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- using System;
- namespace Dalamud.Game.ClientState.Actors
- {
- /// <summary>
- /// Enum describing possible entity kinds.
- /// </summary>
- public enum ObjectKind : byte
- {
- /// <summary>
- /// Invalid actor.
- /// </summary>
- None = 0x00,
- /// <summary>
- /// Objects representing player characters.
- /// </summary>
- Player = 0x01,
- /// <summary>
- /// Objects representing battle NPCs.
- /// </summary>
- BattleNpc = 0x02,
- /// <summary>
- /// Objects representing event NPCs.
- /// </summary>
- EventNpc = 0x03,
- /// <summary>
- /// Objects representing treasures.
- /// </summary>
- Treasure = 0x04,
- /// <summary>
- /// Objects representing aetherytes.
- /// </summary>
- Aetheryte = 0x05,
- /// <summary>
- /// Objects representing gathering points.
- /// </summary>
- GatheringPoint = 0x06,
- /// <summary>
- /// Objects representing event objects.
- /// </summary>
- EventObj = 0x07,
- /// <summary>
- /// Objects representing mounts.
- /// </summary>
- MountType = 0x08,
- /// <summary>
- /// Objects representing minions.
- /// </summary>
- Companion = 0x09, // Minion
- /// <summary>
- /// Objects representing retainers.
- /// </summary>
- Retainer = 0x0A,
- Area = 0x0B,
- /// <summary>
- /// Objects representing housing objects.
- /// </summary>
- Housing = 0x0C,
- Cutscene = 0x0D,
- CardStand = 0x0E,
- }
- }
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