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LovelyDiamond

zpppli bron

Aug 25th, 2019
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  1. ----Made by tyefoodmania
  2. ----Credits go to moneypro123 aka speedoflightpro123
  3. ----Noobs
  4.  
  5. wait(0.2)
  6.  
  7.  
  8. --https://github.com/Mokiros/roblox-FE-compatibility
  9. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  10. local Player,game,owner = owner,game
  11. local RealPlayer = Player
  12. do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
  13.  
  14.  
  15. local Player = game.Players.localPlayer
  16. local Character = Player.Character
  17. local Humanoid = Character.Humanoid
  18. local Mouse = Player:GetMouse()
  19. local LeftArm = Character["Left Arm"]
  20. local RightArm = Character["Right Arm"]
  21. local LeftLeg = Character["Left Leg"]
  22. local RightLeg = Character["Right Leg"]
  23. local Head = Character.Head
  24. local Torso = Character.Torso
  25. local Camera = game.Workspace.CurrentCamera
  26. local RootPart = Character.HumanoidRootPart
  27. local RootJoint = RootPart.RootJoint
  28. local Pause = false
  29. local attack = false
  30. local LOL = false
  31. local Anim = 'Idle'
  32. local attacktype = 1
  33. local delays = false
  34. local play = true
  35. local targetted = nil
  36. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  37. local velocity = RootPart.Velocity.y
  38. local sine = 0
  39. local change = 1
  40. local doe = 0
  41. local Create = LoadLibrary("RbxUtility").Create
  42. for i,v in pairs(Character:children()) do
  43. if v:IsA("Hat") then
  44. v:Destroy()
  45. end
  46. end
  47. for i,v in pairs(Character:children()) do
  48. if v:IsA("Accessory") then
  49. v:Destroy()
  50. end
  51. end
  52. for i,v in pairs(Character:children()) do
  53. if v:IsA("Clothing") then
  54. v:Destroy()
  55. end
  56. end
  57. for i,v in pairs(Character:children()) do
  58. if v:IsA("Accoutrement") then
  59. v:Destroy()
  60. end
  61. end
  62. local Shirt = Instance.new("Shirt",Character)
  63. local Pants = Instance.new("Pants",Character)
  64. Head.face.Texture = "rbxassetid://403828505"
  65. local Hat = Instance.new("Part",Character)
  66. Hat.Size = Vector3.new(1,1,1)
  67. Hat.CanCollide = false
  68. Hat.BrickColor = BrickColor.new("Really black")
  69. local Hat2 = Instance.new("SpecialMesh",Hat)
  70. Hat2.MeshId = "rbxassetid://922015392"
  71. Hat2.TextureId = "rbxassetid://922016290"
  72. Hat2.Scale = Vector3.new(0.08,0.08,0.08)
  73. local Hat3 = Instance.new("Weld",Hat)
  74. Hat3.Part0 = Head
  75. Hat3.Part1 = Hat
  76. Hat3.C0 = CFrame.new(-0.1,1,0)*CFrame.Angles(0,0,0.4)
  77. Shirt.ShirtTemplate = "rbxassetid://578666808"
  78. Pants.PantsTemplate = "rbxassetid://578667800"
  79. local M = Instance.new("Sound",Torso)
  80. M.SoundId = "rbxassetid://538732827"
  81. M.Looped = true
  82. M.Volume = 0.5
  83. M.Pitch = 1
  84. M:play()
  85. Humanoid.WalkSpeed = 25
  86. Humanoid.Animator.Parent = nil
  87. Character.Animate.Parent = nil
  88.  
  89. local newMotor = function(part0, part1, c0, c1)
  90. local w = Create('Motor'){
  91. Parent = part0,
  92. Part0 = part0,
  93. Part1 = part1,
  94. C0 = c0,
  95. C1 = c1,
  96. }
  97. return w
  98. end
  99. function clerp(a, b, t)
  100. return a:lerp(b, t)
  101. end
  102.  
  103. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  104. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  105.  
  106. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  107. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  108. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  109. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  110. RootJoint.C1 = CFrame.new(0, 0, 0)
  111. RootJoint.C0 = CFrame.new(0, 0, 0)
  112. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  113. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  114.  
  115. local rarmc1 = RW.C1
  116. local larmc1 = LW.C1
  117. local rlegc1 = RH.C1
  118. local llegc1 = LH.C1
  119.  
  120. local resetc1 = false
  121.  
  122. function PlayAnimationFromTable(table, speed, bool)
  123. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  124. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  125. RW.C0 = clerp(RW.C0, table[3], speed)
  126. LW.C0 = clerp(LW.C0, table[4], speed)
  127. RH.C0 = clerp(RH.C0, table[5], speed)
  128. LH.C0 = clerp(LH.C0, table[6], speed)
  129. if bool == true then
  130. if resetc1 == false then
  131. resetc1 = true
  132. RootJoint.C1 = RootJoint.C1
  133. Torso.Neck.C1 = Torso.Neck.C1
  134. RW.C1 = rarmc1
  135. LW.C1 = larmc1
  136. RH.C1 = rlegc1
  137. LH.C1 = llegc1
  138. end
  139. end
  140. end
  141.  
  142. ArtificialHB = Create("BindableEvent", script){
  143. Parent = script,
  144. Name = "Heartbeat",
  145. }
  146.  
  147. script:WaitForChild("Heartbeat")
  148.  
  149. frame = 1 / 30
  150. tf = 0
  151. allowframeloss = false
  152. tossremainder = false
  153. lastframe = tick()
  154. script.Heartbeat:Fire()
  155.  
  156. game:GetService("RunService").Heartbeat:connect(function(s, p)
  157. tf = tf + s
  158. if tf >= frame then
  159. if allowframeloss then
  160. script.Heartbeat:Fire()
  161. lastframe = tick()
  162. else
  163. for i = 1, math.floor(tf / frame) do
  164. script.Heartbeat:Fire()
  165. end
  166. lastframe = tick()
  167. end
  168. if tossremainder then
  169. tf = 0
  170. else
  171. tf = tf - frame * math.floor(tf / frame)
  172. end
  173. end
  174. end)
  175.  
  176. function swait(num)
  177. if num == 0 or num == nil then
  178. ArtificialHB.Event:wait()
  179. else
  180. for i = 0, num do
  181. ArtificialHB.Event:wait()
  182. end
  183. end
  184. end
  185. function Hit1()
  186. if not D then D = true
  187. Pause = true
  188. for i = 0,0.5,0.1 do
  189. swait()
  190. PlayAnimationFromTable({
  191. CFrame.new(0,0,0) * CFrame.new(0, 0, 0.2) * CFrame.Angles(0, -0.3, 0),
  192. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  193. CFrame.new(1.9,0.5,0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55,0,1),
  194. CFrame.new(-1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0),
  195. CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  196. CFrame.new(-0.6,-2,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, -0.1),
  197. }, .5, false)
  198. end
  199. local Grab = Instance.new("Part",RightArm)
  200. Grab.Size = Vector3.new(1,1,1)
  201. Grab.CanCollide = false
  202. Grab.BrickColor = BrickColor.new("Deep orange")
  203. Grab.Transparency = math.huge
  204. local Grabo = Instance.new("Weld",Grab)
  205. Grabo.Part0 = RightArm
  206. Grabo.Part1 = Grab
  207. Grabo.C0 = CFrame.new(0,-1.1,0)
  208. local RA = Instance.new("Part",RightArm)
  209. RA.Size = Vector3.new(1.1,2.1,1.1)
  210. RA.BrickColor = BrickColor.new("New Yeller")
  211. RA.Material = "Neon"
  212. RA.Transparency = 0
  213. local RA2 = Instance.new("Weld",RA)
  214. RA2.Part0 = RightArm
  215. RA2.Part1 = RA
  216. RA2.C0 = CFrame.new(0,0,0)
  217. local Sou = Instance.new("Sound",Torso)
  218. Sou.SoundId = "rbxassetid://727821717"
  219. Sou.Pitch = 1
  220. Sou.Looped = false
  221. Sou.Volume = 1
  222. Sou:play()
  223. coroutine.resume(coroutine.create(function()
  224. for i = 1,2 do
  225. for i = 1,5 do
  226. RA.Transparency = RA.Transparency + 0.1
  227. game:GetService("RunService").RenderStepped:wait()
  228. end
  229. wait(0.1)
  230. for i = 1,5 do
  231. RA.Transparency = RA.Transparency - 0.1
  232. game:GetService("RunService").RenderStepped:wait()
  233. end
  234. game:GetService("RunService").RenderStepped:wait()
  235. end
  236. for i = 1,10 do
  237. RA.Transparency = RA.Transparency + 0.1
  238. game:GetService("RunService").RenderStepped:wait()
  239. end
  240. RA:remove()
  241. end))
  242. local SFXZ = Instance.new("Sound",Torso)
  243. SFXZ.SoundId = "rbxassetid://169259383"
  244. SFXZ.Volume = 1
  245. SFXZ.Pitch = 1.5
  246. SFXZ.Looped = false
  247. wait(0.01)
  248. SFXZ:Play()
  249. Grab.Touched:connect(function(hit)
  250. if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  251. Grab:remove()
  252. hit.Parent.Humanoid:TakeDamage(13)
  253. local SFXZ = Instance.new("Sound",Torso)
  254. SFXZ.SoundId = "rbxassetid://743886825"
  255. SFXZ.Volume = 1
  256. SFXZ.Pitch = 1
  257. SFXZ.Looped = false
  258. wait(0.01)
  259. SFXZ:Play()
  260. local Fl = Instance.new("BodyVelocity",hit.Parent.Torso)
  261. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  262. Fl.velocity = Torso.CFrame.lookVector*33
  263. wait(0.05)
  264. Fl:remove()
  265. end
  266. end)
  267. for i = 0,1,0.1 do
  268. swait()
  269. PlayAnimationFromTable({
  270. CFrame.new(0,0,0) * CFrame.new(0, 0, -0.2) * CFrame.Angles(0, 0.6, 0),
  271. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.2, 0),
  272. CFrame.new(1.7,0.5,-0.6) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55,0,0.4),
  273. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(1.2, 0, 0),
  274. CFrame.new(0.6,-1.8,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0.1),
  275. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,-0.1),
  276. }, .5, false)
  277. end
  278. Grab:remove()
  279. Pause = false
  280. wait(0.2)
  281. D = false
  282. end
  283. end
  284. function Hit2()
  285. if not D then D = true
  286. Pause = true
  287. for i = 0,0.5,0.1 do
  288. swait()
  289. PlayAnimationFromTable({
  290. CFrame.new(0,0,0) * CFrame.new(0, 0, 0.2) * CFrame.Angles(0, 0.3, 0),
  291. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  292. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55,0,0),
  293. CFrame.new(-1.9,0.5,0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -1),
  294. CFrame.new(0.6,-2,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0.1),
  295. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  296. }, .5, false)
  297. end
  298. local Grab = Instance.new("Part",RightArm)
  299. Grab.Size = Vector3.new(1,1,1)
  300. Grab.CanCollide = false
  301. Grab.BrickColor = BrickColor.new("Deep orange")
  302. Grab.Transparency = math.huge
  303. local Grabo = Instance.new("Weld",Grab)
  304. Grabo.Part0 = LeftArm
  305. Grabo.Part1 = Grab
  306. Grabo.C0 = CFrame.new(0,-1.1,0)
  307. local LA = Instance.new("Part",LeftArm)
  308. LA.Size = Vector3.new(1.1,2.1,1.1)
  309. LA.BrickColor = BrickColor.new("New Yeller")
  310. LA.Material = "Neon"
  311. LA.Transparency = 0
  312. local LA2 = Instance.new("Weld",LA)
  313. LA2.Part0 = LeftArm
  314. LA2.Part1 = LA
  315. LA2.C0 = CFrame.new(0,0,0)
  316. local Sou = Instance.new("Sound",Torso)
  317. Sou.SoundId = "rbxassetid://727821717"
  318. Sou.Pitch = 1
  319. Sou.Looped = false
  320. Sou.Volume = 1
  321. Sou:play()
  322. coroutine.resume(coroutine.create(function()
  323. for i = 1,2 do
  324. for i = 1,5 do
  325. LA.Transparency = LA.Transparency + 0.1
  326. game:GetService("RunService").RenderStepped:wait()
  327. end
  328. wait(0.1)
  329. for i = 1,5 do
  330. LA.Transparency = LA.Transparency - 0.1
  331. game:GetService("RunService").RenderStepped:wait()
  332. end
  333. game:GetService("RunService").RenderStepped:wait()
  334. end
  335. for i = 1,10 do
  336. LA.Transparency = LA.Transparency + 0.1
  337. game:GetService("RunService").RenderStepped:wait()
  338. end
  339. LA:remove()
  340. end))
  341. local SFXZ = Instance.new("Sound",Torso)
  342. SFXZ.SoundId = "rbxassetid://169259383"
  343. SFXZ.Volume = 1
  344. SFXZ.Pitch = 1.5
  345. SFXZ.Looped = false
  346. wait(0.01)
  347. SFXZ:Play()
  348. Grab.Touched:connect(function(hit)
  349. if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name then
  350. Grab:remove()
  351. hit.Parent.Humanoid:TakeDamage(13)
  352. local SFXZ = Instance.new("Sound",Torso)
  353. SFXZ.SoundId = "rbxassetid://743886825"
  354. SFXZ.Volume = 1
  355. SFXZ.Pitch = 1
  356. SFXZ.Looped = false
  357. wait(0.01)
  358. SFXZ:Play()
  359. local Fl = Instance.new("BodyVelocity",hit.Parent.Torso)
  360. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  361. Fl.velocity = Torso.CFrame.lookVector*33
  362. wait(0.05)
  363. Fl:remove()
  364. end
  365. end)
  366. for i = 0,1,0.1 do
  367. swait()
  368. PlayAnimationFromTable({
  369. CFrame.new(0,0,0) * CFrame.new(0, 0, -0.2) * CFrame.Angles(0, -0.6, 0),
  370. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0.2, 0),
  371. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2,0,0.4),
  372. CFrame.new(-1.7,0.5,-0.6) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -0.4),
  373. CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  374. CFrame.new(-0.6,-1.8,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3,0,-0.1),
  375. }, .5, false)
  376. end
  377. Grab:remove()
  378. Pause = false
  379. wait(0.2)
  380. D = false
  381. end
  382. end
  383. function Torn()
  384. if not D then D = true
  385. Pause = true
  386. for i = 0,1.2,0.1 do
  387. swait()
  388. PlayAnimationFromTable({
  389. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  390. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  391. CFrame.new(2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
  392. CFrame.new(-2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55),
  393. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  394. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  395. }, .5, false)
  396. end
  397. for i = 0,3,0.1 do
  398. swait()
  399. PlayAnimationFromTable({
  400. CFrame.new(0,0,0) * CFrame.new(0, -0.7, 0) * CFrame.Angles(0, 0, 0),
  401. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  402. CFrame.new(2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
  403. CFrame.new(-2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55),
  404. CFrame.new(0.5,-1.8,0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.9, 0, 0),
  405. CFrame.new(-0.5,-1.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.5, 0, 0),
  406. }, .1, false)
  407. end
  408. local RA = Instance.new("Part",RightArm)
  409. RA.Size = Vector3.new(1.1,2.1,1.1)
  410. RA.BrickColor = BrickColor.new("New Yeller")
  411. RA.Material = "Neon"
  412. RA.Transparency = 0
  413. local RA2 = Instance.new("Weld",RA)
  414. RA2.Part0 = RightLeg
  415. RA2.Part1 = RA
  416. RA2.C0 = CFrame.new(0,0,0)
  417. local E = Instance.new("Sound",Torso)
  418. E.SoundId = "rbxassetid://727821717"
  419. E.Volume = 112
  420. E.Pitch = 1
  421. E.Looped = false
  422. E:play()
  423. for i = 1,2 do ----15
  424. for i = 1,5 do
  425. RA.Transparency = RA.Transparency + 0.1
  426. game:GetService("RunService").RenderStepped:wait()
  427. end
  428. wait(0.1)
  429. for i = 1,5 do
  430. RA.Transparency = RA.Transparency - 0.1
  431. game:GetService("RunService").RenderStepped:wait()
  432. end
  433. end
  434. for i = 1,10 do
  435. RA.Transparency = RA.Transparency + 0.1
  436. game:GetService("RunService").RenderStepped:wait()
  437. end
  438. for i = 0,1.1,0.1 do
  439. swait()
  440. PlayAnimationFromTable({
  441. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  442. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  443. CFrame.new(2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
  444. CFrame.new(-2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55),
  445. CFrame.new(0.5,-1.5,-1.1) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0),
  446. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  447. }, .5, false)
  448. end
  449. ---
  450. local To = Instance.new("Part",Torso)
  451. To.Size = Vector3.new(10,10,10)
  452. To.BrickColor = BrickColor.new("New Yeller")
  453. To.Transparency = 0
  454. To.CanCollide = false
  455. To.CFrame = Torso.CFrame*CFrame.new(0,0,0)
  456. coroutine.resume(coroutine.create(function()
  457. for i = 1,26 do
  458. local Ef = Instance.new("Part",Torso)
  459. Ef.Size = Vector3.new(1,1,1)
  460. Ef.Anchored = true
  461. Ef.CanCollide = false
  462. Ef.BrickColor = BrickColor.new("New Yeller")
  463. Ef.CFrame = To.CFrame*CFrame.new(0,0,0)*CFrame.Angles(1.55,0,0)
  464. local Ef2 = Instance.new("SpecialMesh",Ef)
  465. Ef2.MeshId = "rbxassetid://3270017"
  466. Ef2.Scale = Vector3.new(1,1,0.01)
  467. coroutine.resume(coroutine.create(function()
  468. for i = 1,300 do
  469. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,0.1)
  470. Ef.Transparency = Ef.Transparency + 0.005
  471. game:GetService("RunService").RenderStepped:wait()
  472. end
  473. Ef:remove()
  474. end))
  475. wait(0.3)
  476. end
  477. end))
  478. To.Touched:connect(function(hit)
  479. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  480. if not ZC then ZC = true
  481. hit.Parent.Humanoid:TakeDamage(20)
  482. local FlyIn = Instance.new("BodyPosition",hit.Parent.Torso)
  483. FlyIn.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  484. FlyIn.Position = Torso.Position
  485. wait(0.3)
  486. FlyIn:remove()
  487. ZC = false
  488. end
  489. end
  490. end)
  491. local To2 = Instance.new("SpecialMesh",To)
  492. To2.MeshId = "http://www.roblox.com/asset/?id=1051557"
  493. To2.Scale = Vector3.new(6,6,6)
  494. local Spa = Instance.new("ParticleEmitter",To)
  495. Spa.Texture = "rbxassetid://569507414"
  496. Spa.Size = NumberSequence.new(0.8,0.2)
  497. Spa.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0), Color3.fromRGB(255, 255, 0))
  498. Spa.Lifetime = NumberRange.new(1,2)
  499. Spa.Rate = 99
  500. Spa.Transparency = NumberSequence.new(0.5,0.6)
  501. Spa.LightEmission = 0.75
  502. Spa.Speed = NumberRange.new(2)
  503. Spa.Acceleration = Vector3.new(0, 0, 0)
  504. Spa.VelocitySpread = 1212
  505. coroutine.resume(coroutine.create(function()
  506. for i = 1,300 do
  507. To.CFrame = Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(0,1,0)
  508. To.Transparency = To.Transparency + 0.00009
  509. To2.Scale = To2.Scale + Vector3.new(0.05,0.05,0.05)
  510. game:GetService("RunService").RenderStepped:wait()
  511. end
  512. To:remove()
  513. end))
  514. for i = 1,28 do
  515. for i = 0,0.1,0.1 do
  516. swait()
  517. PlayAnimationFromTable({
  518. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0),
  519. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  520. CFrame.new(2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
  521. CFrame.new(-2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55),
  522. CFrame.new(0.5,-1.5,-1.1) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0),
  523. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  524. }, .5, false)
  525. end
  526. for i = 0,0.1,0.1 do
  527. swait()
  528. PlayAnimationFromTable({
  529. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -3, 0),
  530. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  531. CFrame.new(2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
  532. CFrame.new(-2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55),
  533. CFrame.new(0.5,-1.5,-1.1) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0),
  534. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  535. }, .5, false)
  536. end
  537. for i = 0,0.1,0.1 do
  538. swait()
  539. PlayAnimationFromTable({
  540. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -4, 0),
  541. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  542. CFrame.new(2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
  543. CFrame.new(-2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55),
  544. CFrame.new(0.5,-1.5,-1.1) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0),
  545. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  546. }, .5, false)
  547. end
  548. for i = 0,0.1,0.1 do
  549. swait()
  550. PlayAnimationFromTable({
  551. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -5, 0),
  552. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  553. CFrame.new(2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
  554. CFrame.new(-2,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -1.55),
  555. CFrame.new(0.5,-1.5,-1.1) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0),
  556. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  557. }, .5, false)
  558. end
  559. game:GetService("RunService").RenderStepped:wait()
  560. end
  561. Pause = false
  562. To:remove()
  563. ---
  564. wait(1)
  565. D = false
  566. end
  567. end
  568. function Zoom()
  569. if not D then D = true
  570. Pause = true
  571. Character.Humanoid.WalkSpeed = 0
  572. for i = 0,1.2,0.1 do
  573. swait()
  574. PlayAnimationFromTable({
  575. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.55, 0),
  576. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.15, 0),
  577. CFrame.new(0.45,0.5,-1.2) * CFrame.new(0, 0, 0) * CFrame.Angles(0,-0.5,-1.55),
  578. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, 0, 0),
  579. CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  580. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  581. }, .5, false)
  582. end
  583. local RA = Instance.new("Part",RightArm)
  584. RA.Size = Vector3.new(1.1,2.1,1.1)
  585. RA.BrickColor = BrickColor.new("New Yeller")
  586. RA.Material = "Neon"
  587. RA.Transparency = 0
  588. local RA2 = Instance.new("Weld",RA)
  589. RA2.Part0 = RightArm
  590. RA2.Part1 = RA
  591. RA2.C0 = CFrame.new(0,0,0)
  592. local E = Instance.new("Sound",Torso)
  593. E.SoundId = "rbxassetid://727821717"
  594. E.Volume = 112
  595. E.Pitch = 1
  596. E.Looped = false
  597. E:play()
  598. for i = 1,2 do ----15
  599. for i = 1,5 do
  600. RA.Transparency = RA.Transparency + 0.1
  601. game:GetService("RunService").RenderStepped:wait()
  602. end
  603. wait(0.1)
  604. for i = 1,5 do
  605. RA.Transparency = RA.Transparency - 0.1
  606. game:GetService("RunService").RenderStepped:wait()
  607. end
  608. end
  609. for i = 1,10 do
  610. RA.Transparency = RA.Transparency + 0.1
  611. game:GetService("RunService").RenderStepped:wait()
  612. end
  613. RightArm.Transparency = 1
  614. local owo = Instance.new("Model",Torso)
  615. Instance.new("Humanoid",owo)
  616. Shirt:Clone().Parent = owo
  617. local R = Instance.new("Part",owo)
  618. R.Size = Vector3.new(1,2,1)
  619. R.TopSurface = 0
  620. R.BottomSurface = 0
  621. R.Name = 'Right Arm'
  622. R.BrickColor = RightArm.BrickColor
  623. R.CanCollide = false
  624. R.Anchored = true
  625. R.CFrame = RightArm.CFrame*CFrame.new(0,0,0)
  626. R.Touched:connect(function(hit)
  627. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  628. if not ZZ then ZZ = true
  629. hit.Parent.Humanoid:TakeDamage(40)
  630. hit.Parent.Humanoid.Sit = true
  631. local Fl = Instance.new("BodyVelocity",hit.Parent.Torso)
  632. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  633. Fl.velocity = RootPart.CFrame.lookVector*130
  634. wait(0.1)
  635. Fl:remove()
  636. wait(0.00001)
  637. ZZ = false
  638. end
  639. end
  640. end)
  641. coroutine.resume(coroutine.create(function()
  642. for i = 1,20 do
  643. R.Size = R.Size + Vector3.new(0,0.8,0)
  644. R.CFrame = RightArm.CFrame*CFrame.new(0.015,-R.Size.Y/2.5,0)
  645. game:GetService("RunService").RenderStepped:wait()
  646. end
  647. end))
  648. for i = 0,1,0.1 do
  649. swait()
  650. PlayAnimationFromTable({
  651. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.5, 0),
  652. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.2, 0),
  653. CFrame.new(1.95,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55),
  654. CFrame.new(-1.5,0,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.7, 0, 0),
  655. CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  656. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1)
  657. }, .5, false)
  658. end
  659. wait(1)
  660. for i = 1,20 do
  661. R.Size = R.Size - Vector3.new(0,0.8,0)
  662. R.CFrame = RightArm.CFrame*CFrame.new(0.015,-R.Size.Y/2.75,0)
  663. game:GetService("RunService").RenderStepped:wait()
  664. end
  665. RightArm.Transparency = 0
  666. R:remove()
  667. Pause = false
  668. Character.Humanoid.WalkSpeed = 25
  669. wait(1)
  670. D = false
  671. end
  672. end
  673. function Baby()
  674. if not D then D = true
  675. Pause = true
  676. for i = 0,1.2,0.1 do
  677. swait()
  678. PlayAnimationFromTable({
  679. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  680. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  681. CFrame.new(1.5,1,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(2.8,0,0),
  682. CFrame.new(-1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0),
  683. CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  684. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  685. }, .5, false)
  686. end
  687. wait(0.5)
  688. local Ba = Instance.new("Sound",Torso)
  689. Ba.SoundId = "rbxassetid://1037853116"
  690. Ba.Volume = math.huge
  691. Ba.Pitch = 1
  692. Ba.Looped = false
  693. Ba:play()
  694. for i = 0,1.2,0.1 do
  695. swait()
  696. PlayAnimationFromTable({
  697. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  698. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  699. CFrame.new(1.5,1,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(2.4,0,0),
  700. CFrame.new(-1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, 0),
  701. CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  702. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  703. }, .5, false)
  704. end
  705. wait(0.8)
  706. Pause = false
  707. wait(0.5)
  708. D = false
  709. end
  710. end
  711.  
  712. function Breathe()
  713. if not DZ then DZ = true
  714. Pause = true
  715. Character.Humanoid.WalkSpeed = 0
  716. for i = 0,3,0.1 do
  717. swait()
  718. PlayAnimationFromTable({
  719. CFrame.new(0,0.01,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.3, 0, 0),
  720. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.1, 0, 0),
  721. CFrame.new(1.5,0,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3,0,0),
  722. CFrame.new(-1.5,0,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0),
  723. CFrame.new(0.6,-2,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0.1),
  724. CFrame.new(-0.6,-2,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, -0.1),
  725. }, .5, false)
  726. end
  727. local P = Instance.new("Part",Character)
  728. P.Size = Vector3.new(0.1,0.1,0.1)
  729. P.Anchored = true
  730. P.Transparency = math.huge
  731. P.CanCollide = false
  732. P.CFrame = Head.CFrame*CFrame.new(0,-0.1,-1.9)
  733. local FlA = Instance.new("ParticleEmitter",P)
  734. FlA.Texture = "rbxassetid://833874434"
  735. FlA.Size = NumberSequence.new(0.7,0.1)
  736. FlA.EmissionDirection = "Back"
  737. FlA.Rotation = NumberRange.new(-100, 100)
  738. FlA.RotSpeed = NumberRange.new(-100, 100)
  739. FlA.Transparency = NumberSequence.new(0,1)
  740. FlA.Drag = 4
  741. FlA.Lifetime = NumberRange.new(0.5)
  742. FlA.Rate = 1111
  743. wait(2)
  744. FlA.Enabled = false
  745. wait(1)
  746. P:remove()
  747. for i = 0,3,0.1 do
  748. swait()
  749. PlayAnimationFromTable({
  750. CFrame.new(0,0.01,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  751. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0),
  752. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.3,0,0),
  753. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.3, 0, 0),
  754. CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1),
  755. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  756. }, .5, false)
  757. end
  758. local RA = Instance.new("Part",RightArm)
  759. RA.Size = Vector3.new(1.1,2.1,1.1)
  760. RA.BrickColor = BrickColor.new("New Yeller")
  761. RA.Material = "Neon"
  762. RA.Transparency = 0
  763. local RA2 = Instance.new("Weld",RA)
  764. RA2.Part0 = RightArm
  765. RA2.Part1 = RA
  766. RA2.C0 = CFrame.new(0,0,0)
  767. local LA = Instance.new("Part",LeftArm)
  768. LA.Size = Vector3.new(1.1,2.1,1.1)
  769. LA.BrickColor = BrickColor.new("New Yeller")
  770. LA.Material = "Neon"
  771. LA.Transparency = 0
  772. local LA2 = Instance.new("Weld",LA)
  773. LA2.Part0 = LeftArm
  774. LA2.Part1 = LA
  775. LA2.C0 = CFrame.new(0,0,0)
  776. local AZZ = Instance.new("ParticleEmitter",LA)
  777. AZZ.Texture = "rbxassetid://998225956"
  778. AZZ.EmissionDirection = "Top"
  779. AZZ.Rotation = NumberRange.new(-100, 100)
  780. AZZ.Size = NumberSequence.new(1)
  781. AZZ.Lifetime = NumberRange.new(0.8,1)
  782. AZZ.Rate = 50
  783. AZZ.Speed = NumberRange.new(0.3)
  784. AZZ.LightEmission = 1
  785. AZZ.VelocitySpread = 100
  786. local LAZZ = Instance.new("ParticleEmitter",RA)
  787. LAZZ.Texture = "rbxassetid://998225956"
  788. LAZZ.EmissionDirection = "Top"
  789. LAZZ.Rotation = NumberRange.new(-100, 100)
  790. LAZZ.Size = NumberSequence.new(1)
  791. LAZZ.Lifetime = NumberRange.new(0.8,1)
  792. LAZZ.Rate = 50
  793. LAZZ.Speed = NumberRange.new(0.3)
  794. LAZZ.LightEmission = 1
  795. LAZZ.VelocitySpread = 100
  796. local Spa = Instance.new("ParticleEmitter",RA)
  797. Spa.Texture = "rbxassetid://569507414"
  798. Spa.Size = NumberSequence.new(0.8,0.2)
  799. Spa.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0), Color3.fromRGB(255, 255, 0))
  800. Spa.Lifetime = NumberRange.new(1,2)
  801. Spa.Rate = 99
  802. Spa.Transparency = NumberSequence.new(0.5,0.6)
  803. Spa.LightEmission = 0.75
  804. Spa.Speed = NumberRange.new(2)
  805. Spa.Acceleration = Vector3.new(0, 0, 0)
  806. Spa.VelocitySpread = 1212
  807. local Rpa = Instance.new("ParticleEmitter",LA)
  808. Rpa.Texture = "rbxassetid://569507414"
  809. Rpa.Size = NumberSequence.new(0.8,0.2)
  810. Rpa.Color = ColorSequence.new(Color3.fromRGB(255, 255, 0), Color3.fromRGB(255, 255, 0))
  811. Rpa.EmissionDirection = "Top"
  812. Rpa.Lifetime = NumberRange.new(1,2)
  813. Rpa.Rate = 99
  814. Rpa.Transparency = NumberSequence.new(0.5,0.6)
  815. Rpa.LightEmission = 0.75
  816. Rpa.Speed = NumberRange.new(2)
  817. Rpa.Acceleration = Vector3.new(0, 0, 0)
  818. Rpa.VelocitySpread = 1212
  819. for i = 1,5 do ----15
  820. local E = Instance.new("Sound",Torso)
  821. E.SoundId = "rbxassetid://186130717"
  822. E.Volume = 1
  823. E.Pitch = 1
  824. E.Looped = false
  825. local E1 = Instance.new("Sound",Torso)
  826. E1.SoundId = "rbxassetid://727821717"
  827. E1.Volume = 0.1
  828. E1.Pitch = 1
  829. E1.Looped = false
  830. E1:play()
  831. E:play()
  832. for i = 1,5 do
  833. RA.Transparency = RA.Transparency + 0.1
  834. LA.Transparency = LA.Transparency + 0.1
  835. game:GetService("RunService").RenderStepped:wait()
  836. end
  837. wait(0.1)
  838. for i = 1,5 do
  839. RA.Transparency = RA.Transparency - 0.1
  840. LA.Transparency = LA.Transparency - 0.1
  841. game:GetService("RunService").RenderStepped:wait()
  842. end
  843. wait(0.1)
  844. for i = 1,9 do
  845. RA.Transparency = RA.Transparency + 0.1
  846. LA.Transparency = LA.Transparency + 0.1
  847. game:GetService("RunService").RenderStepped:wait()
  848. end
  849. wait(0.1)
  850. for i = 1,9 do
  851. RA.Transparency = RA.Transparency - 0.1
  852. LA.Transparency = LA.Transparency - 0.1
  853. game:GetService("RunService").RenderStepped:wait()
  854. end
  855. game:GetService("RunService").RenderStepped:wait()
  856. end
  857. Rpa.Enabled = false
  858. Spa.Enabled = false
  859. LAZZ.Enabled = false
  860. AZZ.Enabled = false
  861. local FlA = Instance.new("ParticleEmitter",LeftArm)
  862. FlA.Texture = "rbxassetid://313742348"
  863. FlA.Size = NumberSequence.new(0.7)
  864. FlA.Transparency = NumberSequence.new(0)
  865. FlA.Lifetime = NumberRange.new(0.4)
  866. FlA.Rate = 20
  867. FlA.Rotation = NumberRange.new(-100, 100)
  868. FlA.Speed = NumberRange.new(0)
  869. FlA.LockedToPart = true
  870. local LP = Instance.new("ParticleEmitter",LeftArm)
  871. LP.Texture = "rbxassetid://1298571523"
  872. LP.Transparency = NumberSequence.new(0,1)
  873. LP.Size = NumberSequence.new(0.06)
  874. LP.Color = ColorSequence.new(Color3.fromRGB(255,255,0))
  875. LP.Lifetime = NumberRange.new(1.5)
  876. LP.Rate = 4000
  877. LP.ZOffset = 1
  878. LP.VelocitySpread = 35
  879. LP.Speed = NumberRange.new(0.3)
  880. LP.LightEmission = 1
  881. LP.LightInfluence = 1
  882. LP.LockedToPart = true
  883. local ZXA = Instance.new("ParticleEmitter",RightArm)
  884. ZXA.Texture = "rbxassetid://313742348"
  885. ZXA.Size = NumberSequence.new(0.7)
  886. ZXA.Transparency = NumberSequence.new(0)
  887. ZXA.Lifetime = NumberRange.new(0.4)
  888. ZXA.Rate = 20
  889. ZXA.Rotation = NumberRange.new(-100, 100)
  890. ZXA.Speed = NumberRange.new(0)
  891. ZXA.LockedToPart = true
  892. local LLP = Instance.new("ParticleEmitter",RightArm)
  893. LLP.Texture = "rbxassetid://1298571523"
  894. LLP.Transparency = NumberSequence.new(0,1)
  895. LLP.Size = NumberSequence.new(0.06)
  896. LLP.Color = ColorSequence.new(Color3.fromRGB(255,255,0))
  897. LLP.Lifetime = NumberRange.new(1.5)
  898. LLP.Rate = 4000
  899. LLP.ZOffset = 1
  900. LLP.VelocitySpread = 35
  901. LLP.Speed = NumberRange.new(0.3)
  902. LLP.LightEmission = 1
  903. LLP.LightInfluence = 1
  904. LLP.LockedToPart = true
  905. Character.Humanoid.WalkSpeed = 25
  906. wait(1)
  907. Pause = false
  908. for i = 1,11 do
  909. RA.Transparency = RA.Transparency + 0.1
  910. LA.Transparency = LA.Transparency + 0.1
  911. game:GetService("RunService").RenderStepped:wait()
  912. end
  913. LA:remove()
  914. RA:remove()
  915. Humanoid.MaxHealth = 400
  916. wait(0.01)
  917. Humanoid.Health = 500
  918. Mouse.KeyDown:connect(function(key)
  919. if key == "e" then
  920. Zoom()
  921. end
  922. if key == "r" then
  923. Torn()
  924. end
  925. end)
  926. Mouse.Button1Down:connect(function()
  927. if attack == false and attacktype == 1 then
  928. Hit1()
  929. attacktype = 2
  930. elseif attack == false and attacktype == 2 then
  931. Hit2()
  932. attacktype = 1
  933. end
  934. end)
  935. wait(12412412)
  936. DZ = false
  937. end
  938. end
  939. Mouse.KeyDown:connect(function(key)
  940. if key == "m" then
  941. Baby()
  942. end
  943. if key == "z" then
  944. Breathe()
  945. end
  946. end)
  947.  
  948. New = function(Object, Parent, Name, Data)
  949. local Object = Instance.new(Object)
  950. for Index, Value in pairs(Data or {}) do
  951. Object[Index] = Value
  952. end
  953. Object.Parent = Parent
  954. Object.Name = Name
  955. return Object
  956. end
  957. function rayCast(Position, Direction, Range, Ignore)
  958. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  959. end
  960.  
  961.  
  962.  
  963.  
  964. coroutine.wrap(function()
  965. while 1 do
  966. swait()
  967. if doe <= 360 then
  968. doe = doe + 2
  969. else
  970. doe = 0
  971. end
  972. end
  973. end)()
  974. while true do
  975. swait()
  976. for i, v in pairs(Character:GetChildren()) do
  977. if v:IsA("Part") then
  978. v.Material = "SmoothPlastic"
  979. elseif v:IsA("Accessory") then
  980. v:WaitForChild("Handle").Material = "SmoothPlastic"
  981. end
  982. end
  983.  
  984. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  985. velocity = RootPart.Velocity.y
  986. sine = sine + change
  987. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  988. if RootPart.Velocity.y > 1 and hit == nil then
  989. Anim = "Jump"
  990. if Pause == false then
  991. PlayAnimationFromTable({
  992. CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  993. CFrame.new(-0.0579944476, 1.48445117, -0.000906195492, 0.999631822, -0.0259140469, -0.00804444961, 0.0262291897, 0.998776913, 0.0419151038, 0.0069484422, -0.0421099029, 0.999089062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  994. CFrame.new(1.68067598, 0.167780995, 5.50026158e-08, 0.965881884, -0.258982956, -3.41060513e-13, 0.258982956, 0.965881884, 4.47034836e-07, 8.49010675e-08, 3.16640808e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  995. CFrame.new(-1.67620921, 0.188169807, -3.04922651e-07, 0.95698452, 0.290146649, -2.61441073e-07, -0.290146649, 0.95698452, -1.0069979e-05, -2.89639524e-06, 1.04542296e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  996. CFrame.new(0.537238836, -1.93797374, 0.176598221, 0.998698533, -0.0506777391, -0.00574572897, 0.0510024093, 0.992341697, 0.112511501, -6.35704041e-08, -0.112657718, 0.993634105) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  997. CFrame.new(-0.536944568, -1.94808352, 0.126473114, 0.998626292, 0.0520468242, 0.00521374354, -0.0523067154, 0.993665218, 0.0995327011, -3.84102691e-07, -0.099668026, 0.995023906) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  998. }, .3, false)
  999. end
  1000. elseif RootPart.Velocity.y < -1 and hit == nil then
  1001. Anim = "Fall"
  1002. if Pause == false then
  1003. PlayAnimationFromTable({
  1004. CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1005. CFrame.new(-0.0576509275, 1.50532985, -0.129091382, 0.999631822, -0.0231846143, -0.0140984114, 0.0262298863, 0.958684564, 0.283279002, 0.00694822101, -0.283544153, 0.958935201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1006. CFrame.new(1.68622994, 0.21415168, 7.02040666e-08, 0.881990671, -0.471266806, -3.41060513e-13, 0.471266806, 0.881990671, 4.47034836e-07, 1.54493137e-07, 2.89139166e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1007. CFrame.new(-1.72513735, 0.240890861, 2.54038241e-07, 0.814108491, 0.58071363, -2.61430017e-07, -0.580713034, 0.814108849, -1.00698489e-05, -6.08482924e-06, 8.98058715e-06, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1008. CFrame.new(0.536720514, -1.92783141, 0.223740995, 0.998698533, -0.0498600565, -0.0107376017, 0.0510031059, 0.976314366, 0.210260883, -3.04512355e-07, -0.210534185, 0.977587521) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1009. CFrame.new(-0.535922825, -1.92850935, 0.222419083, 0.99863112, 0.0512506701, 0.0104565797, -0.0523065142, 0.978474379, 0.199629858, -3.7062793e-07, -0.199902818, 0.97981596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1010. }, .3, false)
  1011. end
  1012. elseif Torsovelocity < 1 and hit ~= nil then
  1013. Anim = "Idle"
  1014. if Pause == false then
  1015. change = 1
  1016. PlayAnimationFromTable({
  1017. CFrame.new(0,0,0) * CFrame.new(0, 0-.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0),
  1018. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.08*math.sin(tick()*2),0,0)*CFrame.Angles(-0.2, 0, 0),
  1019. CFrame.new(1.1,1,-0.8) * CFrame.new(0, 0-.08*math.sin(tick()*2), 0) * CFrame.Angles(3.1,0,-0.4),
  1020. CFrame.new(-1.5,0,0) * CFrame.new(0, 0-.08*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0),
  1021. CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
  1022. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
  1023. }, .3, false)
  1024. end
  1025. elseif Torsovelocity > 2 and hit ~= nil then
  1026. Anim = "Walk"
  1027. if Pause == false then
  1028. PlayAnimationFromTable({
  1029. CFrame.new(0,0,0) * CFrame.new(0,0,0)*CFrame.Angles(-0.3,0-.1*math.sin(tick()*9),0+RootPart.RotVelocity.Y/29),
  1030. CFrame.new(0,1.5,0) * CFrame.new(0,0,0) * CFrame.Angles(0,0,0)*CFrame.Angles(-0.3, 0, 0),
  1031. CFrame.new(1.1,1,-0.8) * CFrame.new(0,0,0) * CFrame.Angles(3.1,0,-0.4),
  1032. CFrame.new(-1.5,0,0) * CFrame.new(0,0,0+.5 * math.cos((sine) / 3.5))*CFrame.Angles(math.rad(0 - 60 * math.cos((sine) / 3.5)),0,0),
  1033. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 3.5)) * CFrame.Angles(math.rad(0 - 60 * math.cos((sine) / 3.5)), 0, 0-RootPart.RotVelocity.Y/33),
  1034. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 3.5)) * CFrame.Angles(math.rad(0 + 60 * math.cos((sine) / 3.5)), 0, 0-RootPart.RotVelocity.Y/33),
  1035. }, .3, false)
  1036. end
  1037. end
  1038. end
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