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- GLint angle = 180;
- GLint exp = 128;
- glLightfv(GL_LIGHT1, GL_POSITION, eyePosition);
- glLightiv(GL_LIGHT1, GL_SPOT_CUTOFF, &angle);
- glLightiv(GL_LIGHT1, GL_SPOT_EXPONENT, &exp);
- glLightfv(GL_LIGHT1, GL_SPOT_DIRECTION, focalPosition);
- float ambient[] = {0.0f, 0.0f, 0.0f, 1.0f};
- float diffuse[] = {1.0f, 1.0f, 1.0f, 1.0f};
- float specular[] = {1.0f, 1.0f, 1.0f, 1.0f};
- glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
- glLightfv(GL_LIGHT1, GL_SPECULAR, specular);
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