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skroton

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May 6th, 2014
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  1. actor PoisonPellet
  2. {
  3. Damage 2
  4. Radius 4
  5. Height 4
  6. Speed 60
  7. Projectile
  8. Scale 0.3
  9. Renderstyle "Normal"
  10. BounceType "Hexen"
  11. Mass 250
  12. Gravity 0.3
  13. BounceFactor 0.35
  14. WallBounceFactor 0.35
  15. Species "Player"
  16. +THRUSPECIES
  17. -NOGRAVITY
  18. +NOTIMEFREEZE
  19. +NODAMAGETHRUST
  20. //+ALLOWBOUNCEONACTORS
  21. +BOUNCEONACTORS
  22. //+USEBOUNCESTATE
  23. //BounceSound "none" //gotta add one
  24. Alpha 1.0
  25. Decal None
  26. States
  27. {
  28. Spawn:
  29. SPSN A 0
  30. SPSN A 12
  31. Goto StartGas
  32. StartGas:
  33. TNT1 A 0 A_ChangeVelocity(random(-2,5),random(-4,4),0,CVF_RELATIVE)
  34. TNT1 A 0 A_GiveInventory("ShockArcDie",1)
  35. SPSN B 0 A_PlaySound("Weapons/PoisonShell",0)
  36. SPSN B 4 Bright //Light("PoisonShellLight")
  37. Goto BounceDone
  38. ActorBounce:
  39. SPSN B 0 A_Jump(255,"ActorBounce1","ActorBounce2","ActorBounce3")
  40. Goto ActorBounce1
  41. ActorBounce1:
  42. TNT1 A 0 A_ChangeVelocity(random(-2,2),random(-2,2),random(0,5),CVF_RELATIVE)
  43. TNT1 A 0 A_JumpIfInventory("ShockArcDie",1,"BounceDone")
  44. Goto StartGas
  45. ActorBounce2:
  46. TNT1 A 0 A_ChangeVelocity(random(-3,3),random(-3,3),random(0,6),CVF_RELATIVE)
  47. TNT1 A 0 A_JumpIfInventory("ShockArcDie",1,"BounceDone")
  48. Goto StartGas
  49. ActorBounce3:
  50. TNT1 A 0 A_ChangeVelocity(random(-4,4),random(-4,4),random(0,7),CVF_RELATIVE)
  51. TNT1 A 0 A_JumpIfInventory("ShockArcDie",1,"BounceDone")
  52. Goto StartGas
  53. BounceDoneCheck:
  54. TNT1 A 0 A_JumpIfInventory("ShockArcDie",1,"BounceDone")
  55. Goto BounceDone
  56. BounceDone:
  57. SPSN CC 0 Bright A_SpawnItemEx("GasTrail",random(-3,3),random(-3,3),random(-3,3),random(-1,1),random(-1,1),random(-1,1),0,SXF_NOCHECKPOSITION)
  58. SPSN C 1 Bright A_SpawnItemEx("GasTrail2",random(-3,3),random(-3,3),random(-3,3),random(-1,1),random(-1,1),random(-1,1),0,SXF_NOCHECKPOSITION)
  59. SPSN CC 0 Bright A_SpawnItemEx("GasTrail",random(-3,3),random(-3,3),random(-3,3),random(-1,1),random(-1,1),random(-1,1),0,SXF_NOCHECKPOSITION)
  60. SPSN C 1 Bright A_SpawnItemEx("GasTrail2",random(-3,3),random(-3,3),random(-3,3),random(-1,1),random(-1,1),random(-1,1),0,SXF_NOCHECKPOSITION)
  61. SPSN CC 0 Bright A_SpawnItemEx("GasTrail",random(-3,3),random(-3,3),random(-3,3),random(-1,1),random(-1,1),random(-1,1),0,SXF_NOCHECKPOSITION)
  62. SPSN C 1 Bright A_SpawnItemEx("GasTrail2",random(-3,3),random(-3,3),random(-3,3),random(-1,1),random(-1,1),random(-1,1),0,SXF_NOCHECKPOSITION)
  63. SPSN CC 0 Bright A_SpawnItemEx("GasTrail",random(-3,3),random(-3,3),random(-3,3),random(-1,1),random(-1,1),random(-1,1),0,SXF_NOCHECKPOSITION)
  64. SPSN C 1 Bright A_SpawnItemEx("GasTrail2",random(-3,3),random(-3,3),random(-3,3),random(-1,1),random(-1,1),random(-1,1),0,SXF_NOCHECKPOSITION)
  65. SPSN BB 0 Bright A_SpawnItemEx("GasTrail",random(-3,3),random(-3,3),random(-3,3),random(-1,1),random(-1,1),random(-1,1),0,SXF_NOCHECKPOSITION)//Light("PoisonShellLight")
  66. SPSN B 1 Bright A_SpawnItemEx("GasTrail2",random(-3,3),random(-3,3),random(-3,3),random(-1,1),random(-1,1),random(-1,1),0,SXF_NOCHECKPOSITION)//Light("PoisonShellLight")
  67. SPSN BB 0 Bright A_SpawnItemEx("GasTrail",random(-3,3),random(-3,3),random(-3,3),random(-1,1),random(-1,1),random(-1,1),0,SXF_NOCHECKPOSITION)//Light("PoisonShellLight")
  68. SPSN B 1 Bright A_SpawnItemEx("GasTrail2",random(-3,3),random(-3,3),random(-3,3),random(-1,1),random(-1,1),random(-1,1),0,SXF_NOCHECKPOSITION)//Light("PoisonShellLight")
  69. SPSN BB 0 Bright A_SpawnItemEx("GasTrail",random(-3,3),random(-3,3),random(-3,3),random(-1,1),random(-1,1),random(-1,1),0,SXF_NOCHECKPOSITION)//Light("PoisonShellLight")
  70. SPSN B 1 Bright A_SpawnItemEx("GasTrail2",random(-3,3),random(-3,3),random(-3,3),random(-1,1),random(-1,1),random(-1,1),0,SXF_NOCHECKPOSITION)//Light("PoisonShellLight")
  71. SPSN BB 0 Bright A_SpawnItemEx("GasTrail",random(-3,3),random(-3,3),random(-3,3),random(-1,1),random(-1,1),random(-1,1),0,SXF_NOCHECKPOSITION)//Light("PoisonShellLight")
  72. SPSN B 1 Bright A_SpawnItemEx("GasTrail2",random(-3,3),random(-3,3),random(-3,3),random(-1,1),random(-1,1),random(-1,1),0,SXF_NOCHECKPOSITION)//Light("PoisonShellLight")
  73.  
  74. SPSN B 0 Bright A_JumpIf(momx>0.5,"BounceDone")
  75. SPSN B 0 Bright A_JumpIf(momy>0.5,"BounceDone")
  76. SPSN B 0 Bright A_JumpIf(momz>0.5,"BounceDone")
  77. SPSN B 0 Bright A_JumpIf(momx<-0.5,"BounceDone")
  78. SPSN B 0 Bright A_JumpIf(momy<-0.5,"BounceDone")
  79. SPSN B 0 Bright A_JumpIf(momz<-0.5,"BounceDone")
  80. Goto Crash
  81. Death:
  82. Goto BounceDoneCheck
  83. XDeath:
  84. Goto ActorBounce
  85. Crash:
  86. SPSN B 4 Bright //Light("PoisonShellLight")
  87. SPSN C 4 Bright A_SpawnItemEx("GasCloud",random(-10,10),random(-10,10),random(0,24),random(-1,1),random(-1,1),0,random(-180, 180),SXF_NOCHECKPOSITION|SXF_TRANSFERPOINTERS)
  88. SPSN B 4 Bright //Light("PoisonShellLight")
  89. SPSN C 4 Bright A_SpawnItemEx("GasCloud",random(-10,10),random(-10,10),random(0,24),random(-1,1),random(-1,1),0,random(-180, 180),SXF_NOCHECKPOSITION|SXF_TRANSFERPOINTERS)
  90. SPSN B 4 Bright //Light("PoisonShellLight")
  91. SPSN C 4 Bright A_SpawnItemEx("GasCloud",random(-10,10),random(-10,10),random(0,24),random(-1,1),random(-1,1),0,random(-180, 180),SXF_NOCHECKPOSITION|SXF_TRANSFERPOINTERS)
  92. CrashDone:
  93. SPSN B 4 Bright //Light("PoisonShellLight")
  94. SPSN C 4 Bright
  95. SPSN B 4 Bright //Light("PoisonShellLight")
  96. SPSN C 4 Bright
  97. SPSN B 4 Bright //Light("PoisonShellLight")
  98. SPSN C 4 Bright
  99. SPSN B 4 Bright //Light("PoisonShellLight")
  100. SPSN C 4 Bright
  101. SPSN B 4 Bright //Light("PoisonShellLight")
  102. SPSN C 4 Bright
  103. SPSN B 4 Bright //Light("PoisonShellLight")
  104. SPSN C 4 Bright
  105. SPSN B 4 Bright //Light("PoisonShellLight")
  106. SPSN C 4 Bright
  107. SPSN B 4 Bright //Light("PoisonShellLight")
  108. SPSN C 4 Bright
  109. Goto CrashDone2
  110. CrashDone2:
  111. SPSN D 0 A_SpawnItemEx("SpentPoisonPellet",0,0,0,0,0,0,0,SXF_NOCHECKPOSITION|SXF_TRANSFERPOINTERS)
  112. Stop
  113. }
  114. }
  115.  
  116.  
  117. ACTOR GasTrail
  118. {
  119. Radius 8
  120. Height 12
  121. Mass 1
  122. Scale 0.28
  123. RenderStyle "Add"
  124. Alpha 0.2
  125. Gravity 0.005
  126. //-BLOCKEDBYSOLIDACTORS
  127. +CLIENTSIDEONLY
  128. +THRUACTORS
  129. +NOBLOCKMAP
  130. +NOBLOCKMONST
  131. +DROPOFF
  132. +CORPSE
  133. +BRIGHT
  134. -VISIBILITYPULSE
  135. -NOGRAVITY
  136. -SOLID
  137. //+FLOATBOB
  138. States
  139. {
  140. Spawn:
  141. TNT1 A 0
  142. TNT1 A 0
  143. TNT1 A 0
  144. TNT1 A 0
  145. TNT1 A 0 ACS_ExecuteWithResult(857,0,2)
  146. TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(857,0,1) == 1,"Toaster1")
  147. TNT1 A 0 A_JumpIf(ACS_ExecuteWithResult(857,0,1) >= 2,"Toaster2")
  148. Goto SpawnAfterScript
  149. SpawnAfterScript:
  150. TNT1 A 0 A_ScaleVelocity(0.03)
  151. TNT1 A 0 A_Jump(256,"SpawnA","SpawnB","SpawnC")
  152. Goto SpawnA
  153. SpawnA:
  154. S3BG H 2
  155. S2BG H 2
  156. S1BG H 2
  157. Goto SpawnB
  158. SpawnB:
  159. SPBG I 2
  160. 1SBG I 2
  161. 2SBG I 2
  162. Goto SpawnC
  163. SpawnC:
  164. 3SBG D 1
  165. 2SBG D 1
  166. 1SBG D 1
  167.  
  168. SPBG E 2
  169. S1BG E 2
  170. S2BG E 2
  171.  
  172. S3BG F 2
  173. S2BG F 2
  174. S1BG F 2
  175.  
  176. SPBG H 2
  177. 1SBG H 2
  178. 2SBG H 2
  179.  
  180. 3SBG I 2
  181. 2SBG I 2
  182. 1SBG I 2
  183.  
  184. SPBG E 2
  185. S1BG E 2
  186. S2BG E 2
  187.  
  188. S3BG F 2
  189. S2BG F 2
  190. S1BG F 2
  191.  
  192. SPBG H 2
  193. 1SBG H 2
  194. 2SBG H 2
  195.  
  196. 3SBG I 2
  197. 2SBG I 2
  198. 1SBG I 2
  199.  
  200. SPBG E 2
  201. S1BG E 2
  202. S2BG E 2
  203.  
  204. S3BG F 2
  205. S2BG F 2
  206. S1BG F 2
  207.  
  208. SPBG H 2
  209. 1SBG H 2
  210. 2SBG H 2
  211.  
  212. 3SBG I 2
  213. 2SBG I 2
  214. 1SBG I 2
  215.  
  216. SPBG A 0 A_ChangeFlag("NOGRAVITY", 0)
  217.  
  218. SPBG E 2
  219. S1BG E 2
  220. S2BG E 2
  221.  
  222. S3BG F 2
  223. S2BG F 2
  224. S1BG F 2
  225.  
  226. SPBG H 2
  227. 1SBG H 2
  228. 2SBG H 2
  229.  
  230. 3SBG I 2
  231. 2SBG I 2
  232. 1SBG I 2
  233.  
  234. SPBG E 2
  235. S1BG E 2
  236. S2BG E 2
  237.  
  238. S3BG F 2
  239. S2BG F 2
  240. S1BG F 2
  241.  
  242. SPBG H 2
  243. 1SBG H 2
  244. 2SBG H 2
  245.  
  246. 3SBG I 2
  247. 2SBG I 2
  248. 1SBG I 2
  249. Goto Spawn2
  250. Spawn2:
  251. SPBG E 2
  252. S1BG E 2
  253. S2BG E 2
  254. TNT1 A 0 A_Jump(90,"Spawn3")
  255. TNT1 A 0 A_GiveInventory("Poisonbagcheckitem",1)
  256. TNT1 A 0 A_JumpIfInventory("Poisonbagcheckitem",20,"Death")
  257. Goto Spawn3
  258. Spawn3:
  259. S3BG F 2
  260. S2BG F 2
  261. S1BG F 2
  262. TNT1 A 0 A_Jump(90,"Spawn4")
  263. TNT1 A 0 A_GiveInventory("Poisonbagcheckitem",1)
  264. TNT1 A 0 A_JumpIfInventory("Poisonbagcheckitem",20,"Death")
  265. Goto Spawn4
  266. Spawn4:
  267. SPBG H 2
  268. 1SBG H 2
  269. 2SBG H 2
  270. TNT1 A 0 A_Jump(90,"Spawn5")
  271. TNT1 A 0 A_GiveInventory("Poisonbagcheckitem",1)
  272. TNT1 A 0 A_JumpIfInventory("Poisonbagcheckitem",20,"Death")
  273. Goto Spawn5
  274. Spawn5:
  275. 3SBG I 2
  276. 2SBG I 2
  277. 1SBG I 2
  278. TNT1 A 0 A_Jump(90,"Spawn2")
  279. TNT1 A 0 A_GiveInventory("Poisonbagcheckitem",1)
  280. TNT1 A 0 A_JumpIfInventory("Poisonbagcheckitem",20,"Death")
  281. Goto Spawn2
  282. Death:
  283. SPBG EEEFFFGGGHHHII 2 A_FadeOut(0.01)
  284. SPBG EEEFFFGGGHHHII 2 A_FadeOut(0.01)
  285. SPBG EEEFFFGGGHHHII 2 A_FadeOut(0.01)
  286. SPBG EEEFFFGGGHHHII 2 A_FadeOut(0.01)
  287. SPBG IIIHHHGGGFFFEEEDDD 2 A_FadeOut(0.01)
  288. SPBG IIIHHHGGGFFFEEEDDD 2 A_FadeOut(0.01)
  289. SPBG IIIHHHGGGFFFEEEDDD 2 A_FadeOut(0.01)
  290. Stop
  291. Crash:
  292. TNT1 A 0
  293. TNT1 A 0 A_ChangeVelocity (random(-1,1), random(-1,1),0,CVF_RELATIVE)
  294. TNT1 A 0 A_ScaleVelocity(0.6)
  295. SPBG EEEFFFGGGHHHIII 2 A_FadeOut(0.01)
  296. SPBG HHHGGGFFFEEEDDD 2 A_FadeOut(0.01)
  297. SPBG EEEFFFGGGHHHIII 2 A_FadeOut(0.01)
  298. SPBG HHHGGGFFFEEEDDD 2 A_FadeOut(0.01)
  299. SPBG EEEFFFGGGHHHIII 2 A_FadeOut(0.01)
  300. SPBG HHHGGGFFFEEEDDD 2 A_FadeOut(0.01)
  301. SPBG EEEFFFGGGHHHIII 2 A_FadeOut(0.01)
  302. SPBG HHHGGGFFFEEEDDD 2 A_FadeOut(0.01)
  303. Stop
  304. Toaster1:
  305. TNT1 A 0
  306. Stop
  307. //Goto SpawnAfterScript
  308. Toaster2:
  309. TNT1 A 0
  310. Stop
  311. }
  312. }
  313.  
  314. //////////ACS
  315.  
  316. script 857 (int which, int a1, int a2) clientside //shamelessly copied from samsara's bloody hell scripts
  317. {
  318. int result;
  319.  
  320. switch (which)
  321. {
  322. case 1:
  323. result = GetCVar("tsp_cl_toaster");
  324. break;
  325. case 2:
  326. if(GetCvar("tsp_cl_toaster") == 1) { SetActorState(0,"Toaster1"); }
  327. if(GetCvar("tsp_cl_toaster") == 2) { SetActorState(0,"Toaster2"); }
  328. break;
  329. }
  330. SetResultValue(result);
  331. }
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