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- This post contains information about balance related changes from each initial class, recorded from kOBT Start to the date 27/10/2016
- (Basic Bug fixes to abilties have been omitted from this list)
- Please scroll down for further information.
- ---- Quick-Search ----
- Archer Section = [001]
- Cleric Section = [002]
- Swordsman Section = [003]
- Wizard Section = [004]
- //////////////////////////////////////////////////////////////////////////////
- This Lists the changes that the [Archer] family Class has undergone since KOBT. [001]
- //////////////////////////////////////////////////////////////////////////////
- -------------------------------------------------------------------------------
- [Archer]
- [20/12/2015]
- ► 'Missile' attack damage has been increased vs. Large monsters
- ► Full Draw, Heavy Shot:
- ○ Skill Damage has been increased.
- ► Twinshot:
- ○ Cooldown has been reduced from 30s to 20s.
- [28/12/2015]
- ► Swift Step:
- ○ now applies effects to party members aswell. Evasion increase has also been added to the skill.
- ► Missile attacks on the enemy reduces physical defense by up to 50%.
- [23/12/2015]
- ► Damage has been increase for the following skills:
- ○ Multi-Shot
- ○ Heavy Shot
- ○ Twin Arrows
- ► The following Skills have had the SP Consumption reduced:
- ○ Multi-Shot
- ○ Full Draw
- ○ Heavy Shot
- ○ Twin Arrow
- ○ Kneeling Shot
- ○ Swift Step
- ○ Oblique Shot
- [28/01/2016]
- ► Twin Arrow:
- ○ Now has 5 Overheat Charges.
- ○ Cooldown has been reduced from 20s to 7s.
- [25/02/2016]
- ► Swift Step:
- ○ The skill has changed so that only the caster receives the effects of swift step.
- ○ [Swift Step: Include Party Members] Attribute has been added.
- ► Twin Arrow:
- ○ Stamina will no longer decrease during the skills use.
- -------------------------------------------------------------------------------
- [Ranger]
- [23/12/2015]
- ► Damage has been increase for the following skills:
- ○ Full Draw
- ○ High Anchoring
- ○ Time Bomb
- ○ Bounce Shot
- ○ Barrage
- [07/01/2016]
- ► Critical Shot:
- ○ SP cost decreased from 18 and +3.2 per level to 15 and +2.5 per level.
- [28/01/2016]
- ► High Anchoring:
- ○ Skill cooldown is reduced from 20s to 15s.
- ► Critical Shot:
- ○ Skill damage increased from 101.5 + 20 per skill level to 131.5 + 29.2 per skill level.
- ► Time-Bomb:
- ○ Skill cooldown is reduced from 43s to 10s.
- ► Barrage:
- ○ Now has 3 Overheat charges.
- ► Steady Aim:
- ○ Skill has been revamped and now does the following:
- ♦ Steady Aim cooldown changed from 65s to 25s
- ♦ Increases skill damage by 3% per skill level.
- ♦ Decreases SP cost of skills by 10% + 1% per skill level.
- ♦ Lasts for 10s + 1s per skill level.
- ► High Anchoring:
- ○ Critical Chance (Circle 1) Attribute Has been added.
- [14/07/2016]
- ► Steady Aim
- ○ Damage increase is now (5 + Skill Lv)% , (Previously (3 * Skill Lv)%)
- ○ Now lasts 10 Seconds. ( Previously 15s )
- -------------------------------------------------------------------------------
- [Quarrel Shooter]
- [23/12/2015]
- ► Damage has been increase for the following skills:
- ○ Throw Caltrops
- ○ Running Shot
- ○ Stone Shot
- ○ Rapid Fire
- ► Running shot:
- ○ now gives more attack speed alongside the damage bonus noted earlier.
- ► Deploy Pavise:
- ○ Monsters have been adjusted to attack the Deployed Pavise first.
- [07/01/2016]
- ► Deploy Pavise:
- ○ Now has a chance to afflict the enemy with [Bleeding].
- ○ Bleeding Chance attribute will be added.
- [28/01/2016]
- ► Running Shot:
- ○ This skill is now available for all weapon stances.
- ► Rapid Fire:
- ○ Rapid Fire: Critical Chance (Circle 1) Attribute Has been added.
- [19/05/2016]
- ► Stone Shot:
- ○ [PVP] The duration of the stun effect has been halved.
- [09/06/2016]
- ► Deploy Pavise:
- ○ [PVP] Now lasts 15 Minutes.
- ○ [PVP] Block count for the Pavise is now capped at 15.
- ► Teardown:
- ○ [PVP] Now can destroy Ausrine, Laima, Zemyna & Owl Carvings.
- [16/06/2016]
- ► Deploy Pavise:
- ○ [PVP] You can now only deploy a maximum of 2 Pavises at the same time.
- -------------------------------------------------------------------------------
- [Sapper]
- [14/01/2016]
- ► Punji Stake: Splash damage range will be increased.
- [28/01/2016]
- ► Claymore:
- ○ Claymore: Aerial-Type (Circle 1) Attribute Has been added.
- ► Detonate Trap:
- ○ Detonate Trap: Aerial-Type (Circle 1) Attribute Has been added.
- [18/02/2016]
- ► Collar Bomb
- ○ Resistance rate of Collar Bomb has been reduced.
- ○ Cooldown Reduced.
- ► Broom Trap:
- ○ Cooldown Reduced.
- ► Detonate Trap:
- ○ Cooldown Reduced.
- [02/06/2016]
- ► Claymore:
- ○ Damage per skill level has been increased. (53.4 → 80.1)
- ► Stake Stockades:
- ○ [PVP] The duration of this trap has been changed to 15 minutes.
- ► Punji Stake:
- ○ [PVP] The duration of this trap has been changed to 15 minutes.
- ► Spike Shooter:
- ○ [PVP] The duration of this trap has been changed to 15 minutes.
- [09/06/2016]
- ► Stake Stockades:
- ○ [PVP] Now counts the hits of this skill twice. (that means 6 hits!)
- [07/07/2016]
- ► Stake Stockades:
- ○ Hitbox Length of the Trap has been increased to 15 Units. (Previously 10)
- [28/07/2016]
- ► Conceal:
- ○ Skill Tool-tip will be updated:
- (Old) : Hide a prepared trap from enemies.
- (New) : Hide a prepared trap from enemies. Some objects will be concealed for a shorter duration than others.
- [27/10/2016]
- ► Claymore: Enhanced Fire-Power
- ○ ~ A Brand new Attribute has been added.
- ► Punji Stake: Consumption Efficiency
- ○ ~ A Brand new Attribute has been added.
- ► Punji Stake: Tenacity
- ○ ~ A Brand new Attribute has been added.
- ► Broom Trap: Enhanced Fire-Power
- ○ ~ A Brand new Attribute has been added.
- ► Spike Shooter: Enhanced Fire-Power
- ○ ~ A Brand new Attribute has been added.
- -------------------------------------------------------------------------------
- [Hunter]
- [14/01/2016]
- ► Hunter's Growling Effect affecting bosses has been corrected and is no longer possible.
- [28/01/2016]
- ► Coursing:
- ○ Skill will now render the target unable to move.
- ○ Now deals 132.2 + 30.2 Damage per skill level.
- ○ Coursing: Enhance (Circle 1) Has been added.
- ► Coursing, Retrieve:
- ○ During the use of these skills, the companion will constantly 'bite' the target dealing some damage.
- ► Snatching:
- ○ This Skill will now cause also cause a bleeding effect to the target.
- ○ Now deals 143.5 + 32 Damage per skill level.
- ○ Snatching: Enhance (Circle 1) Has been added.
- ► Retrieve:
- ○ Now deals 209.6 + 65.2 Damage per skill level.
- ○ Retrieve: Enhance (Circle 2) Has been added.
- ► Rush Dog:
- ○ Skill damage has been increased from 100% attack and 343.56 + 57.24 damage per skill level to 150% attack and 453.56 + 89.24 per skill level.
- ○ Rush Dog: Enhance (Circle 1) Has been added.
- ► Rush Dog, Snatching, Retrieve:
- ○ These Skills will be changed to activate relative to the characters direction.
- [08/09/2016]
- ► Snatching:
- ○ Damage increased to 287 ( Previously 143)
- ○ Damage per level increased to 64 ( Previously 32)
- ► Rush Dog
- ○ Damage increased to 680.34 ( Previously 453.56)
- ○ Damage per level increased to 133 ( Previously 89)
- ► Praise
- ○ Now also increases Companion's attackspeed for [Skill Lv * 0.3]Seconds
- [27/10/2016]
- General Changes - When a current target has been killed, the currently cast skill becomes canceled.
- ► Coarsing
- ○ The companion will now focus on attacking the character's target.
- ► Snatching
- ○ The companion will now focus on attacking the character's target.
- ► Rush Dog
- ○ The companion will now focus on attacking the character's target.
- ► Retrieve
- ○ The companion will now focus on attacking the character's target.
- -------------------------------------------------------------------------------
- [Wugushi]
- [14/01/2016]
- ► Bewitch:
- ○ This skill being able to confuse bosses has been changed to no longer be possible.
- [28/01/2016]
- ► Needle Blow:
- ○ Skill damage increased from 194.2 + 40.9 per skill level to 254.2 + 56.9 per skill level.
- ○ Cooldown Reduced from 25s to 20s.
- ○ Poison damage frequency changed from 0.8s to 0.5s.
- ► Needle Blow, Wugong Gu:
- ○ These Skills poison duration have been reduced.
- ► Wugong Gu:
- ○ This Skill will now be affected by physical damage
- ○ Cooldown reduced from 30s to 25s.
- ○ Skill will be changed so that the poison-over-time damage is the same as the initial tick of other poison damage skills.
- ○ Damage Increased from 252.8 + 73.9 per skill level to 302.8 + 88.9 per skill level.
- ► Throw Gu Pot:
- ○ Damage changed from 204.2 + 41.8 per skill level to 414.2 + 91.8 per skill level.
- ○ Skill hitbox increased.
- ○ Skill has been changed to a Throwing Skill.
- ► Jincan Gu:
- ○ damage changed from 393.7 + 85.1 per skill level to 593.7 + 145.1 per skill level.
- [04/02/2016]
- ► A change has been made so that it's no longer possible to resist Wugushi's Poisoning effects.
- ► Wugong Gu:
- ○ Enhance attribute not applying increased damage on the poison has been fixed.
- [18/02/2016]
- ► Poison Pot:You can now un-equip an equipped card in the poison pot with right-click
- -------------------------------------------------------------------------------
- [Scout]
- [07/01/2016]
- ► Flare Shot:
- ○ The skills hitbox has been increased slightly.
- ► Perspective Distortion:
- ○ The effect of the skill will now be influenced on the skills level.
- [28/01/2016]
- ► Flare Shot:
- ○ Skill damage will be increased from 90% attack and 0 damage to 90% attack and 152.1 + 34 per skill level.
- -------------------------------------------------------------------------------
- [Rogue]
- ► Note!: For a list of Capturable skills - Please See : https://docs.google.com/spreadsheets/d/1KiYi8LmhljhvByqzeAh2NhMWN9EFFmsi--WN2z5kwe8/edit#gid=0
- [07/01/2016]
- ► Vendetta:
- ○ cooldown decreased from 40s to 30s.
- [28/01/2016]
- ► Capture:
- ○ Skill cooldown has been reduced from 5 minutes to 3 minutes.
- [24/03/2016]
- ► Capture:
- ○ This Skill will no longer be able to steal [Spike Shooter] and [Tet Mamak La]
- [07/07/2016]
- ► Backstab:
- ○ Hitbox Width has been increased to 15. (Previously 10)
- ○ Hitbox Width has been increased to 15. (Previously 10)
- [25/08/2016]
- ► Backstab
- ○ This skill is now available whilst riding on a companion.
- -------------------------------------------------------------------------------
- [Fletcher]
- [07/01/2016]
- ► Broadhead Arrow:
- ○ SP cost decreased from 35 and +5.3 per level to 28 and +4.7 per level.
- ► Bodkin Point:
- ○ SP cost decreased from 37 SP and +5.6 per level to 31 and +4.9 per level.
- ► Barbed Arrow:
- ○ SP cost decreased from 37 SP and +5.6 per level to 31 and +4.9 per level.
- ► Crossfire:
- ○ SP cost decreased from 40 SP and +5.8 per level to 33 and +5.2 per level.
- ► Magic Arrow:
- ○ SP cost decreased from 42sp and +6 per level to 35 and +5.3 per level.
- ► Divine Machine Arrow:
- ○ SP cost decreased from 42sp and +6 per level to 35 and +5.3 per level.
- [21/01/2016]
- ► Fletchers will be allowed to use Crossbows with all of their skills.
- ► Small Arrows Deal Additional damage to enemies under the Corruption debuff.
- [28/01/2016]
- ► All skills Have had SP Costs Reduced, Skill damage has also been increased.
- ► Broadhead:
- ○ Arrow SP Consumption Reduced from 28 + 4.7 per skill level to 22 + 4 per skill level.
- ○ changed from 364.2 + 96.8 per skill level to 470.2 + 113.8 per skill level.
- ► Bodkin Point:
- ○ SP cost changed from 31 + 4.9 per skill level to 25 + 4.2 per skill level.
- ○ damage changed from 434.2 + 99.8 per skill level to 564.2 + 121.8 per skill level.
- ► Barbed Arrow:
- ○ SP cost changed from 31 + 4.9 per skill level to 25 + 4.2 per skill level.
- ○ damage changed from 434.2 + 112.8 per skill level to 582.2 + 119.8 per skill level.
- ► Crossfire:
- ○ SP cost changed from 33 + 5.2 per skill level to 27.5 + 4.5 per skill level.
- ○ damage changed from 324.2 + 91.8 per skill level to 474.2 + 111.8 per skill level.
- ► Magic Arrow:
- ○ SP cost changed from 35 + 5.3 per skill level to 30 + 4.6 per skill level.
- ○ damage changed from 100% attack and 0 damage to 100% attack and 320 + 91 per skill level.
- ► Divine Machine Arrow:
- ○ SP cost changed from 37 + 5.7 per skill level to 0 + 5 per skill level.
- ○ damage changed from 100% attack and 795 + 213 per skill level to 200% attack and 1395 + 314 per skill level.
- ► CrossFire:
- ○ Skill hitbox has increased.
- [25/02/2016]
- ► CrossFire:
- ○ [CrossFire: Burn] The cooldown timer increase that applied when the Attribute was active has been removed.
- ► Magic Arrow:
- ○ [Magic Arrow: Silence] The cooldown timer in this Attribute has been changed to 9 seconds.
- [18/02/2016]
- ► Broadhead:
- ○ Skill Tool-tip will be changed.
- ○ Bleeding damage will take into account the bonus damage attribute of this skill.
- ○ The timer for Bleeding effects being applied will be faster than normal.
- ○ Default duration of Bleeding [5s + SkillLevel * 1s] From [5s + Skill LVL *0.5s ]
- ○ Cooldown changed to 10 seconds.
- -------------------------------------------------------------------------------
- [Falconer]
- [21/01/2016]
- ► Hanging shot:
- ○ Now allows the user to use the Quarrel Shooter 'Running Shot' skill whilst flying.
- ► Call:
- ○ 'Call: Obtain' attribute has been modified so that potions obtained via this skill have a resale value of 0.
- [18/02/2016]
- ► Hanging Shot:
- ○ If you swap weapon whilst you are under the hanging shot effect, the skill effect will immediately cancel.
- ♦ When swapping to a Musket weapon, Hanging shot will immediately cancel.
- ○ During Hanging shot you will not be allowed swap to a musket weapon.
- ♦ For 2-Handed bows with Hanging Shot, Changing to 1-Handed Bow is still possible.
- [21/04/2016]
- ► Sonic Strike:
- ○ Now has 30% Chance to afflict the enemy with [Blind] when attacking.
- [28/04/2016]
- ► Sonic Strike: Confusion Attribute has been added.
- ○ Targets in line of fire from Sonic Strike will be afflicted with [Blind], Afflicts the enemy with [Sonic Strike: Confusion] debuff for 3 seconds.
- ○ [Sonic Strike : Confusion]: Reduces Psychical Defense by 15% Per Attribute level, Increases physical damage by 2% Per Attribute level.
- [18/08/2016]
- ► General Change:
- ○ Falconer abilities are now available whilst riding a companion. ( Hanging Shot Excluded)
- [27/10/2016]
- Overall Falconer Change -
- When casting falconer skills, if you do not have enough SP to perform the skill - the skill will now no longer attempt to consume SP or go on Cooldown when used.
- ► Call
- ○ Cooldown has been reduced from 15 Seconds to 1 Second.
- - The cooldown will become 20 seconds IF the 'Call:Obtain' Attribute is active.
- ► Pheasant
- ○ You may now use Pheasant with other Falconer abilities.
- ► Pheasant:Stun
- ○ A stun attribute has been added. The target will no longer be knocked-back but instead has a chance to stun the enemy based upon the level of the attribute.
- ► Pre-Emptive Strike
- ○ Cooldown Reduced from 5 Minutes to 1Minute. Duration of the skill is now changed from 1Minute per Skill Lv. to (10s + 10s Per Skill Level )
- ► Pre-Emptive Strike: Disable Hovering
- ○ A new attribute has been added.
- ► Pre-Emptive Strike: Disable Sonic Strike
- ○ A new attribute has been added.
- -------------------------------------------------------------------------------
- [Schwarzer Reiter]
- [25/02/2016]
- ► Concentrated Fire:
- ○ Maximum hit counter has been changed to deal [2 + SKILL LVL]hits.
- -------------------------------------------------------------------------------
- [Canoneer]
- [28/12/2015]
- ► Shootdown:
- ○ Attribute - Shootdown : Crash Monsters will now take additional damage from cannon skills whilst the they are on the ground.
- [21/01/2016]
- ► All Cannoneer's Skill damage has been increase & Cooldowns reduced.
- [28/01/2016]
- ► All skills after-cast delay is reduced. Skill damage has also been increased.
- ► Cannon Shot:
- ○ cooldown reduced from 10s to 5s
- ► Cannon Shot:
- ○ damage changed from 100% attack and 1447 + 363.43 per skill level to 150% attack and 1847 + 363.43 per skill level.
- ► Shoot Down:
- ○ cooldown changed from 10s to 5s.
- ○ damage changed from 100% attack and 1553 + 390.37 per skill level to 150% attack and 1853 + 390.37 per skill level.
- ► Siege Burst:
- ○ damage changed from 100% attack and 1859.36 + 359.12 per skill level to 150% attack and 2159.36 + 359.12 per skill level.
- ► Cannon Blast:
- ○ damage changed from 100% attack and 2232 + 450.38 per skill level to 300% attack and 2832 + 470.38 per skill level.
- ► Canoneers Damage will increase even further based upon ATK of the Cannon.
- [25/08/2016]
- ► Cannon Barrage
- ○ Skill calculation has been changed for this skill:
- ○ The calculation has changed so that damage is applied as 3hits.
- ** - Currently it would divide your total damage into 3 segments. I.e 6,000 Damage = 2,000 + 2,000 + 2,000
- ** - It will instead change to calculate damage individual hits, thus being. 6,000 + 6,000 + 6,000 Damage instead.
- ► Bazooka
- ○ Range has been increased to 150 Units ( Previously 120)
- ○ Damage has been increased to 4983 ( Previously 0)
- ○ AOE Attack Ratio has been increased to 10 ( Previously 5)
- -------------------------------------------------------------------------------
- [Musketeer]
- [21/01/2016]
- ► Headshot, Snipe, Covering fire:
- ○ Skill damage has been increased.
- ► Covering Fire:
- ○ The skill will be changed to deal 2 hits per step in the animation.
- [28/01/2016]
- ► Damage of All skills will be increased.
- ► Covering Fire damage changed from 100% attack and 230 + 38.32 per skill level to 150% attack and 430 + 108.32 per skill leve l.
- ► Head Shot:
- ○ Skill Damage changed from 150% attack and 1629 + 401.23 per skill level to 300% attack and 2229 + 431.23 per skill level.
- ► Snipe:
- ○ Skill Damage changed from 200% attack and 2293 + 601.2 per skill level to 400% attack and 3193 + 701.2 per skill level.
- ► Penetration Shot:
- ○ Skill Damage changed from 100% attack and 789 + 200.13 per skill level to 150% attack and 1189 + 200.13 per skill level.
- ► Butt Stroke:
- ○ Skill Damage changed from 781 + 213.23 per skill level to 881 + 213.23 per skill level.
- ► Bayonet Thrust:
- ○ Skill Damage changed from 894.1 + 245.9 per skill level to 994.1 + 245.9 per skill level.
- ► Headshot:
- ○ Headshot: Stun (Circle 1) Attribute has been added.
- ► Snipe:
- ○ Snipe: Stun (Circle 1) Attribute has been added.
- [03/03/2016]
- ► Snipe:
- ○ The skill having an unusually large hit box has been fixed.
- [09/06/2016]
- ► Snipe:
- ○ [PVP] INT/SPR Debuff is now calculated : ((5 * Skill Level) + 10% of the Casters Accuracy.)
- [18/08/2016]
- ► Snipe:
- ○ The Scopes hitbox has been made larger.
- -------------------------------------------------------------------------------
- //////////////////////////////////////////////////////////////////////////////
- This Lists the changes that the [Cleric] family Class has undergone since KOBT. [002]
- //////////////////////////////////////////////////////////////////////////////
- -------------------------------------------------------------------------------
- [Cleric]
- [14/01/2016]
- ► Guardian Saint:
- ○ The Skills Target will now receive damage instead of the caster for a total of [SKill LV X 3] Hits.
- ► Heal:
- ○ Healing tiles have been modified so that they are no longer consumed by the Pyromancer's Fireball.
- ○ Changed healing priority so that characters have higher priority over summoned monsters when receiving heals.
- [11/02/2016]
- ► Safety Zone
- ○ "Safety Zone: Block Count Increase" Attribute has been added.
- ○ Learning Prerequisites : Cleric Circle 2 or Higher.
- ○ Attribute Maximum Level: 20
- [18/02/2016]
- ► The maximum amount of consecutive buff effects that the cleric family can have has been increased to 7. ( From 5)
- [12/05/2016]
- ► Heal:
- ○ [PVP] Duration of the healing tiles will be visible in the tool-tip window.
- ○ [PVP] Heal Tile Circle Duration will expire after 10 seconds. ( Previously 40 Seconds )
- [19/05/2016]
- ► Guardian Saint:
- ○ For the Duration of the skill, Stamina recovery & SP regeneration will also be increased.
- [02/06/2016]
- ► Cure:
- ○ The Damage scaling by INT stat has been increased.
- [13/10/2016]
- ► Guardian Saint:
- ○ The chance for this ability to trigger has been changed from 50% to 100%.
- ○ A new attribute [Guardian Saint: Change Target] has been added.
- ○ The [Guardian Saint: Decreased Damage] attribute now has a level cap of 10. (Previously 5)
- -------------------------------------------------------------------------------
- [Krivis]
- [14/01/2016]
- ► Aukaras:
- ○ HP Recovery time has increased.
- [11/02/2016]
- ► Divine Stigma:
- ○ Skill has been changed so that it cannot be resisted.
- [02/06/2016]
- ► Melstis:
- ○ You can no longer consume items whilst channeling this skill.
- ► Aukaras:
- ○ When in range of the Aukaras, Debuffs will have a reduced duration. (every 0.1 seconds, a debuffs duration will decrease by 0.05s.)
- -------------------------------------------------------------------------------
- [Priest]
- [21/01/2016]
- ► Exorcise:
- ○ Exorcise : Duration Attribute added.
- [21/04/2016]
- ► Resurrection:
- ○ [PVP] Ressurection will only apply ONCE per round in Battle League.
- [12/05/2016]
- ► Stone Skin:
- ○ [PVP] The block rate scaling has been decreased to [SPR x 0.5]. ( Previously [SPR x 4] )
- [19/05/2016]
- ► Revive:
- ○ [PVP] The 'Revive: Duration' Attribute will no longer function in Team Battle League.
- [02/06/2016]
- ► Blessing:
- ○ The duration of the skill is now 60 Seconds. ( Previously 45)
- ○ The skill now also scales according to the players SPR and INT.
- ► Revive:
- ○ [PVP] The duration of this skill is now 30 seconds. ( Previously 90 seconds)
- [08/09/2016]
- ► Exorcise:
- ○ The magic circle is now a maintained ground spell instead of being destroyed after one attack. After the maximum amount of hits have been applied, the magic circle will disappear. ( The number of hits = Skill Level)
- -------------------------------------------------------------------------------
- [Bokor]
- [14/01/2016]
- ► Bokor: Damballa skill damage has been raised by 200%, the maximum number of targets now also increases by [Skill LV x 3]
- ► Bokor's AI Has been improved. Zombies now gain increased defense in proportion to the Bokor's defense.
- [04/02/2016]
- ► Zombify:
- ○ Attack speed of zombies will be increased.
- ○ AOE Defense Ratio of Zombies & Wheelchair Zombies will increase to 2.
- ○ AOE Defense Ratio of Large Zombies will Increase to 3.
- [18/02/2016]
- ► Hexing:
- ○ Changed to a Rank 2 Debuff.
- ○ Resistance rate for Hexing been reduced.
- ► Effigy:
- ○ SP Consumption Reduced.
- ○ Skill After-cast Delay reduced.
- ► Ogouveve:
- ○ Damage Increase & Range Attributes added.
- [14/04/2016]
- ► Effigy:
- ○ Damage has been increased. (Base Damage 170 → 185)
- ► Bwa Kayiman:
- ○ Damage has been increased. (Base Damage 105.3 → 130.3, Damage Increase per level 33 → 36)
- ► Damballa:
- ○ Damage has been increased. . (Base Damage 485 → 505, Damage Increase per level 120 → 130)
- [19/05/2016]
- ► Zombify:
- ○ The stats of zombies are now 3x stronger than before.
- [02/06/2016]
- ► Bwa Kayiman:
- ○ Additional damage will be applied based on the average stats of summoned Zombies.
- [16/06/2016]
- ► (New) Damballa: Remove Knockdown Attribute:
- ○ When the attribute is active, Damballa will no longer knockdown enemies that have been hit.
- [28/07/2016]
- ► Ogouveve
- ○ The 'Ogouveve: Decreased Strength' Attribute will now also count as a debuff that can trigger the [Incinerate] skill from Plague Doctors.
- -------------------------------------------------------------------------------
- [Dievdirbys]
- [29/12/2015]
- ► Statue of Goddess Laima:
- ○ Now also reduces enemy movement speed by 20.
- ► Statue of Goddess Zemyna:
- ○ Now also allows your SP to recover 5 seconds faster whilst in the aura.
- [14/01/2016]
- ► All Carving Skills have been changed, the time it takes to make a statue has been reduced.
- [28/01/2016]
- ► Statue of Goddess Laima:
- ○ Skills effects have been changed so that they also apply to aerial monsters.
- [18/02/2016]
- ► Carve:
- ○ Base Damage added.
- ○ Cooldown Reduction.
- ○ Number of consecutive hits increased.
- ► Carve Owl:
- ○ The firing rate of the Owl will increase.
- ○ Skill damage increased.
- [14/04/2016]
- ► Statue of Goddess Laima:
- ○ Cooldown has been reduced. (52s → 47s)
- ► Carve:
- ○ Damage has been increased. (Base Damage 72.3 → 78.3, Damage Increase per level 26.6 → 27.6)
- [02/06/2016]
- ► Carve Laima:
- ○ [PVP]The movement speed reduction effect has been reduced to 10. ( Previously 20)
- ► Carve Owl:
- ○ [PVP]The duration the Carve Owl is summoned for is now 15 minutes.
- [09/06/2016]
- ► Carve World Tree:
- ○ [PVP] Swordsman, Clerics can now perform basic attacks when silenced.
- ○ [PVP] Staff Attack (C) and Dagger Attack (C) can now be performed when silenced.
- ○ [PVP] This statue now has a maximum of 15 HP. (Warning! all statues only take 1 DMG from all sources of damage.)
- ► Carve Owl:
- ○ [PVP] You can now create up to a maximum of 5 Owls at the same time.
- ○ [PVP] This statue now has a maximum of 10 HP.
- ► Statue of Goddess Vakarine:
- ○ [PVP] This statue now has a maximum of 15 HP.
- ► Statue of Goddess Zemyna:
- ○ [PVP] This statue now has a maximum of 15 HP.
- ► Statue of Goddess Laima:
- ○ [PVP] This statue now has a maximum of 15 HP.
- ► Statue of Goddess Ausrine:
- ○ [PVP] This statue now has a maximum of 15 HP.
- [29/09/2016]
- ► Carve Attack:
- ○ AOE Attack ratio has been added to the tooltip.
- -------------------------------------------------------------------------------
- [Sadhu]
- [14/01/2016]
- ► Vashita Siddhi:
- ○ The Confusion attribute affecting boss monsters is no longer possible.
- [25/02/2016]
- ► Out of Body:
- ○ When knocked down in the OOB State, If the player is affected by the knockback it is impossible to control the character.
- ○ The Out-of-Body spirit will no longer be affected by the knocked down state.
- [14/04/2016]
- ► Astral Body Explosion:
- ○ Damage Has been increased. (Base Damage 300 → 360, Damage Increase per level 70 → 85)
- [07/07/2016]
- ► Possession:
- ○ The casting range infront of the character and whatever direction they are facing has been increased slightly.
- [14/07/2016]
- ► Astral Body Explosion:
- ○ Fixed an error where AOE Attack Ratio was not being applied to the skill.
- ► Out of Body:
- ○ Hitbox Width Increased to 15. ( Previously 10 )
- ○ Hitbox Width Increased to 15. ( Previously 10 )
- [18/08/2016]
- ► Vashita Siddhi:
- ○ Sp Consumption per second decreased to 2% ( Previously 3%)
- [13/10/2016]
- ► Astral Body Explosion, Possession, Basic Attack from OOB.
- ○ These Skills elemental properties have been changed to [Soul] property attacks.
- ► Out of Body
- ○ Out of Body has been changed so that the spirit comes out infront of the caster.
- ► Posession
- ○ The positioning of this skill has been moved a little bit closer to the caster.
- ○ Possession's Target count will be changed from 5 to → (Skill Level + 4)
- ► Transmit Prana
- ○ New attributes have been added:
- ○ Transmit Prana: Strength, Transmit Prana: Health, Transmit Prana: Spirit, Transmit Prana: Dexterity.
- [27/10/2016]
- ► Out of Body
- ○ If the Body is attacked during the OOB State, the skill will not cancel.
- ○ Crowd Control States such as Knockback,Knockdown ETC will cancel the skill.
- ► Possession
- ○ The wind-up starting casting animation has been reduced. (It should now begin to cast faster)
- ► Transmit Prana
- ○ Cooldown Reduced from 176 Seconds to 80 Seconds.
- -------------------------------------------------------------------------------
- [Paladin]
- [14/01/2016]
- ► Conversion:
- ○ Monsters converted through Paladin's Conversion will have improved AI.
- [18/02/2016]
- ► Smite:
- ○ Skill Damage Increased.
- ○ AOE Attack Ratio Increased.
- ► Conviction:
- ○ Skill damage Increased.
- ○ AOE attack ratio increased.
- ○ When an enemy is suffering from [Conviction] Debuff, Smite deals 3 consecutive hits.
- ► Turn Undead:
- ○ Cooldown Reduced.
- ○ Skill range increased
- ○ The skill now applies to [3 + SkillLVL * 1]Targets, From [Skill LVL * 1]Targets.
- [17/03/2016]
- ► Resist Elements:
- ○ This skill now also affects flying type enemies.
- [12/05/2016]
- ► Conviction:
- ○ This skill will deal 20% more damage when hitting an enemy afflicted with [Stun].
- [16/06/2016]
- ► Resist Elements:
- ○ Property Damage Attacks will now be reduced by (Skill level * 2.5%)
- [13/10/2016]
- ► Smite
- ○ The wind-up animation delay for initiating this skill has been reduced.
- ► Barrier
- ○ [Barrier: Ranged Defense] attribute has been added.
- -------------------------------------------------------------------------------
- [Monk]
- [07/01/2016]
- ► The following skills animation speed increased slightly.
- - Skills Affected include:
- ○ Double Punch
- ○ Palm Strike
- ○ Hand Knife
- ○ 1 Inch Punch
- [14/01/2016]
- ► Energy Blast:
- ○ Energy Blast: Remove Knockdown Attribute has been added.
- [21/01/2016]
- ► Energy Blast:
- ○ If the player casting Energy Blast is knocked down, they will no longer cast it when they stand back up.
- [28/01/2016]
- ► Energy Blast:
- ○ Damage interval is applied faster from every 0.5s to every 0.3s.
- ○ Damage proportion will increase as a result of faster intervals.
- ○ SP Consumption of the skill will be changed from 6% ► 0.2% per skill level to 30sp flat per second.
- ○ The 'hitbox' for the skill has increased.
- [14/04/2016]
- ► Double Punch:
- ○ Damage has been increased. (Base Damage 215.5 → 235.5, Damage Increase per level 32 → 35)
- ► Palm strike:
- ○ Damage has been increased. (Base Damage 521 → 570, Damage Increase per level 98 → 102)
- ► Hand Knife:
- ○ Damage has been increased. (Base Damage 462 → 500, Damage Increase per level 95.6 → 100.6)
- ► 1 Inch Punch:
- ○ Damage has been increased. (Base Damage 717 → 750, Damage Increase per level 152 → 160)
- ► Energy Blast:
- ○ Damage has been increased. (Base Damage 380 → 435, Damage Increase per level 85 → 92)
- [21/04/2016]
- ► Double Punch:
- ○ Double Punch will have a 10% Chance of afflicting the enemy with a [Double Punch] Debuff
- ♦ Double Punch (Debuff): Recieves 30% Bonus damage with [Strike] Property attacks (Doesn't Stack with [God Finger Flick] Debuff.)
- ► God Finger Flick:
- ○ God Finger Flick will afflict the enemy with a God Finger Flick Debuff for 5 seconds.
- ♦ God Finger Flick (Debuff) : 50% Additional damage from [Strike] Attacks. (Doesn't stack with [Double Punch] Debuff.)
- [28/04/2016]
- ► Hand Knife:
- ○ Hand Knife: Remove Knockdown Attribute has been added.
- ► Palm Strike:
- ○ Palm Strike: Remove Knockdown Attribute has been added.
- [07/07/2016]
- ► Double Punch:
- ○ Hitbox Width Increased to 12. (Previously 10)
- ○ Hitbox Length Increased to 30. ( Previously 25)
- -------------------------------------------------------------------------------
- [Pardoner]
- [07/01/2016]
- ► Spell Shop
- ○ This skill now has a maximum cap of Level 5.
- ○ It is no longer possible to sell Dievdirbys statue buffs via Spell Shop.
- [14/01/2016]
- ► Spell Shop:
- ○ If you purchased a Pardoner's Blessing, Other people casting blessing will no longer overwrite your blessing buff duration.
- ○ When hovering over skills to register in the Pardoner Spell Store, A reminder alert will appear stating that the skill cannot be registered to the shop If they cannot sell that spell to players.
- [17/03/2016]
- ► Discerning Evil:
- ○ The duration extension on the debuff has been changed so that it doesn't extend the 'Discerning Evil' debuff itself.
- [09/06/2016]
- ► Spell Shop
- ○ The bonus damage increase from stats will not apply to [Blessing] via the Spell Shop.
- -------------------------------------------------------------------------------
- [Chaplain]
- N/A
- -------------------------------------------------------------------------------
- [Oracle]
- [28/01/2016]
- ► Death Penalty:
- ○ This skill is now a RANK 1 Debuff.
- [18/02/2016]
- ► Clairvoyance:
- ○ If there is no target available the skill will cancel.
- [03/03/2016]
- ► Change:
- ○ This Skill has been disabled in town maps.
- [16/06/2016]
- ► Counter Spell:
- ○ You can now cleanse debuffs on allies.
- ○ Deployment type spells cannot be removed by Counter Spell.
- ► (New) Counter Spell: Enemy Target Attribute:
- ○ When this attribute is active, it exclusively nullifies the enemy's magic.
- [18/08/2016]
- ► Twist of Fate:
- ○ Now has been changed to have a fixed target of 1, also when used in combination with joint penalty this skill will only apply to the individual target of the skill.
- [27/10/2016]
- ► Twist of Fate
- ○ Now has a damage limitation of 999,999. The amount of health regenerated will be double the amount of damage inflicted.
- -------------------------------------------------------------------------------
- [Druid]
- [19/05/2016]
- ► Transform:
- ○ You will now only be able to transform into Normal Monsters.
- -------------------------------------------------------------------------------
- [Plague Doctor]
- [14/01/2016]
- ► Bloodletting:
- ○ This skill will kill the player if their health reaches 0.
- [21/04/2016]
- ► [PVP] Healing Factor:
- ○ Duration now lasts a fixed duration of 27 seconds in Battle League.
- ○ Skill Cooldown will increase by 20 Seconds in Battle League.
- ► [PVP] Blood Letting:
- ○ Duration becomes [15 + (Skill Level) × 2]Seconds in Battle League.
- ○ Skill Cooldown will increase by 20 Seconds in Battle League.
- [12/05/2016]
- ► [PVP] Healing Factor:
- ○ Duration of the skill will be visible in the tool-tip window.
- ► [PVP] Blood Letting:
- ○ Duration of the skill will be visible in the tool-tip window.
- [18/08/2016]
- ► [PVP] Incineration:
- ○ The skill now has 2 Overheat Charges.
- -------------------------------------------------------------------------------
- [Kabbalist]
- [28/01/2016]
- ► Reduce Level:
- ○ When a monster leveled down, the experience and drop rate being wrongfully being decreased as a result has been corrected.
- [25/02/2016]
- ► Reduce Level:
- ○ When the duration of the skill ends, the monster will revert back to its original level.
- ○ Skill Duration has been changed from 10 Seconds to [10 + SKILL LVL]Seconds.
- ► Merkabah:
- ○ The skill has been changed so that the damage dealt is increased even further with the number of people on board the Merkabah.
- [14/04/2016]
- ► Merkabah:
- ○ Skill Damage Increased (Base Damage 697.32 → 765, Damage Increase per level 142.39 → 175.39)
- [18/08/2016]
- ► Clone:
- ○ The skill has changed so that this can only apply to special / normal type monsters.
- -------------------------------------------------------------------------------
- [Taoist]
- [25/08/2016]
- ► Dark Sight
- ○ Charm catalyst consumption reduced to 2. ( Previously 3)
- ► Storm Calling
- ○ Charm catalyst consumption reduced to 2. ( Previously 3)
- ► Tri-Disaster
- ○ Charm catalyst consumption reduced to 2. ( Previously 3)
- ► Creeping Death
- ○ Charm catalyst consumption reduced to 3. ( Previously 5)
- -------------------------------------------------------------------------------
- [Inquisitor]
- [25/08/2016]
- ► Malleus Maleficarum
- ○ Skill's base damage has been changed to 4249. (Previously 6149)
- ○ Damage per level has been changed to 622. (Previously 889)
- -------------------------------------------------------------------------------
- //////////////////////////////////////////////////////////////////////////////
- This Lists the changes that the [Swordsman] family Class has undergone since KOBT. [003]
- //////////////////////////////////////////////////////////////////////////////
- -------------------------------------------------------------------------------
- [Swordsman]
- [20/12/2015]
- ► Double Slash:
- ○ damage has been increased.
- [07/01/2016]
- ► Skill amnimations will now be faster for the following skills:
- ○ Thrust
- ○ Bash
- ○ Helm Chopper
- ○ Seism
- ○ Cleave
- ○ Targe Smash
- ○ Shield Push
- ○ Slithering
- ○ Hexen Dropper
- ○ Mordschlag
- ○ Redel
- ○ Zucken
- ○ Attaque Coquille.
- [14/01/2016]
- ► Thrust:
- ○ Skill attaack range has been increased slightly.
- [12/05/2016]
- ► Pain Barrier:
- ○ [PVP] For the duration of the buff, Resistance rate against abnormal status effects will be increased by 20%.
- [19/05/2016]
- ► Pain Barrier:
- ○ The increased chance at resisting negative statuses has been changed to also be applied in PVE.
- [26/05/2016]
- ► Whilst sprinting, you now also gain a 30% Resistance to negative status ailments.
- ► The Attack Power gained from the STR stat will be increased by 30%
- [23/06/2016]
- ► Pommel Beat:
- ○ Skills hit-box increased.
- [14/07/2016]
- ► Concentrate:
- ○ On top of the Regular bonus, Further damage given is now added to the calculation with the formula:
- ※ (STR * 0.04 + DEX * 0.02) * (Skill Lv - 1)
- ► Restrain:
- ○ Stun Chance effect: The chance for a stun to occur has been changed to 6% per Level. ( Previously 4% )
- -------------------------------------------------------------------------------
- [Highlander]
- [26/05/2016]
- ► Skyliner:
- ○ Skills animation time has been decreased, and can also now be canceled.
- [23/06/2016]
- ► Vertical Slash:
- ○ Skills hit-box increased.
- [14/07/2016]
- ► Skyliner:
- ○ Now has 3 Overheat charges. ( Previously 0 Overheat)
- ○ Cooldown is now 15 seconds. ( Previously 0s )
- ► Moulinet:
- ○ Hitbox Width is increased to 20. ( Previously 15)
- ○ Hitbox length increased to 45. ( Previously 40 )
- [28/07/2016]
- ► Cartar Stroke:
- ○ Charging Time reduced by 50%
- ► Vertical Slash:
- ○ Skill Base Damage Increased 115 → 1218
- ○ Damage Increase per Skill Lv Increased 75 → 112.5
- ○ Damage dealt based on debuffs increased 10% → 30%
- -------------------------------------------------------------------------------
- [Peltasta]
- [28/12/2015]
- ► Shield Lob:
- ○ The Decreased resistances have been taken away from these skills. (uncertain ► otherwise, mobs blocking the skill has been disabled)
- [21/01/2016]
- ► Langort:
- ○ Langort: Strengthening Attribute added.
- ○ Langort: Blocking Attribute added.
- [16/06/2016]
- ► Umbo Blow:
- ○ Skills hit-box increased.
- ► Butterfly:
- ○ Skills hit-box increased.
- ► Umbo Thrust:
- ○ Skills hit-box increased.
- ► Langort:
- ○ Skills hit-box increased.
- [07/07/2016]
- ► Butterfly:
- ○ Skill Damage Increased 322.625 → 483.938
- ○ Damage Per Level Increased 84.75 → 127.125
- [28/07/2016]
- ► Guardian:
- ○ Physical Damage Reduction / Physical Defense Increase: Characters ATK and DEF values will no longer be fixed values but instead percentage(%) values.
- [18/08/2016]
- ► Guardian:
- ○ The Attack Damage Reduction's is now 2% + 0.9% ( Previously was 14 + 3.5 )
- ► High Guard:
- ○ Attack Damage Reduction is now 15% ( was 50%)
- [08/09/2016]
- ► Umbo Thrust
- ○ Armor Break debuff is now (15s + Skill Lv * 1) , (Previously - (15s))
- ► Shield Lob
- ○ Is now 2 Consecutive Hits + 0.8x Damage multiplier ( Previously 1 Hit)
- ○ Range increased to 50 Units (Previously 30)
- ○ Cooldown Reduced to 14 Seconds. (Previously 54s)
- ► High Guard
- ○ The effect is now: Damage Reduced by 7%, Crit Rate Reduced by (Skill Lv. * 6)
- [ Previously, Damage reduced by 15%, crit rate reduced by (skill lv * 10)]
- ► Rim Blow
- ○ Frozen/Petrified Targets now take 200% Additional damage. ( Previously 100%)
- -------------------------------------------------------------------------------
- [Hoplite]
- [28/12/2015]
- ► Throwing Spear:
- ○ The Decreased resistances have been taken away from these skills. (uncertain ► otherwise, mobs blocking the skill has been disabled)
- [07/01/2016]
- ► Throwing Spear:
- ○ Cooldown Removed. - The spear has to be picked up again before re-casting.
- ► Synchro Thrusting:
- ○ Now has a 15s Cooldown.
- ○ Now has an overheat gague.
- [04/02/2016 ]
- ► Stabbing:
- ○ Cooldown has been reduced from 40s to 20s.
- [25/02/2016]
- ► Throwing Spear:
- ○ The skill will now also be available for use in the Spear + Dagger stance.
- [23/06/2016]
- ► Throwing Spear:
- ○ Skills hit-box increased.
- ► Throwing Spear:
- ○ Skills hit-box increased.
- ► Throwing Spear:
- ○ Skills hit-box increased.
- [28/07/2016]
- ► Long Stride:
- ○ Skill Base Damage Increased 348.12 → 696.24
- ○ Damage Increase per Skill Lv Increased 80.4 → 241.2
- [18/08/2016]
- ► Spear Throw:
- ○ Skill Range increased from 50 → 60 Units.
- ► Spear Lunge:
- ○ Skill Range increased from 45 → 55 Units.
- ► Pierce:
- ○ Skill Range increased from 50 → 55 Units.
- ► Stabbing:
- ○ Skill Range increased from 45 → 60 Units.
- ► 1 Handed Spear Mastery:
- ○ When using Skills on Medium-sized enemies deals an additional 4% damage per attribute level. ( was 5% per Lv.)
- -------------------------------------------------------------------------------
- [Barbarian]
- [07/04/2016]
- ► War Cry:
- ○ Cooldown has been reduced.
- ► Cleave:
- ○ Cooldown has been reduced.
- ○ Overheat has been changed to 3 charges.
- ► Helm Chopper:
- ○ Cooldown has been reduced.
- ○ Chance to afflict the enemy with stun has been increased.
- ► Seism:
- ○ Cooldown has been reduced.
- ○ Chance to afflict the enemy with stun has been increased.
- ► Frenzy:
- ○ Cooldown has been reduced.
- [14/04/2016]
- ► Cleave:
- ○ Now afflicts targets with a 'Cleave' debuff for 5 seconds.
- ♦ Cleave Debuff : Target Recieves 50% more damage from [Slash] type attacks.
- [12/05/2016]
- ► Pouncing:
- ○ Stunned targets will receive 200% additional damage when hit with Pouncing at a 2% chance per skill level.
- [26/05/2016]
- ► Pouncing:
- ○ Skills hit range has been increased, Damage will also apply a little bit faster.
- [23/06/2016]
- ► Stomping Kick:
- ○ Skills hit-box increased.
- ► (New) Pouncing: Knockdown Attribute has been added.
- ○ When the attribute is on, struck enemies may be knocked over at 8% chance per attribute level. (Max Lv. 5)
- [07/07/2016]
- ► Giant Swing:
- ○ Skill Damage Increased 291.6 → 583.2
- ○ Damage Per Level Increased 74.52 → 96.897
- ○ Cooldown reduced to 60Seconds ( Previously 120Seconds)
- [14/07/2016]
- ► Stomping Kick:
- ○ Fixed an error where AOE Attack Ratio was not being applied to the skill.
- [28/07/2016]
- ► Embowel
- ○ Skill Base Damage Increased 208.8 → 417.6
- ○ Damage Increase per Skill Lv Increased 50.76 → 152.28
- ► Stomping Kick
- ○ Skill Base Damage Increased 219.12 → 394.416
- ○ Damage Increase per Skill Lv Increased 52.8 → 132
- ► Frenzy
- ○ The ATK increase now also scales with STR using the following formula:
- - ((STR * 0.025 + 10 + Skill LV ) * Amount of consecutive hits dealt )
- ► Giant Swing
- ○ Skill Base Damage Increased 583.2 → 2332.8
- ○ Damage Increase per Skill Lv Increased 96.876 → 436
- [18/08/2016]
- ► Giant Swing
- ○ Now also has a 15% per skill level chance to apply an Accuracy Reduction debuff on the target.
- ► War Cry
- ○ Now also Increases base damage by [The lowest level target x Targets Affected x 0.1]
- -------------------------------------------------------------------------------
- [Rodelero]
- [07/01/2016]
- ► Slithering:
- ○ Cooldown has been reduced.
- [04/02/2016]
- ► Slithering:
- ○ Enhance Attribute has been moved to Circle 3.
- ► Shield Bash:
- ○ The property of this attack will be changed to Strike Property.
- [07/04/2016]
- ► Shooting Star:
- ○ Cooldown has been reduced.
- ○ Skill damage has been increased
- ○ The skill now is a 'Strike' Property Attack.
- ► Shield Shoving:
- ○ Skill Damage has been be increased.
- ► Shield Bash:
- ○ Skill Damage has been increased.
- ► Targe Smash:
- ○ cooldown has been reduced
- ○ [Darkness] Debuff chance has been increased.
- ► Montano:
- ○ Cooldown has been reduced.
- ► Slithering:
- ○ Cooldown has been reduced.
- ► High Kick:
- ○ Cooldown has been reduced.
- [12/05/2016]
- ► Shield Charge:
- ○ When hit by missile attacks, the chance to block will increase.
- ► Slithering:
- ○ Block chance is increased during use.
- [02/06/2016]
- ► Slithering:
- ○ Now also adds 70% Resistance against negative status ailments for its duration of use.
- [09/06/2016]
- ► Shield Push
- ○ This skill is now a level 2 Debuff. ( Previously level 1)
- ► Shield Shoving
- ○ This skill is now a level 2 Debuff. ( Previously level 1)
- ○ [PVP] Debuff Duration is now 3 Seconds. ( Previously 1 Second)
- ► Shield Bash
- ○ This skill is now a level 2 Debuff. ( Previously level 1)
- [16/06/2016]
- ► Shield Push:
- ○ Enemies afflicted with the Unbalanced debuff will now have a 30% chance to be knocked down when hit with basic attacks.
- [23/06/2016]
- ► Montano:
- ○ Skills hit-box increased.
- ► Targe Smash:
- ○ Skills hit-box increased.
- ► Shield Shoving:
- ○ Skills hit-box increased.
- ► Shield Bash:
- ○ Skills hit-box increased.
- [28/07/2016]
- ► High Kick
- ○ Hitbox Length Increased 35 → 45
- ► Shield Bash
- ○ Hitbox Length Increased 35 → 45
- ► Shield Shoving
- ○ Hitbox Length Increased 35 → 50
- ► Montano
- ○ Hitbox Length Increased 45 → 50
- -------------------------------------------------------------------------------
- [Cataphract]
- [14/01/2016]
- ► Earth Wave:
- ○ Skill knockdown rate has been reduced.
- [28/01/2016]
- ► Impaler:
- ○ Skill cooldown has been reduced from 50s to 40s.
- ► Earth Wave:
- ○ Skill cooldown has been reduced 17s to 12s.
- ► Steed Charge:
- ○ Skill cooldown has been reduced 13s to 8s.
- ► Doom Spike:
- ○ Skill cooldown reduced 25s to 20s.
- ► Rush:
- ○ Skill cooldown has been reduced 50s to 40s.
- [18/02/2016]
- ► Rush
- ○ Attacking duration of the skill has been reduced.
- ○ AOE attack ratio of this skill will now also become affected by the characters equipment/items.
- ○ Skill Damage increased.
- ► Earth Wave
- ○ Changed to always deal 5 consecutive hits.
- ○ Skill damage scaling will change .
- ○ The stiff part of the animation for the skill has been removed.
- ► Doom Spike:
- ○ Changed to always deal 5 consecutive hits.
- ○ Changes to damage scaling.
- ○ The stiff part of the animation for the skill has been removed.
- [07/04/2016]
- ► Steed Charge:
- ○ Skill damage has been increased.
- [19/05/2016]
- ► Impaler:
- ○ [PVP] Duration is now fixed at 8 seconds.
- -------------------------------------------------------------------------------
- [Squire]
- [07/01/2016]
- ► Refreshment Table:
- ○ SP Consumption has been changed.
- [14/01/2016]
- ► Repair Shop, Weapon/Armor Maintenance:
- ○ These stores will now label the Squire as not being participant in Quests, preventing them from being warped into different locations unintentionally.
- [24/03/2016]
- ► Base Camp, Refreshment Table:
- ○ Skill SP Consumption has been reduced to 0.
- [18/08/2016]
- ► Penalty Reduction:
- ○ Penalty Reduction is now [Skill lv x 15%] , (Previously Skill lv x 1)
- ○ Cooldown increased to 15 Minutes. ( Previously 2 Minutes.)
- ○ Buff Duration has been raised to 1 Min + [Skill Lv * 10 Min], (Previously was skill lv * 10 seconds )
- ○ Drop Penalty mitigation now also applies to Monster Cards & Blessed Fragments
- ► Refreshments Table:
- ○ Refreshment table buffs can no longer be removed.
- ○ New Dishes have been added!
- ○ BBQ: Increases AOE Attack Ratio by (0.5 Amount + (Skill Lv - 5) x 0.5)
- ○ Champagne: Increases AOE Defense Ratio by (0.5 Amount + (Skill Lv - 5) x 0.5)
- ► (New Skill!) Deadly Combo:
- ○ A brand new skill for the Squire Class !
- -------------------------------------------------------------------------------
- [Corsair]
- [21/01/2016]
- ► Jolly Roger:
- ○ The pillage function will no longer take effect in quest scenarios.
- [07/04/2016]
- ► Dust Devil:
- ○ Overheat will be changed to 3.
- [23/06/2016]
- ► Dust Devil:
- ○ Skills hit-box increased.
- ► Hexen Dropper:
- ○ Skills hit-box increased.
- [07/07/2016]
- ► Pistol Shot:
- ○ Skill Damage Increased 267.32 → 534.64
- ○ Damage Per Level Increased 71 → 92.3
- [14/07/2016]
- ► Pistol Shot:
- ○ This skill now has 2 Overheat charges.
- -------------------------------------------------------------------------------
- [Doppelsoeldner]
- [21/01/2016]
- ► Zornhau:
- ○ Skill now can inflict an [Impact] debuff.
- ► Zucken:
- ○ Skill now inflicts additional damage to enemies suffering from the [Impact] debuff.
- [14/07/2016]
- ► Zucken:
- ○ The duration of the skill is now ((2.5 + Skill Lv) * 0.3)s, Previously ((2 + Skill Lv) * 0.5)s
- [28/07/2016]
- ► Zornhau:
- ○ Hitbox Length Increased 40 → 70
- ► Zucken
- ○ Hitbox Length Increased 35 → 50
- ► Redel:
- ○ Hitbox Length Increased 35 → 55
- [18/08/2016]
- ► Zucken:
- ○ SP Consumption increased to 43. ( Previously 8)
- ○ SP Cost per skill level has been reduced to 6. ( Was 43)
- ► Deeds of Valor:
- ○ The defense reduction effect now caps at a maximum of 100%, instead of anything higher.
- [25/08/2016]
- ► Zucken:Bonus Attacks - Attribute:
- ○ The added cooldown that applied when this attribute was active has been removed.
- ► Redel:Bonus Attacks - Attribute:
- ○ The added cooldown that applied when this attribute was active has been removed.
- ► Zornhau:Deep Wound - Attribute:
- ○ The added cooldown that applied when this attribute was active has been removed.
- -------------------------------------------------------------------------------
- [Fencer]
- [28/01/2016]
- ► Attaque Composee:
- ○ Skill SP Consumption reduced from 42 SP to 35 SP.
- ► Flanconnade:
- ○ Skill SP Consumption reduced from 36 SP to 30 SP.
- [19/05/2016]
- ► [PVP] Esquive Toucher:
- ○ The duration of the Evasion Increase has been changed to 4 seconds.
- [23/06/2016]
- ► Lunge:
- ○ Skills hit-box increased.
- ► Sept Etoiles:
- ○ Skills hit-box increased.
- ► Esquive Toucher:
- ○ Skills hit-box increased.
- ► Attaque Composee:
- ○ Skills hit-box increased.
- [28/07/2016]
- ► Attaque Composee
- ○ Skill Base Damage Increased 320.23 → 416.299
- ○ Damage Increase per Skill Lv Increased 62.12 → 80.756
- [25/08/2016]
- ► Epee Garde
- ○ Duration is now (15s + Skill Lv * 3). Previously(30s + Skill lv * 3)
- ○ Cooldown is now 45 Seconds.
- ○ Fixed bug with Dodge impacting the skills use.
- ○ Tooltip has been corrected. From 'Additional Critical Attack' to 'Critical Damage Increase'
- -------------------------------------------------------------------------------
- [Dragoon]
- [28/01/2016]
- ► Dragontooth:
- ○ Skill cooldown reduced 25s to 20s
- ○ Skill damage has also increased from 287.33 + 34.71 per skill level to 337.33 + 39.71 per skill level.
- ► Serpentine:
- ○ Skill cooldown reduced 27s to 22s.
- ○ Skill damage has also increased from 329.12 + 39.34 per skill level to 439.12 + 48.34 per skill level.
- ► Gae-Bolg:
- ○ Skill cooldown reduced 35s to 30s.
- ○ Skill damage has also increased from 1523.29 + 237.23 per skill level to 2223.29 + 397.23 per skill level.
- ► Dragon Soar:
- ○ Skill cooldown reduced 24s to 20s.
- ○ Skill damage has also increased from 215.43 + 57.33 per skill level to 385.43 + 77.33 per skill level.
- [04/02/2016]
- ► Gae-Bulg :
- ○ When hit by physical attacks, Receive 15% more damage, applies on the 2nd hit.
- ○ Debuff skill duration is now calculated to be: [5 seconds + 0.5 * Skill Level] Seconds.
- [18/02/2016]
- ► Dragon Tooth:
- ○ Skill Damage Increased.
- ○ Number of hits increased.
- ○ This skill will now charge 50% faster than before.
- ○ Cooldown reduced.
- ► Serpentine:
- ○ Skill Damage Increased.
- ○ Skill attack range increased.
- ○ The skills number of hits increased.
- ○ Cooldown Reduced.
- ► Dragon Soar:
- ○ Skill Damage Increased.
- ○ The skills number of hits increased.
- ○ Cooldown Reduced.
- [23/06/2016]
- ► Serpentine:
- ○ Skills hit-box increased.
- ► Dragon Soar:
- ○ Skills hit-box increased.
- [25/08/2016]
- ► (DM) Serpentine: Additional Damage - Attribute:
- ○ The debuff duration applied by this attribute has been reduced to 5 Seconds. ( Previously 10s)
- -------------------------------------------------------------------------------
- [Templar]
- [14/01/2016]
- ► Guild Summoning:
- ○ The Tooltip will change.
- -------------------------------------------------------------------------------
- [Shinobi]
- N/A
- -------------------------------------------------------------------------------
- [Murmillo]
- [25/08/2016]
- ► " General Changes "
- Equipments that this class can use has been expanded to allow use of 1H Spears & Rapiers
- ► Cassis Crista
- ○ Can now also be used with the stances: [1H spear & Artefact],[!H Spear & Shield],[Rapier & Shield],[Rapier & Dagger],[Rapier & Artefact]
- ○ 'Hoplite Shield Attack Boost' has been added.
- - Synchro Thrusting Damage increases by 28% per attribute level whilst wearing the Cassis Crista Helmet.
- ► Frenzied Slash
- ○ Can now also be used with the stances: [1H spear & Artefact],[!H Spear & Shield],[Rapier & Shield],[Rapier & Dagger],[Rapier & Artefact]
- ► Evade Thrust
- ○ Animation Cast time Reduced to 0.45s (Previously 0.8)
- ○ Can now also be used with the stances: [1H spear & Shield],[Rapier & Shield]
- ► Headbutt
- ○ Animation Cast time Reduced to 0.45s (Previously 0.8)
- ○ Can now also be used with the stances: [1H spear & Artefact],[!H Spear & Shield],[Rapier & Shield],[Rapier & Dagger],[Rapier & Artefact]
- ► Takedown
- ○ Can now also be used with the stances: [1H spear & Artefact],[!H Spear & Shield],[Rapier & Shield],[Rapier & Dagger],[Rapier & Artefact]
- ► Scutum Hit
- ○ Animation Cast time Reduced to 0.45s (Previously 0.8)
- ○ Can now be used with the stances: [1H Spear & Shield],[Rapier & Shield]
- -------------------------------------------------------------------------------
- //////////////////////////////////////////////////////////////////////////////
- This Lists the changes that the [Wizard] family Class has undergone since KOBT. [004]
- //////////////////////////////////////////////////////////////////////////////
- -------------------------------------------------------------------------------
- [Wizard]
- [07/01/2016]
- ► Magic Missile:
- ○ The missile hit rate for Magic Missile will increase.
- ○ Animation Cancel time increased on Magic Missle.
- [14/01/2016]
- ► Quick Cast:
- ○ The duration of this skill is now [Skill Lv x 2 Seconds + 5 Seconds]
- [02/06/2016]
- ( THE FOLLOWING APPLY IN PVP ONLY)
- ► Sleep:
- ○ Attack threshold now has a cap of 5 Hits before waking the target. ( Previously 15 Attacks )
- -------------------------------------------------------------------------------
- [Pyromancer]
- [21/04/2016]
- ► Flare:
- ○ Skill Base damage has been increased 118.375 → 142.05.
- ○ Damage increase per level has been increased 30.375 → 33.412
- ► Hell Breath:
- ○ Skill Base damage has been increased from 96.25 → 115.5.
- ○ Damage increase per level has been increased from 28.75 → 43.5.
- ○ Hell Breath will have a chance at afflicting the enemy with a [Hell Breath] Debuff when attacking.
- ♦ Hell Breath Debuff : Receive additional fire property damage +50%
- [12/05/2016]
- ► Fire Pillar:
- ○ Skill damage per level has been increased from 20.2 → 25.3
- ► Hell Breath:
- ○ Skill base damage has been increased from 115.5 → 145, Skill damage per level has been increased from 34.5 → 43.1
- [19/05/2016]
- ► Hell Breath:
- ○ During use you now gain immunity against close range attacks and deal damage to adjacent enemies.
- ○ SP Consumption Reduced to 2%. (From 3%)
- -------------------------------------------------------------------------------
- [Cryomancer]
- [29/12/2015]
- ► Ice Bolt:
- ○ Base damage increased from 91.375 → 121.375
- ○ Bonus damage for each level of the skill increased from 27.25 → 31.25.
- ► Ice Pike:
- ○ Cooldown Reduced from 35s → 25s.
- ○ Base damage increased from 128.875 → 158.875.
- ○ Bonus damage for each level of the skill increased from 40.25 → 52.25.
- ► Ice Blast:
- ○ Cooldown Reduced from 30s → 20s.
- ○ Base damage increased from 118.125 → 149.12
- ○ Bonus damage for each level of the skill increased from 31.25 → 46.25
- ► Gust:
- ○ Now deals damage based upon the casters Magic Attack.
- ○ Cooldown Reduced from 36s → 20s.
- ○ Collision Damage for the skill has been changed:
- ○ The amount of hits a frozen target recieves has been increased from 2 → 3 hits.
- [28/01/2016]
- ► Ice Pike:
- ○ Cooldown Reduced from 25s → 20s.
- ► Gust:
- ○ This skill will no longer knock-back stationary monsters.
- ► Ice Blast:
- ○ Skill trigger range has been increased.
- ► Ice Wall:
- ○ This skill will now damage nearby enemies upon its creation.
- ○ Deals 102.2 Damage + 35 per skill level.
- [04/02/2016]
- ► [PVP] The Freezing Duration for the following skills have been halved:
- ○ Ice Wall
- ○ Ice Pike
- ○ Ice Bolt
- ○ Frost Pillar
- [21/04/2016]
- ► [PVP] Ice Bolt:
- ○ Ice Bolt: Freezing Chance Attribute will be disabled in Battle League.
- ► [PVP] Ice Wall
- ○ Damage from Ice wall Missiles has been reduced by 50% in Battle League.
- [02/06/2016]
- ► Subzero Shield:
- ○ This skills effects now only apply to melee attacks.
- ○ [PVP] Being hit by [Bodkin Point] will now remove this skill. ( 70% Chance in PVP)
- [16/06/2016]
- ► [PVP] Subzero Shield:
- ○ Will no longer freeze enemies when hit by [Energy Blast], [God Finger Flick].
- -------------------------------------------------------------------------------
- [Psychokino]
- [28/01/2016]
- ► Psychic Pressure:
- ○ Cooldown Reduced from 30s → 25s
- ○ Skill Damage has been increased from 130.8 + 39.36 per skill level to 160.8 + 52.36 per skill level,
- ○ SP Consumption is also reduced to 1% per second.
- ► Telekineses:
- ○ Cooldown Reduced from 40s → 30s,
- ○ Skill Damage has also been increased from 172.08 + 47.04 per skill level to 160.8 + 57.04 per skill level.
- ► Magnetic Force:
- ○ Cooldown Reduced from 40s → 25s.
- ○ Skill Damage has been increased from 303.48 + 77.16 per skill level to 433.48 + 107.16 per skill level.
- ► Gravity Pole:
- ○ Cooldown Reduced from 45s → 30s.
- ○ Damage has now been added to the skill. ( 452.01 + 121 per skill level)
- ○ SP Consumption is also reduced.
- ► Raise:
- ○ Cooldown Reduced from 60s → 50s.
- [25/02/2016]
- ► Swap:
- ○ The skill effects not applying to enemy characters has been fixed.
- ► Gravity Pole:
- ○ [Gravity Pole : Enhance] Attribute has been added.
- [03/03/2016]
- ► Psychic Pressure:
- ○ Psychic Pressure 'AOE Attack Ratio Application' tool-tip information has been added.
- ○ The Ratio is for the skill is now [Skill level + 4] Targets.
- [12/05/2016]
- ► [PVP] Swap:
- ○ The target that is swapped by the caster has a chance to be afflicted with [Bind] for 2 seconds.
- ► [PVP] Gravity Pole:
- ○ Damage Reduced by 50%, Cooldown is now 45 Seconds. ( Previously 35 Seconds)
- [02/06/2016]
- ► [PVP] Gravity Pole:
- ○ Now only affects (1 + Skill lvl) Targets. Was Previously: ( 5 + Skill lvl ) Targets.
- ○ Damage is now reduced by 75% (1/5). Was Previously: 50% Damage. (1/2)
- ► [PVP] Raise:
- ○ Indulgentia can now cleanse this effect.
- ○ Fumigate can now cleanse this effect.
- [16/06/2016]
- ► Gravity Pole:
- ○ [PVP] Affected characters movement speed will be decreased.
- ► (New Attr.) Swap: Bind
- ○ When the attribute is active, there's a chance to bind the target after swapping locations.
- ○ [PVP] Inside Guild War & Battle league maps, the chance for binding is always 100%.
- [13/10/2016]
- ► Psychic Pressure, Gravity Pole
- ○ These Skills elemental properties have been changed to [Soul] property attacks.
- -------------------------------------------------------------------------------
- [Linker]
- ► Physical Link:
- ○ Cooldown is now 22 Seconds. ( Previously 20s )
- ► Joint Penalty:
- ○ Cooldown is now 22 Seconds. ( Previously 15s )
- ○ Hit Count limit is now (Skill Lv * 10)
- ► Hangman's Knot:
- ○ Cooldown is now 15 Seconds. ( Previously 10s )
- ○ Debuff duration is now ((1 + Skill Lv) * 0.2 )Seconds.
- -------------------------------------------------------------------------------
- [Thaumaturge]
- [04/02/2016]
- ► Swell Body, Shrink Body:
- ○ Size Enlarge: Movement Speed, Shrink: Speed Increase attributes now ONLY apply to monsters.
- [21/04/2016]
- Swell Brain:
- ► Scaling magic attack is added to the Skills Effects. (Base Value = 12.5, Value per level = 2.5)
- ► Formula : value = 12.5 + ([Skill Level] - 1) × 2.5
- [02/06/2016]
- ► Swell Left Arm, Swell Right Arm:
- ○ Equipped items will appear even larger.
- [27/10/2016]
- ► Swell Left Arm
- ○ The bonuses gained per level has been increased. This skill will now become stronger in accordance to the caster's INT stat.
- ► Swell Right Arm
- ○ The bonuses gained per level has been increased. This skill will now become stronger in accordance to the caster's INT stat.
- -------------------------------------------------------------------------------
- [Elementalist]
- [18/02/2016]
- ► Prominence:
- ○ The radius that prominence travels has been reduced to a smaller area than before.
- [14/07/2016]
- ► Frost Cloud:
- ○ This skill now only affects up to (10 + Skill Lv)Targets.
- -------------------------------------------------------------------------------
- [Sorcerer]
- [21/01/2016]
- ► Summon Servant:
- ○ Summon Servant buffs have been moved to Rank 2 Buffs. (From Rank 1 Buff)
- [04/02/2016]
- ► Summoning, Summon Familiar, Summon Salamion, Summon Servant:
- ○ Summoned pets will no longer consume heal tiles if they have full HP.
- ► Summoning:
- ○ It's no longer possible to change the card that matches the one attached to the card slot.
- [28/07/2016]
- ► Summoning:
- ○ The UI of Summoned boss monsters will change. It should also no longer be recognized as a friendly target. ( a fix When people couldn't see enemy HP, but instead an allies boss summon HP only )
- [18/08/2016]
- ► Summoning:
- ○ The collision box has been removed from summoned boss monsters.
- [27/10/2016]
- ► Summoning
- ○ If the Caster is in a non-combat state for more than 1-Minute, the Summoned monster will no longer fight. If the caster begins attacking again, the Summon will also begin fighting again.
- -------------------------------------------------------------------------------
- [Chronomancer]
- [14/01/2016]
- ► Backmasking:
- ○ Confusion Attribute tooltip has been changed.
- ○ Confusion affecting boss monsters is no longer possible.
- [18/02/2016]
- ► Backmasking:
- ○ This skills effects can revert the state of allies who have recently been negatively affected by CC / Incapacitation.
- [10/03/2016]
- ► Pass:
- ○ Now only affects The Caster & Current Party Members.
- ► Reincarnate:
- ○ No longer applies its effects to summoned monsters.
- [16/06/2016]
- ► Reincarnate:
- ○ If you fail to re-incarnate a Boss Monster, a failure message will now be broadcast to the party.
- -------------------------------------------------------------------------------
- [Necromancer]
- [28/01/2016]
- ► Flesh Cannon:
- ○ Skill Cooldown reduced from 30s → 20s.
- ○ Skill damage has been increased from 354 + 103 per skill level → 524 + 143.3 per skill level.
- ○ Skill Damage is now applied faster.
- ○ Skill Range has been increased.
- ► Flesh Hoop:
- ○ Skill Cooldown reduced from 35s → 25s.
- ○ Skill Damage has increased from 312.3 + 93 per skill level → 512.3 + 123.4 per skill level.
- [12/05/2016]
- ► Flesh Hoop:
- ○ Enemies under the Decay State have a 50% chance to take an an additional 10% damage from Flesh Hoop.
- ► Dirty Pole:
- ○ Skill Damage per level has been increased from 31.5 → 47.2
- ► Corpse Tower:
- ○ Corpse Tower's additional damage is increased.
- ► Raise Dead:
- ○ Skeleton Soldiers maximum HP will now increase according to the level of [Raise Dead].
- [02/06/2016]
- ► Dirty Pole:
- ○ [PVP] The duration of summoning the dirty pole has been changed to 15 minutes.
- [28/07/2016]
- ► Raise Dead:
- ○ Base HP Has been increased to (Skill Lv * 1500) [ Was Previously Skill Lv * 500]
- ► Raise Dead: Enhance Attribute
- ○ The Attack Power of Skeletons is now increased by (Attribute Lv * 1%) , [ Was Previously a static value]
- [18/08/2016]
- ► Raise Dead:
- ○ You can no longer Summon in Town maps.
- ► Raise Skull Archer:
- ○ You can no longer Summon in Town maps.
- ► Raise Dead: Enhance:
- ○ Fixed issue where this attribute wasn't applying the damage increase bonus on the Skeleton Archers.
- -------------------------------------------------------------------------------
- [Alchemist]
- [14/01/2016]
- ► Dig:
- ○ Skill level effect tool-tips have been added.
- [28/01/2016]
- ► Combustion:
- ○ Skill is changed so as to be not applicable to drop items of other characters.
- [18/08/2016]
- ► Magnum Opus:
- ○ Skill level cap has been changed to Lv 6.
- ► Tincturing:
- ○ New Recipes have been added. ( Concentrated SP Potion, Concentrated Protection Potion)
- [29/09/2016]
- ► Item Awakening: Swift Tactics
- ○ A new attribute has been added. (TN: This reduces the amount of monsters that spawn inside the awakening dungeon)
- [13/10/2016]
- ► Alchemistic Missile
- ○ This Skills elemental properties have been changed to a [Soul] property attack.
- -------------------------------------------------------------------------------
- [Rune Caster]
- N/A
- -------------------------------------------------------------------------------
- [Warlock]
- [21/01/2016]
- ► Dark Theurge, Invocation:
- ○ Dark Spheres now only vanish after hitting a target a few times based upon the level of the skill.
- [02/06/2016]
- ► Pole of Agony:
- ○ [PVP] The damage duration of this skill has been reduced to 5 seconds. ( Previously 10 Seconds)
- [09/06/2016]
- ► Pole of Agony:
- ○ [PVP] Damage has been reduced by 50%
- ► Dark Theurge:
- ○ [PVP] Damage has been reduced by 50%
- -------------------------------------------------------------------------------
- [Featherfoot]
- [14/01/2016]
- ► BloodSucking:
- ○ This skill now only drains HP from Insect, Beast and Demon Race enemies.
- [21/04/2016]
- ► BloodBath:
- ○ Skill Base Damage has been increased 323 → 387.6.
- ○ Skill Damage increase per level has been increased 83.28 → 99.94.
- ○ Health Regeneration will be changed to 30% of Damage Dealt.
- [28/04/2016]
- ► Kurdaitcha:
- ○ Kurdaitcha: Double Damage Attribute has changed. (On TOSBase, It's called Kurdaitcha: Enhance )
- ♦ Attacks from the caster and party members can deal damage twice.
- ♦ Curse Debuffs of other characters will not apply.
- [13/10/2016]
- ► BloodBath, Blood Sucking, Bone Pointing, Ngadhundi, Kundela Slash, Blood Curse
- ○ These Skills elemental properties have been changed to [Soul] property attacks.
- -------------------------------------------------------------------------------
- [Sage]
- [18/08/2016]
- ► Missile Hole:
- ○ Sage's [Missile Hole] has been changed to do the following:
- ♦ Tooltip: Temporarily grant yourself and party members a magical protection that reduces the impact of enemy magic bullet & missile-type attacks.
- ♦ Block Count: 4 + (Skill Lv. - 1) x 3
- ► Micro Dimension: Duplicate:
- ○ Skeleton Soldiers & Skeleton Archers will no longer be duplicable.
- ○ Caltrops, Stake Stockades, Pears of Anguish can now only be affected by duplicate once.
- -------------------------------------------------------------------------------
- [Enchanter]
- [18/08/2016]
- ► Empowering
- ○ Tooltip Level & application effect values have been properly updated.
- -------------------------------------------------------------------------------
- Sources of Data : http://pastebin.com/u/sunhwapark
- This concludes the information compilation, if there are any errors / missing data, please send a note to Gwenyth @TOS Forums. I'd also like to give a big Thank you to everyone who has contributed to translating, small or large to other languages.
- Thank you for reading!
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