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[Class Changes] - KOBT -> 27/10/2016

Feb 28th, 2016
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  1. This post contains information about balance related changes from each initial class, recorded from kOBT Start to the date 27/10/2016
  2. (Basic Bug fixes to abilties have been omitted from this list)
  3.  
  4. Please scroll down for further information.
  5.  
  6. ---- Quick-Search ----
  7. Archer Section = [001]
  8. Cleric Section = [002]
  9. Swordsman Section = [003]
  10. Wizard Section = [004]
  11.  
  12. //////////////////////////////////////////////////////////////////////////////
  13. This Lists the changes that the [Archer] family Class has undergone since KOBT. [001]
  14. //////////////////////////////////////////////////////////////////////////////
  15. -------------------------------------------------------------------------------
  16.  
  17. [Archer]
  18. [20/12/2015]
  19. ► 'Missile' attack damage has been increased vs. Large monsters
  20. ► Full Draw, Heavy Shot:
  21. ○ Skill Damage has been increased.
  22. ► Twinshot:
  23. ○ Cooldown has been reduced from 30s to 20s.
  24.  
  25. [28/12/2015]
  26. ► Swift Step:
  27. ○ now applies effects to party members aswell. Evasion increase has also been added to the skill.
  28. ► Missile attacks on the enemy reduces physical defense by up to 50%.
  29.  
  30. [23/12/2015]
  31. ► Damage has been increase for the following skills:
  32. ○ Multi-Shot
  33. ○ Heavy Shot
  34. ○ Twin Arrows
  35. ► The following Skills have had the SP Consumption reduced:
  36. ○ Multi-Shot
  37. ○ Full Draw
  38. ○ Heavy Shot
  39. ○ Twin Arrow
  40. ○ Kneeling Shot
  41. ○ Swift Step
  42. ○ Oblique Shot
  43.  
  44. [28/01/2016]
  45. ► Twin Arrow:
  46. ○ Now has 5 Overheat Charges.
  47. ○ Cooldown has been reduced from 20s to 7s.
  48.  
  49. [25/02/2016]
  50. ► Swift Step:
  51. ○ The skill has changed so that only the caster receives the effects of swift step.
  52. ○ [Swift Step: Include Party Members] Attribute has been added.
  53. ► Twin Arrow:
  54. ○ Stamina will no longer decrease during the skills use.
  55. -------------------------------------------------------------------------------
  56. [Ranger]
  57. [23/12/2015]
  58. ► Damage has been increase for the following skills:
  59. ○ Full Draw
  60. ○ High Anchoring
  61. ○ Time Bomb
  62. ○ Bounce Shot
  63. ○ Barrage
  64.  
  65. [07/01/2016]
  66. ► Critical Shot:
  67. ○ SP cost decreased from 18 and +3.2 per level to 15 and +2.5 per level.
  68.  
  69. [28/01/2016]
  70. ► High Anchoring:
  71. ○ Skill cooldown is reduced from 20s to 15s.
  72. ► Critical Shot:
  73. ○ Skill damage increased from 101.5 + 20 per skill level to 131.5 + 29.2 per skill level.
  74. ► Time-Bomb:
  75. ○ Skill cooldown is reduced from 43s to 10s.
  76. ► Barrage:
  77. ○ Now has 3 Overheat charges.
  78. ► Steady Aim:
  79. ○ Skill has been revamped and now does the following:
  80. ♦ Steady Aim cooldown changed from 65s to 25s
  81. ♦ Increases skill damage by 3% per skill level.
  82. ♦ Decreases SP cost of skills by 10% + 1% per skill level.
  83. ♦ Lasts for 10s + 1s per skill level.
  84. ► High Anchoring:
  85. ○ Critical Chance (Circle 1) Attribute Has been added.
  86.  
  87. [14/07/2016]
  88. ► Steady Aim
  89. ○ Damage increase is now (5 + Skill Lv)% , (Previously (3 * Skill Lv)%)
  90. ○ Now lasts 10 Seconds. ( Previously 15s )
  91. -------------------------------------------------------------------------------
  92.  
  93. [Quarrel Shooter]
  94. [23/12/2015]
  95. ► Damage has been increase for the following skills:
  96. ○ Throw Caltrops
  97. ○ Running Shot
  98. ○ Stone Shot
  99. ○ Rapid Fire
  100. ► Running shot:
  101. ○ now gives more attack speed alongside the damage bonus noted earlier.
  102. ► Deploy Pavise:
  103. ○ Monsters have been adjusted to attack the Deployed Pavise first.
  104.  
  105. [07/01/2016]
  106. ► Deploy Pavise:
  107. ○ Now has a chance to afflict the enemy with [Bleeding].
  108. ○ Bleeding Chance attribute will be added.
  109.  
  110. [28/01/2016]
  111. ► Running Shot:
  112. ○ This skill is now available for all weapon stances.
  113. ► Rapid Fire:
  114. ○ Rapid Fire: Critical Chance (Circle 1) Attribute Has been added.
  115.  
  116. [19/05/2016]
  117. ► Stone Shot:
  118. ○ [PVP] The duration of the stun effect has been halved.
  119.  
  120. [09/06/2016]
  121. ► Deploy Pavise:
  122. ○ [PVP] Now lasts 15 Minutes.
  123. ○ [PVP] Block count for the Pavise is now capped at 15.
  124. ► Teardown:
  125. ○ [PVP] Now can destroy Ausrine, Laima, Zemyna & Owl Carvings.
  126.  
  127. [16/06/2016]
  128. ► Deploy Pavise:
  129. ○ [PVP] You can now only deploy a maximum of 2 Pavises at the same time.
  130.  
  131. -------------------------------------------------------------------------------
  132. [Sapper]
  133. [14/01/2016]
  134. ► Punji Stake: Splash damage range will be increased.
  135.  
  136. [28/01/2016]
  137. ► Claymore:
  138. ○ Claymore: Aerial-Type (Circle 1) Attribute Has been added.
  139. ► Detonate Trap:
  140. ○ Detonate Trap: Aerial-Type (Circle 1) Attribute Has been added.
  141.  
  142. [18/02/2016]
  143. ► Collar Bomb
  144. ○ Resistance rate of Collar Bomb has been reduced.
  145. ○ Cooldown Reduced.
  146. ► Broom Trap:
  147. ○ Cooldown Reduced.
  148. ► Detonate Trap:
  149. ○ Cooldown Reduced.
  150.  
  151. [02/06/2016]
  152. ► Claymore:
  153. ○ Damage per skill level has been increased. (53.4 → 80.1)
  154. ► Stake Stockades:
  155. ○ [PVP] The duration of this trap has been changed to 15 minutes.
  156. ► Punji Stake:
  157. ○ [PVP] The duration of this trap has been changed to 15 minutes.
  158. ► Spike Shooter:
  159. ○ [PVP] The duration of this trap has been changed to 15 minutes.
  160.  
  161. [09/06/2016]
  162. ► Stake Stockades:
  163. ○ [PVP] Now counts the hits of this skill twice. (that means 6 hits!)
  164.  
  165. [07/07/2016]
  166. ► Stake Stockades:
  167. ○ Hitbox Length of the Trap has been increased to 15 Units. (Previously 10)
  168.  
  169. [28/07/2016]
  170. ► Conceal:
  171. ○ Skill Tool-tip will be updated:
  172. (Old) : Hide a prepared trap from enemies.
  173. (New) : Hide a prepared trap from enemies. Some objects will be concealed for a shorter duration than others.
  174.  
  175. [27/10/2016]
  176. ► Claymore: Enhanced Fire-Power
  177. ○ ~ A Brand new Attribute has been added.
  178. ► Punji Stake: Consumption Efficiency
  179. ○ ~ A Brand new Attribute has been added.
  180. ► Punji Stake: Tenacity
  181. ○ ~ A Brand new Attribute has been added.
  182. ► Broom Trap: Enhanced Fire-Power
  183. ○ ~ A Brand new Attribute has been added.
  184. ► Spike Shooter: Enhanced Fire-Power
  185. ○ ~ A Brand new Attribute has been added.
  186.  
  187.  
  188. -------------------------------------------------------------------------------
  189. [Hunter]
  190. [14/01/2016]
  191. ► Hunter's Growling Effect affecting bosses has been corrected and is no longer possible.
  192. [28/01/2016]
  193. ► Coursing:
  194. ○ Skill will now render the target unable to move.
  195. ○ Now deals 132.2 + 30.2 Damage per skill level.
  196. ○ Coursing: Enhance (Circle 1) Has been added.
  197. ► Coursing, Retrieve:
  198. ○ During the use of these skills, the companion will constantly 'bite' the target dealing some damage.
  199. ► Snatching:
  200. ○ This Skill will now cause also cause a bleeding effect to the target.
  201. ○ Now deals 143.5 + 32 Damage per skill level.
  202. ○ Snatching: Enhance (Circle 1) Has been added.
  203. ► Retrieve:
  204. ○ Now deals 209.6 + 65.2 Damage per skill level.
  205. ○ Retrieve: Enhance (Circle 2) Has been added.
  206. ► Rush Dog:
  207. ○ Skill damage has been increased from 100% attack and 343.56 + 57.24 damage per skill level to 150% attack and 453.56 + 89.24 per skill level.
  208. ○ Rush Dog: Enhance (Circle 1) Has been added.
  209. ► Rush Dog, Snatching, Retrieve:
  210. ○ These Skills will be changed to activate relative to the characters direction.
  211.  
  212. [08/09/2016]
  213. ► Snatching:
  214. ○ Damage increased to 287 ( Previously 143)
  215. ○ Damage per level increased to 64 ( Previously 32)
  216. ► Rush Dog
  217. ○ Damage increased to 680.34 ( Previously 453.56)
  218. ○ Damage per level increased to 133 ( Previously 89)
  219. ► Praise
  220. ○ Now also increases Companion's attackspeed for [Skill Lv * 0.3]Seconds
  221.  
  222. [27/10/2016]
  223. General Changes - When a current target has been killed, the currently cast skill becomes canceled.
  224. ► Coarsing
  225. ○ The companion will now focus on attacking the character's target.
  226. ► Snatching
  227. ○ The companion will now focus on attacking the character's target.
  228. ► Rush Dog
  229. ○ The companion will now focus on attacking the character's target.
  230. ► Retrieve
  231. ○ The companion will now focus on attacking the character's target.
  232. -------------------------------------------------------------------------------
  233. [Wugushi]
  234. [14/01/2016]
  235. ► Bewitch:
  236. ○ This skill being able to confuse bosses has been changed to no longer be possible.
  237. [28/01/2016]
  238. ► Needle Blow:
  239. ○ Skill damage increased from 194.2 + 40.9 per skill level to 254.2 + 56.9 per skill level.
  240. ○ Cooldown Reduced from 25s to 20s.
  241. ○ Poison damage frequency changed from 0.8s to 0.5s.
  242. ► Needle Blow, Wugong Gu:
  243. ○ These Skills poison duration have been reduced.
  244. ► Wugong Gu:
  245. ○ This Skill will now be affected by physical damage
  246. ○ Cooldown reduced from 30s to 25s.
  247. ○ Skill will be changed so that the poison-over-time damage is the same as the initial tick of other poison damage skills.
  248. ○ Damage Increased from 252.8 + 73.9 per skill level to 302.8 + 88.9 per skill level.
  249. ► Throw Gu Pot:
  250. ○ Damage changed from 204.2 + 41.8 per skill level to 414.2 + 91.8 per skill level.
  251. ○ Skill hitbox increased.
  252. ○ Skill has been changed to a Throwing Skill.
  253. ► Jincan Gu:
  254. ○ damage changed from 393.7 + 85.1 per skill level to 593.7 + 145.1 per skill level.
  255.  
  256. [04/02/2016]
  257. ► A change has been made so that it's no longer possible to resist Wugushi's Poisoning effects.
  258. ► Wugong Gu:
  259. ○ Enhance attribute not applying increased damage on the poison has been fixed.
  260.  
  261. [18/02/2016]
  262. ► Poison Pot:You can now un-equip an equipped card in the poison pot with right-click
  263. -------------------------------------------------------------------------------
  264. [Scout]
  265. [07/01/2016]
  266. ► Flare Shot:
  267. ○ The skills hitbox has been increased slightly.
  268. ► Perspective Distortion:
  269. ○ The effect of the skill will now be influenced on the skills level.
  270. [28/01/2016]
  271. ► Flare Shot:
  272. ○ Skill damage will be increased from 90% attack and 0 damage to 90% attack and 152.1 + 34 per skill level.
  273. -------------------------------------------------------------------------------
  274. [Rogue]
  275. ► Note!: For a list of Capturable skills - Please See : https://docs.google.com/spreadsheets/d/1KiYi8LmhljhvByqzeAh2NhMWN9EFFmsi--WN2z5kwe8/edit#gid=0
  276.  
  277. [07/01/2016]
  278. ► Vendetta:
  279. ○ cooldown decreased from 40s to 30s.
  280. [28/01/2016]
  281. ► Capture:
  282. ○ Skill cooldown has been reduced from 5 minutes to 3 minutes.
  283.  
  284. [24/03/2016]
  285. ► Capture:
  286. ○ This Skill will no longer be able to steal [Spike Shooter] and [Tet Mamak La]
  287.  
  288. [07/07/2016]
  289. ► Backstab:
  290. ○ Hitbox Width has been increased to 15. (Previously 10)
  291. ○ Hitbox Width has been increased to 15. (Previously 10)
  292.  
  293. [25/08/2016]
  294. ► Backstab
  295. ○ This skill is now available whilst riding on a companion.
  296.  
  297. -------------------------------------------------------------------------------
  298. [Fletcher]
  299. [07/01/2016]
  300. ► Broadhead Arrow:
  301. ○ SP cost decreased from 35 and +5.3 per level to 28 and +4.7 per level.
  302. ► Bodkin Point:
  303. ○ SP cost decreased from 37 SP and +5.6 per level to 31 and +4.9 per level.
  304. ► Barbed Arrow:
  305. ○ SP cost decreased from 37 SP and +5.6 per level to 31 and +4.9 per level.
  306. ► Crossfire:
  307. ○ SP cost decreased from 40 SP and +5.8 per level to 33 and +5.2 per level.
  308. ► Magic Arrow:
  309. ○ SP cost decreased from 42sp and +6 per level to 35 and +5.3 per level.
  310. ► Divine Machine Arrow:
  311. ○ SP cost decreased from 42sp and +6 per level to 35 and +5.3 per level.
  312.  
  313. [21/01/2016]
  314. ► Fletchers will be allowed to use Crossbows with all of their skills.
  315. ► Small Arrows Deal Additional damage to enemies under the Corruption debuff.
  316.  
  317. [28/01/2016]
  318. ► All skills Have had SP Costs Reduced, Skill damage has also been increased.
  319. ► Broadhead:
  320. ○ Arrow SP Consumption Reduced from 28 + 4.7 per skill level to 22 + 4 per skill level.
  321. ○ changed from 364.2 + 96.8 per skill level to 470.2 + 113.8 per skill level.
  322. ► Bodkin Point:
  323. ○ SP cost changed from 31 + 4.9 per skill level to 25 + 4.2 per skill level.
  324. ○ damage changed from 434.2 + 99.8 per skill level to 564.2 + 121.8 per skill level.
  325. ► Barbed Arrow:
  326. ○ SP cost changed from 31 + 4.9 per skill level to 25 + 4.2 per skill level.
  327. ○ damage changed from 434.2 + 112.8 per skill level to 582.2 + 119.8 per skill level.
  328. ► Crossfire:
  329. ○ SP cost changed from 33 + 5.2 per skill level to 27.5 + 4.5 per skill level.
  330. ○ damage changed from 324.2 + 91.8 per skill level to 474.2 + 111.8 per skill level.
  331. ► Magic Arrow:
  332. ○ SP cost changed from 35 + 5.3 per skill level to 30 + 4.6 per skill level.
  333. ○ damage changed from 100% attack and 0 damage to 100% attack and 320 + 91 per skill level.
  334. ► Divine Machine Arrow:
  335. ○ SP cost changed from 37 + 5.7 per skill level to 0 + 5 per skill level.
  336. ○ damage changed from 100% attack and 795 + 213 per skill level to 200% attack and 1395 + 314 per skill level.
  337. ► CrossFire:
  338. ○ Skill hitbox has increased.
  339.  
  340. [25/02/2016]
  341. ► CrossFire:
  342. ○ [CrossFire: Burn] The cooldown timer increase that applied when the Attribute was active has been removed.
  343. ► Magic Arrow:
  344. ○ [Magic Arrow: Silence] The cooldown timer in this Attribute has been changed to 9 seconds.
  345.  
  346. [18/02/2016]
  347. ► Broadhead:
  348. ○ Skill Tool-tip will be changed.
  349. ○ Bleeding damage will take into account the bonus damage attribute of this skill.
  350. ○ The timer for Bleeding effects being applied will be faster than normal.
  351. ○ Default duration of Bleeding [5s + SkillLevel * 1s] From [5s + Skill LVL *0.5s ]
  352. ○ Cooldown changed to 10 seconds.
  353.  
  354. -------------------------------------------------------------------------------
  355. [Falconer]
  356. [21/01/2016]
  357. ► Hanging shot:
  358. ○ Now allows the user to use the Quarrel Shooter 'Running Shot' skill whilst flying.
  359. ► Call:
  360. ○ 'Call: Obtain' attribute has been modified so that potions obtained via this skill have a resale value of 0.
  361.  
  362. [18/02/2016]
  363. ► Hanging Shot:
  364. ○ If you swap weapon whilst you are under the hanging shot effect, the skill effect will immediately cancel.
  365. ♦ When swapping to a Musket weapon, Hanging shot will immediately cancel.
  366. ○ During Hanging shot you will not be allowed swap to a musket weapon.
  367. ♦ For 2-Handed bows with Hanging Shot, Changing to 1-Handed Bow is still possible.
  368.  
  369. [21/04/2016]
  370. ► Sonic Strike:
  371. ○ Now has 30% Chance to afflict the enemy with [Blind] when attacking.
  372.  
  373. [28/04/2016]
  374. ► Sonic Strike: Confusion Attribute has been added.
  375. ○ Targets in line of fire from Sonic Strike will be afflicted with [Blind], Afflicts the enemy with [Sonic Strike: Confusion] debuff for 3 seconds.
  376. ○ [Sonic Strike : Confusion]: Reduces Psychical Defense by 15% Per Attribute level, Increases physical damage by 2% Per Attribute level.
  377.  
  378. [18/08/2016]
  379. ► General Change:
  380. ○ Falconer abilities are now available whilst riding a companion. ( Hanging Shot Excluded)
  381.  
  382. [27/10/2016]
  383. Overall Falconer Change -
  384. When casting falconer skills, if you do not have enough SP to perform the skill - the skill will now no longer attempt to consume SP or go on Cooldown when used.
  385.  
  386. ► Call
  387. ○ Cooldown has been reduced from 15 Seconds to 1 Second.
  388. - The cooldown will become 20 seconds IF the 'Call:Obtain' Attribute is active.
  389. ► Pheasant
  390. ○ You may now use Pheasant with other Falconer abilities.
  391. ► Pheasant:Stun
  392. ○ A stun attribute has been added. The target will no longer be knocked-back but instead has a chance to stun the enemy based upon the level of the attribute.
  393. ► Pre-Emptive Strike
  394. ○ Cooldown Reduced from 5 Minutes to 1Minute. Duration of the skill is now changed from 1Minute per Skill Lv. to (10s + 10s Per Skill Level )
  395. ► Pre-Emptive Strike: Disable Hovering
  396. ○ A new attribute has been added.
  397. ► Pre-Emptive Strike: Disable Sonic Strike
  398. ○ A new attribute has been added.
  399.  
  400.  
  401. -------------------------------------------------------------------------------
  402. [Schwarzer Reiter]
  403. [25/02/2016]
  404. ► Concentrated Fire:
  405. ○ Maximum hit counter has been changed to deal [2 + SKILL LVL]hits.
  406. -------------------------------------------------------------------------------
  407. [Canoneer]
  408. [28/12/2015]
  409. ► Shootdown:
  410. ○ Attribute - Shootdown : Crash Monsters will now take additional damage from cannon skills whilst the they are on the ground.
  411.  
  412. [21/01/2016]
  413. ► All Cannoneer's Skill damage has been increase & Cooldowns reduced.
  414.  
  415. [28/01/2016]
  416. ► All skills after-cast delay is reduced. Skill damage has also been increased.
  417. ► Cannon Shot:
  418. ○ cooldown reduced from 10s to 5s
  419. ► Cannon Shot:
  420. ○ damage changed from 100% attack and 1447 + 363.43 per skill level to 150% attack and 1847 + 363.43 per skill level.
  421. ► Shoot Down:
  422. ○ cooldown changed from 10s to 5s.
  423. ○ damage changed from 100% attack and 1553 + 390.37 per skill level to 150% attack and 1853 + 390.37 per skill level.
  424. ► Siege Burst:
  425. ○ damage changed from 100% attack and 1859.36 + 359.12 per skill level to 150% attack and 2159.36 + 359.12 per skill level.
  426. ► Cannon Blast:
  427. ○ damage changed from 100% attack and 2232 + 450.38 per skill level to 300% attack and 2832 + 470.38 per skill level.
  428. ► Canoneers Damage will increase even further based upon ATK of the Cannon.
  429.  
  430. [25/08/2016]
  431. ► Cannon Barrage
  432. ○ Skill calculation has been changed for this skill:
  433. ○ The calculation has changed so that damage is applied as 3hits.
  434. ** - Currently it would divide your total damage into 3 segments. I.e 6,000 Damage = 2,000 + 2,000 + 2,000
  435. ** - It will instead change to calculate damage individual hits, thus being. 6,000 + 6,000 + 6,000 Damage instead.
  436.  
  437. ► Bazooka
  438. ○ Range has been increased to 150 Units ( Previously 120)
  439. ○ Damage has been increased to 4983 ( Previously 0)
  440. ○ AOE Attack Ratio has been increased to 10 ( Previously 5)
  441.  
  442.  
  443. -------------------------------------------------------------------------------
  444. [Musketeer]
  445. [21/01/2016]
  446. ► Headshot, Snipe, Covering fire:
  447. ○ Skill damage has been increased.
  448. ► Covering Fire:
  449. ○ The skill will be changed to deal 2 hits per step in the animation.
  450.  
  451. [28/01/2016]
  452. ► Damage of All skills will be increased.
  453. ► Covering Fire damage changed from 100% attack and 230 + 38.32 per skill level to 150% attack and 430 + 108.32 per skill leve l.
  454. ► Head Shot:
  455. ○ Skill Damage changed from 150% attack and 1629 + 401.23 per skill level to 300% attack and 2229 + 431.23 per skill level.
  456. ► Snipe:
  457. ○ Skill Damage changed from 200% attack and 2293 + 601.2 per skill level to 400% attack and 3193 + 701.2 per skill level.
  458. ► Penetration Shot:
  459. ○ Skill Damage changed from 100% attack and 789 + 200.13 per skill level to 150% attack and 1189 + 200.13 per skill level.
  460. ► Butt Stroke:
  461. ○ Skill Damage changed from 781 + 213.23 per skill level to 881 + 213.23 per skill level.
  462. ► Bayonet Thrust:
  463. ○ Skill Damage changed from 894.1 + 245.9 per skill level to 994.1 + 245.9 per skill level.
  464. ► Headshot:
  465. ○ Headshot: Stun (Circle 1) Attribute has been added.
  466. ► Snipe:
  467. ○ Snipe: Stun (Circle 1) Attribute has been added.
  468.  
  469. [03/03/2016]
  470. ► Snipe:
  471. ○ The skill having an unusually large hit box has been fixed.
  472.  
  473. [09/06/2016]
  474. ► Snipe:
  475. ○ [PVP] INT/SPR Debuff is now calculated : ((5 * Skill Level) + 10% of the Casters Accuracy.)
  476. [18/08/2016]
  477. ► Snipe:
  478. ○ The Scopes hitbox has been made larger.
  479.  
  480. -------------------------------------------------------------------------------
  481. //////////////////////////////////////////////////////////////////////////////
  482. This Lists the changes that the [Cleric] family Class has undergone since KOBT. [002]
  483. //////////////////////////////////////////////////////////////////////////////
  484. -------------------------------------------------------------------------------
  485. [Cleric]
  486. [14/01/2016]
  487. ► Guardian Saint:
  488. ○ The Skills Target will now receive damage instead of the caster for a total of [SKill LV X 3] Hits.
  489. ► Heal:
  490. ○ Healing tiles have been modified so that they are no longer consumed by the Pyromancer's Fireball.
  491. ○ Changed healing priority so that characters have higher priority over summoned monsters when receiving heals.
  492. [11/02/2016]
  493. ► Safety Zone
  494. ○ "Safety Zone: Block Count Increase" Attribute has been added.
  495. ○ Learning Prerequisites : Cleric Circle 2 or Higher.
  496. ○ Attribute Maximum Level: 20
  497. [18/02/2016]
  498. ► The maximum amount of consecutive buff effects that the cleric family can have has been increased to 7. ( From 5)
  499.  
  500. [12/05/2016]
  501. ► Heal:
  502. ○ [PVP] Duration of the healing tiles will be visible in the tool-tip window.
  503. ○ [PVP] Heal Tile Circle Duration will expire after 10 seconds. ( Previously 40 Seconds )
  504. [19/05/2016]
  505. ► Guardian Saint:
  506. ○ For the Duration of the skill, Stamina recovery & SP regeneration will also be increased.
  507. [02/06/2016]
  508. ► Cure:
  509. ○ The Damage scaling by INT stat has been increased.
  510. [13/10/2016]
  511. ► Guardian Saint:
  512. ○ The chance for this ability to trigger has been changed from 50% to 100%.
  513. ○ A new attribute [Guardian Saint: Change Target] has been added.
  514. ○ The [Guardian Saint: Decreased Damage] attribute now has a level cap of 10. (Previously 5)
  515.  
  516. -------------------------------------------------------------------------------
  517. [Krivis]
  518. [14/01/2016]
  519. ► Aukaras:
  520. ○ HP Recovery time has increased.
  521. [11/02/2016]
  522. ► Divine Stigma:
  523. ○ Skill has been changed so that it cannot be resisted.
  524. [02/06/2016]
  525. ► Melstis:
  526. ○ You can no longer consume items whilst channeling this skill.
  527. ► Aukaras:
  528. ○ When in range of the Aukaras, Debuffs will have a reduced duration. (every 0.1 seconds, a debuffs duration will decrease by 0.05s.)
  529. -------------------------------------------------------------------------------
  530. [Priest]
  531. [21/01/2016]
  532. ► Exorcise:
  533. ○ Exorcise : Duration Attribute added.
  534. [21/04/2016]
  535. ► Resurrection:
  536. ○ [PVP] Ressurection will only apply ONCE per round in Battle League.
  537. [12/05/2016]
  538. ► Stone Skin:
  539. ○ [PVP] The block rate scaling has been decreased to [SPR x 0.5]. ( Previously [SPR x 4] )
  540. [19/05/2016]
  541. ► Revive:
  542. ○ [PVP] The 'Revive: Duration' Attribute will no longer function in Team Battle League.
  543. [02/06/2016]
  544. ► Blessing:
  545. ○ The duration of the skill is now 60 Seconds. ( Previously 45)
  546. ○ The skill now also scales according to the players SPR and INT.
  547. ► Revive:
  548. ○ [PVP] The duration of this skill is now 30 seconds. ( Previously 90 seconds)
  549.  
  550. [08/09/2016]
  551. ► Exorcise:
  552. ○ The magic circle is now a maintained ground spell instead of being destroyed after one attack. After the maximum amount of hits have been applied, the magic circle will disappear. ( The number of hits = Skill Level)
  553.  
  554. -------------------------------------------------------------------------------
  555. [Bokor]
  556. [14/01/2016]
  557. ► Bokor: Damballa skill damage has been raised by 200%, the maximum number of targets now also increases by [Skill LV x 3]
  558. ► Bokor's AI Has been improved. Zombies now gain increased defense in proportion to the Bokor's defense.
  559.  
  560. [04/02/2016]
  561. ► Zombify:
  562. ○ Attack speed of zombies will be increased.
  563. ○ AOE Defense Ratio of Zombies & Wheelchair Zombies will increase to 2.
  564. ○ AOE Defense Ratio of Large Zombies will Increase to 3.
  565.  
  566. [18/02/2016]
  567. ► Hexing:
  568. ○ Changed to a Rank 2 Debuff.
  569. ○ Resistance rate for Hexing been reduced.
  570. ► Effigy:
  571. ○ SP Consumption Reduced.
  572. ○ Skill After-cast Delay reduced.
  573. ► Ogouveve:
  574. ○ Damage Increase & Range Attributes added.
  575.  
  576. [14/04/2016]
  577. ► Effigy:
  578. ○ Damage has been increased. (Base Damage 170 → 185)
  579. ► Bwa Kayiman:
  580. ○ Damage has been increased. (Base Damage 105.3 → 130.3, Damage Increase per level 33 → 36)
  581. ► Damballa:
  582. ○ Damage has been increased. . (Base Damage 485 → 505, Damage Increase per level 120 → 130)
  583.  
  584. [19/05/2016]
  585. ► Zombify:
  586. ○ The stats of zombies are now 3x stronger than before.
  587.  
  588. [02/06/2016]
  589. ► Bwa Kayiman:
  590. ○ Additional damage will be applied based on the average stats of summoned Zombies.
  591.  
  592. [16/06/2016]
  593. ► (New) Damballa: Remove Knockdown Attribute:
  594. ○ When the attribute is active, Damballa will no longer knockdown enemies that have been hit.
  595.  
  596. [28/07/2016]
  597. ► Ogouveve
  598. ○ The 'Ogouveve: Decreased Strength' Attribute will now also count as a debuff that can trigger the [Incinerate] skill from Plague Doctors.
  599.  
  600.  
  601.  
  602. -------------------------------------------------------------------------------
  603. [Dievdirbys]
  604. [29/12/2015]
  605. ► Statue of Goddess Laima:
  606. ○ Now also reduces enemy movement speed by 20.
  607. ► Statue of Goddess Zemyna:
  608. ○ Now also allows your SP to recover 5 seconds faster whilst in the aura.
  609.  
  610. [14/01/2016]
  611. ► All Carving Skills have been changed, the time it takes to make a statue has been reduced.
  612.  
  613. [28/01/2016]
  614. ► Statue of Goddess Laima:
  615. ○ Skills effects have been changed so that they also apply to aerial monsters.
  616.  
  617. [18/02/2016]
  618. ► Carve:
  619. ○ Base Damage added.
  620. ○ Cooldown Reduction.
  621. ○ Number of consecutive hits increased.
  622. ► Carve Owl:
  623. ○ The firing rate of the Owl will increase.
  624. ○ Skill damage increased.
  625.  
  626. [14/04/2016]
  627. ► Statue of Goddess Laima:
  628. ○ Cooldown has been reduced. (52s → 47s)
  629. ► Carve:
  630. ○ Damage has been increased. (Base Damage 72.3 → 78.3, Damage Increase per level 26.6 → 27.6)
  631.  
  632. [02/06/2016]
  633. ► Carve Laima:
  634. ○ [PVP]The movement speed reduction effect has been reduced to 10. ( Previously 20)
  635. ► Carve Owl:
  636. ○ [PVP]The duration the Carve Owl is summoned for is now 15 minutes.
  637.  
  638. [09/06/2016]
  639. ► Carve World Tree:
  640. ○ [PVP] Swordsman, Clerics can now perform basic attacks when silenced.
  641. ○ [PVP] Staff Attack (C) and Dagger Attack (C) can now be performed when silenced.
  642. ○ [PVP] This statue now has a maximum of 15 HP. (Warning! all statues only take 1 DMG from all sources of damage.)
  643. ► Carve Owl:
  644. ○ [PVP] You can now create up to a maximum of 5 Owls at the same time.
  645. ○ [PVP] This statue now has a maximum of 10 HP.
  646. ► Statue of Goddess Vakarine:
  647. ○ [PVP] This statue now has a maximum of 15 HP.
  648. ► Statue of Goddess Zemyna:
  649. ○ [PVP] This statue now has a maximum of 15 HP.
  650. ► Statue of Goddess Laima:
  651. ○ [PVP] This statue now has a maximum of 15 HP.
  652. ► Statue of Goddess Ausrine:
  653. ○ [PVP] This statue now has a maximum of 15 HP.
  654.  
  655. [29/09/2016]
  656. ► Carve Attack:
  657. ○ AOE Attack ratio has been added to the tooltip.
  658.  
  659.  
  660. -------------------------------------------------------------------------------
  661. [Sadhu]
  662. [14/01/2016]
  663. ► Vashita Siddhi:
  664. ○ The Confusion attribute affecting boss monsters is no longer possible.
  665.  
  666. [25/02/2016]
  667. ► Out of Body:
  668. ○ When knocked down in the OOB State, If the player is affected by the knockback it is impossible to control the character.
  669. ○ The Out-of-Body spirit will no longer be affected by the knocked down state.
  670.  
  671. [14/04/2016]
  672. ► Astral Body Explosion:
  673. ○ Damage Has been increased. (Base Damage 300 → 360, Damage Increase per level 70 → 85)
  674.  
  675. [07/07/2016]
  676. ► Possession:
  677. ○ The casting range infront of the character and whatever direction they are facing has been increased slightly.
  678.  
  679. [14/07/2016]
  680. ► Astral Body Explosion:
  681. ○ Fixed an error where AOE Attack Ratio was not being applied to the skill.
  682. ► Out of Body:
  683. ○ Hitbox Width Increased to 15. ( Previously 10 )
  684. ○ Hitbox Width Increased to 15. ( Previously 10 )
  685.  
  686. [18/08/2016]
  687. ► Vashita Siddhi:
  688. ○ Sp Consumption per second decreased to 2% ( Previously 3%)
  689.  
  690. [13/10/2016]
  691. ► Astral Body Explosion, Possession, Basic Attack from OOB.
  692. ○ These Skills elemental properties have been changed to [Soul] property attacks.
  693. ► Out of Body
  694. ○ Out of Body has been changed so that the spirit comes out infront of the caster.
  695. ► Posession
  696. ○ The positioning of this skill has been moved a little bit closer to the caster.
  697. ○ Possession's Target count will be changed from 5 to → (Skill Level + 4)
  698. ► Transmit Prana
  699. ○ New attributes have been added:
  700. ○ Transmit Prana: Strength, Transmit Prana: Health, Transmit Prana: Spirit, Transmit Prana: Dexterity.
  701.  
  702. [27/10/2016]
  703. ► Out of Body
  704. ○ If the Body is attacked during the OOB State, the skill will not cancel.
  705. ○ Crowd Control States such as Knockback,Knockdown ETC will cancel the skill.
  706.  
  707. ► Possession
  708. ○ The wind-up starting casting animation has been reduced. (It should now begin to cast faster)
  709. ► Transmit Prana
  710. ○ Cooldown Reduced from 176 Seconds to 80 Seconds.
  711. -------------------------------------------------------------------------------
  712.  
  713. [Paladin]
  714. [14/01/2016]
  715. ► Conversion:
  716. ○ Monsters converted through Paladin's Conversion will have improved AI.
  717.  
  718. [18/02/2016]
  719. ► Smite:
  720. ○ Skill Damage Increased.
  721. ○ AOE Attack Ratio Increased.
  722. ► Conviction:
  723. ○ Skill damage Increased.
  724. ○ AOE attack ratio increased.
  725. ○ When an enemy is suffering from [Conviction] Debuff, Smite deals 3 consecutive hits.
  726. ► Turn Undead:
  727. ○ Cooldown Reduced.
  728. ○ Skill range increased
  729. ○ The skill now applies to [3 + SkillLVL * 1]Targets, From [Skill LVL * 1]Targets.
  730.  
  731. [17/03/2016]
  732. ► Resist Elements:
  733. ○ This skill now also affects flying type enemies.
  734.  
  735. [12/05/2016]
  736. ► Conviction:
  737. ○ This skill will deal 20% more damage when hitting an enemy afflicted with [Stun].
  738.  
  739. [16/06/2016]
  740. ► Resist Elements:
  741. ○ Property Damage Attacks will now be reduced by (Skill level * 2.5%)
  742.  
  743. [13/10/2016]
  744. ► Smite
  745. ○ The wind-up animation delay for initiating this skill has been reduced.
  746. ► Barrier
  747. ○ [Barrier: Ranged Defense] attribute has been added.
  748.  
  749.  
  750. -------------------------------------------------------------------------------
  751. [Monk]
  752. [07/01/2016]
  753. ► The following skills animation speed increased slightly.
  754. - Skills Affected include:
  755. ○ Double Punch
  756. ○ Palm Strike
  757. ○ Hand Knife
  758. ○ 1 Inch Punch
  759.  
  760. [14/01/2016]
  761. ► Energy Blast:
  762. ○ Energy Blast: Remove Knockdown Attribute has been added.
  763.  
  764.  
  765. [21/01/2016]
  766. ► Energy Blast:
  767. ○ If the player casting Energy Blast is knocked down, they will no longer cast it when they stand back up.
  768. [28/01/2016]
  769. ► Energy Blast:
  770. ○ Damage interval is applied faster from every 0.5s to every 0.3s.
  771. ○ Damage proportion will increase as a result of faster intervals.
  772. ○ SP Consumption of the skill will be changed from 6% ► 0.2% per skill level to 30sp flat per second.
  773. ○ The 'hitbox' for the skill has increased.
  774.  
  775. [14/04/2016]
  776. ► Double Punch:
  777. ○ Damage has been increased. (Base Damage 215.5 → 235.5, Damage Increase per level 32 → 35)
  778. ► Palm strike:
  779. ○ Damage has been increased. (Base Damage 521 → 570, Damage Increase per level 98 → 102)
  780. ► Hand Knife:
  781. ○ Damage has been increased. (Base Damage 462 → 500, Damage Increase per level 95.6 → 100.6)
  782. ► 1 Inch Punch:
  783. ○ Damage has been increased. (Base Damage 717 → 750, Damage Increase per level 152 → 160)
  784. ► Energy Blast:
  785. ○ Damage has been increased. (Base Damage 380 → 435, Damage Increase per level 85 → 92)
  786.  
  787. [21/04/2016]
  788. ► Double Punch:
  789. ○ Double Punch will have a 10% Chance of afflicting the enemy with a [Double Punch] Debuff
  790. ♦ Double Punch (Debuff): Recieves 30% Bonus damage with [Strike] Property attacks (Doesn't Stack with [God Finger Flick] Debuff.)
  791.  
  792. ► God Finger Flick:
  793. ○ God Finger Flick will afflict the enemy with a God Finger Flick Debuff for 5 seconds.
  794. ♦ God Finger Flick (Debuff) : 50% Additional damage from [Strike] Attacks. (Doesn't stack with [Double Punch] Debuff.)
  795.  
  796. [28/04/2016]
  797. ► Hand Knife:
  798. ○ Hand Knife: Remove Knockdown Attribute has been added.
  799. ► Palm Strike:
  800. ○ Palm Strike: Remove Knockdown Attribute has been added.
  801.  
  802. [07/07/2016]
  803. ► Double Punch:
  804. ○ Hitbox Width Increased to 12. (Previously 10)
  805. ○ Hitbox Length Increased to 30. ( Previously 25)
  806. -------------------------------------------------------------------------------
  807. [Pardoner]
  808. [07/01/2016]
  809. ► Spell Shop
  810. ○ This skill now has a maximum cap of Level 5.
  811. ○ It is no longer possible to sell Dievdirbys statue buffs via Spell Shop.
  812.  
  813. [14/01/2016]
  814. ► Spell Shop:
  815. ○ If you purchased a Pardoner's Blessing, Other people casting blessing will no longer overwrite your blessing buff duration.
  816. ○ When hovering over skills to register in the Pardoner Spell Store, A reminder alert will appear stating that the skill cannot be registered to the shop If they cannot sell that spell to players.
  817.  
  818. [17/03/2016]
  819. ► Discerning Evil:
  820. ○ The duration extension on the debuff has been changed so that it doesn't extend the 'Discerning Evil' debuff itself.
  821.  
  822. [09/06/2016]
  823. ► Spell Shop
  824. ○ The bonus damage increase from stats will not apply to [Blessing] via the Spell Shop.
  825.  
  826. -------------------------------------------------------------------------------
  827. [Chaplain]
  828. N/A
  829. -------------------------------------------------------------------------------
  830. [Oracle]
  831. [28/01/2016]
  832. ► Death Penalty:
  833. ○ This skill is now a RANK 1 Debuff.
  834.  
  835. [18/02/2016]
  836. ► Clairvoyance:
  837. ○ If there is no target available the skill will cancel.
  838.  
  839. [03/03/2016]
  840. ► Change:
  841. ○ This Skill has been disabled in town maps.
  842.  
  843. [16/06/2016]
  844. ► Counter Spell:
  845. ○ You can now cleanse debuffs on allies.
  846. ○ Deployment type spells cannot be removed by Counter Spell.
  847. ► (New) Counter Spell: Enemy Target Attribute:
  848. ○ When this attribute is active, it exclusively nullifies the enemy's magic.
  849. [18/08/2016]
  850. ► Twist of Fate:
  851. ○ Now has been changed to have a fixed target of 1, also when used in combination with joint penalty this skill will only apply to the individual target of the skill.
  852.  
  853. [27/10/2016]
  854. ► Twist of Fate
  855. ○ Now has a damage limitation of 999,999. The amount of health regenerated will be double the amount of damage inflicted.
  856.  
  857. -------------------------------------------------------------------------------
  858. [Druid]
  859. [19/05/2016]
  860. ► Transform:
  861. ○ You will now only be able to transform into Normal Monsters.
  862. -------------------------------------------------------------------------------
  863. [Plague Doctor]
  864. [14/01/2016]
  865. ► Bloodletting:
  866. ○ This skill will kill the player if their health reaches 0.
  867. [21/04/2016]
  868. ► [PVP] Healing Factor:
  869. ○ Duration now lasts a fixed duration of 27 seconds in Battle League.
  870. ○ Skill Cooldown will increase by 20 Seconds in Battle League.
  871.  
  872. ► [PVP] Blood Letting:
  873. ○ Duration becomes [15 + (Skill Level) × 2]Seconds in Battle League.
  874. ○ Skill Cooldown will increase by 20 Seconds in Battle League.
  875. [12/05/2016]
  876. ► [PVP] Healing Factor:
  877. ○ Duration of the skill will be visible in the tool-tip window.
  878. ► [PVP] Blood Letting:
  879. ○ Duration of the skill will be visible in the tool-tip window.
  880. [18/08/2016]
  881. ► [PVP] Incineration:
  882. ○ The skill now has 2 Overheat Charges.
  883.  
  884.  
  885. -------------------------------------------------------------------------------
  886. [Kabbalist]
  887. [28/01/2016]
  888. ► Reduce Level:
  889. ○ When a monster leveled down, the experience and drop rate being wrongfully being decreased as a result has been corrected.
  890.  
  891. [25/02/2016]
  892. ► Reduce Level:
  893. ○ When the duration of the skill ends, the monster will revert back to its original level.
  894. ○ Skill Duration has been changed from 10 Seconds to [10 + SKILL LVL]Seconds.
  895. ► Merkabah:
  896. ○ The skill has been changed so that the damage dealt is increased even further with the number of people on board the Merkabah.
  897.  
  898. [14/04/2016]
  899. ► Merkabah:
  900. ○ Skill Damage Increased (Base Damage 697.32 → 765, Damage Increase per level 142.39 → 175.39)
  901.  
  902. [18/08/2016]
  903. ► Clone:
  904. ○ The skill has changed so that this can only apply to special / normal type monsters.
  905. -------------------------------------------------------------------------------
  906. [Taoist]
  907. [25/08/2016]
  908. ► Dark Sight
  909. ○ Charm catalyst consumption reduced to 2. ( Previously 3)
  910. ► Storm Calling
  911. ○ Charm catalyst consumption reduced to 2. ( Previously 3)
  912. ► Tri-Disaster
  913. ○ Charm catalyst consumption reduced to 2. ( Previously 3)
  914. ► Creeping Death
  915. ○ Charm catalyst consumption reduced to 3. ( Previously 5)
  916. -------------------------------------------------------------------------------
  917. [Inquisitor]
  918. [25/08/2016]
  919. ► Malleus Maleficarum
  920. ○ Skill's base damage has been changed to 4249. (Previously 6149)
  921. ○ Damage per level has been changed to 622. (Previously 889)
  922.  
  923. -------------------------------------------------------------------------------
  924. //////////////////////////////////////////////////////////////////////////////
  925. This Lists the changes that the [Swordsman] family Class has undergone since KOBT. [003]
  926. //////////////////////////////////////////////////////////////////////////////
  927. -------------------------------------------------------------------------------
  928. [Swordsman]
  929. [20/12/2015]
  930. ► Double Slash:
  931. ○ damage has been increased.
  932.  
  933. [07/01/2016]
  934.  
  935. ► Skill amnimations will now be faster for the following skills:
  936. ○ Thrust
  937. ○ Bash
  938. ○ Helm Chopper
  939. ○ Seism
  940. ○ Cleave
  941. ○ Targe Smash
  942. ○ Shield Push
  943. ○ Slithering
  944. ○ Hexen Dropper
  945. ○ Mordschlag
  946. ○ Redel
  947. ○ Zucken
  948. ○ Attaque Coquille.
  949.  
  950. [14/01/2016]
  951. ► Thrust:
  952. ○ Skill attaack range has been increased slightly.
  953. [12/05/2016]
  954. ► Pain Barrier:
  955. ○ [PVP] For the duration of the buff, Resistance rate against abnormal status effects will be increased by 20%.
  956. [19/05/2016]
  957. ► Pain Barrier:
  958. ○ The increased chance at resisting negative statuses has been changed to also be applied in PVE.
  959.  
  960. [26/05/2016]
  961. ► Whilst sprinting, you now also gain a 30% Resistance to negative status ailments.
  962. ► The Attack Power gained from the STR stat will be increased by 30%
  963.  
  964. [23/06/2016]
  965. ► Pommel Beat:
  966. ○ Skills hit-box increased.
  967.  
  968. [14/07/2016]
  969. ► Concentrate:
  970. ○ On top of the Regular bonus, Further damage given is now added to the calculation with the formula:
  971. ※ (STR * 0.04 + DEX * 0.02) * (Skill Lv - 1)
  972. ► Restrain:
  973. ○ Stun Chance effect: The chance for a stun to occur has been changed to 6% per Level. ( Previously 4% )
  974.  
  975.  
  976. -------------------------------------------------------------------------------
  977.  
  978. [Highlander]
  979.  
  980. [26/05/2016]
  981. ► Skyliner:
  982. ○ Skills animation time has been decreased, and can also now be canceled.
  983.  
  984. [23/06/2016]
  985. ► Vertical Slash:
  986. ○ Skills hit-box increased.
  987.  
  988. [14/07/2016]
  989. ► Skyliner:
  990. ○ Now has 3 Overheat charges. ( Previously 0 Overheat)
  991. ○ Cooldown is now 15 seconds. ( Previously 0s )
  992. ► Moulinet:
  993. ○ Hitbox Width is increased to 20. ( Previously 15)
  994. ○ Hitbox length increased to 45. ( Previously 40 )
  995.  
  996. [28/07/2016]
  997. ► Cartar Stroke:
  998. ○ Charging Time reduced by 50%
  999.  
  1000. ► Vertical Slash:
  1001. ○ Skill Base Damage Increased 115 → 1218
  1002. ○ Damage Increase per Skill Lv Increased 75 → 112.5
  1003. ○ Damage dealt based on debuffs increased 10% → 30%
  1004.  
  1005. -------------------------------------------------------------------------------
  1006. [Peltasta]
  1007. [28/12/2015]
  1008. ► Shield Lob:
  1009. ○ The Decreased resistances have been taken away from these skills. (uncertain ► otherwise, mobs blocking the skill has been disabled)
  1010. [21/01/2016]
  1011. ► Langort:
  1012. ○ Langort: Strengthening Attribute added.
  1013. ○ Langort: Blocking Attribute added.
  1014. [16/06/2016]
  1015. ► Umbo Blow:
  1016. ○ Skills hit-box increased.
  1017. ► Butterfly:
  1018. ○ Skills hit-box increased.
  1019. ► Umbo Thrust:
  1020. ○ Skills hit-box increased.
  1021. ► Langort:
  1022. ○ Skills hit-box increased.
  1023. [07/07/2016]
  1024. ► Butterfly:
  1025. ○ Skill Damage Increased 322.625 → 483.938
  1026. ○ Damage Per Level Increased 84.75 → 127.125
  1027.  
  1028. [28/07/2016]
  1029. ► Guardian:
  1030. ○ Physical Damage Reduction / Physical Defense Increase: Characters ATK and DEF values will no longer be fixed values but instead percentage(%) values.
  1031.  
  1032. [18/08/2016]
  1033. ► Guardian:
  1034. ○ The Attack Damage Reduction's is now 2% + 0.9% ( Previously was 14 + 3.5 )
  1035. ► High Guard:
  1036. ○ Attack Damage Reduction is now 15% ( was 50%)
  1037.  
  1038. [08/09/2016]
  1039. ► Umbo Thrust
  1040. ○ Armor Break debuff is now (15s + Skill Lv * 1) , (Previously - (15s))
  1041. ► Shield Lob
  1042. ○ Is now 2 Consecutive Hits + 0.8x Damage multiplier ( Previously 1 Hit)
  1043. ○ Range increased to 50 Units (Previously 30)
  1044. ○ Cooldown Reduced to 14 Seconds. (Previously 54s)
  1045. ► High Guard
  1046. ○ The effect is now: Damage Reduced by 7%, Crit Rate Reduced by (Skill Lv. * 6)
  1047. [ Previously, Damage reduced by 15%, crit rate reduced by (skill lv * 10)]
  1048. ► Rim Blow
  1049. ○ Frozen/Petrified Targets now take 200% Additional damage. ( Previously 100%)
  1050.  
  1051. -------------------------------------------------------------------------------
  1052. [Hoplite]
  1053. [28/12/2015]
  1054. ► Throwing Spear:
  1055. ○ The Decreased resistances have been taken away from these skills. (uncertain ► otherwise, mobs blocking the skill has been disabled)
  1056. [07/01/2016]
  1057. ► Throwing Spear:
  1058. ○ Cooldown Removed. - The spear has to be picked up again before re-casting.
  1059. ► Synchro Thrusting:
  1060. ○ Now has a 15s Cooldown.
  1061. ○ Now has an overheat gague.
  1062.  
  1063. [04/02/2016 ]
  1064. ► Stabbing:
  1065. ○ Cooldown has been reduced from 40s to 20s.
  1066.  
  1067. [25/02/2016]
  1068. ► Throwing Spear:
  1069. ○ The skill will now also be available for use in the Spear + Dagger stance.
  1070.  
  1071. [23/06/2016]
  1072. ► Throwing Spear:
  1073. ○ Skills hit-box increased.
  1074. ► Throwing Spear:
  1075. ○ Skills hit-box increased.
  1076. ► Throwing Spear:
  1077. ○ Skills hit-box increased.
  1078.  
  1079. [28/07/2016]
  1080. ► Long Stride:
  1081. ○ Skill Base Damage Increased 348.12 → 696.24
  1082. ○ Damage Increase per Skill Lv Increased 80.4 → 241.2
  1083.  
  1084. [18/08/2016]
  1085. ► Spear Throw:
  1086. ○ Skill Range increased from 50 → 60 Units.
  1087. ► Spear Lunge:
  1088. ○ Skill Range increased from 45 → 55 Units.
  1089. ► Pierce:
  1090. ○ Skill Range increased from 50 → 55 Units.
  1091. ► Stabbing:
  1092. ○ Skill Range increased from 45 → 60 Units.
  1093. ► 1 Handed Spear Mastery:
  1094. ○ When using Skills on Medium-sized enemies deals an additional 4% damage per attribute level. ( was 5% per Lv.)
  1095.  
  1096.  
  1097.  
  1098. -------------------------------------------------------------------------------
  1099. [Barbarian]
  1100. [07/04/2016]
  1101. ► War Cry:
  1102. ○ Cooldown has been reduced.
  1103. ► Cleave:
  1104. ○ Cooldown has been reduced.
  1105. ○ Overheat has been changed to 3 charges.
  1106. ► Helm Chopper:
  1107. ○ Cooldown has been reduced.
  1108. ○ Chance to afflict the enemy with stun has been increased.
  1109. ► Seism:
  1110. ○ Cooldown has been reduced.
  1111. ○ Chance to afflict the enemy with stun has been increased.
  1112. ► Frenzy:
  1113. ○ Cooldown has been reduced.
  1114. [14/04/2016]
  1115. ► Cleave:
  1116. ○ Now afflicts targets with a 'Cleave' debuff for 5 seconds.
  1117. ♦ Cleave Debuff : Target Recieves 50% more damage from [Slash] type attacks.
  1118. [12/05/2016]
  1119. ► Pouncing:
  1120. ○ Stunned targets will receive 200% additional damage when hit with Pouncing at a 2% chance per skill level.
  1121.  
  1122. [26/05/2016]
  1123. ► Pouncing:
  1124. ○ Skills hit range has been increased, Damage will also apply a little bit faster.
  1125.  
  1126. [23/06/2016]
  1127. ► Stomping Kick:
  1128. ○ Skills hit-box increased.
  1129. ► (New) Pouncing: Knockdown Attribute has been added.
  1130. ○ When the attribute is on, struck enemies may be knocked over at 8% chance per attribute level. (Max Lv. 5)
  1131.  
  1132. [07/07/2016]
  1133. ► Giant Swing:
  1134. ○ Skill Damage Increased 291.6 → 583.2
  1135. ○ Damage Per Level Increased 74.52 → 96.897
  1136. ○ Cooldown reduced to 60Seconds ( Previously 120Seconds)
  1137.  
  1138. [14/07/2016]
  1139. ► Stomping Kick:
  1140. ○ Fixed an error where AOE Attack Ratio was not being applied to the skill.
  1141.  
  1142. [28/07/2016]
  1143. ► Embowel
  1144. ○ Skill Base Damage Increased 208.8 → 417.6
  1145. ○ Damage Increase per Skill Lv Increased 50.76 → 152.28
  1146. ► Stomping Kick
  1147. ○ Skill Base Damage Increased 219.12 → 394.416
  1148. ○ Damage Increase per Skill Lv Increased 52.8 → 132
  1149. ► Frenzy
  1150. ○ The ATK increase now also scales with STR using the following formula:
  1151. - ((STR * 0.025 + 10 + Skill LV ) * Amount of consecutive hits dealt )
  1152. ► Giant Swing
  1153. ○ Skill Base Damage Increased 583.2 → 2332.8
  1154. ○ Damage Increase per Skill Lv Increased 96.876 → 436
  1155.  
  1156. [18/08/2016]
  1157. ► Giant Swing
  1158. ○ Now also has a 15% per skill level chance to apply an Accuracy Reduction debuff on the target.
  1159. ► War Cry
  1160. ○ Now also Increases base damage by [The lowest level target x Targets Affected x 0.1]
  1161.  
  1162.  
  1163. -------------------------------------------------------------------------------
  1164. [Rodelero]
  1165. [07/01/2016]
  1166. ► Slithering:
  1167. ○ Cooldown has been reduced.
  1168.  
  1169. [04/02/2016]
  1170. ► Slithering:
  1171. ○ Enhance Attribute has been moved to Circle 3.
  1172. ► Shield Bash:
  1173. ○ The property of this attack will be changed to Strike Property.
  1174.  
  1175. [07/04/2016]
  1176. ► Shooting Star:
  1177. ○ Cooldown has been reduced.
  1178. ○ Skill damage has been increased
  1179. ○ The skill now is a 'Strike' Property Attack.
  1180. ► Shield Shoving:
  1181. ○ Skill Damage has been be increased.
  1182. ► Shield Bash:
  1183. ○ Skill Damage has been increased.
  1184. ► Targe Smash:
  1185. ○ cooldown has been reduced
  1186. ○ [Darkness] Debuff chance has been increased.
  1187. ► Montano:
  1188. ○ Cooldown has been reduced.
  1189. ► Slithering:
  1190. ○ Cooldown has been reduced.
  1191. ► High Kick:
  1192. ○ Cooldown has been reduced.
  1193.  
  1194. [12/05/2016]
  1195. ► Shield Charge:
  1196. ○ When hit by missile attacks, the chance to block will increase.
  1197. ► Slithering:
  1198. ○ Block chance is increased during use.
  1199. [02/06/2016]
  1200. ► Slithering:
  1201. ○ Now also adds 70% Resistance against negative status ailments for its duration of use.
  1202.  
  1203. [09/06/2016]
  1204. ► Shield Push
  1205. ○ This skill is now a level 2 Debuff. ( Previously level 1)
  1206. ► Shield Shoving
  1207. ○ This skill is now a level 2 Debuff. ( Previously level 1)
  1208. ○ [PVP] Debuff Duration is now 3 Seconds. ( Previously 1 Second)
  1209. ► Shield Bash
  1210. ○ This skill is now a level 2 Debuff. ( Previously level 1)
  1211.  
  1212. [16/06/2016]
  1213. ► Shield Push:
  1214. ○ Enemies afflicted with the Unbalanced debuff will now have a 30% chance to be knocked down when hit with basic attacks.
  1215.  
  1216. [23/06/2016]
  1217. ► Montano:
  1218. ○ Skills hit-box increased.
  1219. ► Targe Smash:
  1220. ○ Skills hit-box increased.
  1221. ► Shield Shoving:
  1222. ○ Skills hit-box increased.
  1223. ► Shield Bash:
  1224. ○ Skills hit-box increased.
  1225.  
  1226. [28/07/2016]
  1227. ► High Kick
  1228. ○ Hitbox Length Increased 35 → 45
  1229. ► Shield Bash
  1230. ○ Hitbox Length Increased 35 → 45
  1231. ► Shield Shoving
  1232. ○ Hitbox Length Increased 35 → 50
  1233. ► Montano
  1234. ○ Hitbox Length Increased 45 → 50
  1235.  
  1236.  
  1237. -------------------------------------------------------------------------------
  1238. [Cataphract]
  1239. [14/01/2016]
  1240. ► Earth Wave:
  1241. ○ Skill knockdown rate has been reduced.
  1242.  
  1243. [28/01/2016]
  1244. ► Impaler:
  1245. ○ Skill cooldown has been reduced from 50s to 40s.
  1246. ► Earth Wave:
  1247. ○ Skill cooldown has been reduced 17s to 12s.
  1248. ► Steed Charge:
  1249. ○ Skill cooldown has been reduced 13s to 8s.
  1250. ► Doom Spike:
  1251. ○ Skill cooldown reduced 25s to 20s.
  1252. ► Rush:
  1253. ○ Skill cooldown has been reduced 50s to 40s.
  1254.  
  1255. [18/02/2016]
  1256. ► Rush
  1257. ○ Attacking duration of the skill has been reduced.
  1258. ○ AOE attack ratio of this skill will now also become affected by the characters equipment/items.
  1259. ○ Skill Damage increased.
  1260. ► Earth Wave
  1261. ○ Changed to always deal 5 consecutive hits.
  1262. ○ Skill damage scaling will change .
  1263. ○ The stiff part of the animation for the skill has been removed.
  1264. ► Doom Spike:
  1265. ○ Changed to always deal 5 consecutive hits.
  1266. ○ Changes to damage scaling.
  1267. ○ The stiff part of the animation for the skill has been removed.
  1268.  
  1269. [07/04/2016]
  1270. ► Steed Charge:
  1271. ○ Skill damage has been increased.
  1272.  
  1273. [19/05/2016]
  1274. ► Impaler:
  1275. ○ [PVP] Duration is now fixed at 8 seconds.
  1276.  
  1277.  
  1278. -------------------------------------------------------------------------------
  1279. [Squire]
  1280. [07/01/2016]
  1281. ► Refreshment Table:
  1282. ○ SP Consumption has been changed.
  1283. [14/01/2016]
  1284. ► Repair Shop, Weapon/Armor Maintenance:
  1285. ○ These stores will now label the Squire as not being participant in Quests, preventing them from being warped into different locations unintentionally.
  1286.  
  1287. [24/03/2016]
  1288. ► Base Camp, Refreshment Table:
  1289. ○ Skill SP Consumption has been reduced to 0.
  1290.  
  1291. [18/08/2016]
  1292. ► Penalty Reduction:
  1293. ○ Penalty Reduction is now [Skill lv x 15%] , (Previously Skill lv x 1)
  1294. ○ Cooldown increased to 15 Minutes. ( Previously 2 Minutes.)
  1295. ○ Buff Duration has been raised to 1 Min + [Skill Lv * 10 Min], (Previously was skill lv * 10 seconds )
  1296. ○ Drop Penalty mitigation now also applies to Monster Cards & Blessed Fragments
  1297. ► Refreshments Table:
  1298. ○ Refreshment table buffs can no longer be removed.
  1299. ○ New Dishes have been added!
  1300. ○ BBQ: Increases AOE Attack Ratio by (0.5 Amount + (Skill Lv - 5) x 0.5)
  1301. ○ Champagne: Increases AOE Defense Ratio by (0.5 Amount + (Skill Lv - 5) x 0.5)
  1302. ► (New Skill!) Deadly Combo:
  1303. ○ A brand new skill for the Squire Class !
  1304.  
  1305. -------------------------------------------------------------------------------
  1306. [Corsair]
  1307. [21/01/2016]
  1308. ► Jolly Roger:
  1309. ○ The pillage function will no longer take effect in quest scenarios.
  1310.  
  1311. [07/04/2016]
  1312. ► Dust Devil:
  1313. ○ Overheat will be changed to 3.
  1314.  
  1315. [23/06/2016]
  1316. ► Dust Devil:
  1317. ○ Skills hit-box increased.
  1318. ► Hexen Dropper:
  1319. ○ Skills hit-box increased.
  1320.  
  1321. [07/07/2016]
  1322. ► Pistol Shot:
  1323. ○ Skill Damage Increased 267.32 → 534.64
  1324. ○ Damage Per Level Increased 71 → 92.3
  1325.  
  1326. [14/07/2016]
  1327. ► Pistol Shot:
  1328. ○ This skill now has 2 Overheat charges.
  1329.  
  1330.  
  1331.  
  1332. -------------------------------------------------------------------------------
  1333. [Doppelsoeldner]
  1334. [21/01/2016]
  1335. ► Zornhau:
  1336. ○ Skill now can inflict an [Impact] debuff.
  1337. ► Zucken:
  1338. ○ Skill now inflicts additional damage to enemies suffering from the [Impact] debuff.
  1339.  
  1340. [14/07/2016]
  1341. ► Zucken:
  1342. ○ The duration of the skill is now ((2.5 + Skill Lv) * 0.3)s, Previously ((2 + Skill Lv) * 0.5)s
  1343.  
  1344. [28/07/2016]
  1345. ► Zornhau:
  1346. ○ Hitbox Length Increased 40 → 70
  1347. ► Zucken
  1348. ○ Hitbox Length Increased 35 → 50
  1349. ► Redel:
  1350. ○ Hitbox Length Increased 35 → 55
  1351.  
  1352. [18/08/2016]
  1353. ► Zucken:
  1354. ○ SP Consumption increased to 43. ( Previously 8)
  1355. ○ SP Cost per skill level has been reduced to 6. ( Was 43)
  1356. ► Deeds of Valor:
  1357. ○ The defense reduction effect now caps at a maximum of 100%, instead of anything higher.
  1358.  
  1359. [25/08/2016]
  1360. ► Zucken:Bonus Attacks - Attribute:
  1361. ○ The added cooldown that applied when this attribute was active has been removed.
  1362. ► Redel:Bonus Attacks - Attribute:
  1363. ○ The added cooldown that applied when this attribute was active has been removed.
  1364. ► Zornhau:Deep Wound - Attribute:
  1365. ○ The added cooldown that applied when this attribute was active has been removed.
  1366.  
  1367.  
  1368.  
  1369. -------------------------------------------------------------------------------
  1370. [Fencer]
  1371. [28/01/2016]
  1372. ► Attaque Composee:
  1373. ○ Skill SP Consumption reduced from 42 SP to 35 SP.
  1374. ► Flanconnade:
  1375. ○ Skill SP Consumption reduced from 36 SP to 30 SP.
  1376. [19/05/2016]
  1377. ► [PVP] Esquive Toucher:
  1378. ○ The duration of the Evasion Increase has been changed to 4 seconds.
  1379. [23/06/2016]
  1380. ► Lunge:
  1381. ○ Skills hit-box increased.
  1382. ► Sept Etoiles:
  1383. ○ Skills hit-box increased.
  1384. ► Esquive Toucher:
  1385. ○ Skills hit-box increased.
  1386. ► Attaque Composee:
  1387. ○ Skills hit-box increased.
  1388. [28/07/2016]
  1389. ► Attaque Composee
  1390. ○ Skill Base Damage Increased 320.23 → 416.299
  1391. ○ Damage Increase per Skill Lv Increased 62.12 → 80.756
  1392.  
  1393. [25/08/2016]
  1394. ► Epee Garde
  1395. ○ Duration is now (15s + Skill Lv * 3). Previously(30s + Skill lv * 3)
  1396. ○ Cooldown is now 45 Seconds.
  1397. ○ Fixed bug with Dodge impacting the skills use.
  1398. ○ Tooltip has been corrected. From 'Additional Critical Attack' to 'Critical Damage Increase'
  1399.  
  1400.  
  1401. -------------------------------------------------------------------------------
  1402. [Dragoon]
  1403. [28/01/2016]
  1404. ► Dragontooth:
  1405. ○ Skill cooldown reduced 25s to 20s
  1406. ○ Skill damage has also increased from 287.33 + 34.71 per skill level to 337.33 + 39.71 per skill level.
  1407. ► Serpentine:
  1408. ○ Skill cooldown reduced 27s to 22s.
  1409. ○ Skill damage has also increased from 329.12 + 39.34 per skill level to 439.12 + 48.34 per skill level.
  1410. ► Gae-Bolg:
  1411. ○ Skill cooldown reduced 35s to 30s.
  1412. ○ Skill damage has also increased from 1523.29 + 237.23 per skill level to 2223.29 + 397.23 per skill level.
  1413. ► Dragon Soar:
  1414. ○ Skill cooldown reduced 24s to 20s.
  1415. ○ Skill damage has also increased from 215.43 + 57.33 per skill level to 385.43 + 77.33 per skill level.
  1416.  
  1417. [04/02/2016]
  1418. ► Gae-Bulg :
  1419. ○ When hit by physical attacks, Receive 15% more damage, applies on the 2nd hit.
  1420. ○ Debuff skill duration is now calculated to be: [5 seconds + 0.5 * Skill Level] Seconds.
  1421.  
  1422. [18/02/2016]
  1423. ► Dragon Tooth:
  1424. ○ Skill Damage Increased.
  1425. ○ Number of hits increased.
  1426. ○ This skill will now charge 50% faster than before.
  1427. ○ Cooldown reduced.
  1428. ► Serpentine:
  1429. ○ Skill Damage Increased.
  1430. ○ Skill attack range increased.
  1431. ○ The skills number of hits increased.
  1432. ○ Cooldown Reduced.
  1433. ► Dragon Soar:
  1434. ○ Skill Damage Increased.
  1435. ○ The skills number of hits increased.
  1436. ○ Cooldown Reduced.
  1437.  
  1438. [23/06/2016]
  1439. ► Serpentine:
  1440. ○ Skills hit-box increased.
  1441. ► Dragon Soar:
  1442. ○ Skills hit-box increased.
  1443.  
  1444. [25/08/2016]
  1445. ► (DM) Serpentine: Additional Damage - Attribute:
  1446. ○ The debuff duration applied by this attribute has been reduced to 5 Seconds. ( Previously 10s)
  1447.  
  1448. -------------------------------------------------------------------------------
  1449. [Templar]
  1450. [14/01/2016]
  1451. ► Guild Summoning:
  1452. ○ The Tooltip will change.
  1453.  
  1454. -------------------------------------------------------------------------------
  1455. [Shinobi]
  1456. N/A
  1457. -------------------------------------------------------------------------------
  1458. [Murmillo]
  1459. [25/08/2016]
  1460. ► " General Changes "
  1461. Equipments that this class can use has been expanded to allow use of 1H Spears & Rapiers
  1462. ► Cassis Crista
  1463. ○ Can now also be used with the stances: [1H spear & Artefact],[!H Spear & Shield],[Rapier & Shield],[Rapier & Dagger],[Rapier & Artefact]
  1464. ○ 'Hoplite Shield Attack Boost' has been added.
  1465. - Synchro Thrusting Damage increases by 28% per attribute level whilst wearing the Cassis Crista Helmet.
  1466. ► Frenzied Slash
  1467. ○ Can now also be used with the stances: [1H spear & Artefact],[!H Spear & Shield],[Rapier & Shield],[Rapier & Dagger],[Rapier & Artefact]
  1468. ► Evade Thrust
  1469. ○ Animation Cast time Reduced to 0.45s (Previously 0.8)
  1470. ○ Can now also be used with the stances: [1H spear & Shield],[Rapier & Shield]
  1471. ► Headbutt
  1472. ○ Animation Cast time Reduced to 0.45s (Previously 0.8)
  1473. ○ Can now also be used with the stances: [1H spear & Artefact],[!H Spear & Shield],[Rapier & Shield],[Rapier & Dagger],[Rapier & Artefact]
  1474. ► Takedown
  1475. ○ Can now also be used with the stances: [1H spear & Artefact],[!H Spear & Shield],[Rapier & Shield],[Rapier & Dagger],[Rapier & Artefact]
  1476. ► Scutum Hit
  1477. ○ Animation Cast time Reduced to 0.45s (Previously 0.8)
  1478. ○ Can now be used with the stances: [1H Spear & Shield],[Rapier & Shield]
  1479.  
  1480.  
  1481. -------------------------------------------------------------------------------
  1482. //////////////////////////////////////////////////////////////////////////////
  1483. This Lists the changes that the [Wizard] family Class has undergone since KOBT. [004]
  1484. //////////////////////////////////////////////////////////////////////////////
  1485. -------------------------------------------------------------------------------
  1486. [Wizard]
  1487. [07/01/2016]
  1488. ► Magic Missile:
  1489. ○ The missile hit rate for Magic Missile will increase.
  1490. ○ Animation Cancel time increased on Magic Missle.
  1491.  
  1492. [14/01/2016]
  1493. ► Quick Cast:
  1494. ○ The duration of this skill is now [Skill Lv x 2 Seconds + 5 Seconds]
  1495. [02/06/2016]
  1496. ( THE FOLLOWING APPLY IN PVP ONLY)
  1497. ► Sleep:
  1498. ○ Attack threshold now has a cap of 5 Hits before waking the target. ( Previously 15 Attacks )
  1499.  
  1500.  
  1501. -------------------------------------------------------------------------------
  1502. [Pyromancer]
  1503. [21/04/2016]
  1504. ► Flare:
  1505. ○ Skill Base damage has been increased 118.375 → 142.05.
  1506. ○ Damage increase per level has been increased 30.375 → 33.412
  1507. ► Hell Breath:
  1508. ○ Skill Base damage has been increased from 96.25 → 115.5.
  1509. ○ Damage increase per level has been increased from 28.75 → 43.5.
  1510. ○ Hell Breath will have a chance at afflicting the enemy with a [Hell Breath] Debuff when attacking.
  1511. ♦ Hell Breath Debuff : Receive additional fire property damage +50%
  1512. [12/05/2016]
  1513. ► Fire Pillar:
  1514. ○ Skill damage per level has been increased from 20.2 → 25.3
  1515. ► Hell Breath:
  1516. ○ Skill base damage has been increased from 115.5 → 145, Skill damage per level has been increased from 34.5 → 43.1
  1517. [19/05/2016]
  1518. ► Hell Breath:
  1519. ○ During use you now gain immunity against close range attacks and deal damage to adjacent enemies.
  1520. ○ SP Consumption Reduced to 2%. (From 3%)
  1521.  
  1522. -------------------------------------------------------------------------------
  1523. [Cryomancer]
  1524. [29/12/2015]
  1525. ► Ice Bolt:
  1526. ○ Base damage increased from 91.375 → 121.375
  1527. ○ Bonus damage for each level of the skill increased from 27.25 → 31.25.
  1528. ► Ice Pike:
  1529. ○ Cooldown Reduced from 35s → 25s.
  1530. ○ Base damage increased from 128.875 → 158.875.
  1531. ○ Bonus damage for each level of the skill increased from 40.25 → 52.25.
  1532. ► Ice Blast:
  1533. ○ Cooldown Reduced from 30s → 20s.
  1534. ○ Base damage increased from 118.125 → 149.12
  1535. ○ Bonus damage for each level of the skill increased from 31.25 → 46.25
  1536. ► Gust:
  1537. ○ Now deals damage based upon the casters Magic Attack.
  1538. ○ Cooldown Reduced from 36s → 20s.
  1539. ○ Collision Damage for the skill has been changed:
  1540. ○ The amount of hits a frozen target recieves has been increased from 2 → 3 hits.
  1541.  
  1542. [28/01/2016]
  1543. ► Ice Pike:
  1544. ○ Cooldown Reduced from 25s → 20s.
  1545. ► Gust:
  1546. ○ This skill will no longer knock-back stationary monsters.
  1547. ► Ice Blast:
  1548. ○ Skill trigger range has been increased.
  1549. ► Ice Wall:
  1550. ○ This skill will now damage nearby enemies upon its creation.
  1551. ○ Deals 102.2 Damage + 35 per skill level.
  1552.  
  1553. [04/02/2016]
  1554. ► [PVP] The Freezing Duration for the following skills have been halved:
  1555. ○ Ice Wall
  1556. ○ Ice Pike
  1557. ○ Ice Bolt
  1558. ○ Frost Pillar
  1559.  
  1560. [21/04/2016]
  1561.  
  1562. ► [PVP] Ice Bolt:
  1563. ○ Ice Bolt: Freezing Chance Attribute will be disabled in Battle League.
  1564. ► [PVP] Ice Wall
  1565. ○ Damage from Ice wall Missiles has been reduced by 50% in Battle League.
  1566. [02/06/2016]
  1567. ► Subzero Shield:
  1568. ○ This skills effects now only apply to melee attacks.
  1569. ○ [PVP] Being hit by [Bodkin Point] will now remove this skill. ( 70% Chance in PVP)
  1570.  
  1571. [16/06/2016]
  1572. ► [PVP] Subzero Shield:
  1573. ○ Will no longer freeze enemies when hit by [Energy Blast], [God Finger Flick].
  1574.  
  1575. -------------------------------------------------------------------------------
  1576. [Psychokino]
  1577. [28/01/2016]
  1578. ► Psychic Pressure:
  1579. ○ Cooldown Reduced from 30s → 25s
  1580. ○ Skill Damage has been increased from 130.8 + 39.36 per skill level to 160.8 + 52.36 per skill level,
  1581. ○ SP Consumption is also reduced to 1% per second.
  1582. ► Telekineses:
  1583. ○ Cooldown Reduced from 40s → 30s,
  1584. ○ Skill Damage has also been increased from 172.08 + 47.04 per skill level to 160.8 + 57.04 per skill level.
  1585. ► Magnetic Force:
  1586. ○ Cooldown Reduced from 40s → 25s.
  1587. ○ Skill Damage has been increased from 303.48 + 77.16 per skill level to 433.48 + 107.16 per skill level.
  1588. ► Gravity Pole:
  1589. ○ Cooldown Reduced from 45s → 30s.
  1590. ○ Damage has now been added to the skill. ( 452.01 + 121 per skill level)
  1591. ○ SP Consumption is also reduced.
  1592. ► Raise:
  1593. ○ Cooldown Reduced from 60s → 50s.
  1594.  
  1595. [25/02/2016]
  1596. ► Swap:
  1597. ○ The skill effects not applying to enemy characters has been fixed.
  1598. ► Gravity Pole:
  1599. ○ [Gravity Pole : Enhance] Attribute has been added.
  1600.  
  1601. [03/03/2016]
  1602. ► Psychic Pressure:
  1603. ○ Psychic Pressure 'AOE Attack Ratio Application' tool-tip information has been added.
  1604. ○ The Ratio is for the skill is now [Skill level + 4] Targets.
  1605. [12/05/2016]
  1606. ► [PVP] Swap:
  1607. ○ The target that is swapped by the caster has a chance to be afflicted with [Bind] for 2 seconds.
  1608. ► [PVP] Gravity Pole:
  1609. ○ Damage Reduced by 50%, Cooldown is now 45 Seconds. ( Previously 35 Seconds)
  1610. [02/06/2016]
  1611. ► [PVP] Gravity Pole:
  1612. ○ Now only affects (1 + Skill lvl) Targets. Was Previously: ( 5 + Skill lvl ) Targets.
  1613. ○ Damage is now reduced by 75% (1/5). Was Previously: 50% Damage. (1/2)
  1614. ► [PVP] Raise:
  1615. ○ Indulgentia can now cleanse this effect.
  1616. ○ Fumigate can now cleanse this effect.
  1617.  
  1618. [16/06/2016]
  1619. ► Gravity Pole:
  1620. ○ [PVP] Affected characters movement speed will be decreased.
  1621. ► (New Attr.) Swap: Bind
  1622. ○ When the attribute is active, there's a chance to bind the target after swapping locations.
  1623. ○ [PVP] Inside Guild War & Battle league maps, the chance for binding is always 100%.
  1624.  
  1625. [13/10/2016]
  1626. ► Psychic Pressure, Gravity Pole
  1627. ○ These Skills elemental properties have been changed to [Soul] property attacks.
  1628.  
  1629.  
  1630.  
  1631. -------------------------------------------------------------------------------
  1632. [Linker]
  1633. ► Physical Link:
  1634. ○ Cooldown is now 22 Seconds. ( Previously 20s )
  1635. ► Joint Penalty:
  1636. ○ Cooldown is now 22 Seconds. ( Previously 15s )
  1637. ○ Hit Count limit is now (Skill Lv * 10)
  1638. ► Hangman's Knot:
  1639. ○ Cooldown is now 15 Seconds. ( Previously 10s )
  1640. ○ Debuff duration is now ((1 + Skill Lv) * 0.2 )Seconds.
  1641. -------------------------------------------------------------------------------
  1642. [Thaumaturge]
  1643. [04/02/2016]
  1644. ► Swell Body, Shrink Body:
  1645. ○ Size Enlarge: Movement Speed, Shrink: Speed Increase attributes now ONLY apply to monsters.
  1646.  
  1647. [21/04/2016]
  1648. Swell Brain:
  1649. ► Scaling magic attack is added to the Skills Effects. (Base Value = 12.5, Value per level = 2.5)
  1650. ► Formula : value = 12.5 + ([Skill Level] - 1) × 2.5
  1651. [02/06/2016]
  1652. ► Swell Left Arm, Swell Right Arm:
  1653. ○ Equipped items will appear even larger.
  1654.  
  1655. [27/10/2016]
  1656. ► Swell Left Arm
  1657. ○ The bonuses gained per level has been increased. This skill will now become stronger in accordance to the caster's INT stat.
  1658. ► Swell Right Arm
  1659. ○ The bonuses gained per level has been increased. This skill will now become stronger in accordance to the caster's INT stat.
  1660.  
  1661. -------------------------------------------------------------------------------
  1662. [Elementalist]
  1663. [18/02/2016]
  1664. ► Prominence:
  1665. ○ The radius that prominence travels has been reduced to a smaller area than before.
  1666. [14/07/2016]
  1667. ► Frost Cloud:
  1668. ○ This skill now only affects up to (10 + Skill Lv)Targets.
  1669.  
  1670. -------------------------------------------------------------------------------
  1671. [Sorcerer]
  1672. [21/01/2016]
  1673. ► Summon Servant:
  1674. ○ Summon Servant buffs have been moved to Rank 2 Buffs. (From Rank 1 Buff)
  1675.  
  1676. [04/02/2016]
  1677. ► Summoning, Summon Familiar, Summon Salamion, Summon Servant:
  1678. ○ Summoned pets will no longer consume heal tiles if they have full HP.
  1679. ► Summoning:
  1680. ○ It's no longer possible to change the card that matches the one attached to the card slot.
  1681.  
  1682. [28/07/2016]
  1683. ► Summoning:
  1684. ○ The UI of Summoned boss monsters will change. It should also no longer be recognized as a friendly target. ( a fix When people couldn't see enemy HP, but instead an allies boss summon HP only )
  1685.  
  1686. [18/08/2016]
  1687. ► Summoning:
  1688. ○ The collision box has been removed from summoned boss monsters.
  1689.  
  1690. [27/10/2016]
  1691. ► Summoning
  1692. ○ If the Caster is in a non-combat state for more than 1-Minute, the Summoned monster will no longer fight. If the caster begins attacking again, the Summon will also begin fighting again.
  1693. -------------------------------------------------------------------------------
  1694. [Chronomancer]
  1695. [14/01/2016]
  1696. ► Backmasking:
  1697. ○ Confusion Attribute tooltip has been changed.
  1698. ○ Confusion affecting boss monsters is no longer possible.
  1699.  
  1700. [18/02/2016]
  1701. ► Backmasking:
  1702. ○ This skills effects can revert the state of allies who have recently been negatively affected by CC / Incapacitation.
  1703.  
  1704. [10/03/2016]
  1705. ► Pass:
  1706. ○ Now only affects The Caster & Current Party Members.
  1707. ► Reincarnate:
  1708. ○ No longer applies its effects to summoned monsters.
  1709. [16/06/2016]
  1710. ► Reincarnate:
  1711. ○ If you fail to re-incarnate a Boss Monster, a failure message will now be broadcast to the party.
  1712.  
  1713. -------------------------------------------------------------------------------
  1714. [Necromancer]
  1715. [28/01/2016]
  1716. ► Flesh Cannon:
  1717. ○ Skill Cooldown reduced from 30s → 20s.
  1718. ○ Skill damage has been increased from 354 + 103 per skill level → 524 + 143.3 per skill level.
  1719. ○ Skill Damage is now applied faster.
  1720. ○ Skill Range has been increased.
  1721. ► Flesh Hoop:
  1722. ○ Skill Cooldown reduced from 35s → 25s.
  1723. ○ Skill Damage has increased from 312.3 + 93 per skill level → 512.3 + 123.4 per skill level.
  1724. [12/05/2016]
  1725. ► Flesh Hoop:
  1726. ○ Enemies under the Decay State have a 50% chance to take an an additional 10% damage from Flesh Hoop.
  1727. ► Dirty Pole:
  1728. ○ Skill Damage per level has been increased from 31.5 → 47.2
  1729. ► Corpse Tower:
  1730. ○ Corpse Tower's additional damage is increased.
  1731. ► Raise Dead:
  1732. ○ Skeleton Soldiers maximum HP will now increase according to the level of [Raise Dead].
  1733. [02/06/2016]
  1734. ► Dirty Pole:
  1735. ○ [PVP] The duration of summoning the dirty pole has been changed to 15 minutes.
  1736. [28/07/2016]
  1737. ► Raise Dead:
  1738. ○ Base HP Has been increased to (Skill Lv * 1500) [ Was Previously Skill Lv * 500]
  1739.  
  1740. ► Raise Dead: Enhance Attribute
  1741. ○ The Attack Power of Skeletons is now increased by (Attribute Lv * 1%) , [ Was Previously a static value]
  1742. [18/08/2016]
  1743. ► Raise Dead:
  1744. ○ You can no longer Summon in Town maps.
  1745. ► Raise Skull Archer:
  1746. ○ You can no longer Summon in Town maps.
  1747. ► Raise Dead: Enhance:
  1748. ○ Fixed issue where this attribute wasn't applying the damage increase bonus on the Skeleton Archers.
  1749.  
  1750.  
  1751. -------------------------------------------------------------------------------
  1752. [Alchemist]
  1753. [14/01/2016]
  1754. ► Dig:
  1755. ○ Skill level effect tool-tips have been added.
  1756.  
  1757. [28/01/2016]
  1758. ► Combustion:
  1759. ○ Skill is changed so as to be not applicable to drop items of other characters.
  1760.  
  1761. [18/08/2016]
  1762. ► Magnum Opus:
  1763. ○ Skill level cap has been changed to Lv 6.
  1764. ► Tincturing:
  1765. ○ New Recipes have been added. ( Concentrated SP Potion, Concentrated Protection Potion)
  1766.  
  1767. [29/09/2016]
  1768. ► Item Awakening: Swift Tactics
  1769. ○ A new attribute has been added. (TN: This reduces the amount of monsters that spawn inside the awakening dungeon)
  1770.  
  1771. [13/10/2016]
  1772. ► Alchemistic Missile
  1773. ○ This Skills elemental properties have been changed to a [Soul] property attack.
  1774.  
  1775. -------------------------------------------------------------------------------
  1776. [Rune Caster]
  1777. N/A
  1778. -------------------------------------------------------------------------------
  1779. [Warlock]
  1780. [21/01/2016]
  1781. ► Dark Theurge, Invocation:
  1782. ○ Dark Spheres now only vanish after hitting a target a few times based upon the level of the skill.
  1783. [02/06/2016]
  1784. ► Pole of Agony:
  1785. ○ [PVP] The damage duration of this skill has been reduced to 5 seconds. ( Previously 10 Seconds)
  1786. [09/06/2016]
  1787. ► Pole of Agony:
  1788. ○ [PVP] Damage has been reduced by 50%
  1789. ► Dark Theurge:
  1790. ○ [PVP] Damage has been reduced by 50%
  1791.  
  1792.  
  1793. -------------------------------------------------------------------------------
  1794. [Featherfoot]
  1795. [14/01/2016]
  1796. ► BloodSucking:
  1797. ○ This skill now only drains HP from Insect, Beast and Demon Race enemies.
  1798.  
  1799. [21/04/2016]
  1800. ► BloodBath:
  1801. ○ Skill Base Damage has been increased 323 → 387.6.
  1802. ○ Skill Damage increase per level has been increased 83.28 → 99.94.
  1803. ○ Health Regeneration will be changed to 30% of Damage Dealt.
  1804.  
  1805. [28/04/2016]
  1806. ► Kurdaitcha:
  1807. ○ Kurdaitcha: Double Damage Attribute has changed. (On TOSBase, It's called Kurdaitcha: Enhance )
  1808. ♦ Attacks from the caster and party members can deal damage twice.
  1809. ♦ Curse Debuffs of other characters will not apply.
  1810.  
  1811. [13/10/2016]
  1812. ► BloodBath, Blood Sucking, Bone Pointing, Ngadhundi, Kundela Slash, Blood Curse
  1813. ○ These Skills elemental properties have been changed to [Soul] property attacks.
  1814. -------------------------------------------------------------------------------
  1815. [Sage]
  1816. [18/08/2016]
  1817. ► Missile Hole:
  1818. ○ Sage's [Missile Hole] has been changed to do the following:
  1819. ♦ Tooltip: Temporarily grant yourself and party members a magical protection that reduces the impact of enemy magic bullet & missile-type attacks.
  1820. ♦ Block Count: 4 + (Skill Lv. - 1) x 3
  1821. ► Micro Dimension: Duplicate:
  1822. ○ Skeleton Soldiers & Skeleton Archers will no longer be duplicable.
  1823. ○ Caltrops, Stake Stockades, Pears of Anguish can now only be affected by duplicate once.
  1824.  
  1825.  
  1826.  
  1827.  
  1828. -------------------------------------------------------------------------------
  1829. [Enchanter]
  1830. [18/08/2016]
  1831. ► Empowering
  1832. ○ Tooltip Level & application effect values have been properly updated.
  1833.  
  1834. -------------------------------------------------------------------------------
  1835.  
  1836. Sources of Data : http://pastebin.com/u/sunhwapark
  1837.  
  1838. This concludes the information compilation, if there are any errors / missing data, please send a note to Gwenyth @TOS Forums. I'd also like to give a big Thank you to everyone who has contributed to translating, small or large to other languages.
  1839.  
  1840.  
  1841. Thank you for reading!
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