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- --BOB THE BUILDER made my theminingblock
- local Me = game.Players.LocalPlayer
- local Tool = Instance.new("HopperBin", Me.Backpack)
- Tool.BinType = "Hammer"
- Tool.TextureId = "rbxassetid://31634001"
- game:GetService("InsertService"):LoadAsset(629893424).Parent=game.Players.LocalPlayer.Backpack
- game.Players.LocalPlayer.Backpack.Model.BombasticExplodingSword.Parent = game.Players.LocalPlayer.Backpack
- game.Players.LocalPlayer.Backpack.BombasticExplodingSword.Handle.Mesh.MeshId = "rbxassetid://16884681"
- game.Players.LocalPlayer.Backpack.BombasticExplodingSword.Handle.Mesh.TextureId = "rbxassetid://16884673"
- game.Players.LocalPlayer.Backpack.BombasticExplodingSword.Handle.Mesh.Scale = Vector3.new(2, 1, 1)
- game.Players.LocalPlayer.Backpack.BombasticExplodingSword.GripUp = Vector3.new(0, 0.061, 0.998)
- game.Players.LocalPlayer.Backpack.BombasticExplodingSword.Handle.Mesh.Offset = Vector3.new(0, -2, 1)
- local ripbob = Instance.new("Sound", Workspace)
- ripbob.SoundId = "rbxassetid://154238035"
- ripbob.Name = "BobTheBuilder"
- ripbob.Playing = true
- ripbob.Looped = true
- Me.Character.Pants.PantsTemplate = "rbxassetid://96585946"
- Me.character.Shirt.ShirtTemplate = "rbxassetid://96586358"
- game:GetService("InsertService"):LoadAsset(11844853).Parent=game.Players.LocalPlayer.Character
- wait(1)
- game.Players.LocalPlayer.Character.Model.TBCHardHat.Parent = game.Players.LocalPlayer.Character
- while true do
- if game.Players.LocalPlayer.Character.Humanoid.Health == 0 then
- game.Workspace.BobTheBuilder.SoundId = "rbxassetid://236233428"
- wait(6)
- game.Workspace.BobTheBuilder.Playing = false
- wait(1)
- break
- end
- end
- local instancepart = Instance.new("Part", Workspace)
- instancepart.Transparency = 1
- instancepart.Name = "SpecialBoi"
- instancepart.Size = Vector3.new(4.8, 6.2, 0.1)
- instancepart.Locked = true
- instancepart.Anchored = true
- instancepart.CanCollide = false
- instancepart.Position = game.Players.LocalPlayer.Character.Head.Position
- local SurfaceInstance = Instance.new("SurfaceGui", game.Workspace.SpecialBoi)
- local TextInstance = Instance.new("TextLabel", game.Workspace.SpecialBoi.SurfaceGui)
- TextInstance.Size = UDim2.new(0, 800, 0, 600)
- TextInstance.Position = UDim2.new(0, 0, 0, -200)
- TextInstance.TextSize = 100
- TextInstance.Font = "Cartoon"
- TextInstance.Text = "Bob The Builder"
- TextInstance.BackgroundTransparency = 1
- TextInstance.Orientation = game.Players.LocalPlayer.Character.Head.Orienation
- local SurfaceInstance2 = Instance.new("SurfaceGui", game.Workspace.SpecialBoi)
- SurfaceInstance2.Name = "Ooga"
- SurfaceInstance2.Face = "Back"
- local TextInstance2 = Instance.new("TextLabel", game.Workspace.SpecialBoi.Ooga)
- TextInstance2.Size = UDim2.new(0, 800, 0, 600)
- TextInstance2.Position = UDim2.new(0, 0, 0, -200)
- TextInstance2.TextSize = 100
- TextInstance2.Font = "Cartoon"
- TextInstance2.Text = "Bob The Builder"
- TextInstance2.BackgroundTransparency = 1
- TextInstance2.Orientation = game.Players.LocalPlayer.Character.Head.Orienation
- wait(2)
- while true do
- game.Workspace.SpecialBoi.Position = game.Players.LocalPlayer.Character.Head.Position
- wait(0.4)
- end
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