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- function click(p:player,m:integer,n:text,pr:integer):
- if {Clicker::%{_p}%::%{_n}%} is not set:
- if {money::%{_p}%} >= {_pr}:
- remove {_pr} from {money::%{_p}%}
- add 1 to {Clicker::%{_p}%::%{_n}%}
- send "&7[&3CClicker&7] You can now use the %{_n}% Clicker" to {_p}
- else:
- send "&7[&3CClicker&7] You dont have enough money" to {_p}
- if {Clicker::%{_p}%::%{_n}%} is set:
- add {_m}*({rebirth::%{_p}%}+1) to {money::%{_p}%}
- play sound "entity.experience_orb.pickup" with volume 0.1 to {_p}
- command /click:
- trigger:
- wait 1 tick
- open chest with 3 rows named "CUrrUpt Clicker" to player
- format slot 10 of player with dirt named "&6&lDirt" lored "&fPer click: +$1||&fPrice: FREE" to run [ click(player,1,"Dirt",0) ]
- format slot 11 of player with Stone named "&6&lStone" lored "&fPer click: +$15||&fPrice: $200" to run function click(player,15,"Stone",200)
- on inventory click:
- add 1 to {CPS::%player%}
- every 1 seconds in "world":
- loop all players:
- if {CPS::%loop-player%} > 20:
- close loop-player's inventory
- delete {CPS::%loop-player%}
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