = "rbxassetid://644321050"
  3459. AAAAA.TimePosition = 0
  3460. end
  3461. if A == 32 then
  3462. AAAAA.SoundId = "rbxassetid://962124783"
  3463. AAAAA.TimePosition = 0
  3464. end
  3465. if A == 33 then
  3466. AAAAA.SoundId = "rbxassetid://328782098"
  3467. AAAAA.TimePosition = 0
  3468. end
  3469. if A == 34 then
  3470. AAAAA.SoundId = "rbxassetid://1868475933"
  3471. AAAAA.TimePosition = 0
  3472. end
  3473. if A == 35 then
  3474. AAAAA.SoundId = "rbxassetid://606775826"
  3475. AAAAA.TimePosition = 0
  3476. end
  3477. if A == 36 then
  3478. AAAAA.SoundId = "rbxassetid://299132320"
  3479. AAAAA.TimePosition = 0
  3480. end
  3481. if A == 37 then
  3482. AAAAA.SoundId = "rbxassetid://153109732"
  3483. AAAAA.TimePosition = 0
  3484. end
  3485. if A == 37 then
  3486. AAAAA.SoundId = "rbxassetid://457506669"
  3487. AAAAA.TimePosition = 0
  3488. end
  3489. if A == 38 then
  3490. AAAAA.SoundId = "rbxassetid://335628150"
  3491. AAAAA.TimePosition = 0
  3492. end
  3493. if A == 39 then
  3494. AAAAA.SoundId = "rbxassetid://488032404"
  3495. AAAAA.TimePosition = 0
  3496. end
  3497. if A == 40 then
  3498. AAAAA.SoundId = "rbxassetid://1375131348"
  3499. AAAAA.TimePosition = 0
  3500. end
  3501. if A == 41 then
  3502. AAAAA.SoundId = "rbxassetid://1314602285"
  3503. AAAAA.TimePosition = 0
  3504. end
  3505. if A == 42 then
  3506. AAAAA.SoundId = "rbxassetid://744281932"
  3507. AAAAA.TimePosition = 0
  3508. end
  3509. if A == 43 then
  3510. AAAAA.SoundId = "rbxassetid://434976383"
  3511. AAAAA.TimePosition = 0
  3512. end
  3513. if A == 44 then
  3514. AAAAA.SoundId = "rbxassetid://1842306658"
  3515. AAAAA.TimePosition = 0
  3516. end
  3517. if A == 45 then
  3518. AAAAA.SoundId = "rbxassetid://643472343"
  3519. AAAAA.TimePosition = 0
  3520. end
  3521. if A == 46 then
  3522. AAAAA.SoundId = "rbxassetid://221258319"
  3523. AAAAA.TimePosition = 0
  3524. end
  3525. if A == 47 then
  3526. AAAAA.SoundId = "rbxassetid://1679015957"
  3527. AAAAA.TimePosition = 0
  3528. end
  3529. if A == 48 then
  3530. AAAAA.SoundId = "rbxassetid://567908972"
  3531. AAAAA.TimePosition = 0
  3532. end
  3533. if A == 49 then
  3534. AAAAA.SoundId = "rbxassetid://717014037"
  3535. AAAAA.TimePosition = 0
  3536. end
  3537. if A == 50 then
  3538. AAAAA.SoundId = "rbxassetid://744323533"
  3539. AAAAA.TimePosition = 0
  3540. end
  3541. if A == 51 then
  3542. AAAAA.SoundId = "rbxassetid://889774006"
  3543. AAAAA.TimePosition = 0
  3544. end
  3545. if A == 52 then
  3546. AAAAA.SoundId = "rbxassetid://167137736"
  3547. AAAAA.TimePosition = 0
  3548. end
  3549. if A == 53 then
  3550. AAAAA.SoundId = "rbxassetid://251074756"
  3551. AAAAA.TimePosition = 0
  3552. end
  3553. if A == 54 then
  3554. AAAAA.SoundId = "rbxassetid://977558364"
  3555. AAAAA.TimePosition = 0
  3556. end
  3557. if A == 55 then
  3558. AAAAA.SoundId = "rbxassetid://328728034"
  3559. AAAAA.TimePosition = 0
  3560. end
  3561. if A == 56 then
  3562. AAAAA.SoundId = "rbxassetid://1266243649"
  3563. AAAAA.TimePosition = 0
  3564. end
  3565. if A == 57 then
  3566. AAAAA.SoundId = "rbxassetid://964618925"
  3567. AAAAA.TimePosition = 0
  3568. end
  3569. if A == 58 then
  3570. AAAAA.SoundId = "rbxassetid://1803630339"
  3571. AAAAA.TimePosition = 0
  3572. end
  3573. if A == 59 then
  3574. AAAAA.SoundId = "rbxassetid://840189092"
  3575. AAAAA.TimePosition = 0
  3576. end
  3577. if A == 60 then
  3578. AAAAA.SoundId = "rbxassetid://1559029429"
  3579. AAAAA.TimePosition = 0
  3580. end
  3581. if A == 61 then
  3582. AAAAA.SoundId = "rbxassetid://1638542850"
  3583. AAAAA.TimePosition = 0
  3584. end
  3585. if A == 62 then
  3586. AAAAA.SoundId = "rbxassetid://803576871"
  3587. AAAAA.TimePosition = 0
  3588. end
  3589. if A == 63 then
  3590. AAAAA.SoundId = "rbxassetid://698882646"
  3591. AAAAA.TimePosition = 0
  3592. end
  3593. if A == 64 then
  3594. AAAAA.SoundId = "rbxassetid://1151976352"
  3595. AAAAA.TimePosition = 0
  3596. end
  3597. if A == 65 then
  3598. AAAAA.SoundId = "rbxassetid://406116544"
  3599. AAAAA.TimePosition = 0
  3600. end
  3601. if A == 66 then
  3602. AAAAA.SoundId = "rbxassetid://316022829"
  3603. AAAAA.TimePosition = 0
  3604. end
  3605. if A == 67 then
  3606. AAAAA.SoundId = "rbxassetid://171914461"
  3607. AAAAA.TimePosition = 0
  3608. end
  3609. if A == 68 then
  3610. AAAAA.SoundId = "rbxassetid://287491840"
  3611. AAAAA.TimePosition = 0
  3612. end
  3613. if A == 69 then
  3614. AAAAA.SoundId = "rbxassetid://430752531"
  3615. AAAAA.TimePosition = 0
  3616. end
  3617. if A == 70 then
  3618. AAAAA.SoundId = "rbxassetid://531023877"
  3619. AAAAA.TimePosition = 0
  3620. end
  3621. if A == 71 then
  3622. AAAAA.SoundId = "rbxassetid://271588868"
  3623. AAAAA.TimePosition = 0
  3624. end
  3625. if A == 72 then
  3626. AAAAA.SoundId = "rbxassetid://602958674"
  3627. AAAAA.TimePosition = 0
  3628. end
  3629. if A == 73 then
  3630. AAAAA.SoundId = "rbxassetid://899472110"
  3631. AAAAA.TimePosition = 0
  3632. end
  3633. if A == 74 then
  3634. AAAAA.SoundId = "rbxassetid://793986125"
  3635. AAAAA.TimePosition = 0
  3636. end
  3637. if A == 75 then
  3638. AAAAA.SoundId = "rbxassetid://317643401"
  3639. AAAAA.TimePosition = 0
  3640. end
  3641. if A == 76 then
  3642. AAAAA.SoundId = "rbxassetid://427265119"
  3643. AAAAA.TimePosition = 0
  3644. end
  3645. if A == 77 then
  3646. AAAAA.SoundId = "rbxassetid://318250043"
  3647. AAAAA.TimePosition = 0
  3648. end
  3649. if A == 78 then
  3650. AAAAA.SoundId = "rbxassetid://272135781"
  3651. AAAAA.TimePosition = 0
  3652. end
  3653. if A == 79 then
  3654. AAAAA.SoundId = "rbxassetid://302662929"
  3655. AAAAA.TimePosition = 0
  3656. end
  3657. if A == 80 then
  3658. AAAAA.SoundId = "rbxassetid://1226918619"
  3659. AAAAA.TimePosition = 0
  3660. end
  3661. if A == 81 then
  3662. AAAAA.SoundId = "rbxassetid://973891000"
  3663. AAAAA.TimePosition = 0
  3664. end
  3665. if A == 82 then
  3666. AAAAA.SoundId = "rbxassetid://1002843959"
  3667. AAAAA.TimePosition = 0
  3668. end
  3669. if A == 83 then
  3670. AAAAA.SoundId = "rbxassetid://1441494988"
  3671. AAAAA.TimePosition = 0
  3672. end
  3673. AAAAA:Play()
  3674. repeat
  3675. swait()
  3676. AAAAA.Parent = tors
  3677. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3678. until AAAAA.Playing == false
  3679. hum.WalkSpeed = 20
  3680. attack = false
  3681. lul:Resume()
  3682. Character.Head.face.Texture = "rbxassetid://2181553320"
  3683. hum.WalkSpeed = 20
  3684. end
  3685.  
  3686. lolxdtest = false --dont remove or script wont work
  3687. MoreTaunts = false
  3688. mouse.KeyDown:connect(function(key)
  3689. if key == 'm' then
  3690. MERKIO:Stop()
  3691. AAAAA:Stop()
  3692. thonks:Stop()
  3693. so:Stop()
  3694. sors:Stop()
  3695. RCKIN:Stop()
  3696. soos:Stop()
  3697. danci = false
  3698. elseif key == 'n' and angery == true then
  3699. angery = false
  3700. MoreTaunts = false
  3701. print"Back to normal Taunts <"
  3702. end
  3703. if attack == false then
  3704. if lolxdtest == false then
  3705. if key == 'q' then
  3706. THEBESTOVERUSEDJOKEEVER()
  3707. elseif key == 'e' then
  3708. SCREAM()
  3709. elseif key == 'b' and angery == false then
  3710. angery = true
  3711. MoreTaunts = true
  3712. print"Replaced y,u,h,j,k,x,l,f,v,r,g,z with new Taunts"
  3713. elseif key == 'n' and angery == true then
  3714. angery = false
  3715. elseif key == 'r' and MoreTaunts == false then
  3716. sneakonehundred()
  3717. elseif key == 't' then
  3718. DANCEFORME()
  3719. elseif key == 'y' and MoreTaunts == false then
  3720. takethat()
  3721. elseif key == 'z' and MoreTaunts == false then
  3722. EndMySufferingV2()
  3723. elseif key == 'g' and MoreTaunts == false then
  3724. un_fun()
  3725. elseif key == 'p' and MoreTaunts == false then
  3726. HELP()
  3727. elseif key == 'u' and MoreTaunts == false then
  3728. BOI()
  3729. elseif key == 'o' and MoreTaunts == false then
  3730. NO_U()
  3731. elseif key == 'f' and MoreTaunts == false then
  3732. Ashes()
  3733. elseif key == 'h' and MoreTaunts == false then
  3734. NEN()
  3735. elseif key == 'g' and MoreTaunts == false then
  3736. AnotherOne()
  3737. elseif key == 'k' and MoreTaunts == false then
  3738. dingidongo()
  3739. elseif key == 'j' and MoreTaunts == false then
  3740. WhatHuh()
  3741. elseif key == 'i' and MoreTaunts == false then
  3742. fbiopenup()
  3743. elseif key == 'l' and MoreTaunts == false then
  3744. Victory()
  3745. elseif key == 'x' and MoreTaunts == false then
  3746. ShutTheHellUp()
  3747. elseif key == 'v' and MoreTaunts == false then
  3748. dead()
  3749. elseif key == 'i' and MoreTaunts == true then
  3750. woah()
  3751. elseif key == 'c' and MoreTaunts == false then
  3752. WRY()
  3753. elseif key == "y" and MoreTaunts == true then
  3754. thonki()
  3755. elseif key == "f" and MoreTaunts == true then
  3756. IsThatA()
  3757. elseif key == "u" and MoreTaunts == true then
  3758. Gumilol()
  3759. elseif key == "j" and MoreTaunts == true then
  3760. WoodyGotWood()
  3761. elseif key == "h" and MoreTaunts == true then
  3762. oofmyass()
  3763. elseif key == "k" and MoreTaunts == true then
  3764. DrinkdaDrink()
  3765. elseif key == "l" and MoreTaunts == true then
  3766. EatdaChips()
  3767. elseif key == "x" and MoreTaunts == true then
  3768. Sittyboi()
  3769. elseif key == "c" and MoreTaunts == true then
  3770. LeChange()
  3771. elseif key == "v" and MoreTaunts == true then
  3772. Woaht()
  3773. elseif key == "r" and MoreTaunts == true then
  3774. LIVING()
  3775. elseif key == "g" and MoreTaunts == true then
  3776. Seizure()
  3777. elseif key == "p" and MoreTaunts == true then
  3778. TRUEDANCEFORME()
  3779. elseif key == "z" and MoreTaunts == true then
  3780. REEE()
  3781. elseif key == "o" and MoreTaunts == true then
  3782. STARMAN()
  3783. end
  3784. end
  3785. end
  3786. end)
  3787.  
  3788. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3789. local Hitboxpart = Instance.new("Part", EffectModel)
  3790. RemoveOutlines(Hitboxpart)
  3791. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3792. Hitboxpart.CanCollide = false
  3793. Hitboxpart.Transparency = 1
  3794. Hitboxpart.Anchored = true
  3795. Hitboxpart.CFrame = Pose
  3796. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3797. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3798. end
  3799. wait2 = false
  3800. combo = 1
  3801.  
  3802.  
  3803.  
  3804.  
  3805. mouse.Button1Down:connect(function(key)
  3806. if attack == false then
  3807. attack = true
  3808. hum.WalkSpeed = 3.01
  3809. if combo == 1 then
  3810. for i = 0, 1.2, 0.1 do
  3811. swait()
  3812. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3813. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3814. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3815. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3816. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3817. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3818. end
  3819. CreateSound("1489706716", ra, 3, .8)
  3820. local sude = Instance.new("Part", ra)
  3821. sude.Size = Vector3.new(1, 1, 1)
  3822. sude:BreakJoints()
  3823. sude.Transparency = 1
  3824. sude.CanCollide = false
  3825. local dmgweld = Instance.new("Weld", sude)
  3826. dmgweld.Part0 = ra
  3827. dmgweld.Part1 = sude
  3828. dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,1.5)
  3829. local function death(part)
  3830. local tor = part.Parent:findFirstChild("Torso") or part.Parent:findFirstChild("UpperTorso")
  3831. if sude ~= nil then
  3832. if tor ~= nil then
  3833. local begonelmao = CreateSound("304063043", ra, 7, 1)
  3834. begonelmao.TimePosition = 0
  3835. local heds = part.Parent:findFirstChild("Head")
  3836. local vel = Instance.new("BodyVelocity", tor)
  3837. vel.Velocity = tor.CFrame.lookVector * -754
  3838. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3839. local vels = Instance.new("BodyVelocity", heds)
  3840. vels.Velocity = heds.CFrame.lookVector * -546745
  3841. vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3842. tor:BreakJoints()
  3843. sude.Parent = nil
  3844. sude:BreakJoints()
  3845. dmgweld:Destroy()
  3846. sude:Destroy()
  3847. if tor then
  3848. tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3849. tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3850. end
  3851. end
  3852. end
  3853. end
  3854. sude.Touched:connect(death)
  3855. for i = 0, 1.2, 0.1 do
  3856. swait()
  3857. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3858. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3859. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3860. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3861. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3862. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3863. end
  3864. end
  3865. hum.WalkSpeed = 20
  3866. wait2 = false
  3867. attack = false
  3868. end
  3869. end)
  3870.  
  3871. -------------------------------------------------------
  3872. --End Attacks N Stuff--
  3873. -------------------------------------------------------
  3874.  
  3875.  
  3876. while jumping do
  3877. Humanoid.Jump = true
  3878. wait(0.9)
  3879. end
  3880.  
  3881.  
  3882.  
  3883.  
  3884. -------------------------------------------------------
  3885. --Start Animations--
  3886. -------------------------------------------------------
  3887. local PlayerSize = 1
  3888. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3889. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3890. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3891. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3892. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3893. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3894.  
  3895.  
  3896. local equipped = false
  3897. local idle = 0
  3898. local change = 1
  3899.  
  3900. local val = 0
  3901. local toim = 0
  3902. local idleanim = 0.4
  3903. hum.Animator.Parent = nil
  3904. while true do
  3905. swait()
  3906. sine = sine + change
  3907. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3908. local velderp = root.Velocity.y
  3909. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3910. if equipped == true or equipped == false then
  3911. if attack == false then
  3912. idle = idle + 1
  3913. else
  3914. idle = 0
  3915. end
  3916. if 1 < root.Velocity.y and hitfloor == nil then
  3917. Anim = "Jump"
  3918. if attack == false then
  3919. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3920. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3921. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3922. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3923. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-0), Rad(0)), 0.1)
  3924. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-0)), 0.1)
  3925. end
  3926. elseif -1 > root.Velocity.y and hitfloor == nil then
  3927. Anim = "Fall"
  3928. if attack == false then
  3929. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3930. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3931. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3932. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3933. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-0), Rad(5)), 0.1)
  3934. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-5)), 0.1)
  3935. end
  3936. elseif torvel < 1 and hitfloor ~= nil then
  3937. Anim = "Idle"
  3938. change = .1
  3939. if attack == false then
  3940. if angery == false then
  3941. VALUE1 = false
  3942. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3943. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3944. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.0 * Cos(sine / 7) / 0.01, 0.01 * Cos(sine / 7) / 2) * angles(Rad(-5 - 0 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 10.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(5)) * angles(Rad(0 + 1 * Cos(sine / 7)), Rad(5), Rad(5)), 0.1)
  3945. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.0 * Cos(sine / 7) / 0.01, -0.01 * Cos(sine / 7) / 2) * angles(Rad(-5 + 0 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 10.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(5)) * angles(Rad(0 - 1 * Cos(sine / 7)), Rad(5), Rad(-5)), 0.1)
  3946. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.0 * Sin(sine / 7), 0.01 * Cos(sine / 7)) * angles(Rad(5) * Cos(sine / 7) , Rad(0), Rad(1) - ra.RotVelocity.Y / 75), 0.1)
  3947. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.0 * Sin(sine / 7), -0.01 * Cos(sine / 7)) * angles(Rad(-5) * Cos(sine / 7) , Rad(0) , Rad(-1) + la.RotVelocity.Y / 75), 0.1)
  3948. if VALUE1 == false and math.random(1,200) == 1 then
  3949. coroutine.resume(coroutine.create(function()
  3950. VALUE1 = true
  3951. for i = 1, 25 do
  3952. swait()
  3953.  
  3954. end
  3955. VALUE1 = false
  3956.  
  3957. end))
  3958. end
  3959. elseif angery == true then
  3960. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3961. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3962. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3963. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3964. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3965. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3966. if VALUE1 == false and math.random(1,200) == 1 then
  3967. coroutine.resume(coroutine.create(function()
  3968. VALUE1 = true
  3969. for i = 1, 25 do
  3970. swait()
  3971. FT.Parent = tors
  3972. RA.Parent = ra
  3973. LA.Parent = la
  3974. RL.Parent = rl
  3975. LL.Parent = ll
  3976. for _,v in next, char:GetDescendants() do
  3977. if(v:IsA'DataModelMesh')then
  3978. v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  3979. end
  3980. end
  3981. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  3982. end
  3983. VALUE1 = false
  3984. FT.Parent = nil
  3985. RA.Parent = nil
  3986. LA.Parent = nil
  3987. RL.Parent = nil
  3988. LL.Parent = nil
  3989. for _,v in next, char:GetDescendants() do
  3990. if(v:IsA'DataModelMesh')then
  3991. v.Offset = Vector3.new(0,0,0)
  3992. end
  3993. end
  3994.  
  3995. end))
  3996. end
  3997. end
  3998. end
  3999. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  4000. Anim = "Walk"
  4001. change = .9
  4002. if attack == false then
  4003. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4004. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  4005. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.0 * Cos(sine / 7) / 0.01, 0.01 * Cos(sine / 7) / 2) * angles(Rad(-20 - 0 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 1.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(20)), 0.1)
  4006. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.0 * Cos(sine / 7) / 0.01, -0.01 * Cos(sine / 7) / 2) * angles(Rad(-20 + 0 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 1.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.1)
  4007. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.0 * Sin(sine / 7), 0.01 * Cos(sine / 7)) * angles(Rad(35) * Cos(sine / 7) , Rad(0), Rad(0) - ra.RotVelocity.Y / 75), 0.1)
  4008. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.0 * Sin(sine / 7), -0.01 * Cos(sine / 7)) * angles(Rad(-35) * Cos(sine / 7) , Rad(0) , Rad(-0) + la.RotVelocity.Y / 75), 0.1)
  4009. end
  4010. end
  4011. end
  4012. if lul.Volume == 0 then
  4013. lul.Volume = 10
  4014. end
  4015. lul.Looped = true
  4016. lul.Parent = tors
  4017. hum.MaxHealth = "Inf"
  4018. hum.Health = "Inf"
  4019. if 0 < #Effects then
  4020. for e = 1, #Effects do
  4021. if Effects[e] ~= nil then
  4022. local Thing = Effects[e]
  4023. if Thing ~= nil then
  4024. local Part = Thing[1]
  4025. local Mode = Thing[2]
  4026. local Delay = Thing[3]
  4027. local IncX = Thing[4]
  4028. local IncY = Thing[5]
  4029. local IncZ = Thing[6]
  4030. if 1 >= Thing[1].Transparency then
  4031. if Thing[2] == "Block1" then
  4032. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  4033. local Mesh = Thing[1].Mesh
  4034. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4035. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4036. elseif Thing[2] == "Block2" then
  4037. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  4038. local Mesh = Thing[7]
  4039. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4040. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4041. elseif Thing[2] == "Block3" then
  4042. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  4043. local Mesh = Thing[7]
  4044. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4045. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4046. elseif Thing[2] == "Cylinder" then
  4047. local Mesh = Thing[1].Mesh
  4048. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4049. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4050. elseif Thing[2] == "Blood" then
  4051. local Mesh = Thing[7]
  4052. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  4053. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4054. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4055. elseif Thing[2] == "Elec" then
  4056. local Mesh = Thing[1].Mesh
  4057. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  4058. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4059. elseif Thing[2] == "Disappear" then
  4060. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4061. elseif Thing[2] == "Shatter" then
  4062. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4063. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  4064. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  4065. Thing[6] = Thing[6] + Thing[5]
  4066. end
  4067. else
  4068. Part.Parent = nil
  4069. table.remove(Effects, e)
  4070. end
  4071. end
  4072. end
  4073. end
  4074. end
  4075. end
  4076. -------------------------------------------------------
  4077. --End Animations And Script--
  4078. -------------------------------------------------------
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