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- The clay soldier moves into a position to parry.
- >
- You feel fully prepared to cast your spell.
- > harness $Camb.SHADOWS
- Usage:
- HARNESS....................see your harness information
- HARNESS <amount>...........harness mana and hold it for later use
- HARNESS QUIET..............no harness messaging when preparing a spell (default)
- HARNESS WARN...............only warn if a spell might use up most of your harness
- HARNESS VERBOSE............always see harness messaging when preparing a spell
- HARNESS INFORMATION........explain what all this means
- You can also use MANA to see your harness information while in roundtime.
- >
- The clay soldier moves into a position to parry.
- >
- * A grey clay soldier sweeps low at you. You dodge.
- [You're solidly balanced with opponent in superior position.]
- >
- Learned: Evasion, Parry Ability, Large Blunt, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- * A grey clay soldier sweeps low at you. You evade.
- [You're solidly balanced with opponent in excellent position.]
- >
- Learned: Evasion, Parry Ability, Large Blunt, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- >
- A grey clay soldier stands perfectly still, looking for all the world like a regular statue.
- >
- [Script debuglevel set to 5 for script: ubercombat.cmd]
- ubercombat.cmd: matchwait TIMEOUT!
- ubercombat.cmd(13822): return
- ubercombat.cmd(13163): math: cambCount add 1
- ubercombat.cmd(13163): math result: cambCount=1
- ubercombat.cmd: if evaluate: (2 = 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd(13165): goto HARNESS_SPELL
- ubercombat.cmd: if evaluate: ($Camb.SHADOWS = 0)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("(?i)\b(ABAN|AD|AC|AEWO|ALB|ARS|AF|BES|BOTF|CARE|CS|DALU|EE|EYE|FAE|FR|GHS|GJ|GS|HODI|HOW|HYH|IZ|MOM|MG|PYRE|REGEN|REGENERATE|REZZ|REV|RIM|ROS|ROC|ROG|SANCTUARY|SA|SLS|SOV|TR|USOL)\b", "\bSHADOWS\b")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("$Camb.SHADOWS.Sorcery" = "NULL")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Aggressive Stance" != "None") && (2 > 1) && (0 = 0))
- ubercombat.cmd: if returned: True
- ubercombat.cmd(13162): gosub HARNESS $Camb.SHADOWS
- ubercombat.cmd(13810): setvariable harness $Camb.SHADOWS
- ubercombat.cmd(13811): setvariable LOCATION HARNESS_1
- ubercombat.cmd(13812): pause 0.0001
- ubercombat.cmd(13813): passing label: HARNESS_1
- ubercombat.cmd(13821): matchwait
- harness $Camb.SHADOWS
- Usage:
- HARNESS....................see your harness information
- HARNESS <amount>...........harness mana and hold it for later use
- HARNESS QUIET..............no harness messaging when preparing a spell (default)
- HARNESS WARN...............only warn if a spell might use up most of your harness
- HARNESS VERBOSE............always see harness messaging when preparing a spell
- HARNESS INFORMATION........explain what all this means
- You can also use MANA to see your harness information while in roundtime.
- >
- * A grey clay soldier chops a longsword at you. You partially block with a triangular sipar stamped with the emblem of Saint Aesetani in gold.
- ubercombat.cmd(1093): action triggered: solidly balanced
- ubercombat.cmd(1093): action commands: put #var UC_balance 4
- [You're solidly balanced with opponent in better position.]
- >
- Learned: Evasion, Parry Ability, Large Blunt, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- * A grey clay soldier slices a longsword at you. You evade.
- ubercombat.cmd(1093): action triggered: solidly balanced
- ubercombat.cmd(1093): action commands: put #var UC_balance 4
- [You're solidly balanced with opponent overwhelming you.]
- >
- Learned: Evasion, Parry Ability, Large Blunt, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- >
- * A grey clay soldier chops wide at you. You evade.
- ubercombat.cmd(1093): action triggered: solidly balanced
- ubercombat.cmd(1093): action commands: put #var UC_balance 4
- [You're solidly balanced with opponent in superior position.]
- >
- Learned: Evasion, Parry Ability, Large Blunt, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- >
- * A grey clay soldier chops a longsword at you. You evade.
- ubercombat.cmd(1093): action triggered: solidly balanced
- ubercombat.cmd(1093): action commands: put #var UC_balance 4
- [You're solidly balanced with opponent dominating.]
- >
- Learned: Evasion, Parry Ability, Large Blunt, Shield Usage, Defending, Light Armor, Chain Armor, Brigandine, Plate Armor
- ubercombat.cmd: matchwait TIMEOUT!
- ubercombat.cmd(13822): return
- ubercombat.cmd(13163): math: cambCount add 1
- ubercombat.cmd(13163): math result: cambCount=2
- ubercombat.cmd: if evaluate: (2 = 2)
- ubercombat.cmd: if returned: True
- ubercombat.cmd(13164): setvariable cambCharged 1
- ubercombat.cmd(13165): goto HARNESS_SPELL
- ubercombat.cmd: if evaluate: ($Camb.SHADOWS = 0)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("(?i)\b(ABAN|AD|AC|AEWO|ALB|ARS|AF|BES|BOTF|CARE|CS|DALU|EE|EYE|FAE|FR|GHS|GJ|GS|HODI|HOW|HYH|IZ|MOM|MG|PYRE|REGEN|REGENERATE|REZZ|REV|RIM|ROS|ROC|ROG|SANCTUARY|SA|SLS|SOV|TR|USOL)\b", "\bSHADOWS\b")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("$Camb.SHADOWS.Sorcery" = "NULL")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (("Aggressive Stance" != "None") && (2 > 2) && (1 = 0))
- ubercombat.cmd: if returned: False
- ubercombat.cmd(13167): return
- ubercombat.cmd(12618): pause 0.1
- ubercombat.cmd: if evaluate: (0 = 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd(12620): pause 0.1
- ubercombat.cmd(12621): pause 0.1
- ubercombat.cmd(12622): passing label: BUFF_CAST_1
- ubercombat.cmd(12623): setvariable orb 0
- ubercombat.cmd(12624): pause 0.1
- ubercombat.cmd: if evaluate: ($SpellTimer.OsrelMeraud.active = 1)
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("Aggressive Stance" = "Sanctify Pattern")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: (matchre("", "\bOM\b") || ("Aggressive Stance" = "Osrel Meraud") || ($SpellTimer.OsrelMeraud.active = 1))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("", "SLS") && ("NULL" != "NULL") || ("Aggressive Stance" = "Starlight Sphere")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Aggressive Stance", "(Albreda's Balm|Electrostatic Eddy|Fire Rain|Universal Solvent)") || matchre("", "(EE|ALB|FR|USOL)")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Aggressive Stance", "Hydra Hex") || matchre("", "HH")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("Aggressive Stance" = "Cage of Light")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("Aggressive Stance" = "Ignite") && matchre("Heavy_Thrown","^(Brawling|Slings|Bow|Crossbow)")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("Aggressive Stance" = "Ethereal Fissure")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("Aggressive Stance" = "Ignite") && !matchre("throwing hammer Empty", "throwing hammer")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ("Aggressive Stance" = "Ignite")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: matchre("Aggressive Stance", "(Resonance|Rutilor\'s Edge)")
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ((0 = 1) && (0 = 0))
- ubercombat.cmd: if returned: False
- ubercombat.cmd: if evaluate: ((0 = 0) || (0 = 1))
- ubercombat.cmd: if returned: True
- ubercombat.cmd(12755): matchwait
- cast
- You gesture.
- ubercombat.cmd, ubercombat-buffs.inc(395): action triggered: ^You reach out with your magically augmented senses, attuning yourself to the rhythms of fear and violence in the world around you.
- ubercombat.cmd, ubercombat-buffs.inc(395): action commands: put #tvar spellAGS 1
- You reach out with your magically augmented senses, attuning yourself to the rhythms of fear and violence in the world around you.
- Your body abruptly adjusts its stance, causing your heart to skip a beat.
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