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- Running AutomationTool...
- Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="H:/Unreal Projects/TestProject/TestProject.uproject" BuildCookRun -project="H:/Unreal Projects/TestProject/TestProject.uproject" -noP4 -clientconfig=Shipping -serverconfig=Shipping -nocompileeditor -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Win64 -targetplatform=Win64 -build -cook -map=FirstPersonExampleMap -unversionedcookedcontent -nativizeAssets -pak -createreleaseversion=r1 -compressed -stage -package -cmdline="FirstPersonExampleMap -Messaging" -addcmdline="-SessionId=33658AC54FF684F016E6AAAFF504176B -SessionOwner='Fox' -SessionName='New Profile 3'" -compile
- Automation.Process: Setting up command environment.
- ScriptCompiler.FindAndCompileScriptModules: Compiling scripts.
- MSBuild: DotNETUtilities -> H:\UnrealEngine-release\Engine\Binaries\DotNET\DotNETUtilities.dll
- MSBuild: UnrealBuildTool -> H:\UnrealEngine-release\Engine\Binaries\DotNET\UnrealBuildTool.exe
- MSBuild: AutomationUtils.Automation -> H:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
- MSBuild: AllDesktop.Automation -> H:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
- MSBuild: Localization.Automation -> H:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
- MSBuild: OneSkyLocalization.Automation -> H:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
- MSBuild: AutomationScripts.Automation -> H:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
- MSBuild: Android.Automation -> H:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
- MSBuild: BuildGraph.Automation -> H:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
- MSBuild: HTML5.Automation -> H:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
- MSBuild: MobileDeviceInterface -> H:\UnrealEngine-release\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
- MSBuild: IOS.Automation -> H:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
- MSBuild: Linux.Automation -> H:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
- MSBuild: Mac.Automation -> H:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
- MSBuild: TVOS.Automation -> H:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
- MSBuild: Win.Automation -> H:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
- MSBuild: XLocLocalization.Automation -> H:\UnrealEngine-release\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
- CommandUtils.Run: Run: Took 2,0381166s to run MSBuild.exe, ExitCode=0
- BuildCookRun.SetupParams: Setting up ProjectParams for H:\Unreal Projects\TestProject\TestProject.uproject
- Project.Build: ********** BUILD COMMAND STARTED **********
- CommandUtils.Run: Run: C:\Program Files (x86)\MSBuild\14.0\bin\MSBuild.exe H:/UnrealEngine-release/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:minimal /nologo /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU
- MSBuild: DotNETUtilities -> H:\UnrealEngine-release\Engine\Binaries\DotNET\DotNETUtilities.dll
- MSBuild: UnrealBuildTool -> H:\UnrealEngine-release\Engine\Binaries\DotNET\UnrealBuildTool.exe
- CommandUtils.Run: Run: Took 1,4290817s to run MSBuild.exe, ExitCode=0
- CommandUtils.Run: Run: H:\UnrealEngine-release\Engine\Binaries\DotNET\UnrealBuildTool.exe BootstrapPackagedGame Win64 Shipping -noxge -generatemanifest -NoHotReload
- CommandUtils.Run: Run: Took 1,4870851s to run UnrealBuildTool.exe, ExitCode=0
- CommandUtils.Run: Run: H:\UnrealEngine-release\Engine\Binaries\DotNET\UnrealBuildTool.exe BootstrapPackagedGame Win64 Shipping -noxge -NoHotReload -ignorejunk
- UnrealBuildTool: Creating makefile for BootstrapPackagedGame (UnrealBuildTool.exe is newer)
- UnrealBuildTool: Target is up to date
- UnrealBuildTool: Total build time: 0,65 seconds (NoActionsToExecute executor: 0,00 seconds)
- CommandUtils.Run: Run: Took 0,8980514s to run UnrealBuildTool.exe, ExitCode=0
- Project.Build: ********** BUILD COMMAND COMPLETED **********
- Project.Cook: ********** COOK COMMAND STARTED **********
- Project.Cook: HasMapsToCook FirstPersonExampleMap
- Project.Cook: Params.HasMapsToCook FirstPersonExampleMap
- CommandUtils.RunCommandlet: Running UE4Editor Cook for project H:\Unreal Projects\TestProject\TestProject.uproject
- CommandUtils.RunCommandlet: Commandlet log file is H:\UnrealEngine-release\Engine\Programs\AutomationTool\Saved\Cook-2017.03.31-15.45.42.txt
- CommandUtils.Run: Run: H:\UnrealEngine-release\Engine\Binaries\Win64\UE4Editor-Cmd.exe "H:\Unreal Projects\TestProject\TestProject.uproject" -run=Cook -Map=FirstPersonExampleMap -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -createreleaseversion=r1 -NativizeAssets -abslog=H:\UnrealEngine-release\Engine\Programs\AutomationTool\Saved\Cook-2017.03.31-15.45.42.txt -stdout -CrashForUAT -unattended -UTF8Output
- UE4Editor-Cmd:
- UE4Editor-Cmd: LogInit:Display: Running engine for game: TestProject
- UE4Editor-Cmd: LogInit:Display: RandInit(567205805) SRandInit(567205805).
- UE4Editor-Cmd: LogOnline:Display: STEAM: Loading Steam SDK 1.32
- UE4Editor-Cmd: LogOnline:Warning: STEAM: Steam API disabled!
- UE4Editor-Cmd: LogOnline:Display: STEAM: OnlineSubsystemSteam::Shutdown()
- UE4Editor-Cmd: [2017.03.31-13.45.44:704][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
- UE4Editor-Cmd: [2017.03.31-13.45.45:425][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
- UE4Editor-Cmd: [2017.03.31-13.45.45:499][ 0]LogDerivedDataCache:Display: Loaded Boot cache: ../../../../Unreal Projects/TestProject/DerivedDataCache/Boot.ddc
- UE4Editor-Cmd: [2017.03.31-13.45.46:103][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
- UE4Editor-Cmd: [2017.03.31-13.45.46:150][ 0]LogTemp:Display: Loaded TP MacClientTargetPlatform
- UE4Editor-Cmd: [2017.03.31-13.45.46:198][ 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
- UE4Editor-Cmd: [2017.03.31-13.45.46:242][ 0]LogTemp:Display: Loaded TP MacServerTargetPlatform
- UE4Editor-Cmd: [2017.03.31-13.45.46:288][ 0]LogTemp:Display: Loaded TP MacTargetPlatform
- UE4Editor-Cmd: [2017.03.31-13.45.46:331][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
- UE4Editor-Cmd: [2017.03.31-13.45.46:376][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
- UE4Editor-Cmd: [2017.03.31-13.45.46:421][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
- UE4Editor-Cmd: [2017.03.31-13.45.46:459][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
- UE4Editor-Cmd: [2017.03.31-13.45.46:500][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
- UE4Editor-Cmd: [2017.03.31-13.45.46:541][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
- UE4Editor-Cmd: [2017.03.31-13.45.46:589][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
- UE4Editor-Cmd: [2017.03.31-13.45.46:635][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
- UE4Editor-Cmd: [2017.03.31-13.45.46:680][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
- UE4Editor-Cmd: [2017.03.31-13.45.46:730][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
- UE4Editor-Cmd: [2017.03.31-13.45.46:819][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
- UE4Editor-Cmd: [2017.03.31-13.45.46:819][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
- UE4Editor-Cmd: [2017.03.31-13.45.46:846][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
- UE4Editor-Cmd: [2017.03.31-13.45.46:924][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
- UE4Editor-Cmd: [2017.03.31-13.45.46:954][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
- UE4Editor-Cmd: [2017.03.31-13.45.46:954][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
- UE4Editor-Cmd: [2017.03.31-13.45.50:890][ 0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
- UE4Editor-Cmd: [2017.03.31-13.45.50:890][ 0]LogCook:Display: Mobile HDR setting 1
- UE4Editor-Cmd: [2017.03.31-13.45.51:001][ 0]LogCook:Display: Cooked content cleared for platform WindowsNoEditor
- UE4Editor-Cmd: [2017.03.31-13.45.51:002][ 0]LogCook:Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook
- UE4Editor-Cmd: [2017.03.31-13.45.51:067][ 0]LogCook:Display: Sandbox cleanup took 0.066 seconds for platforms WindowsNoEditor iterative false
- UE4Editor-Cmd: [2017.03.31-13.45.51:189][ 0]LogCook:Display: Verify cooked packages:
- UE4Editor-Cmd: Packages considered for dependency checks: 0,
- UE4Editor-Cmd: Packages failed dependency checks 0,
- UE4Editor-Cmd: Found redirectors: 0,
- UE4Editor-Cmd: Packages Kept: 0,
- UE4Editor-Cmd: Packages Missing: 0,
- UE4Editor-Cmd: Packages Deleted: 0
- UE4Editor-Cmd: [2017.03.31-13.45.51:201][ 0]LogCook:Display: Sandbox cleanup took 0.062 seconds for platforms WindowsNoEditor iterative true
- UE4Editor-Cmd: [2017.03.31-13.45.53:505][ 0]LogCook:Display: Cooking /Engine/VREditor/Sounds/VR_grab -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/VR_grab.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:509][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/VR_grab.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:510][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Roboto -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:513][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:514][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Faces/RobotoBold -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBold.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:515][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBold.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:516][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Faces/RobotoBoldItalic -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBoldItalic.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:517][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBoldItalic.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:518][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Faces/RobotoItalic -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoItalic.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:519][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoItalic.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:519][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Faces/RobotoLight -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoLight.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:520][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoLight.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:526][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Faces/RobotoRegular -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoRegular.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:528][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoRegular.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:529][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:531][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:532][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:538][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:539][ 0]LogCook:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:541][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:605][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:606][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:606][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:608][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:608][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:659][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:661][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:662][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:680][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:681][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:681][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:683][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:694][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:702][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:711][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:713][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:714][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:719][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:719][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:722][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:723][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:724][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:724][ 0]LogCook:Display: Cooking /Engine/EngineResources/DefaultTexture -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:725][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:725][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:729][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:730][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:732][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:732][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:734][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:734][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:736][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:738][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:741][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:741][ 0]LogCook:Display: Cooking /Engine/EditorResources/S_Actor -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:744][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:753][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Base -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:754][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:756][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/Camera/MI_CineMat_Rig -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:757][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:759][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/Camera/CineMat -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/CineMat.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.53:762][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/CineMat.uasset
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- UE4Editor-Cmd: [2017.03.31-13.45.54:129][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/VR_grab_Cue.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:131][ 0]LogCook:Display: Cooking /Engine/EditorResources/RGBTable16x1_AssetViewer -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/RGBTable16x1_AssetViewer.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:132][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/RGBTable16x1_AssetViewer.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:135][ 0]LogCook:Display: Cooking /Engine/EditorLandscapeResources/DataLayer -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:137][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:137][ 0]LogCook:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:139][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:140][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Sphere -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:142][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:144][ 0]LogCook:Display: Cooking /Engine/Tutorial/Basics/LevelEditorAttract -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorAttract.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:145][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for LevelEditorAttract. Package will not be saved.
- UE4Editor-Cmd: [2017.03.31-13.45.54:158][ 0]LogCook:Display: Cooking /Engine/Tutorial/ContentIntroCurve -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:159][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:160][ 0]LogCook:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:165][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:166][ 0]LogCook:Display: Cooking /Paper2D/DefaultSpriteMaterial -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:169][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:169][ 0]LogCook:Display: Cooking /Paper2D/DummySpriteTexture -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:169][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for DummySpriteTexture. Package will not be saved.
- UE4Editor-Cmd: [2017.03.31-13.45.54:170][ 0]LogCook:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:174][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:180][ 0]LogCook:Display: Cooking /Paper2D/DefaultPaperTerrainMaterial -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:185][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:229][ 0]LogCook:Display: Cooking /Paper2D/DummySprite -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:230][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:230][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Cylinder -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:232][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:232][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultMaterial -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:241][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:243][ 0]LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileStart_Cue -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:244][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:245][ 0]LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:248][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:248][ 0]LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess_Cue -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:252][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:258][ 0]LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed_Cue -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:259][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:266][ 0]LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:268][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:283][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:285][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:286][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:288][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:289][ 0]LogCook:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:291][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:294][ 0]LogCook:Display: Cooking /Engine/Maps/Templates/Thumbnails/VR-Basic -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:295][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:296][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:298][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:300][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:302][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:304][ 0]LogCook:Display: Cooking /Engine/EditorResources/S_Trigger -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:306][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:308][ 0]LogCook:Display: Cooking /Engine/EngineResources/GradientTexture0 -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:312][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:313][ 0]LogCook:Display: Cooking /Engine/EngineResources/Black -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:315][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:317][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:320][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:321][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:324][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:327][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:330][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:332][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:335][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:336][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:339][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:339][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:340][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:341][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:343][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:343][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:346][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:346][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:347][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:347][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:348][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:350][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:350][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:351][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:351][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:352][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:352][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:353][ 0]LogCook:Display: Cooking /Engine/EngineResources/DefaultTextureCube -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:353][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:354][ 0]LogCook:Display: Cooking /Paper2D/PlaceholderTextures/DummySpriteTexture -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:355][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:363][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:367][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:376][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:377][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:377][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/GizmoMaterial -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:379][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:380][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/PhAT_JointLimitMaterial -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PhAT_JointLimitMaterial.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:382][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PhAT_JointLimitMaterial.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:382][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:386][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:386][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultBokeh -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:388][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:388][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:389][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:389][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:390][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:390][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:392][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:392][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:392][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:393][ 0]LogCook:Display: Cooking /Engine/EngineFonts/RobotoTiny -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:393][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:394][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Faces/RobotoTiny -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoTiny.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:396][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoTiny.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:396][ 0]LogCook:Display: Cooking /Engine/EditorResources/SequenceRecorder/Countdown -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/Countdown.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:397][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/Countdown.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:398][ 0]LogCook:Display: Cooking /Engine/EditorResources/SequenceRecorder/RecordingIndicator -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/RecordingIndicator.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:399][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/RecordingIndicator.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:400][ 0]LogCook:Display: Cooking /Game/FirstPerson/Character/Mesh/SK_Mannequin_Arms_Skeleton -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/TestProject/Content/FirstPerson/Character/Mesh/SK_Mannequin_Arms_Skeleton.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:401][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/TestProject/Content/FirstPerson/Character/Mesh/SK_Mannequin_Arms_Skeleton.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:402][ 0]LogCook:Display: Cooking /Game/FirstPerson/Animations/FirstPerson_Idle -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/TestProject/Content/FirstPerson/Animations/FirstPerson_Idle.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:403][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/TestProject/Content/FirstPerson/Animations/FirstPerson_Idle.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:404][ 0]LogCook:Display: Cooking /Game/FirstPerson/Animations/FirstPerson_AnimBP -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/TestProject/Content/FirstPerson/Animations/FirstPerson_AnimBP.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:425][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/TestProject/Content/FirstPerson/Animations/FirstPerson_AnimBP.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:425][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Blueprints/FirstPersonCharacter -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/TestProject/Content/FirstPersonBP/Blueprints/FirstPersonCharacter.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:452][ 0]LogSavePackage:Display: Package /Game/FirstPersonBP/Blueprints/FirstPersonCharacter contains assets, that were converted into native code. Package will not be saved.
- UE4Editor-Cmd: [2017.03.31-13.45.54:452][ 0]LogCook:Display: Cooking /Game/FirstPerson/Animations/FirstPerson_JumpEnd -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/TestProject/Content/FirstPerson/Animations/FirstPerson_JumpEnd.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:455][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/TestProject/Content/FirstPerson/Animations/FirstPerson_JumpEnd.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:457][ 0]LogCook:Display: Cooking /Game/FirstPerson/Animations/FirstPerson_JumpLoop -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/TestProject/Content/FirstPerson/Animations/FirstPerson_JumpLoop.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:461][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/TestProject/Content/FirstPerson/Animations/FirstPerson_JumpLoop.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:463][ 0]LogCook:Display: Cooking /Game/FirstPerson/Animations/FirstPerson_JumpStart -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/TestProject/Content/FirstPerson/Animations/FirstPerson_JumpStart.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:465][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/TestProject/Content/FirstPerson/Animations/FirstPerson_JumpStart.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:466][ 0]LogCook:Display: Cooking /Game/FirstPerson/Animations/FirstPerson_Run -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/TestProject/Content/FirstPerson/Animations/FirstPerson_Run.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:467][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/TestProject/Content/FirstPerson/Animations/FirstPerson_Run.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:469][ 0]LogCook:Display: Cooking /Engine/EditorBlueprintResources/StandardMacros -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:513][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:514][ 0]LogCook:Display: Cooking /Game/FirstPerson/Animations/FirstPersonFire_Montage -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/TestProject/Content/FirstPerson/Animations/FirstPersonFire_Montage.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:517][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/TestProject/Content/FirstPerson/Animations/FirstPersonFire_Montage.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:519][ 0]LogCook:Display: Cooking /Game/FirstPerson/Animations/FirstPerson_Fire -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/TestProject/Content/FirstPerson/Animations/FirstPerson_Fire.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:522][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/TestProject/Content/FirstPerson/Animations/FirstPerson_Fire.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:522][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Blueprints/bp_someItem -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/TestProject/Content/FirstPersonBP/Blueprints/bp_someItem.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:536][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/TestProject/Content/FirstPersonBP/Blueprints/bp_someItem.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:536][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Blueprints/NewInterface -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/TestProject/Content/FirstPersonBP/Blueprints/NewInterface.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:538][ 0]LogSavePackage:Display: Finished SavePackage H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/TestProject/Content/FirstPersonBP/Blueprints/NewInterface.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:539][ 0]LogCook:Display: Cooking /Game/FirstPersonBP/Blueprints/NewUserDefinedStruct1 -> H:/Unreal Projects/TestProject/Saved/Cooked/WindowsNoEditor/TestProject/Content/FirstPersonBP/Blueprints/NewUserDefinedStruct1.uasset
- UE4Editor-Cmd: [2017.03.31-13.45.54:539][ 0]LogSavePackage:Display: Package /Game/FirstPersonBP/Blueprints/NewUserDefinedStruct1 contains assets, that were converted into native code. Package will not be saved.
- UE4Editor-Cmd: [2017.03.31-13.46.02:318][ 0]LogWindows:Error: begin: stack for UAT
- UE4Editor-Cmd: [2017.03.31-13.46.02:319][ 0]LogWindows:Error: === Critical error: ===
- UE4Editor-Cmd: [2017.03.31-13.46.02:319][ 0]LogWindows:Error:
- UE4Editor-Cmd: [2017.03.31-13.46.02:319][ 0]LogWindows:Error: Assertion failed: Field [File:H:\UnrealEngine-release\Engine\Source\Developer\BlueprintCompilerCppBackend\Private\BlueprintCompilerCppBackendUtils.cpp] [Line: 344]
- UE4Editor-Cmd: [2017.03.31-13.46.02:319][ 0]LogWindows:Error:
- UE4Editor-Cmd: [2017.03.31-13.46.02:319][ 0]LogWindows:Error:
- UE4Editor-Cmd: [2017.03.31-13.46.02:319][ 0]LogWindows:Error:
- UE4Editor-Cmd: [2017.03.31-13.46.02:319][ 0]LogWindows:Error: KERNELBASE.dll!0x00000000FD6F9E5D
- UE4Editor-Cmd: [2017.03.31-13.46.02:319][ 0]LogWindows:Error: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() [h:\unrealengine-release\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:120]
- UE4Editor-Cmd: [2017.03.31-13.46.02:319][ 0]LogWindows:Error: UE4Editor-Core.dll!FOutputDevice::Logf__VA() [h:\unrealengine-release\engine\source\runtime\core\private\misc\outputdevice.cpp:70]
- UE4Editor-Cmd: [2017.03.31-13.46.02:320][ 0]LogWindows:Error: UE4Editor-Core.dll!FDebug::AssertFailed() [h:\unrealengine-release\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
- UE4Editor-Cmd: [2017.03.31-13.46.02:320][ 0]LogWindows:Error: UE4Editor-BlueprintCompilerCppBackend.dll!FEmitHelper::GetCppName() [h:\unrealengine-release\engine\source\developer\blueprintcompilercppbackend\private\blueprintcompilercppbackendutils.cpp:345]
- UE4Editor-Cmd: [2017.03.31-13.46.02:320][ 0]LogWindows:Error: UE4Editor-BlueprintCompilerCppBackend.dll!FEmitterLocalContext::FindGloballyMappedObject() [h:\unrealengine-release\engine\source\developer\blueprintcompilercppbackend\private\blueprintcompilercppbackendutils.cpp:200]
- UE4Editor-Cmd: [2017.03.31-13.46.02:320][ 0]LogWindows:Error: UE4Editor-BlueprintCompilerCppBackend.dll!FEmitDefaultValueHelper::HandleSpecialTypes() [h:\unrealengine-release\engine\source\developer\blueprintcompilercppbackend\private\blueprintcompilercppbackendvaluehelper.cpp:713]
- UE4Editor-Cmd: [2017.03.31-13.46.02:321][ 0]LogWindows:Error: UE4Editor-BlueprintCompilerCppBackend.dll!<lambda_ea4b0a8d39f44e6dd1edc16709f3eaa0>::operator()() [h:\unrealengine-release\engine\source\developer\blueprintcompilercppbackend\private\blueprintcompilercppbackendvaluehelper.cpp:184]
- UE4Editor-Cmd: [2017.03.31-13.46.02:321][ 0]LogWindows:Error: UE4Editor-BlueprintCompilerCppBackend.dll!FEmitDefaultValueHelper::InnerGenerate() [h:\unrealengine-release\engine\source\developer\blueprintcompilercppbackend\private\blueprintcompilercppbackendvaluehelper.cpp:224]
- UE4Editor-Cmd: [2017.03.31-13.46.02:322][ 0]LogWindows:Error: UE4Editor-BlueprintCompilerCppBackend.dll!FEmitDefaultValueHelper::OuterGenerate() [h:\unrealengine-release\engine\source\developer\blueprintcompilercppbackend\private\blueprintcompilercppbackendvaluehelper.cpp:136]
- UE4Editor-Cmd: [2017.03.31-13.46.02:322][ 0]LogWindows:Error: UE4Editor-BlueprintCompilerCppBackend.dll!FEmitDefaultValueHelper::GenerateGetDefaultValue() [h:\unrealengine-release\engine\source\developer\blueprintcompilercppbackend\private\blueprintcompilercppbackendvaluehelper.cpp:159]
- UE4Editor-Cmd: [2017.03.31-13.46.02:322][ 0]LogWindows:Error: UE4Editor-BlueprintCompilerCppBackend.dll!FBlueprintCompilerCppBackendBase::GenerateCodeFromStruct() [h:\unrealengine-release\engine\source\developer\blueprintcompilercppbackend\private\blueprintcompilercppbackendbase.cpp:980]
- UE4Editor-Cmd: [2017.03.31-13.46.02:323][ 0]LogWindows:Error: UE4Editor-KismetCompiler.dll!FKismet2CompilerModule::GenerateCppCodeForStruct() [h:\unrealengine-release\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:190]
- UE4Editor-Cmd: [2017.03.31-13.46.02:323][ 0]LogWindows:Error: UE4Editor-BlueprintNativeCodeGen.dll!FBlueprintNativeCodeGenUtils::GenerateCppCode() [h:\unrealengine-release\engine\source\developer\blueprintnativecodegen\private\blueprintnativecodegenutils.cpp:373]
- UE4Editor-Cmd: [2017.03.31-13.46.02:324][ 0]LogWindows:Error: UE4Editor-BlueprintNativeCodeGen.dll!FBlueprintNativeCodeGenModule::GenerateSingleAsset() [h:\unrealengine-release\engine\source\developer\blueprintnativecodegen\private\blueprintnativecodegenmodule.cpp:432]
- UE4Editor-Cmd: [2017.03.31-13.46.02:325][ 0]LogWindows:Error: UE4Editor-BlueprintNativeCodeGen.dll!FBlueprintNativeCodeGenModule::Convert() [h:\unrealengine-release\engine\source\developer\blueprintnativecodegen\private\blueprintnativecodegenmodule.cpp:558]
- UE4Editor-Cmd: [2017.03.31-13.46.02:325][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() [h:\unrealengine-release\engine\source\editor\unrealed\private\cookontheflyserver.cpp:2905]
- UE4Editor-Cmd: [2017.03.31-13.46.02:326][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [h:\unrealengine-release\engine\source\editor\unrealed\private\cookontheflyserver.cpp:1995]
- UE4Editor-Cmd: [2017.03.31-13.46.02:326][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!UCookCommandlet::NewCook() [h:\unrealengine-release\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:1582]
- UE4Editor-Cmd: [2017.03.31-13.46.02:327][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [h:\unrealengine-release\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:868]
- UE4Editor-Cmd: [2017.03.31-13.46.02:329][ 0]LogWindows:Error: UE4Editor-Cmd.exe!FEngineLoop::PreInit() [h:\unrealengine-release\engine\source\runtime\launch\private\launchengineloop.cpp:2005]
- UE4Editor-Cmd: [2017.03.31-13.46.02:329][ 0]LogWindows:Error: UE4Editor-Cmd.exe!GuardedMain() [h:\unrealengine-release\engine\source\runtime\launch\private\launch.cpp:127]
- UE4Editor-Cmd: [2017.03.31-13.46.02:329][ 0]LogWindows:Error: UE4Editor-Cmd.exe!GuardedMainWrapper() [h:\unrealengine-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
- UE4Editor-Cmd: [2017.03.31-13.46.02:330][ 0]LogWindows:Error: UE4Editor-Cmd.exe!WinMain() [h:\unrealengine-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
- UE4Editor-Cmd: [2017.03.31-13.46.02:331][ 0]LogWindows:Error: UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
- UE4Editor-Cmd: [2017.03.31-13.46.02:331][ 0]LogWindows:Error: kernel32.dll!0x00000000773F652D
- UE4Editor-Cmd: [2017.03.31-13.46.02:331][ 0]LogWindows:Error: ntdll.dll!0x000000007762C541
- UE4Editor-Cmd: [2017.03.31-13.46.02:331][ 0]LogWindows:Error: ntdll.dll!0x000000007762C541
- UE4Editor-Cmd: [2017.03.31-13.46.02:331][ 0]LogWindows:Error:
- UE4Editor-Cmd: [2017.03.31-13.46.02:331][ 0]LogWindows:Error: end: stack for UAT
- CommandUtils.Run: Run: Took 20,1381519s to run UE4Editor-Cmd.exe, ExitCode=3
- Project.Cook: Cook failed. Deleting cooked data.
- Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for H:\Unreal Projects\TestProject\TestProject.uproject; see log H:\UnrealEngine-release\Engine\Programs\AutomationTool\Saved\Logs\Cook-2017.03.31-15.46.02.txt
- at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters) in H:\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 380
- at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) in H:\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 80
- at Project.Cook(ProjectParams Params) in H:\UnrealEngine-release\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 266
- --- End of inner exception stack trace ---
- at Project.Cook(ProjectParams Params) in H:\UnrealEngine-release\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 281
- at BuildCookRun.DoBuildCookRun(ProjectParams Params) in H:\UnrealEngine-release\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 211
- at BuildCookRun.ExecuteBuild() in H:\UnrealEngine-release\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43
- at AutomationTool.BuildCommand.Execute() in H:\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 100
- at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in H:\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 561
- at AutomationTool.Automation.Process(String[] Arguments) in H:\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 531
- at AutomationTool.Program.MainProc(Object Param) in H:\UnrealEngine-release\Engine\Source\Programs\AutomationTool\Program.cs:line 135
- at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in H:\UnrealEngine-release\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704
- at AutomationTool.Program.Main() in H:\UnrealEngine-release\Engine\Source\Programs\AutomationTool\Program.cs:line 59
- Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
- BUILD FAILED
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