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- //cornstarch autoexec file
- // FPS CSS Config
- echo _______________________________________
- echo --------- Crosshair Stuff -------------
- echo CROSSHAIR COLOR SWITCH: "p"
- echo .. g, r, b, y, ltblu, custom
- echo CUSTOM CROSSHAIR COLOR: "7,8,9 " + mwheel
- echo .. add/sub red, green, blue
- echo CROSSHAIR ALPHA: "-"
- echo .. transparency
- echo CROSSHAIR THICKNESS: "="
- echo CROSSHAIR SIZE, NEW: hold "[" + mwheel
- echo CROSSHAIR SIZE, LEGACY: "]"
- echo CROSSHAIR TOGGLE: "\"
- echo .. legacy on/off
- echo _______________________________________
- echo ------------- Net Graph ---------------
- echo NET_GRAPH 0: /
- echo NET_GRAPH 1: *
- echo NET_GRAPH 3: -
- echo .. on keypad
- echo \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
- echo BUYBINDS are:
- echo 7, 8, 9 = deagle, p228, p90
- echo 4, 5, 6 = mp5, ak/colt, awp
- echo 1, 2, 3 = grenade, flash, smoke
- echo 0, del = vesthelm, vest
- echo \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
- echo .
- echo DEMO PLAYER: "l"
- echo SPEC MAP OVERVIEW: "m"
- echo CROSSHAIR COLOR SWITCH "p"
- echo .
- ////////////////////
- // Binds & Aliases//
- ////////////////////
- //Numberpad Buy Binds & Netgraph
- bind "KP_INS" "buy vesthelm"
- bind "KP_END" "buy hegrenade"
- bind "KP_DOWNARROW" "buy flashbang"
- bind "KP_PGDN" "buy smokegrenade"
- bind "KP_LEFTARROW" "buy mp5"
- bind "KP_5" "buy m4a1;buy ak47"
- bind "KP_RIGHTARROW" "buy awp"
- bind "KP_HOME" "buy deagle"
- bind "KP_UPARROW" "buy p228"
- bind "KP_PGUP" "buy p90"
- bind "KP_SLASH" "net_graph 0"
- bind "KP_MULTIPLY" "net_graph 1"
- bind "KP_MINUS" "net_graph 3"
- bind "KP_PLUS" "buy defuser"
- bind "KP_DEL" "buy vest"
- //Custom Crosshair Color Cycle (R,G,B) (keys 7,8,9) & 0
- alias chcR1 "incrementvar cl_crosshaircolor_r 0 255 15"
- alias chcR0 "incrementvar cl_crosshaircolor_r 0 255 -15"
- alias +chcR "bind mwheelup chcR1; bind mwheeldown chcR0"
- alias -chcR "bind mwheelup +jump; bind mwheeldown +jump"
- alias chcG1 "incrementvar cl_crosshaircolor_g 0 255 15"
- alias chcG0 "incrementvar cl_crosshaircolor_g 0 255 -15"
- alias +chcG "bind mwheelup chcG1; bind mwheeldown chcG0"
- alias -chcG "bind mwheelup +jump; bind mwheeldown +jump"
- alias chcB1 "incrementvar cl_crosshaircolor_b 0 255 15"
- alias chcB0 "incrementvar cl_crosshaircolor_b 0 255 -15"
- alias +chcB "bind mwheelup chcB1; bind mwheeldown chcB0"
- alias -chcB "bind mwheelup +jump; bind mwheeldown +jump"
- bind "7" "+chcR"
- bind "8" "+chcG"
- bind "9" "+chcB"
- //New & Legacy Crosshair Toggle
- alias "leg1" "cl_legacy_crosshair_scale 1; bind \ leg0; echo Legacy Crosshair Enabled"
- alias "leg0" "cl_legacy_crosshair_scale 0; bind \ leg1; echo Legacy Crosshair Disabled"
- bind "\" "leg1"
- //Legacy Crosshair Scale Cycle
- bind "]" "chs2"
- alias "chs2" "cl_crosshairscale 500; bind ] chs2a; echo scale500"
- alias "chs2a" "cl_crosshairscale 600; bind ] chs2b; echo scale600"
- alias "chs2b" "cl_crosshairscale 700; bind ] chs2c; echo scale700"
- alias "chs2c" "cl_crosshairscale 800; bind ] chs2d; echo scale800"
- alias "chs2d" "cl_crosshairscale 900; bind ] chs2e; echo scale900"
- alias "chs2e" "cl_crosshairscale 1000; bind ] chs2f; echo scale1000"
- alias "chs2f" "cl_crosshairscale 1100; bind ] chs2g; echo scale1100"
- alias "chs2g" "cl_crosshairscale 1200; bind ] chs2h; echo scale1200"
- alias "chs2h" "cl_crosshairscale 1300; bind ] chs2i; echo scale1300"
- alias "chs2i" "cl_crosshairscale 1400; bind ] chs2j; echo scale1400"
- alias "chs2j" "cl_crosshairscale 1600; bind ] chs2k; echo scale1600"
- alias "chs2k" "cl_crosshairscale 2000; bind ] chs2l; echo scale2000"
- alias "chs2l" "cl_crosshairscale 2200; bind ] chs2m; echo scale2200"
- alias "chs2m" "cl_crosshairscale 2800; bind ] chs2n; echo scale2800"
- alias "chs2n" "cl_crosshairscale 3200; bind ] chs2o; echo scale3200"
- alias "chs2o" "cl_crosshairscale 9999; bind ] chs2; echo scale9999"
- //New Crosshair Scale (hold + mwheel)
- alias nchs1 "incrementvar cl_crosshairsize 0 100 .5"
- alias nchs0 "incrementvar cl_crosshairsize 0 100 -.5"
- alias +nchs "bind mwheelup nchs1; bind mwheeldown nchs0"
- alias -nchs "bind mwheelup +attack; bind mwheeldown +jump"
- bind "[" "+nchs"
- //Crosshair Alpha (Transparency)
- alias "ca1" "cl_crosshairalpha 50; bind - ca2; echo Crosshair Alpha 50"
- alias "ca2" "cl_crosshairalpha 100; bind - ca3; echo Crosshair Alpha 100"
- alias "ca3" "cl_crosshairalpha 150; bind - ca4; echo Crosshair Alpha 150"
- alias "ca4" "cl_crosshairalpha 200; bind - ca5; echo Crosshair Alpha 200"
- alias "ca5" "cl_crosshairalpha 999; bind - ca1; echo Crosshair Alpha 999"
- bind "-" "ca1"
- //New Crosshair Thickness
- bind "=" "thk1"
- alias "thk1" "cl_crosshairthickness .1; bind = thk2; echo Crosshair Thickness .1"
- alias "thk2" "cl_crosshairthickness .5; bind = thk3; echo Crosshair Thickness .5"
- alias "thk3" "cl_crosshairthickness 1; bind = thk4; echo Crosshair Thickness 1"
- alias "thk4" "cl_crosshairthickness 2; bind = thk5; echo Crosshair Thickness 2"
- alias "thk5" "cl_crosshairthickness 3; bind = thk1; echo Crosshair Thickness 3"
- bind "p" "incrementvar cl_crosshaircolor 0 5 1" //Crosshair color switcher
- bind "m" "overview_mode" // toggle spec overview map
- bind "j" "say .ready"
- bind "k" "say .notready"
- bind "l" "demoui"
- alias "inferno" "rcon changelevel de_inferno"
- alias "d2" "rcon changelevel de_dust2"
- alias "train" "rcon changelevel de_train"
- alias "nuke" "rcon changelevel de_nuke"
- alias "strike "rcon changelevel de_cpl_strike"
- alias "mill" "rcon changelevel de_cpl_mill"
- alias "contra" "rcon changelevel de_contra"
- alias "aim" "rcon changelevel aim_map"
- alias "season" "rcon changelevel de_season"
- alias "russka" "rcon changelevel de_russka"
- alias "tuscan" "rcon changelevel de_tuscan"
- alias "private" "connect match.eoreality.net;password game"
- alias "awpdm" "connect nci.eoreality.net:27016"
- alias "aimdm" "connect nci.eoreality.net:27015"
- alias "d2dm" "connect nci.eoreality.net:27014"
- alias "pregame" "rcon exec pregame.cfg"
- alias "cevo" "rcon exec cevo.cfg"
- alias "lo3" "rcon exec lo3.cfg"
- alias "cheats" "rcon sv_cheats 1; give weapon_hegrenade; give weapon_smokegrenade; give weapon_flashbang; give weapon_flashbang"
- alias "nades" " give weapon_hegrenade; give weapon_smokegrenade; give weapon_flashbang; give weapon_flashbang; give weapon_hegrenade; give weapon_smokegrenade; give weapon_flashbang; give weapon_flashbang"
- rcon_password "getwhat"
- //////////////
- //Min Models//
- //////////////
- cl_minmodels "1" // Use one model for each team
- cl_min_t "3" // 1 = Phoenix | 2 = Leet | 3 = Arctic Avenger | 4 = Guerilla
- cl_min_ct "4" // 1 = SEAL | 2 = GSG9 | 3 = SAS | 4 = GIGN
- ///////////
- //Network//
- ///////////
- rate "30000"
- cl_cmdrate "101"
- cl_updaterate "101"
- cl_interp ".02"
- //cl_interpolate "1"
- //cl_lagcomp_errorcheck "0" // disables lagcomp error checking. only needed if problems with loss/choke
- cl_lagcompensation "1"
- cl_smooth "1"
- cl_smoothtime ".01"
- cl_allowdownload "1"
- cl_allowupload "1"
- cl_forcepreload "1" // preload data
- sv_forcepreload "1"
- //cl_downloadfilter "nosounds" // none=disables all server downloads, nosounds=pub sound dnlds, all=enables all
- ///////
- //HUD//
- ///////
- con_enable "1" // enables dev console
- cl_showfps "0" // shows fps at top, 1=normal, 2=smooth
- hud_classautokill "0" // enables auto-suicide after changing player-model
- hud_fastswitch "1" // enables weapon fastswitching
- cl_autowepswitch "0" // auto switch to picked up weapon
- //cl_righthand "1" // weapon hand, left=0, right=1
- //Radar & Overview
- cl_radaralpha "255" // radar transparency
- cl_locationalpha "125" // text under radar transparency
- cl_radartype "0" // 1=radar turns with player
- cl_autohelp "0" // in game help
- hud_saytext_time "8" // seconds that text chat stays on screen
- //Net Graph
- net_graph "1"
- net_graphproportionalfont "0"
- net_graphpos "1" // graph position 1=right, 2=mid, 3=left, 4-999=incremental position adjustment
- net_graphheight "64" // vertical graph position, 0-9999, low-high
- //Screenshots
- //jpeg_quality "100"
- ///////////////////////
- // Crosshair & Mouse //
- ///////////////////////
- //cl_crosshairscale "9999" // legacy crosshair size
- //cl_crosshairsize "5" // new crosshair size
- //cl_legacy_crosshair_scale "0" // legacy crosshair
- //cl_crosshaircolor "0" // 0-5=g, r, b, y, ltblu, custom
- cl_crosshairusealpha "1" // enables alpha
- //cl_crosshairalpha "999" // transparency
- cl_dynamiccrosshair "0" // shrinking-expanding crosshair
- m_customaccel "0" // custom acceleration--disabled
- m_filter "0" // avg mouse input over 2 frames--this sucks dont use it
- m_rawinput "1" // bypasses windows ponter settings, takes input directly from hardware to css engine
- //zoom_sensitivity_ratio ".8" // sens ratio with scope
- ///////////////
- //Sound & DSP//
- ///////////////
- snd_profile "0" // 1=show dsp usage stats in console
- snd_surround_speakers "0" // 0=headphones
- dsp_enhance_stereo "1" // enhanced dsp left & right channels
- dsp_volume "2.0" // Vol. of background dsp effects. If the volume is increased, the impact of dsp enhancement will be exaggerated with no performance impact.
- snd_mixahead ".1" // sets delay on sound mixing (50ms), default is 100ms. makes the sound a bit more synced up with your input
- dsp_slow_cpu "0" // 1=lower quality dsp effects
- voice_enable "1" // enables voice chat
- //Random BS
- showhitlocation "1"
- weapon_showproficiency "1"
- blink_duration "0"
- suitvolume "0"
- ///////////////////////////
- //Graphics & FPS Settings//
- ///////////////////////////
- fps_max "134" // maximum fps (multiples of ticrate)
- mat_vsync "0" // vertical sync
- mat_dxlevel "81" // directx level (80,81,90,95)
- //CPU & Multi-Core Rendering
- r_3dnow "1"
- r_sse_s "1"
- r_sse2 "1"
- //mat_queue_mode "2" //Multi-Threading
- //r_threaded_client_shadow_manager "1"
- //r_threaded_renderables "1"
- //r_threaded_particles "1"
- //r_queued_post_processing "1"
- //r_queued_decals "0"
- //cl_threaded_bone_setup "0"
- //r_queued_ropes "1"
- //mp_usehwmmodels "-1"
- //mp_usehwmvcds "-1"
- ////////////
- //Textures//
- ////////////
- mat_forceaniso "0" // anisotropic filtering
- mat_antialias "0" // antialiasing (2,4,8,16)
- mat_aaquality "0" // msaa, qsaa (2,4,8,16)
- mat_trilinear "1" // trilinear filtering (set=0, if anistopic filtering is enabled)
- r_rootlod "2" // base model detail in memory (high)0-2(low)
- r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.(-5to5)
- mat_picmip "2" // texture details (high)-10,0-4(low)
- mat_reducefillrate "1" // shader details (fill rate) (high)0-1(low)
- mat_mipmaptextures "1" // texture quality decreases with distance
- mat_compressedtextures "1" // Disables texture compression. Users with low amounts of system memory should turn this on.
- mat_bumpmap "0" // bumpmapping *must enable specular if using
- mat_specular "0" // specular lighting on objects *must enable bumpmap if using
- //mat_fastnobump "0" // faster bumpmapping
- ///////////////////
- //Light & Shadows//
- ///////////////////
- mat_hdr_enabled "0" // hdr lighting
- mat_hdr_level "0" // hdr level
- mat_disable_bloom "1" //bloom
- mat_bloomscale "0" //bloom intensity, 1 is fine--intervals of .1 (0=off,1-20(low)
- r_fastzreject "-1" // optimized Z Buffer Algorithm, 0=off, 1=on, -1=on if supported by hardware
- r_occlusion "1" // occlusion-lowers image quality but gains FPS
- r_shadows "1" // shadows
- r_shadowmaxrendered "16" // maximum detailed shadows rendered
- r_shadowrendertotexture "1" // shadow details (lo)0-1(hi=matched to player)
- cl_c4dynamiclight "1" //light blinking on c4 reflects onto surrounding surfaces, makes it more visible
- r_3dsky "0" // 3d sky
- //Decals
- mp_decals "200" // player sprays
- r_decal_cullsize "5" // Any decals under this size are not rendered. texture quality at a distance
- r_decals "512" // max # decals
- r_drawmodeldecals "1" // decals on models
- r_maxmodeldecal "20" // maximum number of decals on models
- r_drawbatchdecals "1" // Enables the rendering of decals in batch.
- r_renderoverlayfragment "0" // Overlaid textures that make up decal like effects
- //Shells & Guns
- r_drawflecks "1" // bullet impacts
- muzzleflash_light "1" // muzzleflash
- cl_ejectbrass "0" // shell casing--brass ejection
- r_worldlights "2" // lights that reflect off your weapon
- //Disabled or Unused
- //These are sv_cheats 1, or not league legal:
- //r_dynamic "1" // dynamic lighting
- //r_lightaverage "0" // average lighting
- //r_avglight "0" // average lighting
- //r_lightinterp "0" // light interpolation
- //mat_fastspecular "0" // fast spectacular lighting
- //cl_wpn_sway_scale "1" // motion of weapon when turning quickly
- //mat_clipz "0" // disable non-visible object rendering
- ///////////////////////////////////
- //Props, Physics, Models, Corpses//
- ///////////////////////////////////
- //r_drawdetailprops "0" // detail props
- cl_phys_props_enable "0" // phys props
- props_break_max_pieces "0" // maximum fragments of props when broken
- cl_phys_props_max "0" // max phys props
- //r_propsmaxdist "0" // max render distance for props
- cl_detaildist "1200" // How far you can be away from a model/object and still see it. Possible value from 0 to 1200
- cl_detailfade "200" // Duration how fast a object fade out if it get out of sight.
- cl_drawmonitors "0" // computer monitors
- cl_ragdoll_physics_enable "1" // ragdoll corpses
- cl_ragdoll_collide "0" // ragdoll collisions
- ragdoll_sleepaftertime "3.5" // ragdoll animation time after death
- //cl_ragdoll_fade_time "0" // Time until corpses disappear
- // Violence
- violence_ablood "1"
- violence_agibs "1"
- violence_hblood "1"
- violence_hgibs "1"
- //Eyes & Teeth
- r_eyes "0"
- //r_eyemove "0"
- //r_eyeglintlodpixels "0"
- //r_eyesize "0"
- //r_eyeshift_z "0"
- //r_eyeshift_y "0"
- //r_eyeshift_x "0"
- //r_eyegloss "0"
- 0r_teeth "0"
- //Water
- cl_show_splashes "0" // disables water splashes
- mat_wateroverlaysize "8" // lowers quality of water
- r_waterdrawrefraction "1" // water
- r_waterdrawreflection "0" // water reflection
- r_waterforcereflectentities "0" // Allow water object reflection
- r_waterforceexpensive "0" // disables high-quality water
- r_cheapwaterend "1" // worse water rendering
- r_cheapwaterstart "1" // worse water rendering
- fog_enable_water_fog "0" // disables fogging in water, performance gain, visual boost
- echo .
- echo .
- echo You are Running:
- version
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