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7dtd A18 bug report jorno

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Oct 26th, 2019
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  1. Found path: /home/jorno/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie.x86_64
  2. Mono path[0] = '/home/jorno/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
  3. Mono config path = '/home/jorno/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/etc'
  4. Preloaded 'ScreenSelector.so'
  5. Preloaded 'libMagick.so'
  6. Preloaded 'libMouseLib.so'
  7. Preloaded 'libeac_server.so'
  8. Preloaded 'libeasyanticheat.so'
  9. Preloaded 'libgetrss.so'
  10. Preloaded 'libsteam_api.so'
  11. Preloaded 'steamclient.so'
  12. Unable to preload the following plugins:
  13. ScreenSelector.so
  14. libMouseLib.so
  15. libeac_server.so
  16. libeasyanticheat.so
  17. libgetrss.so
  18. libsteam_api.so
  19. steamclient.so
  20. Display 0 'DELL U2312HM 23"': 1920x1080 (primary device).
  21. Desktop is 1920 x 1080 @ 60 Hz
  22. Initialize engine version: 2019.1.0f2 (292b93d75a2c)
  23. Forcing GfxDevice: OpenGL Core
  24. GfxDevice: creating device client; threaded=1
  25. Renderer: GeForce GTX 1050 Ti/PCIe/SSE2
  26. Vendor: NVIDIA Corporation
  27. Version: 4.5.0 NVIDIA 435.21
  28. GLES: 0
  29. GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
  30. t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki
  31. ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A
  32. RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t
  33. ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
  34. GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod G
  35. L_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buf
  36. fers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponen
  37. t GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transfo
  38. rm_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
  39. OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 64788472
  40. Begin MonoManager ReloadAssembly
  41. - Completed reload, in 0.102 seconds
  42. Default vsync count 1
  43. requesting resize 1920 x 1080
  44. Using native desktop resolution 1920 x 1080
  45. requesting fullscreen 1920 x 1080 at 0 Hz
  46. Desktop is 1920 x 1080 @ 60 Hz
  47. UnloadTime: 0.859522 ms
  48. 2019-10-26T17:52:39 0.065 INF [Steamworks.NET] SteamAPI_Init() ok
  49. 2019-10-26T17:52:39 0.110 INF Texture quality is set to 1
  50. 2019-10-26T17:52:39 0.111 INF Precaching...
  51. 2019-10-26T17:52:39 0.112 INF Precaching file: 7DaysToDie_Data/resources.assets
  52. 2019-10-26T17:52:39 0.166 INF [EAC] Initializing ...
  53. 2019-10-26T17:52:39 0.218 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
  54. 2019-10-26T17:52:40 0.776 INF [EAC] Initialized :: Easy Anti-Cheat successfully initialized
  55. 2019-10-26T17:52:40 0.887 INF Precaching file: Data/Bundles/blocktextureatlases
  56. 2019-10-26T17:52:41 1.674 INF Precaching file: Data/Bundles/terraintextures
  57. 2019-10-26T17:52:41 2.391 INF Precaching done
  58. 2019-10-26T17:52:41 2.393 INF Loading main scene
  59. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  60. UnloadTime: 7.711151 ms
  61. 2019-10-26T17:52:42 2.519 INF Awake
  62. Localization language: English
  63.  
  64. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  65.  
  66. 2019-10-26T17:52:42 2.605 INF Version: Alpha 18 (b155) Compatibility Version: Alpha 18, Build: Linux 64 Bit
  67. 2019-10-26T17:52:42 2.605 INF System information:
  68. 2019-10-26T17:52:42 2.687 INF OS: Linux 5.2 ManjaroLinux 18.1.1 64bit
  69. 2019-10-26T17:52:42 2.708 INF CPU: AMD Ryzen 7 1700 Eight-Core Processor (cores: 16)
  70. 2019-10-26T17:52:42 2.708 INF RAM: 16034 MB
  71. 2019-10-26T17:52:42 2.708 INF GPU: GeForce GTX 1050 Ti/PCIe/SSE2 (4096 MB)
  72. 2019-10-26T17:52:42 2.709 INF Graphics API: OpenGL 4.5.0 NVIDIA 435.21 (shader level 5.0)
  73. 2019-10-26T17:52:42 2.709 INF Last played version: Alpha 18
  74. 2019-10-26T17:52:42 2.711 INF Local UTC offset: -3 hours
  75. 2019-10-26T17:52:42 2.730 INF Command line arguments: /home/jorno/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie.x86_64 -force-glcore -logfile /home/jorno/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/output_log__2019-10-26__17-52-37.txt
  76. 2019-10-26T17:52:42 2.734 INF Not running in Big Picture Mode, no on-screen keyboard available
  77. 2019-10-26T17:52:42 2.735 INF Starting PlayerInputManager...
  78. 2019-10-26T17:52:42 2.758 INF InControl (version 1.6.17 build 9143, native module = False, XInput = True)
  79. 2019-10-26T17:52:42 2.963 INF Starting UserProfileManager...
  80. 2019-10-26T17:52:42 3.034 INF Occlusion: Awake
  81. 2019-10-26T17:52:42 3.047 INF ApplyAllOptions streaming True, budget 3686.4 MB
  82. 2019-10-26T17:52:42 3.048 INF ApplyAllOptions AF Enable
  83. 2019-10-26T17:52:42 3.048 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  84. 2019-10-26T17:52:42 3.048 INF Texture quality is set to 1
  85. 2019-10-26T17:52:42 3.409 INF [MODS] No mods folder found
  86. 2019-10-26T17:52:42 3.429 INF Loading permissions file at '/home/jorno/.local/share/7DaysToDie/Saves/serveradmin.xml'
  87. 2019-10-26T17:52:43 3.501 INF Loading permissions file done.
  88. 2019-10-26T17:52:43 3.560 INF Awake done in 1041 ms
  89.  
  90. Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 4020.
  91. Total: 10.876338 ms (FindLiveObjects: 0.311654 ms CreateObjectMapping: 0.081723 ms MarkObjects: 10.379155 ms DeleteObjects: 0.101871 ms)
  92.  
  93. 2019-10-26T17:52:43 3.660 INF User joined: Jorno
  94. 2019-10-26T17:52:44 4.708 INF UMA Overlay loading took 640 ms
  95. 2019-10-26T17:52:44 4.711 INF UMA Slot loading took 2 ms
  96. 2019-10-26T17:52:45 5.894 INF LoadTextureArraysForQuality quality -1 to 1, reload False
  97. 2019-10-26T17:52:45 6.318 INF WorldStaticData.Init() needed 1.437s
  98. 2019-10-26T17:52:46 7.253 INF [Steamworks.NET] Login ok.
  99. 2019-10-26T17:52:47 7.611 INF AchievementManager: Received stats and achievements from Steam
  100. 2019-10-26T17:53:22 42.552 INF NET: Starting server protocols
  101. Fallback handler could not load library /home/jorno/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libKernel32
  102. Fallback handler could not load library /home/jorno/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libKernel32.so
  103. Fallback handler could not load library /home/jorno/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/Kernel32
  104. Fallback handler could not load library /home/jorno/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libKernel32
  105. Fallback handler could not load library /home/jorno/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libKernel32.so
  106. Fallback handler could not load library /home/jorno/.local/share/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libKernel32
  107. 2019-10-26T17:53:22 42.621 INF NET: LiteNetLib server started
  108. 2019-10-26T17:53:22 42.622 INF [Steamworks.NET] NET: Server started
  109. 2019-10-26T17:53:22 42.623 INF Started thread SteamNetworkingServer
  110. 2019-10-26T17:53:22 42.623 INF StartGame
  111. 2019-10-26T17:53:22 42.674 INF Persistent GamePrefs saved
  112. GamePref.AdminFileName = serveradmin.xml
  113. GamePref.AirDropFrequency = 72
  114. GamePref.AirDropMarker = False
  115. GamePref.AutopilotMode = 0
  116. GamePref.BedrollDeadZoneSize = 15
  117. GamePref.BedrollExpiryTime = 45
  118. GamePref.BlockDamageAI = 100
  119. GamePref.BlockDamageAIBM = 100
  120. GamePref.BlockDamagePlayer = 100
  121. GamePref.BloodMoonEnemyCount = 8
  122. GamePref.BloodMoonFrequency = 7
  123. GamePref.BloodMoonRange = 0
  124. GamePref.BloodMoonWarning = 8
  125. GamePref.BuildCreate = True
  126. GamePref.ConnectToServerIP = 127.0.0.1
  127. GamePref.ConnectToServerPort = 26900
  128. GamePref.ControlPanelEnabled = False
  129. GamePref.ControlPanelPort = 8080
  130. GamePref.CraftTimer =
  131. GamePref.CreateLevelDim = 8
  132. GamePref.CreateLevelName = My Level
  133. GamePref.CreativeMenuEnabled = False
  134. GamePref.DayCount = 3
  135. GamePref.DayLightLength = 18
  136. GamePref.DayNightLength = 60
  137. GamePref.DebugMenuEnabled = False
  138. GamePref.DebugMenuShowTasks = False
  139. GamePref.DebugStopEnemiesMoving = False
  140. GamePref.DropOnDeath = 3
  141. GamePref.DropOnQuit = 0
  142. GamePref.DynamicSpawner =
  143. GamePref.EACEnabled = False
  144. GamePref.EnemyDifficulty = 0
  145. GamePref.EnemySpawnMode = True
  146. GamePref.FavoriteServersList =
  147. GamePref.FragLimit = 20
  148. GamePref.GameDifficulty = 0
  149. GamePref.GameGuidClient =
  150. GamePref.GameMode = GameModeSurvival
  151. GamePref.GameName = a18
  152. GamePref.GameNameClient = My Game
  153. GamePref.GameVersion = Alpha 18
  154. GamePref.GameWorld = Navezgane
  155. GamePref.HideCommandExecutionLog = 0
  156. GamePref.JoiningOptions = True
  157. GamePref.LandClaimCount = 1
  158. GamePref.LandClaimDeadZone = 30
  159. GamePref.LandClaimDecayMode = 0
  160. GamePref.LandClaimExpiryTime = 7
  161. GamePref.LandClaimOfflineDurabilityModifier = 4
  162. GamePref.LandClaimOnlineDurabilityModifier = 4
  163. GamePref.LandClaimSize = 41
  164. GamePref.LastGameResetRevision = 13
  165. GamePref.LastLoadedPrefab =
  166. GamePref.LastLoadedPrefabSize =
  167. GamePref.LootAbundance = 100
  168. GamePref.LootRespawnDays = 30
  169. GamePref.LootTimer =
  170. GamePref.MatchLength = 10
  171. GamePref.MaxSpawnedAnimals = 50
  172. GamePref.MaxSpawnedZombies = 60
  173. GamePref.MaxUncoveredMapChunksPerPlayer = 524288
  174. GamePref.NoGraphicsMode = False
  175. GamePref.OptionsAA = 0
  176. GamePref.OptionsAllowController = True
  177. GamePref.OptionsAmbientVolumeLevel = 1
  178. GamePref.OptionsAudioOcclusion = False
  179. GamePref.OptionsBackgroundGlobalOpacity = 0.75
  180. GamePref.OptionsControllerVibration = True
  181. GamePref.OptionsDeferredLighting = True
  182. GamePref.OptionsDisableChunkLODs = False
  183. GamePref.OptionsDynamicMusicDailyTime = 0.3
  184. GamePref.OptionsDynamicMusicEnabled = True
  185. GamePref.OptionsFieldOfView = 65
  186. GamePref.OptionsFieldOfViewNew = 65
  187. GamePref.OptionsForegroundGlobalOpacity = 1
  188. GamePref.OptionsGamma = 0.375
  189. GamePref.OptionsGfxBloom = True
  190. GamePref.OptionsGfxDOF = False
  191. GamePref.OptionsGfxMotionBlur = 0
  192. GamePref.OptionsGfxOcclusion = True
  193. GamePref.OptionsGfxSSAO = True
  194. GamePref.OptionsGfxSSReflections = 1
  195. GamePref.OptionsGfxSunShafts = True
  196. GamePref.OptionsGraphicsQuality = 4
  197. GamePref.OptionsGrassDistance = 0
  198. GamePref.OptionsHudOpacity = 1
  199. GamePref.OptionsHudSize = 2
  200. GamePref.OptionsInterfaceSensitivity = 0.75
  201. GamePref.OptionsInvertMouse = False
  202. GamePref.OptionsJournalPopup = True
  203. GamePref.OptionsLODDistance = 0.5
  204. GamePref.OptionsMenuMusicVolumeLevel = 0.5
  205. GamePref.OptionsMicVolumeLevel = 0.75
  206. GamePref.OptionsMouseSensitivity = 0.5
  207. GamePref.OptionsMusicVolumeLevel = 0.2
  208. GamePref.OptionsOverallAudioVolumeLevel = 0.2
  209. GamePref.OptionsPlayChanceFrequency = 3
  210. GamePref.OptionsPlayChanceProbability = 0.983
  211. GamePref.OptionsPlayerModel = playerMale
  212. GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
  213. GamePref.OptionsPOICulling = 1
  214. GamePref.OptionsReflectedShadows = False
  215. GamePref.OptionsReflectionBounces = 0
  216. GamePref.OptionsReflectionCullList = Default
  217. GamePref.OptionsReflectionFarClip = 3000
  218. GamePref.OptionsReflectionQuality = 1
  219. GamePref.OptionsReflectionRefreshMode = ViaScripting
  220. GamePref.OptionsReflectionRefreshRate = 0
  221. GamePref.OptionsReflectionShadowDistance = 60
  222. GamePref.OptionsReflectionTimeSlicingMode = IndividualFaces
  223. GamePref.OptionsResolution = 0
  224. GamePref.OptionsScreenBoundsValue = 1
  225. GamePref.OptionsShadowDistance = 1
  226. GamePref.OptionsShowCompass = True
  227. GamePref.OptionsShowCrosshair = True
  228. GamePref.OptionsStabSpawnBlocksOnGround = True
  229. GamePref.OptionsStreamingMipmapsBudget = 4096
  230. GamePref.OptionsStreamingMipmapsEnabled = True
  231. GamePref.OptionsTempCelsius = False
  232. GamePref.OptionsTextureQuality = 1
  233. GamePref.OptionsTreeDistance = 4
  234. GamePref.OptionsTreeQuality = 1
  235. GamePref.OptionsUMATextureQuality = 1
  236. GamePref.OptionsViewDistance = 7
  237. GamePref.OptionsVoiceChatEnabled = True
  238. GamePref.OptionsVoiceVolumeLevel = 0.75
  239. GamePref.OptionsVsync = 1
  240. GamePref.OptionsWaterParticleLimiter = 0.5
  241. GamePref.OptionsWaterQuality = 0
  242. GamePref.OptionsZoomMouseSensitivity = 0.5
  243. GamePref.PartySharedKillRange = 100
  244. GamePref.PersistentPlayerProfiles = True
  245. GamePref.PlayerAutologin = False
  246. GamePref.PlayerId = 76561197999023461
  247. GamePref.PlayerKillingMode = 2
  248. GamePref.PlayerName = Jorno
  249. GamePref.PlayerSafeZoneHours = 7
  250. GamePref.PlayerSafeZoneLevel = 5
  251. GamePref.PlayerToken =
  252. GamePref.RebuildMap = False
  253. GamePref.SaveGameFolder = /home/jorno/.local/share/7DaysToDie/Saves
  254. GamePref.SelectionContextMode = 0
  255. GamePref.SelectionOperationMode = 0
  256. GamePref.ServerAdminSlots = 0
  257. GamePref.ServerAdminSlotsPermission = 0
  258. GamePref.ServerDescription =
  259. GamePref.ServerDisabledNetworkProtocols =
  260. GamePref.ServerIP =
  261. GamePref.ServerIsPublic = True
  262. GamePref.ServerLoginConfirmationText =
  263. GamePref.ServerMaxAllowedViewDistance = 12
  264. GamePref.ServerMaxPlayerCount = 8
  265. GamePref.ServerMaxWorldTransferSpeedKiBs = 512
  266. GamePref.ServerName = Default Server
  267. GamePref.ServerPort = 26900
  268. GamePref.ServerReservedSlots = 0
  269. GamePref.ServerReservedSlotsPermission = 100
  270. GamePref.ServerVisibility = 1
  271. GamePref.ServerWebsiteURL =
  272. GamePref.ShowFriendPlayerOnMap = True
  273. GamePref.TelnetEnabled = False
  274. GamePref.TelnetFailedLoginLimit = 10
  275. GamePref.TelnetFailedLoginsBlocktime = 10
  276. GamePref.TelnetPort = 25003
  277. GamePref.TerminalWindowEnabled = True
  278. GamePref.UNUSED_OptionsBloom =
  279. GamePref.UNUSED_OptionsDOF =
  280. GamePref.UNUSED_OptionsImageEffects =
  281. GamePref.UNUSED_OptionsMotionBlur =
  282. GamePref.UNUSED_OptionsObjectBlur =
  283. GamePref.UNUSED_OptionsSSAO =
  284. GamePref.UNUSED_OptionsSunShafts =
  285. GamePref.UserDataFolder = /home/jorno/.local/share/7DaysToDie
  286. GamePref.WorldGenSeed =
  287. GamePref.WorldGenSize = 8192
  288. GamePref.XPMultiplier = 100
  289. GamePref.ZombieBMMove = 3
  290. GamePref.ZombieFeralMove = 2
  291. GamePref.ZombieMove = 0
  292. GamePref.ZombieMoveNight = 1
  293. GamePref.ZombiePlayers = True
  294. GameStat.AirDropFrequency = 0
  295. GameStat.AirDropMarker = False
  296. GameStat.AllowedViewDistance = 12
  297. GameStat.AnimalCount = 0
  298. GameStat.AutoParty = False
  299. GameStat.BedrollExpiryTime = 45
  300. GameStat.BlockDamagePlayer = 100
  301. GameStat.BloodMoonDay = 0
  302. GameStat.BloodMoonEnemyCount = 8
  303. GameStat.BloodMoonWarning = 8
  304. GameStat.ChunkStabilityEnabled = True
  305. GameStat.CraftTimer =
  306. GameStat.CurrentRoundIx = 0
  307. GameStat.DayLightLength = 18
  308. GameStat.DayLimitActive = False
  309. GameStat.DayLimitThisRound = 0
  310. GameStat.DropOnDeath = 1
  311. GameStat.DropOnQuit = 0
  312. GameStat.EnemyCount = 0
  313. GameStat.EnemyDifficulty = Normal
  314. GameStat.EnemySpawnMode = True
  315. GameStat.FragLimitActive = False
  316. GameStat.FragLimitThisRound = 0
  317. GameStat.GameDifficulty = 2
  318. GameStat.GameDifficultyBonus = 1
  319. GameStat.GameModeId = 0
  320. GameStat.GameState = 0
  321. GameStat.GlobalMessageToShow =
  322. GameStat.IsCreativeMenuEnabled = False
  323. GameStat.IsFlyingEnabled = False
  324. GameStat.IsPlayerCollisionEnabled = True
  325. GameStat.IsPlayerDamageEnabled = True
  326. GameStat.IsResetMapOnRestart = False
  327. GameStat.IsSaveSupplyCrates = True
  328. GameStat.IsSpawnEnemies = True
  329. GameStat.IsSpawnNearOtherPlayer = False
  330. GameStat.IsTeleportEnabled = False
  331. GameStat.IsVersionCheckDone = True
  332. GameStat.LandClaimCount = 1
  333. GameStat.LandClaimDeadZone = 30
  334. GameStat.LandClaimDecayMode = 0
  335. GameStat.LandClaimExpiryTime = 3
  336. GameStat.LandClaimOfflineDurabilityModifier = 32
  337. GameStat.LandClaimOnlineDurabilityModifier = 32
  338. GameStat.LandClaimSize = 41
  339. GameStat.LoadScene =
  340. GameStat.LootTimer =
  341. GameStat.OptionsPOICulling = 0
  342. GameStat.PartySharedKillRange = 100
  343. GameStat.PlayerKillingMode = KillStrangersOnly
  344. GameStat.ScoreDiedMultiplier = -5
  345. GameStat.ScorePlayerKillMultiplier = 1
  346. GameStat.ScoreZombieKillMultiplier = 1
  347. GameStat.ShowAllPlayersOnMap = False
  348. GameStat.ShowFriendPlayerOnMap = True
  349. GameStat.ShowSpawnWindow = False
  350. GameStat.ShowWindow =
  351. GameStat.ShowZombieCounter = False
  352. GameStat.TimeLimitActive = False
  353. GameStat.TimeLimitThisRound = 0
  354. GameStat.TimeOfDayIncPerSec = 20
  355. GameStat.XPMultiplier = 100
  356. GameStat.ZombieHordeMeter = False
  357. 2019-10-26T17:53:22 42.709 INF StartAsServer
  358. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
  359. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
  360. 2019-10-26T17:53:23 43.722 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray_1 (UnityEngine.Texture2DArray)
  361. 2019-10-26T17:53:23 43.722 INF Set Microsplat normals: MicroSplatConfig_normal_tarray_1 (UnityEngine.Texture2DArray)
  362. 2019-10-26T17:53:23 43.722 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray_1 (UnityEngine.Texture2DArray)
  363. 2019-10-26T17:53:27 48.302 INF Block IDs with mapping
  364. 2019-10-26T17:53:27 48.302 INF BlockIDs from Mapping
  365. 2019-10-26T17:53:29 50.144 INF Item IDs with mapping
  366. 2019-10-26T17:53:29 50.144 INF ItemIDs from Mapping
  367. 2019-10-26T17:53:36 56.743 INF createWorld: Navezgane, a18, GameModeSurvival
  368. 2019-10-26T17:53:36 56.744 WRN Occlusion: !supportsAsyncGPUReadback
  369. 2019-10-26T17:53:36 56.744 INF Occlusion: Disabled
  370. 2019-10-26T17:53:36 56.861 INF Started thread ChunkRegeneration
  371. 2019-10-26T17:53:36 56.861 INF Started thread ChunkCalc
  372. 2019-10-26T17:53:36 57.387 INF World.Load: Navezgane
  373. 2019-10-26T17:53:36 57.389 INF Loading base world file header...
  374. 2019-10-26T17:53:36 57.392 INF Loaded world file from different version: 'Alpha 18 (b35)'
  375. 2019-10-26T17:53:36 57.399 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
  376. 2019-10-26T17:53:36 57.408 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
  377. 2019-10-26T17:53:36 57.408 INF BloodMoon SetDay: day 7, last day 0, freq 7, range 0
  378. 2019-10-26T17:53:39 60.189 INF ShapeControllers: 64
  379. 2019-10-26T17:53:42 63.140 INF Started thread GenerateChunks
  380. 2019-10-26T17:53:42 63.367 INF Loading dtm raw file took 212ms
  381. 2019-10-26T17:53:43 63.521 INF Biomes image size w= 3072, h = 3072
  382. 2019-10-26T17:53:43 63.660 INF Loading and creating biomes took 290ms
  383. 2019-10-26T17:53:44 65.294 INF Loading and creating shader control textures took 1634ms
  384. 2019-10-26T17:53:45 65.879 INF Loading and parsing of generator took 584ms
  385. 2019-10-26T17:53:45 65.883 INF Started thread SaveChunks /home/jorno/.local/share/7DaysToDie/Saves/Navezgane/a18/Region
  386. 2019-10-26T17:53:46 66.929 INF [DECO] read 0/0
  387. 2019-10-26T17:53:47 67.581 INF AstarManager Init
  388. 2019-10-26T17:53:47 68.073 INF Weather Packages Created FROM BIOMES
  389. 2019-10-26T17:53:47 68.076 INF createWorld() done
  390. 2019-10-26T17:53:47 68.078 INF Calculating world hashes
  391. 2019-10-26T17:53:47 68.081 INF Loading players.xml
  392. 2019-10-26T17:53:47 68.299 INF Created player with id=171
  393. 2019-10-26T17:53:47 68.335 WRN InitBreadCrumbs Jorno (52.5, 58.0, -1953.5)
  394. 2019-10-26T17:53:47 68.340 INF Loaded player
  395. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  396.  
  397. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  398.  
  399. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  400.  
  401. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  402.  
  403. 2019-10-26T17:53:48 69.182 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 3, default = 1
  404. 2019-10-26T17:53:48 69.182 INF Setting for 'BuildCreate' does not match the default (server will go to the modded category): current = True, default = False
  405. 2019-10-26T17:53:48 69.184 INF Origin Reposition (0.0, 0.0, 0.0) to (48.0, 48.0, -1952.0)
  406. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  407.  
  408. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  409.  
  410. 2019-10-26T17:53:48 69.237 INF [DECO] written 0/0
  411. 2019-10-26T17:53:48 69.292 INF OpenSpawnWindow
  412. 2019-10-26T17:53:48 69.350 INF StartGame done
  413. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  414.  
  415. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  416.  
  417. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  418.  
  419. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  420.  
  421. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  422.  
  423. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  424.  
  425. Calling Animator.GotoState on Synchronize layer
  426.  
  427. (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  428.  
  429. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  430.  
  431. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  432.  
  433. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  434.  
  435. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  436.  
  437. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  438.  
  439. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  440.  
  441. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  442.  
  443. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  444.  
  445. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  446.  
  447. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  448.  
  449. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  450.  
  451. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  452.  
  453. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  454.  
  455. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  456.  
  457. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  458.  
  459. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  460.  
  461. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  462.  
  463. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  464.  
  465. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  466.  
  467. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  468.  
  469. 2019-10-26T17:53:49 70.393 INF [Steamworks.NET] GameServer.Init successful
  470. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  471.  
  472. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  473.  
  474. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  475.  
  476. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  477.  
  478. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  479.  
  480. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  481.  
  482. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  483.  
  484. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  485.  
  486. 2019-10-26T17:53:51 72.064 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90130049468246019, public IP=177.220.173.87
  487. 2019-10-26T17:53:51 72.076 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypeFriendsOnly)
  488. 2019-10-26T17:53:51 72.484 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775240984826090, server SteamID=90130049468246019, server public IP=177.220.173.87, server port=26900
  489. 2019-10-26T17:53:51 72.488 INF [Steamworks.NET] Lobby entered: 109775240984826090
  490. 2019-10-26T17:53:52 72.653 INF Respawn almost done
  491. 2019-10-26T17:53:52 72.664 INF PlayerSpawnedInWorld (reason: NewGame, position: 52, 58, -1953): localplayer
  492. 2019-10-26T17:53:52 72.719 INF DMS Entered Game!
  493. 2019-10-26T17:53:52 72.807 INF Getting new currentStreamer!
  494. 2019-10-26T17:53:55 75.818 INF Calculating hashes took 7740 ms (world size 683 MiB)
  495. 2019-10-26T17:53:55 75.937 INF MinEventLogMessage: XP gained during the last level:
  496. 2019-10-26T17:53:55 75.937 INF CVarLogValue: $xpFromLootThisLevel == 0
  497. 2019-10-26T17:53:55 75.938 INF CVarLogValue: $xpFromHarvestingThisLevel == 0
  498. 2019-10-26T17:53:55 75.938 INF CVarLogValue: $xpFromKillThisLevel == 0
  499. 2019-10-26T17:54:03 83.907 INF Saving 231 of chunks took 160ms
  500. 2019-10-26T17:54:03 83.908 INF [DECO] written 1/64
  501. 2019-10-26T17:54:28 109.419 INF Saving 52 of chunks took 80ms
  502. 2019-10-26T17:54:45 125.663 INF Persistent GamePrefs saved
  503. 2019-10-26T17:54:48 128.972 INF Saving 48 of chunks took 60ms
  504. 2019-10-26T17:55:41 182.336 INF Saving 37 of chunks took 60ms
  505. 2019-10-26T17:55:48 188.498 INF SetResolution was screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  506. 2019-10-26T17:55:48 188.498 INF SetResolution to window 1920 x 1080, fullscreen True
  507. 2019-10-26T17:55:48 188.501 INF Persistent GamePrefs saved
  508. 2019-10-26T17:55:48 188.501 INF ApplyAllOptions streaming True, budget 3686.4 MB
  509. 2019-10-26T17:55:48 188.501 INF ApplyAllOptions AF Enable
  510. 2019-10-26T17:55:48 188.501 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  511. 2019-10-26T17:55:48 188.502 INF LoadTextureArraysForQuality quality 1 to 1, reload True
  512. 2019-10-26T17:55:48 188.502 INF Texture quality is set to 1
  513. requesting resize 1920 x 1080
  514. Using native desktop resolution 1920 x 1080
  515. requesting fullscreen 1920 x 1080 at 0 Hz
  516. Desktop is 1920 x 1080 @ 60 Hz
  517. Calling Animator.GotoState on Synchronize layer
  518.  
  519. (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  520.  
  521. 2019-10-26T17:56:08 208.526 INF SetResolution was screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  522. 2019-10-26T17:56:08 208.526 INF SetResolution to window 1920 x 1080, fullscreen True
  523. 2019-10-26T17:56:08 208.526 INF Persistent GamePrefs saved
  524. 2019-10-26T17:56:08 208.526 INF ApplyAllOptions streaming True, budget 3686.4 MB
  525. 2019-10-26T17:56:08 208.526 INF ApplyAllOptions AF Enable
  526. 2019-10-26T17:56:08 208.526 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  527. 2019-10-26T17:56:08 209.277 INF LoadTextureArraysForQuality quality 1 to 2, reload True
  528. 2019-10-26T17:56:08 209.284 INF Unload ta_opaque_1 (UnityEngine.Texture2DArray)
  529. 2019-10-26T17:56:08 209.284 INF Unload ta_opaque_n_1 (UnityEngine.Texture2DArray)
  530. 2019-10-26T17:56:08 209.286 INF Unload ta_opaque_s_1 (UnityEngine.Texture2DArray)
  531. 2019-10-26T17:56:08 209.287 INF Unload MicroSplatConfig_diff_tarray_1 (UnityEngine.Texture2DArray)
  532. 2019-10-26T17:56:08 209.288 INF Unload MicroSplatConfig_normal_tarray_1 (UnityEngine.Texture2DArray)
  533. 2019-10-26T17:56:08 209.289 INF Unload MicroSplatConfig_smoothAO_tarray_1 (UnityEngine.Texture2DArray)
  534. 2019-10-26T17:56:08 209.330 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray_2 (UnityEngine.Texture2DArray)
  535. 2019-10-26T17:56:08 209.330 INF Set Microsplat normals: MicroSplatConfig_normal_tarray_2 (UnityEngine.Texture2DArray)
  536. 2019-10-26T17:56:08 209.330 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray_2 (UnityEngine.Texture2DArray)
  537. 2019-10-26T17:56:08 209.331 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray_2 (UnityEngine.Texture2DArray)
  538. 2019-10-26T17:56:08 209.331 INF Set Microsplat normals: MicroSplatConfig_normal_tarray_2 (UnityEngine.Texture2DArray)
  539. 2019-10-26T17:56:08 209.331 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray_2 (UnityEngine.Texture2DArray)
  540. 2019-10-26T17:56:08 209.331 INF Texture quality is set to 2
  541. requesting resize 1920 x 1080
  542. Using native desktop resolution 1920 x 1080
  543. requesting fullscreen 1920 x 1080 at 0 Hz
  544. Desktop is 1920 x 1080 @ 60 Hz
  545. Calling Animator.GotoState on Synchronize layer
  546.  
  547. (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  548.  
  549. 2019-10-26T17:56:17 217.953 INF SetResolution was screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  550. 2019-10-26T17:56:17 217.953 INF SetResolution to window 1920 x 1080, fullscreen True
  551. 2019-10-26T17:56:17 217.953 INF Persistent GamePrefs saved
  552. 2019-10-26T17:56:17 217.954 INF ApplyAllOptions streaming True, budget 3686.4 MB
  553. 2019-10-26T17:56:17 217.954 INF ApplyAllOptions AF Enable
  554. 2019-10-26T17:56:17 217.954 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  555. 2019-10-26T17:56:17 217.954 INF LoadTextureArraysForQuality quality 2 to 2, reload True
  556. 2019-10-26T17:56:17 217.954 INF Texture quality is set to 2
  557. requesting resize 1920 x 1080
  558. Using native desktop resolution 1920 x 1080
  559. requesting fullscreen 1920 x 1080 at 0 Hz
  560. Desktop is 1920 x 1080 @ 60 Hz
  561. Calling Animator.GotoState on Synchronize layer
  562.  
  563. (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  564.  
  565. 2019-10-26T17:56:21 222.438 INF SetResolution was screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  566. 2019-10-26T17:56:21 222.438 INF SetResolution to window 1920 x 1080, fullscreen True
  567. 2019-10-26T17:56:21 222.439 INF Persistent GamePrefs saved
  568. 2019-10-26T17:56:21 222.439 INF ApplyAllOptions streaming True, budget 3686.4 MB
  569. 2019-10-26T17:56:21 222.439 INF ApplyAllOptions AF Enable
  570. 2019-10-26T17:56:21 222.439 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  571. 2019-10-26T17:56:21 222.439 INF LoadTextureArraysForQuality quality 2 to 2, reload True
  572. 2019-10-26T17:56:21 222.439 INF Texture quality is set to 2
  573. requesting resize 1920 x 1080
  574. Using native desktop resolution 1920 x 1080
  575. requesting fullscreen 1920 x 1080 at 0 Hz
  576. Desktop is 1920 x 1080 @ 60 Hz
  577. Calling Animator.GotoState on Synchronize layer
  578.  
  579. (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  580.  
  581. 2019-10-26T17:56:30 230.655 INF SetResolution was screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  582. 2019-10-26T17:56:30 230.655 INF SetResolution to window 1920 x 1080, fullscreen True
  583. 2019-10-26T17:56:30 230.655 INF Persistent GamePrefs saved
  584. 2019-10-26T17:56:30 230.656 INF ApplyAllOptions streaming True, budget 3686.4 MB
  585. 2019-10-26T17:56:30 230.656 INF ApplyAllOptions AF Enable
  586. 2019-10-26T17:56:30 230.656 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  587. 2019-10-26T17:56:30 230.656 INF LoadTextureArraysForQuality quality 2 to 2, reload True
  588. 2019-10-26T17:56:30 230.656 INF Texture quality is set to 2
  589. requesting resize 1920 x 1080
  590. Using native desktop resolution 1920 x 1080
  591. requesting fullscreen 1920 x 1080 at 0 Hz
  592. Desktop is 1920 x 1080 @ 60 Hz
  593. Calling Animator.GotoState on Synchronize layer
  594.  
  595. (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  596.  
  597. 2019-10-26T17:56:40 240.903 INF SetResolution was screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  598. 2019-10-26T17:56:40 240.903 INF SetResolution to window 1920 x 1080, fullscreen True
  599. 2019-10-26T17:56:40 240.904 INF Persistent GamePrefs saved
  600. 2019-10-26T17:56:40 240.904 INF ApplyAllOptions streaming True, budget 3686.4 MB
  601. 2019-10-26T17:56:40 240.904 INF ApplyAllOptions AF Enable
  602. 2019-10-26T17:56:40 240.904 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  603. 2019-10-26T17:56:40 240.904 INF LoadTextureArraysForQuality quality 2 to 2, reload True
  604. 2019-10-26T17:56:40 240.904 INF Texture quality is set to 2
  605. requesting resize 1920 x 1080
  606. Using native desktop resolution 1920 x 1080
  607. requesting fullscreen 1920 x 1080 at 0 Hz
  608. Desktop is 1920 x 1080 @ 60 Hz
  609. Calling Animator.GotoState on Synchronize layer
  610.  
  611. (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  612.  
  613. 2019-10-26T17:56:44 245.168 INF SetResolution was screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  614. 2019-10-26T17:56:44 245.168 INF SetResolution to window 1920 x 1080, fullscreen True
  615. 2019-10-26T17:56:44 245.168 INF Persistent GamePrefs saved
  616. 2019-10-26T17:56:44 245.168 INF ApplyAllOptions streaming True, budget 3686.4 MB
  617. 2019-10-26T17:56:44 245.168 INF ApplyAllOptions AF Enable
  618. 2019-10-26T17:56:44 245.169 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  619. 2019-10-26T17:56:45 245.739 INF LoadTextureArraysForQuality quality 2 to 2, reload True
  620. 2019-10-26T17:56:45 245.752 INF Texture quality is set to 3
  621. requesting resize 1920 x 1080
  622. Using native desktop resolution 1920 x 1080
  623. requesting fullscreen 1920 x 1080 at 0 Hz
  624. Desktop is 1920 x 1080 @ 60 Hz
  625. Calling Animator.GotoState on Synchronize layer
  626.  
  627. (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  628.  
  629. 2019-10-26T17:56:59 260.097 INF SetResolution was screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  630. 2019-10-26T17:56:59 260.097 INF SetResolution to window 1920 x 1080, fullscreen True
  631. 2019-10-26T17:56:59 260.097 INF Persistent GamePrefs saved
  632. 2019-10-26T17:56:59 260.098 INF ApplyAllOptions streaming True, budget 3686.4 MB
  633. 2019-10-26T17:56:59 260.098 INF ApplyAllOptions AF Enable
  634. 2019-10-26T17:56:59 260.098 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  635. 2019-10-26T17:56:59 260.098 INF LoadTextureArraysForQuality quality 2 to 2, reload True
  636. 2019-10-26T17:56:59 260.098 INF Texture quality is set to 3
  637. requesting resize 1920 x 1080
  638. Using native desktop resolution 1920 x 1080
  639. requesting fullscreen 1920 x 1080 at 0 Hz
  640. Desktop is 1920 x 1080 @ 60 Hz
  641. Calling Animator.GotoState on Synchronize layer
  642.  
  643. (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  644.  
  645. 2019-10-26T17:57:06 267.179 INF SetResolution was screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  646. 2019-10-26T17:57:06 267.179 INF SetResolution to window 1920 x 1080, fullscreen True
  647. 2019-10-26T17:57:06 267.180 INF Persistent GamePrefs saved
  648. 2019-10-26T17:57:06 267.180 INF ApplyAllOptions streaming True, budget 3686.4 MB
  649. 2019-10-26T17:57:06 267.180 INF ApplyAllOptions AF Enable
  650. 2019-10-26T17:57:06 267.180 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  651. 2019-10-26T17:57:06 267.180 INF LoadTextureArraysForQuality quality 2 to 2, reload True
  652. 2019-10-26T17:57:06 267.180 INF Texture quality is set to 3
  653. requesting resize 1920 x 1080
  654. Using native desktop resolution 1920 x 1080
  655. requesting fullscreen 1920 x 1080 at 0 Hz
  656. Desktop is 1920 x 1080 @ 60 Hz
  657. Calling Animator.GotoState on Synchronize layer
  658.  
  659. (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  660.  
  661. 2019-10-26T17:57:21 282.339 INF Time: 1.56m FPS: 29.90 Heap: 1265.9MB Max: 1265.9MB Chunks: 294 CGO: 156 Ply: 1 Zom: 0 Ent: 3 (3) Items: 0 CO: 1 RSS: 4872.3MB
  662. 2019-10-26T17:57:51 312.363 INF Time: 2.06m FPS: 35.76 Heap: 1367.7MB Max: 1367.7MB Chunks: 306 CGO: 168 Ply: 1 Zom: 0 Ent: 3 (3) Items: 0 CO: 1 RSS: 4905.4MB
  663. 2019-10-26T17:58:21 342.378 INF Time: 2.56m FPS: 41.57 Heap: 1438.5MB Max: 1438.5MB Chunks: 306 CGO: 192 Ply: 1 Zom: 0 Ent: 5 (5) Items: 2 CO: 1 RSS: 4989.3MB
  664. 2019-10-26T17:58:51 372.350 INF VehicleManager saving 0 (0 / 0)
  665. 2019-10-26T17:58:51 372.383 INF Time: 3.06m FPS: 37.17 Heap: 1457.4MB Max: 1457.4MB Chunks: 306 CGO: 204 Ply: 1 Zom: 0 Ent: 6 (6) Items: 3 CO: 1 RSS: 5004.0MB
  666. 2019-10-26T17:59:21 402.396 INF Time: 3.56m FPS: 29.96 Heap: 1471.4MB Max: 1471.4MB Chunks: 306 CGO: 204 Ply: 1 Zom: 0 Ent: 4 (6) Items: 3 CO: 1 RSS: 5010.0MB
  667. Calling Animator.GotoState on Synchronize layer
  668.  
  669. (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  670.  
  671. Calling Animator.GotoState on Synchronize layer
  672.  
  673. (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  674.  
  675. 2019-10-26T17:59:51 432.412 INF Time: 4.06m FPS: 29.89 Heap: 1491.9MB Max: 1491.9MB Chunks: 306 CGO: 204 Ply: 1 Zom: 0 Ent: 3 (6) Items: 3 CO: 1 RSS: 5018.1MB
  676. 2019-10-26T18:00:17 457.735 INF 270.6154 SleeperVolume -16, 54, -1932. Spawning at -8, 55, -1914, group 'scoutHordeStageGS1', class zombieMoe, count 0
  677. 2019-10-26T18:00:21 462.416 INF Time: 4.56m FPS: 29.48 Heap: 1503.3MB Max: 1503.3MB Chunks: 306 CGO: 204 Ply: 1 Zom: 1 Ent: 6 (10) Items: 4 CO: 1 RSS: 5037.5MB
  678. 2019-10-26T18:00:29 469.658 INF Saving 120 of chunks took 80ms
  679. 2019-10-26T18:00:34 475.095 INF SetResolution was screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  680. 2019-10-26T18:00:34 475.095 INF SetResolution to window 1920 x 1080, fullscreen True
  681. 2019-10-26T18:00:34 475.095 INF Persistent GamePrefs saved
  682. 2019-10-26T18:00:34 475.095 INF ApplyAllOptions streaming True, budget 3686.4 MB
  683. 2019-10-26T18:00:34 475.095 INF ApplyAllOptions AF Enable
  684. 2019-10-26T18:00:34 475.096 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  685. 2019-10-26T18:00:34 475.096 INF LoadTextureArraysForQuality quality 2 to 2, reload True
  686. 2019-10-26T18:00:34 475.096 INF Texture quality is set to 3
  687. requesting resize 1920 x 1080
  688. Using native desktop resolution 1920 x 1080
  689. requesting fullscreen 1920 x 1080 at 0 Hz
  690. Desktop is 1920 x 1080 @ 60 Hz
  691. Calling Animator.GotoState on Synchronize layer
  692.  
  693. (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  694.  
  695. 2019-10-26T18:00:46 487.298 INF Saving 52 of chunks took 60ms
  696. 2019-10-26T18:00:51 491.994 INF SetResolution was screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  697. 2019-10-26T18:00:51 491.994 INF SetResolution to window 1920 x 1080, fullscreen True
  698. 2019-10-26T18:00:51 491.994 INF Persistent GamePrefs saved
  699. 2019-10-26T18:00:51 491.994 INF ApplyAllOptions streaming True, budget 3686.4 MB
  700. 2019-10-26T18:00:51 491.994 INF ApplyAllOptions AF Enable
  701. 2019-10-26T18:00:51 491.994 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow
  702. 2019-10-26T18:00:52 492.595 INF LoadTextureArraysForQuality quality 2 to 2, reload True
  703. 2019-10-26T18:00:52 492.607 INF Texture quality is set to 2
  704. requesting resize 1920 x 1080
  705. Using native desktop resolution 1920 x 1080
  706. requesting fullscreen 1920 x 1080 at 0 Hz
  707. Desktop is 1920 x 1080 @ 60 Hz
  708. Calling Animator.GotoState on Synchronize layer
  709.  
  710. (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  711.  
  712. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  713.  
  714. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  715.  
  716. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  717.  
  718. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  719.  
  720. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  721.  
  722. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  723.  
  724. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  725.  
  726. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  727.  
  728. 2019-10-26T18:01:07 507.695 INF VehicleManager saving 0 (0 / 0)
  729. 2019-10-26T18:01:07 507.761 INF Time: 5.06m FPS: 57.48 Heap: 1455.5MB Max: 1503.3MB Chunks: 306 CGO: 203 Ply: 1 Zom: 1 Ent: 5 (7) Items: 0 CO: 1 RSS: 5132.1MB
  730. 2019-10-26T18:01:29 530.204 INF Entity zombieMoe 179 killed by Jorno 171
  731. 2019-10-26T18:01:37 537.776 INF Time: 5.56m FPS: 59.64 Heap: 1464.4MB Max: 1503.3MB Chunks: 306 CGO: 203 Ply: 1 Zom: 0 Ent: 5 (7) Items: 0 CO: 1 RSS: 5133.6MB
  732. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  733.  
  734. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  735.  
  736. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  737.  
  738. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  739.  
  740. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  741.  
  742. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  743.  
  744. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  745.  
  746. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  747.  
  748. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  749.  
  750. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  751.  
  752. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  753.  
  754. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  755.  
  756. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  757.  
  758. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  759.  
  760. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  761.  
  762. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  763.  
  764. Calling Animator.GotoState on Synchronize layer
  765.  
  766. (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  767.  
  768. Calling Animator.GotoState on Synchronize layer
  769.  
  770. (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  771.  
  772. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  773.  
  774. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  775.  
  776. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  777.  
  778. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  779.  
  780. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  781.  
  782. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  783.  
  784. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  785.  
  786. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  787.  
  788. 2019-10-26T18:02:07 567.792 INF Time: 6.06m FPS: 59.74 Heap: 1480.7MB Max: 1503.3MB Chunks: 306 CGO: 218 Ply: 1 Zom: 0 Ent: 4 (8) Items: 0 CO: 1 RSS: 5138.8MB
  789. 2019-10-26T18:02:23 584.213 INF Saving 55 of chunks took 60ms
  790. 2019-10-26T18:02:37 598.454 INF Time: 6.56m FPS: 60.06 Heap: 1504.3MB Max: 1504.3MB Chunks: 306 CGO: 218 Ply: 1 Zom: 0 Ent: 4 (8) Items: 0 CO: 1 RSS: 5142.4MB
  791. 2019-10-26T18:02:46 606.939 INF Calling Play on 0
  792. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  793.  
  794. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  795.  
  796. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  797.  
  798. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  799.  
  800. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  801.  
  802. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  803.  
  804. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  805.  
  806. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  807.  
  808. 2019-10-26T18:03:07 628.366 INF VehicleManager saving 0 (0 / 0)
  809. 2019-10-26T18:03:07 628.462 INF Time: 7.06m FPS: 47.29 Heap: 1520.8MB Max: 1520.8MB Chunks: 306 CGO: 218 Ply: 1 Zom: 0 Ent: 4 (8) Items: 0 CO: 1 RSS: 5151.7MB
  810. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  811.  
  812. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  813.  
  814. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  815.  
  816. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  817.  
  818. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  819.  
  820. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  821.  
  822. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  823.  
  824. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  825.  
  826. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  827.  
  828. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  829.  
  830. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  831.  
  832. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  833.  
  834. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  835.  
  836. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  837.  
  838. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  839.  
  840. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  841.  
  842. 2019-10-26T18:03:37 658.468 INF Time: 7.56m FPS: 58.37 Heap: 1472.9MB Max: 1520.8MB Chunks: 306 CGO: 218 Ply: 1 Zom: 0 Ent: 4 (8) Items: 0 CO: 1 RSS: 5161.4MB
  843. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  844.  
  845. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  846.  
  847. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  848.  
  849. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  850.  
  851. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  852.  
  853. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  854.  
  855. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  856.  
  857. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  858.  
  859. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  860.  
  861. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  862.  
  863. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  864.  
  865. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  866.  
  867. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  868.  
  869. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  870.  
  871. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  872.  
  873. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  874.  
  875. 2019-10-26T18:04:07 688.484 INF Time: 8.06m FPS: 59.83 Heap: 1484.0MB Max: 1520.8MB Chunks: 306 CGO: 218 Ply: 1 Zom: 0 Ent: 5 (9) Items: 1 CO: 1 RSS: 5172.0MB
  876. 2019-10-26T18:04:38 718.500 INF Time: 8.56m FPS: 60.02 Heap: 1500.8MB Max: 1520.8MB Chunks: 306 CGO: 218 Ply: 1 Zom: 0 Ent: 5 (9) Items: 1 CO: 1 RSS: 5172.5MB
  877. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  878.  
  879. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  880.  
  881. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  882.  
  883. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  884.  
  885. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  886.  
  887. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  888.  
  889. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  890.  
  891. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  892.  
  893. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  894.  
  895. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  896.  
  897. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  898.  
  899. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  900.  
  901. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  902.  
  903. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  904.  
  905. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  906.  
  907. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  908.  
  909. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  910.  
  911. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  912.  
  913. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  914.  
  915. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  916.  
  917. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  918.  
  919. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  920.  
  921. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  922.  
  923. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  924.  
  925. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  926.  
  927. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  928.  
  929. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  930.  
  931. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  932.  
  933. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  934.  
  935. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  936.  
  937. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  938.  
  939. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  940.  
  941. 2019-10-26T18:05:07 748.367 INF VehicleManager saving 0 (0 / 0)
  942. 2019-10-26T18:05:08 748.501 INF Time: 9.06m FPS: 57.02 Heap: 1513.5MB Max: 1520.8MB Chunks: 306 CGO: 218 Ply: 1 Zom: 0 Ent: 4 (9) Items: 1 CO: 1 RSS: 5174.9MB
  943. 2019-10-26T18:05:10 750.848 INF Set loop to false on 005ExpPsp
  944. 2019-10-26T18:05:10 750.849 INF Set loop to false on 011ExpSec
  945. 2019-10-26T18:05:10 750.849 INF Set loop to false on 001ExpLfx
  946. 2019-10-26T18:05:30 770.866 INF Entity animalChicken 173 killed
  947. 2019-10-26T18:05:33 774.444 INF Getting new currentStreamer!
  948. 2019-10-26T18:05:38 778.504 INF Time: 9.56m FPS: 59.83 Heap: 1529.1MB Max: 1529.1MB Chunks: 306 CGO: 218 Ply: 1 Zom: 0 Ent: 4 (9) Items: 1 CO: 1 RSS: 5180.6MB
  949. 2019-10-26T18:06:08 808.512 INF Time: 10.06m FPS: 59.94 Heap: 1545.1MB Max: 1545.1MB Chunks: 306 CGO: 218 Ply: 1 Zom: 0 Ent: 4 (9) Items: 1 CO: 1 RSS: 5194.8MB
  950. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  951.  
  952. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  953.  
  954. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  955.  
  956. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  957.  
  958. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  959.  
  960. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  961.  
  962. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  963.  
  964. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  965.  
  966. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  967.  
  968. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  969.  
  970. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  971.  
  972. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  973.  
  974. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  975.  
  976. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  977.  
  978. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  979.  
  980. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  981.  
  982. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  983.  
  984. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  985.  
  986. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  987.  
  988. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  989.  
  990. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  991.  
  992. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  993.  
  994. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  995.  
  996. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  997.  
  998. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  999.  
  1000. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1001.  
  1002. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1003.  
  1004. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1005.  
  1006. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1007.  
  1008. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1009.  
  1010. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1011.  
  1012. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1013.  
  1014. 2019-10-26T18:06:38 838.525 INF Time: 10.56m FPS: 59.98 Heap: 1493.3MB Max: 1545.1MB Chunks: 306 CGO: 218 Ply: 1 Zom: 0 Ent: 4 (8) Items: 0 CO: 1 RSS: 5206.2MB
  1015. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1016.  
  1017. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1018.  
  1019. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1020.  
  1021. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1022.  
  1023. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1024.  
  1025. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1026.  
  1027. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1028.  
  1029. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1030.  
  1031. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1032.  
  1033. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1034.  
  1035. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1036.  
  1037. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1038.  
  1039. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1040.  
  1041. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1042.  
  1043. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1044.  
  1045. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1046.  
  1047. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1048.  
  1049. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1050.  
  1051. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1052.  
  1053. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1054.  
  1055. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1056.  
  1057. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1058.  
  1059. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1060.  
  1061. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1062.  
  1063. 2019-10-26T18:07:07 868.375 INF VehicleManager saving 0 (0 / 0)
  1064. 2019-10-26T18:07:08 868.528 INF Time: 11.06m FPS: 56.04 Heap: 1507.0MB Max: 1545.1MB Chunks: 306 CGO: 218 Ply: 1 Zom: 0 Ent: 4 (8) Items: 0 CO: 1 RSS: 5206.4MB
  1065. Calling Animator.GotoState on Synchronize layer
  1066.  
  1067. (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  1068.  
  1069. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1070.  
  1071. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1072.  
  1073. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1074.  
  1075. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1076.  
  1077. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1078.  
  1079. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1080.  
  1081. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1082.  
  1083. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1084.  
  1085. 2019-10-26T18:07:38 898.540 INF Time: 11.56m FPS: 60.06 Heap: 1453.8MB Max: 1545.1MB Chunks: 306 CGO: 218 Ply: 1 Zom: 0 Ent: 4 (6) Items: 0 CO: 1 RSS: 5210.9MB
  1086. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1087.  
  1088. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1089.  
  1090. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1091.  
  1092. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1093.  
  1094. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1095.  
  1096. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1097.  
  1098. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1099.  
  1100. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1101.  
  1102. 2019-10-26T18:07:55 916.045 INF Calling Play on 1
  1103. 2019-10-26T18:08:08 928.554 INF Time: 12.06m FPS: 59.20 Heap: 1472.9MB Max: 1545.1MB Chunks: 306 CGO: 218 Ply: 1 Zom: 0 Ent: 5 (7) Items: 1 CO: 1 RSS: 5212.3MB
  1104. 2019-10-26T18:08:38 958.572 INF Time: 12.56m FPS: 59.66 Heap: 1491.9MB Max: 1545.1MB Chunks: 306 CGO: 218 Ply: 1 Zom: 0 Ent: 5 (7) Items: 1 CO: 1 RSS: 5213.1MB
  1105. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1106.  
  1107. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1108.  
  1109. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1110.  
  1111. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1112.  
  1113. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1114.  
  1115. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1116.  
  1117. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1118.  
  1119. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1120.  
  1121. 2019-10-26T18:09:07 988.388 INF VehicleManager saving 0 (0 / 0)
  1122. 2019-10-26T18:09:08 988.589 INF Time: 13.06m FPS: 59.38 Heap: 1507.7MB Max: 1545.1MB Chunks: 306 CGO: 218 Ply: 1 Zom: 0 Ent: 4 (8) Items: 1 CO: 1 RSS: 5213.5MB
  1123. Calling Animator.GotoState on Synchronize layer
  1124.  
  1125. (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  1126.  
  1127. 2019-10-26T18:09:38 1018.607 INF Time: 13.57m FPS: 59.81 Heap: 1465.9MB Max: 1545.1MB Chunks: 306 CGO: 218 Ply: 1 Zom: 0 Ent: 4 (6) Items: 0 CO: 1 RSS: 5220.1MB
  1128. Calling Animator.GotoState on Synchronize layer
  1129.  
  1130. (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  1131.  
  1132. 2019-10-26T18:10:08 1048.616 INF Time: 14.07m FPS: 60.01 Heap: 1482.1MB Max: 1545.1MB Chunks: 306 CGO: 218 Ply: 1 Zom: 0 Ent: 4 (6) Items: 0 CO: 1 RSS: 5221.6MB
  1133. Calling Animator.GotoState on Synchronize layer
  1134.  
  1135. (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  1136.  
  1137. Calling Animator.GotoState on Synchronize layer
  1138.  
  1139. (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  1140.  
  1141. Calling Animator.GotoState on Synchronize layer
  1142.  
  1143. (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  1144.  
  1145. 2019-10-26T18:10:19 1059.900 INF Set loop to false on 001ExpPsp
  1146. 2019-10-26T18:10:19 1059.900 INF Set loop to false on 015ExpSec
  1147. 2019-10-26T18:10:19 1059.900 INF Set loop to false on 004ExpLfx
  1148. Calling Animator.GotoState on Synchronize layer
  1149.  
  1150. (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  1151.  
  1152. 2019-10-26T18:10:38 1078.631 INF Time: 14.57m FPS: 59.64 Heap: 1458.5MB Max: 1545.1MB Chunks: 306 CGO: 218 Ply: 1 Zom: 0 Ent: 3 (6) Items: 0 CO: 1 RSS: 5222.8MB
  1153. Calling Animator.GotoState on Synchronize layer
  1154.  
  1155. (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  1156.  
  1157. 2019-10-26T18:10:43 1083.548 INF Getting new currentStreamer!
  1158. 2019-10-26T18:11:07 1108.398 INF VehicleManager saving 0 (0 / 0)
  1159. 2019-10-26T18:11:08 1108.648 INF Time: 15.07m FPS: 60.00 Heap: 1474.0MB Max: 1545.1MB Chunks: 306 CGO: 218 Ply: 1 Zom: 0 Ent: 3 (6) Items: 0 CO: 1 RSS: 5227.6MB
  1160. 2019-10-26T18:11:38 1138.660 INF Time: 15.57m FPS: 60.00 Heap: 1490.0MB Max: 1545.1MB Chunks: 306 CGO: 218 Ply: 1 Zom: 0 Ent: 3 (6) Items: 0 CO: 1 RSS: 5228.6MB
  1161. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1162.  
  1163. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1164.  
  1165. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1166.  
  1167. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1168.  
  1169. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1170.  
  1171. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1172.  
  1173. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1174.  
  1175. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1176.  
  1177. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1178.  
  1179. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1180.  
  1181. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1182.  
  1183. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1184.  
  1185. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1186.  
  1187. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1188.  
  1189. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1190.  
  1191. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1192.  
  1193. 2019-10-26T18:12:08 1168.665 INF Time: 16.07m FPS: 56.06 Heap: 1503.5MB Max: 1545.1MB Chunks: 306 CGO: 218 Ply: 1 Zom: 0 Ent: 4 (7) Items: 1 CO: 1 RSS: 5228.8MB
  1194. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1195.  
  1196. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1197.  
  1198. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1199.  
  1200. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1201.  
  1202. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1203.  
  1204. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1205.  
  1206. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1207.  
  1208. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1209.  
  1210. 2019-10-26T18:12:38 1198.680 INF Time: 16.57m FPS: 51.30 Heap: 1514.6MB Max: 1545.1MB Chunks: 306 CGO: 218 Ply: 1 Zom: 0 Ent: 4 (7) Items: 1 CO: 1 RSS: 5228.8MB
  1211. 2019-10-26T18:13:07 1228.409 INF VehicleManager saving 0 (0 / 0)
  1212. 2019-10-26T18:13:08 1228.710 INF Time: 17.07m FPS: 30.01 Heap: 1527.6MB Max: 1545.1MB Chunks: 306 CGO: 217 Ply: 1 Zom: 0 Ent: 5 (8) Items: 2 CO: 1 RSS: 5228.8MB
  1213. 2019-10-26T18:13:38 1258.746 INF Time: 17.57m FPS: 31.30 Heap: 1475.0MB Max: 1545.1MB Chunks: 306 CGO: 202 Ply: 1 Zom: 0 Ent: 4 (8) Items: 2 CO: 1 RSS: 5229.8MB
  1214. Use Alternate when placing: woodFrameBlock
  1215.  
  1216. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 48)
  1217.  
  1218. 2019-10-26T18:14:08 1288.769 INF Time: 18.07m FPS: 28.34 Heap: 1483.2MB Max: 1545.1MB Chunks: 306 CGO: 187 Ply: 1 Zom: 0 Ent: 6 (11) Items: 3 CO: 1 RSS: 5225.3MB
  1219. 2019-10-26T18:14:16 1297.000 INF Calling Play on 2
  1220. 2019-10-26T18:14:38 1318.795 INF Time: 18.57m FPS: 29.61 Heap: 1498.1MB Max: 1545.1MB Chunks: 306 CGO: 199 Ply: 1 Zom: 0 Ent: 6 (12) Items: 4 CO: 1 RSS: 5225.4MB
  1221. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1222.  
  1223. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1224.  
  1225. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1226.  
  1227. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1228.  
  1229. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1230.  
  1231. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1232.  
  1233. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1234.  
  1235. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1236.  
  1237. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1238.  
  1239. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1240.  
  1241. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1242.  
  1243. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1244.  
  1245. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1246.  
  1247. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1248.  
  1249. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1250.  
  1251. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1252.  
  1253. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1254.  
  1255. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1256.  
  1257. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1258.  
  1259. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1260.  
  1261. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1262.  
  1263. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1264.  
  1265. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
  1266.  
  1267. (Filename: ./Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
  1268.  
  1269. 2019-10-26T18:15:07 1348.413 INF VehicleManager saving 0 (0 / 0)
  1270. 2019-10-26T18:15:08 1348.797 INF Time: 19.07m FPS: 31.30 Heap: 1507.5MB Max: 1545.1MB Chunks: 306 CGO: 198 Ply: 1 Zom: 0 Ent: 5 (12) Items: 4 CO: 1 RSS: 5225.4MB
  1271. 2019-10-26T18:15:08 1348.894 INF [DECO] written 3/64
  1272. Calling Animator.GotoState on Synchronize layer
  1273.  
  1274. (Filename: ./Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
  1275.  
  1276. 2019-10-26T18:15:38 1378.819 INF Time: 19.57m FPS: 50.51 Heap: 1518.8MB Max: 1545.1MB Chunks: 306 CGO: 204 Ply: 1 Zom: 0 Ent: 3 (12) Items: 4 CO: 1 RSS: 5225.4MB
  1277. 2019-10-26T18:16:08 1408.822 INF Time: 20.07m FPS: 54.27 Heap: 1536.6MB Max: 1545.1MB Chunks: 306 CGO: 201 Ply: 1 Zom: 3 Ent: 6 (18) Items: 7 CO: 1 RSS: 5225.9MB
  1278. 2019-10-26T18:16:38 1438.846 INF Time: 20.57m FPS: 59.61 Heap: 1495.0MB Max: 1545.1MB Chunks: 306 CGO: 201 Ply: 1 Zom: 3 Ent: 6 (13) Items: 2 CO: 1 RSS: 5230.2MB
  1279. 2019-10-26T18:16:40 1440.906 INF Set loop to false on 002ExpPsp
  1280. 2019-10-26T18:16:40 1440.906 INF Set loop to false on 012ExpSec
  1281. 2019-10-26T18:16:40 1440.906 INF Set loop to false on 005ExpLfx
  1282. 2019-10-26T18:17:03 1464.489 INF Getting new currentStreamer!
  1283. 2019-10-26T18:17:07 1468.434 INF VehicleManager saving 0 (0 / 0)
  1284. 2019-10-26T18:17:08 1468.683 INF UnloadUnusedAssets 20.00592
  1285. Unloading 4 Unused Serialized files (Serialized files now loaded: 10)
  1286.  
  1287. Unloading 17309 unused Assets to reduce memory usage. Loaded Objects now: 515453.
  1288. Total: 708.882193 ms (FindLiveObjects: 30.358955 ms CreateObjectMapping: 9.375362 ms MarkObjects: 628.259614 ms DeleteObjects: 40.885056 ms)
  1289.  
  1290. 2019-10-26T18:17:08 1469.448 INF Time: 21.07m FPS: 28.05 Heap: 1504.1MB Max: 1545.1MB Chunks: 306 CGO: 201 Ply: 1 Zom: 7 Ent: 9 (17) Items: 4 CO: 1 RSS: 4977.9MB
  1291. 2019-10-26T18:17:38 1499.442 INF Time: 21.57m FPS: 33.75 Heap: 1517.0MB Max: 1545.1MB Chunks: 306 CGO: 197 Ply: 1 Zom: 9 Ent: 12 (27) Items: 7 CO: 1 RSS: 5029.5MB
  1292. 2019-10-26T18:18:08 1529.450 INF [DECO] written 4/64
  1293. 2019-10-26T18:18:08 1529.450 INF Time: 22.07m FPS: 27.21 Heap: 1528.9MB Max: 1545.1MB Chunks: 306 CGO: 197 Ply: 1 Zom: 8 Ent: 11 (36) Items: 10 CO: 1 RSS: 5031.7MB
  1294. 2019-10-26T18:18:21 1541.690 INF Entity zombieDarlene 218 killed by Jorno 171
  1295. 2019-10-26T18:18:38 1559.482 INF Time: 22.57m FPS: 28.16 Heap: 1543.8MB Max: 1545.1MB Chunks: 306 CGO: 194 Ply: 1 Zom: 7 Ent: 11 (45) Items: 14 CO: 1 RSS: 5032.4MB
  1296. 2019-10-26T18:18:59 1580.048 INF Entity animalChicken 232 killed
  1297. 2019-10-26T18:19:08 1588.865 INF VehicleManager saving 0 (0 / 0)
  1298. 2019-10-26T18:19:09 1589.497 INF Time: 23.07m FPS: 29.89 Heap: 1560.7MB Max: 1560.7MB Chunks: 306 CGO: 199 Ply: 1 Zom: 9 Ent: 14 (53) Items: 15 CO: 1 RSS: 5025.9MB
  1299. 2019-10-26T18:19:27 1608.202 INF Calling Play on 3
  1300. 2019-10-26T18:19:30 1611.201 INF Entity zombieSteve 239 killed by Jorno 171
  1301. 2019-10-26T18:19:39 1619.506 INF Time: 23.57m FPS: 29.07 Heap: 1520.1MB Max: 1560.7MB Chunks: 306 CGO: 209 Ply: 1 Zom: 7 Ent: 11 (38) Items: 3 CO: 1 RSS: 5041.4MB
  1302. 2019-10-26T18:19:42 1623.023 INF Entity animalZombieVulture 225 killed by Jorno 171
  1303. 2019-10-26T18:19:44 1625.342 INF Entity animalZombieVulture 215 killed by Jorno 171
  1304. 2019-10-26T18:20:00 1640.642 INF Entity animalZombieVulture 235 killed by Jorno 171
  1305. 2019-10-26T18:20:03 1643.834 INF Entity zombieSkateboarder 240 killed by Jorno 171
  1306. 2019-10-26T18:20:09 1649.520 INF Time: 24.07m FPS: 29.15 Heap: 1530.7MB Max: 1560.7MB Chunks: 306 CGO: 208 Ply: 1 Zom: 2 Ent: 10 (38) Items: 3 CO: 1 RSS: 5045.9MB
  1307. 2019-10-26T18:20:39 1679.529 INF Time: 24.57m FPS: 24.32 Heap: 1541.6MB Max: 1560.7MB Chunks: 306 CGO: 208 Ply: 1 Zom: 2 Ent: 9 (38) Items: 3 CO: 1 RSS: 5046.0MB
  1308. 2019-10-26T18:21:08 1708.888 INF VehicleManager saving 0 (0 / 0)
  1309. 2019-10-26T18:21:08 1709.414 INF Entity zombieStripper 245 killed by Jorno 171
  1310. 2019-10-26T18:21:09 1709.546 INF Time: 25.07m FPS: 28.21 Heap: 1550.8MB Max: 1560.7MB Chunks: 306 CGO: 206 Ply: 1 Zom: 4 Ent: 12 (44) Items: 4 CO: 1 RSS: 5046.5MB
  1311. 2019-10-26T18:21:39 1739.558 INF Time: 25.57m FPS: 32.18 Heap: 1564.0MB Max: 1564.0MB Chunks: 306 CGO: 203 Ply: 1 Zom: 6 Ent: 11 (53) Items: 8 CO: 1 RSS: 5046.5MB
  1312. 2019-10-26T18:21:51 1752.068 INF Set loop to false on 003ExpPsp
  1313. 2019-10-26T18:21:51 1752.068 INF Set loop to false on 002ExpSec
  1314. 2019-10-26T18:21:51 1752.068 INF Set loop to false on 006ExpLfx
  1315. 2019-10-26T18:22:09 1769.584 INF Time: 26.07m FPS: 30.13 Heap: 1596.3MB Max: 1596.3MB Chunks: 306 CGO: 193 Ply: 1 Zom: 6 Ent: 7 (59) Items: 10 CO: 1 RSS: 5068.3MB
  1316. 2019-10-26T18:22:15 1775.686 INF Getting new currentStreamer!
  1317. 2019-10-26T18:22:39 1799.600 INF Time: 26.58m FPS: 31.02 Heap: 1554.3MB Max: 1596.3MB Chunks: 306 CGO: 191 Ply: 1 Zom: 10 Ent: 12 (58) Items: 5 CO: 1 RSS: 5092.0MB
  1318. 2019-10-26T18:22:52 1813.256 INF Entity animalZombieVulture 264 killed by Jorno 171
  1319. 2019-10-26T18:22:59 1820.106 INF Entity zombieArlene 267 killed by Jorno 171
  1320. 2019-10-26T18:23:08 1828.885 INF VehicleManager saving 0 (0 / 0)
  1321. 2019-10-26T18:23:09 1829.616 INF [DECO] written 5/64
  1322. 2019-10-26T18:23:09 1829.616 INF Time: 27.08m FPS: 32.24 Heap: 1560.1MB Max: 1596.3MB Chunks: 306 CGO: 190 Ply: 1 Zom: 9 Ent: 12 (62) Items: 5 CO: 1 RSS: 5093.5MB
  1323. 2019-10-26T18:23:26 1846.785 INF Origin Reposition (48.0, 48.0, -1952.0) to (-704.0, 48.0, -1296.0)
  1324. 2019-10-26T18:23:34 1854.540 WRN [AudioLog] AudioManager::AudioData::Play() - failed to load audio clip Sounds/Animals/Snake/snakepain1.
  1325. 2019-10-26T18:23:35 1856.417 WRN [AudioLog] AudioManager::AudioData::Play() - failed to load audio clip Sounds/Animals/Snake/snakepain2.
  1326. 2019-10-26T18:23:39 1859.597 INF Entity animalSnake 279 killed by Jorno 171
  1327. 2019-10-26T18:23:39 1859.617 INF Time: 27.58m FPS: 38.95 Heap: 1571.9MB Max: 1596.3MB Chunks: 306 CGO: 203 Ply: 1 Zom: 8 Ent: 9 (69) Items: 5 CO: 1 RSS: 5096.3MB
  1328. 2019-10-26T18:24:09 1889.617 INF Time: 28.08m FPS: 59.40 Heap: 1587.9MB Max: 1596.3MB Chunks: 306 CGO: 193 Ply: 1 Zom: 6 Ent: 8 (69) Items: 5 CO: 1 RSS: 5098.0MB
  1329. 2019-10-26T18:24:09 1889.665 INF [DECO] written 6/64
  1330. 2019-10-26T18:24:18 1899.479 INF Saving 186 of chunks took 161ms
  1331. 2019-10-26T19:03:07 4228.350 INF Calling Play on 4
  1332. 2019-10-26T19:03:11 4232.363 INF Saving 59 of chunks took 100ms
  1333. 2019-10-26T19:03:23 4244.479 INF Saving 63 of chunks took 100ms
  1334. 2019-10-26T19:03:30 4251.386 INF Time: 28.58m FPS: 41.61 Heap: 1616.7MB Max: 1616.7MB Chunks: 306 CGO: 201 Ply: 1 Zom: 6 Ent: 8 (29) Items: 0 CO: 1 RSS: 5215.9MB
  1335. 2019-10-26T19:04:00 4280.660 INF VehicleManager saving 0 (0 / 0)
  1336. 2019-10-26T19:04:00 4281.403 INF Time: 29.08m FPS: 42.48 Heap: 1627.6MB Max: 1627.6MB Chunks: 306 CGO: 201 Ply: 1 Zom: 6 Ent: 8 (29) Items: 0 CO: 1 RSS: 5215.9MB
  1337. 2019-10-26T19:04:30 4311.429 INF Time: 29.58m FPS: 42.58 Heap: 1640.2MB Max: 1640.2MB Chunks: 306 CGO: 201 Ply: 1 Zom: 6 Ent: 8 (30) Items: 0 CO: 1 RSS: 5215.9MB
  1338. 2019-10-26T19:05:00 4341.434 INF Time: 30.08m FPS: 42.46 Heap: 1583.9MB Max: 1640.2MB Chunks: 306 CGO: 201 Ply: 1 Zom: 6 Ent: 8 (31) Items: 0 CO: 1 RSS: 5220.2MB
  1339. 2019-10-26T19:05:30 4371.462 INF Time: 30.58m FPS: 42.52 Heap: 1591.6MB Max: 1640.2MB Chunks: 306 CGO: 201 Ply: 1 Zom: 6 Ent: 8 (31) Items: 0 CO: 1 RSS: 5220.2MB
  1340. 2019-10-26T19:05:34 4374.760 INF Set loop to false on 000ExpPsp
  1341. 2019-10-26T19:05:34 4374.760 INF Set loop to false on 013ExpSec
  1342. 2019-10-26T19:05:34 4374.760 INF Set loop to false on 002ExpLfx
  1343. 2019-10-26T19:05:57 4398.366 INF Getting new currentStreamer!
  1344. 2019-10-26T19:06:00 4400.674 INF VehicleManager saving 0 (0 / 0)
  1345. 2019-10-26T19:06:00 4401.461 INF Time: 31.08m FPS: 42.20 Heap: 1601.3MB Max: 1640.2MB Chunks: 306 CGO: 201 Ply: 1 Zom: 6 Ent: 8 (31) Items: 0 CO: 1 RSS: 5220.7MB
  1346. 2019-10-26T19:06:30 4431.475 INF Time: 31.58m FPS: 42.78 Heap: 1613.8MB Max: 1640.2MB Chunks: 306 CGO: 201 Ply: 1 Zom: 6 Ent: 8 (31) Items: 0 CO: 1 RSS: 5220.7MB
  1347. 2019-10-26T19:07:01 4461.506 INF Time: 32.08m FPS: 41.81 Heap: 1627.5MB Max: 1640.2MB Chunks: 306 CGO: 201 Ply: 1 Zom: 6 Ent: 8 (31) Items: 0 CO: 1 RSS: 5220.7MB
  1348. 2019-10-26T19:07:31 4491.513 INF Time: 32.58m FPS: 59.80 Heap: 1649.3MB Max: 1649.3MB Chunks: 306 CGO: 220 Ply: 1 Zom: 6 Ent: 7 (31) Items: 0 CO: 1 RSS: 5221.2MB
  1349. 2019-10-26T19:08:00 4520.677 INF VehicleManager saving 0 (0 / 0)
  1350. 2019-10-26T19:08:01 4521.528 INF Time: 33.08m FPS: 60.00 Heap: 1679.2MB Max: 1679.2MB Chunks: 306 CGO: 220 Ply: 1 Zom: 6 Ent: 7 (31) Items: 0 CO: 1 RSS: 5221.2MB
  1351. 2019-10-26T19:08:31 4551.542 INF Time: 33.58m FPS: 60.00 Heap: 1613.8MB Max: 1679.2MB Chunks: 306 CGO: 220 Ply: 1 Zom: 6 Ent: 7 (31) Items: 0 CO: 1 RSS: 5221.2MB
  1352. 2019-10-26T19:09:01 4581.558 INF Time: 34.08m FPS: 60.01 Heap: 1628.5MB Max: 1679.2MB Chunks: 306 CGO: 220 Ply: 1 Zom: 6 Ent: 7 (31) Items: 0 CO: 1 RSS: 5221.2MB
  1353. 2019-10-26T19:09:31 4611.572 INF Time: 34.58m FPS: 59.80 Heap: 1641.6MB Max: 1679.2MB Chunks: 306 CGO: 220 Ply: 1 Zom: 6 Ent: 7 (31) Items: 0 CO: 1 RSS: 5221.5MB
  1354. 2019-10-26T19:09:33 4613.705 INF Calling Play on 5
  1355. StackOverflowException: The requested operation caused a stack overflow.
  1356. at (wrapper managed-to-native) System.Array.ClearInternal(System.Array,int,int)
  1357. at System.Array.Clear (System.Array array, System.Int32 index, System.Int32 length) [0x0004f] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
  1358. at DynamicMusic.LayerStreamer.FillStream (System.Single[] data) [0x0009b] in <979aac4969c34000acf717f178373464>:0
  1359. at UnityEngine.AudioClip.InvokePCMReaderCallback_Internal (System.Single[] data) [0x0000c] in <1caa15663a7a4564839239577acda9d6>:0
  1360. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  1361. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  1362. UnityEngine.Logger:LogException(Exception, Object)
  1363. UnityEngine.Debug:LogException(Exception)
  1364. UnityEngine.UnhandledExceptionHandler:<RegisterUECatcher>m__0(Object, UnhandledExceptionEventArgs)
  1365. System.Array:ClearInternal(Array, Int32, Int32)
  1366. System.Array:Clear(Array, Int32, Int32)
  1367. DynamicMusic.LayerStreamer:FillStream(Single[])
  1368. UnityEngine.AudioClip:InvokePCMReaderCallback_Internal(Single[])
  1369.  
  1370. (Filename: <1f0c1ef1ad524c38bbc5536809c46b48> Line: 0)
  1371.  
  1372. 2019-10-26T19:10:00 4640.695 INF VehicleManager saving 0 (0 / 0)
  1373. 2019-10-26T19:10:01 4641.579 INF Time: 35.08m FPS: 55.72 Heap: 1671.4MB Max: 1679.2MB Chunks: 306 CGO: 221 Ply: 1 Zom: 6 Ent: 7 (31) Items: 0 CO: 1 RSS: 5222.1MB
  1374. 2019-10-26T19:10:31 4671.591 INF Time: 35.58m FPS: 52.99 Heap: 1695.1MB Max: 1695.1MB Chunks: 306 CGO: 209 Ply: 1 Zom: 6 Ent: 7 (31) Items: 0 CO: 1 RSS: 5222.6MB
  1375. 2019-10-26T19:11:01 4701.593 INF Time: 36.08m FPS: 43.63 Heap: 1628.8MB Max: 1695.1MB Chunks: 306 CGO: 214 Ply: 1 Zom: 6 Ent: 8 (32) Items: 1 CO: 1 RSS: 5223.1MB
  1376. 2019-10-26T19:11:31 4731.598 INF Time: 36.58m FPS: 59.85 Heap: 1639.4MB Max: 1695.1MB Chunks: 306 CGO: 215 Ply: 1 Zom: 6 Ent: 8 (32) Items: 1 CO: 1 RSS: 5223.1MB
  1377. 2019-10-26T19:12:00 4760.700 INF VehicleManager saving 0 (0 / 0)
  1378. 2019-10-26T19:12:01 4761.607 INF Time: 37.08m FPS: 39.81 Heap: 1648.3MB Max: 1695.1MB Chunks: 306 CGO: 222 Ply: 1 Zom: 6 Ent: 7 (32) Items: 1 CO: 1 RSS: 5223.1MB
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