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- -- Farewell Infortality.
- -- Version: 2.82
- -- Instances:
- local BongoCat = Instance.new("ScreenGui")
- local ImageButton = Instance.new("ImageButton")
- local ImageLabel = Instance.new("ImageLabel")
- --Properties:
- BongoCat.Name = "Bongo Cat"
- BongoCat.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- ImageButton.Parent = BongoCat
- ImageButton.BackgroundColor3 = Color3.new(1, 1, 1)
- ImageButton.Position = UDim2.new(0.428973287, 0, 0.401185781, 0)
- ImageButton.Size = UDim2.new(0, 100, 0, 100)
- ImageButton.Image = "rbxassetid://2374907257"
- ImageLabel.Parent = BongoCat
- ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- ImageLabel.Position = UDim2.new(0.428973287, 0, 0.401185781, 0)
- ImageLabel.Size = UDim2.new(0, 100, 0, 100)
- ImageLabel.Visible = false
- ImageLabel.Image = "rbxassetid://2526156064"
- -- Scripts:
- function SCRIPT_ILXC79_FAKESCRIPT() -- ImageButton.Script
- getfenv().script = Instance.new('Script', ImageButton)
- if (script.Parent.MouseButton1Down:Connect(function()
- script.Parent.Image = 2526156072
- end)
- end
- coroutine.resume(coroutine.create(SCRIPT_ILXC79_FAKESCRIPT))
- function SCRIPT_MCMY68_FAKESCRIPT() -- ImageButton.LocalScript
- getfenv().script = Instance.new('LocalScript', ImageButton)
- script.Parent.MouseButton1Down:Connect(function()
- script.Parent.Parent.ImageLabel.Visible = true
- local Model = Instance.new("Model",workspace)
- local Cloud1 = Instance.new("Part")
- local Cloud2 = Instance.new("Part")
- local Cloud1Mesh = Instance.new("SpecialMesh")
- local Cloud2Mesh = Instance.new("SpecialMesh")
- local Sound = Instance.new("Sound",workspace)
- local sky = Instance.new("Sky")
- NUKE_COLOR = 24 --Only BrickColor codes.
- CLOUD_TRANSPARENCY = 0.25
- wait(1.5)
- function radiation(hit)
- local h = hit.Parent:findFirstChild("Humanoid")
- local DAMAGE = 10
- if h~=nil then
- h.WalkSpeed = 5
- h.Parent["Right Leg"]:Destroy()
- h.Parent["Left Arm"]:Destroy()
- for i =1,h.MaxHealth do
- h.Health = h.Health - DAMAGE
- wait(1)
- end
- end
- end
- function unanchor (m)
- for _,i in pairs (m:GetChildren()) do
- if i:IsA("Part","Model","Union","WedgePart","CornerWedgePart") then
- -- i.Anchored = false
- local Fire = Instance.new("Fire")
- Fire.Parent = i
- Fire.Size = math.random(5,10)
- i.Material = "CorrodedMetal"
- i:BreakJoints()
- i.BrickColor = BrickColor.new(26)
- i.Touched:connect(radiation)
- else
- unanchor(i)
- end
- end
- end
- unanchor(game.Workspace)
- Sound.SoundId = "http://www.roblox.com/asset?id=2248511"
- Sound.PlaybackSpeed = 0.2
- Sound.Playing = true
- Sound.Volume = 10
- Model.Name = "Mushroom Cloud"
- Cloud1.Parent = Model
- Cloud1.Anchored = true
- Cloud1.CanCollide = false
- Cloud1.Locked = true
- Cloud1Mesh.Parent = Cloud1
- Cloud1Mesh.MeshType = "FileMesh"
- Cloud1Mesh.MeshId = "http://www.roblox.com/asset/?id=1095708"
- Cloud1Mesh.Scale = Cloud1Mesh.Scale + Vector3.new(95,300,195) --1999
- Cloud2.Parent = Model
- Cloud2.Anchored = true
- Cloud2.CanCollide = false
- Cloud2.Locked = true
- Cloud2.Position = Cloud2.Position + Vector3.new(0,587,0)
- Cloud2Mesh.Parent = Cloud2
- Cloud2Mesh.MeshType = "FileMesh"
- Cloud2Mesh.MeshId = "http://www.roblox.com/asset/?id=1095708"
- Cloud2Mesh.Scale = Cloud2Mesh.Scale + Vector3.new(399,399,649)
- Cloud1.Transparency = CLOUD_TRANSPARENCY
- Cloud2.Transparency = CLOUD_TRANSPARENCY
- Cloud1.BrickColor = BrickColor.new(NUKE_COLOR)
- Cloud2.BrickColor = BrickColor.new(NUKE_COLOR)
- sky.Parent = game.Lighting
- sky.Name = "NukeSky"
- sky.CelestialBodiesShown = true
- sky.SkyboxBk = "http://www.roblox.com/asset/?version=1&id=1012890"
- sky.SkyboxDn = "http://www.roblox.com/asset/?version=1&id=1012891"
- sky.SkyboxFt = "http://www.roblox.com/asset/?version=1&id=1012887"
- sky.SkyboxLf = "http://www.roblox.com/asset/?version=1&id=1012889"
- sky.SkyboxRt = "http://www.roblox.com/asset/?version=1&id=1012888"
- sky.SkyboxUp = "http://www.roblox.com/asset/?version=1&id=1014449"
- explosion = Instance.new("Explosion")
- explosion.Parent = game.Workspace
- explosion.BlastRadius = 9999999999999
- explosion.BlastPressure = 10000000
- game.Lighting.Brightness = 999
- game.Lighting.OutdoorAmbient = Color3.new(1,0,0)
- wait (1) --Fireball
- Cloud1Mesh.Scale = Cloud1Mesh.Scale + Vector3.new(0,200,0) --200
- wait (0.25)
- Cloud1Mesh.Scale = Cloud1Mesh.Scale + Vector3.new(0,200,0) --400
- wait (0.25)
- Cloud1Mesh.Scale = Cloud1Mesh.Scale + Vector3.new(0,200,0) --600
- wait (0.25)
- Cloud1Mesh.Scale = Cloud1Mesh.Scale + Vector3.new(0,200,0) --800
- wait (0.25)
- Cloud1Mesh.Scale = Cloud1Mesh.Scale + Vector3.new(0,200,0) --1000
- wait (0.25)
- Cloud1Mesh.Scale = Cloud1Mesh.Scale + Vector3.new(0,200,0) --1200
- wait (0.25)
- Cloud1Mesh.Scale = Cloud1Mesh.Scale + Vector3.new(0,200,0) --1400
- wait (0.25)
- Cloud1Mesh.Scale = Cloud1Mesh.Scale + Vector3.new(0,200,0) --1600
- wait (0.25)
- Cloud1Mesh.Scale = Cloud1Mesh.Scale + Vector3.new(0,100,0) --1700
- wait (30) --End phase of the nuke
- game.Lighting.Ambient = Color3.new(0,0,0)
- game.Lighting.OutdoorAmbient = Color3.new(127 / 255,127 / 255,127 / 255)
- sky:Destroy()
- game.Lighting.Brightness = 1
- Cloud1.BrickColor = BrickColor.new(1)
- Cloud2.BrickColor = BrickColor.new(1)
- Cloud1.Transparency = 0.6
- Cloud2.Transparency = 0.6
- wait (5)
- Cloud1.Transparency = 0.7
- Cloud2.Transparency = 0.7
- wait (5)
- Cloud1.Transparency = 0.8
- Cloud2.Transparency = 0.8
- wait (5)
- Cloud1.Transparency = 0.9
- Cloud2.Transparency = 0.9
- wait (120)
- Cloud1:Destroy()
- Cloud2:Destroy()
- --BrickColor codes: http://wiki.roblox.com/index.php?title=BrickColor_codes
- end)
- end
- coroutine.resume(coroutine.create(SCRIPT_MCMY68_FAKESCRIPT))
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