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Residence error

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May 3rd, 2012
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  1. plugins:
  2. AllAboard, NoIce, GroupManager, PlugMan, PickBoat, Buildr, FatGiants, Backup, Herobrine, Vault, InventorySaves, NoSnow, TreeAssist, Chairs, Spectate, SpawnerAdjuster, EndReset, LastCommand, AuthMe, ToughMelt, SpongeRestore, ResMelt, Permissions, Safe Creeper, SnowBallNextDoor, SkylandsPlus, SleepAway, RestockIt, TimedMessages, MobArena, MobDisguise, MoveCraft, TimTheEnchanter, NoEntityGrief, PlgDisableCmd, Citizens, Jobs, LetItRain, MultiInv, Takit-DNS, RightClickPlayerInfo, GiveAll, Player IP, DeathControl, pTerrain, Chatlogging, SimpleAlert, AntiFarm, Fast Mining, VaultSlots, Planetoids, pvparena, Maintenance, ThumbsApply, CraftBukkitUpToDate, BKCommonLib, Lockette, Flatlands, EndReward, NoCheat, CartJump, iChat, NoLaggChunks, MoneyDrop, Zombes4Bukkit, MobHealth, Essentials, NoLaggTNT, CommandSigns, BlockHat, NoLaggItemStacker, dynmap, NoLaggExamine, EssentialsChat, My Worlds, Residence, ArenaGodPlus, NoLaggLighting, NoLaggItemBuffer, EssentialsProtect, Dynmap-Essentials, EssentialsSpawn, EssentialsGeoIP, NoLaggMonitor, iChatPlayerList, dynmap-mobs, RideThaDragon, NoLagg, dynmap-residence
  3.  
  4. config.yml:
  5. #These are Global Settings for Residence.
  6. Global:
  7. # This loads the <language>.yml file in the Residence Language folder
  8. # All Residence text comes from this file. (NOT DONE YET)
  9. Language: English
  10. # Wooden Axe is the default selection tool for Residence.
  11. # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
  12. SelectionToolId: 271
  13. # This determins which tool you can use to see info on residences, default is String.
  14. # Simply equip this tool and hit a location inside the residence and it will display the info for it.
  15. InfoToolId: 280
  16. # The interval, in milliseconds, between movement checks.
  17. # Reducing this will increase the load on the server.
  18. # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
  19. MoveCheckInterval: 500
  20. # The interval, in minutes, between residence saves.
  21. SaveInterval: 10
  22. # The default group to use if Permissions fails to attach or your not using Permissions.
  23. DefaultGroup: EconomieSurvivor
  24. # Enable / Disable the Lease System.
  25. UseLeaseSystem: false
  26. # The interval, in minutes, between residence lease checks (if leases are enabled).
  27. LeaseCheckInterval: 10
  28. # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
  29. LeaseAutoRenew: true
  30. # Whether or not to use the Permissions system in conjunction with this config.
  31. EnablePermissions: true
  32. # Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
  33. LegacyPermissions: false
  34. # Enable / Disable Residence's Economy System (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
  35. EnableEconomy: true
  36. # Enables or disables the Rent System
  37. EnableRentSystem: false
  38. # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
  39. RentCheckInterval: 10
  40. # Enable or disable residence chat channels.
  41. ResidenceChatEnable: false
  42. # Color of residence chat.
  43. ResidenceChatColor: DARK_PURPLE
  44. # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
  45. AdminOnlyCommands: false
  46. # Setting this to true makes server OPs admins.
  47. AdminOPs: true
  48. # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
  49. # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
  50. MultiWorldPlugin: MyWorlds
  51. # Setting this to true causes subzones to inherit flags from their parent zones.
  52. ResidenceFlagsInherit: true
  53. # Setting this to false will allow rented residences to be modified by the renting player.
  54. PreventRentModify: true
  55. # Setting this to false will cause residence to continue to load even if a error is detected in the save file.
  56. StopOnSaveFault: true
  57. # This is the residence name filter, that filters out invalid characters. Google "Java RegEx" or "Java Regular Expressions" for more info on how they work.
  58. ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'
  59. # Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.
  60. ShowIntervalMessages: false
  61. # These are world flags that are applied when the player is NOT within a residence.
  62. Flags:
  63. Global: #these are default for all worlds unless specified below, they can be overridden per group
  64. admin: false
  65. animals: true
  66. bucket: false
  67. build: false
  68. container: true
  69. creeper: true
  70. damage: true
  71. destroy: false
  72. firespread: false
  73. melt: false
  74. form: false
  75. flow: true
  76. healing: false
  77. ignite: false
  78. lavaflow: false
  79. monsters: true
  80. move: true
  81. piston: true
  82. place: false
  83. pvp: true
  84. subzone: false
  85. tnt: true
  86. tp: false
  87. use: true
  88. waterflow: true
  89. WorldNameHere: #here you can set flags for individual worlds, these override Global
  90. #build: true
  91. # This gives permission to change certain flags to all groups, unless specifically denied to the group.
  92. FlagPermission:
  93. move: true
  94. build: true
  95. place: true
  96. destroy: true
  97. use: true
  98. container: true
  99. pvp: true
  100. tp: true
  101. ignite: true
  102. firespread: true
  103. bucket: true
  104. flow: true
  105. lavaflow: true
  106. waterflow: true
  107. creeper: true
  108. tnt: true
  109. monsters: true
  110. animals: true
  111. subzone: true
  112. healing: true
  113. piston: true
  114. # These are default flags applied to all residences from any user group.
  115. ResidenceDefault:
  116. build: false
  117. use: false
  118. container: false
  119. pvp: false
  120. tnt: false
  121. creeper: false
  122. flow: false
  123. piston: false
  124. ignite: false
  125. firespread: false
  126. piston: false
  127. # These are default flags applied to the residence creator of any group.
  128. CreatorDefault:
  129. build: true
  130. move: true
  131. use: true
  132. ignite: true
  133. container: true
  134. # These are default group flags applied to a residence made by a user of any group.
  135. GroupDefault:
  136. #default: #group name
  137. #build: true
  138.  
  139. # These groups correspond to the Permissions groups defined in your '<worldname>.yml'
  140. Groups:
  141. EconomieSurvivor: #group name
  142. # Information about the Residence zone that the player can define.
  143. Residence:
  144. # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
  145. CanCreate: true
  146. # The maximum number of Residences a player can have.
  147. MaxResidences: 3
  148. # The maximum number of physical areas a residence can have.
  149. MaxAreasPerResidence: 2
  150. # The maximum number of blocks a Residence can be, East to West (X).
  151. MaxEastWest: 16
  152. # The maximum number of blocks a Residence can be, North to South (Z).
  153. MaxNorthSouth: 16
  154. # The maximum number of blocks a Residence can be, High to Low (Y).
  155. MaxUpDown: 256
  156. # The lowest altitude this group is allowed to protect.
  157. MinHeight: 0
  158. # The highest altitude this group is allowed to protect.
  159. MaxHeight: 255
  160. # The maximum recursive depth that subzones can go.
  161. # A subzone within a subzone within the Residence zone would be a depth of 2.
  162. # Set to 0 to disable subzones.
  163. SubzoneDepth: 3
  164. # Whether or not to allow teleporting to Residences.
  165. CanTeleport: false
  166. # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  167. Unstuck: true
  168. # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
  169. SelectCommandAccess: true
  170. # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
  171. ItemListAccess: true
  172. Messaging:
  173. # Whether or not the player can change the Residence enter and leave messages.
  174. CanChange: true
  175. # The default enter message to apply to new Residences created by players in this group.
  176. # Leaving the message blank will disable it.
  177. DefaultEnter: Welkom %player in %residence, eigenaar van %owner.
  178. # The default leave message to apply to new Residences created by players in this group.
  179. # Leaving the message blank will disable it.
  180. DefaultLeave: U verlaat %residence.
  181. # Options relating to the Lease system.
  182. Lease:
  183. # The maximum number of days to allow leases.
  184. MaxDays: 16
  185. # The number of days to add to the lease following a '/res lease renew' command.
  186. RenewIncrement: 14
  187. #Options related to the rent system
  188. Rent:
  189. #determines how many residences can be rented by players of this group at once
  190. MaxRents: 3
  191. #determines how many residences can be set for rent by players of this group at once
  192. MaxRentables: 3
  193. # Options relating to the Residence Economy.
  194. Economy:
  195. # Whether or not players in this group can buy other Residences that are for sale.
  196. CanBuy: true
  197. # Whether or not players in this group can sell their Residences.
  198. CanSell: false
  199. # Whether or not to ignore the Residence size/count limits when buying a residence.
  200. IgnoreLimits: false
  201. # The cost, per block, of making a new Residence or adding a area to it.
  202. BuyCost: 0.05
  203. # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
  204. RenewCost: 0.02
  205. # Flags are checked in the order:
  206. # 1: Player
  207. # 2: Group
  208. # 3: Owner
  209. # 4: If all others are undefined, reverts to default value (usually true).
  210. # Flag permissions default to false.
  211. # These flags settings override the globals.
  212. Flags:
  213. # Specifically allow or deny this group from changing certain flags.
  214. Permission:
  215. #build: true
  216. # Specifys the flags that are applied at residence creation for players of this group.
  217. Default:
  218. #build: true
  219. # Specifys the flags that are applied at to the creator at residence creation.
  220. CreatorDefault:
  221. #build: true
  222. # Specifys the flags that are applied to other groups for this residence, at creation.
  223. GroupDefault:
  224. #default: #group name
  225. #build: false
  226. #these flags are applied specifically to this group whenever they are outside a residence
  227. #these flags will override the flags at the top, under the Global section.
  228. World:
  229. Global: #these flags will apply to all worlds
  230. #build: false
  231. WorldNameHere: #or you can apply them by each individual world
  232. #build: false
  233. Beheerder: #group name
  234. # Information about the Residence zone that the player can define.
  235. Residence:
  236. # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
  237. CanCreate: true
  238. # The maximum number of Residences a player can have.
  239. MaxResidences: 1000
  240. # The maximum number of physical areas a residence can have.
  241. MaxAreasPerResidence: 100
  242. # The maximum number of blocks a Residence can be, East to West (X).
  243. MaxEastWest: 1000
  244. # The maximum number of blocks a Residence can be, North to South (Z).
  245. MaxNorthSouth: 1000
  246. # The maximum number of blocks a Residence can be, High to Low (Y).
  247. MaxUpDown: 1000
  248. # The lowest altitude this group is allowed to protect.
  249. MinHeight: 0
  250. # The highest altitude this group is allowed to protect.
  251. MaxHeight: 1000
  252. # The maximum recursive depth that subzones can go.
  253. # A subzone within a subzone within the Residence zone would be a depth of 2.
  254. # Set to 0 to disable subzones.
  255. SubzoneDepth: 3
  256. # Whether or not to allow teleporting to Residences.
  257. CanTeleport: true
  258. # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  259. Unstuck: true
  260. # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
  261. SelectCommandAccess: true
  262. # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
  263. ItemListAccess: true
  264. Messaging:
  265. # Whether or not the player can change the Residence enter and leave messages.
  266. CanChange: true
  267. # The default enter message to apply to new Residences created by players in this group.
  268. # Leaving the message blank will disable it.
  269. DefaultEnter: Welkom %player in %residence, eigenaar van %owner.
  270. # The default leave message to apply to new Residences created by players in this group.
  271. # Leaving the message blank will disable it.
  272. DefaultLeave: U verlaat %residence.
  273. # Options relating to the Lease system.
  274. Lease:
  275. # The maximum number of days to allow leases.
  276. MaxDays: 16
  277. # The number of days to add to the lease following a '/res lease renew' command.
  278. RenewIncrement: 14
  279. #Options related to the rent system
  280. Rent:
  281. #determines how many residences can be rented by players of this group at once
  282. MaxRents: 3
  283. #determines how many residences can be set for rent by players of this group at once
  284. MaxRentables: 3
  285. # Options relating to the Residence Economy.
  286. Economy:
  287. # Whether or not players in this group can buy other Residences that are for sale.
  288. CanBuy: true
  289. # Whether or not players in this group can sell their Residences.
  290. CanSell: false
  291. # Whether or not to ignore the Residence size/count limits when buying a residence.
  292. IgnoreLimits: false
  293. # The cost, per block, of making a new Residence or adding a area to it.
  294. BuyCost: 0.05
  295. # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
  296. RenewCost: 0.02
  297. # Flags are checked in the order:
  298. # 1: Player
  299. # 2: Group
  300. # 3: Owner
  301. # 4: If all others are undefined, reverts to default value (usually true).
  302. # Flag permissions default to false.
  303. # These flags settings override the globals.
  304. Flags:
  305. # Specifically allow or deny this group from changing certain flags.
  306. Permission:
  307. #build: true
  308. # Specifys the flags that are applied at residence creation for players of this group.
  309. Default:
  310. #build: true
  311. # Specifys the flags that are applied at to the creator at residence creation.
  312. CreatorDefault:
  313. #build: true
  314. # Specifys the flags that are applied to other groups for this residence, at creation.
  315. GroupDefault:
  316. #default: #group name
  317. #build: false
  318. #these flags are applied specifically to this group whenever they are outside a residence
  319. #these flags will override the flags at the top, under the Global section.
  320. World:
  321. Global: #these flags will apply to all worlds
  322. #build: false
  323. WorldNameHere: #or you can apply them by each individual world
  324. #build: false
  325. Admin: #group name
  326. # Information about the Residence zone that the player can define.
  327. Residence:
  328. # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
  329. CanCreate: true
  330. # The maximum number of Residences a player can have.
  331. MaxResidences: 1000
  332. # The maximum number of physical areas a residence can have.
  333. MaxAreasPerResidence: 10
  334. # The maximum number of blocks a Residence can be, East to West (X).
  335. MaxEastWest: 32
  336. # The maximum number of blocks a Residence can be, North to South (Z).
  337. MaxNorthSouth: 32
  338. # The maximum number of blocks a Residence can be, High to Low (Y).
  339. MaxUpDown: 256
  340. # The lowest altitude this group is allowed to protect.
  341. MinHeight: 0
  342. # The highest altitude this group is allowed to protect.
  343. MaxHeight: 255
  344. # The maximum recursive depth that subzones can go.
  345. # A subzone within a subzone within the Residence zone would be a depth of 2.
  346. # Set to 0 to disable subzones.
  347. SubzoneDepth: 3
  348. # Whether or not to allow teleporting to Residences.
  349. CanTeleport: true
  350. # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  351. Unstuck: true
  352. # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
  353. SelectCommandAccess: true
  354. # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
  355. ItemListAccess: true
  356. # Options relating to enter and leave messages on the residence.
  357. Messaging:
  358. # Whether or not the player can change the Residence enter and leave messages.
  359. CanChange: true
  360. # The default enter message to apply to new Residences created by players in this group.
  361. # Leaving the message blank will disable it.
  362. DefaultEnter: Welkom %player in %residence, eigenaar van %owner.
  363. # The default leave message to apply to new Residences created by players in this group.
  364. # Leaving the message blank will disable it.
  365. DefaultLeave: U verlaat %residence.
  366. # Options relating to the Lease system.
  367. Lease:
  368. # The maximum number of days to allow leases.
  369. MaxDays: 16
  370. # The number of days to add to the lease following a '/res lease renew' command.
  371. RenewIncrement: 14
  372. #Options related to the rent system
  373. Rent:
  374. #determines how many residences can be rented by players of this group at once
  375. MaxRents: 3
  376. #determines how many residences can be set for rent by players of this group at once
  377. MaxRentables: 3
  378. # Options relating to the Residence Economy.
  379. Economy:
  380. # Whether or not players in this group can buy other Residences that are for sale.
  381. CanBuy: true
  382. # Whether or not players in this group can sell their Residences.
  383. CanSell: false
  384. # Whether or not to ignore the Residence size/count limits when buying a residence.
  385. IgnoreLimits: false
  386. # The cost, per block, of making a new Residence or adding a area to it.
  387. BuyCost: 0.05
  388. # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
  389. RenewCost: 0.02
  390. # Flags are checked in the order:
  391. # 1: Player
  392. # 2: Group
  393. # 3: Owner
  394. # 4: If all others are undefined, reverts to default value (usually true).
  395. # Flag permissions default to false.
  396. # These flags settings override the globals.
  397. Flags:
  398. # Specifically allow or deny this group from changing certain flags.
  399. Permission:
  400. #build: true
  401. # Specifys the flags that are applied at residence creation for players of this group.
  402. Default:
  403. #build: true
  404. # Specifys the flags that are applied at to the creator at residence creation.
  405. CreatorDefault:
  406. #build: true
  407. # Specifys the flags that are applied to other groups for this residence, at creation.
  408. GroupDefault:
  409. #default: #group name
  410. #build: false
  411. #these flags are applied specifically to this group whenever they are outside a residence
  412. #these flags will override the flags at the top, under the Global section.
  413. World:
  414. Global: #these flags will apply to all worlds
  415. #build: false
  416. WorldNameHere: #or you can apply them by each individual world
  417. #build: false
  418.  
  419. # You can manually specify the group a player is in below, this overrides their permissions group.
  420. GroupAssignments:
  421. bekvon: default
  422. player: default
  423.  
  424. ItemList: #this is where you can create blacklists / whitelists
  425. DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
  426. #type of the list, can be blacklist, whitelist, or ignorelist
  427. Type: blacklist
  428. #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
  429. #World: world
  430. #You can also have the list apply only to one group, otherwise it applys for all groups
  431. #Group: default
  432. #this is the actual list of material names that this list allows or dissallows
  433. #You can look up the material name by item ID in game by typing /res material <id>
  434. #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
  435. Items:
  436. - 'BEDROCK'
  437. - 'LAVA'
  438. - 'WATER'
  439. - 'STATIONARY_LAVA'
  440. - 'STATIONARY_WATER'
  441. - 'MOB_SPAWNER'
  442. # Used to determine which major revision of Residence this config is from, dont change this.
  443. ResidenceVersion: 2
  444.  
  445. screenshot saves:
  446. http://img.ctrlv.in/4fa28d8daa9ec.jpg
  447.  
  448. Please help me fix this...
  449. Royalgamer06
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