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Jul 17th, 2019
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  1.  
  2. 12 threads
  3. reading c:\users\elect\onedrive\bureau\hammer\alex\gm_underground_v_dedit2_-_copie.bsp
  4. reading c:\users\elect\onedrive\bureau\hammer\alex\gm_underground_v_dedit2_-_copie.prt
  5. 4597 portalclusters
  6. 12886 numportals
  7. 0...1...2...3...4...5...6...7...8...9...10Optimized: 373403 visible clusters (8.58%)
  8. Total clusters visible: 4354226
  9. Average clusters visible: 947
  10. Building PAS...
  11. Average clusters audible: 2184
  12. visdatasize:3269800 compressed from 5295744
  13. writing c:\users\elect\onedrive\bureau\hammer\alex\gm_underground_v_dedit2_-_copie.bsp
  14. 3 seconds elapsed
  15.  
  16.  
  17.  
  18. materialPath: D:\stockage\steam\steamapps\common\half-life 2\hl2\materials
  19. Loading c:\users\elect\onedrive\bureau\hammer\alex\gm_underground_v_dedit2_-_copie.vmf
  20. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  21. material "/black_outline" not found.
  22. Material not found!: /BLACK_OUTLINE
  23. Can't find surfaceprop sheetrock for material PLASTER/CEILING_POPCORN02, using default
  24. material "foundation/nuke_metalfloor_01" not found.
  25. Material not found!: FOUNDATION/NUKE_METALFLOOR_01
  26. material "blastdoora/greymetal" not found.
  27. Material not found!: BLASTDOORA/GREYMETAL
  28. material "labs/se1_glass_window_01" not found.
  29. Material not found!: LABS/SE1_GLASS_WINDOW_01
  30. Could not locate 'GameData' key in d:\stockage\steam\steamapps\common\half-life 2\hl2\gameinfo.txt
  31. fixing up env_cubemap materials on brush sides...
  32. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10
  33. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-5894.3 -1208.2 -3445.5)
  34. Leaf 0 contents:
  35. Leaf 1 contents: CONTENTS_SOLID
  36. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  37. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  38. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  39. Candidate brush IDs: Brush 3941:
  40.  
  41.  
  42. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-5894.1 -1209.1 -3472.0)
  43. Leaf 0 contents:
  44. Leaf 1 contents: CONTENTS_SOLID
  45. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  46. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  47. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  48. Candidate brush IDs: Brush 3940:
  49.  
  50. Processing areas...done (0)
  51. Building Faces...done (0)
  52. Chop Details...done (0)
  53. Find Visible Detail Sides...
  54. Merged 1906 detail faces...done (1)
  55. Merging details...done (0)
  56. FixTjuncs...
  57. PruneNodes...
  58. WriteBSP...
  59. done (1)
  60. writing c:\users\elect\onedrive\bureau\hammer\alex\gm_underground_v_dedit2_-_copie.prt...Building visibility clusters...
  61. done (0)
  62. Creating default LDR cubemaps for env_cubemap using skybox materials:
  63. skybox/sky_day01_04*.vmt
  64. ! Run buildcubemaps in the engine to get the correct cube maps.
  65. Creating default HDR cubemaps for env_cubemap using skybox materials:
  66. skybox/sky_day01_04*.vmt
  67. ! Run buildcubemaps in the engine to get the correct cube maps.
  68. Finding displacement neighbors...
  69. Finding lightmap sample positions...
  70. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  71. Building Physics collision data...
  72. done (1) (2095101 bytes)
  73. Error! prop_static using model "models/props_interiors/chair_office2.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  74. Error loading studio model "models/props_interiors/chair_office2.mdl"!
  75. Error! To use model "models/props_c17/tv_monitor01.mdl"
  76. with prop_static, it must be compiled with $staticprop!
  77. Error loading studio model "models/props_c17/tv_monitor01.mdl"!
  78. Error! To use model "models/stopsign/stopsign.mdl"
  79. with prop_static, it must be compiled with $staticprop!
  80. Error loading studio model "models/stopsign/stopsign.mdl"!
  81. Error! prop_static using model "models/props_c17/oildrum001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  82. Error loading studio model "models/props_c17/oildrum001.mdl"!
  83. Error! To use model "models/wrongway/wrongway.mdl"
  84. with prop_static, it must be compiled with $staticprop!
  85. Error loading studio model "models/wrongway/wrongway.mdl"!
  86. Error! prop_static using model "models/props/cs_office/chair_office.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  87. Error loading studio model "models/props/cs_office/chair_office.mdl"!
  88. Error! To use model "models/props_lab/clipboard.mdl"
  89. with prop_static, it must be compiled with $staticprop!
  90. Error loading studio model "models/props_lab/clipboard.mdl"!
  91. Error! prop_static using model "models/props_junk/garbage_coffeemug001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  92. Error loading studio model "models/props_junk/garbage_coffeemug001a.mdl"!
  93. Error! To use model "models/props_lab/huladoll.mdl"
  94. with prop_static, it must be compiled with $staticprop!
  95. Error loading studio model "models/props_lab/huladoll.mdl"!
  96. Error! To use model "models/props_lab/blastwindow.mdl"
  97. with prop_static, it must be compiled with $staticprop!
  98. Error loading studio model "models/props_lab/blastwindow.mdl"!
  99. Error! prop_static using model "models/props_interiors/chair_cafeteria.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  100. Error loading studio model "models/props_interiors/chair_cafeteria.mdl"!
  101. Error! prop_static using model "models/props/cs_office/tv_plasma.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  102. Error loading studio model "models/props/cs_office/tv_plasma.mdl"!
  103. Error! prop_static using model "models/props_c17/hospital_cart01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  104. Error loading studio model "models/props_c17/hospital_cart01.mdl"!
  105. Error loading studio model "models/props_lab/retinalscanner.mdl"!
  106. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  107. Compacting texture/material tables...
  108. Reduced 7351 texinfos to 4337
  109. Reduced 286 texdatas to 248 (15692 bytes to 13973)
  110. Writing c:\users\elect\onedrive\bureau\hammer\alex\gm_underground_v_dedit2_-_copie.bsp
  111. 6 seconds elapsed
  112.  
  113.  
  114.  
  115. 12 threads
  116. reading c:\users\elect\onedrive\bureau\hammer\alex\gm_underground_v_dedit2_-_copie.bsp
  117. reading c:\users\elect\onedrive\bureau\hammer\alex\gm_underground_v_dedit2_-_copie.prt
  118. 4597 portalclusters
  119. 12886 numportals
  120. 0...1...2...3...4...5...6...7...8...9...10Optimized: 373403 visible clusters (8.58%)
  121. Total clusters visible: 4354226
  122. Average clusters visible: 947
  123. Building PAS...
  124. Average clusters audible: 2184
  125. visdatasize:3269800 compressed from 5295744
  126. writing c:\users\elect\onedrive\bureau\hammer\alex\gm_underground_v_dedit2_-_copie.bsp
  127. 2 seconds elapsed
  128.  
  129.  
  130.  
  131. [Reading texlights from 'lights.rad']
  132. [45 texlights parsed from 'lights.rad']
  133.  
  134. Loading c:\users\elect\onedrive\bureau\hammer\alex\gm_underground_v_dedit2_-_copie.bsp
  135. Error! Unable to load file "models/props_interiors/table_folding.dx80.vtx"
  136. Error! Unable to load file "models/props_fortifications/concrete_post001_48.dx80.vtx"
  137. Error! Unable to load file "models/props_interiors/chairlobby01.dx80.vtx"
  138. Error! Unable to load file "models/props_urban/fence001_256.dx80.vtx"
  139. Error! Unable to load file "models/props_urban/fence_barbwire001_256.dx80.vtx"
  140. Error! Unable to load file "models/props_urban/fence001_128.dx80.vtx"
  141. Error! Unable to load file "models/props_urban/fence_barbwire001_128.dx80.vtx"
  142. Error! Unable to load file "models/props_interiors/desk_metal.dx80.vtx"
  143. Error! Unable to load file "models/props_urban/fence_post001.dx80.vtx"
  144. Error! Unable to load file "models/props_urban/fence_post_barbwire001.dx80.vtx"
  145. Error! Unable to load file "models/props_urban/concrete_car_stop001.dx80.vtx"
  146. Error! Unable to load file "models/props_interiors/bathtub01.dx80.vtx"
  147. Error! Unable to load file "models/props_interiors/toilet.dx80.vtx"
  148. Error! Unable to load file "models/props_interiors/table_end.dx80.vtx"
  149. Error! Unable to load file "models/props_interiors/sink_kitchen.dx80.vtx"
  150. Error! Unable to load file "models/props_urban/hotel_bathroom_showerhead001.dx80.vtx"
  151. Error! Unable to load file "models/props_interiors/toilet_b.dx80.vtx"
  152. Error! Unable to load file "models/props_unique/hospital/iv_pole.dx80.vtx"
  153. Error! Unable to load file "models/props_unique/hospitalcurtain01.dx80.vtx"
  154. Error! Unable to load file "models/props_unique/hospital/hospital_bed.dx80.vtx"
  155. Error! Unable to load file "models/props_interiors/toilet_c.dx80.vtx"
  156. Error! Unable to load file "models/props_interiors/pedestal_sink.dx80.vtx"
  157. Error! Unable to load file "models/props_interiors/toiletpaperdispenser_residential.dx80.vtx"
  158. Error! Unable to load file "models/props_fortifications/concrete_block001_128_reference.dx80.vtx"
  159. Error! Unable to load file "models/props_fortifications/concrete_barrier001_128_reference.dx80.vtx"
  160. 25720 faces
  161. 28 degenerate faces
  162. 6514921 square feet [938148672.00 square inches]
  163. 0 Displacements
  164. 0 Square Feet [0.00 Square Inches]
  165. 25692 patches before subdivision
  166. zero area child patch
  167. zero area child patch
  168. zero area child patch
  169. 588678 patches after subdivision
  170. 803 direct lights
  171. 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 70280929, max 2935
  172. transfer lists: 536.2 megs
  173. 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(576042, 475164, 352242)
  174. 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(150195, 122015, 94549)
  175. Build Patch/Sample Hash Table(s).....Done<0.1737 sec>
  176. 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
  177. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  178. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
  179. Ready to Finish
  180.  
  181. Object names Objects/Maxobjs Memory / Maxmem Fullness
  182. ------------ --------------- --------------- --------
  183. models 114/1024 5472/49152 (11.1%)
  184. brushes 5703/8192 68436/98304 (69.6%)
  185. brushsides 48108/65536 384864/524288 (73.4%)
  186. planes 26510/65536 530200/1310720 (40.5%)
  187. vertexes 43655/65536 523860/786432 (66.6%)
  188. nodes 11902/65536 380864/2097152 (18.2%)
  189. texinfos 4337/12288 312264/884736 (35.3%)
  190. texdata 248/2048 7936/65536 (12.1%)
  191. dispinfos 0/0 0/0 ( 0.0%)
  192. disp_verts 0/0 0/0 ( 0.0%)
  193. disp_tris 0/0 0/0 ( 0.0%)
  194. disp_lmsamples 0/0 0/0 ( 0.0%)
  195. faces 25720/65536 1440320/3670016 (39.2%)
  196. hdr faces 0/65536 0/3670016 ( 0.0%)
  197. origfaces 12820/65536 717920/3670016 (19.6%)
  198. leaves 12017/65536 384544/2097152 (18.3%)
  199. leaffaces 29881/65536 59762/131072 (45.6%)
  200. leafbrushes 16445/65536 32890/131072 (25.1%)
  201. areas 2/256 16/2048 ( 0.8%)
  202. surfedges 174011/512000 696044/2048000 (34.0%)
  203. edges 104098/256000 416392/1024000 (40.7%)
  204. LDR worldlights 803/8192 70664/720896 ( 9.8%)
  205. HDR worldlights 0/8192 0/720896 ( 0.0%)
  206. leafwaterdata 1/32768 12/393216 ( 0.0%)
  207. waterstrips 2208/32768 22080/327680 ( 6.7%)
  208. waterverts 0/65536 0/786432 ( 0.0%)
  209. waterindices 41265/65536 82530/131072 (63.0%)
  210. cubemapsamples 27/1024 432/16384 ( 2.6%)
  211. overlays 34/512 11968/180224 ( 6.6%)
  212. LDR lightdata [variable] 64236312/0 ( 0.0%)
  213. HDR lightdata [variable] 0/0 ( 0.0%)
  214. visdata [variable] 3269800/16777216 (19.5%)
  215. entdata [variable] 262561/393216 (66.8%)
  216. LDR ambient table 12017/65536 48068/262144 (18.3%)
  217. HDR ambient table 12017/65536 48068/262144 (18.3%)
  218. LDR leaf ambient 42276/65536 1183728/1835008 (64.5%)
  219. HDR leaf ambient 12017/65536 336476/1835008 (18.3%)
  220. occluders 0/0 0/0 ( 0.0%)
  221. occluder polygons 0/0 0/0 ( 0.0%)
  222. occluder vert ind 0/0 0/0 ( 0.0%)
  223. detail props [variable] 1/12 ( 8.3%)
  224. static props [variable] 1/69466 ( 0.0%)
  225. pakfile [variable] 3035956/0 ( 0.0%)
  226. physics [variable] 2095101/4194304 (50.0%)
  227. physics terrain [variable] 2/1048576 ( 0.0%)
  228.  
  229. Level flags = 0
  230.  
  231. Total triangle count: 71177
  232. Writing c:\users\elect\onedrive\bureau\hammer\alex\gm_underground_v_dedit2_-_copie.bsp
  233. 2 minutes, 1 second elapsed
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