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- command /stonebuy:
- trigger:
- if player's balance is between 0 and 95:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% 95"
- make console execute command "/give %player% stone 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /cobblestonebuy:
- trigger:
- if player's balance is between 0 and 47:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% 48"
- make console execute command "/give %player% cobblestone 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /dirtbuy:
- trigger:
- if player's balance is between 0 and 31:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% 32"
- make console execute command "/give %player% dirt 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /myceliumbuy:
- trigger:
- if player's balance is between 0 and 63:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% mycelium 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /sandbuy:
- trigger:
- if player's balance is between 0 and 79:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% sand 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /soulsandbuy:
- trigger:
- if player's balance is between 0 and 127:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% soulsand 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /gravelbuy:
- trigger:
- if player's balance is between 0 and 111:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% gravel 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /oaklogbuy:
- trigger:
- if player's balance is between 0 and 31:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% oak 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /sprucelogbuy:
- trigger:
- if player's balance is between 0 and 47:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% spurce 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /birchlogbuy:
- trigger:
- if player's balance is between 0 and 79:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% birch 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /junglelogbuy:
- trigger:
- if player's balance is between 0 and 63:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% jungle 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /acacialogbuy:
- trigger:
- if player's balance is between 0 and 97:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% acacia 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /darkoaklogbuy:
- trigger:
- if player's balance is between 0 and 111:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% darkoaklog 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /quartzblockbuy:
- trigger:
- if player's balance is between 0 and 239:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% quartzblock 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /bricksbuy:
- trigger:
- if player's balance is between 0 and 207:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% bricks 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /stonebricksbuy:
- trigger:
- if player's balance is between 0 and 127:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% stonebricks 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /bookshelfbuy:
- trigger:
- if player's balance is between 0 and :
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% bookshelf 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /obisidianbuy:
- trigger:
- if player's balance is between 0 and 143:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% obsidian 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /netherbrickbuy:
- trigger:
- if player's balance is between 0 and 303:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% netherbrick 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /netherrackbuy:
- trigger:
- if player's balance is between 0 and 159:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% netherrack 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /prismarinebuy:
- trigger:
- if player's balance is between 0 and 159:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% prismarine 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /prismarinebricksbuy:
- trigger:
- if player's balance is between 0 and 159:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% prismarinebricks 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /darkprismarinebuy:
- trigger:
- if player's balance is between 0 and 159:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% darkprismarine 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /sealanternbuy:
- trigger:
- if player's balance is between 0 and 239:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% sealantern 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /claybuy:
- trigger:
- if player's balance is between 0 and 191:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% clay 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /whitestainedclaybuy:
- trigger:
- if player's balance is between 0 and 191:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% whitestainedclay 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /orangestainedclaybuy:
- trigger:
- if player's balance is between 0 and 191:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% orangestainedclay 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /magentastainedclaybuy:
- trigger:
- if player's balance is between 0 and 191:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% magentastainedclay 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /lightbluestainedclaybuy:
- trigger:
- if player's balance is between 0 and 191:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% lightbluestainedclay 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /yellowstainedclaybuy:
- trigger:
- if player's balance is between 0 and 191:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% yellowstainedclay 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /limestainedclaybuy:
- trigger:
- if player's balance is between 0 and 191:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% limestainedclay 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /pinkstainedclaybuy:
- trigger:
- if player's balance is between 0 and 191:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% pinkstainedclay 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /graystainedclaybuy:
- trigger:
- if player's balance is between 0 and 191:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% graystainedclay 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /lightgraystainedclaybuy:
- trigger:
- if player's balance is between 0 and 191:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% lightgraystainedclay 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /cyanstainedclaybuy:
- trigger:
- if player's balance is between 0 and 191:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% cyanstainedclay 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /purplestainedclaybuy:
- trigger:
- if player's balance is between 0 and 191:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% purplestainedclay 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /bluestainedclaybuy:
- trigger:
- if player's balance is between 0 and 191:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% bluestainedclay 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /brownstainedclaybuy:
- trigger:
- if player's balance is between 0 and 191:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% brownstainedclay 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /greenstainedclaybuy:
- trigger:
- if player's balance is between 0 and 191:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% greenstainedclay 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /redstainedclaybuy:
- trigger:
- if player's balance is between 0 and 191:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% redstainedclay 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /blackstainedclaybuy:
- trigger:
- if player's balance is between 0 and 191:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% blackstainedclay 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /hardenedstainedclaybuy:
- trigger:
- if player's balance is between 0 and 191:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% hardenedstainedclay 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /woolbuy:
- trigger:
- if player's balance is between 0 and 143:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% wool 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /orangewoolbuy:
- trigger:
- if player's balance is between 0 and 143:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% orangewool 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /magentawoolbuy:
- trigger:
- if player's balance is between 0 and 143:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% magentawool 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /lightbluewoolbuy:
- trigger:
- if player's balance is between 0 and 143:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% lightbluewool 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /yellowwoolbuy:
- trigger:
- if player's balance is between 0 and 143:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% yellowwool 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /limewoolbuy:
- trigger:
- if player's balance is between 0 and 143:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% limewool 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /pinkwoolbuy:
- trigger:
- if player's balance is between 0 and 143:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% pinkwool 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /graywoolbuy:
- trigger:
- if player's balance is between 0 and 143:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% graywool 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /lightgraywoolbuy:
- trigger:
- if player's balance is between 0 and 143:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% lightgraywool 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /cyanwoolbuy:
- trigger:
- if player's balance is between 0 and 143:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% cyanwool 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /purplewoolbuy:
- trigger:
- if player's balance is between 0 and 143:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% purplewool 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /bluewoolbuy:
- trigger:
- if player's balance is between 0 and 143:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% bluewool 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /brownwoolbuy:
- trigger:
- if player's balance is between 0 and 143:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% brownwool 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /greenwoolbuy:
- trigger:
- if player's balance is between 0 and 143:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% greenwool 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /redwoolbuy:
- trigger:
- if player's balance is between 0 and 143:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% redwool 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /blackwoolbuy:
- trigger:
- if player's balance is between 0 and 143:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% blackwool 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /glassbuy:
- trigger:
- if player's balance is between 0 and 93:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% glass 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /glasspanebuy:
- trigger:
- if player's balance is between 0 and 63:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% glasspane 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /icebuy:
- trigger:
- if player's balance is between 0 and 4:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% ice 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /ironblockbuy:
- trigger:
- if player's balance is between 0 and 499:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% ironblock 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /goldblockbuy:
- trigger:
- if player's balance is between 0 and 999:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% goldblock 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /diamondblockbuy:
- trigger:
- if player's balance is between 0 and 4999:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% diamondblock 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /emeraldblockbuy:
- trigger:
- if player's balance is between 0 and 9999:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% emeraldblock 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /grasssell:
- trigger:
- if amount of stone in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% 80"
- remove 16 grass from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /stonesell:
- trigger:
- if amount of stone in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% 95"
- remove 16 stone from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /cobblestonesell:
- trigger:
- if amount of cobblestone in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% 48"
- remove 16 cobblestone from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /dirtsell:
- trigger:
- if amount of dirt in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% 32"
- remove 16 dirt from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /myceliumsell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 mycelium from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /sandsell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 sand from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /soulsandsell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 soulsand from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /gravelsell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 gravel from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /oaklogsell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 oak from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /sprucelogsell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 spurce from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /birchlogsell:
- trigger:
- if amount of quartz in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 birch from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /junglelogsell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 jungle from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /acacialogsell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 acacia from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /darkoaklogsell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 darkoaklog from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /quartzblocksell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 quartzblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /brickssell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 bricks from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /stonebrickssell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 stonebricks from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /bookshelfsell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 bookshelf from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /obisidiansell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 obsidian from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /netherbricksell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 netherbrick from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /netherracksell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 netherrack from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /prismarinesell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 prismarine from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /prismarinebrickssell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 prismarinebricks from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /darkprismarinesell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 darkprismarine from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /sealanternsell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 sealantern from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /claysell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 clay from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /whitestainedclaysell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 whitestainedclay from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /orangestainedclaysell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 orangestainedclay from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /magentastainedclaysell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 magentastainedclay from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /lightbluestainedclaysell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 lightbluestainedclay from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /yellowstainedclaysell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 yellowstainedclay from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /limestainedclaysell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 limestainedclay from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /pinkstainedclaysell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 pinkstainedclay from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /graystainedclaysell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 graystainedclay from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /lightgraystainedclaysell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 lightgraystainedclay from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /cyanstainedclaysell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 cyanstainedclay from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /purplestainedclaysell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 purplestainedclay from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /bluestainedclaysell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 bluestainedclay from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /brownstainedclaysell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 brownstainedclay from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /greenstainedclaysell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 greenstainedclay from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /redstainedclaysell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 redstainedclay from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /blackstainedclaysell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 blackstainedclay from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /hardenedstainedclaysell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 hardenedstainedclay from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /woolsell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 wool from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /orangewoolsell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 orangewool from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /magentawoolsell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 magentawool from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /lightbluewoolsell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 lightbluewool from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /yellowwoolsell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 yellowwool from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /limewoolsell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 limewool from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /pinkwoolsell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 pinkwool from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /graywoolsell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 graywool from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /lightgraywoolsell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 lightgraywool from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /cyanwoolsell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 cyanwool from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /purplewoolsell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 purplewool from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /bluewoolsell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 bluewool from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /brownwoolsell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 brownwool from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /greenwoolsell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 greenwool from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /redwoolsell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 redwool from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /blackwoolsell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 blackwool from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /glasssell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 glass from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /glasspanesell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 glasspane from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /icesell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 ice from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /ironblocksell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 ironblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /goldblocksell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 goldblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /diamondblocksell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 diamondblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /emeraldblocksell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 emeraldblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /ironswordbuy:
- trigger:
- if player's balance is between 0 and 99:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /ironpickaxebuy:
- trigger:
- if player's balance is between 0 and 99:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /ironshovelbuy:
- trigger:
- if player's balance is between 0 and 99:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /ironaxebuy:
- trigger:
- if player's balance is between 0 and 99:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /shearsbuy:
- trigger:
- if player's balance is between 0 and 149:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /leadbuy:
- trigger:
- if player's balance is between 0 and 4:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /nametagbuy:
- trigger:
- if player's balance is between 0 and 124:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /stickbuy:
- trigger:
- if player's balance is between 0 and 4:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /ecshopbuy:
- trigger:
- if player's balance is between 0 and 999:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/manuaddp %player% essentials.enderchest"
- make console execute command "/give %player% 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /torchbuy:
- trigger:
- if player's balance is between 0 and 31:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% "
- make console execute command "/give %player% 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /ironswordsell:
- trigger:
- if amount of in player's inventory is less than 1:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 emeraldblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /ironpickaxesell:
- trigger:
- if amount of in player's inventory is less than 1:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 emeraldblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /ironshovelsell:
- trigger:
- if amount of in player's inventory is less than 1:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 emeraldblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /ironaxesell:
- trigger:
- if amount of in player's inventory is less than 1:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 emeraldblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /shearssell:
- trigger:
- if amount of in player's inventory is less than 1:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 emeraldblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /leadsell:
- trigger:
- if amount of in player's inventory is less than 1:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 emeraldblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /nametagsell:
- trigger:
- if amount of in player's inventory is less than 1:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 emeraldblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /sticksell:
- trigger:
- if amount of in player's inventory is less than 1:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 emeraldblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /ecshopsell:
- trigger:
- if amount of in player's inventory is less than 1:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 emeraldblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /torchsell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 emeraldblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /diamondhsell:
- trigger:
- if amount of in player's inventory is less than 1:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 emeraldblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /diamondcsell:
- trigger:
- if amount of in player's inventory is less than 1:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% y"
- make console execute command "/give %player% z 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /diamondlsell:
- trigger:
- if amount of in player's inventory is less than 1:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 emeraldblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /diamondbsell:
- trigger:
- if amount of in player's inventory is less than 1:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 emeraldblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /ironhsell:
- trigger:
- if amount of in player's inventory is less than 1:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 emeraldblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /ironcsell:
- trigger:
- if amount of in player's inventory is less than 1:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 emeraldblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /ironlsell:
- trigger:
- if amount of in player's inventory is less than 1:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 emeraldblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /ironbsell:
- trigger:
- if amount of in player's inventory is less than 1:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 emeraldblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /diamondhbuy:
- trigger:
- if player's balance is between 0 and 299 :
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% 80"
- make console execute command "/give %player% grass 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /diamondcbuy:
- trigger:
- if player's balance is between 0 and 799:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% y"
- make console execute command "/give %player% z 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /diamondlbuy:
- trigger:
- if player's balance is between 0 and 399:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% 80"
- make console execute command "/give %player% grass 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /diamondbbuy:
- trigger:
- if player's balance is between 0 and 149:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% 80"
- make console execute command "/give %player% grass 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /ironhbuy:
- trigger:
- if player's balance is between 0 and 199:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% 80"
- make console execute command "/give %player% grass 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /ironcbuy:
- trigger:
- if player's balance is between 0 and 599:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% 80"
- make console execute command "/give %player% grass 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /ironlbuy:
- trigger:
- if player's balance is between 0 and 349:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% 80"
- make console execute command "/give %player% grass 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /ironbbuy:
- trigger:
- if player's balance is between 0 and 99:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% 80"
- make console execute command "/give %player% grass 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /applebuy:
- trigger:
- if player's balance is between 0 and 74:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% 80"
- make console execute command "/give %player% grass 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /soupbuy:
- trigger:
- if player's balance is between 0 and 74:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% 80"
- make console execute command "/give %player% grass 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /breadbuy:
- trigger:
- if player's balance is between 0 and 59:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% 80"
- make console execute command "/give %player% grass 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /carrotbuy:
- trigger:
- if player's balance is between 0 and 59:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% 80"
- make console execute command "/give %player% grass 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /cakebuy:
- trigger:
- if player's balance is between 0 and 63:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% 80"
- make console execute command "/give %player% grass 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /bpotatobuy:
- trigger:
- if player's balance is between 0 and 39:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% 80"
- make console execute command "/give %player% grass 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /cchickenbuy:
- trigger:
- if player's balance is between 0 and 36.5:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% 80"
- make console execute command "/give %player% grass 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /cporkchopbuy:
- trigger:
- if player's balance is between 0 and 36.5:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% 80"
- make console execute command "/give %player% grass 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /cookiebuy:
- trigger:
- if player's balance is between 0 and 36.5:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% 80"
- make console execute command "/give %player% grass 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /gapplebuy:
- trigger:
- if player's balance is between 0 and 749:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% 80"
- make console execute command "/give %player% grass 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /applesell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 emeraldblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /soupsell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 emeraldblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /breadsell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 emeraldblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /carrotsell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 emeraldblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /cakesell:
- trigger:
- if amount of in player's inventory is less than 1:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 emeraldblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /bpotatosell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 emeraldblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /cchickensell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 emeraldblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /cporkchopsell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 emeraldblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /cookiesell:
- trigger:
- if amount of in player's inventory is less than 16:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 emeraldblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /gapplesell:
- trigger:
- if amount of in player's inventory is less than 1:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 emeraldblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /redstonebuy:
- trigger:
- if player's balance is between 0 and 4:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% 80"
- make console execute command "/give %player% grass 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /rblockbuy:
- trigger:
- if player's balance is between 0 and 42:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% 80"
- make console execute command "/give %player% grass 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /rrepeaterbuy:
- trigger:
- if player's balance is between 0 and 15:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% 80"
- make console execute command "/give %player% grass 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /rcomparatorbuy:
- trigger:
- if player's balance is between 0 and 2:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% 80"
- make console execute command "/give %player% grass 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /rtorchbuy:
- trigger:
- if player's balance is between 0 and 49:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% 80"
- make console execute command "/give %player% grass 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /doorbuy:
- trigger:
- if player's balance is between 0 and 9:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% 80"
- make console execute command "/give %player% grass 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /idoorbuy:
- trigger:
- if player's balance is between 0 and 49:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% 80"
- make console execute command "/give %player% grass 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /dropperbuy:
- trigger:
- if player's balance is between 0 and 74:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% 80"
- make console execute command "/give %player% grass 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /dispenserbuy:
- trigger:
- if player's balance is between 0 and 74:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% 80"
- make console execute command "/give %player% grass 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /hopperbuy:
- trigger:
- if player's balance is between 0 and 999:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% 80"
- make console execute command "/give %player% grass 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /trapdoorbuy:
- trigger:
- if player's balance is between 0 and 49:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% 80"
- make console execute command "/give %player% grass 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /itrapdoorbuy:
- trigger:
- if player's balance is between 0 and 49:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% 80"
- make console execute command "/give %player% grass 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /pistonbuy:
- trigger:
- if player's balance is between 0 and 74:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% 80"
- make console execute command "/give %player% grass 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /spistonbuy:
- trigger:
- if player's balance is between 0 and 74:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% 80"
- make console execute command "/give %player% grass 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /noteblockbuy:
- trigger:
- if player's balance is between 0 and 999:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% 80"
- make console execute command "/give %player% grass 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /leverbuy:
- trigger:
- if player's balance is between 0 and 24:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% 80"
- make console execute command "/give %player% grass 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /buttonbuy:
- trigger:
- if player's balance is between 0 and 24:
- send "&c OG-Games &f» &fYou don't have enough money!" to player
- else:
- make console execute command "/eco take %player% 80"
- make console execute command "/give %player% grass 16"
- send "&c OG-Games &f» &fSuccessfully bought!" to player
- stop
- command /redstonesell:
- trigger:
- if amount of in player's inventory is less than 1:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 emeraldblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /rblocksell:
- trigger:
- if amount of in player's inventory is less than 1:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 emeraldblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /rrepeatersell:
- trigger:
- if amount of in player's inventory is less than 1:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 emeraldblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /rcomparatorsell:
- trigger:
- if amount of in player's inventory is less than 1:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 emeraldblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /rtorchsell:
- trigger:
- if amount of in player's inventory is less than 1:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 emeraldblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /doorsell:
- trigger:
- if amount of in player's inventory is less than 1:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 emeraldblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /idoorsell:
- trigger:
- if amount of in player's inventory is less than 1:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 emeraldblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /droppersell:
- trigger:
- if amount of in player's inventory is less than 1:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 emeraldblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /dispensersell:
- trigger:
- if amount of in player's inventory is less than 1:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 emeraldblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /hoppersell:
- trigger:
- if amount of in player's inventory is less than 1:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 emeraldblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /trapdoorsell:
- trigger:
- if amount of in player's inventory is less than 1:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 emeraldblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /itrapdoorsell:
- trigger:
- if amount of in player's inventory is less than 1:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 emeraldblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /pistonsell:
- trigger:
- if amount of in player's inventory is less than 1:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 emeraldblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /spistonsell:
- trigger:
- if amount of in player's inventory is less than 1:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 emeraldblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /noteblocksell:
- trigger:
- if amount of in player's inventory is less than 1:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 emeraldblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /leversell:
- trigger:
- if amount of in player's inventory is less than 1:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 emeraldblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
- command /buttonsell:
- trigger:
- if amount of in player's inventory is less than 1:
- send "&c OG-Games &f» &fYou don't have enough items!" to player
- else:
- make console execute command "/eco give %player% "
- remove 16 emeraldblock from player's inventory
- send "&c OG-Games &f» &fSuccessfully sold!" to player
- stop
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