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Sep 13th, 2017
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  1. GLint angle = 180;
  2. GLint exp = 128;
  3. glLightfv(GL_LIGHT1, GL_POSITION, eyePosition);
  4. glLightiv(GL_LIGHT1, GL_SPOT_CUTOFF, &angle);
  5. glLightiv(GL_LIGHT1, GL_SPOT_EXPONENT, &exp);
  6. glLightfv(GL_LIGHT1, GL_SPOT_DIRECTION, focalPosition);
  7.  
  8.  
  9. float ambient[] = {0.0f, 0.0f, 0.0f, 1.0f};
  10. float diffuse[] = {1.0f, 1.0f, 1.0f, 1.0f};
  11. float specular[] = {1.0f, 1.0f, 1.0f, 1.0f};
  12.  
  13. glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
  14. glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
  15. glLightfv(GL_LIGHT1, GL_SPECULAR, specular);
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